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版本更新 · v2arXiv:2605.12112

When Policy Entropy Constraint Fails: Preserving Diversity in Flow-based RLHF via Perceptual Entropy

Xiaofeng Tan, Jun Liu, Bin-Bin Gao, Yuanting Fan, Xi Jiang, Chengjie Wang, Hongsong Wang, Feng Zheng

RLHF is widely used to align flow-matching text-to-image models with human preferences, but often leads to severe diversity collapse after fine-tuning. In RL, diversity is often assumed to correlate with policy entropy, motivating entropy regularization. However, we show this intuition breaks in flow models: policy entropy remains constant, even while perceptual diversity collapses. We explain this mismatch both theoretically and empirically: the constant entropy arises from the fixed, pre-defined noise schedule, while the diversity collapse is driven by the mode-seeking nature of policy gradients. As a result, policy entropy fails to prevent the model from converging to a narrow high-reward region in the perceptual space. To this end, we introduce perceptual entropy that captures diversity in a perceptual space and maintains the property of standard entropy. Building upon this insight, we propose two entropy-regularized strategies, Perceptual Entropy Constraint and Perceptual Constraints on Generation Space, to preserve perceptual diversity and improve the quality. Experiments across two base models, neural and rule-based rewards, and three perceptual spaces demonstrate consistent gains in the quality-diversity trade-off; PEC achieves the best overall score of 0.734 (vs. baseline's 0.366); a complementary setting of PEC further reaches a diversity average of 0.989 (vs. baseline's 0.047). Our project page (https://xiaofeng-tan.github.io/projects/PEC) is publicly available.

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cs.CV
arXiv ↗PDF ↗
版本更新 · v2arXiv:2510.01183

EvoWorld: Evolving Panoramic World Generation with Explicit 3D Memory

Jiahao Wang, Luoxin Ye, TaiMing Lu, Junfei Xiao, Jiahan Zhang, Yuxiang Guo, Xijun Liu, Rama Chellappa 等 11 位作者

Humans possess a remarkable ability to mentally explore and replay 3D environments they have previously experienced. Inspired by this mental process, we present EvoWorld: a world model that bridges panoramic video generation with evolving 3D memory to enable spatially consistent long-horizon exploration. Given a single panoramic image as input, EvoWorld first generates future video frames by leveraging a video generator with fine-grained view control, then evolves the scene's 3D reconstruction using a feedforward plug-and-play transformer, and finally synthesizes futures by conditioning on geometric reprojections from this evolving explicit 3D memory. Unlike prior state-of-the-arts that synthesize videos only, our key insight lies in exploiting this evolving 3D reconstruction as explicit spatial guidance for the video generation process, projecting the reconstructed geometry onto target viewpoints to provide rich spatial cues that significantly enhance both visual realism and geometric consistency. To evaluate long-range exploration capabilities, we introduce the first comprehensive benchmark spanning synthetic outdoor environments, Habitat indoor scenes, and challenging real-world scenarios, with particular emphasis on loop-closure detection and spatial coherence over extended trajectories. Extensive experiments demonstrate that our evolving 3D memory substantially improves visual fidelity and maintains spatial scene coherence compared to existing approaches, representing a significant advance toward long-horizon spatially consistent world modeling.

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cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.40339

