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新论文 · v1arXiv:2611.03140

When Optimization Meets Human Intent: Human-Centered Diffusion Model Optimization

Renye Yan, Jikang Cheng

Diffusion models are evolving from general tools into personalized systems that adapt to user needs through fine-tuning and guidance. However, diffusion optimization mainly targets measurable objectives such as aesthetics, rarely examining whether they align with human intent. Human needs are multidimensional, contextual, and dynamic, whereas existing methods approximate them with fixed metrics. Because these metrics capture human needs only partially and may amplify deviations from true intent during optimization, higher scores need not yield results better matching human expectations. To understand how human needs enter and influence optimization, we systematically analyze how human intent is expressed, translated into optimizable objectives, applied to model behavior or generation, and evaluated through outputs. We further discuss trade-offs affecting human-intent alignment in personalized image generation and gaps between automated metrics and real user judgments. This human-centered synthesis reorganizes diffusion optimization and provides a systematic reference for personalized generation systems designed for human preferences.

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cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2611.01990

Synthetic Realities: Evaluating Human Ability to Distinguish AIGenerated Videos from Real Footage

Danyal Sarfraz, Raja Mubashar Karim, KwanMyung Kim

Recent advances in generative AI have enabled multiple pathways for high-fidelity video synthesis: text-to-video, image-to-video animation, and video outpainting. Empirical side-by-side evaluations of how untrained viewers perceive and distinguish these outputs from real footage remain scarce. In this study, we systematically compare human detection accuracy across these three AI generation techniques within three thematic contexts: historical footage, film and media content, and natural environments. We constructed a balanced stimulus set comprising equal amounts of real and AI-generated videos (18 each). The AI clips were evenly distributed across the three generation methods using Google's Veo 3, Lightricks LTX Video, and Wan VACE. All videos were produced and standardized within the ComfyUI framework to ensure consistent quality and duration. 87 participants judged every clip in a binary forced-choice task ("real" vs. "AI-generated"). Participants correctly identified videos 60% of the time on average. Image-to-video clips were recognized most accurately (79%), followed by real footage (64%), outpainting (49%), and text-to-video (43%). Accuracy also varied by theme: film and historical scenes yielded higher detection rates than environmental clips, which were frequently mistaken for AI. Logistic regression confirmed significant effects of both technique and theme as well as their interaction (p < 0.001), indicating that detection success depends jointly on how the content was generated and what it depicts. Findings reveal a consistent bias toward assuming synthetic origins and highlight that perceptual realism in AI video is shaped more by context than by model type, underscoring the importance of media-literacy approaches and context-aware evaluation tools for navigating increasingly synthetic visual media.

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cs.CV · cs.HC
arXiv ↗PDF ↗
新论文 · v1arXiv:2611.01974

MUPA${}^2$S: Multimodal Unified Perception with Asymmetric Attention for Stress Assessment

Stefanos Gkikas, Thomas Kassiotis, Yu Fang, Christian Arzate Cruz, Miao Cheng, Zongyi Jiang, Zacharias Kamarianakis, Houshyar Asadi 等 11 位作者

Stress is a leading contributor to long-term physical and mental health decline. The automatic assessment of stress is a promising approach for continuous monitoring and mitigating human biases. However, the development of automated systems remains challenging due to the heterogeneity of physiological and behavioral signals. This paper presents MUPA${}^2$S, a multimodal framework for automatic stress assessment that combines facial video and ECG signals within a unified perception architecture. Both modalities are mapped into a shared token representation without modality-specific components, and processed through asymmetric attention comprising segment-local cross-attention and global self-attention across segment states. Experiments on a newly collected 58-subject stress dataset, evaluated under a stratified subject-level protocol, show that facial video achieves 69.44% test accuracy, while ECG-only performance remains close to chance under the proposed representation. Unified Video-ECG fusion achieves a test accuracy of 69.58% at approximately half the number of parameters of feature-level fusion, with negligible additional computational cost. Feature-level fusion does not exceed the video-only baseline, while unified input-level integration provides a parameter-efficient mechanism for jointly processing the two modalities.

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cs.CV · cs.AI
arXiv ↗PDF ↗
新论文 · v1arXiv:2611.01626

Special and General Computational Aesthetics

Ganqing Luo, Chuan Li, Liaoruxing Zhang, Xin Jin

Computational aesthetics is a field at the intersection of computer science, artificial intelligence, aesthetics, and other disciplines. As AI has developed, the field has formed relations of inclusion, intersection, or support with computational art, AI art, AI aesthetics, AI-generated content (AIGC), computational creativity, affective computing, and neuroaesthetics. Without distinguishing scope, objectives, and methods, it may be narrowed to image aesthetic quality assessment or expanded into an umbrella term for AI's involvement in art. We analyze its internal structure and its relations with neighboring concepts, and propose a two-level scope: special computational aesthetics (SCA) and general computational aesthetics (GCA). SCA centers on aesthetic measurement and aesthetic process modeling. The former primarily corresponds to "Aesthetic Perception": computationally identifying and representing aesthetic attributes and predicting human aesthetic evaluations; the latter primarily to "Aesthetic Understanding": computationally describing, testing, and explaining how human aesthetic perception and judgment are formed. GCA extends this core to include "Aesthetic Generation," namely artistic generation guided by computational aesthetic models. Some computational aesthetic tasks can also use non-AI methods. Research in this scope using AI algorithms and models we define as AI aesthetics, which may involve the special core and the general extension. "Aesthetic Generation" intersects with AIGC, AI art, and computational creativity, but belongs to the general extension defined here only when computational aesthetic models substantively constrain, guide, or optimize artwork generation. We also draw on Feng Peng's discussion of the computability of beauty, aesthetic experience, and art as a theoretical reference for clarifying boundaries between computational aesthetics and related concepts.

