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首次观测 · 记录 #1CVF · CVPR 2026:cvf:a10e5b9dac857de746a71643b1c93cb0CVF · CVPR 2026

MeshWeaver: Sparse-Voxel-Guided Surface Weaving for Autoregressive Mesh Generation

Xu, Jiale, Zhao, Wang, Shan, Ying

原文摘要

Autoregressive mesh generation has gained attention by tokenizing meshes into sequences and training models in a language-modeling fashion. However, existing approaches suffer from two fundamental limitations: (i) low tokenization efficiency, which yields long token sequences and prevents scaling to high-poly meshes, and (ii) absence of geometry-aware guidance, as generation is conditioned only on global shape embeddings rather than local surface cues. We introduce MeshWeaver, an autoregressive framework that treats mesh generation as a surface weaving process by directly predicting the next vertex instead of independent coordinates. At its core is a multi-level sparse-voxel encoder that injects geometric context into the generative process in three complementary ways: providing voxel features as vertex representations, guiding token prediction via cross-attention to voxel features, and serving as a structural scaffold that constrains generation around the input surface. Our hierarchical design enables coarse-to-fine vertex prediction in a single decoding step, while tightly coupling the generative model with 3D geometry. Extensive experiments demonstrate that MeshWeaver achieves a state-of-the-art compression ratio of 18%, can generate meshes with up to 16K faces, and significantly improves geometric fidelity over prior approaches.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a16da393a80a4a671a7f205ca0a65085CVF · CVPR 2026

WildPose: A Unified Framework for Robust Pose Estimation in the Wild

Zheng, Jianhao, Zhu, Liyuan, Zhu, Zihan, Armeni, Iro

原文摘要

Estimating camera pose in dynamic environments is a critical challenge, as most visual SLAM and SfM methods assume inputs from static environments. While recent dynamic-aware methods exist, they are often not unified: semantic-based approaches are brittle, per-sequence optimization methods fail on short sequences, and other learned models sometimes perform badly on static-only scenes. We present Wildpose, a unified monocular pose estimation framework that is robust in dynamic environments while maintaining state-of-the-art performance on static and low-ego-motion datasets. Our key insight is to connect the two powerful paradigms in modern 3D vision: the rich perceptual frontend of feed-forward models and the end-to-end optimization of differentiable bundle adjustment (BA). We achieve this by enhancing the differentiable BA pipeline in two ways. First, we introduce a new 3D-aware update operator by integrating a frozen, pre-trained MASt3R feature backbone and training the operator's subsequent layers on a diverse curriculum of static and dynamic data. Second, we propose a high-capacity motion mask detector that leverages rich, multi-level 3D-aware features from the same frozen backbone. Extensive experiments show Wildpose consistently outperforms prior methods across a wide variety of benchmarks, including dynamic (Wild-SLAM, Bonn), static (TUM, 7-Scenes), and low-ego-motion (Sintel) datasets.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a1833cb20f48f001260bc28a749603f5CVF · CVPR 2026

Looking Beyond the Window: Global-Local Aligned CLIP for Training-free Open-Vocabulary Semantic Segmentation

Lee, ByeongCheol, Seong, Hyun Seok, Hyun, Sangeek, Park, Gilhan, Moon, WonJun, Heo, Jae-Pil

原文摘要

A sliding-window inference strategy is commonly adopted in recent training-free open-vocabulary semantic segmentation methods to overcome limitation of the CLIP in processing high-resolution images. However, this approach introduces a new challenge: each window is processed independently, leading to semantic discrepancy across windows. To address this issue, we propose Global-Local Aligned CLIP (GLA-CLIP), a framework that facilitates comprehensive information exchange across windows. Rather than limiting attention to tokens within individual windows, GLA-CLIP extends key-value tokens to incorporate contextual cues from all windows. Nevertheless, we observe a window bias: outer-window tokens are less likely to be attended, since query features are produced through interactions within the inner window patches, thereby lacking semantic grounding beyond their local context. To mitigate this, we introduce a proxy anchor, constructed by aggregating tokens highly similar to the given query from all windows, which provides a unified semantic reference for measuring similarity across both inner- and outer-window patches. Furthermore, we propose a dynamic normalization scheme that adjusts attention strength according to object scale by dynamically scaling and thresholding the attention map to cope with small-object scenarios. Moreover, GLA-CLIP can be equipped on existing methods and broad their receptive field. Extensive experiments validate the effectiveness of GLA-CLIP in enhancing training-free open-vocabulary semantic segmentation performance. Codes are available at github.com/2btlFe/GLA-CLIP

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a18902ac4fc76fac7bbd364076b9cd8dCVF · CVPR 2026

LangRef3DGS: Natural Language-Guided 3D Referential Segmentation from Partial Observations via 3D Gaussian Splatting

Ye, Xulun, Zhang, Qin, Zhou, Kun

原文摘要

Language-guided 3D segmentation is crucial for linking 3D perception with semantic understanding, yet it remains vulnerable to the sparse and occluded views common in real-world RGB-D data. To overcome this, we present a real-time framework that leverages 3D Gaussian Splatting (3DGS) to build a semantically continuous and differentiable embedding field from partial observations. Our approach integrates two key components: a Dirichlet Process (DP) for the adaptive discovery of novel object categories, and a gradient low-rank mechanism that enhances class separability by reducing feature redundancy. This combination enables robust open-vocabulary segmentation guided directly by text prompts. Extensive experiments on challenging benchmarks demonstrate that our method achieves strong performance, exhibiting superior accuracy, robustness to partial inputs, and a powerful capacity for novel class discovery.Our code and models are available at https://github.com/Tap12345/LangGS.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a1b5ce775217b75c3c35cfebf4652a01CVF · CVPR 2026

