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新论文 · v1arXiv:2610.37626HF 社区推荐

Know, then Draw: A New Learning Paradigm for Visual Generation

Yucheng Mao, Chongjian Ge, Zhuowen Tu, Hao Tan, Hanwen Jiang

原文摘要

Visual generation requires both high-level semantic knowledge and fine-grained pixel details. We propose a learning paradigm that assigns these roles to autoregressive pretraining for knowledge acquisition and diffusion post-training for high-fidelity rendering. Within this framework, we study the objective, representation, and scaling of knowledge acquisition and rendering. Controlled comparisons identify autoregression as the stronger pretraining objective for downstream rendering, improving both learning efficiency and final generation quality. We further find that AR-only generation quality does not necessarily correlate with final performance; semantic quality matters more. This motivates a purely semantic tokenizer trained with language supervision alone, without an image decoder or reconstruction loss. We establish compute-optimal scaling laws for knowledge acquisition and rendering, and find that autoregressive pretraining lowers the fitted asymptotic rendering loss compared with pixel diffusion models trained from scratch. Guided by the laws, we train a 3B-parameter text-to-image model with only 6,600 H100 GPU-hours, achieving 86 on GenEval and 87 on DPG-Bench and validating the proposed paradigm at scale.

cs.CV

新论文 · v1arXiv:2610.37619

Perceiving and Predicting Dynamic Sports: Spatiotemporal Intelligence in Vision Models for Egocentric Tennis Video

Tudor Braicu, Joseph DelPreto, Jared Boyer, Mónika Farsang, Maximilian Stölzle, Tim Niklas Seyde, Daniela Rus

原文摘要

Agile robots require spatiotemporal intelligence to interpret scenes, reason about interactions, and anticipate future events. Yet it remains unclear how well foundation vision models support these capabilities, particularly from a moving egocentric camera, which is a natural view for robots. To investigate this, we collect an annotated tennis dataset and train a suite of vision models on spatiotemporal tasks. Our dataset contains egocentric video synchronized with five allocentric videos, estimated global positions, labeled contact times, and annotated stroke types. We then evaluate seven prediction tasks from egocentric images: 2D ego player and 3D ball localization, future player and ball trajectories, forehand or backhand stroke anticipation, time to the next ego player ball contact, and 3D ball position at that contact. We compare image encoders, video encoders, and vision-language models with jointly trained prediction heads. The best performing models achieve mean current-frame localization errors of 0.14 m for the ego player and 0.54 m for the ball, future forecasting errors of 0.34 m for the ego player and 0.91 m for the ball over 1.1 s, and a mean contact-time prediction error of 0.14 s. Auxiliary depth information substantially improves 3D ball localization, suggesting that inferring metric depth remains a challenge. Longer image histories do not improve ball forecasting, indicating that representations exploit scene context rather than rely solely on inter-frame motion. Finally, we propose a conditional diffusion model to generate whole-body kinematic tennis motion from vision encoder predictions on egocentric video at real-time rates, adapting movements as predictions are refined. These results move towards a deeper understanding of how foundation vision models can support real-time dynamic robots using egocentric video.

cs.CV · cs.RO

版本更新 · v3arXiv:2606.08781

DeepMine-Mamba: Mitigating Information Dilution in Mamba-Based State Space Models for Document Image Binarization

Sheng-Wei Chan, Yung-Che Wang, Hsin-Jui Pan, Chia-Min Lin, Jen-Shiun Chiang

原文摘要

Document image binarization must preserve thin, broken, and low-contrast strokes against degraded backgrounds; Mamba-based state space models have so far been explored only preliminarily for it. We measure what state-space propagation does to document features and find that it does not attenuate foreground responses: every region gains amplitude, but the background gain is 1.8 times the stroke gain, compressing the foreground-background amplitude contrast from 1.86 to 1.03. This compression scales monotonically with the effective receptive field, suggesting it is not specific to state space models. Guided by this, we propose DeepMine-Mamba, whose Anti-Dilution Gate computes its modulation from the propagation-induced feature difference and confines it to stroke regions by a learned stroke prior. Under a strict leave-one-year-out protocol on DIBCO/H-DIBCO with no external training data it is competitive with recent transformer- and gated-convolution baselines; because published protocols differ and are often unstated, we report protocol-controlled evidence separately from cross-paper comparison. Ablations under a fixed objective show that the gate recovers stroke-background discriminability and improves all four metrics, including the two absent from the objective.

cs.CV

新论文 · v1arXiv:2610.37613

VideoLVR: Latent Visual Reasoning over Grounded Video Evidence

Shilong Li, Xingyuan Bu, Hao Shi, Yun Xing, Weixin Feng, Qiangpeng Yang, Shilei Wen

