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新论文 · v1arXiv:2611.07513

Concertina: Embodying Manipulation and Cognition in One Diffusion Vision-Language Model

Chengcheng Wang, Wei He, Wenhao Li, Hongguang Li, Kai Han, Jianyuan Guo, Chang Xu

原文摘要

Most vision-language-action (VLA) policies decouple manipulation from cognition by bolting an external action mechanism onto a vision-language model (VLM)--either quantizing actions into discrete tokens whose errors bear no stable correspondence to physical displacements, or delegating continuous trajectory generation to a separate action expert whose gradients compete with or are blocked from updating the VLM backbone. We argue that manipulation and cognition should instead be embodied in the same model, shifting from a decoupled VLA to an Embodied Vision-Language Model (eVLM). We introduce Concertina, an eVLM that places continuous trajectory representation, blockwise generation, and physical-coordinate supervision directly on the computation and parameter path of a shared diffusion VLM backbone. Each control timestep is encoded as one continuous latent action token in the backbone hidden space, and the shared Transformer reconstructs temporally ordered action blocks via the same corrupt-and-reconstruct operator used for multimodal pretraining. Active action projections account for only 0.21% of parameters in the 4.46B model with zero separate action-generator layers, compared with 16.5%-35.1% dedicated action-expert capacity in representative continuous VLAs. Using our proposed Action Interface Audit, we confirm that cross-time trajectory coupling emerges in the middle and late layers of the shared backbone rather than at the action interfaces. On standard benchmarks, Concertina achieves 98.15% average success on regular LIBERO, 85.9% on the 10,030-task LIBERO-Plus benchmark, and 4.142 average completed chain length on CALVIN ABC-D. Code: https://github.com/lose4578/Concertina Hugging Face: https://huggingface.co/collections/Traly/concertina

cs.CV · cs.AI · cs.RO

新论文 · v1arXiv:2610.36729HF 社区推荐

Hy-Nomas: Towards Free-form Interactive World Generation

Qiaoling Chen, Jiaxiang Cheng, Xueqing Deng, Tiankai Hang, Ji Hou, Jiaqi Li, Yifan Liu, Tao Lu 等 38 位作者

原文摘要

Interactive world generation requires models to follow successive commands while preserving relevant history and action consequences. We present Hy-Nomas, a video world model with an 8B diffusion backbone that supports free-form text instructions and continuous camera control across multiple interaction turns. It generates variable-length segments conditioned on current inputs and cached history. Our central design aligns structured video captions with action-aware causal attention: descriptive context remains accessible across segments, while action instructions are restricted to their intended temporal windows. A vision-language Prompt Enhancer (PE) translates user requests and multimodal interaction histories into structured conditions for the next segment. A multi-stage curriculum progressively introduces causal generation, text interaction, camera control, and training on model-generated histories, followed by diffusion distillation. In human evaluation, Hy-Nomas shows superior performance over existing world models. We release model weights, code and benchmarks, together with a lightweight adaptation workflow, to support reproducible research on interactive world generation.

cs.CV

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1119ACL Anthology · ACL 2026

Ascending the Infinite Ladder: Benchmarking Spatial Deformation Reasoning in Vision-Language Models

Jiahuan Zhang, Shunwen Bai Zhejiang University, Tianheng Wang Hangzhou Institute of Medicine Chinese Academy of Science, KaiWen Guo Westlake University, Zijia Song National University of Defense Technology, Hanqing WU, Guozheng Rao Tianjin University, Kai Han The University of Hong Kong 等 9 位作者

原文摘要

Humans naturally possess the spatial reasoning ability to form and manipulate images and structures of objects in space. There is an increasing effort to endow Vision-Language Models (VLMs) with similar spatial reasoning capabilities. However, it remains unclear whether these models truly understand and manipulate spatial objects or not. To address this question, we propose a new evaluation framework aimed at assessing the performance of VLMs in spatial deformation reasoning tasks. Specifically, we construct a benchmark for spatial deformation reasoning from 2D to 3D. We explore whether the model can effectively perform spatial deformation reasoning from two directions: forward reasoning (given the operations, find the final state) and reverse reasoning (given the final state, determine the operations). We adopt a ladder competition format, using the number of deformation steps as the level classification criterion, with the goal of exploring the boundaries of the model’s deformation reasoning capabilities. Interestingly, the benchmarking results reveal that almost no model demonstrates plausible spatial deformation reasoning abilities. Furthermore, even after applying targeted training and mainstream reasoning enhancement methods, the models are still unable to perform well on 3D spatial deformation reasoning.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表