Continuous-Action World Models: Learning Cross-Embodiment Spatiotemporal Dynamics Priors
Liangyu Li, Qingwen Liu
AI 速览:提出 CoAWM 框架,通过共享潜在函数空间学习跨具身、跨执行频率的机器人动作时空动力学先验,以支持动作生成。
We introduce Continuous-Action World Models (CoAWM), a framework for learning cross-embodiment spatiotemporal dynamics priors that support robot action generation across embodiments and execution frequencies. At its core is a shared latent function space that captures the spatial and temporal structure of robot actions. We learn this space through two stages. First, function pretraining brings trajectories from different embodiments and sampling frequencies into a common representation, learning shared dynamics priors through action reconstruction and consistency across temporal sampling views. By accommodating heterogeneous robot trajectories, this stage broadens the range of data sources available for pretraining and facilitates scaling to larger and more diverse datasets. Second, we connect the pretrained function space to a world-model backbone, enabling observations, language instructions, and the current robot state to condition the prediction of a latent action function. A single decoder takes any query time and returns the corresponding end-effector action. By separating shared dynamics priors from task-conditioned action selection and temporal sampling, our approach provides a unified foundation for transferring robot experience across embodiments and control frequencies.
HiFOR: Hierarchical Foresight with Action-Guided World Grounding for Vision-Language-Action Model
Rongxing Ding, Hongyu Qu, Kehong Wu, Xudong Wang, Fan Zhang, Xinguang Xiang, Xiangbo Shu
AI 速览:HiFOR 提出层级前瞻预测与动作引导的世界检索框架,以增强视觉-语言-动作模型对短期动态和长期目标的联合建模能力。
Vision-Language-Action (VLA) models have demonstrated promising capabilities in robotic manipulation by integrating visual perception, language understanding, and action generation. Recent advances have further incorporated future prediction to enhance the understanding of environmental dynamics and task progression. However, existing methods often model short-term dynamics and long-term task objectives separately, while directly incorporating predicted futures into action policies without sufficiently considering their relevance to current action requirements. To address these limitations, we propose HiFOR, a hierarchical foresight framework with action-guided world retrieval. Specifically, Hierarchical Foresight Prediction jointly predicts short-term state evolution, semantic milestones, and final goal states through a Hierarchical Dependency Mask (HDM), establishing dependencies across temporal horizons. Building upon these predictions, Structure-Aware Latent World Modeling organizes future latent representations along the horizon, view, and spatial dimensions to facilitate fine-grained retrieval. Furthermore, Action-Guided Factorized World Retrieval adaptively retrieves relevant future information from the structured latent world based on evolving action representations during denoising, providing targeted guidance for action generation. Extensive experiments on two simulation benchmarks and six real-world robotic manipulation tasks demonstrate the effectiveness of our approach.
GUI-AC: Enhancing Continual Learning in GUI Agents
Can Lin, Wenjun Yang, Tao Feng, Hangjie Yuan, Dan Zhang, Yifan Zhu, Zhonghong Ou, Wen Chen 等 9 位作者
AI 速览:GUI-AC提出一种持续强化微调框架,通过优势与策略概率联合刻画grounding rollout并引入grounding certainty,以针对性优化探索与过度自信问题。
Graphical User Interfaces (GUIs) serve as the dominant medium for human-computer interaction, yet building GUI agents that generalize across the vast diversity of real-world interface environments, with the same flexibility and robustness that humans naturally exhibit, remains unsolved. Notably, GUI data are inherently non-stationary: the continual emergence of previously unseen interface instances (e.g., novel domains and resolutions) induces persistent distribution shifts, significantly impeding the continual learning of existing GUI agents. Reinforcement fine-tuning (RFT) has attracted considerable attention as a promising approach. Nevertheless, RFT exhibits pronounced instability in its grounding capability, where rollout outcomes are highly imbalanced and fixed clipping can suppress valuable exploration. More importantly, policy probability alone does not reveal the semantic role of a grounding prediction. To address these challenges, we propose GUI-AC, a continual RFT framework that jointly characterizes grounding rollouts through advantage and policy probability. This yields a four-region view of grounding behavior and enables targeted optimization of Exploration and Overconfidence. GUI-AC further introduces grounding certainty to support two core mechanisms: (i) Adaptive Advantage, which strengthens the negative correction for overconfident grounding failures; and (ii) Dynamic Clipping, which relaxes the upper clipping bound for exploratory grounding rollouts. Extensive experiments show that GUI-AC consistently outperforms state-of-the-art baselines. Code is available at https://anonymous.4open.science/r/GUI-AC-Code.