原文摘要

Chain-of-thought reasoning has substantially advanced video understanding in multimodal large language models (MLLMs). However, language-based reasoning traces do not provide a reliable mechanism for models to revisit relevant visual evidence, leading to visual forgetting and impairing their ability to reason over video content. Existing approaches maintain visual grounding during reasoning in two main ways: they either refer to evidence using textual coordinates, which specify symbolic locations rather than the visual content itself, or reinsert cropped regions or frames into the multimodal context, preserving visual details at the cost of substantial context expansion. To address these limitations, we introduce VideoLVR, which constructs latent visual evidence from local regions at relevant video moments, thereby providing visual support for intermediate reasoning steps. To supervise latent visual evidence generation, we introduce a visual token prediction objective that formulates visual token reconstruction as prediction over a vocabulary derived from the input video, thereby unifying visual evidence reconstruction and text generation within the same token prediction framework. This shared prediction framework enables MLLMs to reason over interleaved text tokens and latent visual states while integrating evidence from different moments. We further extend VideoLVR to reinforcement learning by treating sampled visual tokens as actions alongside text tokens and jointly optimizing the policy using final-answer rewards. By efficiently revisiting task-relevant visual information during reasoning, VideoLVR improves video understanding without substantially expanding the multimodal context. Experiments on multiple video benchmarks demonstrate its effectiveness, especially on tasks requiring fine-grained visual evidence.

cs.CV · cs.AI

新论文 · v1arXiv:2610.37599

MoI-Bench: A Benchmark for Image Generation and Editing on Mobile Devices

Kailai Feng, Haoxiang Rao, Yuxiang Wei, Bo Chen, Junsong Li, Yang Pan, Chengkun Cai, Jagmohan Chauhan

原文摘要

Developing on-device image models requires considering practical user needs, task types and device resource constraints. However, existing benchmarks provide limited guidance on identifying capability gaps between on-device models and server-side models. We introduce MoI-Bench, a benchmark grounded in mobile user needs, comprising 64 subtasks and 1150 samples. It defines 16 operations, such as removal and replacement, and eight visual target categories covering content such as portraits and text. These form two orthogonal axes whose applicable combinations define specific tasks, such as removing facial makeup. To better guide model improvement, we further propose MoI-Eval, which introduces task-specific criteria covering instruction following, visual quality and detail preservation. We further construct sample-level evaluation questions and aggregate their scores into overall quality and capability profiles along the operation, target and criteria axes. We evaluate representative on-device and server-side models and measure mobile deployment costs. Results show that this decoupled Operation x Target design provides finer-grained guidance for improving compact models. For example, it highlights the need to prioritize specific capability gaps (e.g., text-replacement) over broad application-level goals (e.g., improving text editing). Unlike conventional benchmarks that rank models using a single score, we introduce a two-dimensional Quality-Deployability capability map to assess models for practical mobile use. The map shows that current on-device models can achieve efficient generation or editing but expanding their task coverage deserves greater attention than further improving deployment efficiency. Further progress requires improving editing quality, particularly identity preservation and text rendering, while broadening task coverage.

cs.CV · cs.AI

新论文 · v1arXiv:2610.37583

Zero-Shot Multimodal Event Spotting in Soccer Broadcasts

Sadia Kamal, Mahmudul Hasan, Tony Braskich

原文摘要

Automatic soccer event spotting supports highlight generation, video indexing, and sports analytics, but existing methods depend on large annotated datasets and soccer-specific training. We present a zero-shot framework that detects, classifies, and temporally localizes events in full-length soccer broadcasts without task-specific parameter training. Each match is segmented into overlapping clips represented by a compact visual storyboard and the aligned commentary transcript, which a general-purpose multimodal model processes jointly. On three manually annotated matches containing 130 events, the best configuration achieves 72.0% F1@5s and outperforms SoccerNet-trained CALF and NetVLAD++ in a cross-dataset setting, while the storyboard representation reduces inference cost by 72% compared with individual frames. We further analyze the effects of model family, input representation, and prompt optimization, and introduce an evidence-grounded excitement-scoring stage that ranks detected events with natural-language explanations for highlight selection.

cs.CV · cs.LG · cs.MM

版本更新 · v2arXiv:2604.23813

ShredBench: Evaluating the Semantic Reasoning Capabilities of Multimodal LLMs in Document Reconstruction

Zichun Guo, Yuling Shi, Wenhao Zeng, Chao Hu, Haotian Lin, Terry Yue Zhuo, Jiawei Chen, Xiaodong Gu 等 9 位作者

原文摘要

Multimodal Large Language Models (MLLMs) have achieved remarkable performance in Visually Rich Document Understanding (VRDU) tasks, but their capabilities are mainly evaluated on pristine, well-structured document images. We consider content restoration from shredded fragments, a challenging VRDU setting that requires integrating visual pattern recognition with semantic reasoning under significant content discontinuities. To facilitate systematic evaluation of complex VRDU tasks, we introduce ShredBench, a benchmark supported by an automated generation pipeline that renders fragmented documents directly from Markdown. The proposed pipeline ensures evaluation validity by allowing the flexible integration of latest or unseen textual sources to prevent training data contamination. ShredBench assesses four scenarios (English, Chinese, Code, Table) with three fragmentation granularities (8, 12, 16 pieces). Empirical evaluations on state-of-the-art MLLMs reveal a significant performance gap: The method is effective on intact documents; however, once the document is shredded, restoration becomes a significant challenge, with NED dropping sharply as fragmentation increases. Our findings highlight that current MLLMs lack the fine-grained cross-modal reasoning required to bridge visual discontinuities, identifying a critical gap in robust VRDU research.

