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新论文 · v1arXiv:2611.09191

Bootstrap Your Own AV-Proxies: Adaptive Contrastive and Prototype Learning for Audio-Visual Segmentation

Junbo Zhang, Hang Su, Zhaofan Li, Hang Dong, Chao Sun

原文摘要

Audio-Visual Segmentation (AVS) aims to accurately segment sounding objects in video frames by leveraging audio-visual correspondence cues. However, it remains challenging due to the intrinsic semantic incompleteness within a single modality and the semantic gap between audio and visual representations. Traditional feature-fusion decoding approaches struggle to suppress fusion noise effectively, while recent methods that incorporate data-dependent priors often increase the complexity of modeling audio-visual correlations, leading to poor cross-domain generalization. To address these issues, we propose a novel adaptive contrastive and prototype learning framework, BYOAVP, for AVS. Specifically, we design a Self-Supervised Audio Enhancement (SSAE) module that introduces contrastive learning to adaptively align audio representations with gradient-blocked visual embeddings, thus narrowing the semantic gap between modalities. Furthermore, a Dynamic Prototype Constraint (DPC) module is developed to refine pixel-wise category perception via momentum-based prototype updating, while enhancing localization of sounding regions through cross-modal interaction. Extensive experiments demonstrate that our method achieves SOTA performance across two AVS benchmarks and six sub-tasks, exhibiting strong robustness and generalization ability.

cs.CV

版本更新 · v2arXiv:2610.22457

Erase the Mark, Preserve the Motion: Temporally Consistent Removal of Video Watermarks

Yifan Liao, Zhen Sun, Zhicong Huang, Jiaming He, Zongmin Zhang, Xi Ai, Cheng Hong, Xinhu Zheng 等 9 位作者

原文摘要

Recent advances in video generation have increased the demand for reliable watermarking for copyright protection, yet the robustness of video watermarks against removal attacks remains underexplored. Most watermark-removal methods originate from the image domain: signal optimization injects imperceptible pixel-domain perturbations, whereas generative resynthesis produces a visually similar instance through diffusion synthesis. When extended to videos, the former introduces temporally varying noise that causes visible flickering, while the latter regenerates fine-grained structures inconsistently across frames, leading to structural motion inconsistency. To evaluate video watermark robustness, we propose PoseRegen, a pose-consistent reconstruction framework that removes watermarks while preserving the original content and motion. PoseRegen first applies a temporally shared viewpoint transformation to disrupt watermark-bearing spatial patterns and then jointly reconstructs the transformed sequence with a pose-conditioned video model. A frozen video DiT processes the complete sequence with its reference-video latent, and full-sequence Flow Matching supervision keeps identity and background consistent across frames. To further preserve motion structure, we introduce a lightweight Pose-Conditioned Motion Consistency Adapter that adapts the frozen backbone to temporally ordered pose guidance and constrains body-part trajectories throughout reconstruction. Experiments on eleven video watermarking schemes show that PoseRegen reduces the average bit accuracy to 0.505, near random guessing, while outperforming the strongest baseline by 9.34% on motion-related VBench metrics. These results reveal a practical vulnerability of current video watermarks and highlight the need to evaluate robustness jointly with temporal and motion quality.

cs.CR · cs.CV

新论文 · v1arXiv:2611.06042

UniRestorer++: Scalable Universal Image Restoration with Multi-Granularity Degradation Modeling

Jingbo Lin, Zhilu Zhang, Fan Li, Renjing Pei, Wenbo Li, Hang Xu, Hongzhi Zhang, Wangmeng Zuo