Structure is Supervision: Multiview Masked Autoencoders for Radiology
Sonia Laguna, Andrea Agostini, Alain Ryser, Samuel Ruiperez-Campillo, Irene Cannistraci, Moritz Vandenhirtz, Stephan Mandt, Nicolas Deperrois 等 12 位作者
AI 速览:提出MVMAE自监督框架,利用放射学检查的多视图结构进行跨视图对齐与掩码重建,并在低标签场景下通过报告文本辅助提升疾病分类性能。
Building robust medical machine learning systems requires pretraining strategies that exploit the intrinsic structure present in clinical data. We introduce Multiview Masked Autoencoder (MVMAE), a self-supervised framework that leverages the natural multi-view organization of radiology studies to learn view-invariant and disease-relevant representations. MVMAE combines masked image reconstruction with cross-view alignment, transforming clinical redundancy across projections into a powerful self-supervisory signal. We further extend this approach with MVMAE-V2T, which incorporates radiology reports as an auxiliary text-based learning signal to enhance semantic grounding while preserving fully vision-based inference. Evaluated on a downstream disease classification task on three large-scale public datasets, MIMIC-CXR, CheXpert, and PadChest, MVMAE consistently outperforms supervised and vision-language baselines. Furthermore, MVMAE-V2T provides additional gains, particularly in low-label regimes where structured textual supervision is most beneficial. Together, these results establish the importance of structural and textual supervision as complementary paths toward scalable, clinically grounded medical foundation models.
Wizard: Manipulate Any World in Real Time via Agentic Control
Yuzhe Wu, Zijun Lin, Yeying Jin
AI 速览:Wizard 是一个智能体游戏世界模型,通过结构化代理表示和自适应掩码,实现对角色动作的实时精确控制,并零样本泛化到新场景、角色和动作。
Recent advances in video world models have enabled the generation of increasingly realistic and interactive virtual environments, opening new possibilities for player-customizable gameplay. Agentic frameworks further advance this direction by decoupling explicit game logic and controllable world representations from visual generation. However, existing approaches support only simple game settings and predefined motion patterns, generalize poorly to unseen environments and characters, and offer limited real-time interactivity. In this paper, we introduce Wizard, an agentic game world model that enables real-time, precise control over character motions while generalizing zero-shot across novel scenes, characters, and actions. To achieve this, we construct a diverse dataset spanning 750 scenes and 178 characters, incorporating skeleton and geometry information as structured representations. We leverage these representations as intermediate proxies to condition a video generation model, together with an adaptive masking mechanism that improves alignment between the conditioning signals and generated video rollouts. Furthermore, we introduce an agentic framework that explicitly maintains and updates game states, allowing players to freely configure their virtual worlds and exercise fine-grained control over character motions while preserving visual quality and gameplay consistency. By combining agentic control with structured proxy-based generation, our framework unlocks new possibilities for player-driven game creation with real-time, generalizable, and mechanically consistent world simulation.
AI 速览:RFW-A 将智能体程序合成与程序化生成结合,先由智能体构建并验证类别级可复用生成器,再以程序化执行低成本批量产出铰接资产,并构建了 RFW-A-400K 数据集。
High-quality articulated assets are essential for embodied perception, simulation, and manipulation, yet constructing them at scale remains difficult. Manual annotation and procedural modeling require substantial human effort. Recent agentic systems automate asset construction through program synthesis, but repeat costly reasoning and refinement for every new asset. Our key observation is that assets within a category can share construction logic despite variations in structure and appearance. Agentic synthesis and procedural generation are therefore complementary: agents can construct reusable programs, while procedural execution reuses the resulting logic across many samples. We therefore present RFW-A, which combines the two in a new articulated-asset generation paradigm. Starting from existing articulated programs, RFW-A organizes reusable components and their dependencies into category-level generators. Agents test and refine these generators across sampled configurations and motion states. Once constructed and validated, the generators produce diverse assets through procedural execution with no further model calls or token charges. The estimated API cost of generator authoring averages $10.62, amortizing to $0.05 per asset over 200 assets, versus $1.24 for the sampled per-asset agentic synthesis baseline. Using RFW-A, we built RFW-A-400K, containing over 400K sim-ready articulated assets across more than 500 categories. Experiments show high structural and kinematic validity and stable execution across physics simulators. Beyond asset validity, training with RFW-A-400K improves part-level articulation estimation on seen and unseen categories, while policies trained in simulation with retrieved and program-edited assets transfer zero-shot to real articulated objects.
