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版本更新 · v2arXiv:2610.07468

Partially Dynamic Single-Source Shortest Paths in Almost-Linear Time

Bin Cui, Hanqing Li, Xupeng Miao, Haoze Wang

原文摘要

We study $(1+ε)$-approximate single-source distances in directed graphs with positive integer edge weights in $[1,W]$. For every $0<ε\le1$, we give deterministic data structures for either edge insertions or edge deletions with total update time $m^{1+o(1)}ε^{-1}\log W$, where $m\ge n$ bounds the total number of initially present and inserted edges. Both structures explicitly maintain approximate distance estimates, answer distance queries in constant time, and identify unreachable vertices exactly. The incremental structure additionally reports a simple $(1+ε)$-approximate source path $P$ in $O(|P|)$ time. Our decremental structure gives the first almost-linear-time algorithm. It improves the previous best randomized expected bound of $\widetilde O(\min\{n^2,mn^{2/3}\})$ against an oblivious adversary [BPW20]. Our incremental bound improves the $ε^{-B}$ dependence of the $B$-level recursive algorithm of [Liu26] to an explicit $ε^{-1}$ factor while retaining almost-linear dependence on $m$. Our algorithms use modified interior point methods. For edge deletions, we extend the single-pair distance framework of [vBCKLMPSS24] to all targets simultaneously. A shared potential and one dynamic minimum-ratio cut instance support global updates to the distance labels. Our main insight is that constant relative cut balance certifies approximate distances at every target. For edge insertions, we develop an analogous circulation-based formulation implemented through the dynamic minimum-ratio cycle structure of [CKLMP24]. We also give a black-box reduction from distance estimates to path reporting in incremental graphs, with $m^{1+o(1)}ε^{-1}\log W$ additional maintenance time. This reduction may be of independent interest.

cs.DS

版本更新 · v2arXiv:2606.28593

Animation2Code: Evaluating Temporal Visual Reasoning in Video-to-Code Generation

Anya Ji, Abhijith Varma Mudunuri, David M. Chan, Alane Suhr

原文摘要

While recent vision-language models (VLMs) have achieved significant improvements on static visual-to-code tasks such as generating code for webpages, charts, or SVGs, it remains unclear whether they can recover temporal dynamics when motion is present. To this end, we introduce Animation2Code, a benchmark for evaluating temporal visual reasoning via reconstructing executable web animation code from videos. Animation2Code consists of 1,069 web animation videos with diverse visual appearances and motion patterns, paired with corresponding HTML/CSS/JavaScript implementations. We propose two human-aligned metrics, appearance similarity and temporal similarity, which allow us to disentangle visual fidelity from temporal alignment when comparing rendered animations against ground-truth samples. Benchmarking state-of-the-art VLMs on this dataset shows that current VLMs struggle to maintain temporal consistency in reconstruction, even when achieving high appearance similarity, including under finetuning and iterative refinement settings. Code and data are available at https://anya-ji.github.io/animation2code-website .

cs.CV · cs.AI · cs.CL

版本更新 · v2arXiv:2607.21394

CRAFT: Exploring Wearable Creative AI on Smart Glasses for Fiction Writing in Real-World Contexts

Runze Cai, Yuxuan Huang, Lin-Ping Yuan, Kexin Xiang, David Hsu, Collier Nogues, Jussi Holopainen, Shengdong Zhao

原文摘要

Creative writing increasingly integrates AI assistance, yet current tools miss in-situ moments when writers draw inspiration from real-world experiences. We envision Context-aware Reality-Fiction Transformation (CRAFT), an approach for AI glasses that translates daily experiences into fiction narratives. We explored its desirability, feasibility, and potential viability through three studies. Interviews with nine writers yielded desires and three design goals: 1) augmenting in-situ perception to bridge reality-fiction gaps, 2) promoting authenticity grounded in real-world experiences while maintaining fictionalization, and 3) preserving creative agency, enjoyment, and life-art boundaries. Co-design workshops with 16 writers and researchers operationalized these goals into concrete interaction mechanisms using a technology probe. We then conducted supported field trials with eight writers across 24 sessions using a refined probe, revealing writer-perceived benefits (e.g., enriched fictional ideas from serendipitous encounters), emergent practices (e.g., micro-creation), and design considerations for future sustained use. We contribute design explorations for the CRAFT approach, offering design implications and empirical insights on ubiquitous human-AI creative collaboration in everyday life.

cs.HC

版本更新 · v2arXiv:2512.02358

Beyond Playtesting: A Generative Multi-Agent Simulation System for Massively Multiplayer Online Games

Ran Zhang, Kun Ouyang, Tiancheng Ma, Yida Yang, Dong Fang

原文摘要

Optimizing numerical systems and mechanism design is crucial for enhancing player experience in Massively Multiplayer Online (MMO) games. Traditional optimization approaches rely on large-scale online experiments or parameter tuning over predefined statistical models, which are costly, time-consuming, and may disrupt player experience. Although simplified offline simulation systems are often adopted as alternatives, their limited fidelity prevents agents from accurately mimicking real player reasoning and reactions to interventions. To address these limitations, we propose a generative agent-based MMO simulation system empowered by Large Language Models (LLMs). By applying Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL) on large-scale real player behavioral data, we adapt LLMs from general priors to game-specific domains, enabling realistic and interpretable player decision-making. In parallel, a data-driven environment model trained on real gameplay logs reconstructs dynamic in-game systems. Experiments demonstrate strong consistency with real-world player behaviors and plausible causal responses under interventions, providing a reliable, interpretable, and cost-efficient framework for data-driven numerical design optimization.

cs.AI

版本更新 · v2arXiv:2610.41962

When Is a Game a Markov Decision Process? Correspondences Between Game Theory and Reinforcement Learning

