AI 速览:提出一种支持高效构建与更新的动态帕累托前沿索引 ACTIVE,用于双向量近似最近邻查询。
Existing approximate nearest neighbor search (ANNS) methods generally assume that each entity has a single vector. In many real-world applications, however, an entity is associated with more than one vector, and queries may jointly consider two attributes. With different queries assigning different weights to each attribute, Pareto-frontier-based indices provide an effective solution for dual-vector retrieval by connecting to approximate nearest neighbors under all possible query preferences. However, existing Pareto-frontier-based approaches suffer from substantial inefficiencies in both index construction and dynamic updates, limiting their practical applicability. To address these issues, we propose ACTIVE, a dynamic Pareto-frontier-based DVQ index that supports efficient construction and updates while maintaining high retrieval performance under varying query preferences. It employs angle-constrained active-range computation and connectivity-loss-driven adaptive repair strategies to accelerate node insertion and deletion, respectively. Extensive experiments show that, at comparable (or slightly below) search accuracy, ACTIVE improves insertion throughput by $1.20$--$1.43\times$ over DEG, and deletion throughput by $1.64$--$2.06\times$ over neighbor-reconnection-based repair and by $22.64$--$39.51\times$ over reinsertion-based repair.
GameVerse: A Minute-Scale Gameplay Dataset for Long-Horizon Interactive World Modeling
Kang He, Wenshuo Peng, Chuanhao Li, Zihui Gao, Xiaojie Xu, Zhengyuan Lin, Yuzhe Ding, Donghong Ji 等 10 位作者
AI 速览:作者构建了包含69.7K片段、1,655小时、约3.5亿帧的分钟级游戏视频数据集GameVerse,用于支撑长时程交互式世界模型训练。
Recent advances in interactive world models have made it possible to generate controllable, dynamic environments from action inputs. Yet current models struggle to maintain coherence beyond roughly one minute of rollout, a limitation rooted not in model capacity but in the scarcity of long-horizon training data. Existing gameplay video datasets typically consist of clips under ten seconds, with captions that describe whole clips in coarse and undifferentiated text, which is insufficient for controllable long-horizon generation. We address this with GameVerse, a minute-scale gameplay video dataset purpose-built for long-horizon interactive world modeling. GameVerse contains 69.7K clips spanning 1,655 hours and 349.6 million frames across diverse first- and third-person gameplay, including 1,358 hours of continuous two-minute sequences, an order of magnitude longer than prior datasets. Clips pass through a unified pipeline of scene-consistent segmentation, quality filtering, camera pose estimation, and event-based caption annotation. Each clip is paired with a temporally stable camera trajectory that remains coherent across minutes, together with captions that separate static scene context from dynamic foreground events and align to event boundaries rather than fixed time windows. Comprehensive analysis shows that GameVerse surpasses existing public datasets in scale, diversity, and annotation quality. Experiments further demonstrate that training on GameVerse substantially extends the temporal horizon of interactive world models.
Zefeng He, Yichen He, Yuan Lin, Yang Yang, Yu Cheng
Large language models (LLMs) can produce plausible but incorrect answers when they are uncertain, which can mislead users and undermine model reliability. Training models to abstain with reinforcement learning is a natural approach, but most existing methods use a fixed error penalty and therefore cannot adapt their behavior to different confidence requirements at inference time. We study \emph{explicit confidence targets}, where a user specifies a target \(p\) in the prompt and the model directly chooses whether to answer or abstain, with the goal of achieving an accuracy of at least \(p\) among answered questions. However, learning to respond to different confidence targets with a single model has proven difficult, and prior attempts have failed to distinguish different targets. We show that this failure comes from two problems: the reward signal that distinguishes different values of $p$ is often lost during optimization, while the original error penalty grows without bound as $p$ approaches one. We propose RLEC (\textbf{R}einforcement \textbf{L}earning with \textbf{E}xplicit \textbf{C}onfidence Targets), which preserves the learning signal needed to distinguish confidence targets, introduces a stable reward family that keeps the desired answer condition unchanged, and uses reward scheduling to balance effective learning and training stability. Together, these designs enable the first successful training of a single LLM for explicit confidence target control. Extensive experiments across diverse benchmarks and model scales show that RLEC largely preserves general capabilities and achieves competitive calibration performance. RLEC also supports fine-grained target control without an external decision system or threshold calibration after training. By making explicit confidence targets part of the trained policy, RLEC opens a new and more direct path toward behavioral calibration.
