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ACL Anthology · ACL 2026:acl:2026.acl-demo.84 · 记录 #1

GAMED.AI: A Hierarchical Multi-Agent Framework for Automated Educational Game Generation

来源日期(仅到月份) 2026-07
来源记录日期 2026-07
雷达观测 2026-11-01 22:08
ACL Anthology · ACL 2026 ↗PDF ↗

摘要

We introduce GameDAI, a hierarchical multi-agent framework that transforms instructor-provided questions into fully playable, pedagogically grounded educational games validated through formal mechanic contracts. Built on phase-based LangGraph sub-graphs, deterministic Quality Gates, and structured Pydantic schemas, GameDAI supports two template families encompassing 15 interaction mechanics across spatial reasoning, procedural execution, and higher-order Bloom’s Taxonomy objectives.Evaluated on 200 questions spanning five subject domains, the system achieves a 90% validation pass rate, 98.3% schema compliance, and 73% token reduction over ReAct agents 73,500 → 19,900 tokens/game) at 0.46 per game. Within this model configuration, these results suggest that phase-bounded architectural structure correlates more strongly with alignment quality than prompting strategy alone.Our demonstration lets attendees generate Bloom's-aligned games from natural language in under 60 seconds, inspect Quality Gate outputs at each pipeline phase, and browse a curated library of 50 games spanning all 15 mechanic types.

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记录 #1 · 2026-07 · 最新观测版本

GAMED.AI: A Hierarchical Multi-Agent Framework for Automated Educational Game Generation

We introduce GameDAI, a hierarchical multi-agent framework that transforms instructor-provided questions into fully playable, pedagogically grounded educational games validated through formal mechanic contracts. Built on phase-based LangGraph sub-graphs, deterministic Quality Gates, and structured Pydantic schemas, GameDAI supports two template families encompassing 15 interaction mechanics across spatial reasoning, procedural execution, and higher-order Bloom’s Taxonomy objectives.Evaluated on 200 questions spanning five subject domains, the system achieves a 90% validation pass rate, 98.3% schema compliance, and 73% token reduction over ReAct agents 73,500 → 19,900 tokens/game) at 0.46 per game. Within this model configuration, these results suggest that phase-bounded architectural structure correlates more strongly with alignment quality than prompting strategy alone.Our demonstration lets attendees generate Bloom's-aligned games from natural language in under 60 seconds, inspect Quality Gate outputs at each pipeline phase, and browse a curated library of 50 games spanning all 15 mechanic types.

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