跳到正文
研踪PaperTrail
← 研踪 PaperTrail

arXiv:2611.07589 · v1

Learning and Steering in Incomplete-Information Games

首次提交 2026-11-05 15:40
版本更新 2026-11-05 15:40
雷达观测 2026-11-06 11:06
arXiv ↗PDF ↗

摘要

In many modern multi-agent systems, a mediator seeks to influence strategic decision dynamics using only outcome-level feedback and without knowing agents' utilities. In this work, we study how a mediator can learn an unknown game and steer adaptive agents toward outcomes that maximize her utility using only trajectory feedback. The mediator knows the game form and her own objective, but not the agents' utilities. Moreover, she commits to nonnegative payments and provides recommendations and contexts, but receives only a single realized terminal outcome rather than full-information feedback. We develop halving-type algorithms that learn utility differences in normal-form games and conditional continuation-value differences in extensive-form games, achieving a sample complexity of $\widetilde O(\varepsilon^{-2})$ that matches worst-case lower bounds up to logarithmic factors. We then combine these learning procedures with a Lagrangian formulation in an online Learn-Compute-Steer algorithm that interleaves learning, equilibrium computation, and steering toward mediator-optimal extensive-form correlated equilibria (EFCE). With high probability, the Learn-Compute-Steer algorithm achieves a directness gap and an optimality gap of $\widetilde O(T^{-1/4})$, while time-average payments are of $\widetilde O(T^{-1/8})$.

作者备注:57 pages, 5 figures

AI 论文解读

基于摘要 · 非全文审阅

此版本尚未生成 AI 解读。解读由后台任务生成并按论文版本保存,登录后共享已有结果。

版本差异

目前只观测到一个版本,无法比较变化。之后收录新版本时,会在这里对照标题、作者、分类和摘要。

观测到的版本

相邻记录可能跳过中间版本;首次发现 v2 及以上也会标为版本更新。

v1 · 2026-11-05 15:40 · 最新观测版本

Learning and Steering in Incomplete-Information Games

In many modern multi-agent systems, a mediator seeks to influence strategic decision dynamics using only outcome-level feedback and without knowing agents' utilities. In this work, we study how a mediator can learn an unknown game and steer adaptive agents toward outcomes that maximize her utility using only trajectory feedback. The mediator knows the game form and her own objective, but not the agents' utilities. Moreover, she commits to nonnegative payments and provides recommendations and contexts, but receives only a single realized terminal outcome rather than full-information feedback. We develop halving-type algorithms that learn utility differences in normal-form games and conditional continuation-value differences in extensive-form games, achieving a sample complexity of $\widetilde O(\varepsilon^{-2})$ that matches worst-case lower bounds up to logarithmic factors. We then combine these learning procedures with a Lagrangian formulation in an online Learn-Compute-Steer algorithm that interleaves learning, equilibrium computation, and steering toward mediator-optimal extensive-form correlated equilibria (EFCE). With high probability, the Learn-Compute-Steer algorithm achieves a directness gap and an optimality gap of $\widetilde O(T^{-1/4})$, while time-average payments are of $\widetilde O(T^{-1/8})$.

查看此版本解读 →查看此版本原文 ↗