Radiology Guideline-derived Decision Graph for Efficient Clinical Decision Support
Xuewen Zhou, Zhen Chen
AI 速览:将放射学指南编译为可执行决策图,并用快速模型回答局部问题、确定性遍历处理布尔逻辑,从而生成可追溯的临床决策路径。
Radiological risk stratification and management planning are essential downstream tasks in medical imaging. Automating these tasks is challenging because clinical guideline criteria are distributed across prose, tables, and cross-referenced definitions. We present Guideline-derived Decision Graph (GDGraph), a framework that decouples guideline compilation from case evaluation. During compilation, a large language model partitions guidelines into section-based chunks, extracts local decision subgraphs with linked definitions, and aggregates related branches into an executable decision graph. During inference, a fast System One model answers localized clinical questions while deterministic traversal resolves Boolean logic, turning opaque single-pass predictions into a traceable decision path without task-specific training. Across 347 cases spanning renal cyst, adnexal mass, and thyroid nodule guidelines, GDGraph improves System One accuracy from 57.3% to 90.8%, outperforming retrieval-augmented GPT-4o (80.1%) and graph-guided GPT-4o with chain-of-thought (82.7%) at substantially lower latency and cost. The source code will be available.
Textual Response-Aware Guidance for Zero-Shot Adversarial Robustness of Vision-Language Models
Yubo Cui, Xianchao Guan, Zheng Zhang
AI 速览:提出文本响应感知引导(TRAG),利用预训练文本编码器对输入嵌入局部变化的响应来约束视觉表示漂移,以提升视觉语言模型的零样本对抗鲁棒性。
Vision-language models (VLMs) exhibit strong zero-shot generalization but remain vulnerable to adversarial attacks. Existing adversarial fine-tuning methods often use pre-trained model guidance to preserve image--text alignment while improving robustness. Our analysis of visual representation drift reveals complementary limitations of two representative forms of guidance. Matching visual features provides broad coverage by constraining all directions equally, but lacks semantic emphasis. Matching prediction distributions prioritizes semantically relevant directions, but remains limited by the candidate texts and prediction probabilities. These limitations can hinder preservation of pre-trained image--text relationships and degrade zero-shot performance. To address these issues, we propose Textual Response-Aware Guidance (TRAG), which constrains visual representation drift using the pre-trained text encoder's responses to local variations in input embeddings. Specifically, TRAG constructs anchor-level constraints from the response directions and magnitudes around semantic anchors, then aggregates them using pre-trained image--anchor relevance, yielding an image-adaptive constraint. Extensive experiments across architectures and tasks demonstrate state-of-the-art clean and robust performance. Further analysis shows that TRAG helps preserve pre-trained image--text relationships.
AI 速览:作者报告,利用nnU-Net预测与预对比帧减影对比图生成伪标签进行自训练,可在不增加人工标注的情况下改善跨中心冠状动脉血管分割表现,但效果取决于初始伪标签模型的敏感性。
Deep learning models for coronary vessel segmentation in X-ray angiography often perform poorly on data from centres that were not represented in training. Apart from differences in equipment, the labels of the largest public dataset (ARCADE) are incomplete, as only the segments defined in the SYNTAX score are annotated. In this study, we evaluated whether self-training with pseudo-labels can improve performance on external data without additional manual annotation. Pseudo-labels were generated from two sources, namely the predictions of an nnU-Net model trained on ARCADE and a contrast map obtained by subtracting a pre-contrast frame from the same sequence. The nnU-Net predictions were extended along the contrast map, and pixels detected only in the subtraction image were assigned an ignore label and excluded from the loss. Six models were trained and tested on ARCADE and on two external datasets (XCAD and XACV). All first-round models initialised with the baseline predictions performed better than both the baseline and a control model fine-tuned for the same number of epochs. The model trained on the XCAD pool improved the macro-averaged Dice score by 2.7 points (95% CI 2.3-3.2), while the control decreased it by 0.6 points. A second round of self-training did not lead to further improvement. When an external model trained on 50 fully annotated images was used to generate the initial labels, the XCAD Dice score increased from 0.623 to 0.745 without any XCAD labels, although performance on XACV did not improve because large main vessels were missed. These results suggest that the benefit of self-training depends largely on the sensitivity of the model used to generate the initial pseudo-labels.
LoRe-MIM: Lost-or-Replaced Masked Image Modeling for Self-Supervised Representation Learning in Whole-Body PET/CT
Amartya Bhattacharya, Bashirul Azam Biswas, Biratal Raj Wagle, Michael S. Leapman, Matthew E. Maeder, James B. Yu, Indrani Bhattacharya
AI 速览:作者提出LoRe-MIM自监督框架,通过将图像区域置零(Lost)或替换为互补模态(Replaced)进行掩码重建,在全身PET/CT多任务上报告优于基线。
Deep learning models for whole-body positron emission tomography/computed tomography (PET/CT) hold significant clinical potential for disease detection, treatment planning, and response assessment. However, the time and cost associated with expert annotations remain major bottlenecks in developing robust and generalizable models. Although self-supervised learning (SSL) has emerged as a promising approach to mitigating annotation scarcity, its application to whole-body PET/CT remains relatively underexplored due to the limited availability of large-scale datasets and the challenges associated with learning complementary cross-modal representations. To address these limitations, we curate a heterogeneous, multi-tracer, multi-institutional cohort comprising 6,531 whole-body PET/CT scans and propose LoRe-MIM (Lost-Or-Replaced Masked Image Modelling), a novel self-supervised framework designed to learn multimodal representations through masked image reconstruction. Specifically, LoRe-MIM introduces a masking strategy in which image regions are either replaced with zeros (Lost) or substituted with corresponding complementary imaging modality (Replaced), encouraging the model to capture both modality-specific characteristics and cross-modal relationships. We evaluate the learned representations across multiple downstream tasks, including multimodal PET/CT image reconstruction, patch-based classification into cancer vs. non-cancer, whole-body lesion segmentation, label-efficient training, and robustness assessment. Experimental results demonstrate that LoRe-MIM consistently outperforms the corresponding state-of-the-art baselines across these tasks, highlighting its potential as a scalable and generalizable self-supervised learning framework for whole-body PET/CT analysis.
