跳到正文
研踪PaperTrail
← 研踪 PaperTrail

arXiv:2509.10848 · v2

Tracer: A Forensic Framework for Detecting Fraudulent Speedruns from Game Replays

首次提交 2025-09-13 23:07
版本更新 2026-11-12 19:48
雷达观测 2026-11-13 14:15
arXiv ↗PDF ↗

摘要

Speedrun, a practice of completing a game as quickly as possible, has fostered vibrant communities driven by creativity, competition, and mastery of game mechanics and motor skills. However, this contest also attracts malicious actors as financial incentives come into play. As media and software manipulation techniques advance - such as spliced footage, modified game software and live stream with staged setups - forged speedruns have become increasingly difficult to detect. Volunteer-driven communities invest significant effort to verify submissions, yet the process remains slow, inconsistent, and reliant on informal expertise. In high-profile cases, fraudulent runs have gone undetected for years, allowing perpetrators to gain fame and financial benefits through monetised viewership, sponsorships, donations, and community bounties. To address this gap, we propose Tracer, Tamper Recognition via Analysis of Continuity and Events in game Runs, a modular framework for identifying artefacts of manipulation in speedrun submissions. Tracer provides structured guidelines across audiovisual, physical, and cyberspace dimensions, systematically documenting dispersed in-game knowledge and previously reported fraudulent cases to enhance verification efficiency.

作者备注:16 pages, 8 figures. Extended version of the paper in Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion 25), New York, NY, USA, October 2025

AI 论文解读

基于摘要 · 非全文审阅

此版本尚未生成 AI 解读。解读由后台任务生成并按论文版本保存,登录后共享已有结果。

版本差异

本站首次收录为 v2,暂无更早版本可对照。

观测到的版本

相邻记录可能跳过中间版本;首次发现 v2 及以上也会标为版本更新。

v2 · 2026-11-12 19:48 · 最新观测版本

Tracer: A Forensic Framework for Detecting Fraudulent Speedruns from Game Replays

Speedrun, a practice of completing a game as quickly as possible, has fostered vibrant communities driven by creativity, competition, and mastery of game mechanics and motor skills. However, this contest also attracts malicious actors as financial incentives come into play. As media and software manipulation techniques advance - such as spliced footage, modified game software and live stream with staged setups - forged speedruns have become increasingly difficult to detect. Volunteer-driven communities invest significant effort to verify submissions, yet the process remains slow, inconsistent, and reliant on informal expertise. In high-profile cases, fraudulent runs have gone undetected for years, allowing perpetrators to gain fame and financial benefits through monetised viewership, sponsorships, donations, and community bounties. To address this gap, we propose Tracer, Tamper Recognition via Analysis of Continuity and Events in game Runs, a modular framework for identifying artefacts of manipulation in speedrun submissions. Tracer provides structured guidelines across audiovisual, physical, and cyberspace dimensions, systematically documenting dispersed in-game knowledge and previously reported fraudulent cases to enhance verification efficiency.

查看此版本解读 →查看此版本原文 ↗