cs.CV · cs.CL

新论文 · v1arXiv:2610.37579

As the Story Unfolds: Watching a Film and Identifying Characters as a Human Does

Zhongrui Gui, Junyu Xie, Tengda Han, Weidi Xie, Andrew Zisserman

原文摘要

Films introduce characters incrementally as they progress. We study the problem of identifying principal characters and assigning their names directly from the movie itself, without using external cast lists, actor photographs, or pre-built character banks. We introduce the character naming task: given a name mentioned in dialogue and the associated video context, the model must determine which visible character bears that name. This task is challenging because name resolution often depends on cinematic cues such as shot-reverse-shot structure, self-introduction, direct address, third-party reference, gaze, and temporal continuity. We provide a dataset and annotations for evaluating character naming and first character appearances, develop a video-and-dialogue model for the task, and compare it with proprietary multimodal large language models. We further introduce a progressive framework for building a character bank as the film unfolds. Together, these contributions support online, human-like movie understanding in which character identities are inferred from the film itself.

cs.CV

新论文 · v1arXiv:2610.37576

The Noise Plane: A Diffusion Bridge Across Exponent and Dispersion

Xuran Hu, Yuru Jia, Tengxi Wang, Miloš Daković, Ljubiša Stanković, Wufan Zhao

原文摘要

Diffusion-based denoising commonly uses Gaussian perturbations, whereas sensor noise follows diverse signal-dependent statistical laws. In this paper, we propose $p$-Bridge, a unified measurement-indexed diffusion framework for Tweedie noise. The noise exponent $p$ describes the variance--intensity relation, while accumulated measurement $ν$ controls the noise level. Together, they define a noise plane that includes Gaussian, Poisson, and Gamma models. The stochastic bridge connects measurement distributions through independent increments, giving denoising a physical interpretation as progressive measurement accumulation. Both the starting and stopping indices can be specified, allowing restoration from an observed measurement level to a prescribed higher level. Measurement superposition yields a shared reverse-mean update, paired with a deviance-based objective for learning the required conditional mean. A latent compound Poisson--Gamma construction enables sampling at intermediate exponents. A single exponent-conditioned network adapts to different Tweedie noise models without separate training for each exponent. Experiments show that exponent conditioning improves cross-exponent robustness over fixed-exponent models. Using estimated exponents, the shared network achieves robustness comparable to an oracle-selected set of five specialist models. Experiments on synthetic images, FMD fluorescence microscopy, and multi-sensor SAR images further demonstrate its effectiveness across different signal-dependent noise regimes.

cs.CV

新论文 · v1arXiv:2610.37566

ReferStream: Interactive Subject Injection for Streaming Video Generation

Shuolin Xu, Guanyuan Li, Boyu Li, Kelu Yao, Xiaogang Xu, Hongchuan Yu, Shuicheng Yan, Xiaobin Hu

原文摘要

Injecting new subjects naturally during streaming video generation requires integrating newly supplied visual references into the existing video while preserving established subjects and the scene. Encoding references independently of the current scene provides little guidance for this integration, while keeping their features in persistent memory can interfere with established context. We propose ReferStream, a framework that requires no additional training and combines reference construction using the current scene with transient cache injection. Joint Latent places reference latents in target regions of the latest scene latent, allowing reference features to be extracted in context. Cache Restoration uses these features to condition the injection chunk, then restores the overwritten global cache entries while retaining the newly generated history. This procedure incorporates new visual conditions without retraining the generator or revising emitted frames. We further introduce ReferStream Bench, a new benchmark with scheduled reference arrivals, evolving instructions, and explicit annotations of subject presence for InShot and MultiShot generation. Evaluation follows the event schedule and measures both the fidelity of new subjects and the preservation of established subjects, alongside video quality, text adherence, and count accuracy. Experiments on ReferStream Bench show higher scores for text adherence, subject similarity, and count accuracy than the compared baselines, including offline methods given all references in advance. Project page: https://xushuolin.github.io/ReferStream/.

cs.CV

新论文 · v1arXiv:2610.37545

GroundControl: Satellite-Conditioned Multi-View Diffusion for Reconstruction-Free Novel View Synthesis

Akshay Krishnan, Matias Turkulainen, Jamie Wynn, Zawar Qureshi, Mohamed Sayed, Guillermo Garcia-Hernando, Sara Vicente, James Hays 等 10 位作者

原文摘要

Multi-view or video diffusion models have recently emerged as state-of-the-art approaches for novel-view synthesis from sparse image collections. While they can produce high quality images, they tend to hallucinate unrealistic spatial layouts when synthesizing views outside the input views (scene extrapolation). We propose to address this challenge for outdoor scenes by using satellite images as an additional information source to condition the multi-view generative model. We introduce a new satellite-conditioned multi-view diffusion model that combines conditioning from a satellite image and street-level input images when generating novel-views. Our cross-attention based conditioning allows us to retain pretrained multi-view diffusion priors to generate seamless, realistic, novel views from a handful of source views, while also adhering to the scene layout as seen from satellite images. Our model does not use 3D scene reconstruction, and only relies on posed street and satellite views. Our experiments on outdoor datasets show that our model is better than both satellite-conditioned or street-view conditioned baselines on novel-view synthesis, especially on challenging cases where target views have very little overlap with source views. Project page: https://nianticspatial.github.io/groundcontrol

cs.CV · cs.AI · cs.LG

版本更新 · v3arXiv:2510.07328

MultiFair: Multimodal Balanced Fairness-Aware Medical Classification with Dual-Level Gradient Modulation

Md Zubair, Hao Zheng, Grayson W. Armstrong, Lucy Q. Shen, Gabriela Wilson, Yu Tian, Xingquan Zhu, Min Shi