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cs.CV · cs.AI
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.39308

Unlimited OCR Works 2

Shu Wei, Jingjing Wu, Qunyi Xie, Lingshu Zhang, Xiangcheng Du, Yannian Fu, Mengjie Wang, Zuyi Wang 等 12 位作者

Unlimited OCR ushers the era of long-horizon parsing, substantially mitigating the growth of working memory as document lengthens. However, as document length scales to hundreds of pages, the visual context grows substantially, sharply increasing the computational cost of each decoding step and limiting the scalability of ultra-long document parsing. Inspired by human book transcription via localized focus without re-scanning preceding pages, we introduce Unlimited OCR 2, a document parsing model that looks only at what it transcribes. Building on Unlimited OCR, we upgrade all the decoder attention modules to Sparse Reference Sliding Window Attention (SR-SWA), bounding active reference tokens to a fixed capacity and thus sustaining constant computational costs across arbitrarily long documents. By combining SR-SWA with Unlimited-Horizon Decoding Paradigm, Unlimited OCR 2 enables document parsing over virtually unlimited lengths without prohibitive memory overhead. At the hundred-page scale, Unlimited OCR 2 achieves 7.0$\times$ and 5.6$\times$ per-step speedups over Full Attention and R-SWA, respectively. Furthermore, it delivers state-of-the-art end-to-end performance on both MPDocBench and MarathonDocBench, our newly proposed benchmark targeting hundred-page document parsing. Ultimately, the capacity for uninterrupted, one-shot document parsing signifies a fundamental paradigm shift into the OCR 3.0 era.

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cs.CL · cs.CV
arXiv ↗PDF ↗
版本更新 · v3arXiv:2604.19673

InHabit: Scaling 3D Human-Scene Interaction Data With Image Foundation Models

Nikita Kister, Pradyumna YM, István Sárándi, Jiayi Wang, Anna Khoreva, Gerard Pons-Moll

Embodied AI and human-centric 3D scene understanding require data of people meaningfully interacting with diverse environments, yet such data remains scarce. Real-world capture has steadily pushed toward more scenes, but is bound to studios and at most around a hundred scenes, while synthetic datasets scale easily but place people without regard to what the scene affords. We argue that useful human-scene interaction data requires diversity in both scenes and interactions, and we show this with our proposed data engine InHabit. InHabit is a fully automatic engine that renders an existing 3D scene, uses 2D foundation models to propose and depict context-appropriate interactions, and lifts them into SMPL-X bodies, where the known scene geometry makes lifting well-constrained. Applied to Habitat-Matterport3D, InHabit produces InHabitants, which pairs photorealistic images with SMPL-X bodies and complete scene geometry across ~6.6k rooms, about 60x more scenes than the largest captured dataset. We illustrate the quality and value of such large-scale human-scene interaction data through a variety of experiments. In a perceptual study, our interactions are preferred over two prior placement methods in 78% of cases. Across three tasks - 1) contact estimation, 2) human-scene reconstruction, and 3) generating humans in scenes - training with InHabitants outperforms training on synthetic data with exact ground truth (BEDLAM), motion-capture data (TRUMANS), and real RGB-D captures (PROX); e.g., GRAFT trained on InHabitants reaches a contact F1 of 0.594 on PROX, versus 0.492 when trained on PROX itself. Project page: https://virtualhumans.mpi-inf.mpg.de/inhabit/

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cs.CV
arXiv ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1409ACL Anthology · ACL 2026

Beyond the Panorama: Training-Free Hierarchical Perception-Reasoning for Fine-Grained Vision in MLLMs

Xiaoyang Yi Nankai University, Jing Chen, Li Peng Nankai University, Yuru Bao, Jian Zhang Nankai University

Multimodal large language models (MLLMs) enable cross-modal semantic understanding and generation by learning semantic alignment and fusion across modalities. However, existing MLLMs still face challenges in fine-grained visual tasks. Their uniform encoding for global understanding tends to blur or lose local details, while the lack of explicit modeling of intermediate visual evidence leads them to rely on semantic priors or the statistical patterns of language models rather than grounded visual information, resulting in potential hallucinations. To address these issues, we propose HiPerson, a training-free hierarchical perception-reasoning framework that enhances fine-grained visual understanding by simulating human perception mechanisms. Specifically, HiPerson fuses internal relative attention and gradient activation signals to generate a task-aware semantic heatmap, providing explicit perceptual anchors for precise localization. Then, it employs a dual-scale adaptive cropping strategy to extract visual cues for interactive reasoning, simulating the process of human visual focus shifting and detail attention. Finally, by combining local-global dual-image cooperative input with a multi-step reasoning prompting mechanism, HiPerson guides the model to complete a full perception loop from detail observation to contextual verification. Experiments show that HiPerson achieves competitive results on multiple datasets, demonstrating its generalizability and scalability.

