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新论文 · v1arXiv:2610.36150

Any3R: Feedforward 3D Reconstruction from Any Camera Type

Jingong Chen, Qingwen Zhang, Youming Deng, Chulwoo Pack, Olaf Wysocki, Boris Jutzi, Kwanghee Won, Kyle Gao

原文摘要

Geometry foundation models recover camera poses and dense geometry from a set of images with a feed-forward network, but they expect pinhole images. That assumption is inside the backbone too: the positional encoding and the training loss both bind an image position to a direction in space, and both depend on the lens. We condition both on the dense ray field, the unit direction through every pixel, which describes any central camera without a lens type, distortion coefficients or a bound on field of view. Angular coordinates give the rotary encoding the measured ray angle of each patch, evaluated per view, and solid-angle weighting scales the point loss by the area each pixel covers on the sphere, so neither the encoding nor the supervision depends on the lens. Any3R is therefore a feed-forward model that takes any central camera, and is robust to mixing many camera types per scene, with no retraining per lens. On a benchmark of thirteen central cameras across three datasets, where every method reconstructs with its own predicted camera poses, it is the most consistently accurate method. Any3R enables scalable 3D reconstruction from heterogeneous crowdsourced and archival imagery collections sourced across diverse camera types. Project page: https://jingong-chen.github.io/Any3R/

cs.CV

版本更新 · v2arXiv:2606.26970

Computer Vision for MOBA Analytics: A Dataset and Baseline for Visibility Analysis in Dota 2

Ricardo da Rocha Carvalho, Eloísa Oliveira, Luiz Bernardo Martins Kummer, Emerson Cabrera Paraiso, Rayson Laroca

原文摘要

Introduction: Most Multiplayer Online Battle Arena (MOBA) analytics studies rely on structured data, which does not directly capture what each team could actually see during a match. Objective: This work introduces Dota2-Vis, a video-based dataset, and a baseline pipeline for visibility analysis in professional Dota 2 matches. Methodology: The dataset comprises all 144 matches from The International 2025, recorded from both team perspectives, totaling 288 Full HD videos, together with 2,477 manually annotated minimap images. We evaluate multiple variants of a modern object detector for player-icon detection and use the best-performing model to estimate opponent-visible player presence over time. Results: YOLO11l (large) achieved the best overall performance, reliably identifying player icons even in dense and visually cluttered minimap scenes. The resulting visibility curves reveal player, hero, role, and team-level patterns that complement conventional MOBA analytics, highlighting behavioral differences that are difficult to obtain from structured data alone. The Dota2-Vis dataset is publicly available at https://github.com/RicardoRCarvalho/dota2-vis/.

cs.CV

新论文 · v1arXiv:2610.36079

Closed-Loop Aware Planning via Imitation-Free Speed Scoring for End-to-End Autonomous Driving

Emad Aghajanzadeh, Thomas Schwarzfischer, Marc Kaufeld, Moritz Thoma, Ryan Pégoud, Manoj Rohit Vemparala, Pierpaolo Mori, Nael Fasfous 等 11 位作者

原文摘要

End-to-end autonomous driving has predominantly relied on open-loop imitation learning for training, which presents two limitations. First, expert demonstrations show only one behavior per scenario, so the model cannot learn alternative valid behaviors and, in turn, cannot adapt to user-specified preferences at test time. Second, noise or ambiguity in these demonstrations can produce inconsistent, unreliable supervision for the end-to-end models. Driving is inherently multi-modal: multiple different behaviors can be valid responses to the same scene, and this diversity arises largely from speed rather than path. We introduce a planning paradigm that learns the path through imitation while scoring a set of candidate speeds across multiple criteria with a learned function supervised by physically grounded safety constraints. We realize this paradigm as Closed-Loop Aware Planning for Autonomous Driving (CLAP-AD), a plug-in planning head that integrates with existing end-to-end driving models and, to our knowledge, is the first to enable explicit test-time control over their speed selection without speed-conditioned training. On Bench2Drive-Speed, CLAP-AD sets a new state of the art Speed-Adherence Score of 82.53, topping TFv6, the strongest baseline on this metric, by 12.9 points while retaining strong closed-loop driving performance. On Bench2Drive, it improves driving score by +28.5 and +32.7 over UniAD and VAD, and on NAVSIM v2, built on real-world driving data, EPDMS by +6.1 over its backbone. Project page: https://clap-ad.github.io

cs.RO · cs.CV · cs.LG

新论文 · v1arXiv:2610.36077HF 社区推荐

The Trinity:Capability-Driven Recursive Self-Improvement for Multimodal Agents

Weidong Tang, Ruiheng Wang, Jingxuan Zhang, Hexin Wang, Haoyuan Chen, Zhengfeiyang Zhang, Yixing Ma, Zichen Jiang 等 20 位作者

原文摘要

Multimodal intelligence can be viewed as human-guided co-evolution between worlds and agents through interaction. However, scaling this process faces two bottlenecks: constructing heterogeneous, verifiable environments is costly, and manual Harness iteration cannot keep pace with growing task diversity and complexity. A key insight is that tasks with different modalities and surface forms can share the same underlying capability requirements. We therefore introduce The Trinity, a recursive self-improvement framework coupling world generation with Harness evolution through three roles: Creator, Explorer, and Evolver. Drawing on verified execution trajectories, Evolver shifts the basis of task organization from surface categories to shared requirements, reorganizing the original task tree into a hierarchical capability tree. We introduce Capability-Driven Real2Sim2Real: for heterogeneous tasks at the same node, Creator abstracts their common requirements into simplified, verifiable simulated worlds for capability learning, while evaluation on original tasks measures transfer. Along this capability tree, Explorer progressively evolves reusable capability modules through selective inheritance, forming a Harness tree whose validated updates accumulate across iterations within a fixed topology. The resulting Harnesses specialize in different capabilities, motivating a Capability-Aware Harness Router that uses public task information to select compatible module configurations from the tree. Our evolved Harnesses improve mean performance by 34 points across 28 training benchmarks and 26 points across 18 unseen benchmarks, including two real-world embodied tasks.

cs.AI · cs.CV

新论文 · v1arXiv:2610.35857

Do vision models know that three is three?