Eduardo C. Garrido-Merchán

原文摘要

Reinforcement learning and game theory describe the same object from two sides. Game theory says what a rational outcome of a strategic interaction is; reinforcement learning says how an agent could reach one through experience. The two literatures nevertheless keep separate vocabularies for identical structures, and the treatments that bridge them present the correspondence as analogy rather than theorem. This monograph supplies the theorems. A game is a Markov decision process in three distinct senses, and every table entry is labelled with the one that applies: a definitional identity, an exact reduction carried by a value- and solution-preserving map, or a structural analogy that fails under identifiable conditions. We take every standard class of game, from normal-form through repeated, stochastic, partially observable, extensive-form with imperfect information, Bayesian, graphical, Stackelberg, potential, coalitional, mean-field and evolutionary games, and identify for each the decision-theoretic model that reinforcement learning already studies under another name. The same treatment is applied to solution concepts: Nash equilibrium and the fixed point of the Bellman optimality operator, quantal response equilibrium and the soft Bellman operator, the Shapley value and credit assignment, Blackwell approachability and no-regret learning. We map each model class onto the training procedures sound for it and record the complexity of the associated solution problems. A final part collects the correspondences that do not hold: the non-stationarity that invalidates the independent-learner reduction, the impossibility results that forbid uncoupled convergence to Nash equilibrium, and the gap between the coarse correlated equilibria that no-regret self-play reaches and the correlated equilibria it is credited with.

cs.GT · cs.LG

版本更新 · v2arXiv:2606.11187

Next Forcing: World Action Modeling with Multi-Chunk Prediction

Gangwei Xu, Qihang Zhang, Jiaming Zhou, Xing Zhu, Yujun Shen, Xin Yang, Yinghao Xu

原文摘要

Autoregressive video generation has emerged as a powerful paradigm for World Action Models (WAMs). However, existing approaches suffer from slow training convergence and limited converged accuracy, particularly at high frame rates, as the training supervision is confined to the current chunk without explicit signals about future dynamics; they also suffer from slow inference due to iterative video denoising. In this paper, we present Next Forcing, a multi-chunk prediction (MCP) framework for world action modeling that enables faster training, higher accuracy, and accelerated inference. Inspired by multi-token prediction in large language models, Next Forcing introduces an MCP training objective that augments the main model with lightweight auxiliary MCP modules to simultaneously denoise video chunks at multiple future temporal horizons (next$^1$, next$^2$, next$^3$ chunks). These MCP modules form a causal chain across prediction depths, where intermediate features fused from multiple layers of the main model are leveraged to predict future dynamics, allowing near-future predictions to inform farther-future ones and providing dense multi-scale temporal supervision back to the main model. During training, the MCP modules significantly accelerate convergence and improve converged accuracy, especially at high frame rates: at 50 fps, Next Forcing achieves a 93.1% relative improvement over LingBot-VA at 5k training steps and 2.3$\times$ faster convergence, and establishes new state-of-the-art results on the RoboTwin benchmark (94.1/93.5% on Clean/Random). At inference, the MCP modules can be retained to predict the next video chunk in parallel with the current one, achieving 2$\times$ inference acceleration. Beyond World Action Models, Next Forcing also improves physical-law adherence on PhyWorld and reduces FVD by over 50\% in action-free general video pretraining.

cs.CV

版本更新 · v2arXiv:2603.10801

PolGS++: Physically-Guided Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstruction

Yufei Han, Chu Zhou, Youwei Lyu, Qi Chen, Si Li, Boxin Shi, Yunpeng Jia, Heng Guo 等 9 位作者

原文摘要

Accurate reconstruction of reflective surfaces remains a fundamental challenge in computer vision, with broad applications in real-time virtual reality and digital content creation. Although 3D Gaussian Splatting (3DGS) enables efficient novel-view rendering with explicit representations, its performance on reflective surfaces still lags behind implicit neural methods, especially in recovering fine geometry and surface normals. To address this gap, we propose PolGS++, a physically-guided polarimetric Gaussian Splatting framework for fast reflective surface reconstruction. Specifically, we integrate a polarized BRDF (pBRDF) model into 3DGS to explicitly decouple diffuse and specular components, providing physically grounded reflectance modeling and stronger geometric cues for reflective surface recovery. Furthermore, we introduce a depth-guided visibility mask acquisition mechanism that enables angle-of-polarization (AoP)-based tangent-space consistency constraints in Gaussian Splatting without costly ray-tracing intersections. This physically guided design improves reconstruction quality and efficiency, requiring only about 10 minutes of training. Extensive experiments on both synthetic and real-world datasets validate the effectiveness of our method.

cs.CV

版本更新 · v5arXiv:2603.00643

Evaluation of Visual Processing Should Be Human-Centered, Not Metric-Centered

Fanghua Yu, Jinfan Hu, Zhiyuan You, Xiang Yin, Hongyu An, Xinqi Lin, Chao Dong, Jinjin Gu

原文摘要

This position paper argues that the evaluation of modern visual processing systems should no longer be driven primarily by single-metric image quality assessment benchmarks, particularly in the era of generative and perception-oriented methods. Image restoration exemplifies this divergence: while objective IQA metrics enable reproducible, scalable evaluation, they have increasingly drifted apart from human perception and user preferences. We contend that this mismatch risks constraining innovation and misguiding research progress across visual processing tasks. Rather than rejecting metrics altogether, this paper calls for a rebalancing of evaluation paradigms, advocating a more human-centered, context-aware, and fine-grained approach to assessing the visual models' outcomes.