Forecasting requires large language model (LLM) agents to gather evolving evidence, revise their beliefs, and make calibrated predictions over time. Yet evaluating and improving these capabilities is challenging because real-world events unfold continuously and outcomes may take months to resolve. We introduce Forecast-Dojo, a replayable environment that reconstructs resolved prediction-market events as sequences of dated forecasting steps, enabling reproducible evaluation, longitudinal analysis, and training from agent interactions. It comprises 1,568 Polymarket events split temporally into training and evaluation sets, alongside 18.8 million dated news articles. Across 12 models, research tools consistently improve forecasting performance, and greater capture of new evidence is associated with larger improvements over time. Nevertheless, all models trail historical market forecasts, while carrying a belief notebook across dates reduces research costs without consistently improving forecast quality. We supervise fine-tuned Qwen3-30B-A3B-Thinking-2507 on collected trajectories from Qwen3-235B-A22B-Thinking-2507 to demonstrate the environment's training utility. The student's accuracy is improved from 34.8% to 42.8% on the evaluation set.
Qundong Shi ModelBest, Jie Zhou, Biyuan Lin, Junbo Cui ModelBest, Guoyang Zeng ModelBest, Yixuan Zhou Tsinghua University, Ziyang Wang, Xin Liu 等 11 位作者
The development of audio foundation models has accelerated rapidly since the emergence of GPT-4o. However, the lack of comprehensive evaluation has become a critical bottleneck for further progress in the field, particularly in audio generation. Current audio evaluation faces three major challenges: (1) audio evaluation lacks a unified framework, with datasets and code scattered across various sources;(2) audio codec, as a key component of audio foundation models, lacks a widely accepted and holistic evaluation methodology; (3) existing speech benchmarks are heavily reliant on English, making it challenging to objectively assess models’ performance on Chinese.We introduce UltraEval-Audio, a unified framework addressing these challenges through a modular architecture supporting 10 languages, 14 task categories, 24 models, and 36 benchmarks with one-command evaluation and real-time leaderboards. For audio codec, we propose a three-dimensional evaluation scheme covering semantic accuracy, timbre fidelity, and acoustic quality. For Chinese evaluation, we introduce two new benchmarks: SpeechCMMLU and SpeechHSK. Our code, benchmarks, and leaderboards are available at https://github.com/OpenBMB/UltraEval-Audio.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 3: System Demonstrations) · 2026 · 正式发表
Xueqing Peng Yale University, Lingfei Qian Yale University, Yan Wang Yale University, Ruoyu Xiang, Yueru He Columbia University, Yang Ren Yale University, Mingyang Jiang, Vincent Jim Zhang 等 47 位作者
Real-world financial analysis involves information across multiple languages and modalities, from reports and news to scanned filings and meeting recordings. Yet most existing evaluations of LLMs in finance remain text-only, monolingual, and largely saturated by current models. To bridge these gaps, we present MultiFinBen, the first expert-annotated multilingual (five languages) and multimodal (text, vision, audio) benchmark for evaluating LLMs in realistic financial contexts. MultiFinBen introduces two new task families: multilingual financial reasoning, which tests cross-lingual evidence integration from filings and news, and financial OCR, which extracts structured text from scanned documents containing tables and charts. Rather than aggregating all available datasets, we apply a structured, difficulty-aware selection based on advanced model performance, ensuring balanced challenge and removing redundant tasks. Evaluating 21 leading LLMs shows that even frontier multimodal models like GPT-4o achieve only 46.01% overall, stronger on vision and audio but dropping sharply in multilingual settings. These findings expose persistent limitations in multilingual, multimodal, and expert-level financial reasoning. All datasets, evaluation scripts, and leaderboards are publicly released.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表