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新论文 · v1arXiv:2611.17163

UAV-Flow++:面向语言引导无人机飞行的统一基准与学习套件

UAV-Flow++: A Unified Suite for Benchmarking and Learning Language-Guided UAV Flight

Donglin Yang, Xiangyu Wang, Yantong Zhong, Wenhao Zheng, Zihan Ding, Yue Liao, Hongsheng Li, Ke Xu 等 9 位作者

AI 速读 基于摘要

作者提出 Flying-on-a-Word(Flow)短程语言引导无人机飞行任务,并配套真实与仿真数据集、仿真评测环境及 FlowVLA 学习框架。

cs.RO · cs.CV

查看原文摘要

Language-guided UAV navigation has largely focused on long-horizon route planning, leaving short-range, object-relative flight maneuvers underexplored. To address this gap, we formulate Flying-on-a-Word (Flow), a task requiring a UAV to convert concise natural-language instruction, egocentric visual observation, and current state dynamics into continuous flight actions. Flow encompasses both primitive motion commands and complex object-interactive behaviors, assessing motion intent comprehension and spatial context grounding. To enable policy learning and closed-loop evaluation, we introduce UAV-Flow, a comprehensive dataset comprising 30,692 expert-piloted real-world trajectories across eight distinct motion categories, alongside 10,109 simulation trajectories in the UAV-Flow-Sim environment equipped with task-specific completion criteria. Furthermore, we develop FlowVLA, which undergoes imitation pretraining on mixed real-sim demonstrations and online post-training via Tail-Aware GRPO (TGRPO). By leveraging group reward distributions, TGRPO effectively reinforces high-reward action sequences. Evaluated on 273 held-out UAV-Flow-Sim episodes, pretrained FlowVLA achieves a mean success rate of 75.58%, outperforming the strongest baseline by 6.72 percentage points, which TGRPO post-training further elevates to 93.16% with superior sample efficiency. Physical UAV experiments demonstrate robust execution of object-relative commands in both indoor and outdoor real-world scenes. Together, Flow establishes a novel benchmark and learning framework for language-conditioned flight maneuvers.

版本更新 · v3arXiv:2611.08577

美团机器人-0:面向桌面操作视觉-语言-动作基础模型

Meituan-Robotics-0: A Vision-Language-Action Foundation Model for Desktop Manipulation

Meituan Robotics Team, Caicheng Wang, Chen Zhao, Chengpeng Jin, Duo Xu, Fengjiao Chen, Guanglu Wan, Heqing Yang 等 38 位作者

AI 速读 基于摘要

MR0 是一个面向固定底座桌面操作的视觉-语言-动作基础模型与具身智能体系统,通过三阶段训练和 Rollback 数据机制实现跨本体控制与任务恢复。

cs.RO · cs.CV

查看原文摘要

We present Meituan-Robotics-0 (MR0), a vision-language-action foundation model and embodied-agent system for stationary-base desktop manipulation. MR0 combines 147 million vision-language samples with 15,060 hours of curated robot trajectories spanning 12 embodiments. A three-stage training recipe aligns multimodal representations with robot behavior through discrete action-token pre-training, transfers these priors to continuous cross-embodiment control through flow-matching mid-training, and adapts the policy through real-world post-training. We introduce Rollback, which pairs replaced policy segments with human corrections to provide positive and negative supervision for CFG-DAgger without value learning or advantage labeling. A unified end-effector interface supports heterogeneous embodiments, while asynchronous action-chunk merging maintains smooth execution under variable inference latency. An event-driven agent maintains persistent task events and reassesses plans when progress or feasibility changes, enabling cross-task retrieval and conditional task resumption. MR0 achieves 93.6% success on RoboTwin 2.0 and ranks fifth in the RoboDojo VLA track. Under matched HG-DAgger post-training, MR0 achieves higher average success rate and progress score than $π_{0.5}$ across three real-robot tasks. On Ethernet insertion, CFG-DAgger trained with Rollback data reaches 70% success and a progress score of 0.90. Qualitative agent deployments demonstrate cross-task event retrieval and recovery from temporarily unsatisfied task conditions.

