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新论文 · v1arXiv:2610.40653

微剪辑:电影中细粒度剪辑的计算支持

Micro-Edits: Computational Support for Fine-Scale Edits in Film

Nhan Tran, Hijung Valentina Shin, Abe Davis, Mackenzie Leake

AI 速览:该工作通过专业剪辑师的形成性研究理解细粒度剪辑(micro-edits)的结构,提出数学形式化,并开发基于AI与优化的工具以简化其探索与制作。

In film editing, every frame matters. While macro, content-level edits shape the high-level narrative of a film, small local edits often control timing and direct visual attention. For example, editors can adjust the precise timing of clips to control the length of a meaningful silence, or cut to shots that highlight a specific character's reactions to important moments. These small, detailed edits are slow and tedious to make in standard editing tools because users have to map high-level narrative goals to low-level frame-by-frame adjustments. At the same time, these fine-scale adjustments, which we call micro-edits, can be nuanced and expressive, with different choices serving different creative goals. In this work, we start by conducting a formative study with professional editors to understand the structure of micro-edits and how they are used. We then derive a mathematical formalization for this structure to develop tools that leverage AI and optimization to make exploring micro-edits simpler and more efficient for users. Finally, we validate our tools in multiple user studies and a wide range of video examples.

cs.HC · cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.40649

重新审视无需权重扰动的神经厚丛

Rethinking Neural Thickets Without Weight Perturbations

Nicolas Dufour, Elouan Gardès, Amil Dravid, Patrick Pérez, Loic Landrieu

AI 速览:作者复现了 Neural Thickets 的增益,但提出这些增益可由输出多样性、验证集选择与投票解释,而非权重空间几何结构。

The Neural Thickets hypothesis posits that pretrained language models lie in dense neighborhoods of task-specific experts in weight space, which random Gaussian perturbations can uncover. We reproduce the reported gains, but show that they do not require this geometric explanation. Perturbing a single decoder block already recovers much of the improvement, while keeping the model entirely frozen and adding a random bias to its output logits matches or exceeds full-weight perturbations on most reasoning tasks. This suggests an alternative explanation based on output diversity, validation-based selection, and voting. We formalize this view as Perturb-Select-Vote (PSV), a general procedure that generates perturbed predictors, selects high-performing members on a small validation set, and aggregates their predictions. This interpretation connects Neural Thickets to established inference-time methods, including sampling, self-consistency, and verifier-guided selection. A first-order analysis further shows that small weight perturbations act primarily through their induced logit shifts. We extend this analysis to vision, where logit PSV substantially improves performance under domain shift, including on Earth observation, while full-weight perturbations provide little additional benefit. Together, these results suggest that the gains attributed to nearby weight-space experts can instead be obtained through output diversity, selection, and voting. Logit PSV realizes these benefits with a fully frozen model, providing a simple, training-free alternative to full-weight perturbation ensembles across language and vision.

cs.LG · cs.AI · cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.40647HF 社区推荐

读、分配、路由:面向像素空间生成式Transformer的角色耦合式Token化

Read, Allocate, Route: Role-Coupled Tokenization for Pixel-Space Generative Transformers

Jiongfan Yang, Weichen Fan, Haiwen Diao, Zhongang Cai, Ziwei Liu

AI 速览:SpecSlot通过将每个空间锚点拆成多个按DCT频带分工的slot,让全局注意力只处理低频slot、高频细节在局部交互,从而在不加长全局序列的前提下提升像素空间生成式Transformer的细节建模能力。

Pixel-space generative Transformers typically use one token per image patch, so capturing finer detail requires more tokens and makes global attention increasingly expensive. We observe that finer detail does not necessarily require more global communication: low-frequency structure benefits from global exchange, while high-frequency detail can be modeled locally. Based on this insight, we introduce SpecSlot, a pixel-space rectified-flow Transformer that decouples output detail from the length of the global attention sequence. SpecSlot expands each spatial anchor into multiple slots, each assigned a disjoint band of DCT coefficients; this separates anchor density from spectral subdivision. Only the lowest-frequency slot from each anchor participates in global attention, while all slots interact locally. This allows the model to increase spectral detail without enlarging the global sequence. A spatial head further adds a local correction to the spectral prediction, while the generative state, target, and loss remain in pixel space. On ImageNet-256, SpecSlot achieves a comparable final FID to a FLOPs-matched JiT control while converging faster. On ImageNet-512, it improves FID by 2.84 over the control with 3.9% fewer FLOPs, and comes within only 0.69 FID of JiT-B/16 at 38.2% lower cost. On text-to-image generation, SpecSlot surpasses JiT-B/8 on DPG-Bench by 1.06 at 40.6% lower forward cost.

cs.CV · cs.AI · cs.LG · cs.NE
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.40643

行李重识别:面向真实世界应用的策略研究

Luggage re-identification: A study of strategies towards a real-world application

Quentin Dhôte, Romaric Audigier

AI 速览:该论文研究从多路视频流端到端检测并重识别行李的流程策略,并在真实环境基准数据集上评估不同变体。

Luggage re-identification (ReID) is a critical task in video surveillance for forensics, security or border management (suspicious or abandoned luggage recognition), as well as luggage management (lost luggage recovery). It enables the association of observations of the same luggage across disjoint camera views in complex environments such as airports, train stations and border crossing. While existing approaches primarily focus on appearance-based cropped image matching under relatively clean conditions, real-world scenarios are characterized by frequent occlusions, cluttered background and crowded scenes which significantly degrade performance. Yet, strategies leveraging the complementarity of multiple shots and views from different video streams is overlooked. In this paper, we study strategies for an end-to-end pipeline that operates from multiple video streams to detect and re-identify luggage. We evaluate different variants on a benchmark dataset acquired in real-world environments to address the questions of selecting and merging different views and shots of the same luggage as well as training on different environment datasets for an overall ReID performance improvement in practical applications.

cs.CV · cs.AI
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.40640

SonoWorld4D:从单段视频到4D音视频场景的扩散同步方法

SonoWorld4D: From One Video to a 4D Audio-Visual Scene via Diffusion Synchronization

