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arXiv:2611.05669 · v1

The Harmonic Online $k$-Server Algorithm Is Poly(k)-Competitive

首次提交 2026-11-04 05:57
版本更新 2026-11-04 05:57
雷达观测 2026-11-05 10:08
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摘要

The online $k$-server problem is one of the most fundamental problems in online algorithms. In this problem, $k$ servers are located in a metric space and serve a sequence of requests at points in the metric space by moving a server there. The Harmonic algorithm is a very natural algorithm: it chooses a server with probability inversely proportional to its distance from the request. It is also highly efficient, being memoryless and answering each request in $O(k)$ time. However, its competitive ratio has remained unsettled between the $O(2^k \log k)$ upper bound (Bartal and Grove, JACM 2000) and the $k(k+1)/2$ lower bound (Raghavan and Snir, 1994, IBM J. Res. Dev.). We prove that Harmonic is $2k^4$-competitive on every metric space against adaptive online adversaries. Our analysis uses a potential combining corrected electrical energy with the distances of online servers to their assigned adversary locations.

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v1 · 2026-11-04 05:57 · 最新观测版本

The Harmonic Online $k$-Server Algorithm Is Poly(k)-Competitive

The online $k$-server problem is one of the most fundamental problems in online algorithms. In this problem, $k$ servers are located in a metric space and serve a sequence of requests at points in the metric space by moving a server there. The Harmonic algorithm is a very natural algorithm: it chooses a server with probability inversely proportional to its distance from the request. It is also highly efficient, being memoryless and answering each request in $O(k)$ time. However, its competitive ratio has remained unsettled between the $O(2^k \log k)$ upper bound (Bartal and Grove, JACM 2000) and the $k(k+1)/2$ lower bound (Raghavan and Snir, 1994, IBM J. Res. Dev.). We prove that Harmonic is $2k^4$-competitive on every metric space against adaptive online adversaries. Our analysis uses a potential combining corrected electrical energy with the distances of online servers to their assigned adversary locations.

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