← 研踪 PaperTrailCVF · CVPR 2026:cvf:de21533c1848e1fe71b5df28c7306de4 · 记录 #1
DSFlash: Comprehensive Panoptic Scene Graph Generation in Realtime
来源日期(仅到年份) 2026
来源记录日期 2026
雷达观测 2026-11-05 01:33
摘要
Scene Graph Generation (SGG) aims to extract a detailed graph structure from an image, a representation that holds significant promise as a robust intermediate step for complex downstream tasks like reasoning for embodied agents. However, practical deployment in real-world applications - especially on resource constrained edge devices - requires speed and resource efficiency, challenges that have received limited attention in existing research. To bridge this gap, we introduce DSFlash, a low-latency model for panoptic scene graph generation designed to overcome these limitations. DSFlash can efficiently process video streams without compromising performance against existing state-of-the-art methods, with smaller DSFlash variants achieving 56 frames per second on a standard RTX 3090 GPU. Crucially, unlike prior approaches that often restrict themselves to salient relationships, DSFlash computes comprehensive scene graphs, offering richer contextual information while maintaining its superior latency. Furthermore, DSFlash is light on resources, requiring less than 24 hours to train on a single, nine-year-old GTX 1080 GPU. This accessibility makes DSFlash particularly well-suited for researchers and practitioners operating with limited computational resources, empowering them to adapt and fine-tune SGG models for specialized applications.
论文发现出处
这些页面提供论文线索,不代表同行评审或质量认证。
观测到的版本
平台记录号代表本站观测到的元数据变化,不是作者修订号。来源日期仅到月份或年份时,按该月或该年首日存档。
记录 #1 · 2026 · 最新观测版本
DSFlash: Comprehensive Panoptic Scene Graph Generation in Realtime
Scene Graph Generation (SGG) aims to extract a detailed graph structure from an image, a representation that holds significant promise as a robust intermediate step for complex downstream tasks like reasoning for embodied agents. However, practical deployment in real-world applications - especially on resource constrained edge devices - requires speed and resource efficiency, challenges that have received limited attention in existing research. To bridge this gap, we introduce DSFlash, a low-latency model for panoptic scene graph generation designed to overcome these limitations. DSFlash can efficiently process video streams without compromising performance against existing state-of-the-art methods, with smaller DSFlash variants achieving 56 frames per second on a standard RTX 3090 GPU. Crucially, unlike prior approaches that often restrict themselves to salient relationships, DSFlash computes comprehensive scene graphs, offering richer contextual information while maintaining its superior latency. Furthermore, DSFlash is light on resources, requiring less than 24 hours to train on a single, nine-year-old GTX 1080 GPU. This accessibility makes DSFlash particularly well-suited for researchers and practitioners operating with limited computational resources, empowering them to adapt and fine-tune SGG models for specialized applications.
查看此版本解读 →查看此版本原文 ↗