Although existing candidate trajectory evaluators have substantially improved end-to-end planning accuracy, their underlying mechanism remains suboptimal. Model-based evaluators typically make scoring future-aware by explicitly predicting candidate-conditioned future states over the planning horizon, which we term rollout. However, rollout incurs high inference cost and accumulates prediction errors. We argue that planning does not require reconstructing a full future scene for each candidate, but only future-relevant information for reliable comparison. We therefore propose RFWorld, a Rollout-Free World model for end-to-end trajectory evaluation. RFWorld constructs a shared scene memory and shapes it into a future-readable representation via lightweight training-time temporal readout with semantic supervision, keeping training overhead low. At inference time, candidate trajectories directly query the shared memory via sparse spatial readout for scoring, reducing computation by roughly the planning horizon times the number of candidate trajectories, while avoiding recursive rollout errors. Experiments on NAVSIM and Bench2Drive show that RFWorld learns a more planning-aligned world representation and achieves state-of-the-art performance.
Minghe Wang, Weijun Zeng, Dapeng Luo, Xinyue Wang, Nong Sang
Most video anomaly understanding (VAU) systems still infer anomaly judgments from evidence collected in a feed-forward way under predefined rules, typically sampled frames, or events clustered from such frames. This protocol fails when the collected evidence is incomplete under imperfect predefined rules, because once reasoning begins the model can no longer search for the missing evidence. We address this limitation with SEEK-VAU, which reframes VAU as an agentic search-and-verify interaction protocol under a bounded search budget: instead of passively reasoning over pre-collected evidence, the policy actively gathers evidence across the three stages of an anomaly event chain (precursor, trigger, and aftermath) and verifies its sufficiency before finalization, turning event-chain completeness into an explicit design rather than an outcome of predefined rules. A bounded budget caps the cost of this search, but does not by itself teach the policy where to look or when to stop. To make this behavior learnable, we introduce evidence-faithful counterfactual verification (EFCV), which rewards selected evidence that remains supportive, compact, and necessary under counterfactual verification. We further introduce SEEK-Bench, featuring video-level episodes with temporal interval annotations, semantic QA and event-chain stage labels. Together, SEEK-VAU and SEEK-Bench establish a strong foundation for evidence-faithful and actively verifiable VAU.
Existing RAW-based detectors typically introduce learnable ISP modules to convert RAW inputs into sRGB-like formats to fit off-the-shelf detectors. However, this RAW-to-sRGB paradigm decouples representation learning from the downstream detection task. Crucially, it forces the network to inherit human-centric visual priors while discarding intrinsic RAW advantages, such as linear sensor responses and high-bit-depth, minimally processed scene cues. In this paper, we propose \textbf{ILLRAW}, an \textbf{ILL}umination-aware end-to-end \textbf{RAW} object detection framework. Instead of reconstructing visually plausible sRGB images, ILLRAW directly learns detection-oriented RAW features through a lightweight feature adapter inserted at the input stage of existing detectors. ILLRAW estimates an illumination mask and introduces channel-sensitive embeddings to model Bayer-channel responses. These features are fused by an illumination attention fusion module. Experiments show clear improvements on the diverse AODRaw benchmark and competitive performance on LOD and PascalRAW, with particularly strong results under dark exposure.
Recent advances in video generation have enabled generative video compression to reconstruct details lost during coding using pretrained spatiotemporal priors. However, a substantial gap remains between codec-induced degradation and the perturbation trajectories learned by flow-matching models. In this paper, we identify a compression-dependent directional mismatch that degradation-strength-based timestep calibration alone cannot resolve. Compressed latents remain strongly aligned across codec operating points, while their reconstruction residuals vary substantially in magnitude and direction. To bridge this gap, we propose RIFT, a Residual-Informed Flow Transfer framework for one-step generative video compression. At its core, RIFT introduces a Residual Geometry Inducer (RGI) that converts the pretrained flow prediction into a content-adaptive restoration update using decoder-visible codec cues. RGI integrates flow-timestep conditioning with a learned full-band residual-strength estimate and content-conditioned direction and gain modulation, aligning the orientation and magnitude of the update with the compression-dependent residual geometry. Extensive experiments on three public video compression benchmarks show that RIFT outperforms competing generative video compression methods. The code is publicly available on RIFT.