Ankit Sonthalia, Arnas Uselis, Seong Joon Oh

原文摘要

Do vision models encode the transition $2{\to}3$ the same way whether it appears in handwritten digits or in hand gestures, and do they "understand" that clean${\to}$dirty is the same transformation regardless of whether it is applied to a kitchen or a carpet? The linear representation hypothesis (LRH) answers this for language models: concept changes correspond to directions in (language) embedding space. In vision, the same concept can manifest in visually unrelated "regimes" that rarely co-occur: images of digits and hands do not share much in common in pixel space. To understand whether vision models still encode the underlying abstract concepts, we study 46 vision encoders across architectures, training objectives, and scales, on 10 concept families including numerosity, age, object identity, and MIT-States attributes. Within each regime, we find statistically significant concept directions near-universally across our tested models. However, two distinct regimes do not always share the same concept direction. Several models learn multiple linear structures for the same concept transition, split across regimes. We call this phenomenon "fragmented linearity": strong local linearity coexisting with near-absent global linearity. Fragmentation is, however, not fixed: models with stronger local linearity progressively escape it (local-global linearity correlated with $τ\in [0.38, 0.89]$ across all concepts), and where global linearity does emerge, concept directions can transfer as linear probes across regimes.

cs.CV

新论文 · v1arXiv:2610.35854

FL4N: Feed-forward Latent Model for 4D Novel View Synthesis

Eunbeen Hong, Hyeonseo Yu, Honggyu An, Jooho Son, Hyunah Ko, Soowon Son, Chaehyun Kim, Jahyeok Koo 等 11 位作者

原文摘要

4D novel view synthesis (NVS) aims to render dynamic scenes across viewpoints and timestamps, which requires jointly inferring 3D structure and temporal dynamics. Existing monocular feed-forward methods often rely on explicit 4D Gaussian representations, which are prone to temporal inconsistency and severe rendering artifacts. We present FL4N, the first feed-forward latent 4D NVS model. Instead of relying on explicit 4D primitives, FL4N encodes a 4D scene prior into a unified latent representation across space and time. Our core insight is that learning temporal dynamics as residuals on top of a pretrained static latent prior enables effective 4D modeling with limited dynamic training data. To this end, we introduce a lightweight dynamic encoder that leverages static scene features to disentangle object motion from camera-induced parallax. Trained solely with an image synthesis objective, FL4N achieves state-of-the-art 4D NVS quality while rendering in real time. Its learned latent representation generalizes to real-world videos and disentangles viewpoint from time.

cs.CV

新论文 · v1arXiv:2610.35850

OSWAM: An Effective World Action Model with One-Step Action Generation

Guowen Zhang, Liyi Chen, Xu Hu, Pengfei Wang, Jingfan Chen, Chenhang He, Lei Zhang

原文摘要

Direct-policy World Action Models (WAM) have demonstrated the benefits of decoupling action generation from explicit future visual prediction for efficient inference in autonomous driving and embodied control. However, they still require tens of denoising steps to achieve competitive action quality, incurring substantial latency and hindering real-time deployment. Simply reducing the number of denoising steps will collapse the nonlinear multi-step denoising trajectory into coarse updates, substantially degrading action quality. To reduce the denoising steps while enabling real-time action generation, we present an effective world action model with one-step action generation, namely OSWAM, for autonomous driving and embodied control. We argue that it is the absence of structured action priors in random noise initialization that forces direct-policy WAMs to recover coherent action sequences through iterative denoising. Hence, we construct imagination tokens to initialize the diffusion process, providing physical priors and action-conditioned representations. We further introduce privileged information distillation with future conditioning to enhance future-aware action generation. As a result, OSWAM can efficiently and effectively generate high quality actions in just one diffusion step. Our experiments demonstrate that OSWAM achieves comparable or even better results in both autonomous driving and embodied control than direct-policy WAM and Joint-WAM that require tens of steps. It obtains approximately $3\times$ speedup over direct-policy WAM baselines and supports real-time compiled inference with latency as low as 40ms on an NVIDIA RTX 5090 GPU. The project page is available at https://gwenzhang.github.io/OSWAM/

cs.CV · cs.RO

新论文 · v1arXiv:2610.35842

MedVTok: A General-Purpose Medical Visual Tokenizer

Chenglong Ma, Yuanfeng Ji, Junzhi Ning, Jiyao Liu, Yujie Wei, Shaohao Rui, Chaoyang Zhang, Wenjie Li 等 21 位作者