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cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.604ACL Anthology · ACL 2026

CrochetBench: Can Vision-Language Models Move from Describing to Doing in Crochet Domain?

Peiyu Li, Xiaobao Huang, Ting Hua University of Notre Dame, Nitesh V Chawla

While multimodal large language models can describe visual content, their ability to generate executable procedures remains underexplored. CrochetBench presented in this paper evaluates this shift from describing to doing through fine-grained procedural reasoning in crochet: models must recognize stitches, select structurally appropriate instructions, and generate compilable procedures. We adopt the CrochetPARADE DSL as our intermediate representation, enabling structural validation and functional evaluation via execution. The benchmark covers tasks including stitch classification, instruction grounding, and both natural language and image-to-DSL translation. Across all tasks, performance sharply decreases as the evaluation shifts from surface-level similarity to executable correctness, revealing limitations in long-range symbolic reasoning and 3D-aware procedural synthesis. Our proposed CrochetBench offers a new lens for assessing procedural competence in multimodal models and highlights the gap between surface-level understanding and executable precision in real-world creative domains. Code is available at https://github.com/Peiyu-Georgia-Li/crochetBench.

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cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗
版本更新 · v2arXiv:2512.10821Google Research

Agile Deliberation: Concept Deliberation for Subjective Visual Classification

Leijie Wang, Otilia Stretcu, Wei Qiao, Thomas Denby, Krishnamurthy Viswanathan, Enming Luo, Chun-Ta Lu, Tushar Dogra 等 10 位作者

From content moderation to content curation, applications requiring vision classifiers for visual concepts are rapidly expanding. Existing human-in-the-loop approaches typically assume users begin with a clear, stable concept understanding to be able to provide high-quality supervision. In reality, users often start with a vague idea and must iteratively refine it through "concept deliberation", a practice we uncovered through structured interviews with content moderation experts. We operationalize the common strategies in deliberation used by real content moderators into a human-in-the-loop framework called "Agile Deliberation" that explicitly supports evolving and subjective concepts. The system supports users in defining the concept for themselves by exposing them to borderline cases. The system does this with two deliberation stages: (1) concept scoping, which decomposes the initial concept into a structured hierarchy of sub-concepts, and (2) concept iteration, which surfaces semantically borderline examples for user reflection and feedback to iteratively align an image classifier with the user's evolving intent. Since concept deliberation is inherently subjective and interactive, we painstakingly evaluate the framework through 18 user sessions, each 1.5h long, rather than standard benchmarking datasets. We find that Agile Deliberation achieves 7.5% higher F1 scores than automated decomposition baselines and more than 3% higher than manual deliberation, while participants reported clearer conceptual understanding and lower cognitive effort.

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cs.AI · cs.CV · cs.HC · cs.LG
arXiv ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:0885856d1f3dd2de58992234fd4c38ebCVF · CVPR 2026

Towards Highly-Constrained Human Motion Generation with Retrieval-Guided Diffusion Noise Optimization

Liu, Hanchao, Zhang, Fang-Lue, Zhang, Shining, Mu, Tai-Jiang, Hu, Shi-Min

Generating human motion that satisfies customized zero-shot goal functions, enabling applications such as controllable character animation and behavior synthesis for virtual agents, is a critical capability. While current approaches handle many unseen constraints, they fail on tasks with very challenging spatiotemporal restrictions, such as severe spatial obstacles or specified numbers of walking steps. To equip motion generators for these highly constrained tasks, we present a retrieval-guided method built on the training-free diffusion noise optimization framework. The key idea is to search within large motion datasets for guidance that can potentially satisfy difficult constraints. We introduce relational task parsing to group target constraints and identify the difficult ones to be handled by retrieved reference. A better initialization for diffusion noise is then obtained via a reward-guided mask that combines random noise with retrieved noise. By optimizing diffusion noise from this improved initialization, we successfully solve highly constrained generation tasks. By leveraging LLM for relational task parsing, the whole framework is further enabled to automatically reason for what to retrieve, improving the intelligence of moving agents under a training-free optimization scheme. Project page: https://hanchaoliu.github.io/RetrievalGuidedDNO/

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cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:0a7a72b3ae862c2fbd593ea0fb09c5f0CVF · CVPR 2026

LifeEval: A Multimodal Benchmark for Assistive AI in Egocentric Daily Life Tasks

Gao, Hengjian, Zhang, Kaiwei, Wang, Shibo, Chen, Mingjie, Cao, Qihang, Wang, Xianfeng, Zhu, Yucheng, Min, Xiongkuo 等 11 位作者

The rapid progress of Multimodal Large Language Models (MLLMs) marks a significant step toward artificial general intelligence, offering great potential for augmenting human capabilities. However, their ability to provide effective assistance in dynamic, real-world environments remains largely underexplored. Existing video benchmarks predominantly assess passive understanding through retrospective analysis or isolated perception tasks, failing to capture the interactive and adaptive nature of real-time user assistance. To bridge this gap, we introduce LifeEval, a multimodal benchmark designed to evaluate real-time, task-oriented human-AI collaboration in daily life from an egocentric perspective. LifeEval emphasizes three key aspects: task-oriented holistic evaluation, egocentric real-time perception from continuous first-person streams, and human-assistant collaborative interaction through natural dialogues. Constructed via a rigorous annotation pipeline, the benchmark comprises 4,075 high-quality question-answer pairs across 6 core capability dimensions. Extensive evaluations of 26 state-of-the-art MLLMs on LifeEval reveal substantial challenges in achieving timely, effective and adaptive interaction, highlighting essential directions for advancing human-centered interactive intelligence.