新论文 · v1arXiv:2611.14608

FreeDeshadow: Shadow Removal for User-Specified Objects With Multimodal Prompts

Zhiliang Wu, Jihao Gu, Kun Li, Hanyu Xuan, Hehe Fan, Meng Wang, Weisi Lin

原文摘要

Existing shadow removal methods either perform global shadow removal or rely on precise shadow masks to guide restoration. Such paradigms limit their ability to selectively remove the shadow cast by a user-specified object in practical applications. To this end, we introduce an object-aware controllable shadow removal task, which allows users to specify a target object through a simple prompt and removes only its cast shadow while preserving other content. However, object-shadow asymmetry makes it challenging to establish accurate correspondence between the specified object and its spatially separated cast shadow and to confine restoration to the target shadow region. To address these challenges, we propose FreeDeshadow, a unified controllable shadow removal framework that supports both visual and textual prompts. It consists of an object-aware generator and a shadow-aware local refiner. The former interprets the user prompt and produces a high-quality shadow-free proposal, while the latter establishes the correspondence between the object and its cast shadow and constrains the generated changes to the target shadow region. To support training and evaluation, we further construct PCSRD+, a large-scale dataset containing 154,571 quadruples at 1024$\times$1024 resolution and covering six types of user prompts. The visual prompts include a dot, a line, and an object mask, while the textual prompts describe the target object using attributes, spatial relations, or states. Extensive experiments demonstrate that FreeDeshadow accurately removes the shadow of the target object under both visual and textual prompts while effectively preserving non-target regions. It also outperforms existing methods in shadow removal performance and controllability. Project Page: https://wzlwlm13.github.io/FreeDeshadow

cs.CV

版本更新 · v2arXiv:2611.06321

EnzymeRSI: A dual-loop recursive self-improvement system for enzyme design

Genoria AI Team, Yuejie Hou, Lixiang Yang, Yisi Liu, Weiting Tang, Yueyuxiao Yang, Meng Yang

原文摘要

Enzyme engineering usually optimises which candidates to assay within a fixed model and workflow; when the bottleneck is a mismatched method or a failing workflow, that route is hard to escape. We present EnzymeRSI, a dual-loop system for recursive self-improvement (RSI). The outer loop evolves harness assets without changing model weights; the inner loop develops prediction and selection algorithms under controlled conditions; a cloud laboratory system is specified for closing the physical loop with quality-controlled feedback. The outer loop raised the mean development-set Spearman correlation on ProteinGym by 0.044 across five assays, reaching 0.335 on CD19 and 0.683 on OPSD (rhodopsin); of the two first places, only CD19 was produced by the outer loop itself. In ThermoMPNN self-improvement the inner loop reached a PCC of 0.849, and on TadA-Bench a Spearman correlation of 0.307 in 1.13 h. We examined the system's experimental decision-making in three enzyme systems. For the luciferase RLuc, 10 of the 32 nominated substitutions not pre-specified reached at least twice wild-type activity in a single round. For the cytidine deaminase A3A, a variant selected by a rule that caps loss of unmodified C raised 5mC conversion in the weaker CT context from 11.4% to 46.5% and reversed the substrate preference in both contexts. For the DNA polymerase KOD-E, 189 single-substitution variants defined a landscape on which different objective functions selected divergent next steps from the same parent; one assayed combination reached 31.1 times the parent on a modified substrate. By treating the organisation of research and the development of algorithms as separately scored objects of evolution, and linking a frozen decision record to a physical measurement, this work offers an evolutionary paradigm for moving beyond the blind spots of a fixed method and for autonomous enzyme engineering.

cs.AI

版本更新 · v2arXiv:2603.10801

PolGS++: Physically-Guided Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstruction

Yufei Han, Chu Zhou, Youwei Lyu, Qi Chen, Si Li, Boxin Shi, Yunpeng Jia, Heng Guo 等 9 位作者

原文摘要

Accurate reconstruction of reflective surfaces remains a fundamental challenge in computer vision, with broad applications in real-time virtual reality and digital content creation. Although 3D Gaussian Splatting (3DGS) enables efficient novel-view rendering with explicit representations, its performance on reflective surfaces still lags behind implicit neural methods, especially in recovering fine geometry and surface normals. To address this gap, we propose PolGS++, a physically-guided polarimetric Gaussian Splatting framework for fast reflective surface reconstruction. Specifically, we integrate a polarized BRDF (pBRDF) model into 3DGS to explicitly decouple diffuse and specular components, providing physically grounded reflectance modeling and stronger geometric cues for reflective surface recovery. Furthermore, we introduce a depth-guided visibility mask acquisition mechanism that enables angle-of-polarization (AoP)-based tangent-space consistency constraints in Gaussian Splatting without costly ray-tracing intersections. This physically guided design improves reconstruction quality and efficiency, requiring only about 10 minutes of training. Extensive experiments on both synthetic and real-world datasets validate the effectiveness of our method.

