Recent vision-language navigation (VLN) systems increasingly adapt pretrained vision-language models (VLMs) into vision-language-action (VLA) policies that map egocentric observations and language instructions directly to navigation actions. Although semantically capable, such action-centric training does not explicitly model how the agent's visual observations evolve under its predicted motion. Generative world-action models (WAMs) jointly predict future observations and actions, yet existing WAMs for continuous VLN do not condition joint future-view and action generation on geometry-aware representations inferred from the observation history. We present WNM-3D, a generative World Navigation Model with 3D scene conditioning for continuous VLN. A frozen feed-forward geometry encoder extracts cross-view representations from monocular RGB history, and a trainable 3D Scene-to-Token Adapter converts them into a fixed-length scene prefix for the world-action Diffusion Transformer. Through block-causal attention, this prefix remains visible to every future video-action block throughout joint denoising, providing persistent geometric context. We train WNM-3D with supervised world-action learning, DAgger-style adaptation on policy-visited states, and Counterfactual DanceGRPO refinement. Across GN-Bench and VLN-CE, WNM-3D consistently outperforms the backbone-matched WNM-2D counterpart, demonstrating gains from 3D scene conditioning across distinct visual domains. WNM-3D further outperforms strong VLN baselines on GN-Bench and demonstrates closed-loop deployment on a physical robot. Component and stage-wise ablations support the Adapter design and the complementary roles of DAgger-SFT and subsequent reward-guided refinement.
Although Deep Unfolding Networks (DUNs) are predominant in Video Snapshot Compressive Imaging (SCI), they are still limited by a uniform design philosophy. The existing approaches stack high-complexity priors with the same structure repeatedly, neglecting the fact that the optimization paths gradually converge to a nearly static state. As a consequence, representation stagnation occurs, and much computational cost is wasted on small feature updates. To solve this inefficiency, we propose Differential Unfolding (DU), a heterogeneous framework that substitutes repeated work with a periodic schedule of heavy and lightweight stages. The core of DU is the Differential Evolutionary Framework (DEF), which divides the unfolding procedure into two complementary roles: structural anchoring and differential evolution. In this method, high-parameter general stages are used sparsely to form high-fidelity feature foundations. On the other hand, lightweight differential stages use a Differential Representation Prior (DRP) to pass on and refine these foundational features by a differential mechanism. By integrating Differential Representation Attention (DRA) for evolving attention maps and a Differential Modulated FFN (DM-FFN) for feature rectification, DRP effectively models cross-stage variations with minimal overhead. By concentrating high-capacity computation on the sparsely-scheduled general stages and delegating incremental refinement to the lightweight differential stages, DU achieves a superior trade-off between accuracy and efficiency. Extensive experiments show that DU-9stg achieves state-of-the-art reconstruction quality, while DU-5stg surpasses all compared methods with the fewest parameters and FLOPs; compared with the unfolding method DADUN, DU-9stg needs about half the parameters and a quarter of the FLOPs. Code: https://github.com/Muyuan-Zhang/DU
Continuous visual world simulation requires coupling evolving scene geometry with temporally persistent appearance. We present UniWorld, a unified framework that integrates depth trajectories and reference appearance within a shared video generation model. The central design maintains visual and geometric histories on a common timeline. Noise-aligned overlapping continuation places generated history at the prescribed sampling noise level and commits only newly generated latents. Rolling depth latent state preserves the corresponding geometric controls, incrementally reads newly available geometry, and keeps the conditioning fixed within each sampling window. Together, these mechanisms ensure exact preservation of latent history while bounding the active depth state by the window size. We evaluate continuous generation, paired history interventions, and long-horizon behavior across diverse scene categories. The same generator supports estimated, native, and on-demand simulator depth, while cached and incremental execution paths produce bitwise-identical outputs. Appearance changes and geometric control branches operate through the same interface without modifying committed history. The measured steady-state DiT execution path achieves real-time generation throughput, demonstrating the efficiency of UniWorld for continuous visual world simulation. Project page: https://zephipage.github.io/UniWorld.
Yuzhou Ji, Jiepeng Wang, Tianyu Jin, Lizhuang Ma, Haibin Huang, Chi Zhang, Xuelong Li
Visual autoencoders must balance reconstruction fidelity, compactness, and semantic structure. Existing semantic tokenizers typically inherit semantics from pretrained recognition encoders, whose invariances can discard the appearance detail required for inversion. We show that this inheritance is unnecessary: semantic structure can be learned inside an autoencoder's own reconstructive representation. We introduce WithinVAE, a compact variational visual autoencoder with a sequential bottleneck, DINO/iBOT-style self-distillation from an exponential-moving-average copy of the autoencoder itself, and position-dependent token masking to achieve a 4-fold compression ratio, which is free of pretrained representation encoder or external semantic target. On ImageNet-1K at $256\times256$, WithinVAE improves all four reported reconstruction metrics over RPiAE including PSNR by 1.36 dB, while using half its latent scalar capacity. Under frozen evaluation, the same latents improve linear probing by 6.5 points over RPiAE and 5.1 points over our reconstruction-only baseline, attributing the semantic gains to self-distillation rather than architecture or external supervision. An auxiliary latent-to-latent model reproduces the ordered-compression trend, and a pixel-to-latent model transfers the objective to a pretrained generative space. These results separate the origin of semantic supervision from its use: a compact visual autoencoder can organize semantic structure without borrowing a recognition representation.
Wei Cai, Jian Zhao, Yuchen Yuan China Telecom, Tianle Zhang China Telecom, Ming Zhu China Railway Rolling Stock Corporation Limited, Haichuan Tang CRRC ACADEMY, Xuelong Li China Telecom and Northwestern Polytechnical University
Multimodal Large Language Models (MLLMs) frequently hallucinate due to their reliance on fragile, linear reasoning and weak visual grounding. We propose Visual Attention Reasoning (VAR), a reinforcement learning framework that reformulates reasoning as a hierarchical search with self-verification. VAR enforces traceable evidence grounding by generating explicit bounding boxes, guided by a novel reward function combining geometric precision and semantic sufficiency. Furthermore, it replaces linear Chain-of-Thought with a tree-search policy capable of backtracking to correct logical errors. Theoretical analysis validates the framework’s reliability, and extensive experiments demonstrate that VAR significantly outperforms state-of-the-art methods on complex hallucination and safety benchmarks.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表