cs.CV

版本更新 · v2arXiv:2611.04867

One Assistant, Many Memories: Benchmarking Real-World Group Assistance When Recall Is Not Enough

Zhanghao Hu, Linhai Zhang, Qian Zhao, Qi Zhu, Yuan Hua, Di Liang, Jiasheng Si, Xin Zhao 等 11 位作者

原文摘要

The value of memory lies not only in recall but in using it to provide appropriate assistance. Recent benchmarks test memory use in personalisation and agentic tasks, but seldom evaluate assistance without fixed answers or integration across multiple participants. Group chats make both challenges more acute: an assistant must integrate information from multiple members, track revisions and conflicts over time, and produce one response for the group. Yet existing group memory benchmarks rely on synthetic conversations and inherit constrained evaluation from general memory benchmarks, focusing on recall against fixed answers or decisions over a closed set. We introduce GroupAssistBench, the first memory benchmark from real-world group conversations with a deployed group assistant, covering 80,299 messages in 50 groups and costing over $53K. Over the same histories, GroupAssistBench evaluates memory recall (L1) with reference answers and memory use (L2) with service requests without fixed answers across single, distributed, and conflicting memories (M1--M3). Requests are verified to require group history, memories are anchored to their sources, and L2 uses tailored rubrics with penalties derived from real user feedback. Across evaluations of frontier models with full context, retrieval methods, and memory systems, the strongest memory system rivals full context on recall but falls far behind on use, especially for distributed and conflicting memories. Together, two additions that relate retrieved memories and bind remembered facts as response constraints bring consistent gains, showing that group memory systems must improve use, not recall alone.

cs.CL · cs.AI

版本更新 · v2arXiv:2607.12380

SinAE: A Single-Architecture Flow-Matching Autoencoder for Cross-Domain Atomic Systems

Yuxuan Ren, Fan Yang, Jianhua Yao, Yatao Bian

原文摘要

Small molecules, crystals, and proteins all reduce to atoms in 3D space, yet their generative pipelines remain fragmented across domains, each with its Small molecules, crystals, and proteins all reduce to atoms in 3D space, yet their generative pipelines remain fragmented across domains, each with its own graph, equivariant, or frame-based architecture. Cross-domain training would mitigate per-domain data scarcity, but direct generation in 3D coordinate space cannot easily handle the heterogeneous structural priors of all three domains, and no prior latent autoencoder is simultaneously lossless and architecturally general across all three. We introduce SinAE, a single-architecture flow-matching autoencoder for molecules, crystals, and proteins, with vanilla Transformer encoder and decoder and no equivariant, graph, or domain-specific operators. Rather than requiring the encoder to capture fine-grained geometry, SinAE shifts the reconstruction burden into an iterative flow-matching decoder, achieving near-lossless reconstruction across domains and reducing reconstruction errors by orders of magnitude relative to prior latent baselines. The same per-token latent supports a standard Diffusion Transformer prior that reaches strong performance on molecular, crystal, and protein generation benchmarks. Joint molecule--crystal training strictly improves both domains, providing direct evidence of cross-domain transfer through a shared atomic latent. Code is available at https://github.com/BlueWhaleLab/SinAE .

cs.LG

版本更新 · v4arXiv:2610.05533

What Does a Harness Repair? Four Preregistered Studies Around a Longevity-Tuned Language Model

Bowen Xu, Boyu Chen

原文摘要

A harness search around a frozen longevity-tuned 1.7B model reported a rescue. An audit traced its gain to rows the start left unparsed and found that the caller sent reference answers as assistant turns; replication through the same pipeline missed this defect. We preregistered four studies and report every endpoint. In the first two, thinking off raised test accuracy over capped thinking in 7 of 12 cells, mainly by parsing rows the cap left unparsed, and was not meaningfully worse than a rescue in 7 of 9 small-model test cells. Replication reproduced an injected defect's distortion in 9 of 20 evaluable cases. At 14B, two GEPA harnesses beat thinking off by 34 test points but were not detectably above the strongest constant label. In the third study, GEPA beat the constant on FPB (confirmatory), thinking off was not meaningfully worse than any BoolQ harness, and 3 of 4 MMLU-Pro searches kept their seed; the fourth comparison was inconclusive on test. On exploratory Autocast, harnesses were within 0.7 points of the constant and gave one label in 93.1% to 96.8% of parsed answers on test. On the prediction tasks (14B mortality, Autocast) the harnesses ended near the constant label. The fourth study varied search-set skew and objective on CREAK and resolved Manifold questions. All its results are descriptive because render hashes were not committed before the first replication call (D001). Minority-recall estimates were lower at 80:20 than at 50:50 in all four test cells. The balanced objective and re-selection from each search's pool had higher minority- and lower majority-recall estimates in all four cells. Five of their eight minority-recall intervals included zero, as did all eight balanced-accuracy contrast intervals. This does not show that skew explains the earlier collapse.

cs.LG · cs.AI · cs.CL

版本更新 · v2arXiv:2605.26373

Online Learning on Hidden-Convex Losses via Algorithmic Equivalence: Optimal Regret, Geometric Barrier, and Bandit Feedback

Anas Barakat, Andreas Kontogiannis, Vasilis Pollatos, Ioannis Panageas, Antonios Varvitsiotis