原文摘要

Medical decision systems increasingly rely on data from multiple sources to ensure reliable and unbiased diagnosis. However, existing multimodal learning models fail to achieve this goal because they often overlook two critical challenges. First, various data modalities may learn unevenly, thereby converging to a model biased towards certain modalities. Second, the model may emphasize learning on certain demographic groups causing unfair performances. The two aspects can influence each other, as different data modalities may favor respective groups during optimization, leading to both imbalanced and unfair multimodal learning. This paper proposes a novel approach called MultiFair for multimodal medical classification, which addresses these challenges with a dual-level gradient modulation process. MultiFair dynamically modulates training gradients regarding the optimization direction and magnitude at both data modality and group levels. We evaluate MultiFair on three real-world medical classification datasets with diverse demographic attributes,including multiclass classification and missing-modality settings. Experimental results demonstrate its effectiveness.

cs.LG · cs.AI · cs.CV · cs.CY

新论文 · v1arXiv:2610.37510

A note on data-efficient finetuning of vision foundation models

Niclas Hergenröther, Antonio Orvieto

原文摘要

Adapting foundation models to a new task within or beyond the training domain is the de facto standard for building specialized machine learning models. Recently, Visual Prompting (VP) has emerged as a promising technique for efficient knowledge transfer. As new foundation model families~(like Mamba) get introduced and VP pipelines such as AutoVP reach greater maturity, we find a growing need for a systematic evaluation of current approaches. In this work, we assess the performance of the latest models, comparing them to earlier architectures and alternative fine-tuning methods, to better understand the progress, challenges and opportunities in the field of efficient fine-tuning under resource limitations. Towards this goal, this paper provides a concise empirical overview of the interactions among foundation model families (Attention-, Convolution-, and Mamba-based) and transfer paradigms: VP, Linear Probing (LP), Full Fine-tuning (FFT) and Low Rank Adaptation (LoRA). Our work builds up on previous findings by broadening the selection of evaluated models and techniques while tuning hyperparameters. In the interest of delivering practical guidelines for the user, we also explore application of prevalent regularization techniques to boost performance in the context of VP.

cs.CV · cs.LG

新论文 · v1arXiv:2610.37503

ALADDIN: Adversarial Latent Diffusion Distillation for One-Step Identity Swapping

Ivan Shchekotov, Timofei Gritsaev, Viacheslav Pirogov, Dmitry Vetrov

原文摘要

Face swapping transfers a source identity onto a target image while preserving the target's pose, expression, hair, and lighting. The most realistic current methods are diffusion-based, but they need many network evaluations per image. GAN-based methods are fast, yet trained from scratch they must learn realism from the adversarial signal alone and produce visibly weaker results. We present ALADDIN (Adversarial Latent Diffusion Distillation for One-Step Identity Swapping), a one-step face swapper obtained by initialising the generator from a pre-trained multi-step flow-matching model and training it adversarially under identity and target-preservation constraints. We expose a controllable trade-off between identity transfer and target-attribute preservation by training a student model with triplet pseudo-label supervision. We additionally identify a bias in the standard evaluation protocol, which favours methods trained against the same identity encoder used to score them, and re-evaluate all baselines with an independent one. ALADDIN is state-of-the-art among one-step methods in realism and target preservation at comparable identity transfer, and matches the best multi-step model with 28 times fewer network evaluations and an order of magnitude fewer training pairs.

cs.CV

版本更新 · v2arXiv:2610.35864HF 社区推荐

VibeVideoBench: Evaluating Multimodal Agents on Code-Driven Video Generation

Muxi Diao, Wenbin Xu, Lele Yang, Xuyang Ma, Yuzhe Chen, Jiankang Chen, Kaiyu Jiang, Changyi Liu 等 24 位作者

原文摘要

Diffusion video models produce striking clips, but they cannot reliably render an exact formula, a correct chart, a rule-consistent game or narration synchronized to on-screen events. A different route is emerging: multimodal agents that write code to render every frame and synthesize every sound. We introduce VibeVideoBench, a benchmark for evaluating agents on code-driven video generation. Its 239 self-contained tasks in English and Chinese span 12 categories, from data stories and music-driven pieces to classroom lessons and paper explainers; each asks an agent, running in its native harness inside a sandbox with no image or video generation model, to deliver a finished MP4 with sound within one hour. Evaluation is hierarchical and evidence-based: program checks of the delivery spec, about 13k task-specific rubric checks traced to the requirements they enforce, and five quality dimensions anchored per task, scored by three VLM judge panels. Across nine frontier agent systems and 2,151 scored rollouts, GPT-6 Astra and Claude Opus 5.5 rank first and second with both the judges and human annotators, and the strongest system satisfies every core requirement on 76.3% of tasks. Delivery is a second axis: counting missing videos as zero changes the ranking, and three quarters of the lost videos are final renders that started too late, ran too slowly or never started, a failure of how agents plan their hour. Agents build their own rendering pipelines and inspect their own frames, yet how much they look does not predict quality. The judges' ranking of the systems closely matches blind human preferences.

cs.CV

新论文 · v1arXiv:2610.37472

How Reliable Is Individualized Functional-Network Attribution in Resting-State fMRI Cognitive Prediction in ADNI?