Diagnose, Correct, and Learn from Manipulation Failures via Visual Symbols

Zeng, Xianchao, Zhou, Xinyu, Li, Youcheng, Shi, Jiayou, Li, Tianle, Chen, Liangming, Ren, Lei, Li, Yong-Lu

原文摘要

Vision-Language-Action (VLA) models have recently achieved remarkable progress in robotic manipulation, yet they remain limited in failure diagnosis and learning from failures. Additionally, existing failure datasets are mostly generated programmatically in simulation, which limits their generalization to the real world. In light of these, we introduce ViFailback, a framework designed to diagnose robotic manipulation failures and provide both textual and visual correction guidance. Our framework utilizes explicit visual symbols to enhance annotation efficiency. We further release the ViFailback dataset, a large-scale collection of 58,128 Visual Question Answering (VQA) pairs along with their corresponding 5,202 real-world manipulation trajectories. Based on the dataset, we establish ViFailback-Bench, a benchmark of 11 fine-grained VQA tasks designed to assess the failure diagnosis and correction abilities of Vision-Language Models (VLMs), featuring ViFailback-Bench Lite for closed-ended and ViFailback-Bench Hard for open-ended evaluation. To demonstrate the effectiveness of our framework, we built the ViFailback-8B VLM, which not only achieves significant overall performance improvement on ViFailback-Bench but also generates visual symbols for corrective action guidance. Finally, by integrating ViFailback-8B with a VLA model, we conduct real-world robotic experiments demonstrating its ability to assist the VLA model in recovering from failures. Project page: https://x1nyuzhou.github.io/vifailback.github.io/

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a1cebf23260a346ea656436a77559b78CVF · CVPR 2026

From Weights to Concepts: Data-Free Interpretability of CLIP via Singular Vector Decomposition

Gentile, Francesco, Dall'Asen, Nicola, Tonini, Francesco, Mancini, Massimiliano, Vaquero, Lorenzo, Ricci, Elisa

原文摘要

As vision-language models are deployed at scale, understanding their internal mechanisms becomes increasingly critical. Existing interpretability methods predominantly rely on activations, making them dataset-dependent, vulnerable to data bias, and often restricted to coarse head-level explanations. We introduce SITH (Semantic Inspection of Transformer Heads), a fully data-free, training-free framework that directly analyzes CLIP's vision transformer in weight space. For each attention head, we decompose its value-output matrix into singular vectors and interpret each one via COMP (Coherent Orthogonal Matching Pursuit), a new algorithm that explains them as sparse, semantically coherent combinations of human-interpretable concepts. We show that SITH yields coherent, faithful intra-head explanations, validated through reconstruction fidelity and interpretability experiments. This allows us to use SITH for precise, interpretable weight-space model edits that amplify or suppress specific concepts, improving downstream performance without retraining. Furthermore, we use SITH to study model adaptation, showing how fine-tuning primarily reweights a stable semantic basis rather than learning entirely new features.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a1db2f599654d49002f633422a484438CVF · CVPR 2026

Edge-Focused Super-Resolution for Omnidirectional Images with Spherical Geometric Augmentation

Wang, Shaolin, Li, Yuying, Zhong, Lei, Li, Shigang, Li, Jianfeng

原文摘要

Omnidirectional image super-resolution (ODISR) remains challenging due to extreme magnification factors (e.g., 8x, 16x) and projection-specific distortions, which degrade edge integrity and limit model performance. This paper proposes an edge-focused framework combined with spherical geometric augmentation to address these issues. Our approach includes an Edge Focused Block (EFB) that integrates spatial-channel attention via Edge Enhanced and Refined Blocks, strengthening edge feature capture and optimization. We also design an Edge-Aware Multi-Scale (EAM) pipeline, leveraging shallow convolutions for initial feature extraction, local modules for deep mining, and a Global Integration Block for multi-scale aggregation, ensuring coherent edge reconstruction in distorted regions. To mitigate data scarcity, we introduce a rotation-translation augmentation strategy based on spherical projections, expanding datasets while preserving scene continuity. Extensive experiments show our method outperforms state-of-the-art approaches on public datasets.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a1e7096fe50288854a32abef064f993aCVF · CVPR 2026

GraspGen-X: Cross-Embodiment 6-DOF Diffusion-based Grasping

Han, Beining, Chao, Yu-Wei, Coumans, Erwin, Eppner, Clemens, Deng, Jia, Birchfield, Stan, Murali, Adithyavairavan

原文摘要

We study cross-embodiment 6-DOF robot grasping. Unlike prior works, we require the model not only to generalize to novel objects / scenes but also to novel gripper morphologies and physical grasping processes. Our method extends diffusion model based generative 6-DOF grasping models to condition on the additional gripper's representation. We propose a swept-volume heuristic for encoding the gripper. We train our cross-embodiment model with procedural grippers and a large-scale dataset of 395 Million grasps. In simulation experiments, our model has the best zero-shot generalization to novel real-world grippers and objects over baseline methods. Our model also serves as a good initialization for fine-tuning to adapt to novel grippers. In ablations, we demonstrate the efficiency of our sweep-volume gripper representation and our procedural gripper training dataset. Last, we show zero-shot generalization to real-world novel grippers for 6-DOF grasping, surpassing baselines in cross-embodiment generalization.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a1ed6914aef218c6f1bf03d477cd90baCVF · CVPR 2026