Derong Jin, Xiyi Chen, Ming C. Lin, Ruohan Gao

AI 速览:提出从单段单目视频生成可探索、随时间变化的4D音视频场景的框架,并引入Video-to-4DAVScene新任务。

Recent progress in visual scene generation has extended beyond static 3D scenes toward the more challenging problem of generating dynamic 4D scenes from minimal input. However, sound, despite being intrinsically coupled with dynamic objects and events, remains largely unmodeled in prior work. We introduce Video-to-4DAVScene, a new task that turns a video into an explorable, time-varying 4D audio-visual scene, and present the SonoWorld4D framework for this task. Given a monocular video, our method generates a 360 static background, reconstructs explicit motion trajectories of dynamic, sound-emitting foreground objects, and synthesizes a physically-grounded sound field consistent across multiple sources through dual-space audio diffusion synchronization. The resulting 4D scene supports real-time novel-view visual and spatial audio rendering. Evaluation on real-world dynamic scenes and a user study demonstrates SonoWorld4D generates 4D audio-visual scenes with perceptually realistic, physically grounded spatial audio consistent with scene geometry and visual content.

cs.CV · cs.SD
arXiv ↗PDF ↗
版本更新 · v2arXiv:2603.24730

用语义模糊图像探测人机感知对齐

Probing Human-Machine Perceptual Alignment with Semantically Ambiguous Images

Yuqi Hu, Vasha DuTell, Ahna R. Girshick, Jennifer E. Corbett

AI 速览:该研究利用语义模糊图像作为探针,在视觉-语言嵌入空间中生成连续模糊谱,定量比较人类与机器分类器的感知决策边界与敏感度。

The classic duck-rabbit illusion reveals a fundamental property of perception: when visual evidence is ambiguous, a visual system must resolve competing interpretations. But do humans and machine classifiers resolve the same ambiguity in the same way? To explore this, we use semantically ambiguous images as probes of human-machine perceptual alignment. Our psychophysically-informed framework interpolates between concepts in vision-language embedding space to generate continuous spectra of ambiguous images, enabling direct comparison of human and machine perceptual decision boundaries and sensitivities. We find systematic differences in these boundaries: machine classifiers are shifted relative to both human observers and the midpoint of the synthesis continuum. Guidance scale affects both bias and sensitivity in humans and the machine classifiers tested. Controlled semantic ambiguity in generated images, combined with a psychophysical framework, can thus enable quantitative evaluation of human-machine perceptual alignment.

cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.40636

探究视觉基础模型中的空间状态表征

Probing Spatial State Representations in Visual Foundation Models

Baiqiao Yin, Zhongang Cai, Ruisi Wang, Qiwei Liang, Lei Yang, Ziwei Liu

AI 速览:该研究通过四个层级的冻结特征探针,检验视觉基础模型在流式自我中心观测下是否具备可维持、可预测更新并可用于目标导向动作的空间状态表征。

An observer sees only part of the surrounding world, yet must keep track of what lies beyond the current view. Spatial perception therefore involves more than recognizing individual images: it calls for a persistent spatial state that is updated under self-motion and used to guide action. Do visual foundation models provide representations that support such a state? We study this question through four levels of spatial capability---spatial structure, object persistence, predictive spatial update, and actionability---using frozen-feature probes on ten representations under streaming egocentric observations of static indoor environments. The resulting capability profiles vary across tasks, network layers, and prefix lengths: strong readout of the visible scene does not ensure accurate object persistence or future-feature retrieval. Matched controls separate readout accuracy from reliance on visual history and motion. Native future prediction retains recoverable spatial structure, but a spatial reader trained on real features does not transfer to predicted features unchanged. Finally, goal-dependent candidate selection does not establish reliable continuous action utility: predicted actions respond to goal changes, yet supplying the correct goal does not reliably improve progress. Across the four levels, object persistence and actionability build on camera-pose readout, whereas feature prediction builds on visible-scene readout. Together, these findings motivate evaluating spatial representations not only by what can be decoded from them, but by whether that information is maintained beyond observation, updated predictively, and used for goal-directed action.

cs.CV · cs.AI
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.40632

SymAnt:以可适配符号先验为基础的长时程动作预测

SymAnt: Grounding Long-Horizon Action Anticipation with Adaptable Symbolic Priors

Fnu Aryan, Yaqi Xie, Joseph Campbell, Woojun Kim, Kwonjoon Lee, Hossein Nourkhiz Mahjoub, Ehsan Moradi-Pari, Katia Sycara 等 9 位作者

AI 速览:SymAnt 用神经-符号方法结合场景图与知识图构建符号上下文,从短观测窗口迭代生成并精炼长时程未来动作序列。

As robots and intelligent systems increasingly interact with humans, they must anticipate long sequences of future actions from only brief observations. While purely neural models typically require extensive observations to predict future actions and remain difficult to interpret and adjust, symbolic priors offer a structured alternative. To this end, we introduce SymAnt, a novel neuro-symbolic approach that unifies the expressiveness of neural networks with the structured reasoning of scene and knowledge graphs. Given a short video, SymAnt performs a joint-search over both graphs to construct a symbolic context, enabling unified reasoning over spatial relationships, object attributes, affordances, and associated actions. This symbolic context serves as a prior for an iterative refinement process that progressively generates and improves the sequence of future actions. By grounding predictions in symbolic context, SymAnt anticipates long-horizon actions from short observation windows in a parameter-efficient manner, while enabling users to directly edit the underlying knowledge to adjust predictions without further training. Through our experiments, we demonstrate the effectiveness of SymAnt, particularly when only short observation contexts are available, across five diverse datasets: Breakfast, 50 Salads, EPIC-KITCHENS, EGTEA Gaze+, and Assembly101.