cs.CV

新论文 · v1arXiv:2611.09251

Green500: Adventure in Qualifying a Cluster

Nicolas Richart, Xavier Ouvrard, Julia Paolini, Manuel Cubero-Castan, Gilles Fourestey

原文摘要

Energy effciency has become a key metric for evaluating High Performance Computing (HPC) systems, as reflected by the Green500 ranking. However, energy effciency alone does not capture the full environmental impact of an HPC cluster. Using the Kuma cluster at EPFL, we report on two Green500 measurement campaigns at Level 2 and Level 3, and extend this analysis to a full carbon footprint assessment using the MITSI life-cycle based methodology. GPU power capping experiments show that energy effciency peaks at 450 W, achieving an 11% performance loss offset by a 20% reduction in energy consumption. When embodied emissions are accounted for, the optimal power cap for carbon effciency shifts to 500 W under Switzerland's low-carbon electrical grid, revealing a tension between minimizing usage and embodied contributions. We discuss the challenges of generalizing this approach into a broader carbon-based HPC ranking, and argue that moving beyond energy effciency is both necessary and feasible.

cs.DC

版本更新 · v4arXiv:2608.08600

Population-Scalable Multi-Agent World Modeling across Scene Geometries

Renjie Zhao, Yuxiang Wu, Mingyu Zhang, Jiaxin Li, Sisi Li, He Li, Yimin Sheng, Tianxi Tan 等 12 位作者

原文摘要

World models have recently achieved impressive progress in visual prediction and interactive generation, but extending them to multi-agent environments introduces a fundamental scalability challenge. Existing methods generally assume a fixed number of agents during training and inference, which ties the model to a pre-determined agent population and limits inference-time scalability. Our key insight is that cross-view consistency should arise from a shared world state whose evolution does not assume a predefined number of agents, while agent-specific observations should be generated by querying this state through a unified rendering interface. Based on this insight, we propose Khora, a scalable multi-agent world model that supports inference-time expansion to arbitrary numbers of agents without retraining. Our framework decouples world-state evolution from visual rendering and introduces a population-agnostic rendering mechanism for incorporating other agent information. This design maintains cross-view consistency through the shared world state rather than through dense interactions among observation streams inside the expensive video generator, enabling approximately linear practical scaling with the number of queried views. Qualitative experiments demonstrate that our approach generalizes to unseen numbers of agents while maintaining visual quality and multi-agent consistency. We further implement a real-time interactive system to demonstrate scalable open-world simulation.

cs.CV · cs.AI · cs.LG

新论文 · v1arXiv:2611.06715

Reasoning over Non-Parametric Memory in Multilingual LLMs: A Cognitive-Based Analysis of Relational Knowledge

Zohreh Abbasi Liasi, Batoul Hammoud, Anas Madkoor, Ehsaneddin Asgari

原文摘要

Retrieval-augmented generation (RAG) assumes that language models can reason over relations stated in their context rather than fall back on associations memorized during pretraining. We study this evidence-conditioned relational reasoning in isolation, with the facts supplied directly in the prompt rather than retrieved. \textsc{Rel-Bloom} is a controlled multilingual diagnostic of 450 multiple-choice questions built from 30 Wikidata relations; the same source relations are instantiated at five Bloom-inspired levels (Remember, Understand, Apply, Analyze, Evaluate) and under three veracity conditions (Factual, Counterfactual, Neutralized). Across 43 models, six languages, and two multilingual settings (226,800 predictions), three findings stand out. First, accuracy drops sharply from Apply to Analyze in every evaluated open-weight model series, reaching 47.2 percentage points for the Large Granite bucket, but not for either Gemini model. Second, Evaluate items remain a bottleneck even for models near ceiling on the other task types: Gemini~3.1 Pro averages 99.5\% on the other four levels but 60.7\% on Evaluate. Third, item- and relation-level difficulty rankings are consistently preserved across languages, indicating a difficulty structure partly shared across languages within this benchmark. Across knowledge conditions, Counterfactual contexts are generally harder than Factual ones, while removing entity identities can improve higher-level performance in some model regimes. Greater model capability therefore does not by itself ensure reliable reasoning over supplied relational evidence. Relevant resources are available at: https://huggingface.co/spaces/QCRI/non-parametric-memory-relational-reasoning.

