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版本更新 · v2arXiv:2604.21926

IMU4D: 4D Human-Object Understanding from Wearable IMUs

Hao-Yu Hsu, Tianhang Cheng, Jing Wen, Alexander G. Schwing, Shenlong Wang

原文摘要

Understanding human activities and the objects they interact with typically relies on visual perception, yet cameras pose persistent challenges in privacy, safety, energy efficiency, and scalability. We explore an alternative: 4D perception without vision. Its goal is to recover human motion and the objects the person interacts with purely from everyday wearable sensors. For this we introduce IMU4D, a framework that repurposes large language models for non-visual spatiotemporal understanding of human-object dynamics. IMU4D uses data from a few inertial sensors from earbuds, watches, or smartphones and predicts detailed 4D human motion together with surrounding objects the person interacts with. Experiments across diverse human motion datasets and human-object datasets show that IMU4D yields more coherent and temporally stable results than SoTA cascaded pipelines, suggesting wearable motion sensors alone can support 4D understanding of human-object interactions.

cs.CV

新论文 · v1arXiv:2610.36859

ActiveAlign: Aligning Egocentric Manipulation via Active Perception

Ri-Zhao Qiu, Bowen Wen, Yifeng Jiang, Chen Tessler, Eric Heiden, Xue Bin Peng, Xiaolong Wang, Stan Birchfield 等 9 位作者

原文摘要

Real-to-Sim-to-Real (Real2Sim2Real) enables structured world representations for planning, interpretability, and safe execution. Most existing approaches rely on passive perception, which creates real2sim gaps due to imperfect observation. Inspired by how humans perceive actively through actions, we propose ActiveAlign, a framework that leverages active perception to align the Real2Sim2Real gap from interactions. ActiveAlign introduces two complementary modules: (i) ActiveAlign-Waving, which performs hand-eye calibration by exploiting active hand motions and differentiable rendering, and (ii) ActiveAlign-Touching, which refines object alignment through tactile feedback to achieve millimeter-level precision. Together, these capabilities enable strong real2sim alignment. We demonstrate that ActiveAlign-Waving can be used to curate simulation environments for open-sourced uncalibrated robot manipulation datasets, and demonstrate on a real Unitree G1 robot that ActiveAlign enables fine manipulation of millimeter-scale objects such as pressing buttons and moving sliders.

cs.RO · cs.AI · cs.CV

新论文 · v1arXiv:2610.36327

Training-Free Inference Acceleration for Video Large Language Models: Methods, Trade-offs, and Evaluation

Yuqi Li, Chuanyue Yan, Neil Rodrigues, Xianglong Wang, Xiaoqin Feng, Junming Liu, Xi Xiao, Zhongwei Cheng 等 11 位作者

原文摘要

Video Large Language Models (VLMs) have demonstrated strong capabilities in video understanding and reasoning, but processing long visual sequences incurs substantial computational, latency, and memory overhead. This survey examines training-free inference acceleration, focusing on reducing inference costs while preserving task-relevant spatiotemporal evidence. We organize existing methods by their intervention stages in the inference pipeline, covering input, visual encoding, projector, prefill, and decoding. Post-training quantization (PTQ) is discussed separately as a cross-stage extension with varying calibration requirements. We analyze how intervention position affects evidence preservation and computational savings, and why local efficiency improvements may not translate into end-to-end acceleration. We complement this analysis with quantitative evidence from prior studies and our own experiments under a shared evaluation setting to assess accuracy-latency trade-offs.

cs.CV

新论文 · v1arXiv:2610.36013

OmniBrain-0: A Unified Agentic Model for Embodied Intelligence

Xiaomi Embodied Intelligence Team, Yuechen Luo, Chong He, Fang Li, Shaoqing Xu, Jingkai Wang, Menglun Su, Jiaxin Liu 等 32 位作者

