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arXiv 最近完成扫描:2026-11-15 10:52 · 全站最近入库:2026-11-14 15:09各信源进度 →

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新论文 · v1arXiv:2611.17163

UAV-Flow++:面向语言引导无人机飞行的统一基准与学习套件

UAV-Flow++: A Unified Suite for Benchmarking and Learning Language-Guided UAV Flight

Donglin Yang, Xiangyu Wang, Yantong Zhong, Wenhao Zheng, Zihan Ding, Yue Liao, Hongsheng Li, Ke Xu 等 9 位作者

AI 速读 基于摘要

作者提出 Flying-on-a-Word(Flow)短程语言引导无人机飞行任务,并配套真实与仿真数据集、仿真评测环境及 FlowVLA 学习框架。

cs.RO · cs.CV

查看原文摘要

Language-guided UAV navigation has largely focused on long-horizon route planning, leaving short-range, object-relative flight maneuvers underexplored. To address this gap, we formulate Flying-on-a-Word (Flow), a task requiring a UAV to convert concise natural-language instruction, egocentric visual observation, and current state dynamics into continuous flight actions. Flow encompasses both primitive motion commands and complex object-interactive behaviors, assessing motion intent comprehension and spatial context grounding. To enable policy learning and closed-loop evaluation, we introduce UAV-Flow, a comprehensive dataset comprising 30,692 expert-piloted real-world trajectories across eight distinct motion categories, alongside 10,109 simulation trajectories in the UAV-Flow-Sim environment equipped with task-specific completion criteria. Furthermore, we develop FlowVLA, which undergoes imitation pretraining on mixed real-sim demonstrations and online post-training via Tail-Aware GRPO (TGRPO). By leveraging group reward distributions, TGRPO effectively reinforces high-reward action sequences. Evaluated on 273 held-out UAV-Flow-Sim episodes, pretrained FlowVLA achieves a mean success rate of 75.58%, outperforming the strongest baseline by 6.72 percentage points, which TGRPO post-training further elevates to 93.16% with superior sample efficiency. Physical UAV experiments demonstrate robust execution of object-relative commands in both indoor and outdoor real-world scenes. Together, Flow establishes a novel benchmark and learning framework for language-conditioned flight maneuvers.

版本更新 · v3arXiv:2611.08577

美团机器人-0:面向桌面操作视觉-语言-动作基础模型

Meituan-Robotics-0: A Vision-Language-Action Foundation Model for Desktop Manipulation

Meituan Robotics Team, Caicheng Wang, Chen Zhao, Chengpeng Jin, Duo Xu, Fengjiao Chen, Guanglu Wan, Heqing Yang 等 38 位作者

AI 速读 基于摘要

MR0 是一个面向固定底座桌面操作的视觉-语言-动作基础模型与具身智能体系统,通过三阶段训练和 Rollback 数据机制实现跨本体控制与任务恢复。

cs.RO · cs.CV

查看原文摘要

We present Meituan-Robotics-0 (MR0), a vision-language-action foundation model and embodied-agent system for stationary-base desktop manipulation. MR0 combines 147 million vision-language samples with 15,060 hours of curated robot trajectories spanning 12 embodiments. A three-stage training recipe aligns multimodal representations with robot behavior through discrete action-token pre-training, transfers these priors to continuous cross-embodiment control through flow-matching mid-training, and adapts the policy through real-world post-training. We introduce Rollback, which pairs replaced policy segments with human corrections to provide positive and negative supervision for CFG-DAgger without value learning or advantage labeling. A unified end-effector interface supports heterogeneous embodiments, while asynchronous action-chunk merging maintains smooth execution under variable inference latency. An event-driven agent maintains persistent task events and reassesses plans when progress or feasibility changes, enabling cross-task retrieval and conditional task resumption. MR0 achieves 93.6% success on RoboTwin 2.0 and ranks fifth in the RoboDojo VLA track. Under matched HG-DAgger post-training, MR0 achieves higher average success rate and progress score than $π_{0.5}$ across three real-robot tasks. On Ethernet insertion, CFG-DAgger trained with Rollback data reaches 70% success and a progress score of 0.90. Qualitative agent deployments demonstrate cross-task event retrieval and recovery from temporarily unsatisfied task conditions.