Real-Time Dynamic Scene Rendering with Controlled Compressibility and Contact Awareness

Shi, Boya, Guan, Naiyang, Yi, Xiaodong

原文摘要

Existing dynamic scene rendering methods often adopt rigid-body or direction-limited assumptions, yet real-world motion and contact routinely violate these, producing artifacts near occlusion boundaries. To address this, we introduce a unified, source-aware framework for dynamic rendering that enforces the consistency of Gaussian primitives under explicit manifold constraints. We project predicted velocities onto physically grounded priors via efficient, parallel inner solves: (i) a Helmholtz parameterization that separates divergence-free and potential-flow motion components; (ii) an anisotropic, compressible directional prior; and (iii) an affine family that disentangles rotation from isotropic scaling. Experiments on extensive benchmarks show consistent improvements over state-of-the-art methods in reconstruction fidelity and temporal coherence. Our approach ensures physically realistic rendering, especially near contacts, and substantially reduces motion-boundary artifacts.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a23fc4fa8b7c473cc589315f444b0c58CVF · CVPR 2026

From Sketch to Fresco: Efficient Diffusion Transformer with Progressive Resolution

Zheng, Shikang, Chen, Guantao, He, Landis, Liu, Jiacheng, Lin, Yuqi, Zou, Chang, Zhang, Linfeng

原文摘要

Diffusion Transformers achieve impressive generative quality but remain computationally expensive due to iterative sampling. Recently, dynamic resolution sampling has emerged as a promising acceleration technique by reducing the resolution of early sampling steps. However, existing methods rely on heuristic re-noising at every resolution transition, injecting noise that breaks cross-stage consistency and forces the model to relearn global structure. In addition, these methods indiscriminately upsample the entire latent space at once without checking which regions have actually converged, causing accumulated errors, and visible artifacts. Therefore, we propose Fresco, a dynamic resolution framework that unifies re-noise and global structure across stages with progressive upsampling, preserving both the efficiency of low-resolution drafting and the fidelity of high-resolution refinement, with all stages aligned toward the same final target. Fresco achieves near-lossless acceleration across diverse domains and models, including 10 times speedup on FLUX, and 5 times on HunyuanVideo, while remaining orthogonal to distillation, quantization and feature caching, reaching 22 times speedup when combined with distilled models.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a24241605736f82ffe4f0e293f32ea6bCVF · CVPR 2026

Affordance Field Intervention: Enabling VLAs to Escape Memory Traps in Robotic Manipulation

Xu, Siyu, Wang, Zijian, Wang, Yunke, Xia, Chenghao, Huang, Tao, Xu, Chang

原文摘要

Vision-Language-Action (VLA) models have shown great performance in robotic manipulation by mapping visual observations and language instructions directly to actions. However, they remain brittle under distribution shifts: when test scenarios change, VLAs often reproduce memorized trajectories instead of adapting to the updated scene, which is a failure mode we refer to as the "Memory Trap". This limitation stems from the end-to-end design, which lacks explicit 3D spatial reasoning and prevents reliable identification of actionable regions in unfamiliar environments. To compensate for this missing spatial understanding, 3D Spatial Affordance Fields (SAFs) can provide a geometric representation that highlights where interactions are physically feasible, offering explicit cues about regions the robot should approach or avoid. We therefore introduce Affordance Field Intervention (AFI), a lightweight hybrid framework that uses SAFs as an on-demand plug-in to guide VLA behavior. Our system detects memory traps through proprioception, repositions the robot to recent high-affordance regions, and proposes affordance-driven waypoints that anchor VLA-generated actions. A SAF-based scorer then selects trajectories with the highest cumulative affordance. Extensive experiments demonstrate that our method achieves an average improvement of 23.5% across different VLA backbones (pi-0 and pi-0.5) under out-of-distribution scenarios on real-world robotic platforms, and 20.2% on the LIBERO-Pro benchmark, validating its effectiveness in enhancing VLA robustness to distribution shifts. Project page: https://vla-afi.github.io/.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a24c33f945b617a5ab2bd132141a14f9CVF · CVPR 2026

FedMOP: Achieving Enhanced Privacy and Performance in Federated Learning via Momentum Orthogonal Projection

Zhao, Yunlong, Deng, Xiaoheng, Xu, Hongyan, Qiu, Zhuohua, Hu, Xiaowen, You, Shan, Chen, Yi, Xu, Chang 等 9 位作者

