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新论文 · v1arXiv:2611.13027

TypedInk: Knowing When Not To Draw

Weiwei Yang

原文摘要

Can a scientific figure generator know when it does not have enough evidence to draw? Complete-source illustrators map a finished methodology section to a schematic, or a table to plotting code, and are never asked this question because their input is assumed complete. The research record is rarely that complete: an outline, a draft paragraph, a table, or a one-sentence intent, in any combination, and painting measured numbers with an image model when the table is missing is a hallucinated result. TypedInk infers a figure type from {diagram, plot, plate} from a possibly incomplete source and dispatches to the renderer that can honor that type's evidence contract, refusing dispatch when the contract cannot be met. On the six gold plots in TypedFigBench (5 views, n=30), TypedInk's code path inks every gold table token when a table is observed (12/12), refuses the 12 hidden-table views instead of inventing numbers, and marks 6 intent-only views illustrative, with no execution failures. An always-draw coder with no such gate inks 30/30 charts, including all 18 with no table, and recovers zero gold numbers on any of them; two vision-language raters (not humans; human replication is future work) still judge those always-draw charts submittable 17/36 times, against TypedInk's refusal 0/36 times. A diagnostic field ablation of the type router (16 illustrations, 5 views each, n=80) locates where this failure would originate if unchecked: an outline alone yields type accuracy 0.31 and sends every gold plot into an integrity violation, and a chat-model planner narrows but does not close the gap (overall accuracy 0.85, still integrity-failing on 25% of outlines). Diagram-label recall is 0.47 on the full record and 0.19 on an outline. Gold plates are typed at dispatch (oracle integrity-fail 0.00) and rendered as stills.

cs.HC · cs.CV

新论文 · v1arXiv:2611.06974

T$^2$-Splat: Adaptive Topology Mesh Splatting with Texture Residuals

Zhihao Tang, Youjia Zhang, Mingbo Zhao, Wei Yang

原文摘要

Triangle-based splatting connects novel view synthesis with conventional graphics pipelines, but often requires excessive tessellation to preserve appearance details. We present T$^2$-Splat, which decouples topology adaptation from appearance refinement. Safe Restricted Delaunay Triangulation (Safe RDT) initializes mesh connectivity. Dynamic Topology Evolution (DTE) then adapts triangle allocation through edge collapse and vertex split operations. Residual per-face Mip-textures then refine appearance on the fixed mesh using scale-adaptive filtering. Experiments on Mip-NeRF 360, Tanks & Temples, and DTU demonstrate competitive results with compact meshes. T$^2$-Splat improves PSNR by 0.71dB over MeshSplatting on Mip-NeRF 360. Additional compression experiments demonstrate flexible control of mesh complexity, supporting face budgets as low as 10% of the original face count. Project page: https://t2-splat.github.io/.

cs.CV · cs.GR

版本更新 · v2arXiv:2604.26707

CurEvo: Curriculum-Guided Self-Evolution for Video Understanding

Guiyi Zeng, Junqing Yu, Yi-Ping Phoebe Chen, Chen Xu, Wei Yang, Zikai Song

原文摘要

Recent self-evolution frameworks for video understanding have demonstrated the potential for autonomous improvement from unlabeled videos. However, existing approaches often suffer from weakly controlled optimization and capability progression because they lack structured guidance for generating, evaluating, and reusing supervision throughout the iterative learning process. We present CurEvo, a curriculum-guided self-evolution framework that organizes this loop as a competence-aware progression. Curriculum-Guided Self-Evolution maintains a competence-aware curriculum state and cumulative training pool across iterations. Within this loop, Multi-Dimensional Question Generation supplies complementary supervision, from directly verifiable structural questions for perception to type-conditioned questions for recognition and understanding. Type-Adaptive Evaluation separately assesses question quality and answer reliability with criteria matched to each type's evidence; its scores determine which pairs enter the pool and how the next curriculum state is updated. Across seven backbones and four VideoQA benchmarks, CurEvo consistently improves benchmark accuracy and benchmark semantic score. For Qwen2.5-VL(7B), accuracy rises from 67.84% to 69.91% on ActivityNet-QA and from 76.94% to 79.61% on NExT-QA. CurEvo thus establishes self-generated supervision as a stable route to autonomous video understanding without task-specific human QA annotations during self-evolution.

cs.CV · cs.LG

版本更新 · v2arXiv:2604.26353

GateMOT: Q-Gated Attention for Dense Object Tracking

Mingjin Lv, Zelin Liu, Feifei Shao, Yi-Ping Phoebe Chen, Junqing Yu, Wei Yang, Zikai Song