Building general game agents requires both high-level task reasoning and low-latency action control in rapidly changing visual environments. These capabilities favor models with substantially different computational profiles, making them difficult to realize within a single model. In this work, we present TaskFrame, a hierarchical planner-controller framework that connects task-level planning with frame-level keyboard-and-mouse control. A vision-language task planner decomposes a high-level goal into an ordered sequence of atomic instructions and is optimized through supervised learning and dependency-aware GRPO. The hidden states of special goal tokens that terminate each atomic instruction provide continuous goal embeddings that are cached and reused across control steps. A causal Transformer controller combines the embedding of the active goal with recent observations to predict discrete keyboard and mouse-button actions and continuous camera motion at every game step. We train the system in three stages: planner training, controller pretraining, and joint alignment. Experiments in Minecraft show that TaskFrame is competitive with general-purpose vision-language models on instruction decomposition, and that in closed-loop evaluation the agent achieves a higher combat success rate than the evaluated baselines.
Video temporal grounding (VTG) takes an untrimmed video and a natural-language query as input and localizes the temporal moment that best matches the query. Existing methods rely on large, task-specific datasets requiring costly manual annotation. We introduce EvoGround, a framework of two coupled self-evolving agents, a proposer and a solver, that learn temporal grounding from raw videos without any task-specific annotations. The proposer generates query--moment pairs from raw videos, while the solver learns to ground them and feeds back signals that improve the proposer in return. Through this self-reinforcing reinforcement-learning loop, the two agents are initialized from the same backbone and mutually improve across iterations. Trained on 2.5K unlabeled videos, EvoGround matches or surpasses most fully supervised models across five VTG benchmarks, while emerging as a state-of-the-art fine-grained video captioner. We publicly release all resources at https://minjoong507.github.io/projects/EvoGround/.
Multimodal large language models (MLLMs) are now used as zero-shot judges of image quality, but their color judgments are rarely tested with colorimetric ground truth. We present a five-task benchmark based on the CIE colorimetric framework: AWB pair judgment, skin-tone bias direction, CCT estimation, CIE Delta E 2000 pair ordering, and color naming under changing illuminants. We test eight MLLM endpoints, including four Qwen3-VL variants, GLM-4.5V, GPT-5.4, Claude-Opus-4.7, and Gemini-3.1-Pro. The models often solve coarse binary AWB judgments, but they remain weak on numeric CCT estimation and on some fine color-difference judgments. On ColorChecker-24 stimuli, the three closed-weight frontier models reach CCT MAE of 715-1056 K, compared with 1358-2133 K for the five open-weight models. A non-ColorChecker control shows that this advantage is partly template-dependent. The results suggest that current MLLMs have useful color words and coarse visual priors, but their color judgments are not reliably calibrated to CIE-computable color differences.
Xuelin Qian, Ruiqi Wu, Zhongling Huang, Dingwen Zhang, Junwei Han
Lifelong Person Re-Identification (LReID) extends traditional ReID by requiring systems to continually learn from non-overlapping datasets across different times and locations, adapting to new identities while preserving knowledge of previous ones. Existing approaches, either rehearsal-free or rehearsal-based, still suffer from the problem of catastrophic forgetting since they try to cram diverse knowledge into one fixed model. To overcome this limitation, we introduce a novel framework AdalReID, that adopts knowledge adapters and a parameter-free auto-selection mechanism for lifelong learning. Concretely, we incrementally build distinct adapters to learn domain-specific knowledge at each step, which can effectively learn and preserve knowledge across different datasets. Meanwhile, the proposed auto-selection strategy adaptively calculates the knowledge similarity between the input set and the adapters. On the one hand, the appropriate adapters are selected for the inputs to process ReID, and on the other hand, the knowledge interaction and fusion between adapters are enhanced to improve the generalization ability of the model. Extensive experiments are conducted to demonstrate the superiority of our AdalReID, which significantly beats SOTAs by about 5\% and 3\% mAP on seen and unseen domains.