原文摘要

Federated Learning (FL) faces a fundamental dilemma: existing defenses against gradient leakage attacks (GLAs) invariably sacrifice model performance for privacy protection through noise injection or gradient clip. We introduce Federated Learning with Momentum-Based Orthogonal Projection (FedMOP), a method that simultaneously achieves strong privacy guarantees and superior model performance. The key insight is to leverage initialization-based offset mechanisms that operate on orthogonal dimensions. For performance enhancement, FedMOP employs gradient orthogonal projection to counteract local drift, effectively offsetting each client's round-training initial model using global statistical context. For privacy protection, it introduces momentum-based trajectory offset hiding, which makes the offset vector inherently unrecoverable by constructing information barriers through private initialization and randomized evolution. These two mechanisms are synergistic rather than antagonistic. Theoretically, we prove convergence preservation and characterize the computationally infeasible inverse problem faced by attackers. Extensive experiments on CIFAR-10/100 and Tiny-ImageNet demonstrate that FedMOP not only defends effectively against state-of-the-art GLAs but also surpasses existing FL methods in both accuracy and convergence speed, validating its ability to jointly enhance privacy and performance in FL. Codes are available at https://github.com/zyl123456aB/FedMOP.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a2636df32a1c8027f7cfc921b0616f4cCVF · CVPR 2026

Rethinking Visual Rearrangement from A Diffusion Perspective

Qi, Tianliang, Song, Xinhang, Liu, Yuyi, Jiang, Shuqiang

原文摘要

Rearranging disarrayed objects to their intended goal states requires the agent to comprehend the changes that have occurred in the scene and to reason about the process of these changes. To address this, we propose a novel perspective on the visual rearrangement task, drawing inspiration from the diffusion processes in molecular thermodynamics. We model the room shuffle and unshuffle stages as the forward and reverse processes of diffusion. In contrast to conventional methods that rely on scene modeling and differential comparisons, our approach provides insight into the intrinsic evolution process between the goal and initial states of the scene, which allows for a more reasonable rearrangement of objects through fine-grained and progressive denoising steps with high confidence. By analyzing the task objectives, we represent the scene via spatial distributions of objects and model the visual rearrangement process using a diffusion bridge model. Building upon this, we introduce the Diffusion Rearrangement model, which takes point cloud data as input, fits it into Gaussian mixture distributions to represent the states of objects, and predicts the rearrangement target through an iterative denoising transformer. Experimental results on the RoomR dataset demonstrate the effectiveness of our approach.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a27dea450ca35ccf811e2d7e5606f5caCVF · CVPR 2026

PAI-Bench: A Comprehensive Benchmark For Physical AI

Zhou, Fengzhe, Huang, Jiannan, Li, Jialuo, Ramanan, Deva, Shi, Humphrey

原文摘要

Physical AI aims to develop models that can perceive and predict real-world dynamics; yet, the extent to which current multi-modal large language models and video generative models support these abilities is insufficiently understood. We introduce Physical AI Bench (PAI-Bench), a unified and comprehensive benchmark that evaluates perception and prediction capabilities across video generation, conditional video generation, and video understanding, comprising 2,808 real-world cases with task-aligned metrics designed to capture physical plausibility and domain-specific reasoning. Our study provides a systematic assessment of recent models and shows that video generative models, despite strong visual fidelity, often struggle to maintain physically coherent dynamics, while multi-modal large language models exhibit limited performance in forecasting and causal interpretation. These observations suggest that current systems are still at an early stage in handling the perceptual and predictive demands of Physical AI. In summary, PAI-Bench establishes a realistic foundation for evaluating Physical AI and highlights key gaps that future systems must address.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a296fdb1c7e2732911880b6b2c42eb55CVF · CVPR 2026

Omni-Fake: Benchmarking Unified Multimodal Social Media Deepfake Detection

Li, Tianxiao, Huang, Zhenglin, Wen, Haiquan, He, Yiwei, Li, Xinze, Zhu, Bingyu, Duan, Wuhui, Chen, Congang 等 13 位作者

原文摘要

Multimodal Deepfakes proliferating on social media threaten authenticity, information integrity, and digital forensics. Existing benchmarks are constrained by their single-modality scope, simplified manipulations, or unrealistic distributions, which limit their ability to assess real-world robustness. We present Omni-Fake, a unified omni-dataset for comprehensive multimodal deepfake detection in social-media settings. It comprises Omni-Fake-Set, a large-scale, high-quality dataset with 1M+ samples, and Omni-Fake-OOD, an out-of-distribution benchmark with 100k+ samples intentionally excluded from training to evaluate generalization. Omni-Fake spans four modalities--image, audio, video, and audio-video talking head and supports a joint detection-localization-explanation protocol. For images, audio, and videos, we define a ternary task (real / partially manipulated / fully synthetic) with spatial or temporal localization masks for fine-grained reasoning. Talking heads are formulated as an audio-video fusion binary task targeting speaking digital humans and lip-synced avatar forgeries. On top of Omni-Fake, we further propose Omni-Fake-R1, a reinforcement-learning-driven multimodal detector that adaptively integrates visual and auditory cues and outputs structured decisions, localization, and natural-language explanations. Extensive experiments show significant gains in detection accuracy, cross-modal generalization, and explainability over state-of-the-art baselines. Code will be released.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a2acae2a812237d1a7fcfb290b70ebfcCVF · CVPR 2026

When Numbers Speak: Aligning Textual Numerals and Visual Instances in Text-to-Video Diffusion Models

Sun, Zhengyang, Chen, Yu, Zhou, Xin, Li, Xiaofan, Chen, Xiwu, Liang, Dingkang, Bai, Xiang