原文摘要

Universal image restoration aims to handle diverse degradations within a single model, but a reliable scaling strategy remains underexplored. Increasing backbone depth and width can lead to performance saturation, while degradation-aware specialization depends on accurate degradation estimation and is vulnerable to errors on out-of-distribution and real-world inputs. We propose UniRestorer++, a scalable framework based on multi-granularity degradation modeling. It progressively refines degradation groups and introduces group-specific experts, coupling capacity growth with specialization. Degradation-estimation-based routing selects a root-to-leaf path, while granularity-estimation-based routing chooses a level along that path to balance specialization and robustness. Spatially dense degradation representation maps further enable region-aware routing for spatially non-uniform corruptions. We develop CDD-50, a benchmark covering 50 degradation categories from single to penta-degradation. Experiments show approximately log-linear PSNR trends over the evaluated model-size range and stronger scaling gains on out-of-distribution and real-world data than vanilla MoE scaling. UniRestorer++ achieves state-of-the-art performance across benchmarks and demonstrates zero-shot generalization and few-shot transfer on real-world images. Code: https://github.com/mrluin/UniRestorer_plusplus

cs.CV

新论文 · v1arXiv:2611.03937

FlowBench: Counterfactual Imagination Training for Spatial Intelligence

Yifan Liu, Baihan Zhang, Khai Loong Aw, Klemen Kotar, Daniel L. K. Yamins

原文摘要

Humans imagine scene changes under hypothetical motions, an ability central to spatial reasoning and robotic planning. However, this capability remains underexplored in vision-language models and world models. We formalize this capability as Counterfactual Spatial Imagination (CSI) and introduce FlowBench, a resource for training and evaluating both, with 428K training examples spanning simulated and real-world scenes, household environments and tabletop manipulation, and diverse question types. A scalable, fully automatic pipeline pairs each hypothetical motion with spatial questions and, in simulation, exact outcome frames and optical flow. For VLMs, proprietary models exhibit an imagination gap, performing worse when motion outcomes must be inferred than when observed, and open-source models perform near chance; fine-tuning Qwen3-VL-8B on FlowBench-Sim-Train raises its accuracy by 29.5 percentage points in simulation and 16.9 on real images, a strong sim-to-real transfer. For world models, training on FlowBench-Sim improves text-to-flow prediction for all four model families we test, raising the accuracy of Psi-0.6 from 52.1% to 61.7%. FlowBench thus serves as a training and evaluation resource for both. Code and datasets are released at https://github.com/liuyifan22/FlowBench.

cs.CV

新论文 · v1arXiv:2610.39924

PhysAg3D: Bridging 3D Generative and Agentic Models for High-Fidelity and Physically-Interactive Assets

Bi'an Du, Fanpeng Meng, Jiemin Fang, Chen Yang, Pufan Li, Daizong Liu, Qi Tian, Wei Hu

原文摘要

Generating interactive 3D assets from a single image requires realistic appearance, fidelity to the depicted object, and plausible physical behavior. Yet detailed geometry alone does not determine how an object should move or deform. We introduce PhysAg3D, which couples 3D generative models with agentic reasoning and tool use. A vision-language agent first infers semantic parts, candidate interactions, and physical priors from the image; a 3D generator then produces a textured whole-object mesh from the same image. A hierarchical interaction representation links these revisable priors to mechanisms and the generated surfaces they control, organizing interaction construction and refinement. Guided by this representation and observations of the mesh, the agent uses geometric and physical tools to construct parts, joints, deformable regions, and surface bindings while retaining useful generated geometry and materials. Rendered interactions and execution measurements guide targeted revisions within a fixed budget. The framework accommodates both rigid articulation and compliant deformation. Quantitative and qualitative evaluations on real photographs and external benchmarks demonstrate detailed, image-aligned assets with plausible interactions. Ablations support bounded refinement and source-surface preservation. Project Page: supra-3d.github.io/PhysAg3D.