原文摘要

We study adversarial online learning with hidden-convex losses, i.e., nonconvex losses that become convex after a nonlinear reparameterization. Ghai, Lu and Hazan (2022) proved that, under geometric and smoothness assumptions, online gradient descent (OGD) on such nonconvex losses approximately simulates online mirror descent (OMD) on the underlying convex losses with a suitable regularizer, yielding $\mathcal{O}(T^{2/3})$ regret. They left open whether the optimal $Θ(\sqrt{T})$ regret from online convex optimization can be recovered in this hidden-convex setting. We answer this question affirmatively. More specifically, via a sharper discrete-time algorithmic equivalence argument, we prove that OGD achieves $\mathcal{O}(\sqrt{T})$ regret under the same assumptions, matching the optimal worst-case rate for adversarial online convex optimization. We also address another open question of Ghai, Lu and Hazan (2022) by clarifying the geometry required for this algorithmic equivalence. We replace the diagonal-Jacobian sufficient condition with a necessary-and-sufficient Hessian compatibility condition, thereby expanding the class of admissible reparameterizations. We complement our tight regret bound with a lower bound showing that OGD suffers $Ω(T)$ regret even with a stepsize of order $1/\sqrt{T}$, for a smooth Hessian incompatible reparameterization between convex domains and an adversarial sequence of hidden-convex losses. Finally, we extend our analysis to one-point bandit feedback and prove a $\mathcal{O}(T^{3/4})$ expected regret bound for bandit OGD with spherical smoothing, matching its classical rate on convex losses.

cs.LG · math.OC · stat.ML

版本更新 · v2arXiv:2611.00157

FlowFPR: Flow Matching Prior for Oversampled Fourier Phase Retrieval

Li Jiatai, Cao Wenfei, Chen Yang, Miao Kun

原文摘要

Fourier phase retrieval aims to reconstruct images from magnitude-only measurements; however, the absence of phase information, noises, and channel ambiguities make the recovery of natural color images challenging. Although diffusion-prior-based methods impose strong image constraints, their recovery performance degrades under higher measurement noise, and repeated generative updates incur substantial computational overhead. To overcome these limitations, this paper proposes a novel method, termed FlowFPR, that integrates a pretrained flow-matching prior with the relaxed averaged alternating reflections (RAAR) algorithm for oversampled Fourier phase retrieval. In the basic version of FlowPR (Flow-RAAR-basic), a color image is estimated by repeatedly performing four steps at each outer iteration, where the flow-prior prediction step exploits single-step straight-line prediction, considerably reducing the generation cost. Nevertheless, Flow-RAAR-basic still suffers from two critical issues: (i) the predefined fusion weights, \(λ_n\), might lead to either ineffective or excessive correction, and (ii) the fixed iteration number used by RAAR algorithm does not allow adaptation to measurement noise. To address these two issues, we develop two improved algorithms, Flow-RAAR-adaptive and Flow-RAAR-controlled, respectively. Moreover, these two improved algorithms naturally lead to a joint variant, Flow-RAAR-joint, which combines their advantages. Extensive experiments on a natural face image dataset demonstrate the superior performance of the four proposed methods compared with other relevant competing methods, as well as their acceleration over two recent diffusion-based methods. In the noise setting, Flow-RAAR-joint performs best among the four proposed methods.

eess.IV · cs.CV · cs.LG

版本更新 · v2arXiv:2601.06562

Mosaic: Unlocking Over 30$\times$ Context Length for Diffusion LLMs Inference via Global Memory Planning and Dynamic Peak Taming

Liang Zheng, Bowen Shi, Yitao Hu, Jiawei Zhang, Ruofan Li, Guotao Yang, Zhixin Zhao, Zhengchao Wang 等 13 位作者

原文摘要

Diffusion-based large language models (dLLMs) have emerged as a promising alternative to autoregressive models, leveraging simultaneous denoising to enable global planning and iterative refinement. These properties make dLLMs attractive for long-context generation. However, deploying dLLMs faces a prohibitive memory barrier, as existing inference systems are inefficient for the diffusion paradigm. We observe that current inference systems are misaligned with dLLMs. Unlike autoregressive models, whose memory footprint is dominated by the KV-Cache, dLLMs are bottlenecked by transient activations rematerialized per step. Moreover, generic memory reuse mechanisms lack the global visibility to handle dynamic memory peaks of dLLMs, which alternate between logits and feed-forward networks. To address these challenges, we present Mosaic, a memory-efficient inference system that shifts dLLM execution from local, static management to a global, dynamic paradigm. Mosaic integrates (i) a mask-only logits kernel eliminating redundant activation materialization, (ii) a lazy chunking optimizer using online heuristics to tame dynamic memory peaks, and (iii) a global memory manager leveraging virtual addressing to mitigate memory fragmentation. Evaluations show that Mosaic reduces the memory peak-to-average ratio by 2.71$\times$ on average and increases the maximum inference sequence length on identical hardware by 15.30-32.34$\times$. Crucially, Mosaic is training-free and preserves exact model outputs, while reducing end-to-end latency by 2.5%-55.4%. Our code is publicly available at https://github.com/flashserve/Mosaic.

cs.LG

版本更新 · v6arXiv:2603.10277

Estimating Condition Number with Graph Neural Networks

Erin Carson, Xinye Chen

原文摘要

In this paper, we propose a fast method for estimating the condition number of sparse matrices using graph neural networks (GNNs). For efficient deployment of GNNs, we introduce a graph feature construction with $\mathrm{O}(\mathrm{nnz} + n)$ complexity, where $\mathrm{nnz}$ is the number of non-zero elements in the matrix and $n$ denotes the matrix dimension. We propose two schemes for estimating the matrix condition number using GNNs; one follows by decomposing the condition number and predicts the relatively more computationally intensive part $\|\mathbf{A}^{-1}\|$, without explicitly forming the inverse, while the other is to predict the whole condition number $κ$. Our approach can be extended to an arbitrary norm. Extensive experiments are conducted for the estimation of the 1-norm and 2-norm condition numbers, which show that our method achieves a significant speedup over the traditional numerical estimation methods. Our software for GNN condition number estimator is made publicly available at https://github.com/inEXASCALE/sparse-kappa.