原文摘要

Text-to-video diffusion models have enabled open-ended video synthesis, but often struggle with generating the correct number of objects specified in a prompt. We introduce NUMINA, a training-free identify-then-guide framework for improved numerical alignment. NUMINA identifies prompt-layout inconsistencies by selecting discriminative self- and cross-attention heads to derive a countable latent layout. It then refines this layout conservatively and modulates cross-attention to guide regeneration. On the introduced CountBench, NUMINA improves counting accuracy by up to 7.4% on Wan2.1-1.3B, and by 4.9% and 5.5% on 5B and 14B models, respectively. Furthermore, CLIP alignment is improved while maintaining temporal consistency. These results demonstrate that structural guidance complements seed search and prompt enhancement, offering a practical path toward count-accurate text-to-video diffusion. The code is available at https://github.com/H-EmbodVis/NUMINA.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a2b1b24ef3505214ee46a9f8c512d1ecCVF · CVPR 2026

MoCha: End-to-End Video Character Replacement without Structural Guidance

Xu, Zhengbo, Ma, Jie, Wang, Ziheng, Peng, Zhan, Liang, Jun, Li, Jing

原文摘要

Controllable video character replacement with a user-provided identity remains a challenging problem due to the lack of paired video data. Prior works have predominantly relied on a reconstruction-based paradigm that requires per-frame segmentation masks and explicit structural guidance (e.g., skeleton, depth). This reliance, however, severely limits their generalizability in complex scenarios involving occlusions, character-object interactions, unusual poses, or challenging illumination, often leading to visual artifacts and temporal inconsistencies. In this paper, we propose MoCha, a new framework that mitigates these limitations by harnessing the inherent tracking ability of the video diffusion model, therefore requiring only a single arbitrary frame mask and no structural guidance. To effectively adapt the multi-modal input condition and enhance facial identity, we introduce a condition-aware RoPE and employ an RL-based post-training stage. Furthermore, to overcome the scarcity of qualified paired-training data, we propose a comprehensive data construction pipeline. Specifically, we design three specialized datasets: a high-fidelity rendered dataset built with Unreal Engine 5 (UE5), an expression-driven dataset synthesized by current portrait animation techniques, and an augmented dataset derived from existing video-mask pairs. Extensive experiments demonstrate that our method substantially outperforms existing state-of-the-art approaches. We will release the code and dataset to facilitate further research.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a2bc21f6675110d2f2783aa99eb74ab0CVF · CVPR 2026

RHINO: Reconstructing Human Interactions with Novel Objects from Monocular Videos

Xue, Lixin, Zheng, Chengwei, Paschalidis, Georgios, Guo, Chen, Kaufmann, Manuel, Zarate, Juan, Tzionas, Dimitrios

原文摘要

Reconstructing people, objects, and their interactions in 3D is a long-standing and fundamental goal for intelligent systems. Often the input is RGB video from a moving camera, making the task ill-posed; depth is ambiguous, humans and objects occlude each other, and camera and object motion entangle to create apparent motion. Most prior work addresses humans or objects in isolation, ignoring their interplay, or assumes known 3D shapes or cameras, which is impractical for real-world applications. We develop RHINO (Reconstructing Human Interactions with Novel Objects), a novel three-step framework that recovers in 3D a human, novel (unseen) manipulated object, and static scene in a common world frame from a monocular RGB video. First, we leverage 3D-aware foundation models to obtain cues that stabilize Structure-from-Motion (SfM) even for low-texture regions; this yields a coarse shape and apparent motion of a manipulated object from foreground pixels, and a coarse scene shape and camera motion from background pixels. Second, we estimate a human in the camera frame via an off-the-shelf method, and subtract the camera motion from apparent motion to extract the object motion; this registers the human, object, and coarse scene shapes into a common world frame. Third, we refine shapes using a compositional neural field with per-component signed-distance fields. The latter further enables differentiable contact priors that attract surfaces while penalizing inter-penetration, improving the physical plausibility of the final reconstruction. For evaluation, we capture a new dataset of handheld monocular videos synchronized with a volumetric 4D capture stage, providing ground-truth shape and camera motion. RHINO outperforms state-of-the-art baselines on novel-view synthesis and 4D reconstruction, and ablations show that each stage contributes substantially. Code and data are available at https://lxxue.github.io/RHINO.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a2d5f8c1f6a00d9e1fe3968ad35b8eb9CVF · CVPR 2026

VideoARM: Agentic Reasoning over Hierarchical Memory for Long-Form Video Understanding

Yin, Yufei, Meng, Qianke, Chen, Minghao, Ding, Jiajun, Shao, Zhenwei, Yu, Zhou

原文摘要

Long-form video understanding remains challenging due to the extended temporal structure and dense multimodal cues. Despite recent progress, many existing approaches still rely on hand-crafted reasoning pipelines or employ token-consuming video preprocessing to guide MLLMs in autonomous reasoning. To overcome these limitations, we introduce VideoARM, an agentic reasoning-over-hierarchical-memory paradigm for long-form video understanding. Instead of static, exhaustive preprocessing, VideoARM performs adaptive, on-the-fly agentic reasoning and memory construction. Specifically, VideoARM performs an adaptive and continuous loop of observing, thinking, acting, and memorizing, where a controller autonomously invokes tools to interpret the video in a coarse-to-fine manner, thereby substantially reducing token consumption. In parallel, a hierarchical multimodal memory continuously captures and updates multi-level clues throughout the operation of the agent, providing precise contextual information to support the controller in decision-making. Experiments on prevalent benchmarks demonstrate that VideoARM outperforms the state-of-the-art method, DVD, while significantly reducing token consumption for long-form videos.