cs.CV

新论文 · v1arXiv:2610.39330

Can Image Agents Complete Visual Commissions? A Benchmark and Modular Framework

Tong Li, Lishuai Gao, Qi Zeng, Yifan Li, Cong Wei, Zhuoliang Kang, Xiaoming Wei

原文摘要

Visual commissions require image agents to integrate heterogeneous source materials, preserve requirements across dependent stages, and produce coordinated deliverables. Existing evaluations examine specific capabilities and execution settings, leaving end-to-end commission completion less understood. We introduce Visual Commission Bench (VCB), comprising 600 tasks across 12 categories and three complementary tiers, from capability-focused tasks to complete commissions. VCB uses 5,039 requirement checks and separate visual quality ratings to assess content correctness, visual realization, constraint preservation, and delivery completeness without prescribing an internal workflow. We present V-Protocol, a reference agent that dynamically composes reusable task, cognitive, and expression modules at inference time. Task modules organize delivery, cognitive modules derive content, and expression modules guide visual realization. The modules exchange structured intermediate artifacts, while a shared execution harness tracks artifact revisions and dependencies, manages tool execution, and checks completion. With the same controller and image generator as the agent baselines, V-Protocol achieves 69.0\% strict task success on VCB, compared with 42.0\% for SCOPE. On Mind-Bench, strict accuracy increases from 39.2\% to 45.4\%.

cs.CV

版本更新 · v2arXiv:2610.36765

Evaluation-Guided Demonstration Refinement for Vision-Language-Action Policies: The Winning Entry in the MetaFine Open Competition

Lifan Zheng, Guotao Chen, Zhenyang Li, Shujie Cui, Qiang Huang, Fan Liu

原文摘要

We fine-tuned a separate $π_{0.5}$ policy for each of the five tasks in the MetaFine Open Competition, with a task-specific training mixture and number of actions executed per prediction. Training started from the official demonstrations and expert procedures. Local evaluation exposed recurring grasping, pushing, and insertion failures. We addressed them by revising the demonstrated motions and by adding expert continuations from states the policy reached, while keeping nominal demonstrations in training. Checkpoints were compared on every instruction, so that a gain on one instruction could not hide a loss on another. Our submission, MAI, ranked first overall with a score of 96.66.

cs.CV

新论文 · v1arXiv:2610.39324

MRC-MMAgent: Reinforcement Learning for Multi-Role Collaboration in Multimodal Tool-Using Agents

Shengqin Wang, Jie Jin, Xiaofan Li, Wentao Yan, Yu Cheng, Qingsong HuYihang Chen, Weilin Luo, Jingyu Gong 等 11 位作者

原文摘要

Multimodal tool-using agents augment vision-language models with access to external information and capabilities, enabling them to solve knowledge-intensive and visually complex tasks that cannot be addressed using visual context alone. However, existing reinforcement learning pipelines largely train single-role agents to search and answer using terminal rewards, overlooking how humans inspect retrieved evidence, reformulate queries, and revise conclusions during search. Consequently, they fail to optimize this self-corrective process over complete interaction trajectories. We propose MRC-MMAgent, a multi-role collaborative reinforcement learning framework that incorporates trajectory assessment and continuation directly into the executable agent loop. First, the framework establishes a multi-role collaborative loop that integrates solving, inspection, and continuation, enabling the agent to acquire evidence through tools, evaluate the preceding trajectory, and resume problem solving when the current answer is insufficiently supported. Second, we introduce a role-coupled learning objective that combines task success, interaction validity, and successful correction with full-trajectory policy optimization across the decisions generated by all roles. Extensive experiments show that, using only the original baseline training set without constructing additional datasets, our method consistently outperforms the corresponding base models and achieves leading or highly competitive performance across benchmarks.

cs.CV

新论文 · v1arXiv:2610.39201

COGS: A Diagnostic Benchmark for Attribute-Aware Object-Level 3D Gaussian Splatting Perception

Zheng Xiao, Yifan Liu, Weijian Deng, Jiashu Li, Ziqin Liu, Zhenjun Han, Jianbin Jiao

