← 研踪 PaperTrailarXiv:2611.07469 · v1
Recursive Self-Improvement for Long-Horizon Role-Playing Dialogue
首次提交 2026-11-05 13:28
版本更新 2026-11-05 13:28
雷达观测 2026-11-06 12:09
摘要
Long-horizon role-playing dialogue requires consistent character identity, reliable memory, and context-sensitive interaction. We present a bounded recursive self-improvement (RSI) framework that revises original-character memory, stable persona instructions, and a policy for constructing turn-level prompts. Repair outcomes also inform revisions to the updater's diagnostic rules, edit routing, and candidate selection. We specify the updater as a versioned policy with explicit inputs, editable fields, acceptance gates, and stopping conditions. An internal evaluation covers 50 original characters and five models, with two 100-round conversations per character-model pair: 500 conversations per condition. Across the pooled evaluated replies, the bad-response rate decreases from 14.00% (6,973/49,824) to 4.94% (2,459/49,793), a 9.06-percentage-point reduction and a 64.71% relative reduction. In 600 blinded human comparisons, RSI receives 294 wins, 187 ties, and 119 losses, yielding a 71.19% win rate among decisive judgments. The results support improved aggregate dialogue quality for the complete framework on the internal test distribution.
作者备注:8 pages, 1 figure, 4 tables
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v1 · 2026-11-05 13:28 · 最新观测版本
Recursive Self-Improvement for Long-Horizon Role-Playing Dialogue
Long-horizon role-playing dialogue requires consistent character identity, reliable memory, and context-sensitive interaction. We present a bounded recursive self-improvement (RSI) framework that revises original-character memory, stable persona instructions, and a policy for constructing turn-level prompts. Repair outcomes also inform revisions to the updater's diagnostic rules, edit routing, and candidate selection. We specify the updater as a versioned policy with explicit inputs, editable fields, acceptance gates, and stopping conditions. An internal evaluation covers 50 original characters and five models, with two 100-round conversations per character-model pair: 500 conversations per condition. Across the pooled evaluated replies, the bad-response rate decreases from 14.00% (6,973/49,824) to 4.94% (2,459/49,793), a 9.06-percentage-point reduction and a 64.71% relative reduction. In 600 blinded human comparisons, RSI receives 294 wins, 187 ties, and 119 losses, yielding a 71.19% win rate among decisive judgments. The results support improved aggregate dialogue quality for the complete framework on the internal test distribution.
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