cs.CL · cs.AI

新论文 · v1arXiv:2611.06280

DyPSI: Dynamic Physics Sensing via Joint Field and Sensor-Trajectory Generation

Yizhou Zhang, Panqi Chen, Lei Cheng, Ting Zhang, Jianlong Li, Jianfeng Shi, Shikai Fang

原文摘要

Physics sensing in evolving environments requires reconstructing dense spatiotemporal fields from sparse observations while adapting where future observations should be collected. Existing reconstruction and sensor-placement methods have made substantial progress, but they typically rely on static sensing assumptions: they either use a single layout across all frames or optimize placements independently at each frame, which limits their ability to produce temporally coherent sensing trajectories. We introduce DyPSI, a dynamic physics sensing framework that formulates this problem as the joint generation of future fields and sensor trajectories conditioned on historical observations. DyPSI lifts discrete sensor coordinates into continuous Sensor Position Fields, encodes fields and sensing configurations with a shared Functional Tucker representation, and trains a joint diffusion model to generate future fields and sensing trajectories simultaneously in the resulting latent space. A Gaussian-process temporal kernel correlates the perturbation injected during diffusion training, biasing the denoiser toward temporally smooth recoveries, and we further provide an analysis linking the EDM training objective to a sequence-aggregated A-optimality criterion and a kernel-induced bound on discrete trajectory variation. Experiments on turbulent flow, GLORYS12 sea-surface temperature, and 3D car aerodynamics show that DyPSI consistently outperforms static and frame-wise placement strategies, with substantial error reduction under tight sensor budgets. The code is available at https://github.com/mengqi132/DyPSI.

cs.AI

新论文 · v1arXiv:2611.04424

ReflexArc: Bottom-Up Integration of Instantaneous Tactile Reflexes into Whole-Body Humanoid Control

Mingyu Wang, Si Li, Ziqing Chen, He Wang, Li Yi

原文摘要

Humanoid robots operating in cluttered environments must react to unexpected contacts before the first impact peak, which arrives within tens of milliseconds. Learned whole-body policies running at 50 Hz introduce a policy-cycle delay and may suppress a protective withdrawal as a tracking error. To address these challenges, we propose ARC (Ascending Reflex Control), a bottom-up framework that integrates instantaneous tactile reflexes with learned whole-body control. ARC consists of two components: an instantaneous reflex pathway and bottom-up reflex integration. The reflex pathway detects hazardous contacts from full-body tactile sensing, solves a whole-body withdrawal pose, and delivers it directly to the motors within 10 ms. Bottom-up reflex integration combines reflex-in-the-loop policy learning, reflex-transparent policy alignment, and reflex-informed policy adaptation to sustain the withdrawal, maintain balance, and complete longer-horizon recovery. We deploy ARC on a Unitree G1 and evaluate three categories of hazardous contact. Compared with an otherwise identical reflex delayed by 20 ms, ARC reduces the first force peak by 34.1% and reduces the contact impulse from 0.2632 N s to 0.1225 N s (a 2.15x ratio). We further demonstrate protected motion tracking, teleoperation, and vision-free obstacle traversal guided by foot tactile sensing. Project page: https://minusmodulo.github.io/reflexarc-website/

cs.RO

版本更新 · v2arXiv:2601.12428

ReWorld: Multi-Dimensional Reward Modeling for Embodied Video Generation

Baorui Peng, Wenyao Zhang, Liang Xu, Bohan Li, Hu Zhu, Zekun Qi, Hongsi Liu, Jiazhao Zhang 等 10 位作者