原文摘要

3D Gaussian Splatting (3DGS) is increasingly explored as an input representation for 3D perception. Yet it remains unclear how current 3D architectures exploit heterogeneous Gaussian attributes. This ambiguity makes accuracy hard to interpret and limits principled architecture design for 3DGS perception. However, existing object-level 3DGS datasets lack the appearance variation or artifact control needed for systematic attribute-level analysis. We introduce COGS, a large-scale 3DGS dataset with 15,675 artifact-filtered and appearance-rich objects across 40 categories. Built on COGS, we establish COGS-Bench for object classification and attribute-usage diagnosis, complemented by external validation. Our benchmark shows that Gaussian attributes are not uniformly beneficial: selected subsets can outperform the full attribute set, and the effects of appearance, opacity, and covariance-related attribute combinations vary substantially across architectures. We further study this finding with HALO, a reference model that preserves attribute-specific evidence before hierarchical aggregation. Experiments on COGS-Bench and external 3DGS datasets demonstrate that COGS supports systematic diagnosis of 3DGS attribute usage, while HALO highlights the value of role-preserving attribute organization. Our dataset is available at https://huggingface.co/datasets/XiaoZhengCV/COGS.

cs.CV

版本更新 · v2arXiv:2610.18564

Observation Quality in DSM-Assisted Aerial Localization: A Benchmark and Base-Anchored Uncertainty Calibration

Pengyu Yin, Jie Pan, Junxiang Tan, Mengqi Fu, Kun Cheng, Yifan Liu

原文摘要

Aerial map matching provides position observations for navigation, but a position error alone does not determine how an observation should be weighted. We define five benchmark tasks: position availability and agreement, grouped error structure, predictive uncertainty, controlled updates, and temporal accumulation. We use digital-surface-model-assisted localization to test whether base-anchored uncertainty calibration improves the weighting of unchanged position estimates. The method combines propagated image and map sensitivities with the second moment of a compact configuration subset relative to the reported position. Scale is fitted using separate position references without local surface-height ground truth. Thirteen covariance models are evaluated on two held-out query sets from locations represented in the calibration data. Using reference residuals, we compare the method with a constant full-matrix baseline. With all localization failures included, the method reduces the normalized position-update risk, averaged equally across locations, by 7.70% on 728 conditions and 5.46% on a separate 142 conditions under an independent prior. On the primary set, the equal-location average negative log likelihood on reference residuals improves by 2.571 nat. At these seen locations, exploratory base-only quality calibration and conditional-addition controls leave the incremental update benefit of configuration disagreement unresolved. Navigation benefit and real temporal accumulation remain untested.

cs.CV

新论文 · v1arXiv:2610.38162

Neighbourhood shortcuts in building damage assessment from very-high-resolution satellite imagery: diagnosis and a building-evidence plug-in

JianChong Guo, YuTing Wan, Kefan Li, AiLong Ma, YanFei Zhong

原文摘要

Building damage assessment (BDA) from very-high-resolution imagery supports disaster response, and deep models now achieve high overall accuracy on public benchmarks. Because damage is spatially clustered, most buildings share the damage level of their neighbours, so overall scores are dominated by such buildings, whereas damaged buildings among intact ones are rare and easily overlooked. A high overall score therefore cannot tell whether a model judges the building itself or relies on its neighbourhood as a shortcut, and this study tests which of the two current models do. We stratify buildings by their agreement with their neighbours, move buildings into new neighbourhoods with their pixels unchanged, and diagnose nine models covering the main paradigms of BDA. All models miss a third to half of the isolated damaged buildings, and in non-flood events they call 73--87% of intact buildings damaged once these are moved into a damaged neighbourhood. We propose a building-evidence plug-in that adds two experts to an existing model without retraining it. One expert sees only the building, and the other sees its surroundings but is trained with seamlessly swapped neighbourhoods so that it learns not to trust them. With each of the nine models, the plug-in maintains or improves overall accuracy, reduces errors on buildings that disagree with their neighbours by 8--18%, and cuts by 40--69% the intact buildings that a damaged neighbourhood turns into damaged ones. It also raises the detection of synthetic isolated damage from 1--6% to 13--39% and carries over to optical--SAR data and to an unseen earthquake. High overall scores thus conceal a systematic reliance on the neighbourhood, which building-level evidence reduces at low cost.