原文摘要

General-purpose embodied intelligence requires robots to coordinate diverse skills over long horizons, track task progress, and recover from failures. Specialist policies alone do not ensure task-level reliability, while powerful multimodal agents rely on costly reasoning and external experience that compact models struggle to reproduce. We introduce OmniBrain-0, a lightweight unified embodied agent that coordinates manipulation and navigation through a shared high-level decision model, integrating task understanding, planning, progress tracking, and feedback-driven recovery. Our progressive training framework combines embodied pretraining, domain-specialized agent distillation, and multi-teacher on-policy distillation (MOPD). It distills powerful teachers' interaction experience into manipulation and navigation experts, then consolidates their decision capabilities into OmniBrain-0. Unification therefore occurs within the learned decision model rather than only at the tool interface. We further introduce Rubric-Guided Recursive Self-Improvement (RSI), a data flywheel in which a Meta-Agent turns execution evidence into refined rubrics, step-level reminders, and verified trajectories for domain-expert updates before their reconsolidation into OmniBrain-0 through MOPD. We evaluate OmniBrain-0 on LIBERO-Pro, LIBERO-Plus, RoboCasa365, RoboTwin 2.0, and R2R-CE Val-Unseen, as well as multiple real-world manipulation tasks. OmniBrain-0 combines strong cross-domain task performance with substantially lower inference and execution overhead than its closed-source teacher, demonstrating efficient transfer and consolidation of embodied capabilities into a compact unified agent.

cs.CL · cs.CV

版本更新 · v3arXiv:2511.17384

IndustryNav: Evaluating Spatial Reasoning and Safety of Embodied Agents in Dynamic Industrial Navigation

Yifan Li, Lichi Li, Anh Dao, Xinyu Zhou, Wenjun Huang, Tianyi Ma, Yicheng Qiao, Zheda Mai 等 18 位作者

原文摘要

Visual large language models (VLLMs) are increasingly used as embodied agents, yet industrial warehouses demand more than reaching a goal: agents must navigate safely around moving workers and vehicles. To evaluate embodied agents' goal reaching and safety, we introduce IndustryNav, a simulation environment with 24 warehouse scenes for closed-loop navigation to specified destinations. Alongside task success and efficiency, we introduce safety-aware metrics that capture collisions and near-collision warnings along each trajectory. Experiments with eleven leading open- and closed-source VLLMs and three navigation baselines show that agents can reach their goals yet collide with moving obstacles, exposing a gap between success and safe navigation. This gap matters in safety-critical settings, where a single collision can end the task. IndustryNav also supports policy learning through automated oracle trajectories and simulator interaction, with held-out scenes for generalization tests. These experiments show that policies can succeed on new routes in familiar warehouses yet fail to transfer to held-out layouts, making cross-scene generalization an open challenge.

cs.RO · cs.CV

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1116ACL Anthology · ACL 2026

JanusMM: A Benchmark for Self-Deprecation Understanding in Real-World Multimodal Conversations

Xinyi Xu, Bingguang Hao ByteDance Inc., Yongyi Xiong, Zimo Chen University of Science and Technology of China, Xinchen Liu, Hongxin Guo, Xuelong Wang, Silin Zhou 等 9 位作者

原文摘要

Self-deprecation is a prevalent communicative strategy in human society, often using image-text interplay to express emotions and intentions. Despite self-deprecation is widespread in real-world conversations, the ability of multimodal large language models (MLLMs) to understand it remains underexplored. To fill this gap, we introduce JanusMM, the first benchmark designed to evaluate MLLMs’ understanding of self-deprecation in real-world conversations. JanusMM contains 2,016 bilingual memes from three types of social interactions and provides a dual-task evaluation framework with six new metrics. The first task assesses MLLMs’ abilities in self-deprecation recognition and reasoning, while the second task evaluates the consistency of their understanding by simulating the perspectives of the initiator and responder. We evaluate ten frontier MLLMs and find that they exhibit weak recognition and reasoning abilities, with their understanding of self-deprecation remaining inconsistent across both perspectives.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.328ACL Anthology · ACL 2026