cs.RO · cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.40616

扩散模型成员推理中的跨时间难度校准

Difficulty Calibration Across Time for Membership Inference in Diffusion Models

Michael Joseph, Yedid Hoshen

AI 速览:通过沿训练时间和扩散时间两个轴校准图像难度,提升扩散模型成员推理攻击的准确性。

Modern diffusion models are trained on massive datasets that often include copyrighted or private images. Membership inference attacks (MIAs) address this by testing whether a given image was in a model's training set. The standard approach scores an image by its reconstruction loss and flags low-loss images as members. This often fails because some images are simply easier to reconstruct than others, so a simple unseen image can score a lower loss than a complex training image. Difficulty calibration separates memorization from how difficult an image is to begin with. We show how to calibrate along two axes of time: training time and diffusion time. First, across training time, we introduce Reference-Model Calibration (RMC), which compares a fine-tuned model's loss against an earlier checkpoint. This cleanly isolates newly memorized data and gives near-perfect auditing, even without text captions. Since earlier checkpoints are not always available, we next present Temporal Self-Calibration (TSC), which calibrates across diffusion time using only a single model. Our key observation is that an image's difficulty persists across noise levels, whereas memorization is localized in time. By comparing the loss at a target timestep against neighboring timesteps from the same model, TSC attenuates image difficulty using the model's own trajectory. Empirically, our methods beat the state of the art by a wide margin, and unlike most existing attacks, generalize across different model parameterizations such as $x$-, $v$-, and $ε$-prediction models. Code is available at https://github.com/MichaelJoseph777/TSC.

cs.CV · cs.CR · cs.LG
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.40614HF 社区推荐

L3G-World:基于潜在3D高斯记忆的实时无限世界生成

L3G-World: Real-Time Infinite World Generation with Latent 3D Gaussian Memory

Jinhyeok Choi, JoungBin Lee, Jongmin Lee, Minkyeong Jeon, Jiyoung Kim, Kaeun Han, Yoonjin Yoon, Seungryong Kim

AI 速览:提出潜在3D高斯记忆(L3G)与视频扩散Transformer交替自回归生成,实现实时、长时程空间一致的世界生成。

Interactive world models generate visual content conditioned on user actions, yet maintaining spatial consistency over long-horizon exploration in real time remains challenging. Existing approaches rely on either temporal context or explicit 3D memory, both of which scale poorly because memory grows with the length of the generated stream. Moreover, explicit 3D memories condition latent video generators by re-encoding RGB renderings, which precludes real-time generation. In this paper, we introduce a Latent 3D Gaussian Memory (L3G) that combines the efficiency of feed-forward reconstruction with a compact, rapidly renderable scene representation. Building on this memory, we propose L3G-World, in which a memory updater and a video diffusion transformer (DiT) alternate autoregressively to generate spatially consistent worlds. The memory updater spawns Gaussians in newly observed regions and refines existing ones, so that the memory grows with scene extent rather than stream length. Each Gaussian further stores a VAE latent feature, allowing the memory to be rendered directly into the DiT's latent space without VAE re-encoding. Experiments show that L3G-World achieves state-of-the-art generation quality and long-horizon spatial consistency, with up to $38.6\times$ fewer 3D primitives, $3.2\times$ faster memory updates, and $359\times$ faster memory rendering relative to the most efficient prior 3D-memory baseline for each metric, enabling real-time world generation at 9 FPS.

cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.40607

战斗世界模型:通过视觉交互代理实现可定制战斗

Fight World Model: Customizable Combat through Visual Interaction Proxies

Jiahua Li, Zixu John, Tom Zhong, Fuping Wu, Tianhao Xu, Ruicheng Zhang, Jun Zhou, Zunnan Xu

AI 速览:FWM 将规则驱动的战斗执行与视频渲染分离,用可执行引擎和确定性编译器生成交互代理,从而在无需重训渲染器的情况下支持可定制战斗规则与角色外观。

A playable, programmable game world must maintain persistent state, enforce executable rules, and support extensible gameplay mechanics. Existing video world models can generate plausible combat, yet struggle to keep hit reactions and health updates consistent with game rules. We introduce Fight World Model (FWM), which separates rule-governed combat execution from video rendering. An executable engine maintains state and resolves interactions. A deterministic compiler encodes these outcomes and attempted actions in a spatially and temporally aligned interaction proxy. The proxy aligns action and skill windows, brief hit reactions, and persistent health by fighter identity and timing. These cues can be controlled separately to render interactions under modified rules. Identity-bound references preserve character appearance across side switches. We train FWM on FightWorld Corpus, spanning 52 skill effects, 187 character-appearance variants, and 15 arenas. Without retraining the renderer, FWM supports damage scaling, limited-hit immunity, lifesteal, and multi-stage skill mechanisms beyond the native game. It also allows character and arena customization. Experiments demonstrate the effectiveness of FWM, which outperforms existing game world models in action fidelity, hit reactions, health-state consistency, and character appearance preservation. Our project is available at https://fight-world-model.github.io.

cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.40599HF 社区推荐

HairDeck:从单张图像生成可动画的风格化发片

HairDeck: Animation-Ready Stylized Hair Cards from a Single Image

Yuze He, Yixiang Wei, Wang Zhao, Chuhao Chen, Yanning Zhou, Yong-Jin Liu

AI 速览:HairDeck 将风格化发型视为无序的发片集合,用集合扩散 Transformer 从单张图像一次性生成发片及其弹簧骨骼链,得到可直接导出的可动画资产。

The hair of stylized characters in games and avatars is built from hair cards: artist-placed ribbons whose geometry is the visible hair, animated by spring bones. Existing image-based methods produce realistic hair or a single fused mesh, while CHARM, the only generator of stylized hair cards, decodes a hairstyle autoregressively as a long sequence of control points. Observing that a card hairstyle is an unordered set of artist-defined primitives, we propose HairDeck, which generates it as one: each card is a single token, and a set diffusion transformer denoises all cards together. From a single image, HairDeck generates the cards and the spring-bone chains that drive them, yielding an animatable asset that exports to ready-to-use downstream formats. On CHARM's own test set, it lowers Chamfer distance by 44% and card-orientation error by more than half while running 33 times faster, and from single images it outperforms CHARM, image-to-3D pipelines and strand-based methods. Project page: https://hyzcluster.github.io/HairDeck

cs.CV · cs.GR
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.40587

超越真实标注:一种用于诊断牙科分割中校准盲区的启发式无监督质量保证引擎

Beyond Ground Truth: A Heuristic Unsupervised Quality Assurance Engine for Diagnosing Calibrational Blindness in Dental Segmentation