原文摘要

While large models demonstrate the strong representational power of vanilla attention, this core mechanism cannot be directly applied to Dense Object Tracking: its quadratic all-to-all interactions are computationally prohibitive for dense motion estimation on high-resolution features. This mismatch prevents Dense Object Tracking from fully leveraging attention-based modeling in crowded and occlusion-heavy scenes. To address this challenge, we introduce GateMOT, an online tracking framework centered on Q-Gated Attention (Q-Attention), an efficient and spatially aware attention variant. Our key idea is to repurpose the Query from a similarity-conditioning term into a learnable gating unit. This Gating-Query (Gating-Q) produces a probabilistic gate that modulates Key features in an element-wise manner, enabling explicit relevance selection instead of costly global aggregation. Built on this mechanism, parallel Q-Attention heads transform one shared feature map into task-specific yet consistent representations for detection, motion, and re-identification, yielding a tightly coupled multi-task decoder with linear-complexity gating operations. GateMOT achieves state-of-the-art HOTA of 48.4, MOTA of 67.8, and IDF1 of 64.5 on BEE24, and demonstrates strong performance on additional Dense Object Tracking benchmarks. These results show that Q-Attention is a simple, effective, and transferable building block for attention-based tracking in dense tracking scenarios.

cs.CV

新论文 · v1arXiv:2611.01372

IMPACT: Image-Conditioned Motion with Physics-Aware Collision and Trajectory Guidance for Video Generation

Shiwei Yang, Yunlong Yu, Zhao Wang, Jungong Han

原文摘要

Visually realistic video generation does not guarantee physically consistent motion. Generated objects may exhibit implausible collision responses or rebounds without energy dissipation, while even physically valid motion predictions may not be faithfully realized during synthesis. We propose \textbf{IMPACT}, a physics-state-driven image-to-video framework that addresses these challenges by coupling explicit dynamics prediction with complementary sparse--dense physical guidance. A learnably calibrated Physics State Generator unifies continuous free-flight dynamics with discrete collision responses, linking impact timing, post-impact velocity, rebound attenuation, and eventual settling within a coherent physical-state sequence. To translate this evolution into effective generative constraints, IMPACT derives sparse trajectories and dense region-level motion priors from the same physical rollout. Sparse trajectories constrain global object displacement, while dense priors guide diffusion sampling to encourage coherent object-region motion and suppress unwanted background changes. Their shared physical basis coordinates global and local motion guidance to reduce prediction--generation mismatch. Experiments on 100 controlled sphere--plane collision scenes spanning different material combinations and visual environments demonstrate improved physical plausibility over representative general-purpose, physics-grounded, and motion-controllable baselines. The project repository is available at https://weiweiwiewei.github.io/impact

cs.CV

版本更新 · v2arXiv:2605.29583

BitC-3DGS: High-Capacity 3D Gaussian Splatting Watermarking via Bit Compression

Yuquan Bi, Baosheng Yu, Yingke Lei, Jianwei Yang, Hongsong Wang, Jie Gui, Yuan Yan Tang, James Tin-Yau Kwok

原文摘要

High-capacity watermarking is necessary for 3D Gaussian Splatting (3DGS) assets to embed rich information (\eg, ownership, provenance, and authentication codes), enabling reliable identification and provenance tracking in large-scale 3D asset pipelines. Existing bit-to-token watermarking methods based on a pre-trained text encoder are limited to 77-bit messages due to CLIP's fixed 77-token context length, as tokens beyond this limit are unsupported by learned positional embeddings. To address this limitation, we introduce BitC-3DGS, a bit-compression framework that encodes multiple message bits per token. It employs a bit-compressed tokenization scheme that encodes multiple bits within the same chunk into a single semantic token. To enable recovery of the compressed information, it further introduces a dual-branch architecture for joint chunk decompression and bit decoding, along with a hard-message sampling strategy to improve combinatorial coverage during decoder training. Extensive experiments on the Blender and LLFF datasets demonstrate the effectiveness of BitC-3DGS for high-capacity watermarking, achieving high message recovery accuracy and rendering fidelity. For example, it supports 128-bit message capacity with recovery accuracy comparable to that of 64-bit messages in recent state-of-the-art methods.