原文摘要

Current embodied video generation models primarily emphasize visual generative quality while overlooking physical fidelity, dynamic consistency, and task logic, especially for contact-rich manipulation tasks, which limits their applicability to downstream tasks. In this paper, we introduce ReWorld, a framework aimed to employ reinforcement learning to align the video generation with physical realism, task completion capability, embodiment plausibility and visual quality. Specifically, we first construct a large-scale (~235K) video preference dataset and employ it to train a hierarchical reward model designed to capture multi-dimensional reward consistent with human preferences. We further propose a practical alignment algorithm that post-trains flow-based video generators using this reward through a computationally efficient PPO-style algorithm. Comprehensive experiments and theoretical analysis demonstrate that ReWorld significantly improves the physical fidelity, logical coherence, embodiment and visual quality of generated rollouts, outperforming previous methods.

cs.RO · cs.CV

版本更新 · v3arXiv:2610.34221

CropReward: A Human-Preference Benchmark and Reward Model for Aesthetic Image Cropping

Xiangfei Sheng, Xiaofeng Pan, Leida Li, Qian Zhang, Biao Wang, Johan Wagemans, Weisi Lin

原文摘要

Aesthetic image cropping (AIC) aims to improve image composition and aesthetic quality by removing extraneous or distracting content. Over the past decade, AIC methods have evolved from specialized vision models to multimodal large language models(MLLMs). Reliable evaluation that reflects human preferences is essential for benchmarking AIC methods and guiding model optimization. However, the current AIC evaluation relies largely on geometry-based metrics such as intersection over union (IoU), as well as image aesthetic assessment(IAA) models. Although inconsistencies with human preferences have long been observed, the robustness and reliability of these evaluation criteria remain underexplored. To bridge this gap, we first construct CropBench, a large-scale benchmark comprising 106,995 human preference pairs for 1,019 images, with each candidate set containing the original image and candidate crops produced by 14 AIC methods. A systematic study on CropBench reveals that the existing criteria, ranging from IoU to off-the-shelf IAA assessment models, only exhibit limited alignment with human preferences. Building upon CropBench, we further propose CropReward, an MLLM-based reward model that evaluates a candidate crop by comparing with the original uncropped image and outputs a score indicating explicit aesthetic improvement or degradation relative to the original. In addition, we employ CropReward to construct CropReward-300k, the largest AIC dataset to date, and further develop CropAlign, a preference-aligned AIC model trained solely with CropReward supervision, without human-annotated crop boxes. Experimental results demonstrate that CropReward aligns with human preferences significantly better than AIC existing criteria. CropAlign also surpasses the state-of-the-art AIC methods, demonstrating the advantage of CropReward in guiding AIC model optimization.

cs.CV

新论文 · v1arXiv:2610.36068HF 社区推荐

Rollback: Experience Backtracking in World Models for Policy Improvement

Jiayi Luo, Yang Zhang, Liliang Chen, Nan Wang, Chen Gao, Boxiang Qiu, Zhuoxuan Li, Baorui Peng 等 16 位作者

原文摘要

Action-conditioned world models offer a scalable alternative to costly real-world interaction for improving robot policies. However, existing world-model-based methods largely treat world models as forward-only surrogates of the physical environment, leaving untapped a capability no physical environment affords: rewinding to past decision points to explore counterfactual futures. We introduce Rollback, a policy improvement paradigm that turns world models from passive simulators into counterfactual engines: it rolls back to critical decision points, branches into alternative actions, and contrasts their outcomes to attribute success to individual decisions. This concentrates imagination where it matters most and distills counterfactual outcomes into fine-grained, action-level supervision without a separately learned value model. We build a scalable training system that unifies distributed world-model search with asynchronous real-robot execution, forming a self-reinforcing cycle: real-world experience continually sharpens the world model, and a sharper world model in turn drives further policy improvement. We term the world-model side of this cycle test-time physics grounding, a capability that hand-built physics simulators lack: while the world model serves as the training environment, real transitions from the policy it trains correct its dynamics through a lightweight LoRA pipeline. Experiments on three challenging real-world tasks show that Rollback improves success rates over the strongest baseline by an absolute 10.67%, 11.11%, and 11.85% on block extraction, ball tossing, and tabletop curling, respectively, while achieving more stable improvement throughout training. Although initialized from teleoperated demonstrations far below human level, Rollback surpasses the average success rate of human players on both ball tossing and tabletop curling within 8 hours of training.