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cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:14fc697ca40073dbf7ca2ee57cc81f18CVF · CVPR 2026

Scenes as Tokens: Multi-Scale Normal Distributions Transform Tokenizer for General 3D Vision-Language Understanding

Tang, Yutao, Zhao, Cheng, Mittal, Gaurav, Kukkala, Rohith, Chellappa, Rama, Peng, Cheng, Chen, Mei

Recent advances in 3D vision-language models (VLMs) highlight a strong potential for 3D scene understanding and reasoning.However, effectively tokenizing 3D scenes into holistic scene tokens, and leveraging these tokens across diverse 3D understanding tasks, remain highly challenging. We present NDTokenizer3D, a generalist 3D VLM that performs a wide range of 3D scene understanding tasks while naturally supporting human interactions, thereby bridging language-level reasoning with 3D spatial understanding. The core of our approach is a novel three-stage scene tokenization pipeline built upon a Multi-Scale Normal Distributions Transform (NDT) representation, paired with a Multi-Scale NDT Decoder (MSDec).Specifically, NDTokenizer3D first constructs a multi-scale NDT representation from raw high-resolution point clouds, preserving both global context and fine-grained geometric details. Next, the MSDec progressively fuses cross-scale NDT features, producing holistic scene tokens consumable by LLM endpoints. Beyond tokenization, MSDec is repurposed as a general interface for human-interactive prompting (points, boxes, masks) and segmentation-mask decoding, unifying diverse 3D scene understanding tasks within a single architecture. With this compact and unified design, NDTokenizer3D offers a fine-grained, general-purpose 3D VLM, achieving remarkable improvements in 3D Referring Segmentation, 3D Visual Question Answering, and 3D Dense Captioning.

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cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:1b811a823aca65d3020ab985fae60eb9CVF · CVPR 2026

Natural Human Motion Recovery by Aligning High-Order Temporal Dynamics from Monocular Videos

Wei, Dingkun, Shen, Zehong, Xia, Yan, Pavlakos, Georgios, Shen, Yujun, Zhou, Xiaowei

Human motion recovered from monocular videos often appears overly smooth or dynamically inconsistent, even when joint positions are numerically accurate. We observe that this limitation stems from the absence of reliable high-order temporal cues--velocity and acceleration--which are essential for reconstructing motion that exhibits realistic momentum, timing, and high-frequency detail. We introduce HTD-Refine, a post-processing framework that augments existing Human Motion Recovery (HMR) pipelines using explicitly estimated high-order temporal dynamics. At the core of our system is PVA-Net, a temporal transformer that infers per-joint 2D positions, 3D velocities, and 3D accelerations directly from a monocular video. These predicted dynamics serve as soft yet informative constraints in a global optimization procedure that refines world-space trajectories, significantly reducing jitter, suppressing oversmoothing, and restoring physically plausible motion. Extensive experiments on challenging in-the-wild benchmarks show that HTD-Refine consistently improves state-of-the-art HMR methods, yielding more accurate global trajectories and substantially more natural motion dynamics. Our results highlight the critical role of high-order temporal modeling in advancing monocular human motion recovery.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:1bf273015917927d6428bcf83206e501CVF · CVPR 2026

Gaze Target Estimation Anywhere with Concepts

Cao, Xu, Yang, Houze, Gunda, Vipin, Zhou, Zhongyi, Xu, Tianyu, Kowdle, Adarsh, Kim, Inki, Rehg, James M.

Estimating human gaze targets from images in-the-wild is an important and formidable task. Existing approaches primarily employ brittle, multi-stage pipelines that require explicit inputs, like head bounding boxes and human pose, in order to identify the subject of gaze analysis. As a result, detection errors can cascade and lead to failure. Moreover, these prior works lack the flexibility of specifying the gaze analysis task via natural language prompting, an approach which has been shown to have significant benefits in convenience and scalability for other image analysis tasks. To overcome these limitations, we introduce the Promptable Gaze Target Estimation (PGE) task, a new end-to-end, concept-driven paradigm for gaze analysis. PGE conditions gaze prediction on flexible user text or visual prompts (e.g., "the boy in the red shirt" or "person in point [0.52, 0.48]") to identify a specific subject for gaze analysis. This approach integrates subject localization with gaze estimation, and eliminates the rigid dependency on intermediate analysis stages. We develop a scalable data engine to generate Gaze-Co (Gaze Estimation with Concepts), a dataset and benchmark of 120K high-quality, prompt-annotated image pairs. We also propose GazeAnywhere, the first model designed for PGE. GazeAnywhere uses a transformer-based detector to fuse features from frozen encoders and simultaneously solves subject localization, in/out-of-frame presence, and gaze target heatmap estimation. GazeAnywhere achieves state-of-the-art performance on multiple PGE benchmarks, setting a strong baseline for this new problem even on a difficult out-of-domain, real-world clinical dataset. GazeAnywhere is open-sourced in github.com/IrohXu/GazeAnywhere.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:4268ed119da38a0a02a0a8e8047c63ddCVF · CVPR 2026