cs.CV

新论文 · v1arXiv:2610.36729HF 社区推荐

Hy-Nomas: Towards Free-form Interactive World Generation

Qiaoling Chen, Jiaxiang Cheng, Xueqing Deng, Tiankai Hang, Ji Hou, Jiaqi Li, Yifan Liu, Tao Lu 等 38 位作者

原文摘要

Interactive world generation requires models to follow successive commands while preserving relevant history and action consequences. We present Hy-Nomas, a video world model with an 8B diffusion backbone that supports free-form text instructions and continuous camera control across multiple interaction turns. It generates variable-length segments conditioned on current inputs and cached history. Our central design aligns structured video captions with action-aware causal attention: descriptive context remains accessible across segments, while action instructions are restricted to their intended temporal windows. A vision-language Prompt Enhancer (PE) translates user requests and multimodal interaction histories into structured conditions for the next segment. A multi-stage curriculum progressively introduces causal generation, text interaction, camera control, and training on model-generated histories, followed by diffusion distillation. In human evaluation, Hy-Nomas shows superior performance over existing world models. We release model weights, code and benchmarks, together with a lightweight adaptation workflow, to support reproducible research on interactive world generation.

cs.CV

新论文 · v1arXiv:2610.36466HF 社区推荐

Nemotron-Labs-Diffusion-Uni: Elastic Self-Refining Unified Diffusion LLM with Cross-Paradigm On-Policy Distillation

Shufan Li, Hanrong Ye, Greg Heinrich, Yonggan Fu, Haotian Zhang, Sifei Liu, Aditya Grover, Pavlo Molchanov

原文摘要

We propose Nemotron-Labs-Diffusion-Uni (NLD-Uni), a unified discrete diffusion large language model (DLLM) for visual understanding and generation tasks. Compared with prior unified diffusion models, NLD-Uni introduces two major innovations. First, we propose a unified cross-paradigm on-policy distillation (OPD) framework that successfully transfers the visual understanding ability of autoregressive VLMs and visual generation ability of continuous flow models, to a unified DLLM. Second, NLD-Uni incorporates a novel progressive self-refining diffusion process that gradually corrupts each token across multiple steps during training, as opposed to adopting the conventional masked diffusion formulation that directly corrupts a clean image token to an uninformative mask token. At inference, this design allows NLD-Uni to make intermediate commit to a token, enabling progressive self-refinement for better visual quality. Through extensive experiments, we show that NLD-Uni achieves state-of-the-art performance among unified DLLMs on diverse tasks including visual question-answering, multi-modal reasoning, object grounding, text-to-image generation, and image editing.

cs.CV

版本更新 · v3arXiv:2511.17384

IndustryNav: Evaluating Spatial Reasoning and Safety of Embodied Agents in Dynamic Industrial Navigation

Yifan Li, Lichi Li, Anh Dao, Xinyu Zhou, Wenjun Huang, Tianyi Ma, Yicheng Qiao, Zheda Mai 等 18 位作者

原文摘要

Visual large language models (VLLMs) are increasingly used as embodied agents, yet industrial warehouses demand more than reaching a goal: agents must navigate safely around moving workers and vehicles. To evaluate embodied agents' goal reaching and safety, we introduce IndustryNav, a simulation environment with 24 warehouse scenes for closed-loop navigation to specified destinations. Alongside task success and efficiency, we introduce safety-aware metrics that capture collisions and near-collision warnings along each trajectory. Experiments with eleven leading open- and closed-source VLLMs and three navigation baselines show that agents can reach their goals yet collide with moving obstacles, exposing a gap between success and safe navigation. This gap matters in safety-critical settings, where a single collision can end the task. IndustryNav also supports policy learning through automated oracle trajectories and simulator interaction, with held-out scenes for generalization tests. These experiments show that policies can succeed on new routes in familiar warehouses yet fail to transfer to held-out layouts, making cross-scene generalization an open challenge.

cs.RO · cs.CV

版本更新 · v2arXiv:2603.16063

ViT-AdaLA: Adapting Vision Transformers with Linear Attention

Yifan Li, Seunghyun Yoon, Viet Dac Lai, Franck Dernoncourt, Jason Kuen, Yu Kong, Trung Bui