cs.RO · cs.AI · cs.LG

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1287ACL Anthology · ACL 2026

MathCanvas: Intrinsic Visual Chain-of-Thought for Multimodal Mathematical Reasoning

Weikang Shi, Aldrich Yu Information Engineering, Chinese University of Hong Kong, Rongyao Fang The Chinese University of Hong Kong, Houxing Ren Beijing University of Aeronautics and Astronautics, Ke Wang The Chinese University of Hong Kong, Aojun Zhou, Changyao Tian, Xinyu Fu Huawei Technologies Ltd. 等 14 位作者

原文摘要

While Large Language Models (LLMs) have excelled in textual reasoning, they struggle with mathematical domains like geometry that intrinsically rely on visual aids. Existing approaches to Visual Chain-of-Thought (VCoT) are often limited by rigid external tools or fail to generate the high-fidelity, strategically-timed diagrams necessary for complex problem-solving. To bridge this gap, we introduce MathCanvas, a comprehensive framework designed to endow unified Large Multimodal Models (LMMs) with intrinsic VCoT capabilities for mathematics. Our approach consists of two phases. First, a Visual Manipulation stage pre-trains the model on a novel 15.2M-pair corpus, comprising 10M caption-to-diagram pairs (MathCanvas-Imagen) and 5.2M step-by-step editing trajectories (MathCanvas-Edit), to master diagram generation and editing. Second, a Strategic Visual-Aided Reasoning stage fine-tunes the model on MathCanvas-Instruct, a new 219K-example dataset of interleaved visual-textual reasoning paths, teaching it when and how to leverage visual aids. To facilitate rigorous evaluation, we introduce MathCanvas-Bench, a challenging benchmark with 3K problems that require models to produce interleaved visual-textual solutions. Our model, BAGEL-Canvas, trained under this framework, achieves an 86% relative improvement over strong LMM baselines on MathCanvas-Bench, demonstrating excellent generalization to other public math benchmarks. Our work provides a complete toolkit—framework, datasets, and benchmark—to unlock complex, human-like visual reasoning in LMMs.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1672ACL Anthology · ACL 2026

Knowledge-driven Augmentation and Retrieval for Integrative Temporal Adaptation

Weisi Liu University of Memphis, Guangzeng Han University of Memphis, Xiaolei Huang University of Memphis

原文摘要

Time introduces fundamental challenges in model development and deployment: models are usually trained on historical data while deployed on future data where semantic distributions and domain knowledge may evolve. Unfortunately, existing studies either overlook temporal shifts or hardly capture rich shifting patterns of both semantic and knowledge. We develop Knowledge-driven Augmentation and Retrieval for Integrative Temporal Adaptation (KARITA) to capture diverse temporal shifts (e.g., uncertainty and feature shift), construct and integrate rich knowledge sources (e.g., medical ontology like MeSH), and leverage shifting insights for selecting-retrieval augmented learning. We evaluate KARITA on classification tasks across multiple domains, clinical, legal, and scientific corpora, demonstrating consistent improvements across all domain with temporal adaptation. Our results show that knowledge integration can be more critical and effective in temporal augmentation and learning.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.98ACL Anthology · ACL 2026

ReContraster: Making Your Posters Stand Out with Regional Contrast

Peixuan Zhang Beijing University of Posts and Telecommunications, Zijian Jia Beijing University of Posts and Telecommunications, Ziqi Cai Peking University, Shuchen Weng Beijing Academy of Artificial Intelligence, Si Li Beijing University of Posts and Telecommunications, Boxin Shi Peking University

原文摘要

Effective poster design requires rapidly capturing attention and clearly conveying messages. Inspired by the “contrast effects” principle, we propose ReContraster, the first training-free model to leverage regional contrast to make posters stand out. By emulating the cognitive behaviors of a poster designer, ReContraster introduces the compositional multi-agent system to identify elements, organize layout, and evaluate generated poster candidates. To further ensure harmonious transitions across region boundaries, ReContraster integrates the hybrid denoising strategy during the diffusion process. We additionally contribute a new benchmark dataset for comprehensive evaluation. Seven quantitative metrics and four user studies confirm its superiority over relevant state-of-the-art methods, producing visually striking and aesthetically appealing posters.

cs.CL · cs.MA

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表