← 研踪 PaperTrailarXiv:2610.36239 · v1
BehaveRec: When Does Long-Term Behavioral History Help Sequential Recommendation? A Study with Session, History, and Community Signals
首次提交 2026-10-27 04:15
版本更新 2026-10-27 04:15
雷达观测 2026-10-29 00:35
摘要
Sequential recommendation models typically predict a user's next action from recent session interactions, which limits personalization when short-term signals are weak or ambiguous. Rather than assuming that incorporating longer-term history and community signals is universally beneficial, we study when it actually helps. We propose BehaveRec, a three-signal framework combining a causal session transformer, a bidirectional User History Encoder over a 90-day window, and a GraphSAGE module over a user-user graph built from behavioral embedding similarity rather than item co-occurrence; a learned gate blends the three signals per user. On an industrial dataset of 137M sequences from 12.6M users, BehaveRec improves R@5 by +3.2% over SASRec, with a larger-capacity SASRec baseline (more parameters than BehaveRec) still trailing by +2.5%, ruling out capacity as the explanation. More importantly, a user-level stratification by history length reveals a clear dose-response relationship: BehaveRec's advantage is negligible below roughly 10 interactions and grows monotonically with history richness, reaching +0.017 R@5 for users with 101+ events. This pattern is corroborated across one industrial and three public datasets spanning history-rich to history-sparse regimes, where session-only models remain preferable. These headline results, and the resulting deployment threshold, are established for category-level intent prediction; a preliminary, single-run check on the full item-level vocabulary yields a directionally mixed result and is scoped as an open question rather than a claim. We use these results to derive a practical deployment rule -- roughly 20 interactions per user -- for when long-term history and behavioral-graph signals are worth their added complexity. Despite this added complexity, BehaveRec remains lightweight: it uses 5.67M parameters and trains on a single GPU in under two days.
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v1 · 2026-10-27 04:15 · 最新观测版本
BehaveRec: When Does Long-Term Behavioral History Help Sequential Recommendation? A Study with Session, History, and Community Signals
Sequential recommendation models typically predict a user's next action from recent session interactions, which limits personalization when short-term signals are weak or ambiguous. Rather than assuming that incorporating longer-term history and community signals is universally beneficial, we study when it actually helps. We propose BehaveRec, a three-signal framework combining a causal session transformer, a bidirectional User History Encoder over a 90-day window, and a GraphSAGE module over a user-user graph built from behavioral embedding similarity rather than item co-occurrence; a learned gate blends the three signals per user. On an industrial dataset of 137M sequences from 12.6M users, BehaveRec improves R@5 by +3.2% over SASRec, with a larger-capacity SASRec baseline (more parameters than BehaveRec) still trailing by +2.5%, ruling out capacity as the explanation. More importantly, a user-level stratification by history length reveals a clear dose-response relationship: BehaveRec's advantage is negligible below roughly 10 interactions and grows monotonically with history richness, reaching +0.017 R@5 for users with 101+ events. This pattern is corroborated across one industrial and three public datasets spanning history-rich to history-sparse regimes, where session-only models remain preferable. These headline results, and the resulting deployment threshold, are established for category-level intent prediction; a preliminary, single-run check on the full item-level vocabulary yields a directionally mixed result and is scoped as an open question rather than a claim. We use these results to derive a practical deployment rule -- roughly 20 interactions per user -- for when long-term history and behavioral-graph signals are worth their added complexity. Despite this added complexity, BehaveRec remains lightweight: it uses 5.67M parameters and trains on a single GPU in under two days.
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