Fatematuj Johura Mim

AI 速览:提出无需真实标注的启发式质量检查引擎 HUS-QA,用于评估牙科 X 光分割掩膜质量并诊断模型的校准盲区。

In real-world clinical settings, dental X-ray segmentation using deep learning methods suffers from reliability issues. Even when the segmentation quality is bad, deep learning models show high confidence in their predictions (calibrational blindness). Moreover, in real use, doctors do not have ground-truth masks to check their accuracy. To address this problem, we introduce a simple quality-checking engine called HUS-QA with three stages. We train it on the PRAD (Periapical Dental X-ray) dataset to build our SimCLR self-supervised ResNet-18 U-Net model, which generates the segmentation mask and then evaluates its quality. Our HUS-QA checks the segmentation mask quality without a ground-truth mask. Prediction confidence, edge sharpness, shape connectivity, and area-size penalty are the simple indicators considered in this research. Results show that standard confidence methods fail (r = -0.1394, p = 1.7864e-3, ROC AUC = 0.4275). By contrast, our HUS-QA shows a positive correlation with actual Dice scores (r = 0.4647, p = 3.7510e-28) and achieves a strong ROC-AUC of 0.8405. Therefore, HUS-QA serves as a practical tool for clinical quality control.

cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.40580

RADIOlogy:一种单次前向的无训练零样本异常检测方法

RADIOlogy: A Single-Pass Approach to Training-Free Zero-Shot Anomaly Detection

Joaquín Figueira, Giacomo D'Amicantonio, Egor Bondarau

AI 速览:作者提出 RADIOlogy,利用视觉-语言模型中多头注意力池化的零样本异常定位特性,以单次前向的对比打分实现无需训练的零样本异常检测与分割。

Current zero-shot anomaly detection methods often rely on complex prompt-learning techniques or computationally expensive sliding-window strategies to achieve fine-grained visual alignment to detect small-scale anomalies. This reliance stems from the fundamental limitation of standard CLIP architectures, where [CLS] token attention and spatial patch pooling struggle to capture subtle, localized anomaly features. While prompt-learning approaches aim to bridge this gap, they typically require a large number of ground-truth segmentation masks from auxiliary datasets, which are often unavailable in specialized domains. In this work, we show an emerging property of multi-head attention pooling in vision-language models: remarkable zero-shot anomaly localization and detection right out of the box. We translate this property into a single-pass anomaly detection technique, RADIOlogy, that does not require dense, windowed execution and significantly outperforms other training-free baselines. Instead, the method relies on a simple contrastive scoring approach that compares the average similarity between vision features and a suite of normal and abnormal prompts. Furthermore, we leverage the agglomerative features of RADIO models to enhance pixel-level anomaly segmentation using a dense anomaly refinement pipeline. Finally, we show how the vision-language family of training-free zero-shot anomaly detection techniques can be applied successfully to the medical domain with minimal modifications. Code is available at https://github.com/jacomof/RADIOlogy.

cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.40578

VeriCUA:将验证作为智能体探索的计算机使用智能体

VeriCUA: Verification as Agentic Exploration for Computer-Using Agents

Qiushi Sun, Da Yu, Alexander Knop, Amer Sinha, Lingpeng Kong, Ben Kao, Ravi Kumar, Pritish Kamath

AI 速览:提出平台无关的验证框架 VeriCUA,把任务完成验证建模为智能体在共享流程中动态收集证据并评估,统一在线与离线、跨平台与多模态观测场景。

Building and scaling computer-using agents (CUAs) across desktop, mobile, and web environments requires reliable task-completion verification for data curation, evaluation, and reinforcement learning. Typical automated approaches prompt vision-language models (VLMs) to judge trajectories or generate programs to inspect application state. However, both rely on partial views of complex digital environments. VLM judges are restricted to supplied observations, while generated programs depend on accessible state. These views can omit decisive evidence or leave completion judgments unsupported. Tailoring separate verifiers to different platforms and access settings adds further engineering cost. We present VeriCUA, a platform-agnostic framework for verification through agentic exploration. It treats verification as dynamic evidence gathering and assessment within a shared procedure for online and offline settings across platforms and observation modalities. After inspecting the available context to construct a task rubric, the verifier selects GUI or code checks for unresolved requirements and combines their findings under explicit evidence rules. Experiments show improved agreement with reference labels over the compared baselines across these settings, with the largest offline gains on hard cases and stronger rejection of false completion claims online. Further analyses connect these gains to complementary evidence and test-time exploration.

cs.AI · cs.CL · cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.40530

PhysCount:多模态大模型是在数视觉表象还是物理实体?

PhysCount: Do MLLMs Count Visual Appearances or Physical Entities?

Lidong Lu, Jiaxin Lv, Liangrui Dong, Xinyi Mao, Lidong Zou, Zhenquan Li, Tong Lu, Guo Chen

AI 速览:PhysCount 是一个新基准,用来检验多模态大模型能否区分图像中“可见的表象”与场景中“物理存在的实体”,并据此进行计数。

Images reveal appearances, but counting often asks about physical objects. A single entity may be visible directly, in several reflections, or through glass, so detecting every visible occurrence does not determine how many entities are present. Existing visual counting benchmarks rarely separate these two operations. We introduce PhysCount, a benchmark for evaluating whether multimodal large language models (MLLMs) can distinguish what appears in an image from what physically exists in the scene. PhysCount contains 546 real-world images and 4,595 human-written questions organized into 651 target-specific groups. For each group, annotators locate the relevant appearances, label how each is observed, and identify appearances of the same entity. Four complementary question families test the enumeration of appearances, the enumeration of physical entities, image-formation-specific counting, and appearance--entity correspondence. We measure both accuracy on each family and the proportion of groups answered entirely correctly. Across 40 MLLMs, counting visible appearances is substantially easier than recovering the identities that connect them. Even the strongest model answers every question correctly in only 13.36\% of groups. Performance declines when one entity produces many appearances or when its appearances cross observation modes. Higher image resolution improves access to visual evidence but brings limited gains in complete-group accuracy, whereas answering related questions jointly produces a marked improvement. These results expose a gap between recognizing what is visible and correctly recovering the physical entities behind those observations.

cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.40525

CrossWeave:基于稀疏2D-3D对齐的跨模态场景与实例检索

CrossWeave: Cross-Modal Scene and Instance Retrieval from Sparse 2D-3D Alignment

Aadith Warrier, Gnana Prakash Punnavajhala, Siddharth Tourani, Muhammad Haris Khan, Avinash Sharma, Madhava Krishna

AI 速览:提出CrossWeave,仅用稀疏2D-3D对应监督训练单一模型,同时完成场景级与实例级跨模态检索。

Cross-modal scene and instance retrieval aims to retrieve a corresponding 3D environment or object given query 2D images, serving as a foundational mechanism for spatial reasoning in robotics and AR/VR. Existing methods achieve this by learning alignment only at the level of whole scenes or objects, which provides no supervision for the fine-grained local structure within them. In this work, we show that supervision on a set of sparse 2D-3D correspondences, without scene- or instance-level contrastive objectives, is sufficient to train a single model for both scene- and instance-level retrieval. Specifically, we propose $\textbf{CrossWeave}$, a novel framework for cross-modal retrieval that learns sparse patch-point alignment, which alone outperforms existing methods. An optimal transport-based aggregator over the aligned features gives further gains by clustering structurally redundant regions, freeing descriptor capacity for semantically distinct local features. CrossWeave achieves state-of-the-art performance on both scene- and instance-level retrieval on ScanNet and 3RScan with a $\textit{single model}$, whereas existing methods require separate models for each task. Our results suggest that whole-scene encoding is unnecessary for cross-modal retrieval and that sparse local correspondence supervision is a more effective and flexible alternative.

cs.CV
arXiv ↗PDF ↗
版本更新 · v2arXiv:2610.27049

VitronEdit:跨图像、视频与3D场景的通用视觉编辑

VitronEdit: Universal Visual Editing across Images, Videos, and 3D Scenes

Jing Wang, Yanlin Li, Mong-Li Lee, Wynne Hsu, Shengqiong Wu, Hao Fei

AI 速览:VitronEdit 提出一个统一框架,用共享序列表示和渐进式多模态训练,把图像与视频编辑知识迁移到数据稀缺的3D场景编辑。

Recent advances in unified visual editing have begun to consolidate image and video editing within a single model, while 3D scene editing remains largely separate and constrained by scarce paired training data. Given the rich image and video editing supervision now available and the common editing semantics shared across modalities, a natural question is whether this knowledge can be transferred to data-scarce 3D editing. We present VitronEdit, a universal framework for image, video, and 3D scene editing. VitronEdit adopts a shared sequence representation and progressive multimodal training to transfer editing knowledge across modalities. We further introduce geometry-aware post-training, which leverages a pretrained geometry reconstruction model to provide depth and camera-pose supervision. Surprisingly, applying geometric supervision only to 3D samples yields the best overall performance, while image and video editing also improve despite receiving no direct geometric supervision, suggesting that geometric regularization transfers through the shared backbone. Our analysis further shows that image and video training mainly transfers editing semantics to 3D, whereas 3D supervision primarily improves multi-view consistency. The project page: https://vitron-llm.github.io/VitronEdit/.

cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.40495

LucidLyra:通过多任务蒸馏的前馈生成式三维场景重建与联合理解

LucidLyra: Feed-Forward Generative 3D Scene Reconstruction and Joint Understanding via Multi-Task Distillation

Oliver Hahn, Rodrigo Marcuzzi, Sangeetha Grama Srinivasan, Alessandro Burzio, Sherwin Bahmani, Jiahui Huang, Stefan Roth, Shengyu Huang 等 10 位作者

AI 速览:LucidLyra 从视频潜变量出发,以前馈方式生成可查询语义与实例的三维高斯场景,无需逐场景优化。

We present LucidLyra, a framework that makes generatively reconstructed 3D scenes directly queryable for semantics and instances in a feed-forward manner from video latents. While generative 3D reconstruction can synthesize virtual environments from a single image, downstream applications in robotics and physical AI require not only visual realism but also access to scene semantics and object identities. Existing 3D understanding approaches, however, require captured multi-view scenes, have limited generalization capabilities, or rely on expensive per-scene processing and optimization. To bridge this gap, our method distills complementary knowledge from a camera-controlled video diffusion model and frozen 2D vision foundation models into a unified model to jointly infer 3D Gaussians encoding geometry, appearance, open-vocabulary semantics, and class-agnostic instance cues. The resulting scenes support novel-view rendering, open-vocabulary segmentation, and object grouping without per-scene optimization, while training requires neither manual 3D annotations nor captured multi-view data. Our method outperforms baselines combining state-of-the-art 3DGS segmentation approaches with generative 3D scene reconstruction on curated synthetic and real-image-conditioned benchmarks, while preserving reconstruction quality. Furthermore, our latent formulation naturally extends to monocular video, reconstructing structured dynamic 3D scenes across time. By turning renderable but unstructured outputs into queryable 3D worlds, LucidLyra enables downstream applications including 3D scene editing, 3D asset mining, and robotic simulation.

cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.40487

MetaRefine:面向图像评估的多层级特征分数精炼

MetaRefine: Score Refinement with Multi-Level Features for Image Assessment

Chuanzhi Xu, Chengkun Yue, Haolan Guo, Xuanhua Yin, Boyu Wei, Zihan Deng, Qiang Qu, Weidong Cai