cs.CV · cs.AI

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a2d639fe45b948e5f80b9753e1bb2da1CVF · CVPR 2026

MetroGS: Efficient and Stable Reconstruction of Geometrically Accurate High-Fidelity Large-Scale Scenes

Chen, Kehua, Mao, Tianlu, Ma, Xinzhu, Jiang, Hao, Li, Zehao, Liu, Zihan, Gao, Shuqin, Zhao, Honglong 等 11 位作者

原文摘要

Recently, 3D Gaussian Splatting and its derivatives have achieved significant breakthroughs in large-scale scene reconstruction. However, how to efficiently and stably achieve high-quality geometric fidelity remains a core challenge. To address this issue, we introduce MetroGS, a novel Gaussian Splatting framework for efficient and robust reconstruction in complex urban environments. Our method is built upon a distributed 2D Gaussian Splatting representation as the core foundation, serving as a unified backbone for subsequent modules. To handle potential sparse regions in complex scenes, we propose a structured dense enhancement scheme that utilizes SfM priors and a pointmap model to achieve a denser initialization, while incorporating a sparsity compensation mechanism to improve reconstruction completeness. Furthermore, we design a progressive hybrid geometric optimization strategy that organically integrates monocular and multi-view optimization to achieve efficient and accurate geometric refinement. Finally, to address the appearance inconsistency commonly observed in large-scale scenes, we introduce a depth-guided appearance modeling approach that learns spatial features with 3D consistency, facilitating effective decoupling between geometry and appearance and further enhancing reconstruction stability. Experiments on large-scale urban datasets demonstrate that MetroGS achieves superior geometric accuracy, rendering quality, offering a unified solution for high-fidelity large-scale scene reconstruction. Project page: https://m3phist0.github.io/MetroGS.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a2e040ad97e2cb164b9d10a595ce6e27CVF · CVPR 2026

Gaussian Mapping for Evolving Scenes

Yugay, Vladimir, Kersten, Thies, Carlone, Luca, Gevers, Theo, Oswald, Martin R., Schmid, Lukas

原文摘要

Mapping systems with novel view synthesis (NVS) capabilities are widely used in computer vision, as well as in various applications, including augmented reality, robotics, and autonomous driving. Most notably, 3D Gaussian Splatting-based systems show high NVS performance; however, many current approaches are limited to static scenes. While recent works have begun addressing short-term dynamics (motion within the camera's view), long-term dynamics (the scene evolving through changes out of view) remain less explored.To overcome this limitation, we introduce a dynamic scene adaptation mechanism that continuously updates the 3D representation to reflect the latest changes. In addition, since maintaining geometric and semantic consistency remains challenging due to stale observations disrupting the reconstruction process, we propose a novel keyframe management mechanism that discards outdated observations while preserving as much information as possible. We thoroughly evaluate Gaussian Mapping for Evolving Scenes (GaME) on both synthetic and real-world datasets, achieving a 29.7% improvement in PSNR and a 3 times improvement in L1 depth error over the most competitive baseline.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a2edc293ac26522363a374bd94abb243CVF · CVPR 2026

WorldReel: 4D Video Generation with Consistent Geometry and Motion Modeling

Fang, Shaoheng, Jiang, Hanwen, Bai, Yunpeng, Mitra, Niloy J., Huang, Qixing

原文摘要

Recent video generators achieve striking photorealism, yet remain fundamentally inconsistent in 3D. We present WorldReel, a 4D video generator that is natively spatio-temporally consistent. WorldReel jointly produces RGB frames together with 4D scene representations, including pointmaps, camera trajectory, and dense flow mapping, enabling coherent geometry and appearance modeling over time. Our explicit 4D representation enforces a single underlying scene that persists across viewpoints and dynamic content, yielding videos that remain consistent even under large non-rigid motion and significant camera movement.We train WorldReel by carefully combining synthetic and real data: synthetic data provides precise 4D supervision (geometry, motion, and camera), while real videos contribute visual diversity and realism. This blend allows WorldReel to generalize to in-the-wild footage while preserving strong geometric fidelity. Extensive experiments demonstrate that WorldReel sets a new state-of-the-art for consistent video generation with dynamic scenes and moving cameras, improving metrics of geometric consistency, motion coherence, and reducing view-time artifacts over competing methods. We believe that WorldReel brings video generation closer to 4D-consistent world modeling, where agents can render, interact, and reason about scenes through a single and stable spatiotemporal representation. Project page: https://bshfang.github.io/worldreel/

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a32cd635562884f492764486d0d5aa92CVF · CVPR 2026

Unlocking Positive Transfer in Incrementally Learning Surgical Instruments: A Self-reflection Hierarchical Prompt Framework