原文摘要

Multimodal medical AI requires a common visual interface for encoding heterogeneous imaging evidence for patient condition modeling. However, existing medical visual tokenizers are often tied to a specific dimension and imaging modality, forcing multimodal systems to rely on fragmented and poorly reusable representations. We introduce MedVTok, a general-purpose visual tokenizer that maps 2D images and 3D volumes from diverse imaging modalities into a unified token space. Building such a tokenizer poses two key challenges: preserving anatomical structure across dimensions and capturing clinical semantics across modalities. To this end, MedVTok introduces (i) slice differential regularization, which explicitly models inter-slice anatomical coherence missing in previous per-pixel/per-voxel supervision, and (ii) multi-expert representation alignment, which integrates knowledge from multiple medical expert encoders while retaining modality-specific complementary knowledge. Trained on 28M images and 70K volumes across 9 imaging modalities, MedVTok supports classification, retrieval, segmentation, synthesis, visual question answering, and medical report generation through a single tokenizer. Across 24 benchmarks, MedVTok achieves state-of-the-art performance, demonstrating a scalable token interface that unifies medical image dimension, modality, and task usage.

eess.IV · cs.CV

新论文 · v1arXiv:2610.35827

Seeing Through Distractions: Context-Stable Attribution via the Least Core

Sai Ganesh Nagarajan, Toshinori Yamauchi, Hiroshi Kera

原文摘要

Shapley-value-based explanations are widely used for feature attribution in machine learning. However, in computer vision, a feature may reduce the target-class score when added to the complete genuine image, even when the predicted label remains unchanged. We formalize such features as contextual distractors and investigate their attributions under semivalues and the least core. Under a weak average marginal monotonicity assumption, we derive quantitative semivalue--least-core gap bounds and sufficient conditions based on the probability of sampling smaller contexts. We further show that shifting semivalue weights toward larger contexts decreases the signed gap. Finally, controlled image-classification experiments and evaluations on Salient ImageNet provide strong empirical support for our theoretical findings.

cs.CV · cs.GT

版本更新 · v2arXiv:2606.13625

Revisiting Vehicle Color Recognition in Long-Tailed Surveillance Scenarios

Vinícius Orrú, Bruno H. Foggiatto, Gabriel E. Lima, David Menotti, Rayson Laroca

原文摘要

Vehicle color recognition is an important cue for vehicle identification in surveillance systems, especially when license plates are illegible due to low resolution, occlusion, motion blur, or poor illumination. However, real-world vehicle color distributions are highly imbalanced, making overall accuracy insufficient to assess performance on rare but operationally relevant colors. This paper presents a comprehensive study of vehicle color recognition under severe class imbalance using UFPR-VeSV, a challenging real-world surveillance dataset. We investigate synthetic minority-class augmentation through two off-the-shelf generative strategies: text-conditioned image generation with RunDiffusion/JuggernautXL and image-conditioned color editing with Gemini 2.0 Flash. The curated synthetic data are combined with modern visual representations, loss reweighting, learning-rate scheduling, color-safe augmentation, foreground-aware preprocessing, and ensemble fusion. The bestperforming approach achieves 94.6% micro accuracy and 79.7% macro accuracy, improving macro accuracy by 8.2 percentage points over recent literature. A manual error analysis further shows that many remaining failures are visually ambiguous even for human annotators, highlighting the practical limits of color-based vehicle identification in unconstrained surveillance imagery. The generated images and source code are publicly available at https://github.com/viniciusorru/vcr-synthetic

cs.CV

新论文 · v1arXiv:2610.36022HF 社区推荐

Learning and Reasoning with Geometry: How Generation Helps Spatial Understanding

Rui Yang, Yanwei Li, Sili Chen, Jingjia Huang, Yi Lin, Hengshuang Zhao

原文摘要

Image and video generators can produce spatially consistent visual content, but how to use this capability to improve spatial understanding remains underexplored. We study this problem from two perspectives: geometric supervision during training and explicit geometric evidence during inference. To this end, we introduce a unified geometric understanding and generation model (GeoUG) that integrates depth and multi-view generation with spatial understanding. First, we design a multi-scale depth codec that enables metric-depth generation using a pretrained visual autoencoder, and show that joint training yields task-dependent gains in spatial understanding. Second, we introduce 3DCueBench to control geometric difficulty while balancing selected 2D cues, and find that generated depth provides larger reasoning gains on questions requiring fine-grained geometric discrimination. Building on this finding, we develop adaptive interleaved reasoning, in which GeoUG first drafts an answer and then decides whether to generate geometric evidence to confirm or revise it. We train this decision through reinforcement learning, balancing accuracy gains over retaining the draft against generation cost. GeoUG achieves circular accuracies of 97.9%, 90.8%, and 94.2% on CV-Bench-3D, 3DCueBench, and DA-2K with fewer generation calls than always generating.

cs.CV

新论文 · v1arXiv:2610.35823

Back to Basics: A Skill-Centric Approach to Generalist Web Agents

Minh Pham-Dinh, Md Farhan Ishmam, Hernan Yupanqui, Reaz Hassan Joarder, Kenneth Marino