Monocular RGB tracking is useful for robots operating near people, but perception errors affect binary stop/proceed decisions in ways that geometric accuracy metrics do not capture. We examine how much decision error arises from the safety rule versus perception. We prove that lateral-only distance is a lower bound on planar distance: with accurate positions, it cannot miss dangers identified by the planar rule, but it produces unnecessary stops. We introduce a two-factor Shapley attribution separating rule and perception contributions, and further distinguish missed detections from localization errors. Experiments use ETH and UCY pedestrian videos with simulated stationary robots, disjoint calibration and evaluation pedestrians, and time-block bootstrap intervals. Across 898 pedestrians in three scenes, the lateral rule missed no dangers on annotated positions but achieved only 5.6-31.9% stop precision. In two scenes with RGB perception, calibrated ground-plane localization achieved 0.59 m and 0.51 m planar RMSE, compared with 1.72 m and 1.39 m for a geometric baseline and 0.81 m and 0.68 m for calibrated Depth Anything V2. Detection recall of 0.43 and 0.26 made missed detections the leading source of missed danger. A two-standard-deviation safety margin with ground-plane localization matched or improved on the lateral rule's missed-danger rate in all eight scene-threshold settings and reduced unnecessary stops in seven. All robot interactions are simulated, and outcomes are offline decision classifications, not demonstrations of collision avoidance.
Video generation is shifting from end-to-end synthesis toward agentic generation, where planning, tool use, and feedback enable coherent, controllable multi-shot videos. In parallel, video world models provide action-conditioned observations and predicted futures, serving as interactive environments for agents. We study their intersection through the agent harness: an executable runtime that constructs context, exposes tools, maintains state, routes feedback, and manages budgets around video models. This report examines three directions. First, agentic video generation, where harnesses coordinate scripting, shot planning, asset management, production, and editing, alongside the evaluation challenges of these systems. Second, agentic world modeling, where harnesses mediate observation, control, execution, and state. We discuss hybrid designs in which game engines or agent-written programs maintain world state while video models render observations, and how agents and world models can mutually evaluate and improve one another. Third, recursive self-improvement (RSI) in video model development, distinguishing output revisions, updates to harness state, generator parameters, and evaluators, and changes to the improvement procedure itself. We identify how these improvements feed back into subsequent development. Across these directions, we analyze essential agent capabilities, including audiovisual perception, long-horizon planning, memory, code-based interaction, feedback-guided control, skill reuse, and multi-agent coordination. We conclude with challenges in autonomous video production, lifelong memory, programmable hybrid control, autonomous model development, provenance, cost accounting, and evaluation linking video quality and task performance to sustained improvements in models and harnesses.
Minyan Luo, Yuxin Zhang, Meng Zhao, Xincan Wang, Fuzhang Wu, Tong-Yee Lee, Oliver Deussen, Fan Tang 等 9 位作者
An outstanding creative advertising image should both attract attention and communicate a product's positioning. How to choose a persuasive conceptual bridge before rendering begins is challenging for advertising generation. We present AdMuse, a skill-guided multi-agent framework that distills high-quality advertisements into reusable creative skills for cross-domain advertising strategy. Rather than retrieving isolated exemplars, AdMuse abstracts recurring bridge patterns into a skill library that can guide new product briefs. At generation time, AdMuse coordinates skill routing, multi-candidate ideation and selection, and VLM-guided visual refinement: diverse skills propose alternative concepts, relative judgment selects the most promising direction, and vision-language feedback helps realize the selected intent in the final image. This design treats advertising creativity as a structured decision process rather than a single prompt-writing step. Experiments across diverse product and brand positionings show that AdMuse produces visually compelling advertisements that faithfully communicate product positioning.
Modern cameras correct color via two or three pre-calibrated 3x3 matrices interpolated by Correlated Color Temperature (CCT). This collapses the illuminant SPD to a scalar. LEDs, fluorescents, and mixed sources sit off the Planckian locus, and metameric illuminants with the same chromaticity demand different optimal CCMs that a CCT pipeline cannot distinguish. We recover the illuminant SPD instead using non-negative least squares against a basis dictionary, conditioned on the camera white point and a multi-channel ambient-light sensor (ALS). A closed-form 3x3 CCM is then fit per shot. On a synthetic benchmark of 300 illuminants and 3,100 reflectances, mean angular error drops from 1.89 to 1.20 degrees, with a 1.7x tail reduction on the LED-like off-Planckian group (n=45) where metameric ambiguity is tangible. The gain holds under realistic ALS imperfections and observation noise, and the same off-Planckian advantage carries over to 1,684 real measured SPDs.