Distilling Quasi-Conformal Mapping: A Generalizable and Efficient Solution for Wide-Angle Correction

Liu, Chengyang, Lin, Zixuan, Han, Miaolin, Ng, Michael K., Li, Huibin

This paper introduces a novel framework for wide-angle correction by distilling the geometric principles of quasi-conformal (QC) mapping into a generalizable and efficient deep neural network. Our methodology can be divided into two primary stages. In the first stage, we develop an annotation-free teacher pipeline that treats the distortion correction problem as a QC mapping task. Specifically, we minimize the Beltrami smoothness energy under constraints of both line structures and human body regions using a Linear Beltrami Solver and Proximal Gradient Descent (LBS-PGD) algorithm, thereby automatically generating high-quality QC correction flow labels. In the second stage, we propose the Quasi-conformal-mapping Distilled Wide-angle Correction Network (QDWC-Net) to learn the geometric transformation from these labels via distillation. Utilizing a Mamba-based backbone, a soft-argmin head, and a low-rank prior reconstruction module, QDWC-Net predicts the correction flow directly from a distorted input. Extensive quantitative and qualitative experiments verify the effectiveness of our approach. Notably, our distilled student network exhibits enhanced robustness compared to the teacher and achieves a massive 32x speedup (from 26.33s to 0.81s). Overall, our method provides a state-of-the-art solution that excels across multiple real-world datasets, especially in mitigating human body distortion.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:5bebacfd56943a06e2e9225dffc8e9fbCVF · CVPR 2026

ProjFlow: Projection Sampling with Flow Matching for Zero-Shot Exact Spatial Motion Control

Watanabe, Akihisa, Yu, Qing, Simo-Serra, Edgar, Fujiwara, Kent

Generating human motion with precise spatial control is a challenging problem. Existing approaches often require task-specific training or slow optimization, and enforcing hard constraints frequently disrupts motion naturalness. Building on the observation that many animation tasks can be formulated as a linear inverse problem, we introduce ProjFlow, a training-free sampler that achieves zero-shot, exact satisfaction of linear spatial constraints while preserving motion realism. Our key advance is a novel kinematics-aware metric that encodes skeletal topology. This metric allows the sampler to enforce hard constraints by distributing corrections coherently across the entire skeleton, avoiding the unnatural artifacts of naive projection. Furthermore, for sparse inputs, such as filling in long gaps between a few keyframes, we introduce a time-varying formulation using pseudo-observations that fade during sampling. Extensive experiments on representative applications, motion inpainting, and 2D-to-3D lifting, demonstrate that ProjFlow achieves exact constraint satisfaction and matches or improves realism over zero-shot baselines, while remaining competitive with training-based controllers.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:5ed80cb575673669180b632f425bf7ffCVF · CVPR 2026

Towards Motion Turing Test: Evaluating Human-Likeness in Humanoid Robots

Li, Mingzhe, Liu, Mengyin, Wu, Zekai, Lin, Xincheng, Zhang, Junsheng, Yan, Ming, Xie, Zengye, Zhang, Changwang 等 12 位作者

Humanoid robots have achieved significant progress in motion generation and control, exhibiting movements that appear increasingly natural and human-like. Inspired by the Turing Test, we propose the Motion Turing Test, a framework that evaluates whether human observers can discriminate between humanoid robot and human poses using only kinematic information. To facilitate this evaluation, we present the Human-Humanoid Motion (HHMotion) dataset, which consists of 1,000 motion sequences spanning 15 action categories, performed by 11 humanoid models and 10 human subjects. All motion sequences are converted into SMPL-X representations to eliminate the influence of visual appearance. We recruited 30 annotators to rate the human-likeness of each pose on a 0-5 scale, resulting in over 500 hours of annotation. Analysis of the collected data reveals that humanoid motions still exhibit noticeable deviations from human movements, particularly in dynamic actions such as jumping, boxing, and running. Building on HHMotion, we formulate a human-likeness evaluation task that aims to automatically predict human-likeness scores from motion data. Despite recent progress in multimodal large language models, we find that they remain inadequate for assessing motion human-likeness. To address this, we propose a simple baseline model and demonstrate that it outperforms several contemporary LLM-based methods. The dataset, code, and benchmark release publicly at http://www.lidarhumanmotion.net/mtt/

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cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:63ac78f299c0ce2dee5b9c1745786280CVF · CVPR 2026

CI-VID: A Coherent Interleaved Text-Video Dataset

Ju, Yiming, Hu, Jijin, Luo, Zhengxiong, Deng, Haoge, Zhao, hanyu, Du, Li, Xiao, Wenbo, Wu, Chengwei 等 11 位作者

Text-to-video (T2V) generation has recently attracted considerable attention, resulting in the development of numerous high-quality datasets that have propelled progress in this area. However, existing public datasets are primarily composed of isolated text-video (T-V) pairs and thus fail to model inter-clip relationships. To address this limitation, we introduce CI-VID, a dataset that moves beyond isolated T2V generation toward text-and-video-to-video (T&V2V) generation. CI-VID contains over 340,000 samples, each comprising a semantically coherent video sequence with interleaved text captions that capture both clip-level content and inter-clip relationships. To validate its effectiveness, we design a comprehensive, multi-dimensional benchmark incorporating human evaluation, VLM-based assessment, and similarity-based metrics. Experimental results demonstrate that models trained on CI-VID significantly improve both accuracy and content consistency in multi-clip video generation. This enables the creation of story-driven content with smooth transitions and strong semantic coherence.