原文摘要

Browser agents do not just need more practice. They need to practice the right things. We introduce MiniWeb, a realistic miniature of the web comprising 65 interconnected websites across 15 domains, where agents navigate, search, and transact as people do. Its 369 human-annotated tasks cover everyday workflows and label 37 reusable interaction primitives grouped into 7 skill families, allowing us to diagnose which skills fail rather than only whether a task succeeds. Benchmarking ten open-weight agents, we find that drag & gesture is consistently the weakest family, with no agent solving more than 24% of its instances. To address this gap, we introduce MiniWebGen, a framework that autonomously generates verified, skill-centric training data from MiniWeb. Fine-tuning Qwen3.5-4B on just 3.1K verified trajectories improves single-primitive success by 24.9pp across 13 unseen websites, with gains across every skill family. However, these trajectories teach short-horizon interactions, which do not directly translate to full-task success. We build on this result with MiniWebAgent, which pairs the trained executor with a planner that decomposes full tasks into the skill-level steps it learned to perform. This approach improves task success by 19.4pp points on unseen MiniWeb sites and transfers to external benchmarks, with gains of 9.3pp on WebArena-Lite, 16.1pp on Online-Mind2Web, and 20.0pp on WebVoyager, without training on their trajectories. We provide a simple recipe for compact browser agents: practice reusable skills directly, then compose them to solve unfamiliar tasks.

cs.CV

新论文 · v1arXiv:2610.35816

Multimodal Concert Video Editing: System Design and Exploratory Evaluation

Lennart Schiweck, Adrian Kempf, Michelle Retig, Moritz Feucht, Tim Mangliers, Benjamin Himpel

原文摘要

Editing multi-camera concerts requires coordinated decisions about musical relevance, visual quality and cut timing. We present a modular framework that combines instrument activity from multitrack audio, visible instruments and image sharpness with beat-based timing and probabilistic camera selection. An interpretable scoring model links these components to the choice of views over complete shot intervals. Component tests and an exploratory expert study on a four-camera concert yield mixed assessments across the editing variants. The findings motivate extending local audiovisual relevance with contextual and sequence-level criteria. The architecture provides a basis for testing these extensions and studying how component behaviour affects the quality of complete edits.

cs.MM · cs.CV · cs.SD

版本更新 · v2arXiv:2604.22506

ICPR 2026 Competition on Low-Resolution License Plate Recognition

Rayson Laroca, Valfride Nascimento, Donggun Kim, Sanghyeok Chung, Subin Bae, Uihwan Seo, Seungsang Oh, Chi M. Phung 等 22 位作者

原文摘要

Low-Resolution License Plate Recognition (LRLPR) remains a challenging problem in real-world surveillance scenarios, where long capture distances, compression artifacts, and adverse imaging conditions can severely degrade license plate legibility. To promote progress in this area, we organized the ICPR 2026 Competition on Low-Resolution License Plate Recognition, the first competition specifically dedicated to LRLPR using real low-quality data collected under operationally relevant conditions. The competition was based on the LRLPR-26 dataset, which comprises 20,000 training tracks and 3,000 test tracks; each training track contains five low-resolution and five high-resolution images of the same license plate. Notably, a total of 269 teams from 41 countries registered for the competition, and 99 teams submitted valid entries in the Blind Test Phase. The winning team achieved a Recognition Rate of 82.13%, and four teams surpassed the 80% mark, highlighting both the high level of competition at the top of the leaderboard and the continued difficulty of the task. In addition to presenting the competition design, evaluation protocol, and main results, this paper summarizes the methods adopted by the top-5 teams and discusses current trends and promising directions for future research on LRLPR. The competition webpage is available at https://icpr26lrlpr.github.io/

cs.CV

新论文 · v1arXiv:2610.35806

Does VGGT Know What It Does Not Know?

Adityan Thirumani Srinivasan, David Nordström

原文摘要

Feed-forward 3D reconstruction models such as VGGT regress cameras and geometry in a single forward pass, but they report no uncertainty for the camera poses they predict: an incorrect relative pose looks no different from a correct one. We ask whether the frozen model nonetheless knows when its pose is wrong. On HardMatch, a benchmark of 1,000 deliberately difficult image pairs on which VGGT fails on 35% of pairs, a linear probe on VGGT's frozen features predicts pose failure on held-out categories with ROC-AUC 93.5%, compared with 79.7% for VGGT's own point-map confidence and 77.7% for a classifier trained on all of VGGT's outputs. The probe catches failures VGGT is confident about, lets a downstream system abstain on the pairs it distrusts, and transfers without retraining to rotation failures on PhotoTourism and ScanNet-1500, beyond what co-visibility explains. This knowledge is absent from the per-image encoder: it is computed partway through the layers that fuse the two views, and the same holds for a second model, $π^3$. In essence, we find that VGGT knows more about its own failures than it reports.

cs.CV · cs.LG

版本更新 · v2arXiv:2605.01165

CEZSAR: A Contrastive Embedding Method for Zero-Shot Action Recognition

Valter Estevam, Rayson Laroca, Helio Pedrini, David Menotti

原文摘要

This paper proposes a novel Zero-Shot Action Recognition~(ZSAR) method based on contrastive learning. In ZSAR, we aim to classify examples from classes that were missing during training. Two well-known problems remain in ZSAR: the semantic gap and the domain shift. A semantic gap occurs because label representations come from the textual domain (i.e., language models) and must be associated with visual representations (i.e., CNNs, RNNs, transformer-based). This multimodal nature implies that the semantic properties of the two spaces are not identical. On the other hand, the domain shift arises from differences between the training and test sets and is inherent to ZSAR once the test set is unknown. One of the most promising methods to address both issues is learning joint embedding spaces. Therefore, we propose a new model that encodes videos and sentences in a joint embedding space, trained by aligning videos with their natural-language descriptions. We design an automatic negative sampling procedure to augment the training dataset and generate unpaired data, i.e., visual appearance and unrelated descriptions. Our results are state-of-the-art on the UCF-101 and Kinetics-400 datasets under several split configurations. Our code is available at https://github.com/valterlej/cezsar.