Event cameras capture visual brightness changes under challenging lighting conditions. However, traditional event-based image reconstruction targets grayscale intensity and produces images without scene color. Color distinguishes surfaces with similar intensity. Reconstructing color from events can reveal appearance differences that reconstructed grayscale images cannot express. Although monochrome event cameras do not directly measure color, their event-triggering patterns depend on surface reflectance, illumination, and the sensor's spectral response. These patterns may contain cues that support color reconstruction. In this paper, we present EventSeeColor, which uses event-reconstructed grayscale and aligned events to jointly guide a diffusion colorizer. Grayscale-derived semantic context supports color inference, while region-balanced chroma supervision and local RGB refinement improve color distribution, brightness, and texture. In the combined evaluation on two real event datasets, EventSeeColor achieves the best structural similarity, learned perceptual scores, and chromatic-region color difference among the external methods.
Long Zhou, Luca Zanella, Paolo Rota, Massimiliano Mancini, Elisa Ricci
Given a set of procedural steps, Video Step Grounding (VSG) aims to identify which steps occur in a video and localize when they are performed. Existing methods are either offline, requiring access to the full video before making predictions, or online, but relying on fixed-length video segments producing noisy, over-segmented outputs. In this work, we propose Hierarchical Step Decomposition (HSD), a training-free framework for online VSG that leverages the semantic understanding capabilities of Large Multimodal Models. HSD addresses two central challenges in online grounding: constructing semantically coherent temporal segments from a streaming video, and bridging the semantic gap between coarse procedural step descriptions and visual observations. To construct elementary temporal units, HSD incrementally groups incoming segments into semantically consistent events, using an anchor caption that is continuously validated against the visual stream. Based on these events, we perform zero-shot procedural step classification and selectively refine uncertain predictions by decomposing candidate steps into finegrained substeps that capture more nuanced visual evidence. By operating on semantically coherent events rather than every fixed-length segment, HSD reduces redundant computation and produces more stable predictions. Experiments on HT-Step, Ego4D Goal-Step, and CrossTask show that HSD substantially outperforms state-of-the-art methods, overall achieving better step recognition, more accurate temporal localization, and faster inference.
Thijs L van der Plas, Jacob JW Bakermans, Ioannis N Athanasiadis
Earth embeddings are compressed representations of rich Earth observation data that enable downstream models to tackle a wide range of complex geospatial tasks. Yet, this increase in performance comes at the cost of decreased interpretability, as the semantic meaning of Earth embeddings is unknown. To address this challenge, we borrow methods from the field of computational neuroscience, which aim to interpret activity in (biological) neurons. Here, we adapt and apply these methods to assign meaning to AlphaEarth embeddings. We analyse embedding features both as stand-alone data, equivalent to spontaneous neural activity, and in relation to land cover and elevation correlates, equivalent to stimulus-response neural activity. We demonstrate correlational and multi-scale structure in the embedding features. Embedding features can display highly specific and directional tuning to land cover and elevation, such as a `North vs South woodland edge' response. When we remove the main trends of combined land cover responses (like water versus land tuning), we discover fine-grained representational details with increased effective dimensionality. Together, our analyses start to unravel what these Earth embeddings represent, which is critical for developing trustworthy downstream applications.
Zhengdong Hu, Chao Wang, Kaituo Feng, Huanjin Yao, Mingfei Lu, Hehe Fan, Yi Yang
Multimodal large language models (MLLMs) can now process hour-long videos, making extended multi-turn dialogue over a single video a natural mode of use. Sustaining such a dialogue requires more than answering each question in isolation: the model must retrieve and reuse information established earlier in the conversation, both what it has seen and what it has said, an ability we term in-context video memory. Existing video QA benchmarks leave this ability unmeasured: their questions are mutually independent, never reference one another, and each is answerable from the video alone, so nothing ever requires carrying information across turns. We introduce VideoMemBench, in which each sample pairs a single video with a long multi-turn dialogue, whose turns are connected by typed cross-turn dependencies: an Episodic Dependency refers back to a visual episode described in an earlier turn, probing memory of what the model has seen, while an Answer Dependency builds on the model's own earlier answer, probing memory of what the model has said. Every dependency is verified considering two properties: 1) necessity, meaning the question cannot be answered without its earlier turns, and 2) non-leakage, meaning the question does not restate the information from its earlier turns. To enforce these properties, we design a construction pipeline with three LLM roles: a planner, a generator, and a judger, with each dialogue reviewed by human experts. VideoMemBench comprises 326 videos with 2,476 turns, of which 1,387 depend on earlier turns, including multi-parent dependencies and long-range call-back. Among over 20 evaluated open- and closed-source MLLMs, Claude Opus 5 performs the best with an overall score of only 45.7\%, highlighting the challenge of in-context video memory. Our dataset and evaluation are released.
