跳到正文
研踪PaperTrail
← 研踪 PaperTrail

arXiv:2611.05427 · v1

LLM-based NPCs in Video Games: A Systematic Mapping Study

首次提交 2026-11-03 07:03
版本更新 2026-11-03 07:03
雷达观测 2026-11-05 10:09
arXiv ↗PDF ↗

摘要

For decades, non-player characters (NPCs) have been driven by rule-based systems whose personalities and interactions are scripted before release. Large language models (LLMs) promise NPCs that converse openly, adapt to new situations, and behave in ways developers did not fully author, prompting a wave of research and commercial experimentation. Yet the field lacks a unified picture of what has been built, how well it works, and at what cost. We address this gap with a systematic mapping study of 377 papers from the academic literature, yielding 42 papers analysed against a main research question and ten sub-questions across four thematic axes. We provide the first quantitative characterisation of component adoption, latency, safety coverage, and reproducibility: short-term memory and world-state grounding are near-universal (60% and 69%), whereas long-term memory (31%), reflection (38%), and retrieval-augmented generation (14%) remain rare, and response times span 2.6 to 15 seconds. Finally, we identify six structural barriers to commercial adoption and offer evidence-based recommendations for developers and researchers.

作者备注:12 pages. Accepted manuscript. Published in IEEE Transactions on Games (Early Access)

AI 论文解读

基于摘要 · 非全文审阅

此版本尚未生成 AI 解读。解读由后台任务生成并按论文版本保存,登录后共享已有结果。

版本差异

目前只观测到一个版本,无法比较变化。之后收录新版本时,会在这里对照标题、作者、分类和摘要。

观测到的版本

相邻记录可能跳过中间版本;首次发现 v2 及以上也会标为版本更新。

v1 · 2026-11-03 07:03 · 最新观测版本

LLM-based NPCs in Video Games: A Systematic Mapping Study

For decades, non-player characters (NPCs) have been driven by rule-based systems whose personalities and interactions are scripted before release. Large language models (LLMs) promise NPCs that converse openly, adapt to new situations, and behave in ways developers did not fully author, prompting a wave of research and commercial experimentation. Yet the field lacks a unified picture of what has been built, how well it works, and at what cost. We address this gap with a systematic mapping study of 377 papers from the academic literature, yielding 42 papers analysed against a main research question and ten sub-questions across four thematic axes. We provide the first quantitative characterisation of component adoption, latency, safety coverage, and reproducibility: short-term memory and world-state grounding are near-universal (60% and 69%), whereas long-term memory (31%), reflection (38%), and retrieval-augmented generation (14%) remain rare, and response times span 2.6 to 15 seconds. Finally, we identify six structural barriers to commercial adoption and offer evidence-based recommendations for developers and researchers.

查看此版本解读 →查看此版本原文 ↗