Wizard:通过智能体控制在实时中操控任意世界

Wizard: Manipulate Any World in Real Time via Agentic Control

Yuzhe Wu, Zijun Lin, Yeying Jin

AI 速览:Wizard 是一个智能体游戏世界模型,通过结构化代理表示和自适应掩码,实现对角色动作的实时精确控制,并零样本泛化到新场景、角色和动作。

Recent advances in video world models have enabled the generation of increasingly realistic and interactive virtual environments, opening new possibilities for player-customizable gameplay. Agentic frameworks further advance this direction by decoupling explicit game logic and controllable world representations from visual generation. However, existing approaches support only simple game settings and predefined motion patterns, generalize poorly to unseen environments and characters, and offer limited real-time interactivity. In this paper, we introduce Wizard, an agentic game world model that enables real-time, precise control over character motions while generalizing zero-shot across novel scenes, characters, and actions. To achieve this, we construct a diverse dataset spanning 750 scenes and 178 characters, incorporating skeleton and geometry information as structured representations. We leverage these representations as intermediate proxies to condition a video generation model, together with an adaptive masking mechanism that improves alignment between the conditioning signals and generated video rollouts. Furthermore, we introduce an agentic framework that explicitly maintains and updates game states, allowing players to freely configure their virtual worlds and exercise fine-grained control over character motions while preserving visual quality and gameplay consistency. By combining agentic control with structured proxy-based generation, our framework unlocks new possibilities for player-driven game creation with real-time, generalizable, and mechanically consistent world simulation.

cs.CV
arXiv ↗PDF ↗
版本更新 · v2arXiv:2604.08915

UniDG: Unified Defect Generation via Defect-Context Editing

Yuanting Fan, Jun Liu, Bin-Bin Gao, Xiaochen Chen, Yuhuan Lin, Zhewei Dai, Jiawei Zhan, Chengjie Wang

Generating realistic visual defects is crucial for alleviating the scarcity of abnormal samples in anomaly detection, yet existing methods often rely on category-specific few-shot adaptation and struggle to generalize across objects, defect types, and domains. This limitation stems in part from the lack of paired defect editing data and the fine-grained nature of defect appearance, where subtle variations in scale, texture, and morphology must be preserved while maintaining consistency with the target scene. To address this challenge, we introduce UDG, a dataset of 300K normal-abnormal-mask-caption quadruplets curated from diverse defect-related scenarios, and present UniDG, a unified defect generation model. UniDG formulates defect synthesis as Defect-Context Editing: it extracts reference defect context with adaptive cropping, organizes reference and target inputs in a structured diptych format, and fuses multimodal conditions through MM-DiT attention. We further develop a two-stage training strategy: Diversity-SFT learns diverse transferable defect priors from paired editing data, while optional Consistency-RFT can further improve reference adherence, local realism, and defect-category consistency. Without per-category fine-tuning or using MVTec-AD/VisA for training, UniDG outperforms prior few-shot anomaly generation and image insertion/editing baselines in both synthesis quality and downstream single- and multi-class anomaly detection/localization.

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cs.CV · cs.AI
arXiv ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-industry.15ACL Anthology · ACL 2026

Detecting AI-Generated Content on Social Media with Multi-modal Language Models

Chenyang Yang, Shen Yan, Yibo Yang, Litao Hu, Yuchen Liu, Yuan Zeng, Hanchao Yu, Yinan Zhu 等 16 位作者

Generative AI has enabled the creation of photorealistic images and videos that are increasingly disseminated on social media, often used for spam, misinformation, manipulation, and fraud. Existing AI-generated content (AIGC) detection methods face challenges including poor generalization to new generation models, reliance on single modalities, and lack of interpretable explanations. We present our pipeline that mitigates these issues by continuously curating diverse multi-modal social media data and training a compact vision-language model for detection and explanation. Our model achieves state-of-the-art detection performance on public benchmarks and demonstrates robust detection and explanation capabilities on internal social media datasets across multiple platforms. We deployed our model for post recommendation on social media platforms and observed positive downstream impacts on user engagement, demonstrating that it is feasible to perform effective AIGC detection in dynamic, real-world social media environments.