cs.CV

版本更新 · v2arXiv:2605.17912

WorldArena 2.0: Extending Embodied World Model Benchmarking on Modality, Functionality and Platform

Zhuohang Li, Yiding Ma, Yu Shang, Lei Jin, Shengyuan Wang, Jianjie Fang, Zhaolu Wang, Xvyuan Liu 等 29 位作者

原文摘要

World models have emerged as a central paradigm for embodied intelligence, enabling agents to predict action-conditioned future and reason about environmental dynamics. However, existing embodied world model benchmarks are still largely confined to vision-only prediction, offline embodied applications, and simulator-based evaluation, making them insufficient for assessing increasingly comprehensive world models. In this work, we introduce WorldArena 2.0, an expanded benchmark that systematically broadens embodied world model evaluation along three dimensions: modality, functionality, and platform. Along the modality dimension, WorldArena 2.0 extends evaluation from vision-only to visuotactile modalities, enabling assessment of multimodal perception and prediction. Along the functionality dimension, it extends beyond policy evaluation and planning to assess world models as interactive RL environments for policy optimization. Along the platform dimension, it moves beyond simulator-only evaluation to a diverse suite of simulated and real-world robotic settings across multiple embodiments. Under a standardized protocol, WorldArena 2.0 comprehensively evaluates perceptual quality, interactive utility, and cross-platform performance, providing a comprehensive testbed for tracking progress toward embodied world models. The project page including codes and demos is available at: https://world-arena.ai/.

cs.RO · cs.CV

新论文 · v1arXiv:2610.36013

OmniBrain-0: A Unified Agentic Model for Embodied Intelligence

Xiaomi Embodied Intelligence Team, Yuechen Luo, Chong He, Fang Li, Shaoqing Xu, Jingkai Wang, Menglun Su, Jiaxin Liu 等 32 位作者

原文摘要

General-purpose embodied intelligence requires robots to coordinate diverse skills over long horizons, track task progress, and recover from failures. Specialist policies alone do not ensure task-level reliability, while powerful multimodal agents rely on costly reasoning and external experience that compact models struggle to reproduce. We introduce OmniBrain-0, a lightweight unified embodied agent that coordinates manipulation and navigation through a shared high-level decision model, integrating task understanding, planning, progress tracking, and feedback-driven recovery. Our progressive training framework combines embodied pretraining, domain-specialized agent distillation, and multi-teacher on-policy distillation (MOPD). It distills powerful teachers' interaction experience into manipulation and navigation experts, then consolidates their decision capabilities into OmniBrain-0. Unification therefore occurs within the learned decision model rather than only at the tool interface. We further introduce Rubric-Guided Recursive Self-Improvement (RSI), a data flywheel in which a Meta-Agent turns execution evidence into refined rubrics, step-level reminders, and verified trajectories for domain-expert updates before their reconsolidation into OmniBrain-0 through MOPD. We evaluate OmniBrain-0 on LIBERO-Pro, LIBERO-Plus, RoboCasa365, RoboTwin 2.0, and R2R-CE Val-Unseen, as well as multiple real-world manipulation tasks. OmniBrain-0 combines strong cross-domain task performance with substantially lower inference and execution overhead than its closed-source teacher, demonstrating efficient transfer and consolidation of embodied capabilities into a compact unified agent.

cs.CL · cs.CV

版本更新 · v2arXiv:2601.00913

CleanGS: Pareto-Guided Post-Hoc Cleanup of 3D Gaussian Splatting Scenes

Jyotirmaya Shivottam, Om Kumar, Subhankar Mishra

原文摘要

A pretrained 3D Gaussian Splatting (3DGS) reconstruction can reproduce its capture views well while retaining off-object structure that becomes visible under reframing. We present CleanGS, a post-hoc cleanup method that removes such structure without retraining the underlying representation. Given calibrated views and binary target masks, CleanGS scores candidate three-view subsets using mask reliability, camera baseline, viewing-direction diversity, and complementary sparse 3D support. Rather than collapsing these objectives a priori, it computes the exact Pareto front over subsets of the reduced candidate pool and selects a balanced on-dominated subset using weighted Chebyshev scalarization. The selected views then drive rasterization-aware two-of-three voting to retain a subset of the original Gaussians. We evaluate the exported asset directly and introduce a fixed-pose widened-field protocol that exposes structure outside the original framing. Across 18 scenes, CleanGS achieves 19.03 dB standard and 17.83 dB widened-field PSNR, compared with 16.44/16.29 dB for FlashSplat and 15.28/15.10 dB for GaussianCut with the same three masks. CleanGS leads five of six photometric metrics and remains within 0.32 dB of the uncleaned reconstruction in standard PSNR. Its filtering-and-export stage takes a median of 20 seconds and 1.9 GB peak memory, compared with 3.1 minutes and 41.6 GB for FlashSplat and 4.2 minutes and 34.9 GB for GaussianCut. Code is available at https://github.com/smlab-niser/clean-gs/.

cs.CV · cs.LG

版本更新 · v3arXiv:2610.28356

CountVideoBench: A Benchmark to Evaluate Prediction Biases on the Object Counting task by Video-Language Models