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Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

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TROPHIES: Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videos

Liu, Jinpeng, Xu, Yukang, Li, Yutong, Liu, Xingyu

Reconstructing humans and their surrounding environments in a globally consistent 4D space is essential for comprehensive perception. However, prior works typically assume single-view inputs or decouple humans, scenes, and cameras, making them unable to recover coherent geometry, stable motion, and physically aligned trajectories. These limitations motivate us to introduce a new task: unified human-scene-camera reconstruction from multi-view videos, which aims to jointly estimate dynamic humans, static scenes, and camera poses in one global coordinate frame. We propose TROPHIES--Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videos--a unified framework tailored for this task. TROPHIES features a Human Branch that models human through temporal and spatial reasoning, and a Scene Branch that reconstructs static geometry with human-aware attention. A global alignment and optimization module couples both branches by enforcing scale consistency, contact priors, and cross-view temporal coherence. Experiments on EgoHuman and EgoExo4D demonstrate that TROPHIES achieves globally aligned, physically plausible 4D reconstructions and consistently outperforms existing paradigms in both global fidelity and human-scene consistency.

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Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

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Decompose and Transfer: CoT-Prompting Enhanced Alignment for Open-Vocabulary Temporal Action Detection

Zhu, Sa, Zhang, Wanqian, Wang, Lin, Chen, Xiaohua, Cui, Chenxu, Zhang, Jinchao, Li, Bo

Open-Vocabulary Temporal Action Detection (OV-TAD) aims to classify and localize action segments in untrimmed videos for unseen categories. Previous methods rely solely on global alignment between label-level semantics and visual features, which is insufficient to transfer temporal consistent visual knowledge from seen to unseen classes. To address this, we propose a Phase-wise Decomposition and Alignment (PDA) framework, which enables fine-grained action pattern learning for effective prior knowledge transfer. Specifically, we first introduce the CoT-Prompting Semantic Decomposition (CSD) module, which leverages the chain-of-thought (CoT) reasoning ability of large language models to automatically decompose action labels into coherent phase-level descriptions, emulating human cognitive processes. Then, Text-infused Foreground Filtering (TIF) module is introduced to adaptively filter action-relevant segments for each phase leveraging phase-wise semantic cues, producing semantically aligned visual representations. Furthermore, we propose the Adaptive Phase-wise Alignment (APA) module to perform phase-level visual-textual matching, and adaptively aggregates alignment results across phases for final prediction. This adaptive phase-wise alignment facilitates the capture of transferable action patterns and significantly enhances generalization to unseen actions. Extensive experiments on two OV-TAD benchmarks demonstrated the superiority of the proposed method.

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cs.CV · cs.CL

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Agile Deliberation: Concept Deliberation for Subjective Visual Classification

Wang, Leijie, Stretcu, Otilia, Qiao, Wei, Denby, Thomas, Viswanathan, Krishnamurthy, Luo, Enming, Lu, Chun-Ta, Dogra, Tushar 等 10 位作者

From content moderation to content curation, applications requiring vision classifiers for visual concepts are rapidly expanding. Existing human-in-the-loop approaches typically assume users begin with a clear, stable concept understanding to be able to provide high-quality supervision. In reality, users often start with a vague idea and must iteratively refine it through "concept deliberation", a practice we uncovered through structured interviews with content moderation experts. We operationalize the common strategies in deliberation used by real content moderators into a human-in-the-loop framework called Agile Deliberation that explicitly supports evolving and subjective concepts. The system supports users in defining the concept for themselves by exposing them to borderline cases. The system does this with two deliberation stages: (1) concept scoping, which decomposes the initial concept into a structured hierarchy of sub-concepts, and (2) concept iteration, which surfaces semantically borderline examples for user reflection and feedback to iteratively align an image classifier with the user's evolving intent. Since concept deliberation is inherently subjective and interactive, we painstakingly evaluate the framework through 18 user sessions, each 1.5h long, rather than standard benchmarking datasets. We find that Agile Deliberation achieves 7.5% higher F1 scores than automated decomposition baselines and more than 3% higher than manual deliberation, while participants reported clearer conceptual understanding and lower cognitive effort.

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Tavatar: Topology-Aware Gaussian Attribute Derivation for Animatable Human Avatars

Luo, Hailin, Yang, Yifan, Shu, Jiazhi, Huang, Zixiong, Chen, Qi, Du, Qing, Tan, Mingkui

Reconstructing high-fidelity, animatable human avatars from monocular videos remains a critical challenge. Existing 3DGS-based human animation methods constrain Gaussian parameters but exclude scale, which we argue is crucial for adapting human poses to challenging out-of-distribution poses. To achieve robust animation under unseen poses, we propose Tavatar, which derives key parameters such as scale, rotation, and other geometric attributes directly from the local mesh geometry, instead of learning them through unconstrained optimization. This paradigm shift enforces topological consistency by design, as each Gaussian is analytically anchored to the local mesh geometry, inheriting its spatial structure and deformation behavior. Specifically, we bind Gaussians to mesh faces and vertices, deriving their scales and orientations from triangle properties and local edge lengths to ensure coherent surface coverage. To ensure the stability of this analytical mapping, we introduce a crucial equilateral regularization term that preserves mesh integrity. Extensive experiments demonstrate that Tavatar achieves superior animation robustness on challenging out-of-distribution poses, reducing normal error by 13.8% on X-Avatar and 17.9% on PeopleSnapshot against the best baseline, while maintaining competitive rendering quality.