cs.LG · math.NA

版本更新 · v4arXiv:2602.09870

Steer2Edit: From Activation Steering to Component-Level Editing

Chung-En Sun, Ge Yan, Zimo Wang, Tsui-Wei Weng

原文摘要

Steering methods influence Large Language Model behavior by identifying semantic directions in hidden representations, but are typically realized through inference-time activation interventions that apply a fixed, global modification to the model's internal states. While effective, such interventions often induce unfavorable attribute-utility trade-offs under strong control, as they ignore the fact that many behaviors are governed by a small and heterogeneous subset of model components. We propose Steer2Edit, a theoretically grounded, training-free framework that transforms steering vectors from inference-time control signals into diagnostic signals for component-level rank-1 weight editing. Instead of uniformly injecting a steering direction during generation, Steer2Edit selectively redistributes behavioral influence across individual attention heads and MLP neurons, yielding interpretable edits that preserve the standard forward pass and remain compatible with optimized parallel inference. Across safety alignment, hallucination mitigation, and reasoning efficiency, Steer2Edit consistently achieves more favorable attribute-utility trade-offs: at matched downstream performance, it improves safety by up to 17.2%, increases truthfulness by 9.8%, and reduces reasoning length by 12.2% on average. Overall, Steer2Edit provides a principled bridge between representation steering and weight editing by translating steering signals into interpretable, training-free parameter updates. Our code is available at https://github.com/Trustworthy-ML-Lab/Steer2Edit

cs.CL

版本更新 · v4arXiv:2605.09252

LLM Agents Already Know When to Call Tools -- Even Without Reasoning

Chung-En Sun, Linbo Liu, Ge Yan, Zimo Wang, Tsui-Wei Weng

原文摘要

Tool-augmented LLM agents tend to call tools indiscriminately, even when the model can answer directly. Each unnecessary call wastes API fees and latency, yet no existing benchmark systematically studies when a tool call is actually needed. We propose When2Tool, a benchmark of 18 environments (15 single-hop, 3 multi-hop) spanning three categories of tool necessity -- computational scale, knowledge boundaries, and execution reliability -- each with controlled difficulty levels that create a clear decision boundary between tool-necessary and tool-unnecessary tasks. We evaluate two families of training-free baselines: Prompt-only (varying the prompt to discourage unnecessary calls) and Reason-then-Act (requiring the model to reason about tool necessity before acting). Both provide limited control: Prompt-only suppresses necessary calls alongside unnecessary ones, and Reason-then-Act still incurs a disproportionate accuracy cost on hard tasks. To understand why these baselines fail, we probe the models' hidden states and find that tool necessity is linearly decodable from the pre-generation representation with AUROC 0.89--0.96 across six models, substantially exceeding the model's own verbalized reasoning. This reveals that models already know when tools are needed, but fail to act on this knowledge during generation. Building on this finding, we propose Probe&Prefill, which uses a lightweight linear probe to read the hidden-state signal and prefills the model's response with a steering sentence. Across all models tested, Probe&Prefill reduces tool calls by 38\% with only 1.7\% accuracy loss, while the best baseline at comparable accuracy only reduces 6% of tool calls, or achieves a similar tool call reduction but incurs a 5$\times$ higher accuracy loss. Our code is available at https://github.com/Trustworthy-ML-Lab/when2tool

cs.CL

版本更新 · v2arXiv:2611.08264

SplatAnything: Gaussian Spacing Normalization for Feed-forward 3DGS across Arbitrary Scenes

Hao Yu, Zhenwei Wang, Yongzhen Hu, Yuning Gong, Junta Wu, Xiaowei Zhou, Hujun Bao, Tengfei Wang 等 10 位作者

原文摘要

We identify a key limitation of existing feed-forward 3DGS methods: Gaussian attributes are typically predicted in a radial-distance-normalized space that canonicalizes a global radial statistic of the reconstructed geometry, while the spacing between neighboring Gaussian centers can still vary substantially across scene scales and camera configurations. This mismatch induces systematic shifts in Gaussian-scale targets, leading to ambiguous supervision. To address this, we propose SplatAnything with Gaussian Spacing Normalization (GSNorm), which canonicalizes a robust scene-level statistic of Gaussian spacing to provide a more consistent spatial reference for Gaussian prediction. To rigorously assess our method, we further establish a systematic benchmark spanning diverse datasets, input sparsity levels, and challenging extrapolated viewpoints. Extensive experiments demonstrate that SplatAnything achieves state-of-the-art performance, with particularly strong gains under substantial variations in scene scale and viewpoint. Project page: https://zju3dv.github.io/SplatAnything

cs.CV

版本更新 · v2arXiv:2610.36617

Balanced State Subspaces with Spectral Rank Allocation for Mamba-2 State Compression

Shang Tingyu, Cao Wenfei, Han Zhi

原文摘要

Mamba-2 compresses all context into a fixed-size recurrent state that dominates decoding memory and bandwidth. Existing compressors quantize state values or prune coordinates with per-channel scores. Trained states are nearly rank-one and bias-like, aligned with the mean write; but the output's energy spans an order of magnitude more directions. Per-channel scores see only the diagonal of the write--read operator, so they cannot select the subspace that governs the input--output map, which is a rotation of the coordinates. We therefore propose \method{}, which keeps that subspace by applying balanced truncation exactly via Mamba-2's scalar-identity transition. Layers differ just as sharply: most are bias-dominated, while the few that carry long-range associations are the flattest and need most of their state. We therefore introduce \spar{}, which redistributes a fixed total rank budget across layers according to the Hankel spectrum. On Mamba-2 checkpoints from 130M to 2.7B, \method{}+\spar{} halves the state at an average cost of $0.3$ WikiText-2 perplexity points, against $1.6$ for GHOST, while retaining $97\%$ of the dense model's five-digit in-context recall. At a quarter of the state, giving every layer the same rank keeps $5\%$ of that recall and \spar{} $77\%$, for a $7\%$ perplexity cost.

