← 研踪 PaperTrailACL Anthology · ACL 2026:acl:2026.acl-long.292 · 记录 #1
TriEx: A Game-based Tri-View Framework for Explaining Internal Reasoning in Multi-Agent LLMs
来源日期(仅到月份) 2026-07
来源记录日期 2026-07
雷达观测 2026-11-01 22:04
摘要
Explainability for Large Language Model (LLM) agents is especially challenging in interactive, partially observable settings, where decisions depend on evolving beliefs and other agents. We present TriEx, a tri-view explainability framework that instruments sequential decision making with aligned artifacts: (i) structured first-person self-reasoning bound to an action, (ii) explicit second-person belief states about opponents updated over time, and (iii) third-person oracle audits grounded in environment-derived reference signals. This design turns explanations from free-form narratives into evidence-anchored objects that can be compared and checked across time and perspectives. Using imperfect-information strategic games as a controlled testbed, we show that TriEx enables scalable analysis of explanation faithfulness, belief dynamics, and evaluator reliability, revealing systematic mismatches between what agents say, what they believe, and what they do. Our results highlight explainability as an interaction-dependent property and motivate multi-view, evidence-grounded evaluation for LLM agents.
论文发现出处
这些页面提供论文线索,不代表同行评审或质量认证。
观测到的版本
平台记录号代表本站观测到的元数据变化,不是作者修订号。来源日期仅到月份或年份时,按该月或该年首日存档。
记录 #1 · 2026-07 · 最新观测版本
TriEx: A Game-based Tri-View Framework for Explaining Internal Reasoning in Multi-Agent LLMs
Explainability for Large Language Model (LLM) agents is especially challenging in interactive, partially observable settings, where decisions depend on evolving beliefs and other agents. We present TriEx, a tri-view explainability framework that instruments sequential decision making with aligned artifacts: (i) structured first-person self-reasoning bound to an action, (ii) explicit second-person belief states about opponents updated over time, and (iii) third-person oracle audits grounded in environment-derived reference signals. This design turns explanations from free-form narratives into evidence-anchored objects that can be compared and checked across time and perspectives. Using imperfect-information strategic games as a controlled testbed, we show that TriEx enables scalable analysis of explanation faithfulness, belief dynamics, and evaluator reliability, revealing systematic mismatches between what agents say, what they believe, and what they do. Our results highlight explainability as an interaction-dependent property and motivate multi-view, evidence-grounded evaluation for LLM agents.
查看此版本解读 →查看此版本原文 ↗