AI 速览:提出一种元数据感知的轻量分数精炼架构,在不改动原评分流程的前提下,利用原始图像几何信息与多层级视觉特征对已有模型的分数进行修正。

An image's original dimensions, aspect ratio, and composition provide important cues that can affect its technical and aesthetic quality. Image assessment methods use resizing, cropping, padding, or patch sampling to accommodate different input sizes. However, these operations can alter or obscure original geometric and compositional cues. Existing assessment models also encode rich multi-level visual evidence that can be further extracted and exploited to improve existing models. This motivates us to combine visual evidence with original-image geometry for score refinement without changing the original scoring pipelines. In this paper, we introduce MetaRefine, a metadata-aware score refinement architecture whose lightweight residual heads predict score corrections from geometry, multi-level visual features, and the frozen model's original score. Across 100 configurations on 21 datasets, MetaRefine improves PLCC in 88 configurations and SRCC in 85, with average relative gains of 7.55% and 7.10%, respectively. It reduces MAE in 90 configurations and RMSE in 89, with average relative reductions of 23.27% and 21.93%, respectively. The median parameter overhead is only 1.11%. MetaRefine can further improve state-of-the-art (SOTA) assessment models on multiple benchmarks.

cs.CV · cs.AI
arXiv ↗PDF ↗
版本更新 · v2arXiv:2610.37257

GameVerse:面向长时程交互式世界建模的分钟级游戏视频数据集

GameVerse: A Minute-Scale Gameplay Dataset for Long-Horizon Interactive World Modeling

Kang He, Wenshuo Peng, Chuanhao Li, Zihui Gao, Xiaojie Xu, Zhengyuan Lin, Yuzhe Ding, Donghong Ji 等 10 位作者

AI 速览:作者构建了包含69.7K片段、1,655小时、约3.5亿帧的分钟级游戏视频数据集GameVerse,用于支撑长时程交互式世界模型训练。

Recent advances in interactive world models have made it possible to generate controllable, dynamic environments from action inputs. Yet current models struggle to maintain coherence beyond roughly one minute of rollout, a limitation rooted not in model capacity but in the scarcity of long-horizon training data. Existing gameplay video datasets typically consist of clips under ten seconds, with captions that describe whole clips in coarse and undifferentiated text, which is insufficient for controllable long-horizon generation. We address this with GameVerse, a minute-scale gameplay video dataset purpose-built for long-horizon interactive world modeling. GameVerse contains 69.7K clips spanning 1,655 hours and 349.6 million frames across diverse first- and third-person gameplay, including 1,358 hours of continuous two-minute sequences, an order of magnitude longer than prior datasets. Clips pass through a unified pipeline of scene-consistent segmentation, quality filtering, camera pose estimation, and event-based caption annotation. Each clip is paired with a temporally stable camera trajectory that remains coherent across minutes, together with captions that separate static scene context from dynamic foreground events and align to event boundaries rather than fixed time windows. Comprehensive analysis shows that GameVerse surpasses existing public datasets in scale, diversity, and annotation quality. Experiments further demonstrate that training on GameVerse substantially extends the temporal horizon of interactive world models.

cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.40480

AVPS-360:用于发声人物实例分割与跟踪的空间音视频基准

AVPS-360: A Spatial Audio-Visual Benchmark for Instance Segmentation and Tracking of Sound-Producing Persons

Yifu Sun, Parthasaarathy Sudarsanam, Tuomas Virtanen, Archontis Politis

AI 速览:作者提出一个基于STARSS23、结合一阶Ambisonics空间音频与360°视频的音视频基准,用于发声人物的实例分割与跨帧身份跟踪。

Audio-visual instance segmentation (AVIS) segments and tracks individual sound-producing objects in videos. Existing benchmarks predominantly use monaural audio, which lacks inter-channel cues for spatially distinguishing concurrent sound sources. We introduce AVPS-360 (Audio-Visual Person Segmentation 360), a spatial audio-visual benchmark bridging AVIS and sound event localisation and detection (SELD). Built upon STARSS23, it pairs first-order Ambisonics audio with synchronised 360° video across 230 recordings totalling 10.5 hours. Recordings average 164.0 seconds. The dataset captures intermittent sound production in real-world interactions dominated by speech, alongside laughter, clapping, and footsteps. It provides 31,678 manually reviewed instance masks linked to source identities and sound-event labels. We also present a baseline that integrates spatial audio with visual features for frame-level segmentation and identity association across frames. Experiments on AVPS-360 show that existing AVIS methods struggle with detection and identity association in long recordings with intermittent sound production, while our baseline substantially improves performance in both aspects.

cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.40478

基于CT-to-MRI合成与保形预测的无需MRI的PET精确定量及可靠性评估

Accurate MRI-free PET Quantification and Reliability Assessment via CT-to-MRI Synthesis and Conformal Prediction

Jungwoo Seo, Seung Yun Choi, Kun Ho Lee, Seun Jeon, Byoung Seok Ye, Jiook Cha

AI 速览:作者提出将切片一致的Brownian Bridge扩散模型用于CT-to-MRI合成,并结合保形预测,实现无需个体MRI的淀粉样蛋白PET SUVR定量及其可靠性区间评估。

Standardized uptake value ratio (SUVR) quantification of amyloid PET commonly relies on a subject-specific T1-weighted MRI, yet a usable MRI is not always available. We therefore combined CT-to-MRI synthesis with conformal prediction for MRI-free PET quantification with reliability assessment. A slice-consistent Brownian Bridge Diffusion Model was strengthened with multi-dataset training and data-source conditioning to enrich the anatomical prior learned from MRI, and with expanded multi-slice CT context to exploit the through-plane continuity of subject-specific anatomy in CT. Synthetic MRI was used for FreeSurfer-based anatomical parcellation and PET quantification, while deep-ensemble uncertainty was calibrated with conformal prediction to estimate a plausible range for the corresponding real MRI-based SUVR. On $^{11}$C-PiB PET from OASIS-3, the proposed method achieved the highest synthesis and parcellation fidelity among the compared methods. Mean cortical SUVR from the proposed synthetic MRI agreed closely with the real MRI-based reference (MAE $0.016 \pm 0.015$, Pearson $r = 0.9987$) and yielded the same amyloid-positivity classification as the real MRI in all 87 test subjects at the prespecified cut-off. Conformal prediction achieved empirical coverage close to the prespecified levels, and at 90% target coverage, 85 of 87 subjects had prediction intervals that supported an unambiguous amyloid-positivity decision. Zero-shot evaluation on an independent external cohort showed that the proposed CT-to-MRI model could support PET quantification without retraining, although conformal calibration required target-cohort recalibration to recover the intended coverage. These findings support CT-to-MRI-based MRI-free PET quantification as a promising approach for providing accurate SUVR measurements and an explicit assessment of their reliability.