Reducing Token Redundancy in LVLMs: A Systematic Review of Token Pruning Methods

Hanzhang Yuan, Mengxuan Hu, Wenhao Zhang, Tianlong Wang, Zhongliang Zhou MERCK & CO., INC., Jiasen Lu, Sheng Li Oracle and University of Virginia, Charlottesville

原文摘要

Large Vision-Language Models (LVLMs) excel at visual understanding but face severe computational bottlenecks when processing high-resolution images and long videos due to massive visual token counts. Token pruning mitigates this by selectively removing less informative tokens while maintaining performance. However, existing methods vary widely in pruning location (vision encoder vs. LLM decoder), importance criteria (attention vs. similarity vs. learned scores), and application strategy, lacking systematic comparison. This survey presents the first comprehensive review of token pruning for LVLMs. We propose a taxonomy categorizing methods into vision-side, LLM-side, and hybrid paradigms, systematically analyze token selection mechanisms and pruning strategy. We further discuss evaluation protocols and identify key challenges including prompt-adaptive pruning and hardware-aware design. Our survey provides a structured foundation for this rapidly growing research area.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.812ACL Anthology · ACL 2026

Reference Attack: A New Cross-Modal Jailbreaking Attack against Multimodal Large Language Models

Yulong Wang Beijing University of Posts and Telecommunications, Yifei Fu, Jiayi Gao

原文摘要

Red team testing, an effective proactive method for evaluating the security of multimodal large language models (MLLMs), requires an expanding toolkit alongside the development of MLLM safeguards. We propose the Reference Attack, a powerful tool for red team testing against MLLMs. The Reference Attack is a reference-guided cross-modal jailbreak method that enhances existing prompt-to-image injection attacks by exploiting MLLMs’ semantic reconstruction capabilities. Our method embeds malicious prompts in non-text modalities (e.g., images, spreadsheets) and constructs recursive symbolic references in text, enabling MLLMs to gradually recover and generate harmful content through layered reference resolution.The attack introduces a new vector that circumvents conventional content moderation by exploiting MLLMs’ lack of security checks during cross-modal reference resolution. We evaluate the Reference Attack on leading MLLMs, including ChatGPT, Gemini, Claude, and the widely used open-source LLaMA model, and achieved an attack success rate of over 93% across all tested models. Compared to state-of-the-art attacks, Reference Attack achieves higher success rates than all baselines under identical evaluation, with a maximum gain of 70.8%. Our study reveals a critical gap in MLLM security and highlights the need for strict security auditing of cross-modal interactions in future content moderation.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

新论文 · v1arXiv:2504.05298Google Research

基于测试时训练的一分钟视频生成

One-Minute Video Generation with Test-Time Training

Karan Dalal, Daniel Koceja, Gashon Hussein, Jiarui Xu, Yue Zhao, Youjin Song, Shihao Han, Ka Chun Cheung 等 15 位作者

AI 速读 基于摘要

将测试时训练(TTT)层加入预训练Transformer,以生成一分钟的复杂故事视频。

cs.CV

查看原文摘要

Transformers today still struggle to generate one-minute videos because self-attention layers are inefficient for long context. Alternatives such as Mamba layers struggle with complex multi-scene stories because their hidden states are less expressive. We experiment with Test-Time Training (TTT) layers, whose hidden states themselves can be neural networks, therefore more expressive. Adding TTT layers into a pre-trained Transformer enables it to generate one-minute videos from text storyboards. For proof of concept, we curate a dataset based on Tom and Jerry cartoons. Compared to baselines such as Mamba~2, Gated DeltaNet, and sliding-window attention layers, TTT layers generate much more coherent videos that tell complex stories, leading by 34 Elo points in a human evaluation of 100 videos per method. Although promising, results still contain artifacts, likely due to the limited capability of the pre-trained 5B model. The efficiency of our implementation can also be improved. We have only experimented with one-minute videos due to resource constraints, but the approach can be extended to longer videos and more complex stories. Sample videos, code and annotations are available at: https://test-time-training.github.io/video-dit