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HiFi-Inpaint: Towards High-Fidelity Reference-Based Inpainting for Generating Detail-Preserving Human-Product Images

Liu, Yichen, Zhou, Donghao, Wang, Jie, Gao, Xin, Liu, Guisheng, Li, Jiatong, Zhang, Quanwei, Lyu, Qiang 等 12 位作者

Human-product images, which showcase the integration of humans and products, play a vital role in advertising, e-commerce, and digital marketing. The essential challenge of generating such images lies in ensuring the high-fidelity preservation of product details. Among existing paradigms, reference-based inpainting offers a targeted solution by leveraging product reference images to guide the inpainting process. However, limitations remain in three key aspects: the lack of diverse large-scale training data, the struggle of current models to focus on product detail preservation, and the inability of coarse supervision for achieving precise guidance. To address these issues, we propose HiFi-Inpaint, a novel high-fidelity reference-based inpainting framework tailored for generating human-product images. HiFi-Inpaint introduces Shared Enhancement Attention (SEA) to refine fine-grained product features and Detail-Aware Loss (DAL) to enforce precise pixel-level supervision using high-frequency maps. Additionally, we construct a new dataset, HP-Image-40K, with samples curated from self-synthesis data and processed with automatic filtering. Experimental results show that HiFi-Inpaint achieves state-of-the-art performance, delivering detail-preserving human-product images.

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AffordGrasp: Cross-Modal Diffusion for Affordance-Aware Grasp Synthesis

Wu, Xiaofei, Zhang, Yi, Liu, Yumeng, Ma, Yuexin, Shi, Yujiao, He, Xuming

Generating human grasping poses that accurately reflect both object geometry and user-specified interaction semantics is essential for natural hand-object interactions in AR/VR and embodied AI. However, existing semantic grasping approaches struggle with the large modality gap between 3D object representations and textual instructions, and often lack explicit spatial or semantic constraints, leading to physically invalid or semantically inconsistent grasps. In this work, we present AffordGrasp, a diffusion-based framework that produces physically stable and semantically faithful human grasps with high precision. We first introduce a scalable annotation pipeline that automatically enriches hand-object interaction datasets with fine-grained structured language labels capturing interaction intent. Building upon these annotations, AffordGrasp integrates an affordance-aware latent representation of hand poses with a dual-conditioning diffusion process, enabling the model to jointly reason over object geometry, spatial affordances, and instruction semantics. A distribution adjustment module further enforces physical contact consistency and semantic alignment. We evaluate AffordGrasp across four instruction-augmented benchmarks derived from HO-3D, OakInk, GRAB, and AffordPose, and observe substantial improvements over state-of-the-art methods in grasp quality, semantic accuracy, and diversity.

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Neural-Centric Video Processing Pipeline for Unified Multi-Task Inference

Lee, Seyeon, Ye, Juncheol, Kim, Jaehong, Han, Dongsu

Videos are increasingly used as inputs to machine learning systems, where repeated decoding and processing across diverse downstream tasks dominate computational cost. However, existing video pipelines remain inefficient. Traditional codecs such as H.264 and H.265 are optimized for human perception and require full pixel decoding for every query, compressed-domain methods are tied to specific codec structures with limited flexibility, and machine-oriented video coding approaches often rely on task-specific encoders and separate representations without supporting human visualization. We propose Neural Video Pipeline (NVP), a framework that leverages implicit neural representations to directly extract task-specific features from intermediate layers, eliminating pixel reconstruction overhead. NVP introduces lightweight micro adapters that map these features into the representation space of downstream models, bypassing both decoding and early-stage feature extraction. Across four representative tasks--image classification, object detection, action recognition, and segmentation--NVP reduces latency by up to 89.5% and inference FLOPs by up to 29.9%, while supporting multiple tasks using a single unified representation.

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Generating Humanless Environment Walkthroughs from Egocentric Walking Tour Videos

Ham, Yujin, Kim, Junho, Boominathan, Vivek, Balakrishnan, Guha

Egocentric walking tour videos provide a rich source of image data to develop rich and diverse visual models of environments around the world. However, the significant presence of humans in frames of these videos due to crowds and eye-level camera perspectives mitigates their usefulness in environment modeling applications. We focus on addressing this challenge by developing a generative algorithm that can realistically remove (i.e., inpaint) humans and their associated shadow effects from walking tour videos. Key to our approach is the construction of a rich semi-synthetic dataset of video clip pairs to train this generative model. Each pair in the dataset consists of an environment-only background clip, and a composite clip of walking humans with simulated shadows overlaid on the background. We randomly sourced both foreground and background components from real egocentric walking tour videos around the world to maintain visual diversity. We then used this dataset to fine-tune the state-of-the-art Casper video diffusion model for object and effects inpainting, and demonstrate that the resulting model performs far better than Casper both qualitatively and quantitatively at removing humans from walking tour clips with significant human presence and complex backgrounds. Finally, we show that the resulting generated clips can be used to build successful 3D/4D models of urban locations.