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cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 6: Industry Track) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1137ACL Anthology · ACL 2026

GeoLaux: A Benchmark for Evaluating MLLMs’ Geometry Performance on Long-Step Problems Requiring Auxiliary Lines

Yumeng Fu Xi'an Jiaotong University, Jiayin Zhu Xi'an Jiaotong University, Lingling Zhang Xi'an Jiaotong University, Wenjun Wu Xi'an Jiaotong University, Bo Zhao Xi'an Jiaotong University, Shaoxuan Ma, Yushun Zhang, Jun Liu Xi'an Jiaotong University

Geometry problem solving (GPS) poses significant challenges for Multimodal Large Language Models (MLLMs) in diagram comprehension, knowledge application, long-step reasoning, and auxiliary line construction. However, current benchmarks lack fine-grained evaluation for long-step problems necessitating auxiliary construction. To address these limitations, we present GeoLaux, a fine-grained annotated dataset comprising 2186 calculation and proof problems. It features long-step reasoning (with an average solution length of 6.51 steps, maximum of 24 steps) and auxiliary line construction (required in 41.8% of problems). Building on the dataset, we conduct a comprehensive five-dimensional evaluation of 23 leading MLLMs. The evaluation yields three pivotal findings: First, models perform significantly worse on long-step problems compared to short-step ones, with 18 models exhibiting a performance drop of over 50%. Second, it is crucial to enhance models’ understanding, awareness, and proficiency in auxiliary line construction, which is vital for overall geometric reasoning. Third, limited answer hints effectively improve process correctness, whereas explicit answers lead models to neglect intermediate reasoning steps. These findings position GeoLaux both to benchmark MLLMs geometry reasoning abilities and to guide their improvement. Data and code are available at https://github.com/Candice-yu/GeoLaux

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cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1356ACL Anthology · ACL 2026

Zero-shot Jianzi Recognition as Structured Visual Information Extraction in Open Compositional Symbolic Systems

Zehan Li Northeastern University, Fu Zhang Northeastern University, Zhijun Liu, Jingwei Cheng Northeastern University, China

Guqin (古琴) Jianzi (減字) is an open and freely compositional tablature system that encodes performance actions rather than acoustic outcomes. Its automatic recognition remains largely unexplored, as conventional OCR assumes a closed and enumerable glyph set and struggles with Jianzi’s unbounded composition and manuscript-level variability.We introduce Zero-shot Jianzi Recognition, which formulates Jianzi recognition as vision-to-sequence prediction of canonical component sequences under a zero-shot split. To enable scalable supervision, we construct Synthetic-JZ from aligned online composition metadata. We then synthesize manuscript-like training images via component-wise style recomposition and manuscript-domain noise modeling, and fine-tune a vision–language model for end-to-end component sequence recognition. At inference time, a lightweight legality-guided correction module re-ranks decoding candidates, suppressing structural hallucinations without modifying the backbone.Experiments on two benchmarks show that our method achieves 63.02% sequence accuracy on Real-JZ, our manually annotated real-world Jianzi benchmark, surpassing Gemini-3-Pro by 35.11%. This result highlights the feasibility of reliable automated Jianzi recognition and its potential for large-scale digitization of historical Guqin Jianzi Pu manuscripts.

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cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1656ACL Anthology · ACL 2026

VideoStir: Understanding Long Videos via Spatio-Temporally Structured and Intent-Aware RAG

Honghao Fu The University of Queensland, Miao Xu The University of Queensland and RIKEN, Yiwei Wang University of California, Merced, Dailing Zhang Institute of automation, Chinese academy of science, Chinese Academy of Sciences, Jun Liu Lancaster University, Yujun Cai The University of Queensland

Scaling multimodal large language models (MLLMs) to long videos is constrained by limited context windows. While retrieval-augmented generation (RAG) is a promising remedy by organizing query-relevant visual evidence into a compact context, most existing methods (i) flatten videos into independent segments, breaking their inherent spatio-temporal structure, and (ii) depend on explicit semantic matching, which can miss cues that are implicitly relevant to the query’s intent. To overcome these limitations, we propose VideoStir, a structured and intent-aware long-video RAG framework. It firstly structures a video as a spatio-temporal graph at clip level, and then performs multi-hop retrieval to aggregate evidence across distant yet contextually related events. Furthermore, it introduces an MLLM-backed intent-relevance scorer that retrieves frames based on their alignment with the query’s reasoning intent. To support this capability, we curate IR-600K, a large-scale dataset tailored for learning frame–query intent alignment. Experiments show that VideoStir is competitive with state-of-the-art baselines without relying on auxiliary information, highlighting the promise of shifting long-video RAG from flattened semantic matching to structured, intent-aware reasoning. Codes and checkpoints are available at https://github.com/RomGai/VideoStir.