Zhu, Yu, Li, Kang, Li, Zheng, Heng, Pheng-Ann

原文摘要

To continuously enhance model adaptability in surgical video scene parsing, recent studies incrementally update it to progressively learn to segment an increasing number of surgical instruments over time. However, prior works constantly overlooked the potential of positive forward knowledge transfer, i.e., how past knowledge could help learn new classes, and positive backward knowledge transfer, i.e., how learning new classes could help refine past knowledge. In this paper, we propose a self-reflection hierarchical prompt framework that unlocks the power of positive forward and backward knowledge transfer in class incremental segmentation, aiming to proficiently learn new instruments, improve existing skills of regular instruments, and avoid catastrophic forgetting of old instruments. Our framework is built on a frozen, pre-trained model that adaptively appends instrument-aware prompts for new classes throughout training episodes. To enable positive forward knowledge transfer, we organize instrument prompts into a hierarchical prompt parsing tree with the instrument-shared prompt partition as the root node, n-part-shared prompt partitions as intermediate nodes and instrument-distinct prompt partitions as leaf nodes, to expose the reusable historical knowledge for new classes to simplify their learning. Conversely, to encourage positive backward knowledge transfer, we conduct self-reflection refining on existing knowledge by directed-weighted graph propagation, examining the knowledge associations recorded in the tree to improve its representativeness without causing catastrophic forgetting. Our framework is applicable to both CNN-based models and advanced transformer-based foundation models, yielding more than 5% and 11% improvements over the competing methods on two public benchmarks respectively.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a33eead02ed5fc5d64f07ce4eb626c51CVF · CVPR 2026

OrthoFuse: Training-free Riemannian Fusion of Orthogonal Style-Concept Adapters for Diffusion Models

Aliev, Ali, Garifullin, Kamil, Yudin, Nikolay, Soboleva, Vera, Molozhavenko, Alexander, Oseledets, Ivan, Alanov, Aibek, Rakhuba, Maxim

原文摘要

In a rapidly growing field of model training there is a constant practical interest in parameter-efficient fine-tuning and various techniques that use a small amount of training data to adapt the model to a narrow task. However, there is an open question: how to combine several adapters tuned for different tasks into one which is able to yield adequate results on both tasks? Specifically, merging subject and style adapters for generative models remains unresolved. In this paper we seek to show that in the case of orthogonal fine-tuning (OFT), we can use structured orthogonal parametrization and its geometric properties to get the formulas for training-free adapter merging. In particular, we derive the structure of the manifold formed by the recently proposed Group-and-Shuffle (GS) orthogonal matrices, and obtain efficient formulas for the geodesics approximation between two points. Additionally, we propose a spectra restoration transform that restores spectral properties of the merged adapter for higher-quality fusion. We conduct experiments in subject-driven generation tasks showing that our technique to merge two GS orthogonal matrices is capable to unite concept and style features of different adapters. To the best of our knowledge, this is the first training-free method for merging multiplicative orthogonal adapters. Code is available via the link: https://github.com/ControlGenAI/OrthoFuse.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a34c55882f4e8795373c5afef4c52d18CVF · CVPR 2026

Low-Resolution Editing is All You Need for High-Resolution Editing

Lee, Junsung, Lee, Hyunsoo, Lee, Yong Jae, Han, Bohyung

原文摘要

High-resolution content creation is rapidly emerging as a central challenge in both the vision and graphics communities. Images serve as the most fundamental modality for visual expression, and content generation that aligns with the user intent requires effective, controllable high-resolution image manipulation mechanisms. However, existing approaches remain limited to low-resolution settings, typically supporting only up to 1K resolution. In this work, we introduce the task of high-resolution image editing and propose a test-time optimization framework to address it. Our method performs patch-wise optimization on high-resolution source images, followed by a fine-grained detail transfer module and a novel synchronization strategy to maintain consistency across patches. Extensive experiments show that our method produces high-quality edits, facilitating high-resolution content creation.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a34e493219f6df45efe1b88b2f5f02b4CVF · CVPR 2026

Reward Sharpness-Aware Fine-Tuning for Diffusion Models

Kim, Kwanyoung, Sim, Byeongsu

原文摘要

Reinforcement learning from human feedback (RLHF) has proven effective in aligning large language models with human preferences, inspiring the development of reward-centric diffusion reinforcement learning (RDRL) to achieve similar alignment and controllability. While diffusion models can generate high-quality outputs, RDRL remains susceptible to reward hacking, where the reward score increases without corresponding improvements in perceptual quality. We demonstrate that this vulnerability arises from the non-robustness of reward model gradients, particularly when the reward landscape with respect to the input image is sharp. To mitigate this issue, we introduce methods that exploit gradients from a robustified reward model, without requiring its retraining. Specifically, we employ gradients from a flattened reward model, obtained through parameter perturbations of the diffusion model and perturbations of its generated samples. Empirically, each method independently alleviates reward hacking and improves robustness, while their joint use amplifies these benefits. Our resulting framework, RSA-FT (Reward Sharpness-Aware Fine-Tuning), is simple, broadly compatible, and consistently enhances the reliability of RDRL.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a35ab1b1633a5736d7dcba2ffca52137CVF · CVPR 2026

SAT-RRG: LLM-Guided Self-Adaptive Training for Radiology Report Generation with Token-Level Push-Pull Optimization