Marc Chapus, Carlos Crispim-Junior, Véronique Eglin, Atilla Baskurt

原文摘要

Object counting in videos remains a poorly characterized capability of multimodal large language models. Counting questions are included in many existing VideoQA benchmarks, but the ground-truth count distributions in these benchmarks are heavily skewed toward small values. Across the nine benchmarks we survey, the median ground-truth count is at most five, and the three most frequent values together account for between 45% and 93% of the videos. The resulting mean accuracy is then dominated by the most frequent counts; a value-dependent bias at a rare count contributes negligibly to the average and remains invisible. We introduce CountVideoBench, a benchmark of 2,600 synthetic videos covering 26 cardinalities in the interval [5, 50] (100 videos each), grouped into six clusters of consecutive counts that span the range while enabling near-neighbor comparisons. Each video contains a single class of static objects under a controlled camera motion, removing object motion and reducing recognition as confounds. We evaluate sixteen video-language models from nine architecture families in a zero-shot setting. No model exceeds 27.6% Exact Match. The dependence of accuracy on cardinality varies across models, ranging from monotonic decline to a non-monotonic peak-and-collapse pattern, which rules out increasing difficulty with cardinality as the dominant explanation of counting failure. Every model further concentrates its predictions on its own set of preferred integers, with accuracy peaks coinciding with these values and collapsing at adjacent counts. These findings highlight the need for balanced, diagnostic counting benchmarks to reliably assess this fundamental visual capability.

cs.CV · cs.AI · cs.LG

新论文 · v1arXiv:2610.35756

VidEdit3D: Flexible 3D Gaussian Editing with Video Diffusion

Yanming Yang, Chenxi Song, Tong Zhao, Juntao Xu, Wenhao Rao, Yiwen Chen, Yiwei Wang, Chi Zhang

原文摘要

Recent advancements in text-guided 3D editing, particularly with 3D Gaussian Splatting (3DGS), have shown promise but still lag behind the flexibility of 2D editing tools. Existing methods face a critical trade-off between preserving multi-view consistency and allowing structural modifications. Image-based editors can also struggle to apply the intended edit to objects viewed from unusual angles. To address these limitations, we introduce VidEdit3D, a framework that reformulates 3D scene editing as a trajectory-based video editing task. By drawing a parallel between camera movement in static 3D scenes and temporal dynamics in video, we leverage the robust spatiotemporal priors of pre-trained Video Diffusion Models (VDMs) to encourage semantic and structural coherence across views. Specifically, we propose Trajectory-Guided Rendering (TGR) to select informative keyframes and construct smooth video clips aligned with VDM input requirements. To propagate edits from an anchor view to these clips, we develop Flow-Aligned Video Editing (FAVE), a training-free framework incorporating an Editing Consistency Guidance (ECG) mechanism. ECG contrasts source and edited image conditions at a shared latent state, using scheduled source-image amplification to strengthen adherence to the edited reference while maintaining original scene context. Finally, we introduce Region-Selective 3DGS Refinement (RS-GS) to strictly confine geometric and appearance updates to target primitives, reducing background attribute leakage. Experiments demonstrate stronger instruction alignment and better multi-view consistency than the baselines.

cs.CV

新论文 · v1arXiv:2610.35729

A Category-Selective Encryption Framework for Privacy Protection of UAV Images

Ting Yan, Minghui Shang, Haolang Sun, Xu Wang, Yamin Han, Mingze He

原文摘要

Imagery captured by unmanned aerial vehicle (UAV) systems increasingly raises privacy concerns, as UAV aerial surveillance routinely captures sensitive objects such as pedestrians and vehicles alongside ordinary scene content. Existing privacy-preserving approaches typically employ class-agnostic saliency detection to indiscriminately obfuscate all visually salient regions, leading to unnecessary information loss and hindering downstream scene analysis. This paper proposes a category-selective encryption framework for privacy-preserving UAV surveillance. The core advance over prior class-agnostic approaches is semantic-level selectivity: the system first recognizes what is present in the scene via an 80-class detector, then encrypts only user-specified sensitive categories while leaving non-sensitive objects and background intact for downstream analytics. The framework supports two complementary encryption schemes: Thumbnail-Preserving Encryption (TPE), which applies adaptive pixelation with a learnable blend parameter and recovers content through a jointly trained Enhanced U-Net, and XOR stream cipher encryption, which offers parameter-free, mathematically exact reversibility. The architectural design, composite loss formulation, and joint training methodology are presented in detail, establishing a foundation for practical privacy-preserving UAV surveillance that balances protection strength and scene utility.

cs.CR · cs.CV

新论文 · v1arXiv:2610.35724HF 社区推荐

MatAnyone-E: Sparse Memory Propagation for Efficient High-Resolution Video Matting

Shuyun Wang, Shangchen Zhou, Peiqing Yang, Yuekun Dai, Xin Yu, Chen Change Loy

原文摘要

High-resolution video matting requires preserving fine details, such as hair strands and soft transparency, while maintaining consistency across frames. Memory-based methods achieve strong matting quality by matching current-frame features with information stored from earlier frames, but this process becomes increasingly costly as resolution grows. We present MatAnyone-E, an efficient extension of MatAnyone 2 that focuses computation where it is most needed. Our approach first performs low-resolution propagation to identify uncertain regions that require closer inspection and the memory candidates most relevant to them. It then performs high-resolution matching only for these regions using the selected memory, while reusing low-resolution matching results elsewhere. This strategy reduces both the number of locations requiring detailed matching and the amount of memory searched, while preserving the information needed to produce a complete matte. We further reduce the cost of generating high-resolution mattes with a lightweight decoder designed around measured runtime bottlenecks and trained to reproduce the original decoder's representations. Experiments show that MatAnyone-E maintains matting quality comparable to MatAnyone 2 while achieving an estimated 7.4x inference speedup and reducing peak GPU memory usage to 7.6% of the usage of MatAnyone 2 at 4K. With compilation-enabled inference on a single NVIDIA H200 GPU, it reaches 73.07 FPS at 1080p and 28.62 FPS at 4K.