cs.CV

新论文 · v1arXiv:2610.36831

Right Click, Wrong Box: Grading GUI Grounding by What a Click Does

Xiaokang Yuan, Binhui Yao, Luwei Yang, Ruimin Chen, Zeng Wang

原文摘要

Leading GUI grounders score 93 to 96% on ScreenSpot-v2, and reported gaps between new and prior models are about a point. At this level the useful question is what the remaining errors are. Benchmarks count a click as correct only inside one annotated box, but interfaces often expose one action through several elements: a duplicated link, the label of a checkbox, the title next to a logo. The box is not wrong. The rule is incomplete. We call a click correct when executing it produces the same outcome as clicking the annotated target. A probe that executes and fingerprints about a thousand clicks per page turns this definition into outcome maps and an execution judge for live web applications, with no new annotation. We execute the predictions of three strong 7--8B grounders on a code forge and an online shop. About one in five and one in three of the clicks that box scoring rejects reach the intended outcome, and the shares remain one in seven and one in three when the instructions are rewritten as natural tasks. A blind audit of 11 models on ScreenSpot-v2 (three 7--8B grounders and eight 3B variants) finds the same effect on web screenshots, with two independent reviewers on a 60-unit subset. The share is highest for the strongest grounders. Training seeds and test-set sampling add noise that more runs and paired intervals control. Box scoring instead under-counts correct clicks, which repetition does not remove, and the audit-based correction of 0.2 to 1.8 points on ScreenSpot-v2 is as large as the gaps the field reports. The correction is needed in evaluation. In our 3B GRPO study, crediting equivalent clicks in the reward gives no stable gain over box rewards across three seeds and four test sets. We release the probe, the outcome maps, the audit and every prediction.

cs.CV

新论文 · v1arXiv:2610.34785

Natural Jammers: When Non-Robust Features Become Antagonistic

Jiaming Zhang, Fuyao Zhang, Pengjun Xie, Wei Yang Bryan Lim

原文摘要

Deep neural networks are known to rely on non-robust features that align poorly with human perception. Prior work has largely framed these features as opportunistic shortcuts that help standard models on clean data. We show instead that non-robust cues can be antagonistic: they can act as Natural Jammers that actively mislead standard models on clean, unmodified images. Using disagreement between a standard model and robust models as an analysis lens, we identify a Jammed Set on which robust models outperform standard models. We provide causal evidence for Spectral-spatial Locking: jamming arises only when high-frequency components are precisely aligned with specific spatial structures. Disrupting this lock through spectral filtering or small geometric shifts can restore correct predictions. Crucially, we uncover a Substitution Paradox: while individual jammers are fragile to geometric shifts, the aggregate prevalence of jamming remains approximately stable and is redistributed rather than eliminated under such transformations. Our results reframe natural non-robustness as a failure field over the empirical model-data geometry: one that redistributes rather than disappears under small transformations.

cs.CV · cs.CL

首次观测 · 记录 #1CVF · CVPR 2026:cvf:63baec043d20c9656febff527976272fCVF · CVPR 2026

FedAdamom: Adaptive Momentum for Improved Generalization in Federated Optimization

Hou, Wenjie, Chen, Tianxiang, Wang, Feng, Wu, Tiantong, Zheng, Zhiming, Tang, Shaoting, Lim, Wei Yang Bryan

原文摘要

Federated learning (FL) has emerged as a widely adopted training paradigm for privacy-preserving machine learning. Despite the past success of SGD-based methods, they still suffer from severe data heterogeneity and the lack of adaptivity in practical applications. While several adaptive federated optimization methods (such as FedAdam) have been proposed and demonstrated to achieve faster convergence, they fail to show significant improvements in generalization performance under highly heterogeneous data distributions, and their optimization and generalization mechanisms remain insufficiently understood. To fill this gap, we introduce diffusion theory into the adaptive federated optimization framework and analyze the distinct effects of adaptive learning rate and global momentum from the perspectives of saddle-point escaping and flat-minima selection. Theoretical results show that although FedAdam outperforms FedAvg/FedAvgM in escaping saddle points, the latter escapes sharp minima more efficiently. The root cause lies in that adaptive learning rates, while enhancing saddle-point escape, weaken the preference for flat minima. Motivated by these insights, we propose FedAdamom, a new adaptive federated optimization algorithm that adapts the momentum hyperparameter rather than the learning rate. FedAdamom maintains strong saddle-point escaping capability while enhancing flat-minima selection. We further establish its convergence guarantees under non-convex objectives. Extensive experiments demonstrate that FedAdamom significantly outperforms existing adaptive federated optimization methods in terms of convergence speed, generalization performance, and preference for flat minima.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表