Vision--language models (VLMs) are tested for fine-grained understanding with image--text matching probes, a model must prefer the correct image or caption over handcrafted negative. In retrieval, the correct item must beat thousands of alternatives. We measure how these two evaluation methods relate by using two probing benchmarks, \svo{} and SugarCrepe, for retrieval tasks. For 100 image and caption queries we judge the top-10 retrievals from full dataset of six VLMs, with human annotators and an LLM assessor. We than compare how well models rank pool of items on the same queries, while changing only where the negatives comes from: the benchmark, a random draw, or the judged-incorrect retrievals of other models. On \svo{} the accuracy of retrieving a positive over handcrafted negatives is significantly higher than for retrieved ones (the correct item is preferred in 85\% against 77\% of the time). Using pool of ten retrieved negatives leads to same accuracy as when one uses pool of 200 to 430 random negatives. On SugarCrepe the order is reversed: its handcrafted negatives are harder than the retrieved ones. Incomplete relevance labels explain most of the low retrieval scores on \svo{}, where the top-ranked item is correct for 54--90\% of the queries under human labels against 6--21\% under the benchmark's labels. However, we detect no association between passing the probe for a query and retrieving a correct item first. The LLM assessor o3 agrees with individual annotators ($κ$ 0.57--0.61) slightly less than they agree with each other (0.64--0.68).
In this paper, we propose Concentrate and Concentrate (CaC), a coarse-to-fine anomaly reward model based on Vision-Language Models. During inference, it first conducts a global temporal scan to anchor anomalous time windows, then performs fine-grained spatial grounding within the localized interval, and finally derives robust judgments via structured spatiotemporal Chain-of-Thought reasoning. To equip the model with these capabilities, we construct the first large-scale generated video anomaly dataset with per-frame bounding-box annotations, temporal anomaly windows, and fine-grained attribution labels. Building on this dataset, we design a three-stage progressive training paradigm. The model initially learns spatial and temporal anchoring through single- and multi-frame supervised fine-tuning, and then is optimized by a reinforcement learning strategy based on two-turn Group Relative Policy Optimization (GRPO). Beyond conventional accuracy rewards, we introduce Temporal and Spatial IoU rewards to supervise the intermediate localization process, effectively guiding the model toward more grounded and interpretable spatiotemporal reasoning. Extensive experiments demonstrate that CaC can stably concentrate on subtle anomalies, achieving a 25.7% accuracy improvement on fine-grained anomaly benchmarks and, when used as a reward signal, CaC reduces generated-video anomalies by 11.7% while improving overall video quality.
We revisit the role of appearance modeling in 3D Gaussian Splatting (3DGS) and show that limited expressiveness in view-dependent reflectance is a key driver of representation redundancy. In standard 3DGS, low-order spherical harmonics (SH) are used, restricting the splats' ability to model high-frequency directional effects, which is typically compensated by increasing the number of splats. We propose \emph{NRF-GS: Neural Residual Fields for Gaussian Splatting}, a hybrid representation that replaces per-splat SH-bases with a shared neural residual field. Each Gaussian encodes a compact set of appearance features and a lambertian base color, while a lightweight \emph{global scene-level MLP} predicts view-dependent residuals conditioned on viewing direction, distance, and per-splat features. This formulation enhances directional reflectance modeling by combining diffuse per-splat reflectance representations with a shared global function for high-frequency details, enabling both higher expressiveness and parameter sharing across splats. Our key insight is that by accurately capturing high-frequency directional reflectance, especially in specular regions, the GS-representation becomes more expressive, reducing the need for geometrically redundant splats. As a result, NRF-GS achieves comparable or better rendering quality while reducing the number of Gaussians by up to 50\%, and produces visibly improved specular and high-frequency details.
Unsupervised 4D medical image interpolation reconstructs intermediate anatomical states from temporally sparse observations without intermediate supervision. Distinct motion fields may attain comparable endpoint agreement while producing different intermediate anatomy, giving rise to motion ambiguity. This ambiguity is difficult to constrain when many independently adjustable motion variables must be estimated from the observed endpoints. We develop a framework that learns a motion manifold to restrict candidate motion fields while retaining sample-specific variation. Cross-Sample Spectral Basis Learning extracts recurring motion structure from endpoint-derived dense estimates and encodes it in a shared spectral basis. Sample-Conditioned Cayley Basis Reorientation uses predicted motion coordinates to rotate the effective motion directions for each endpoint pair without increasing the number of independent coordinates. Their composition defines a nonlinear family of complete velocity fields across endpoint pairs, accommodating anatomical and motion-state differences within a restricted representation. Integrating each predicted field supports bidirectional reconstruction at arbitrary intermediate times. Theoretical analysis establishes sufficient conditions under which endpoint observations distinguish nearby motions within the learned family. Experiments on ACDC and 4D-Lung demonstrate state-of-the-art performance among the evaluated methods trained without intermediate volumes and competitive results against methods using intermediate supervision.
