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arXiv 最近完成扫描:2026-11-15 08:47 · 全站最近入库:2026-11-14 15:09各信源进度 →

统计口径与数据新鲜度

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新论文 · v1arXiv:2611.16840

Kosmo-GFM: A Production-Ready Geometry Foundation Model

Sheng Tang, Shengzhe Wei, Tiancheng Chen, Wenhua Jin, Xinyang Lu, Tinghao Jiang, Shuoxuan Feng, Yupeng Liu 等 32 位作者

原文摘要

We present Kosmo-GFM, a scene reconstruction system that integrates a geometry foundation model (GFM), a pose optimization engine (PoseEngine), and reconstruction-derived supervision from KosmoWorld. GFM predicts camera parameters, depth, cross-view correspondences, and dynamic 3D points from images and videos. PoseEngine combines these predictions with geometric optimization to recover scene-level camera poses and geometry for downstream 3D and 4D Gaussian Splatting. KosmoWorld generates images and geometric supervision from reconstructed real-world scenes to improve GFM's geometric predictions. On the Sparse and Medium subsets of SpatialBench, GFM achieves the lowest absolute relative depth error and the highest relative-pose AUC at 5 degrees among the compared methods. It also achieves the lowest mean endpoint errors for dynamic points and scene flow across the five evaluated datasets. Across 34 scenes completed by all compared reconstruction systems, PoseEngine achieves the highest scene-averaged pose AUC at thresholds of 1, 3, and 5 degrees, with a cumulative runtime of 14.07 hours, approximately 20% of GLUEMAP's 69.67 hours. PoseEngine Flash provides a further accuracy-efficiency trade-off, with a measured mixed-precision runtime of 2.62 hours, approximately 4% of GLUEMAP's runtime. Separate scaling experiments show generally favorable trends with increased data, model computation, and training budgets. These results support the use of learned geometric priors within a scene-level reconstruction pipeline.

cs.CV

新论文 · v1arXiv:2611.11421

GenRM-Flow: Generators are Process-aware Reward Models in Flow Matching

Siming Fu, Ruizhe He, Zheming Fu, Zeyue Xue, Fengkai Liu, Yufei Jiao, Jie Huang, Xiaoxiao Ma 等 10 位作者

原文摘要

Aligning video generation models with human preference depends critically on the quality of the reward model that scores generated videos. Current video reward models, however, source their reward signal from a model's representational rather than generative capacity: they either repurpose vision-language models as pixel-space scorers, or train auxiliary scoring heads on top of frozen generator features. The generator's actual ability to predict velocities, denoise latents, and produce videos plays no role in scoring its own generations. We argue that this overlooks a structural property of offline preference learning. Any preference optimization objective that approximates an offline preference dataset mathematically targets a strictly defined KL-constrained optimal policy. By isolating the reward term from this analytical solution and mapping the exact generation log-likelihood to its flow-matching surrogate, the empirical reward emerges deterministically as the relative difference in continuous-time velocity-prediction errors. We formalize this equivalence into GenRM-Flow, a framework where a preference-tuned video generator inherently operates as a process-aware reward model directly in the noisy latent space. We further show theoretically that distinct fine-tuning objectives, whether contrastive like DPO and IPO or non-contrastive like RWR, are alternative optimization pathways toward the same optimal policy, each inducing a reward readout from the generator's velocity-prediction errors. Furthermore, the extracted process reward seamlessly substitutes external VLM scorers in FlowAWR. Operating purely on native latent outputs without auxiliary reward networks, this generative reward drives measurable improvements in downstream video generation.

cs.CV

新论文 · v1arXiv:2611.10632

Latent-WAM++: Shaping World and Action Representations for End-to-End Autonomous Driving

Yichen Zhang, Yupeng Zheng, Linbo Wang, Pengxuan Yang, Zebin Xing, Junli Wang, Shiwei Li, Kangwei Liu 等 13 位作者

原文摘要

We introduce Latent-WAM++, a representation-centered World Action Model (WAM) for end-to-end autonomous driving. Existing WAMs are primarily trained to predict future states or final actions, leaving the intermediate world and action representations that connect prediction to planning only indirectly constrained. Latent-WAM++ matches the supervision of each representation to its role in planning. World Representation Construction combines scene-ego future prediction, SIGReg-based distribution stabilization, and frozen geometric priors to learn a temporally predictive, non-degenerate, and geometry-aware world representation without an EMA target encoder. Trajectory MeanFlow Planner directly predicts multimodal trajectory proposals while being optimized with an Improved MeanFlow velocity-space objective, enabling one-step sampling. Visual-Action Representation Alignment further aligns the resulting pre-output action features with a stop-gradient target derived from current visual semantics. Latent-WAM++ achieves state-of-the-art performance on NAVSIM v2 and under zero-shot evaluation on HUGSIM, reaching 90.1 EPDMS on NAVSIM v2 and 47.0 average RC and 30.1 average HD-Score on HUGSIM. Training the planner end to end costs 190 GPU-hours for Latent-WAM++ versus 1,600 for Latent-WAM, a reduction of 88.1%.

cs.CV

版本更新 · v3arXiv:2609.25864

TV-AudioRemover: Joint Text-Visual Guided Sound Removal with Multi-Task Hard-Mixture Curriculum

Xinyue Guo, Jianxuan Yang, Daiguo Zhou, Jiagao Hu, Yuxuan Chen, Fei Wang, Jian Luan

原文摘要

Visual object removal can eliminate a target from video frames, yet its acoustic trace persists in the soundtrack, causing obvious audio-visual inconsistency. Existing video inpainting models operate solely on pixels, while audio editing models, especially for the sound removal task, are typically driven by text and therefore rely on limited single-modal control, which is less effective than multimodal guidance that provides stronger semantic grounding and temporal synchronization cues. In this paper, we present Text-Visual Guided Sound Removal (TV-AudioRemover), a target sound removal framework that leverages the visually edited video together with a natural-language instruction to suppress the sound associated with the removed visual object from the original audio mixture. To acquire high-quality training data, we devise a pipeline to construct a million-scale dataset of single-object audio-visual aligned samples, from which we synthesize mixture-target pairs customized for model training. To effectively leverage visual context and follow instruction intent, we augment the model architecture with task tokens, generalizable instruction modeling, and modality-specific global guidance. We further adopt multi-task training to strengthen task-role comprehension, and employ a hard-mixture curriculum that leverages semantically similar acoustic mixtures during fine-tuning to enhance fine-grained source discrimination. To support evaluation, we present AV-Remove-Bench, a comprehensive audio-visual object removal benchmark, along with dedicated objective metrics and an MLLM-based evaluation protocol. Experiments demonstrate that our method achieves state-of-the-art performance on both subjective and objective metrics. Project page: https://yjx-research.github.io/TV-AudioRemover/.

cs.MM · cs.CV · cs.SD