cs.LG · cs.AI · cs.CL · stat.AP · stat.ME

版本更新 · v2arXiv:2609.14448

NeuroActiSep: Detecting Factual Hallucinations from Feed-Forward Neurons in a Single Pass

Ali Derogar Odolou, Reza Nazari, Mostafa Salehi

原文摘要

Hallucination in large language models reduces their reliability and slows adoption. Various white-box studies have used internal representations to detect patterns of truthfulness and factuality. A less-studied approach is to identify feed-forward neurons correlated with hallucination. In this empirical study, we propose a method to rank feed-forward neurons at the final prompt token and use it to investigate the feasibility of utilizing them for hallucination detection in the first forward pass. Using a neuron selection dataset built from CounterFact for identifying neurons correlated with hallucination, we transfer the selected neuron identities to train hallucination classifiers on other factual question-answering datasets. Our work provides empirical evidence that probes trained using the features from sparse sets of selected neurons perform on par with probes trained on internal representations. We also analyze the distribution of selected neurons and the effects of layer depth and neuron budget on detection performance. Our results show that randomly drawn neuron sets are also competitive at larger budgets, suggesting that signals correlated with hallucination are distributed across many neurons, while selection can help in extremely sparse sets.

cs.CL · cs.AI · cs.LG

版本更新 · v2arXiv:2611.06700

PINR-ESI: Physics-Informed Self-Supervised Implicit Neural Representation Framework for EEG Extended-Source Imaging

Zhiyong Zhou, Sheng Liao, Xiaolin Li, Youshen Xiao, Bin Dai, Surui Liu, Yakang Dai

原文摘要

EEG extended-source imaging aims to localize active cortical regions and characterize their spatial extent, yet supervised inverse networks typically depend on synthetic EEG-source pairs and may be sensitive to synthetic-to-real mismatch. We propose a physics-informed self-supervised implicit neural representation (INR) framework for spatial source reconstruction without paired source labels or simulation-based supervised pretraining. The lead field matrix encodes the source-to-sensor volume-conduction model and constrains the INR through agreement between predicted and measured EEG. Cortical current density is modeled as a continuous coordinate-conditioned field. A classical inverse estimate provides warm initialization and spatial constraints on source activity, while patch-integrated projection maps the field to discrete source coefficients for forward modeling. Simulations across varying noise levels, source extents, and source counts showed consistently low spatial dispersion and good localization performance. Quantitative and qualitative evaluations using real EEG recordings from epilepsy patients and intracranial stimulation experiments further supported the feasibility of the framework for source imaging. These findings suggest the potential of physics-informed self-supervised INR for extended-source imaging.

cs.LG · q-bio.NC

版本更新 · v3arXiv:2605.10219

Parameterized Complexity of Stationarity Testing for Piecewise-Affine Functions and Shallow CNN Losses

Yuhan Ye

原文摘要

We study the parameterized complexity of testing approximate first-order stationarity at a prescribed point for continuous piecewise-affine (PA) functions, a basic task in nonsmooth optimization. PA functions form a canonical model for nonsmooth stationarity testing and capture the local polyhedral geometry that appears in ReLU-type training losses. Recent work of Tian and So (2025) shows that testing approximate stationarity notions for PA functions is computationally intractable in the worst case, and identifies fixed-dimensional tractability as an open direction. We address this direction from the viewpoint of parameterized complexity, with the ambient dimension $d$ as the parameter. In this paper, we give XP algorithms in fixed dimension for the tractable sides, and prove W[1]-hardness for the complementary sides. Moreover, lower bounds under the parameterized $k$-Clique hypothesis rule out deterministic algorithms running in time $ρ(d)s^{o(d)}$ for any computable function $ρ$, where $s$ denotes the total binary encoding length of the instance. As a further consequence, our results yield the corresponding parameterized complexity picture for testing local minimality of continuous PA functions. We also extend our hardness results to a family of shallow ReLU CNN training losses, tested in the trainable weight space. Thus, the same parameterized-complexity picture also appears for simple CNN training losses. Notably, our lower bounds assume that $k$-Clique on $N$-vertex graphs admits no deterministic $ρ(k)N^{o(k)}$-time algorithm for any computable function $ρ$. The recent refutations of the Exponential Time Hypothesis (ETH) (OpenAI, 2026) and the stronger fine-grained $k$-Clique hypothesis (Vassilevska Williams and Zamir, 2026) do not contradict this assumption.

math.OC · cs.CC · cs.LG

版本更新 · v2arXiv:2610.18272

JevGPT: Thinking Fast and Slow in Autonomous Research

Yasheng Sun, Yanning Dai, Yimeng Chen, Nanbo Li, Firas Laakom, Yifan Xu, Piotr Piękos, Mateusz Ostaszewski 等 12 位作者

原文摘要

Autonomous research agents must acquire and reason over evidence within a limited budget. Yet relevant sources can remain uninspected or unused, leaving a gap between retrieval coverage and the evidence that informs research. The challenge is to align fast local judgments with changing evidence needs and feed their findings back into research decisions. We introduce JevGPT, a dual-system architecture for autonomous research that couples fast evidence processing with deliberative research planning. System Two sets evidence objectives and integrates findings, while System One locates support, assesses relevance, and guides further inspection. Independent source judgments run in parallel; selected original passages inform the next research step. Experiments on fixed-corpus question answering and document ranking show that JevGPT achieves leading task performance, with faster completion and lower cost than comparably effective research agents. Evidence analysis shows broader source inspection and greater coverage of supporting documents in the research loop, highlighting efficient evidence processing as a route to more capable autonomous research.