Sheethal Bhat, Mahfuzur Rahman Chowdhury, Imam Ahmed Shaik, Rose Dawn Bharath, Siming Bayer, Andreas Maier

原文摘要

Individualized attribution estimates which functional networks drive a model prediction for a given subject and is often proposed as an interpretable resting-state fMRI (rs-fMRI) biomarker, but its test-retest reliability is rarely quantified. We evaluate per-subject network-ablation attribution for a frozen resting-state functional connectivity (FC) predictor (Schaefer-200 FC predicting MMSE/ADAS-Cog13) trained on N=875 subjects from the Alzheimer's Disease Neuroimaging Initiative (ADNI), using, and (iii) a subject-level permutation null. Split-half reliability is near-ceiling (Spearman p=0.948/0.950) but drops on scan-rescan (p=0.609/0.616). Under the mismatched-subject null, correlations remain substantial (p~0.46-0.47), indicating strong population-shared structure, yet matched pairs exceed this null (z~6.6-6.9, p<=10-4). Thus, in ADNI, individualized network attribution contains a modest but non-zero person-specific component atop a strong population-shared pattern. We recommend reporting scan-rescan reliability together with a permutation-null control, rather than within-session proxies alone, to avoid overstating individual specificity.

cs.CV · cs.AI

新论文 · v1arXiv:2610.37471

PerceptRL: Making Visual Perception Rewardable in MLLMs from Answers to Interactions

Tongkun Guan, Zhibo Yang, Mingkun Yang, Haocheng Wang, Wei Shen, Xiaokang Yang

原文摘要

Fine-grained visual perception remains a bottleneck during post-training of multimodal large language models (MLLMs), as perceptual errors can constrain gains from reasoning-focused optimization. Although image-caption pre-training improves perception, its influence can weaken as subsequent stages change data mixtures and objectives. Continuing caption supervision during post-training is challenging because subjective, information-dense descriptions complicate verifiable reward design. We present PerceptRL, which strengthens perception at two complementary levels. Perception RL uses a multi-agent pipeline to extract verified errors from dense image captions and convert the corresponding visual facts into QA pairs with fixed answer labels and rule-based rewards. Chain QA links correlated errors, while multiple-choice QA combines unrelated errors. A specialized route targets high-error domains with tailored verification, and a domain-agnostic general route covers errors beyond these domains. Perception Agentic RL addresses fine-grained and dense cases unresolved by single-turn Perception RL through multi-turn inspection with visual tools. We observe coordinate drift even in models trained to use tools, where incorrect crops or annotations distort evidence and propagate errors. Coordinate Injection corrects spatial operations in cold-start trajectories, while a grounding-aware process reward supervises intermediate spatial fidelity alongside final-answer correctness. Training proceeds through shared cold-start SFT, single-turn Perception RL, and multi-turn Perception Agentic RL. Across seven benchmarks under a shared tool-use protocol, PerceptRL achieves 71.6% average accuracy, surpassing the base model with the same tools and the strongest evaluated frontier VLM by 15.7 and 5.2 percentage points, respectively.

cs.CV · cs.AI

版本更新 · v5arXiv:2602.00122

VDE Bench: Evaluating The Capability of Image Editing Models to Modify Visual Documents

Hongzhu Yi, Yujia Yang, Yuanxiang Wang, Tong Li, Zhenyu Guan, Tianyu Zong, Jiahuan Chen, Chenxi Bao 等 21 位作者

原文摘要

Image editing models can modify visual content through natural language, but editing dense documents requires precise local changes amid tightly coupled text, tables, and layout. We introduce VDE Bench, an evaluation resource for studying instruction-guided editing of Chinese and English document images. VDE Bench contains 3,506 instruction-guided image editing samples, including 1,578 text-region edits and 1,928 table-region edits. The benchmark pairs editing instructions and reference images with annotated editing regions and structured OCR outputs. Its evaluation protocol combines region-level and full-page measurements to assess textual correctness, structural fidelity, and visual content preservation. By focusing on the interaction between local edits and their surrounding document context, VDE Bench complements existing visual text editing benchmarks and provides a resource for diagnosing document-specific editing failures.

cs.CV · cs.AI · cs.MM

版本更新 · v2arXiv:2606.05758

DRIFT: A Residual Flow Adapter for Decoding Continuous Outputs in Vision-Language Models

Zhuoming Liu, Jinhong Lin, Kwan Man Cheng, Lin Zhang, Shayok Bagchi, Yin Li

原文摘要

Many modern vision-language models (VLMs) build on autoregressive decoding of discrete tokens. While text-based output interfaces enable scalable pretraining and strong zero-shot generalization across diverse tasks, they are poorly suited for problems that require precise continuous outputs, such as localizing temporal boundaries of events or generating robotic control actions. To address this challenge, we propose DRIFT, a general framework for adapting pretrained VLMs to continuous decoding tasks. DRIFT combines a base predictor, which provides a coarse estimate of the target output, with a generative refinement module based on flow matching that iteratively improves the prediction. This residual formulation transforms the generative modeling problem from learning a global output distribution to modeling a localized residual distribution around a strong prior, substantially simplifying optimization. We evaluate DRIFT on both perception and planning tasks, including visual grounding and robotic control. Across multiple tasks and architectures spanning MLLMs, VLAs, and WAMs, DRIFT consistently outperforms a strong set of regression- and generative-based solutions.