cs.CV

版本更新 · v2arXiv:2606.01950

Learning Action-Conditional and Object-Centric Gaussian Splatting World Models for Rigid Objects

Jens U. Kreber, Lukas Mack, Joerg Stueckler

原文摘要

World models enable intelligent agents to predict the consequences of their actions on the environment. In this paper, we propose Multi Rigid Object Gaussian World Model (MRO-GWM), a novel model that learns action-conditional dynamics of rigid objects in 3D. Using object-centric Gaussians, we can represent arbitrary object shapes and multi-object scenes. We develop a novel temporal-spatial transformer architecture that predicts future rigid body motion from a history of object Gaussians and future actions. Objects are represented by Gaussians in an object-centric frame, which allows to describe object motion as a rigid body transformation. Our model is trained on reconstructions from multiple viewpoints, which requires the model to also handle partial observations of objects due to occlusions. We analyze prediction performance of our approach on synthetic datasets composed of typical household objects with multi-object dynamics and interactions by a robot end effector. We also evaluate our model in model-predictive control for non-prehensile manipulation in simulation and for image-based tracking and prediction of object motion in simulated and real-world scenes.

cs.RO · cs.CV · cs.LG

新论文 · v1arXiv:2610.35684HF 社区推荐

OmniShowcase: Omnidirectional Subject-Consistent Video Generation from Multi-View Images

Junyeong Ahn, Geonwoo Kim, Kinam Kim, Gihwi Kim, Hoonjin Jung, Hyojin Jang, Jaegul Choo

原文摘要

Generating videos of a specific subject from a few reference images remains challenging when the camera reveals surfaces that are not visible in the input. Early subject-to-video (S2V) methods condition on a single reference image and must therefore infer the subject's unseen appearance and geometry as the viewpoint changes. To address this limitation, recent methods extend S2V to multiple reference views, providing more information about the subject from different viewpoints. However, they do not explicitly specify the 3D structure that connects these observations. In addition, existing training data do not guarantee that viewpoint changes preserve the same underlying 3D subject. We present OmniShowcase, built on two components: (i) a fully automated data synthesis pipeline that produces training videos along diverse camera trajectories, with viewpoint variation driven by underlying subject geometry, even spanning full 360-degree orbits; and (ii) a geometry-conditioning method that provides the video model with a turntable of surface-normal maps reconstructed from the reference views without requiring temporal alignment with the generated frames. We construct Showcase-4K, a corpus of 3D-asset-based videos covering twelve camera motions across 88 trajectory configurations with reconstruction-derived surface-normal conditioning, and ShowcaseBench, a held-out evaluation set with the source meshes and camera parameters used to render each video. Experiments show state-of-the-art subject identity and 3D consistency while maintaining competitive video quality and motion. Project page: justin4ai.github.io/OmniShowcase

cs.CV · cs.AI

版本更新 · v2arXiv:2610.30089

ProactEgoMem: Benchmarking Proactive Memory in Streaming Egocentric Video

Ruotong Liao, Meikel Kokowski, Xiaoxiao Sun, Yongqin Xian, Laura Bravo Sánchez, Shiye Su, Federico Tombari, Serena Yeung-Levy 等 9 位作者

原文摘要

Today's multimodal assistants are typically prompted to interpret the visual evidence presented to them. To offload the cognitive burden of remembering across long horizons, wearable assistants should instead proactively acquire and maintain useful memory as the user's surroundings evolve. Doing so on the user's behalf requires identifying what matters, understanding the scene in real time, and initiating memory maintenance in the background while the user stays focused on their activities. We introduce ProactEgoMem, a benchmark that evaluates proactive memory in streaming egocentric video. Three tasks ground the evaluation in ambient environmental needs: Information Capture (IC) preserves transient yet dense visual information, State Tracking (ST) follows changing object states, and Location Tracking (LT) records object movements. The benchmark defines its protocol at two levels of proactiveness: the Notification Level asks for a single timely notification that satisfies the user's intent, while the deeper Intervention Level asks the agent to maintain memory on the user's behalf through an active start-to-stop tool lifecycle. Parallel ProactEgoMem-Daily and ProactEgoMem-Sci tracks contain 300/100 clips covering daily and scientific use cases, paired with 1000/500 questions in ProactEgoMem-QA, which measures the quality of the proactively acquired memory. Across proprietary, open-source, video-language, and streaming baselines, even the strongest models fail to capture memory both timely and accurately. ProactEgoMem provides a rigorous evaluation foundation for proactive multimodal assistance and for video agents that co-exist with their users.

cs.CV

新论文 · v1arXiv:2610.35682

Printed and Scanned: Exposing the Fragility of Single-Image Morphing Attack Detectors under Print-Scan Degradation

