AI 速览:作者提出统一测试框架 uni-robot-agent,使开放权重模型可开展机器人使用智能体研究并支持后续训练,报告开箱即用的 Qwen3.8-Flash-Next 在 RoboDojo 上取得 31.39 分。
Robot-use Agents (RUAs) have shown promising zero-shot manipulation capabilities, but reliance on frontier, proprietary models limits research into further training. To democratize RUA research, we introduce uni-robot-agent, a unified harness for competitive open-weight robot use that supports further training. Without privileged inputs, an out-of-the-box Qwen3.8-Flash-Next achieves a RoboDojo Score of 31.39, surpassing the published GPT-6 Astra-RoboProbe result of 28.97 and many VLA/WAM baselines, and performs competitively on 19 real-world tasks. Our analysis across model generations, families, and sizes links effective robot use to four general capabilities, suggesting that future RUA training should develop them jointly.
Stayin' Aligned Over Time: Towards Longitudinal Human-LLM Alignment via Contextual Reflection and Privacy-Preserving Behavioral Data
Simret Araya Gebreegziabher, Allison E Sproul, Yinuo Yang, Chaoran Chen, Diego Gómez-Zará, Toby Jia-Jun Li
AI 速览:作者提出从单次交互后的即时偏好采集转向纵向、情境化的对齐测量框架,并实现浏览器系统BITE进行两周部署研究。
Current human-AI alignment and evaluation methods for large language models (LLMs) often rely on preference signals collected immediately after an interaction. This practice implicitly treats preference as static, even though many LLM-mediated decisions unfold over time and may be re-evaluated differently after real-world consequences and observed outcomes. Therefore, we argue for a methodological shift from single-moment preference elicitation to longitudinal, context-situated alignment measurement. We present a methodological framework for collecting temporally grounded alignment signals by combining (1) in-situ preference capture, (2) context-triggered follow-up preference reflection, and (3) privacy-preserving behavioral traces that help interpret preference change. As an instantiation of this methodology, we introduce BITE, a browser-based system that detects consequential LLM interactions, prompts reflection across later decision points, and supports progressive, user-controlled consent for sharing behavioral data. Through a two week longitudinal deployment study with 8 participants, our approach surfaced differences between immediate and later user preferences in accuracy, relevance and other dimensions of the LLM output. Our findings highlight the limitations of single-moment preference datasets and underscore the importance of longitudinal methods for alignment evaluation in everyday use.
Wizard: Manipulate Any World in Real Time via Agentic Control
Yuzhe Wu, Zijun Lin, Yeying Jin
AI 速览:Wizard 是一个智能体游戏世界模型,通过结构化代理表示和自适应掩码,实现对角色动作的实时精确控制,并零样本泛化到新场景、角色和动作。
Recent advances in video world models have enabled the generation of increasingly realistic and interactive virtual environments, opening new possibilities for player-customizable gameplay. Agentic frameworks further advance this direction by decoupling explicit game logic and controllable world representations from visual generation. However, existing approaches support only simple game settings and predefined motion patterns, generalize poorly to unseen environments and characters, and offer limited real-time interactivity. In this paper, we introduce Wizard, an agentic game world model that enables real-time, precise control over character motions while generalizing zero-shot across novel scenes, characters, and actions. To achieve this, we construct a diverse dataset spanning 750 scenes and 178 characters, incorporating skeleton and geometry information as structured representations. We leverage these representations as intermediate proxies to condition a video generation model, together with an adaptive masking mechanism that improves alignment between the conditioning signals and generated video rollouts. Furthermore, we introduce an agentic framework that explicitly maintains and updates game states, allowing players to freely configure their virtual worlds and exercise fine-grained control over character motions while preserving visual quality and gameplay consistency. By combining agentic control with structured proxy-based generation, our framework unlocks new possibilities for player-driven game creation with real-time, generalizable, and mechanically consistent world simulation.
AI 速览:作者提出一种乐高兼容的气动人工肌肉模块及配套 MuJoCo 仿真器,用于快速搭建和探索可重构肌肉骨骼机器人。
Musculoskeletal robots combine compliant actuators with articulated skeletons, but exploring alternative configurations often requires repeated fabrication. We present MUSBRIC, a modular hardware platform and accompanying MuJoCo-based simulator for reconfigurable musculoskeletal robots. LEGO-compatible endcaps turn fiber-reinforced extensile pneumatic artificial muscles into reusable, plug-and-play muscle bricks that connect directly to standard LEGO components. Experimentally identified actuator behavior supports corresponding musculoskeletal simulations. An elbow-joint prototype validates load-dependent flexion and extension, showing that pulley-guided routing enables reversible motion and a mechanical stop stabilizes the straight posture. A robotic hand demonstrates compliant grasping and multi-joint construction. Matched hardware and simulation sweeps across 15 leg configurations demonstrate systematic exploration of attachment geometry, while a quadruped assembled from four legs demonstrates walking. Together, these demonstrations span mechanism analysis, configuration exploration, and functional robot construction within a single reconfigurable system. The hardware designs and simulation code will be released as open source soon to facilitate reproduction and further development.