AI 速览:提出一种支持高效构建与更新的动态帕累托前沿索引 ACTIVE,用于双向量近似最近邻查询。
Existing approximate nearest neighbor search (ANNS) methods generally assume that each entity has a single vector. In many real-world applications, however, an entity is associated with more than one vector, and queries may jointly consider two attributes. With different queries assigning different weights to each attribute, Pareto-frontier-based indices provide an effective solution for dual-vector retrieval by connecting to approximate nearest neighbors under all possible query preferences. However, existing Pareto-frontier-based approaches suffer from substantial inefficiencies in both index construction and dynamic updates, limiting their practical applicability. To address these issues, we propose ACTIVE, a dynamic Pareto-frontier-based DVQ index that supports efficient construction and updates while maintaining high retrieval performance under varying query preferences. It employs angle-constrained active-range computation and connectivity-loss-driven adaptive repair strategies to accelerate node insertion and deletion, respectively. Extensive experiments show that, at comparable (or slightly below) search accuracy, ACTIVE improves insertion throughput by $1.20$--$1.43\times$ over DEG, and deletion throughput by $1.64$--$2.06\times$ over neighbor-reconnection-based repair and by $22.64$--$39.51\times$ over reinsertion-based repair.
GameVerse: A Minute-Scale Gameplay Dataset for Long-Horizon Interactive World Modeling
Kang He, Wenshuo Peng, Chuanhao Li, Zihui Gao, Xiaojie Xu, Zhengyuan Lin, Yuzhe Ding, Donghong Ji 等 10 位作者
AI 速览:作者构建了包含69.7K片段、1,655小时、约3.5亿帧的分钟级游戏视频数据集GameVerse,用于支撑长时程交互式世界模型训练。
Recent advances in interactive world models have made it possible to generate controllable, dynamic environments from action inputs. Yet current models struggle to maintain coherence beyond roughly one minute of rollout, a limitation rooted not in model capacity but in the scarcity of long-horizon training data. Existing gameplay video datasets typically consist of clips under ten seconds, with captions that describe whole clips in coarse and undifferentiated text, which is insufficient for controllable long-horizon generation. We address this with GameVerse, a minute-scale gameplay video dataset purpose-built for long-horizon interactive world modeling. GameVerse contains 69.7K clips spanning 1,655 hours and 349.6 million frames across diverse first- and third-person gameplay, including 1,358 hours of continuous two-minute sequences, an order of magnitude longer than prior datasets. Clips pass through a unified pipeline of scene-consistent segmentation, quality filtering, camera pose estimation, and event-based caption annotation. Each clip is paired with a temporally stable camera trajectory that remains coherent across minutes, together with captions that separate static scene context from dynamic foreground events and align to event boundaries rather than fixed time windows. Comprehensive analysis shows that GameVerse surpasses existing public datasets in scale, diversity, and annotation quality. Experiments further demonstrate that training on GameVerse substantially extends the temporal horizon of interactive world models.