新论文 · v1arXiv:2611.14608

FreeDeshadow: Shadow Removal for User-Specified Objects With Multimodal Prompts

Zhiliang Wu, Jihao Gu, Kun Li, Hanyu Xuan, Hehe Fan, Meng Wang, Weisi Lin

原文摘要

Existing shadow removal methods either perform global shadow removal or rely on precise shadow masks to guide restoration. Such paradigms limit their ability to selectively remove the shadow cast by a user-specified object in practical applications. To this end, we introduce an object-aware controllable shadow removal task, which allows users to specify a target object through a simple prompt and removes only its cast shadow while preserving other content. However, object-shadow asymmetry makes it challenging to establish accurate correspondence between the specified object and its spatially separated cast shadow and to confine restoration to the target shadow region. To address these challenges, we propose FreeDeshadow, a unified controllable shadow removal framework that supports both visual and textual prompts. It consists of an object-aware generator and a shadow-aware local refiner. The former interprets the user prompt and produces a high-quality shadow-free proposal, while the latter establishes the correspondence between the object and its cast shadow and constrains the generated changes to the target shadow region. To support training and evaluation, we further construct PCSRD+, a large-scale dataset containing 154,571 quadruples at 1024$\times$1024 resolution and covering six types of user prompts. The visual prompts include a dot, a line, and an object mask, while the textual prompts describe the target object using attributes, spatial relations, or states. Extensive experiments demonstrate that FreeDeshadow accurately removes the shadow of the target object under both visual and textual prompts while effectively preserving non-target regions. It also outperforms existing methods in shadow removal performance and controllability. Project Page: https://wzlwlm13.github.io/FreeDeshadow

cs.CV

版本更新 · v2arXiv:2603.10801

PolGS++: Physically-Guided Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstruction

Yufei Han, Chu Zhou, Youwei Lyu, Qi Chen, Si Li, Boxin Shi, Yunpeng Jia, Heng Guo 等 9 位作者

原文摘要

Accurate reconstruction of reflective surfaces remains a fundamental challenge in computer vision, with broad applications in real-time virtual reality and digital content creation. Although 3D Gaussian Splatting (3DGS) enables efficient novel-view rendering with explicit representations, its performance on reflective surfaces still lags behind implicit neural methods, especially in recovering fine geometry and surface normals. To address this gap, we propose PolGS++, a physically-guided polarimetric Gaussian Splatting framework for fast reflective surface reconstruction. Specifically, we integrate a polarized BRDF (pBRDF) model into 3DGS to explicitly decouple diffuse and specular components, providing physically grounded reflectance modeling and stronger geometric cues for reflective surface recovery. Furthermore, we introduce a depth-guided visibility mask acquisition mechanism that enables angle-of-polarization (AoP)-based tangent-space consistency constraints in Gaussian Splatting without costly ray-tracing intersections. This physically guided design improves reconstruction quality and efficiency, requiring only about 10 minutes of training. Extensive experiments on both synthetic and real-world datasets validate the effectiveness of our method.

cs.CV

版本更新 · v4arXiv:2608.08600

Population-Scalable Multi-Agent World Modeling across Scene Geometries

Renjie Zhao, Yuxiang Wu, Mingyu Zhang, Jiaxin Li, Sisi Li, He Li, Yimin Sheng, Tianxi Tan 等 12 位作者

原文摘要

World models have recently achieved impressive progress in visual prediction and interactive generation, but extending them to multi-agent environments introduces a fundamental scalability challenge. Existing methods generally assume a fixed number of agents during training and inference, which ties the model to a pre-determined agent population and limits inference-time scalability. Our key insight is that cross-view consistency should arise from a shared world state whose evolution does not assume a predefined number of agents, while agent-specific observations should be generated by querying this state through a unified rendering interface. Based on this insight, we propose Khora, a scalable multi-agent world model that supports inference-time expansion to arbitrary numbers of agents without retraining. Our framework decouples world-state evolution from visual rendering and introduces a population-agnostic rendering mechanism for incorporating other agent information. This design maintains cross-view consistency through the shared world state rather than through dense interactions among observation streams inside the expensive video generator, enabling approximately linear practical scaling with the number of queried views. Qualitative experiments demonstrate that our approach generalizes to unseen numbers of agents while maintaining visual quality and multi-agent consistency. We further implement a real-time interactive system to demonstrate scalable open-world simulation.

cs.CV · cs.AI · cs.LG

版本更新 · v2arXiv:2601.12428

ReWorld: Multi-Dimensional Reward Modeling for Embodied Video Generation

Baorui Peng, Wenyao Zhang, Liang Xu, Bohan Li, Hu Zhu, Zekun Qi, Hongsi Liu, Jiazhao Zhang 等 10 位作者

