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ACL Anthology · ACL 2026:acl:2026.acl-long.1027 · 记录 #1

MoEC: A Memory-Routed Mixture-of-Experts Controller for Adaptive Minecraft Control

来源日期(仅到月份) 2026-07
来源记录日期 2026-07
雷达观测 2026-11-01 21:56
ACL Anthology · ACL 2026 ↗PDF ↗

摘要

Embodied agents in open-ended environments such as Minecraft increasingly adopt planner–controller architectures, with large language models acting as high-level planners. While planning has advanced rapidly, control remains underexplored. Existing systems commonly rely on a monolithic policy to execute subgoals across varying contexts, forcing incompatible behaviors into a shared parameter space and causing interference that scaling only partially mitigates. To address this, we propose MoEC, a Memory-Routed Mixture-of-Experts Controller for Adaptive Minecraft Control. MoEC routes via a subgoal-indexed, non-parametric expert memory and regulates capacity through failure-triggered expert growth and redundancy-aware consolidation. This design enables continual adaptation without full retraining, while maintaining parameter efficiency and with bounded inference cost. We evaluate MoEC on diverse and compositional Minecraft tasks, demonstrating significant gains in adaptability, robustness, and execution consistency over strong baselines, yielding a scalable and efficient alternative for open-ended control.

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记录 #1 · 2026-07 · 最新观测版本

MoEC: A Memory-Routed Mixture-of-Experts Controller for Adaptive Minecraft Control

Embodied agents in open-ended environments such as Minecraft increasingly adopt planner–controller architectures, with large language models acting as high-level planners. While planning has advanced rapidly, control remains underexplored. Existing systems commonly rely on a monolithic policy to execute subgoals across varying contexts, forcing incompatible behaviors into a shared parameter space and causing interference that scaling only partially mitigates. To address this, we propose MoEC, a Memory-Routed Mixture-of-Experts Controller for Adaptive Minecraft Control. MoEC routes via a subgoal-indexed, non-parametric expert memory and regulates capacity through failure-triggered expert growth and redundancy-aware consolidation. This design enables continual adaptation without full retraining, while maintaining parameter efficiency and with bounded inference cost. We evaluate MoEC on diverse and compositional Minecraft tasks, demonstrating significant gains in adaptability, robustness, and execution consistency over strong baselines, yielding a scalable and efficient alternative for open-ended control.

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