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cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.2048ACL Anthology · ACL 2026

ReTRE: Benchmarking LLM Transfer Robustness with Structure-Preserving Variants

ZhongDong Li, Weijie Shi Hong Kong University of Science and Technology, Yue Cui Alibaba Group, Haolun MA The Hong Kong University of Science and Technology, Yuanjun Liu, Jiawei Li Department of Computer Science and Engineering, Hong Kong University of Science and Technology, An Liu Soochow University, Jia Zhu Zhejiang Normal University 等 9 位作者

Large language models (LLMs) have achieved strong performance on standard benchmarks, yet their performance is not robust across different task manifestations. It remains unclear how performance changes under controlled task rewrites that preserve the original solution structure, while varying the rewrite type and level. To address this question, we introduce ReTRE (Rewrite-based Transfer Robustness Evaluation), an evaluation benchmark inspired by learning transfer theory that probes transfer robustness along two rewrite levels: Near Transfer and Far Transfer. ReTRE employs a multi-agent system to construct textual and visual variants while preserving the structure of the original solution. Evaluations on mathematical and science tasks across state-of-the-art multimodal LLMs reveal a consistent transfer gap: performance exhibits a general declining trend as transfer similarity drops and strong text performance can face performance decline under cross-modal transfer. Crucially, we identify a divergence between post-training paradigms: reinforcement learning preserves transfer robustness, whereas supervised fine-tuning tends to overfit the training distribution, leading to severe degradation in far-transfer performance despite strong in-distribution accuracy.

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cs.CL · cs.MA · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.2076ACL Anthology · ACL 2026

I2E: From Image Pixels to Actionable Interactive Environments for Text-Guided Image Editing

Jinghan Yu, Junhao Xiao, Chenyu Zhu, Jiaming Li, Jia Li, HanMing Deng Huazhong University of Science and Technology, Xirui Wang, Guoli Jia Tsinghua University 等 12 位作者

Existing text-guided image editing methods primarily rely on end-to-end pixel-level inpainting paradigm. Despite its success in simple scenarios, this paradigm still significantly struggles with compositional editing tasks that require precise local control and complex multi-object spatial reasoning. This paradigm is severely limited by 1) the implicit coupling of planning and execution, 2) the lack of object-level control granularity, and 3) the reliance on unstructured, pixel-centric modeling. To address these limitations, we propose I2E, a novel "Decompose-then-Action” paradigm that revisits image editing as an actionable interaction process within a structured environment. I2E utilizes a Decomposer to transform unstructured images into discrete, manipulable object layers and then introduces a physics-aware Vision-Language-Action Agent to parse complex instructions into a series of atomic actions via Chain-of-Thought reasoning. Further, we also construct I2E-Bench, a benchmark designed for multi-instance spatial reasoning and high-precision editing. Experimental results on I2E-Bench and multiple public benchmarks demonstrate that I2E significantly outperforms state-of-the-art methods in handling complex compositional instructions, maintaining physical plausibility, and ensuring multi-turn editing stability.

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cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.223ACL Anthology · ACL 2026

Simple-VGC: Enhancing Visual Grounding in Multimodal Reasoning via Adaptive Tool Composition

Ye Wang Fudan University, Qianglong Chen, Siyuan Wang The Chinese University of Hong Kong, Zejun Li, Shijie Guo, Zhirui Zhang, Zhongyu Wei Fudan University