The pursuit of fair and equitable AI in human-centric tasks is critically hindered by the inherent biases and privacy risks of real-world datasets, which offer imbalanced representations of identity and often contain sensitive personal information. Consequently, state-of-the-art generative models trained on this skewed data exhibit unfair performance, particularly in identity-preserving generation. In this work we propose a pipeline for controllable generation of dataset with diverse faces for generative models training and finetuning. We achieve this by expanding foundational Arc2Face diffusion model with a flow matching generative model in the manifold of identity embeddings. We demonstrate that such approach achieves both goals of generative fidelity and label diversity not present in real human-centric datasets. As a result we collect and further contextualize a highly balanced identity-centric dataset of humans named SynthFaces. By design, our released images and identities are synthetic, reducing direct reliance on real personal images; we empirically check identity separation with a nearest-neighbor non-leakage metric. We purpose it for training and tuning of fair models for various downstream tasks, and showcase its usability in finetuning an existing adapter-based method for personalized generation.
Earth Observation (EO)-based agricultural monitoring is shifting from pixel-level spectral analysis toward representation-driven modeling, yet systematic evaluation of learned representations remains limited. Geospatial foundation models (FMs) generate high-dimensional embeddings encoding complex spatio-temporal land-surface properties, but their utility and interpretability for agricultural applications remain insufficiently understood. This study presents a representation-agnostic framework evaluating a 64-dimensional AlphaEarth embedding space against Sentinel-2 reflectance, NDVI phenology, and harmonic features across geometric separability, temporal dynamics, spatial robustness, and cross-regional generalisation using field-scale data from the Conterminous United States (CONUS; 2017-2023) and Northern India (2021). Traditional features achieve strong linear separability (Fisher ratio), while embeddings provide superior distribution-aware separation - Bhattacharyya and Mahalanobis distances up to an order of magnitude higher for spectrally similar pairs (e.g. Corn/Soybeans: 3.9 vs. 0.10). Embeddings uniquely capture multi-year crop rotation dynamics, yielding a separability ratio of 1.784, versus a maximum of 1.003 for all engineered features. Under spatially explicit validation, embeddings exhibit lower residual spatial autocorrelation of errors (mean Moran's $I \approx 0.17$), reducing reliance on geographic proximity. However, harmonic features show stronger cross-continental transferability (US $\to$ India Macro F1: 0.493 vs. 0.326 for embeddings), with NDVI showing a similar advantage. The combined feature space yields balanced performance. These findings reveal a trade-off between representational richness and cross-region transferability, providing a framework for feature selection in large-scale crop classification.
Unified multimodal models can both generate and understand images within a single set of weights, offering an opportunity to use image synthesis as training supervision for visual comprehension. However, existing visual chain-of-thought methods rely on human-annotated helper images during training and require slow image generation at test time. We present SelfThinker, the first self-evolving framework that turns a unified model's self-generated visual thoughts into stronger understanding without human image annotations. Given a visual problem, SelfThinker samples candidate helper images from its generation pathway and uses its frozen understanding pathway to score each candidate via conditional pointwise mutual information. High-utility visual thoughts then refine the generator via flow matching and serve as privileged teacher context for on-policy self-distillation. At inference, SelfThinker reasons directly from the original image in text without generating intermediate images. Although trained only on small synthetic visual-search and navigation datasets, SelfThinker transfers broadly to natural-image and spatial benchmarks, raising the seven-benchmark average of ThinkMorph-7B from 52.7 to 64.0 (+11.3 points). Controlled image-perturbation probes further show that SelfThinker surpasses ThinkMorph-7B by up to 40.4 points and its pretrained BAGEL-7B backbone by up to 23.2 points across fine-grained and spatial perception tasks. Our code is available at https://github.com/zhangquanchen/SelfThinker.
Yohann Perron, Guillaume Astruc, Nicolas Gonthier, Clement Mallet, Loic Landrieu
Vision Transformers (ViT) dominate computer vision. However, their reliance on rigid patch projectors hinders transfer to Earth Observation (EO), where input modalities, scales, and resolutions vary widely. We introduce UniverSat, a ViT-style backbone built around a Universal Patch Encoder that maps patches from arbitrary spatial, spectral, and temporal resolutions, and from both optical and non-optical sensors, into a shared embedding space with a shared set of weights. This enables training a single model on heterogeneous multimodal corpora via self-supervision, yielding robust, sensor-agnostic spatial features. We validate this approach with strong results across classification and segmentation on standard EO benchmarks from GeoBench, PANGEABench, and SpectralEarth. Our code and models are available at https://github.com/gastruc/UniverSat.