HairDeck: Animation-Ready Stylized Hair Cards from a Single Image
Yuze He, Yixiang Wei, Wang Zhao, Chuhao Chen, Yanning Zhou, Yong-Jin Liu
AI 速览:HairDeck 将风格化发型视为无序的发片集合,用集合扩散 Transformer 从单张图像一次性生成发片及其弹簧骨骼链,得到可直接导出的可动画资产。
The hair of stylized characters in games and avatars is built from hair cards: artist-placed ribbons whose geometry is the visible hair, animated by spring bones. Existing image-based methods produce realistic hair or a single fused mesh, while CHARM, the only generator of stylized hair cards, decodes a hairstyle autoregressively as a long sequence of control points. Observing that a card hairstyle is an unordered set of artist-defined primitives, we propose HairDeck, which generates it as one: each card is a single token, and a set diffusion transformer denoises all cards together. From a single image, HairDeck generates the cards and the spring-bone chains that drive them, yielding an animatable asset that exports to ready-to-use downstream formats. On CHARM's own test set, it lowers Chamfer distance by 44% and card-orientation error by more than half while running 33 times faster, and from single images it outperforms CHARM, image-to-3D pipelines and strand-based methods. Project page: https://hyzcluster.github.io/HairDeck
On the Fundamental Limits of Prefill-Based Decoding Length Prediction
Haowen Shi, Xuzhe Yan, Fahao Chen, Peng Li
AI 速览:作者指出基于预填充阶段隐状态预测LLM解码长度的精度受自回归解码固有随机性限制,并给出理论界与基准评测建议。
Predicting how many tokens a large language model (LLM) will decode, using only prefill-phase hidden states, is a key primitive for inference scheduling. We show that current benchmarks conflate predictor quality with task hardness: when the target model, dataset, or sampling configuration changes, reported accuracy collapses even though the predictor is unchanged. We trace this instability to an overlooked error source---the inherent stochasticity of autoregressive decoding---and derive bounds that every prefill-side method must obey. Our analysis treats decoding as a stopped stochastic process. The per-step stopping probability of a response is not constant but ramps up over hundreds of steps, so the decode length inherits a central limit theorem from the many local decisions that determine where a response ends; this yields per-prompt normality with an explicit error term, together with an affine variance law $σ=αμ+b$ whose slope is the coefficient of variation of the number of response segments. Empirically, the normal law reproduces the per-prompt MAE and the central mass of the decode-length distribution to within a few percent, and the residual departures from normality (mild right skew, slight excess kurtosis) are the ones predicted by the sampling-noise correction. Under fixed model, data, and sampling conditions, a broad design space of predictors (MLP, EGTP, FiLM, soft-label, and Mixture-of-Experts variants) converges to similar performance close to the bound, confirming that \emph{system error dominates model error}. We argue for a benchmarking protocol that fixes the model, data, and sampling parameters and that reports relative-error metrics alongside absolute ones. Code and analysis tools are available at https://github.com/ShwStone/DecodingPredict.
AI 速览:RFW-A 将智能体程序合成与程序化生成结合,先由智能体构建并验证类别级可复用生成器,再以程序化执行低成本批量产出铰接资产,并构建了 RFW-A-400K 数据集。
High-quality articulated assets are essential for embodied perception, simulation, and manipulation, yet constructing them at scale remains difficult. Manual annotation and procedural modeling require substantial human effort. Recent agentic systems automate asset construction through program synthesis, but repeat costly reasoning and refinement for every new asset. Our key observation is that assets within a category can share construction logic despite variations in structure and appearance. Agentic synthesis and procedural generation are therefore complementary: agents can construct reusable programs, while procedural execution reuses the resulting logic across many samples. We therefore present RFW-A, which combines the two in a new articulated-asset generation paradigm. Starting from existing articulated programs, RFW-A organizes reusable components and their dependencies into category-level generators. Agents test and refine these generators across sampled configurations and motion states. Once constructed and validated, the generators produce diverse assets through procedural execution with no further model calls or token charges. The estimated API cost of generator authoring averages $10.62, amortizing to $0.05 per asset over 200 assets, versus $1.24 for the sampled per-asset agentic synthesis baseline. Using RFW-A, we built RFW-A-400K, containing over 400K sim-ready articulated assets across more than 500 categories. Experiments show high structural and kinematic validity and stable execution across physics simulators. Beyond asset validity, training with RFW-A-400K improves part-level articulation estimation on seen and unseen categories, while policies trained in simulation with retrieved and program-edited assets transfer zero-shot to real articulated objects.
AI 速览:提出免训练的多智能体框架 AutoStudio,通过 LLM 智能体与改进的扩散模型,在多轮交互中保持多主体一致性。
As cutting-edge Text-to-Image (T2I) generation models already excel at producing remarkable single images, an even more challenging task, i.e., multi-turn interactive image generation begins to attract the attention of related research communities. This task requires models to interact with users over multiple turns to generate a coherent sequence of images. However, since users may switch subjects frequently, current efforts struggle to maintain subject consistency while generating diverse images. To address this issue, we introduce a training-free multi-agent framework called AutoStudio. AutoStudio employs three agents based on large language models (LLMs) to handle interactions, along with a stable diffusion (SD) based agent for generating high-quality images. Specifically, AutoStudio consists of (i) a subject manager to interpret interaction dialogues and manage the context of each subject, (ii) a layout generator to generate fine-grained bounding boxes to control subject locations, (iii) a supervisor to provide suggestions for layout refinements, and (iv) a drawer to complete image generation. Furthermore, we introduce a Parallel-UNet to replace the original UNet in the drawer, which employs two parallel cross-attention modules for exploiting subject-aware features. We also introduce a subject-initialized generation method to better preserve small subjects. Our AutoStudio hereby can generate a sequence of multi-subject images interactively and consistently. Extensive experiments on the public CMIGBench benchmark and human evaluations show that AutoStudio maintains multi-subject consistency across multiple turns well, and it also raises the state-of-the-art performance by 13.65% in average Frechet Inception Distance and 2.83% in average character-character similarity.