cs.CL · cs.AI · cs.IR

版本更新 · v2arXiv:2602.12449

Computationally sufficient statistics for Ising models

Abhijith Jayakumar, Shreya Shukla, Marc Vuffray, Andrey Y. Lokhov, Sidhant Misra

原文摘要

Learning Gibbs distributions using only sufficient statistics has long been recognized as a computationally hard problem. On the other hand, computationally efficient algorithms for learning Gibbs distributions rely on access to full sample configurations generated from the model. For many systems of interest that arise in physical contexts, expecting a full sample to be observed is not practical, and hence it is important to look for computationally efficient methods that solve the learning problem with access to only a limited set of statistics. We examine the trade-offs between the power of computation and observation within this scenario, employing the Ising model as a paradigmatic example. We show that the couplings of the model can be learned to a desired accuracy from statistics whose order grows linearly with the $\ell_1$ width of the model and only logarithmically with the inverse of the accuracy. In particular, for a fixed accuracy, the required order is proportional to the width. This allows us to infer the model's structure, using statistics whose order grows logarithmically with the inverse of the weakest coupling, and also to learn its magnetic fields. When the width and the accuracy are fixed, the running time is polynomial in the number of variables. We also discuss a setting where prior information about structure of the model is available and show that the learning problem can be solved efficiently with even more limited observational power.

cs.LG · cond-mat.stat-mech · stat.ML

版本更新 · v2arXiv:2611.04461

A Security Analysis of Verifiable Credential Verification Pipelines: Attack Surface Arising from JSON-LD/RDFC Canonicalization Compared with SD-JWT VC and mdoc

Naohiro Fujie, Shigeya Suzuki

原文摘要

We evaluate, at implementation level and under an explicit threat model, the verification pipelines of three Verifiable Credential (VC) formats: SD-JWT VC; the W3C Verifiable Credentials Data Model 2.0 with the Data Integrity cryptosuite eddsa-rdfc-2022 (W3C VCDM); and mdoc (ISO/IEC 18013-5). For W3C VCDM we identify and exercise three structural attack surfaces from remote context resolution and RDFC-1.0 canonicalization: denial of service (DoS) via poison graphs, context injection through @context, and server-side request forgery (SSRF) reachable via malicious URLs, all at default settings. A poison graph, whose blank-node references are symmetric enough to force RDFC-1.0 into deep recursion, raises it to 278x the baseline from five blank nodes in 527 bytes, and to 13.5 s from eight. Every experiment ran in four environments sharing runtime and library versions; the multiple moves with the machine (251--424x for one input), not with its speed. Cost tracks that symmetry rather than the node count: an acyclic input with 1,500 blank nodes stays at 462--714x. A call limit separates the two: every attack family aborts at 16 or below, every legitimate credential completes at 1, but a shallow, wide recursion, such as the acyclic control, passes whatever the bound. DoS does not presuppose adversarial input: with production education schemas, canonicalization costs 23--34x a simple credential in one environment, 16--49x across four. Effective mitigations are a static document loader, which removes the retrieval latency and both remote-context surfaces; a context allowlist; and a call limit with a size bound. SD-JWT VC and mdoc need neither canonicalization nor external references, and our verifiers resisted every vector evaluated. These are not format-specific defects but properties of the pipeline and its configuration.

cs.CR · cs.SE

版本更新 · v2arXiv:2611.03493

An Empirical Evaluation of Signing and Verification Performance of Verifiable Credential Formats: A Cross-Language Benchmark of SD-JWT VC, W3C VCDM, and mdoc

Naohiro Fujie, Shigeya Suzuki

原文摘要

We compare the signing and verification performance of three Verifiable Credential (VC) formats--SD-JWT VC; the W3C Verifiable Credentials Data Model 2.0 with a Data Integrity cryptosuite (W3C VCDM); and mdoc (ISO/IEC 18013-5)--over one scope: issue, present with selective disclosure, verify. Node, Go and Python implementations ran in four environments, one a cloud VM (N=2,000 across five runs; medians of each statistic and the spread). For an end-to-end exchange disclosing 5 of 20 attributes, the total (issue, present, verify) on Node in the cloud VM is 0.265 ms for mdoc, 0.298 ms for SD-JWT VC and 0.534 ms for W3C VCDM. The four span a factor of five in speed; across them W3C VCDM takes 1.73--2.04x mdoc and 1.57--1.79x SD-JWT VC--at least five times our 10% band--and the ordering survives unifying the algorithm on Ed25519 and P-256. The mdoc--SD-JWT VC difference is not robust: the totals differ by 12%, 28%, 19% and 10% in the four environments, and at verification mdoc is the slower in one of them. RDFC-1.0 canonicalization produces the gap: the cryptosuite canonicalizes twice per operation, so one exchange canonicalizes six times. We attribute that cost to the specification rather than to a library mainly by replacing RDFC-1.0 with JCS, which brings W3C VCDM verification to within 5% of SD-JWT VC in three environments and within 12% in the fourth; three implementations in three languages agree, though they share a lineage. Because eddsa-rdfc-2022 has no derivation step, presenting a subset re-signs it; ecdsa-sd-2023, which preserves the issuer signature, costs 3.4 ms to issue and 1.5--2.4 ms to derive and verify there. With production education schemas, canonicalization costs 31--49x a simple credential across the four, and blank node labeling is not the driver. The measured path ends at the issuer signature check.

