跳到正文
研踪PaperTrail
← 研踪 PaperTrail

arXiv:2611.12038 · v2

DPGS-SLAM: Diffusion-Prior and Provenance-Aware Monocular Gaussian Splatting SLAM for Dynamic Visual Sensing

首次提交 2026-11-09 16:15
版本更新 2026-11-12 21:35
雷达观测 2026-11-13 14:15
arXiv ↗PDF ↗

摘要

This paper presents DPGS-SLAM (Diffusion-Prior and Provenance-Aware Monocular Gaussian Splatting SLAM) for dense mapping in environments containing dynamic objects. Objects in dynamic motion remain a significant challenge for dense visual SLAM since dynamic observations can contaminate camera tracking and scene reconstruction. Although 3DGS (3D Gaussian splatting) enables efficient dense mapping, existing 3DGS-SLAM systems may exhibit instability when dynamic objects violate their underlying static-scene assumption. Excluding dynamic observations can reduce their influence on tracking and mapping, but may leave occluded static backgrounds missing or weakly constrained. Our proposed DPGS-SLAM is a monocular RGB SLAM framework that supports provisional representations of insufficiently observed static backgrounds through asynchronous diffusion-based background completion and provenance-aware Gaussian mapping. Dynamic regions are identified through optical-flow-based motion discovery and temporally consistent mask propagation by SAM2. For selected keyframes, a fine-tuned diffusion inpainting model generates plausible background appearance in occluded regions, while metric depth predicted from completed images initializes provisional Gaussian primitives. Provenance labels distinguish generated primitives from observation-supported primitives, excluding generated content from camera-pose estimation and observed-map optimization. When previously occluded backgrounds become visible, eligible generated primitives are removed, and observation-supported primitives are independently initialized from real RGB observations and predicted depth. Experimental results demonstrated competitive camera tracking, with average ATE RMSE values of 1.2 cm on TUM RGB-D and 2.7 cm on BONN RGB-D datasets. On StaDy4D, DPGS-SLAM improved average PSNR by 4.60 dB over WildGS-SLAM using only monocular RGB input.

AI 论文解读

基于摘要 · 非全文审阅

此版本尚未生成 AI 解读。解读由后台任务生成并按论文版本保存,登录后共享已有结果。

版本差异

仅对比实际观测的元数据,不代表 PDF 正文或实验变化。版本可能不连续;带删除线为移除,下划线为新增。

摘要变化

This paper presents DPGS-SLAM (Diffusion-Prior and Provenance-Aware Monocular Gaussian Splatting SLAM) for dense mapping in environments containing dynamic objects. DynamicObjects observationsin candynamic contaminatemotion cameraremain trackinga andsignificant scenechallenge reconstructionfor indense visual SLAM (simultaneoussince localizationdynamic observations can contaminate camera tracking and mapping)scene reconstruction. Although 3DGS (3D Gaussian splatting) enables efficient dense mapping, existing 3DGS-SLAM systems may exhibit instability when dynamic objects violate their underlying static-scene assumption. Excluding dynamic observations can reduce their influence on tracking and mapping, but may leave occluded static backgrounds missing or weakly constrained. Our proposed DPGS-SLAM is a monocular RGB SLAM framework that supports provisional representations of insufficiently observed static backgrounds through asynchronous diffusion-based background completion and provenance-aware Gaussian mapping. Dynamic regions are identified through optical-flow-based motion discovery and temporally consistent mask propagation by SAM2 (segment anything model 2). For selected keyframes, a fine-tuned diffusion inpainting model generates plausible background appearance in occluded regions, while Metric3D v2 predicts metric depth frompredicted thefrom completed images to initializeinitializes provisional Gaussian primitives. Provenance labels distinguish generated primitives from observation-supported primitives, excluding generated content from camera-pose estimation and observed-map optimization. When previously occluded backgrounds become visible, eligible generated primitives are removed, and observation-supported primitives are independently initialized from real RGB observations and predicted depth. Experimental results demonstrated competitive camera tracking, with average ATE RMSE values of 1.2 cm on TUM RGB-D and 2.7 cm on BONN RGB-D datasets. On StaDy4D, DPGS-SLAM improved average PSNR by 4.60 dB over WildGS-SLAM using only monocular RGB input.