cs.CV
arXiv ↗PDF ↗
版本更新 · v3arXiv:2503.15625

EarthScape:地理域偏移下地质填图与地表感知学习的多模态基准

EarthScape: A Multimodal Benchmark for Geologic Mapping and Surface-Aware Learning under Geographic Domain Shift

Matthew A. Massey, Nusrat Munia, Abdullah-Al-Zubaer Imran

AI 速览:作者提出 EarthScape,一个融合航空影像、LiDAR 高程、多尺度地形衍生特征与上下文矢量数据的多模态基准,用于在地理域偏移下评估地质填图与地表感知学习。

Understanding natural Earth surface processes requires integrating topography, imagery, hydrology, and human infrastructure while remaining robust to geographic variation, yet few benchmarks support both challenges. We introduce EarthScape, a multimodal benchmark for geologic mapping and surface-aware learning under geographic domain shift. EarthScape combines aerial imagery, LiDAR-derived elevation, multi-scale terrain derivatives, and contextual vector data into 37 co-registered input channels per sample, together with pixel-level geologic masks. Its geographically separated regions share a common label space, enabling controlled evaluation of in-domain and cross-region generalization under realistic class imbalance and spatial complexity. Benchmark experiments show that engineered terrain representations transfer more robustly than raw elevation, while spatial support and multimodal terrain inputs strongly influence performance. Fusion effectiveness depends on backbone and evaluation domain, with more complex cross-attention providing no consistent advantage over simpler strategies. These representation trends extend across geospatial foundation models and semantic segmentation, while class-level results show that no single terrain feature or scale is optimal across geologic classes. Together, EarthScape provides a benchmark for studying representation design, multimodal fusion, and geographic robustness in surface-aware geospatial learning. Our source code is available at https://github.com/masseygeo/earthscape and the dataset at https://doi.org/10.13023/kgs.data.05.01.2025.

cs.CV
arXiv ↗PDF ↗
版本更新 · v2arXiv:2606.29976

基于光流泼溅的单目视频运动表达型4D高斯表示学习

Learning Motion-Expressive 4D Gaussian Representations from Monocular Videos with Flow Splatting

Jinzhao Li, Miao Liu

AI 速览:提出具有时变均值与协方差的运动表达型4D高斯表示,并通过Flow Splatting渲染光流实现稠密运动监督,从单目视频重建动态3D场景。

Reconstructing dynamic 3D scenes from monocular videos remains challenging because limited observations provide insufficient motion constraints. Conventional 4D Gaussian representations model spatiotemporal appearance efficiently, but the restricted temporal evolution of each primitive makes complex nonlinear dynamics difficult to represent compactly. We propose a motion-expressive 4D Gaussian representation with time-varying means and covariances. By analytically differentiating Gaussian trajectories, we obtain Gaussian velocities and introduce Flow Splatting to render optical flow while accounting for camera motion, enabling dense motion supervision. This formulation jointly models scene appearance and motion within a unified set of 4D Gaussian primitives. We further introduce an initialization strategy based on the sampling theorem and a velocity consistency regularizer to stabilize optimization. Experiments on DAVIS and NVIDIA Dynamic Scenes demonstrate a favorable trade-off between reconstruction quality and efficiency under challenging monocular settings.

cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.40467

InfantNet:面向婴儿身体姿态与形状估计的大规模数据集

InfantNet: A Large Scale Dataset for Infant Body Pose and Shape Estimation

Zhipeng Hui, Jiahao Wang, Xun Dong, Guofeng Zhang, Xingrui Wang, Jiawei Peng, Qihao Liu, Xiaoding Yuan 等 16 位作者

AI 速览:作者构建了迄今规模最大的真实图像婴儿姿态数据集 InfantNet,并建立婴儿 2D 关键点检测与 3D 姿态形状恢复基准。

Infant pose and shape estimation is essential for applications in childcare, developmental monitoring, and medical diagnosis. However, existing methods and datasets are largely designed for adults, and direct transfer to infants fails due to substantial differences in body proportions, articulation limits, and frequent self-occlusion. To address this gap, we introduce InfantNet, the largest real-image infant dataset to date, comprising 108,902 RGB images of infants aged 6-18 months. Each image is annotated with 2D keypoints, and a curated subset of 11,642 images additionally includes 3D pose and shape annotations with full SMIL parameters, verified through multi-view rendering and reprojection-error filtering. We use an iterative annotation pipeline to ensure high fidelity across both 2D and 3D labels. InfantNet establishes a large-scale, comprehensive benchmark for infant 2D keypoint detection and 3D pose-and-shape recovery. Baseline experiments demonstrate that state-of-the-art adult pose estimators do not generalize well to infants, whereas fine-tuning on InfantNet yields a consistent improvement. The gains are even more pronounced for 3D pose and shape estimation, where SMIL-based estimation demonstrates robust performance with accuracy comparable to results reported for SMPL-based models. By releasing the InfantNet dataset and benchmark, we provide a vital resource for advancing infant pose analysis and related healthcare applications.

cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.40455

面向空中增强自动驾驶的统一基准:KITScenes Aerial 数据集

A Unified Benchmark for Aerial-Enhanced Autonomous Driving: The KITScenes Aerial Dataset

Daniel Lengerer, Richard Schwarzkopf, Jonas Merkert, Fabian Immel, Rupert Polley, Frank Bieder, Jan-Hendrik Pauls, J. Marius Zöllner 等 11 位作者