Visual foundation models learn rich pathological morphology but lack explicit concept-level supervision. Vision--language pretraining can provide this supervision but requires costly image--text pairs. Here, we introduce GloSAGE, a semantic self-distillation framework that uses lesion profiles predicted by a pretrained visual teacher to construct structured pathology descriptions. Reliability-guided selection identifies image--text anchors, while Knowledge-Structured Pathology Text Synthesis and Evidence-Guided Negative-pair Construction account for partially observed lesions. Image--text alignment trains projection layers while retaining the frozen visual encoder; an intermediate Semantic Transfer Layer supplies features for downstream tasks. Developed on GloMillion and evaluated across seven glomerulus- and case-level cohorts, GloSAGE supported zero-shot lesion recognition, image--text retrieval, hard-negative discrimination and concept-intervention analyses. It outperformed its source visual model in most lesion-recognition tasks and improved lesion grading, while supporting competitive case-level disease classification, injury grading and baseline renal function estimation. Ablations supported the combined contributions of knowledge-structured text and evidence-guided negatives, and the intermediate transfer layer improved mean lesion-recognition ROC-AUC relative to the complete projection output. A frozen language model conditioned on GloSAGE features generated glomerular descriptions. These findings suggest that teacher-derived lesion profiles can provide annotation-efficient semantic supervision for extending a glomerular visual foundation model.
Document image binarization must preserve thin, broken, and low-contrast strokes against degraded backgrounds; Mamba-based state space models have so far been explored only preliminarily for it. We measure what state-space propagation does to document features and find that it does not attenuate foreground responses: every region gains amplitude, but the background gain is 1.8 times the stroke gain, compressing the foreground-background amplitude contrast from 1.86 to 1.03. This compression scales monotonically with the effective receptive field, suggesting it is not specific to state space models. Guided by this, we propose DeepMine-Mamba, whose Anti-Dilution Gate computes its modulation from the propagation-induced feature difference and confines it to stroke regions by a learned stroke prior. Under a strict leave-one-year-out protocol on DIBCO/H-DIBCO with no external training data it is competitive with recent transformer- and gated-convolution baselines; because published protocols differ and are often unstated, we report protocol-controlled evidence separately from cross-paper comparison. Ablations under a fixed objective show that the gate recovers stroke-background discriminability and improves all four metrics, including the two absent from the objective.
Guoyi Zhang, Yanjin Du, Guangsheng Xu, Zhengyao Zhao, Siyang Chen, Jingjing Gao, Yuezheng Zhou, Yiyang Wu 等 19 位作者
Small uncrewed underwater vehicles are proliferating and threaten maritime security, yet evade sonar and magnetic sensors built for larger submarines. Infrared thermal wakes, generated by hydrodynamic displacement that modulates the cold-skin layer, offer a non-acoustic, non-magnetic alternative even without cooling-water discharge. Existing studies, however, rely on idealized simulations that fail to capture real-world backgrounds, offering limited guidance for target-background discrimination. We establish AVP-IR-Wake, the first large-scale, real-world, physically diverse benchmark of 161,485 frames collected over three years. We show that thermal wakes are extended structures of discrete vortices, violating the compactness assumption of conventional targets. We reveal local indistinguishability: individual wake vortices are statistically identical to wind-induced background vortices in temporal, frequency, and sparse domains, sharing low-frequency information and long-range correlations. This challenges the assumptions of compact, transient, high-frequency targets in conventional detection. Yet we establish global morphological separability: although locally inseparable, the wake as a whole is organized by vehicle trajectory, whereas background clutter is organized by wind-driven thermal fronts. This explains why representative detectors fail and shows that reliable detection must shift from local feature extraction to global trajectory-constrained physical modeling. Because the cold-skin layer varies globally and seasonally, forecasting wake observability will require integrating physical oceanography and atmospheric science, linking underwater surveillance to the changing ocean surface.