原文摘要

Vision Transformers (ViTs) based vision foundation models (VFMs) have achieved remarkable performance across diverse vision tasks, but suffer from quadratic complexity that limits scalability to long sequences. Existing linear attention approaches for ViTs are typically trained from scratch, requiring substantial computational resources, while linearization-based methods developed for large language model decoders do not transfer well to ViTs. To address these challenges, we propose ViT-AdaLA, a novel framework for effectively adapting and transferring prior knowledge from VFMs to linear attention ViTs. ViT-AdaLA consists of three stages: attention alignment, feature alignment, and supervised fine-tuning. In the attention alignment stage, we align vanilla linear attention with the original softmax-based attention in each block to approximate the behavior of softmax attention. However, residual approximation errors inevitably accumulate across layers. We mitigate this by fine-tuning the linearized ViT to align its final-layer features with a frozen softmax VFM teacher. Finally, the adapted prior knowledge is transferred to downstream tasks through supervised fine-tuning. Extensive experiments on classification and segmentation tasks demonstrate the effectiveness and generality of ViT-AdaLA over various state-of-the-art linear attention counterpart.

cs.CV

新论文 · v1arXiv:2610.32177HF 社区推荐

$Ψ$-0.6: Adaptive Streams of Thought in a Unified Vision-Language World Model

Khai Loong Aw, Klemen Kotar, Baihan Zhang, Yifan Liu, Lilian Chen, Atlas Kazemian, Rahul Venkatesh, Daniel Yamins

原文摘要

Humans reason about the physical world by flexibly combining different forms of inference as a problem unfolds. Achieving this flexibility is a major open challenge in AI: capabilities often remain separated across specialized models, limiting how they can be composed and jointly adapted to a task. We introduce $Ψ$-0.6, a unified vision-language world model that adaptively composes perception, language, geometry, and simulation within a shared reasoning process we call streams of thought. These streams interleave images, text, and explicit representations of geometry and motion, all of which the model can generate and interpret through a shared token interface. $Ψ$-0.6 surpasses leading open-weight models zero-shot on multi-view spatial reasoning, with further gains from reasoning through geometric intermediates. It also supports counterfactual simulation: generating and interpreting imagined scenes to determine, for example, whether moving an object would obstruct a pathway. Reinforcement learning from task feedback jointly optimizes the selection, generation, and use of intermediate representations, improving visual question-answering accuracy with gains that transfer to unseen benchmarks. $Ψ$-0.6 offers a path toward adaptive physical reasoning -- not only predicting the physical world but also choosing the representations through which to reason.

cs.AI · cs.CV · cs.LG

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.442ACL Anthology · ACL 2026

SGPVT: Self-Generated Proximal Visual Tokens for Mitigating Proximal Collateral Damage in MLLM Unlearning

Jiaqi Li, Zhijing Zhang, Jiahui Geng Linköping University, Sheng Bi Southeast University, Chuanyi Zhang Hohai University, Fan Liu Hohai University, Guilin Qi

原文摘要

Machine unlearning in multimodal large language models (MLLMs) aims to remove specific concepts while preserving overall utility. However, existing approaches focus primarily on general utility metrics, overlooking the preservation of semantically related concepts. We present the first systematic analysis of this proximal collateral damage, revealing that forgetting vulnerability correlates strongly with visual embedding similarity in a smooth gradient across the semantic space. Based on this insight, we propose a novel unlearning framework that introduces Self-Generated Proximal Visual Tokens (SGPVTs), which are synthetically perturbed visual representations around the target concept. Our method employs an adaptive cosine-band curriculum with a dual-stream objective: forgetting the target via gradient ascent while distilling knowledge from a frozen teacher model into proximal tokens to prevent degradation. Extensive experiments demonstrate that our approach significantly outperforms existing methods in preserving semantically related concepts while achieving effective target unlearning, eliminating the need for manual retention set curation. Our source code will be released in the near future.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表