cs.CV · cs.AI · cs.LG

新论文 · v1arXiv:2610.37437

Representing the Unseen: Rethinking Visual Imagination for Spatial Reasoning

Zengqi Zhao, Zun Wang, Shoubin Yu, Mohit Bansal, Yue Zhang

原文摘要

Visual world models increasingly support spatial reasoning by generating RGB views of unobserved states. However, RGB has become the default interface largely because it is well suited for visual generation, rather than necessarily being the most effective representation for downstream reasoning. Different spatial questions may benefit from different representations of the same imagined state: top-down geometry can facilitate global distance comparisons, while panoramic views provide broader context for reasoning about open space. To isolate the role of representation in spatial imagination, we introduce ImagiRep, a simulator-grounded benchmark of 922 questions spanning seven question types across two settings, Viewpoint Imagination and Cross-view Integration, providing oracle RGB and six alternative representations (e.g., depth, panoramic views, and top-down geometry) of the same unobserved state. This controlled comparison reveals that even accurate imagined RGB does not guarantee accurate spatial reasoning, and different questions benefit from different representations. Similar trends hold for representations derived from world-model-estimated states. Notably, estimated RGB alone can mislead spatial reasoning, while alternative representations retain complementary benefits. Building on these findings, we introduce GEARS, a lightweight test-time strategy for adaptive representation selection, outperforming existing spatial imagination methods and showing that reasoning about unseen states requires more than generating RGB views.

cs.CV · cs.AI · cs.CL

新论文 · v1arXiv:2610.37430

When Visual Evidence Is Insufficient: How Instructions, Post-Training, and Internal Activations Shape Refusal in Multimodal Language Models

Ananth K Suresh, Aveen Dayal, Gouthaman KV, Aditya Pola, Vineeth N Balasubramanian

原文摘要

For reliable deployment, multimodal large language models (MLLMs) should recognize when an image provides insufficient evidence to answer a question and withhold unsupported answers. Yet refusal alone is not necessarily evidence of such recognition: models may refuse because of unrelated safety constraints or without identifying the missing evidence. We study how refusal on visually unanswerable questions is shaped by three sources of control: inference-time instructions, post-training, and internal activation interventions. Across three MLLMs on the MoHoBench benchmark, we systematically manipulate the meaning and placement of refusal instructions, compare supervised and preference-based post-training, and intervene on a refusal-related activation direction derived from naturally answered and refused examples. We find that refusal is highly sensitive to both the meaning and placement of instructions, with model-specific changes at the sample level that are obscured by aggregate refusal rates. Evidence-aware and general refusal instructions have stronger effects than an intentionally mismatched safety instruction. Post-training produces larger increases in refusal, but can also induce responses that combine refusal language with attempted answers. In contrast, activation intervention produces smaller yet transferable changes across prompt conditions, without evidence of indiscriminate refusal on tested visually answerable samples. These findings show that refusal is jointly shaped by external instructions, post-training, and internal representations, highlighting the need to disentangle evidence recognition from a model's learned propensity to refuse.

cs.LG · cs.CV

版本更新 · v3arXiv:2604.18215

Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation

Yanjun Guo, Zhengqiang Zhang, Pengfei Wang, Xinyue Liang, Zhiyuan Ma, Lei Zhang

原文摘要

Spatially consistent long-horizon video generation aims to maintain temporal and spatial consistency along predefined camera trajectories. Existing methods mostly entangle memory modeling with video generation, leading to inconsistent content during scene revisits and diminished generative capacity when exploring novel regions, even when trained on extensive annotated data. To address these limitations, we propose a decoupled framework that separates memory conditioning from generation. Our approach significantly reduces training costs while simultaneously enhancing spatial consistency and preserving the generative capacity for novel scene exploration. Specifically, we employ a lightweight, independent memory branch to learn precise spatial consistency from historical observations. We first introduce a hybrid memory representation to capture complementary temporal and spatial cues from generated frames, then leverage a per-frame cross-attention mechanism to ensure each frame is conditioned exclusively on the most spatially relevant historical information, which is injected into the generative model to ensure spatial consistency. When generating new scenes, a camera-aware gating mechanism is proposed to mediate the interaction between memory and generation modules, enabling memory conditioning only when meaningful historical references exist. Compared with the existing method, our method is highly data-efficient, yet the experiments demonstrate that our approach achieves state-of-the-art performance in terms of both visual quality and spatial consistency. Project page can be found at https://iguoyanjun.github.io/memorize-when-needed-project-page/.

cs.CV

新论文 · v1arXiv:2610.37406

CTBakeGS: training-free baking of photorealistic CT volume renderings into 3D Gaussian splats