Most action-conditioned video world models remain limited to a single player, while existing multiplayer models support only small, fixed groups of agents. We introduce FlockWorld, an artificial-life environment built on Reynolds's Boids algorithm for studying population-scale multi-agent video world models. Specifically, FlockWorld renders synchronized egocentric crops, assigns distinct colors to preserve camera-agent identity across views, exposes rule-derived accelerations as actions, and lets the number of camera agents be configured independently of the size of the surrounding population. We further introduce FlockDiT, an action-conditioned latent diffusion transformer trained with flow matching on FlockWorld data to jointly generate synchronized egocentric videos for multiple agents. Our results suggest that joint generation benefits agent detection at density-matched settings and that diffusion forcing improves rollout fidelity. Together, FlockWorld and FlockDiT provide a controlled testbed for multi-agent video generation.
Yunzhe Wang University of Southern California, Runhui Xu University of Southern California, Kexin Zheng University of Southern California, Tianyi Zhang, Jayavibhav Niranjan Kogundi, Soham Hans University of Southern California, Volkan Ustun USC Institute for Creative Technologies, University of Southern California
Multimodal LLMs are increasingly deployed as perceptual backbones for autonomous agents in 3D environments, from robotics to virtual worlds. These applications require agents to perceive rapid state changes, attribute actions to the correct entities, and reason about concurrent multi-agent behaviors from a first-person perspective, capabilities that existing benchmarks do not adequately evaluate. We introduce GameplayQA, a framework for evaluating agentic-centric perception and reasoning through video understanding. Specifically, we densely annotate multiplayer 3D gameplay videos at 1.22 labels/second, with time-synced, concurrent captions of states, actions, and events structured around a triadic system of Self, Other Agents, and the World, a natural decomposition for multi-agent environments. From these annotations, we refined 2.4K diagnostic QA pairs organized into three levels of cognitive complexity, accompanied by a structured distractor taxonomy that enables fine-grained analysis of where models hallucinate. Evaluation of frontier MLLMs reveals a substantial gap from human performance, with common failures in temporal and cross-video grounding, agent-role attribution, and handling the decision density of the game. We hope GameplayQA stimulates future research at the intersection of embodied AI, agentic perception, and world modeling.
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cs.CL · cs.AI · cs.MA · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Xinhe Wang, Jin Huang, Xingjian Zhang University of Michigan - Ann Arbor, Tianhao Wang University of California, San Diego, Jiaqi W. Ma
Reasoning benchmarks such as the Abstraction and Reasoning Corpus (ARC) and ARC-AGI are widely used to assess progress in artificial intelligence and are often interpreted as probes of core, so-called “fluid” reasoning abilities. Despite their apparent simplicity for humans, these tasks remain challenging for frontier vision-language models (VLMs), a gap commonly attributed to deficiencies in machine reasoning. We challenge this interpretation and hypothesize that the gap arises primarily from limitations in visual perception rather than from shortcomings in inductive reasoning.To verify this hypothesis, we introduce a two-stage experimental pipeline that explicitly separates perception and reasoning. In the perception stage, each image is independently converted into a natural-language description, while in the reasoning stage a model induces and applies rules using these descriptions. This design prevents leakage of cross-image inductive signals and isolates reasoning from perception bottlenecks. Across three ARC-style datasets, Mini-ARC, ACRE, and Bongard-LOGO, we show that the perception capability is the dominant factor underlying the observed performance gap by comparing the two-stage pipeline with against standard end-to-end one-stage evaluation. Manual inspection of reasoning traces in the VLM outputs further reveals that approximately 80 percent of model failures stem from perception errors. Together, these results demonstrate that ARC-style benchmarks conflate perceptual and reasoning challenges and that observed performance gaps may overstate deficiencies in machine reasoning. Our findings underscore the need for evaluation protocols that disentangle perception from reasoning when assessing progress in machine intelligence.
尚无 AI 解读,展示原文摘要
cs.CL · cs.AI · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表