原文摘要

Current embodied video generation models primarily emphasize visual generative quality while overlooking physical fidelity, dynamic consistency, and task logic, especially for contact-rich manipulation tasks, which limits their applicability to downstream tasks. In this paper, we introduce ReWorld, a framework aimed to employ reinforcement learning to align the video generation with physical realism, task completion capability, embodiment plausibility and visual quality. Specifically, we first construct a large-scale (~235K) video preference dataset and employ it to train a hierarchical reward model designed to capture multi-dimensional reward consistent with human preferences. We further propose a practical alignment algorithm that post-trains flow-based video generators using this reward through a computationally efficient PPO-style algorithm. Comprehensive experiments and theoretical analysis demonstrate that ReWorld significantly improves the physical fidelity, logical coherence, embodiment and visual quality of generated rollouts, outperforming previous methods.

cs.RO · cs.CV

版本更新 · v3arXiv:2610.34221

CropReward: A Human-Preference Benchmark and Reward Model for Aesthetic Image Cropping

Xiangfei Sheng, Xiaofeng Pan, Leida Li, Qian Zhang, Biao Wang, Johan Wagemans, Weisi Lin

原文摘要

Aesthetic image cropping (AIC) aims to improve image composition and aesthetic quality by removing extraneous or distracting content. Over the past decade, AIC methods have evolved from specialized vision models to multimodal large language models(MLLMs). Reliable evaluation that reflects human preferences is essential for benchmarking AIC methods and guiding model optimization. However, the current AIC evaluation relies largely on geometry-based metrics such as intersection over union (IoU), as well as image aesthetic assessment(IAA) models. Although inconsistencies with human preferences have long been observed, the robustness and reliability of these evaluation criteria remain underexplored. To bridge this gap, we first construct CropBench, a large-scale benchmark comprising 106,995 human preference pairs for 1,019 images, with each candidate set containing the original image and candidate crops produced by 14 AIC methods. A systematic study on CropBench reveals that the existing criteria, ranging from IoU to off-the-shelf IAA assessment models, only exhibit limited alignment with human preferences. Building upon CropBench, we further propose CropReward, an MLLM-based reward model that evaluates a candidate crop by comparing with the original uncropped image and outputs a score indicating explicit aesthetic improvement or degradation relative to the original. In addition, we employ CropReward to construct CropReward-300k, the largest AIC dataset to date, and further develop CropAlign, a preference-aligned AIC model trained solely with CropReward supervision, without human-annotated crop boxes. Experimental results demonstrate that CropReward aligns with human preferences significantly better than AIC existing criteria. CropAlign also surpasses the state-of-the-art AIC methods, demonstrating the advantage of CropReward in guiding AIC model optimization.

cs.CV

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1287ACL Anthology · ACL 2026

MathCanvas: Intrinsic Visual Chain-of-Thought for Multimodal Mathematical Reasoning

Weikang Shi, Aldrich Yu Information Engineering, Chinese University of Hong Kong, Rongyao Fang The Chinese University of Hong Kong, Houxing Ren Beijing University of Aeronautics and Astronautics, Ke Wang The Chinese University of Hong Kong, Aojun Zhou, Changyao Tian, Xinyu Fu Huawei Technologies Ltd. 等 14 位作者

原文摘要

While Large Language Models (LLMs) have excelled in textual reasoning, they struggle with mathematical domains like geometry that intrinsically rely on visual aids. Existing approaches to Visual Chain-of-Thought (VCoT) are often limited by rigid external tools or fail to generate the high-fidelity, strategically-timed diagrams necessary for complex problem-solving. To bridge this gap, we introduce MathCanvas, a comprehensive framework designed to endow unified Large Multimodal Models (LMMs) with intrinsic VCoT capabilities for mathematics. Our approach consists of two phases. First, a Visual Manipulation stage pre-trains the model on a novel 15.2M-pair corpus, comprising 10M caption-to-diagram pairs (MathCanvas-Imagen) and 5.2M step-by-step editing trajectories (MathCanvas-Edit), to master diagram generation and editing. Second, a Strategic Visual-Aided Reasoning stage fine-tunes the model on MathCanvas-Instruct, a new 219K-example dataset of interleaved visual-textual reasoning paths, teaching it when and how to leverage visual aids. To facilitate rigorous evaluation, we introduce MathCanvas-Bench, a challenging benchmark with 3K problems that require models to produce interleaved visual-textual solutions. Our model, BAGEL-Canvas, trained under this framework, achieves an 86% relative improvement over strong LMM baselines on MathCanvas-Bench, demonstrating excellent generalization to other public math benchmarks. Our work provides a complete toolkit—framework, datasets, and benchmark—to unlock complex, human-like visual reasoning in LMMs.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表