Haruki Fukuda, Constantin Lux, Wolf Schweitzer, Tadashi Hosoya, Lars Ebert

原文摘要

Photorealistic volume rendering of computed tomography (CT) may convey anatomy intuitively, but it needs the CT data, dedicated software and a powerful graphics processor. Three-dimensional Gaussian splatting (3DGS) displays photorealistic scenes in real time on less powerful devices, but existing medical approaches train each scene for minutes to hours. We aimed to convert a CT volume rendering directly into a 3DGS model without training. Splats were placed on an adaptive octree of millimetre-sized cells. Their colour and opacity were computed on the graphics processor with the renderer's lighting, cell opacity was converted analytically into splat opacity, and faint splats were retained stochastically above the 1/255 opacity floor of standard 3DGS rasterisers. Six public CT scans (1.5-mm voxels) were converted with three transfer functions and compared with converged references by peak signal-to-noise ratio (PSNR), structural similarity and a learned perceptual metric. Two-million-splat models reached a PSNR of 32.6 +/- 0.9 dB for bone, 30.1 +/- 1.0 dB for contrast-enhanced vessels and 32.3 +/- 1.5 dB for skin and bone. A conversion pass (usually two or three per model) took 4-30 s on a current laptop and 9-60 s on a desktop with a 4-GB graphics card. On the laptop, the models rendered at 68 frames per second at 800 x 800 pixels. Training-free conversion produced real-time 3DGS models of photorealistic CT renderings in about a minute or less per conversion pass on ordinary computers, with fidelity that we consider sufficient for interactive viewing.

cs.CV · cs.GR

版本更新 · v2arXiv:2610.33460

Semantic-First: Temporal Scheduling in Flow Matching for Reliable Emotional Image Generation

Zhenxuan Wang

原文摘要

Affect-controlled image generation should change how a scene feels while preserving what the prompt specifies. We study the temporal allocation of stochastic exploration and policy optimization in flow-matching models as a means of controlling this balance. During RL training, our semantic-first schedule uses deterministic ordinary differential equation (ODE) sampling during the high-noise phase and confines stochastic differential equation (SDE) exploration and group relative policy optimization (GRPO) to a late window. Controlled experiments separate exploration location, optimization location, and terminal-step sampling, showing distinct semantic benefits from late exploration and late updates. On FLUX.1-dev, semantic-first improves prompt faithfulness, independently evaluated affect accuracy, and human-rated semantic preservation and overall preference. The expanded semantic audit records 2.7% subject drift, while GRPO training time decreases by 41.1% relative to original full-path Flow-GRPO. Window-width experiments characterize the affect-semantic and computational trade-offs, and replication on SD3.5-Medium reproduces the scheduling advantage. These results establish denoising time as a practical control dimension for reliable emotional image generation.

cs.CV

新论文 · v1arXiv:2610.37364HF 社区推荐

EmbeddingGemma 2: Unified and Efficient Multimodal Representations

Henrique Schechter Vera, Sahil Dua, Jovan Andonov, Sara Smoot, Sebastian Russo, Ivan Llanos, Max Matveev, Jae Hyeon Yoo 等 73 位作者

原文摘要

We present EmbeddingGemma 2, an open multimodal embedding model which natively represents text, images, audio, video, and combinations thereof in a unified space. Our approach introduces improvements such as simplified per-layer embeddings and a multi-stage curriculum with modality and objective progression which ensure strong quality across unimodal, cross-modal, and mixed-modal evaluations. Notably, in comprehensive embedding benchmarks across all modalities, EmbeddingGemma 2 establishes a new Pareto frontier, outperforming both specialist models and models two to twelve times larger. Furthermore, our design offers flexibility for resource-constrained environments, supporting selective modality encoder loading, adjustable vision token budgets, truncatable embedding dimensions, and quantized weights. We present ablations analyzing key decisions and release EmbeddingGemma 2 to promote further research.

cs.LG · cs.CL · cs.CV · cs.SD

新论文 · v1arXiv:2610.37349

TimeLineXR: An Interactive Exploration of Time in Vision-Language Models

Nidham Tekaya, Markus Passecker, Matthias Zeppelzauer

原文摘要

Recently, it has been shown that vision-language models (VLMs) have a certain intrinsic understanding of time. They can estimate the temporal origin of objects and encode time along a low-dimensional, non-linear manifold inside their embedding space~\cite{tekaya2025matter}. That result is quantitative and reproducible, but the structure itself stays out of reach for end users: they cannot see it, query it with their own images, or inspect where a query lands relative to other years on the time axis. We present TimeLineXR, an interactive demonstration that turns this time axis into an explorable 3D scene. A web demo lets users upload or select images and see each placed on a color-coded 3D time axis; a Three.js WebXR scene renders the same time axis as a room-scale representation that can be grabbed, scaled, inspected, and queried by throwing image cards into it. Both clients run the same prediction pipeline against the same cached temporal index: encode the query with CLIP, project it through cosine-kernel KPCA, and snap it to the Bézier time axis. The system turns each image into a point on the time axis, so users can compare where different objects land and read off their estimated first year of appearance.Code source and reproduction steps can be found in: https://github.com/sterngefeuert/timeline-xr.

cs.CV

新论文 · v1arXiv:2610.37341HF 社区推荐

CodeCap-Bench: Can Code Serve as a Good Video Caption?