AI 速览:作者提出 KITScenes Aerial,将同步车载传感器数据、车辆位姿与 Lanelet2 地图标注同空中影像关联起来,为空中辅助建图与跨视角定位提供统一基准。

Aerial imagery provides complementary spatial context for autonomous driving by exposing road structure beyond the immediate perception range of onboard sensors. Yet map construction from aerial imagery, aerial-assisted online HD mapping, and cross-view localization are typically studied on separate data and benchmarks. We introduce KITScenes Aerial, an extension of the KITScenes Multimodal dataset that augments synchronized onboard sensor data, vehicle poses, and rich Lanelet2 map annotations with spatially associated aerial imagery and higher-resolution neural representations, providing a common basis for a variety of research tasks. Our mapping evaluation focuses on all 53 KITScenes map classes across different model designs, spatial ranges, and aerial resolutions, while retaining compatibility with the widely used three-class setting. Representative baselines show that aerial context is particularly beneficial for fine-grained and extended-range mapping, more than doubling 53-class mAP at the larger mapping extent. Higher-resolution aerial imagery yields a further 4.3 mAP (+24 %) improvement, with gains extending to challenging map elements such as traffic lights. We additionally evaluate cross-view localization under geographically disjoint conditions, where an adapted fine-grained feature-matching baseline achieves a mean translation error of 5.13 m. KITScenes Aerial thus enables unified study of aerial and ground-level information across complementary mapping and localization tasks. Project page: https://kitscenes.com/aerial

cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.40453HF 社区推荐

PhysInsert:基于几何先验与双向物体-场景交互的物理合理物体插入

PhysInsert: Physically Plausible Object Insertion with Geometric Priors and Bidirectional Object-Scene Interactions

Yue Gong, Le Zhang, Rui Chen, Song Chang, Xiaochao Qu, Luoqi Liu, Ting Liu, Yebin Liu

AI 速览:提出 PhysInsert 框架,通过几何引导适配与双向物体-场景空间监督,实现参考图像驱动的物理合理物体插入。

We present PhysInsert, a framework for physically plausible reference-based object insertion that jointly adapts objects and their surrounding scenes. Existing methods often rely on masked inputs, generation-based pairs, or training pairs with limited viewpoint variation, leaving pose and illumination adaptation and bidirectional object-scene interactions insufficiently constrained. We construct the Insert World dataset with strictly aligned Blender-rendered counterfactual pairs and object references across viewpoints and lighting conditions. Building on these data, Geometry-Guided Adaptation couples a VGGT geometry stream with image and text streams under target-scene feature supervision to guide spatially consistent insertion. Complementary 2D Object-Scene Spatial Supervision jointly supervises object occupancy and environmental changes while grounding spatial instructions in object regions through image-text attention. We introduce PhysInsert-Bench with dedicated cross-environment and cross-view cases requiring illumination and pose adaptation beyond appearance copying. Experiments on PhysInsert-Bench and DreamBooth demonstrate improved image fidelity; a user study further shows more accurate placement and improved lighting integration, perspective, and pose plausibility.

cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.40432

精准农业中的土壤湿度估计:一种知识蒸馏方法

Soil Moisture Estimation in Precision Agriculture: A Knowledge Distillation Approach

Mohammed Rakib, Vrinda Nagula, Arunkumar Bagavathi

AI 速览:提出SMD知识蒸馏框架,利用单模态教师模型增强多模态土壤湿度估计,并比较土壤与作物图像的视觉线索效果。

Accurate soil moisture estimation is critical for precision agriculture, influencing irrigation, fertilization, and harvesting strategies. Traditional methods primarily rely on meteorological and soil property data, while recent approaches incorporate visual modalities such as aerial and geospatial imagery. However, these high-resolution images are expensive and computationally demanding to analyze. In this work, we propose Soil Moisture Distillation (SMD), a Knowledge Distillation (KD)-based multimodal learning framework that leverages unimodal teachers to enhance multimodal soil moisture estimation. SMD surpasses not only traditional multimodal fusion techniques, including MIS-ME, but also outperforms unimodal models, demonstrating the benefits of guided unimodal knowledge transfer. Additionally, we conduct a comparative analysis of soil patches and crop images, showing that crop images provide superior visual cues, leading to improved prediction accuracy. SMD achieves a 2% improvement in MAPE for soil patches and 1.2% for crops over state-of-the-art baselines, highlighting the effectiveness of leveraging both meteorological and visual data through knowledge distillation for enhanced soil moisture forecasting.

cs.CV · cs.LG
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.40421

不确定性感知反馈回路诊断:融合强化学习与共形预测的可靠晶圆缺陷分类

Uncertainty-aware Feedback Loop Diagnosis: integrating reinforcement learning and conformal prediction for reliable wafer defect classification

Aleksandr Dekhovich, Carlas Smith, Oleg Soloviev

AI 速览:提出 UFLD 算法,用强化学习自适应采集测量并用共形预测判断停止时机,在晶圆缺陷分类中减少采集时间并给出不确定性。

Semiconductor manufacturing is a complex, multi-step process that requires both high precision and low operating costs. Therefore, detecting defects in a high-volume setting is an important component of wafer map analysis for reliable production. However, most state-of-the-art deep learning approaches require a full scan of the surface, which hinders the development of high-throughput inspection systems. To address this problem, we propose Uncertainty-aware Feedback Loop Diagnosis (UFLD), a novel algorithm that employs reinforcement learning for adaptive measurement acquisition and provides a prediction uncertainty level after each step, stopping the process once sufficient information is obtained. Unlike existing methods that rely on ensemble models or auxiliary confidence estimation deep learning models, UFLD utilizes a more parameter-efficient conformal prediction framework to determine the optimal stopping time. The proposed UFLD reduces acquisition time by about $40\%$ and achieves $98.4\%$ inspection accuracy, without requiring an additional learned confidence-estimation network. We validated our approach on the MixedWM38 dataset, demonstrating its advantages over existing adaptive acquisition procedures and standard convolutional neural networks.

cs.LG · cs.CV
arXiv ↗PDF ↗