cs.CR · cs.PF

版本更新 · v2arXiv:2608.29767

LARC: Lazy Adaptive Reachability Certification of Robot Manipulator Trajectories

Yu Feng, Hao Wu, Yuzhe Wang, Jianshu Zhou

原文摘要

Discrete trajectory checks can miss collisions between sampled robot states. Reachability-based certification bounds motion between states, but uniform time partitions waste computation where clearance is large. We present lazy adaptive reachability certification (LARC), which checks a planned trajectory by bisecting only intervals with an inconclusive clearance test. For piecewise-cubic Hermite joint trajectories, the method bounds link occupancy using midpoint capsules inflated by exact componentwise speed maxima. Certified intervals covering the trajectory provide continuous-time external-obstacle clearance, subject to geometric containment, static obstacles, and a prescribed margin. On 160 AgileX PIPER trajectories from 80 start-goal pairs, LARC matched all decisions of the fixed-fine baseline at depth nine. It used 20328 interval evaluations (24.8% of baseline work), with a median paired speedup of 10.28x. A separate MoveIt/FCL audit checked 158051 states and detected collisions in 21 direct-interpolation controls, none of which LARC certified. The method reduced computation under a shared certificate model, but 27 of 139 sampled-clear trajectories remained uncertified. The sampled audit cannot independently prove continuous-time clearance.

cs.RO

版本更新 · v2arXiv:2607.14698

Lights, Camera, Malfunction: When Illumination Robustness Leaves VLA Models Blind to Color

Marino Watanabe, Takami Sato, Kentaro Yoshioka

原文摘要

Vision-Language-Action (VLA) models have emerged as a powerful paradigm for general-purpose robot manipulation; however, their transition to real-world environments reveals vulnerabilities to minor environmental perturbations. We propose FLARE, an optimization framework that exploits these vulnerabilities via targeted illuminations, causing critical disruption of baseline tasks. While adversarial training is the standard countermeasure, we identify a critical and previously underestimated defensive pitfall: naive data augmentations condition VLA models to largely discard color as noise, biasing their visual perception toward shape cues. We expose this degradation through a diagnostic grayscale evaluation, in which a naively defended model maintains high success rates on grayscale inputs, while its success rate on benign, color-dependent real-world tasks drops to at most 48.8%, compared with 78.8% for the undefended SmolVLA baseline. To address this, we propose ChromaGuard, a chroma-preserving adversarial training method. On a physical 6-DoF robotic platform using SmolVLA, we demonstrate that ChromaGuard achieves 95.0% and 88.8% success rates in benign and attacked color-dependent tasks, respectively. Demo videos are available at https://keio-csg.github.io/ChromaGuard/.

cs.RO

版本更新 · v2arXiv:2608.30368

SpectraTac: A Compact Camera-Free Optical Tactile Sensor with Distributed Color Sensing

Hao Wu, Haotian Guo, Yu Feng, Yutong Wang, Yanzhe Wang, Jianshu Zhou

原文摘要

Tactile sensing is essential for physical interaction in robotics and human--machine systems. However, combining rich tactile information with compact hardware, low cost, and low computational overhead remains challenging. This work presents SpectraTac, a compact, camera-free optical tactile sensor that combines active red--green--blue (RGB) illumination with spatially distributed color sensing. Contact deforms a compliant transparent elastomer and modulates its internal light field, producing spatially differentiated changes in color and intensity. Three distributed color sensors capture these responses as low-dimensional spatio-spectral features, avoiding cameras, imaging optics, and high-dimensional image processing. The device measures 19.2 mm in diameter and 4 mm in height, with a material cost below USD~5. A data-driven decoding framework simultaneously estimates three-dimensional (3D) force and the contact region from the optical measurements. For 3D force prediction, the sensor achieved mean absolute errors (MAEs) of 0.161, 0.164, and 0.429 N along the x-, y-, and z-axes, respectively. The nine-region contact-classification accuracy was 99.9%. We further evaluated real-time 3D force tracking and contact-region-based human--machine interaction through an interactive control task. These results indicate that distributed color-resolved optical sensing offers a compact, low-cost alternative to camera-based tactile sensing for robotics, wearable sensing, and interactive systems.

cs.RO

版本更新 · v2arXiv:2611.03196

Dhara Bench: An Evidence-Oriented Retrieval Benchmark for Indian Knowledge Systems

Avinash Holenarasipur Nagendra, Anand Kaniyaar Sriranga Prasad, Kousik Sarathy Sridharan, Mohan Raghavan

原文摘要

Dhara Bench is a retrieval benchmark for Indian Knowledge Systems (IKS), with 325 questions in 12 categories and 60,121 text chunks from 15 source groups. The categories were developed based on 4,500 questions submitted to the Dhara application; the evaluation set combines corpus-aligned application queries with expert-contributed questions. The annotations comprise 7,578 question-chunk relevance links involving 6,847 distinct corpus chunks. For 34 composite and multi-hop questions, 401 conjugate groups specify alternative sets of passages that jointly support each question. Chunk identifiers and hierarchical references connect the judgments to their source texts. The paper describes corpus preparation, annotation, and validation, and reports a fixed BM25 baseline implemented with Pyserini with $k_1=0.9$ and $b=0.4$. Across all questions, BM25 achieves MRR@20 of 0.315, Recall@10 of 0.182, and nDCG@10 of 0.205. On the group-annotated subset, complete-evidence scores are CE_Recall@20 = 0.294 and CE_MRR@20 = 0.141. The category results expose particularly weak verse retrieval, while group scores reveal gaps between finding individual passages and completing their support. The corpus and evaluation code are available at https://github.com/Avinash2236/Dhara-Bench.

cs.IR · cs.CL