Jiafu Tang, Yifan Xu, Eric Tang, Junjie Zhao, Shipeng Luo, Te Sun, Haoxuan Hu, Yiyan Ji 等 14 位作者

原文摘要

Video captioning aims to preserve visual information through compact descriptions, predominantly using natural language. However, precisely expressing fine-grained spatial structures and temporal dynamics in natural language often leads to lengthy and potentially ambiguous descriptions. In this work, we explore Code as Video Caption, a paradigm where executable programs serve as a complementary representation of visual content through graphical primitives, layout rules, and functions of time. To examine whether code captions effectively preserve video information, we compare them with natural language captions on downstream question answering and video reconstruction tasks. Our results show that code captions achieve superior reasoning accuracy and reconstruction fidelity. Despite these advantages, realizing the potential of code captioning depends on whether current multimodal large language models (MLLMs) can generate faithful code captions. To systematically assess this capability, we introduce CodeCap-Bench, which comprises 323 videos spanning five categories of structured 2D content, along with fine-grained annotations and a multi-level evaluation framework. Extensive experiments reveal that while leading proprietary MLLMs demonstrate promising code captioning capabilities, they still struggle to faithfully capture complex temporal dynamics, with open-source models lagging substantially behind.

cs.CV

版本更新 · v2arXiv:2601.13401

SQuID: A Benchmark for Quantitative Spatial Reasoning on Satellite Imagery

Peter A. Massih, Eric Cosatto, Martin Renqiang Min

原文摘要

Vision-Language Models (VLMs) describe satellite images fluently but struggle with the quantitative spatial reasoning that remote sensing (RS) analysts perform routinely, such as counting buildings, measuring forest area in hectares and computing distances in meters. We introduce SQuID (Satellite Quantitative Intelligence Dataset), a benchmark of 2,000 questions over 587 images from four sources at 0.3 to 1.0 m ground sampling distance, covering 24 question types in three difficulty tiers. Answers are computed from curated segmentation masks or, for 50 questions, from human consensus, and numeric answers are scored against tolerance ranges informed by human annotations. SQuID also releases the reference masks behind its answers, so that modular systems can be evaluated using reference rather than predicted masks, and 75,687 training question-answer pairs on disjoint images (SQuID-Train). Among 15 evaluated systems, the best zero-shot end-to-end VLM reaches 28.1%, and RS-specialized VLMs score lower. As a baseline, we propose QASR (Quantitative Agentic Spatial Reasoning), in which an LLM writes a program that segments the image and measures the masks with geometric operators. QASR reaches 42.0%. On the 1,950 mask-derived questions, running its programs on the reference masks instead of predicted masks raises accuracy from 42.2% to 82.6%, so segmentation is its main source of error. Fine-tuning Qwen2.5-VL-7B on SQuID-Train raises its accuracy from 16.1% to 40.7%, close to QASR. Multi-condition questions (Tier 3) remain the hardest in every setting, at 62.0% for QASR with reference masks and 13.2% after fine-tuning. These results leave clear room for end-to-end models that learn metric spatial reasoning, and SQuID provides the data to train and evaluate them.

cs.CV · cs.AI

新论文 · v1arXiv:2610.37326

ScIntBench: Physical Interaction Plausibility in 3D Scene Generation

Wendi Ying, Daochang Liu, Leonid Sigal, Ajmal Saeed Mian

原文摘要

Existing evaluations of text-conditioned 3D indoor scene generation largely emphasize semantic fidelity and physical validity at rest, leaving interaction-time physical reliability insufficiently assessed. To address this gap, we introduce ScIntBench, a unified benchmark centered on interaction readiness: it executes prescribed manipulation actions (e.g., pushing, opening, and surface probing) in physics simulation and measures task success, capability and progress, post-interaction integrity, and dynamic plausibility. Multi-view semantic and static physical evaluations complement these metrics and help explain interaction outcomes. We systematically evaluate 12 state-of-the-art scene generation systems across 10 room types. Our results reveal that strong semantic and static physical performance does not necessarily translate into interaction readiness: a system with near-perfect static plausibility completes only 11.54% of interactions, 7 of the 12 systems produce scenes that cannot support any interaction, and even the best system succeeds in only 36.92% of prescribed tasks. These findings highlight two fundamental challenges in generating interaction-ready scenes: providing the necessary physical interaction capabilities and ensuring reliable physical behavior under active manipulation.

cs.CV

新论文 · v1arXiv:2610.37321

Hierarchical Sparse Graph for Multi-dimensional Assignment in Event-based Tracking

Muxi Zha, Yang Shang, Wenlong Zhang, Qifeng Yu, Banglei Guan

原文摘要

Existing event-based tracking methods typically operate in an online manner, associating tracklets across adjacent batches. However, this limited temporal window often leads to failures in challenging scenarios, such as long-term occlusions or missed detections, where broader temporal context should be incorporated for high-precision tracking. To achieve robust and accurate tracking, this paper concentrates on the event-based multi-dimensional assignment that associates tracklets across multiple batches simultaneously. Unlike image-based detectors, event-based detectors can generate multiple correct yet spatially distinct tracklets for a single object per batch. This violates the one-to-one rule in classic data association, making event-based association an underdetermined many-to-many matching problem. To the best of our knowledge, this is the first work to tackle this NP-hard problem. To address its underdetermined nature, we formulate the assignment problem via fuzzy logic, where pairwise tracklet correlations are quantified through multiple long-range kinematic metrics. This fuzzy design eliminates the need for hard tracking thresholds and enables multiple heterogeneous metrics to be integrated into a unified correlation. By treating tracklets as nodes and their fuzzy correlations as edges, we construct a Hierarchical Sparse Graph (HSG). Building upon the HSG, we pose assignment as a graph partition task, and employ a heuristic solution that measures vertex affinity for partitioning adaptively. The entire pipeline is training-free. Comprehensive experiments on two challenging event datasets, eTram and Ev-UAV, show that our method outperforms existing event-based and most image-based association models. Particularly, it achieves over 2$\times$ the performance of OC-SORT across all metrics in the many-to-many association scenario.

cs.CV