Multimodal Large Language Models (MLLMs) have achieved strong performance on vision-language tasks, yet often fail to preserve and effectively leverage visual evidence throughout generation. We identify three fundamental types of visual grounding failures: Long-Context Grounding Error, where visual information gradually decays over long sequences; Fine-Grained Grounding Error, where low-resolution or degraded inputs hinder the recovery of detailed visual information; and Regional Grounding Error, where spatially diffuse attention weakens region-level vision-language alignment. To address these issues, we propose a tool-augmented reasoning framework with three targeted compensation strategies: reuse, which re-injects the original image to mitigate visual forgetting; focus_area, which constrains attention to task-relevant regions; and zoom_in, which enhances visual resolution for fine-grained perception. We further construct the TWI-Tools-146K dataset and develop Simple-VGC, a tool-augmented MLLM that interleaves visual and textual tokens. Extensive experiments show that each tool yields targeted improvements for its corresponding grounding error, while their combination produces synergistic gains in visual reasoning. Beyond performance, our analysis provides mechanistic insights into how tool-based interventions improve visual grounding, pointing toward more reliable multimodal reasoning.

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cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.685ACL Anthology · ACL 2026

AutoJudger: An Agent-Driven Framework for Efficient Benchmarking of MLLMs

Xuanwen Ding, Chengjun Pan, Zejun Li, Jiwen Zhang Fudan University, Siyuan Wang The Chinese University of Hong Kong, Zhongyu Wei Fudan University

Evaluating multimodal large language models (MLLMs) is becoming increasingly expensive as benchmarks grow in scale and cross-modality complexity. Inspired by structuralism in cognitive psychology, we tackle this difficulty with an adaptive evaluation framework for efficient benchmarking, namely AutoJudger. Instead of passively scoring on a fixed test set, AutoJudger treats evaluation as an interview-like process by keeping a hypothesized ability structure of the evaluated model and actively selecting the informative questions so as to refine these ability boundaries. Specifically, AutoJudger has three core components: ability decomposition to organize evaluation along meaningful capability dimensions, ability estimation to maintain an up-to-date quantitative profile of the model competence, and adaptive question selection to choose the most informative questions. To operationalize this paradigm, we introduce A^2-Judger, a novel MLLM-based Agentic instantiation of AutoJudger equipped with semantic-aware retrieval and dynamic memory. Experiments on four representative multimodal benchmarks show that A^2-Judger significantly improves sample efficiency while maintaining reliable evaluation results.

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cs.CL · cs.AI · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.892ACL Anthology · ACL 2026

Knowledge Poisoning Attacks on Medical Multi-Modal Retrieval-Augmented Generation

Peiru Yang Tsinghua University, Haoran Zheng, Tong Ju, Shiting Wang, Wanchun Ni ETHZ - ETH Zurich, Jiajun Liu, Shangguang Wang Xiong'an Aerospace Information Research Institute and Beijing University of Posts and Telecommunications, Yongfeng Huang Tsinghua University, Tsinghua University 等 9 位作者

Retrieval-augmented generation (RAG) is a widely adopted paradigm for enhancing LLMs in medical applications by incorporating expert multi-modal knowledge during generation. However, the underlying retrieval databases may naturally contain, or be intentionally injected with, adversarial knowledge, which can perturb model outputs and undermine system reliability. To investigate this risk, prior studies have explored knowledge poisoning attacks in medical RAG systems. Nevertheless, most of them rely on the strong assumption that adversaries possess prior knowledge of user queries, which is unrealistic in deployments and substantially limits their practical applicability. In this paper, we propose M^3Att, a knowledge-poisoning framework designed for medical multimodal RAG systems, assuming only limited distribution knowledge of the underlying database. Our core idea is to inject covert misinformation into textual data while using paired visual data as a query-agnostic trigger to promote retrieval. We first propose a unified framework that introduces imperceptible perturbations to visual inputs to manipulate retrieval probabilities. Besides, due to the prior medical knowledge in LLMs, naively poisoned medical content with explicit factual errors can be corrected during generation. Thus, we leverage the inherent ambiguity of medical diagnosis and design a covert misinformation injection strategy that degrades diagnostic accuracy while evading model self-correction. Experiments on five LLMs and datasets demonstrate that M^3Att consistently produces clinically plausible yet incorrect generations. Codes: https://anonymous.4open.science/r/M3Att.

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cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