观测到的版本

相邻记录可能跳过中间版本;首次发现 v2 及以上也会标为版本更新。

v2 · 2026-11-12 21:35 · 最新观测版本

DPGS-SLAM: Diffusion-Prior and Provenance-Aware Monocular Gaussian Splatting SLAM for Dynamic Visual Sensing

This paper presents DPGS-SLAM (Diffusion-Prior and Provenance-Aware Monocular Gaussian Splatting SLAM) for dense mapping in environments containing dynamic objects. Objects in dynamic motion remain a significant challenge for dense visual SLAM since dynamic observations can contaminate camera tracking and scene reconstruction. Although 3DGS (3D Gaussian splatting) enables efficient dense mapping, existing 3DGS-SLAM systems may exhibit instability when dynamic objects violate their underlying static-scene assumption. Excluding dynamic observations can reduce their influence on tracking and mapping, but may leave occluded static backgrounds missing or weakly constrained. Our proposed DPGS-SLAM is a monocular RGB SLAM framework that supports provisional representations of insufficiently observed static backgrounds through asynchronous diffusion-based background completion and provenance-aware Gaussian mapping. Dynamic regions are identified through optical-flow-based motion discovery and temporally consistent mask propagation by SAM2. For selected keyframes, a fine-tuned diffusion inpainting model generates plausible background appearance in occluded regions, while metric depth predicted from completed images initializes provisional Gaussian primitives. Provenance labels distinguish generated primitives from observation-supported primitives, excluding generated content from camera-pose estimation and observed-map optimization. When previously occluded backgrounds become visible, eligible generated primitives are removed, and observation-supported primitives are independently initialized from real RGB observations and predicted depth. Experimental results demonstrated competitive camera tracking, with average ATE RMSE values of 1.2 cm on TUM RGB-D and 2.7 cm on BONN RGB-D datasets. On StaDy4D, DPGS-SLAM improved average PSNR by 4.60 dB over WildGS-SLAM using only monocular RGB input.

查看此版本解读 →查看此版本原文 ↗
v1 · 2026-11-09 16:15

DPGS-SLAM: Diffusion-Prior and Provenance-Aware Monocular Gaussian Splatting SLAM for Dynamic Visual Sensing

This paper presents DPGS-SLAM (Diffusion-Prior and Provenance-Aware Monocular Gaussian Splatting SLAM) for dense mapping in environments containing dynamic objects. Dynamic observations can contaminate camera tracking and scene reconstruction in visual SLAM (simultaneous localization and mapping). Although 3DGS (3D Gaussian splatting) enables efficient dense mapping, existing 3DGS-SLAM systems may exhibit instability when dynamic objects violate their underlying static-scene assumption. Excluding dynamic observations can reduce their influence on tracking and mapping, but may leave occluded static backgrounds missing or weakly constrained. Our proposed DPGS-SLAM is a monocular RGB SLAM framework that supports provisional representations of insufficiently observed static backgrounds through asynchronous diffusion-based background completion and provenance-aware Gaussian mapping. Dynamic regions are identified through optical-flow-based motion discovery and temporally consistent mask propagation by SAM2 (segment anything model 2). For selected keyframes, a fine-tuned diffusion inpainting model generates plausible background appearance in occluded regions, while Metric3D v2 predicts metric depth from the completed images to initialize provisional Gaussian primitives. Provenance labels distinguish generated primitives from observation-supported primitives, excluding generated content from camera-pose estimation and observed-map optimization. When previously occluded backgrounds become visible, eligible generated primitives are removed, and observation-supported primitives are independently initialized from real RGB observations and predicted depth. Experimental results demonstrated competitive camera tracking, with average ATE RMSE values of 1.2 cm on TUM RGB-D and 2.7 cm on BONN RGB-D. On StaDy4D, DPGS-SLAM improved average PSNR by 4.60 dB over WildGS-SLAM using only monocular RGB input.

查看此版本解读 →查看此版本原文 ↗