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Plant Taxonomy Meets Plant Counting: A Fine-Grained, Taxonomic Dataset for Counting Hundreds of Plant Species

Xu, Jinyu, Hu, Tianqi, Hu, Xiaonan, Zhou, Letian, Cao, Songliang, Zhang, Meng, Lu, Hao

Visually cataloging and quantifying the natural world requires pushing the boundaries of both detailed visual classification and counting at scale. Despite significant progress, particularly in crowd and traffic analysis, the fine-grained, taxonomy-aware plant counting remains underexplored in vision. In contrast to crowds, plants exhibit nonrigid morphologies and physical appearance variations across growth stages and environments. To fill this gap, we present TPC-268, the first plant counting benchmark incorporating plant taxonomy. Our dataset couples instance-level point annotations with Linnaean labels (kingdom -> species) and organ categories, enabling hierarchical reasoning and species-aware evaluation. The dataset features 10,000 images with 678,050 point annotations, includes 268 countable plant categories over 242 plant species in Plantae and Fungi, and spans observation scales from canopy-level remote sensing imagery to tissue-level microscopy. We follow the problem setting of class-agnostic counting (CAC), provide taxonomy-consistent, scale-aware data splits, and benchmark state-of-the-art regression- and detection-based CAC approaches. By capturing the biodiversity, hierarchical structure, and multi-scale nature of botanical and mycological taxa, TPC-268 provides a biologically grounded testbed to advance fine-grained class-agnostic counting. Dataset and code are available at https://github.com/tiny-smart/TPC-268.

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HumanBA: Human-Aware Bundle Adjustment via Global Human-Camera Decoupling

Yang, Fengyuan, Sur, Tanuj, Tse, Tze Ho Elden, Yao, Angela

Recovering global human and camera motion from monocular video is essential for world-coordinate human reconstruction but remains challenging due to entangled motions in image space. Traditional SLAM methods estimate monocular camera motion but fail in scenes dominated by foreground objects such as humans. A common workaround is to mask out dynamic objects, yet this approach becomes brittle when humans occupy most of the view or the background is too noisy, leading to unstable tracking and loss of constraints. This paper takes the opposite stance and reintegrates human motion as informative landmarks. We introduce HumanBA, a human-aware bundle adjustment framework that transforms dynamic humans into usable constraints via motion decoupling. HumanBA subtracts the human-induced component from observed joint trajectories, isolating a camera-induced (pseudo-static) component that can be safely incorporated into bundle adjustment alongside background features. To mitigate noise in global human estimates, HumanBA applies motion refinements and motion-aware reliability weighting. Across EMDB and SLOPER4D benchmarks, we show consistent improvements on camera pose estimation and reduce global human reconstruction error, demonstrating the benefits of treating humans as dynamic yet informative landmarks. Our code is available at https://github.com/MartaYang/HumanBA.

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Symphony: A Cognitively-Inspired Multi-Agent System for Long-Video Understanding

Yan, Haiyang, Zhou, Hongyun, Xu, Peng, Feng, Xiaoxue, Liu, Mengyi

Despite rapid developments and widespread applications of MLLM agents, they still struggle with long-form video understanding (LVU) tasks, which are characterized by high information density and extended temporal spans. Recent research on LVU agents demonstrates that simple task decomposition and collaboration mechanisms are insufficient for long-chain reasoning tasks. Moreover, directly reducing the time context through embedding-based retrieval may lose key information of complex problems. In this paper, we propose Symphony, a multi-agent system, to alleviate these limitations. By emulating human cognition patterns, Symphony decomposes LVU into fine-grained subtasks and incorporates a deep reasoning collaboration mechanism enhanced by reflection, effectively improving the reasoning capability. Additionally, Symphony provides a VLM-based grounding approach to analyze LVU tasks and assess the relevance of video segments, which significantly enhances the ability to locate complex problems with implicit intentions and large temporal spans. Experimental results show that Symphony achieves state-of-the-art performance on LVBench, LongVideoBench, VideoMME, and MLVU, with a 5.0% improvement over the prior state-of-the-art method on LVBench. Code is available at https://github.com/Haiyang0226/Symphony.

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cs.CV · cs.MA

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LogCD: Local-to-global Consistency Distillation for Few-step Image Generation

Xie, Qingsong, Liao, Zhenyi, Chen, Chen, Deng, Zhijie, Lu, Haonan

Distilling latent diffusion models (LDMs)/rectified flow models (RFMs) into ones that are fast to sample from conditions is attracting huge interest. However, the majority of existing methods either need significant training resources or lead to quality degradation, especially in text-image alignment. To address these challenges, we propose Local-to-global Consistency Distillation (LogCD) to accelerate LDMs/RFMs via two-stage distillation. LogCD first performs local consistency distillation and then executes global consistency distillation to ensure the consistency along inference path. Besides, Latent Learned Perceptual Image Patch Similarity model is exploited to enhance perceptual consistency. Notably, LogCD exhibits high flexibility, allowing a single unified model to operate with 2 to 4 sampling steps. The model's performance improves seamlessly as the number of steps increases within this range. With only 70 A100 GPU hours, LogCD accelerates SDXL to achieve a 33.5 CLIP score with just 3 sampling steps, surpassing state-of-the-art accelerated models using even more steps.

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