Diogo J. Paulo, Hugo Proença, João C. Neves

原文摘要

Face morphing attacks, in which the biometric traits of two or more identities are blended into a single face image, pose a severe threat to identity document issuance and automated border control. Consequently, a large body of work has proposed Single-image Morphing Attack Detection (S-MAD) algorithms and benchmarked them on datasets such as SYN-MAD22. However, the majority of these benchmarks operate exclusively in the digital domain, which contrasts with the real-world passport issuance pipeline in some countries, which still requires an applicant-supplied photograph to be printed and subsequently re-scanned before it is embedded in the identity document or fed into an automated verification system. This print-scan step introduces halftoning, resampling, color-space, and sensor noise that are absent from digital pipelines, and may mask the high-frequency artifacts that S-MAD models rely on. In this work, we introduce a print-scan version of the SYN-MAD22 dataset, obtained by printing and re-scanning all bona fide and morphed images at 300 and 600 DPI, and we use it to evaluate eight state-of-the-art S-MAD models trained exclusively on digital data. We additionally repeat the acquisition with a second scanner to assess cross-device robustness. Our results show that detectors that achieve near state-of-the-art performance in the digital domain suffer a more than threefold increase in average equal error rate, with the same qualitative degradation observed across both scanning devices, exposing a critical, previously under-reported gap between digital-benchmark performance and robustness to print-scan degradation.

cs.CV

新论文 · v1arXiv:2610.35679

CounterFlow: Target-Conditioned Flow Matching for Visual Counterfactuals

Paul Sevellec, Elisa Fromont, Romaric Gaudel, Laurence Roze, Paul Viallard, Laetitia Houeix

原文摘要

In eXplainable AI, counterfactual explanations have gained significant traction by offering users direct, intuitive, and actionable insights into model decisions. We introduce CounterFlow, a novel framework based on Conditional Flow Matching that generates visual counterfactual explanations by directly steering a source image toward a user-specified target class. By leveraging target-conditioned vector fields, CounterFlow identifies highly realistic semantic modifications while requiring substantially lower computational overhead than traditional GAN- or diffusion-based architectures. Empirical evaluations on standard benchmarks demonstrate that CounterFlow achieves state-of-the-art performance in both visual realism and target class switching. By working directly in the raw pixel space, CounterFlow offers a more practical solution for real-world deployment.

cs.LG · cs.AI · cs.CV

版本更新 · v2arXiv:2604.07279

Mem3R: Streaming 3D Reconstruction with Hybrid Memory

Changkun Liu, Jiezhi Yang, Zeman Li, Yuan Deng, Jiancong Guo, Binbin Xu, Luca Ballan

原文摘要

Streaming 3D perception is well suited to robotics and augmented reality, where long visual streams must be processed efficiently and consistently. Recent recurrent models offer a promising solution by maintaining fixed-size states and enabling linear-time inference, but they often suffer from temporal forgetting over long sequences due to the limited capacity of compressed memories. We propose Mem3R, a streaming 3D reconstruction model with a hybrid memory design that decouples camera tracking from geometric mapping to improve temporal consistency over long sequences. For camera tracking, Mem3R employs an implicit fast-weight memory implemented as a lightweight Multi-Layer Perceptron updated via Test-Time Training. For geometric mapping, Mem3R maintains an explicit token-based fixed-size state. Compared with CUT3R, this design not only significantly improves long-sequence performance but also reduces the model size from 793M to 644M parameters. Mem3R supports existing improved plug-and-play state update strategies developed for CUT3R. Specifically, Mem3R combined with TTT3R reduces absolute trajectory error by up to 39% relative to CUT3R combined with TTT3R on 500- to 1000-frame sequences from the TUM Dynamics dataset. The resulting improvements also extend to other downstream tasks, including video depth estimation and 3D reconstruction. Project page: https://lck666666.github.io/Mem3R/.

cs.CV

新论文 · v1arXiv:2610.35642

VPR-Space: A Benchmark for Visual Place Recognition in Space Analog Domains

Richard Fechner, Peer Neubert

原文摘要

Visual Place Recognition (VPR) is an important means for loop closure detection in visual Simultaneous Localization and Mapping (SLAM). While state-of-the-art VPR and SLAM approaches excel in urban and feature-rich natural environments, the vast and feature-poor environments of extraterrestrial surfaces like on the Moon or Mars pose severe challenges for existing approaches. This paper presents a novel benchmark, VPR-Space, to evaluate VPR capabilities on extraterrestrial surfaces. There are three contributions: (1) We collected sixteen VPR database-query datasets based on existing data from Space Analog Domains (SAD), terrestrial environments that resemble properties of the Moon or Mars. The collection includes a range of challenges regarding environment, viewpoint change, and illumination conditions. (2) To address the ill-posed nature of VPR, we propose a novel approach to generate the ground-truth information in VPR benchmarks. Instead of defining that a query and datbase image show the same place if and only if their camera poses are within fixed position and viewing direction thresholds, we propose to make the decision dependent on whether the match would be valuable in the downstream SLAM task. To avoid the overhead and restrictions of evaluating VPR in-the-loop within SLAM systems, we provide VPR ground-truth (GT) matrices based on the performance of an ensemble of state-of-the-art Relative Pose Estimators (RPE). Under this GT we require a VPR method to identify exactly those image pairs for which a subsequently applied RPE is expected to provide a valuable pose estimate in a SLAM context. (3) We evaluated nine state-of-the-art VPR approaches. The results show considerable room for improvement and indicate directions for future research. We provide a pre-release version of the dataset on github: $\texttt{https://github.com/rfechner/VPR-Space}$

cs.RO · cs.CV