Liu, Yunyi, Li, Yingshu, Chen, Tong, Liu, Lingqiao, Wang, Lei, Zhou, Luping

原文摘要

Radiology report generators often produce fluent text yet miss crucial details, leading to local semantic conflicts or flipped findings that require stronger penalties. **Cross-entropy (CE) merely increases the probability of the ground-truth token y^* without directly suppressing the model's current wrong choice \hat y **, and treats all positions uniformly, so corrections are not prioritized. We introduce a **self-adaptive optimization framework** that dynamically adjusts token-level gradients based on semantic discrepancy cues derived from a frozen LLM referee. The LLM itself is not the contribution--it merely provides weak supervision to trigger the adaptive learning process. Within this framework, (i) semantic conflicts between the predicted and reference reports are **automatically localized** and tagged with "..." (used only during training), and (ii) **adaptive, stronger penalties** are applied within these sparse but critical spans. Updates follow a *push-pull* scheme: error spans are pushed down, while non-error tokens are reinforced. The update strength is governed by two complementary signals--*normalized entropy* (for uncertainty calibration) and *focal-style confidence* (for handling over- and under-confident predictions). On MIMIC-CXR and IU-Xray, our framework consistently improves both language metrics (BLEU-4, ROUGE-L, CIDEr) and clinical metrics (RadGraph F1, CheXbert), and remains robust to noisy or imperfect error tags.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a360741f3233dada3b2f6edace2f7846CVF · CVPR 2026

ULF-Loc: Unbiased Landmark Feature for Robust Visual Localization with 3D Gaussian Splatting

Gu, Yingdong, Yan, Shaocheng, Zhao, Zhenjun, Kou, Yuan, Luo, Jianxin, Shi, Pengcheng, Li, Jiayuan

原文摘要

Visual localization is a core technology for augmented reality and autonomous navigation. Recent methods combine the efficient rendering of 3D Gaussian Splatting (3DGS) with feature-based localization. These methods rely on direct matching between 2D query features and the 3D Gaussian feature field, but this often results in mismatches due to an inherent bias in the learned Gaussian feature. We theoretically analyze the feature learning process in 3DGS, revealing that the widely adopted alpha-blending optimization inherently introduces bias into 3D point features. This bias stems from the entanglement between individual Gaussians and their neighboring Gaussians, making the learned features unsuitable for precise matching tasks. Motivated by these findings, we propose ULF-Loc, an unbiased landmark feature framework that replaces biased feature optimization with geometry-weighted feature fusion. We further introduce keypoint-consensus landmark sampling to select reliable Gaussians and local geometric consistency verification to reject mismatches caused by rendering artifacts. On the Cambridge Landmarks dataset, ULF-Loc reduces the mean median translation error by 17% compared to the state-of-the-art, while achieving superior efficiency with only 1/10 the training time and 1/6 the GPU memory of STDLoc. Our code is accessible at https://github.com/Cyril-gyd/ULF-Loc.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a361de1dd840cbf262a6109c284e5603CVF · CVPR 2026

Model Merging in the Essential Subspace

Li, Longhua, Qi, Lei, Tian, Qi, Geng, Xin

原文摘要

Model merging aims to integrate multiple task-specific fine-tuned models derived from a shared pre-trained checkpoint into a single multi-task model without additional training. Despite extensive research, task interference remains a major obstacle that often undermines the performance of merged models. In this paper, we propose ESM (Essential Subspace Merging) , a robust framework for effective model merging. We begin by performing Principal Component Analysis (PCA) on feature shifts induced by parameter updates. The resulting principal directions span an essential subspace that dominantly influences feature representations. Each task's parameter update matrix is projected onto its respective essential subspace for low-rank decomposition before merging. This methodology mitigates inter-task interference while preserving core task-specific functionality. Furthermore, we introduce a multi-level polarized scaling strategy that amplifies parameters containing critical knowledge and suppresses redundant ones, preventing essential knowledge from being overwhelmed during fusion. Extensive experiments across multiple task sets and model scales demonstrate that our method achieves state-of-the-art performance in multi-task model merging.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a37637de2d8b0a9bec36a941bc043ccdCVF · CVPR 2026

Mimic Human Cognition, Master Multi-Image Reasoning: A Meta-Action Framework for Enhanced Visual Understanding

Yin, Jianghao, Li, Qingbin, Sun, Kun, Ding, Cheng, Wang, Jie, Chen, Qin, Zhou, Jie, Wang, Nan 等 13 位作者

原文摘要

While Multimodal Large Language Models (MLLMs) excel at single-image understanding, they exhibit significantly degraded performance in multi-image reasoning scenarios. Multi-image reasoning presents fundamental challenges including complex inter-relationships between images and scattered critical information across image sets. Inspired by human cognitive processes, we propose a Cognition-Inspired Meta-Action Framework (CINEMA), which decomposes multi-image reasoning into five structured meta-actions: Global, Focus, Hint, Think, and Answer, explicitly modeling the sequential cognitive steps humans naturally employ. For cold-start training, we introduce a Retrieval-Based Tree Sampling strategy that generates high-quality meta-action trajectories to bootstrap the model with reasoning patterns. During reinforcement learning, we adopt a two-stage paradigm: an exploration phase with Diversity-Preserving Strategy to avoid entropy collapse, followed by an annealed exploitation phase with DAPO to gradually strengthen exploitation. To train our model, we construct a dataset of 56k cold-start and 58k reinforcement learning instances spanning multi-image, multi-frame, and single-image tasks. We conduct extensive evaluations on multi-image reasoning benchmarks, video understanding benchmarks, and single-image benchmarks, achieving competitive state-of-the-art performance on several key benchmarks. Our model surpasses GPT-4o on the MUIR and MVMath benchmarks and notably outperforms specialized video reasoning models on video understanding benchmarks, demonstrating the effectiveness and generalizability of our human cognition-inspired reasoning framework.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表