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arXiv 最近完成扫描:等待完成 · 全站最近入库:2026-11-02 00:39各信源进度 →

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新论文 · v1arXiv:2610.39330

Can Image Agents Complete Visual Commissions? A Benchmark and Modular Framework

Tong Li, Lishuai Gao, Qi Zeng, Yifan Li, Cong Wei, Zhuoliang Kang, Xiaoming Wei

Visual commissions require image agents to integrate heterogeneous source materials, preserve requirements across dependent stages, and produce coordinated deliverables. Existing evaluations examine specific capabilities and execution settings, leaving end-to-end commission completion less understood. We introduce Visual Commission Bench (VCB), comprising 600 tasks across 12 categories and three complementary tiers, from capability-focused tasks to complete commissions. VCB uses 5,039 requirement checks and separate visual quality ratings to assess content correctness, visual realization, constraint preservation, and delivery completeness without prescribing an internal workflow. We present V-Protocol, a reference agent that dynamically composes reusable task, cognitive, and expression modules at inference time. Task modules organize delivery, cognitive modules derive content, and expression modules guide visual realization. The modules exchange structured intermediate artifacts, while a shared execution harness tracks artifact revisions and dependencies, manages tool execution, and checks completion. With the same controller and image generator as the agent baselines, V-Protocol achieves 69.0\% strict task success on VCB, compared with 42.0\% for SCOPE. On Mind-Bench, strict accuracy increases from 39.2\% to 45.4\%.

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cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.39201

COGS: A Diagnostic Benchmark for Attribute-Aware Object-Level 3D Gaussian Splatting Perception

Zheng Xiao, Yifan Liu, Weijian Deng, Jiashu Li, Ziqin Liu, Zhenjun Han, Jianbin Jiao

3D Gaussian Splatting (3DGS) is increasingly explored as an input representation for 3D perception. Yet it remains unclear how current 3D architectures exploit heterogeneous Gaussian attributes. This ambiguity makes accuracy hard to interpret and limits principled architecture design for 3DGS perception. However, existing object-level 3DGS datasets lack the appearance variation or artifact control needed for systematic attribute-level analysis. We introduce COGS, a large-scale 3DGS dataset with 15,675 artifact-filtered and appearance-rich objects across 40 categories. Built on COGS, we establish COGS-Bench for object classification and attribute-usage diagnosis, complemented by external validation. Our benchmark shows that Gaussian attributes are not uniformly beneficial: selected subsets can outperform the full attribute set, and the effects of appearance, opacity, and covariance-related attribute combinations vary substantially across architectures. We further study this finding with HALO, a reference model that preserves attribute-specific evidence before hierarchical aggregation. Experiments on COGS-Bench and external 3DGS datasets demonstrate that COGS supports systematic diagnosis of 3DGS attribute usage, while HALO highlights the value of role-preserving attribute organization. Our dataset is available at https://huggingface.co/datasets/XiaoZhengCV/COGS.

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cs.CV
arXiv ↗PDF ↗
版本更新 · v2arXiv:2610.18564

Observation Quality in DSM-Assisted Aerial Localization: A Benchmark and Base-Anchored Uncertainty Calibration

Pengyu Yin, Jie Pan, Junxiang Tan, Mengqi Fu, Kun Cheng, Yifan Liu

Aerial map matching provides position observations for navigation, but a position error alone does not determine how an observation should be weighted. We define five benchmark tasks: position availability and agreement, grouped error structure, predictive uncertainty, controlled updates, and temporal accumulation. We use digital-surface-model-assisted localization to test whether base-anchored uncertainty calibration improves the weighting of unchanged position estimates. The method combines propagated image and map sensitivities with the second moment of a compact configuration subset relative to the reported position. Scale is fitted using separate position references without local surface-height ground truth. Thirteen covariance models are evaluated on two held-out query sets from locations represented in the calibration data. Using reference residuals, we compare the method with a constant full-matrix baseline. With all localization failures included, the method reduces the normalized position-update risk, averaged equally across locations, by 7.70% on 728 conditions and 5.46% on a separate 142 conditions under an independent prior. On the primary set, the equal-location average negative log likelihood on reference residuals improves by 2.571 nat. At these seen locations, exploratory base-only quality calibration and conditional-addition controls leave the incremental update benefit of configuration disagreement unresolved. Navigation benefit and real temporal accumulation remain untested.

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cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.36729HF 社区推荐

Hy-Nomas: Towards Free-form Interactive World Generation

Qiaoling Chen, Jiaxiang Cheng, Xueqing Deng, Tiankai Hang, Ji Hou, Jiaqi Li, Yifan Liu, Tao Lu 等 38 位作者

Interactive world generation requires models to follow successive commands while preserving relevant history and action consequences. We present Hy-Nomas, a video world model with an 8B diffusion backbone that supports free-form text instructions and continuous camera control across multiple interaction turns. It generates variable-length segments conditioned on current inputs and cached history. Our central design aligns structured video captions with action-aware causal attention: descriptive context remains accessible across segments, while action instructions are restricted to their intended temporal windows. A vision-language Prompt Enhancer (PE) translates user requests and multimodal interaction histories into structured conditions for the next segment. A multi-stage curriculum progressively introduces causal generation, text interaction, camera control, and training on model-generated histories, followed by diffusion distillation. In human evaluation, Hy-Nomas shows superior performance over existing world models. We release model weights, code and benchmarks, together with a lightweight adaptation workflow, to support reproducible research on interactive world generation.

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cs.CV
arXiv ↗PDF ↗
版本更新 · v3arXiv:2511.17384

IndustryNav: Evaluating Spatial Reasoning and Safety of Embodied Agents in Dynamic Industrial Navigation

Yifan Li, Lichi Li, Anh Dao, Xinyu Zhou, Wenjun Huang, Tianyi Ma, Yicheng Qiao, Zheda Mai 等 18 位作者

Visual large language models (VLLMs) are increasingly used as embodied agents, yet industrial warehouses demand more than reaching a goal: agents must navigate safely around moving workers and vehicles. To evaluate embodied agents' goal reaching and safety, we introduce IndustryNav, a simulation environment with 24 warehouse scenes for closed-loop navigation to specified destinations. Alongside task success and efficiency, we introduce safety-aware metrics that capture collisions and near-collision warnings along each trajectory. Experiments with eleven leading open- and closed-source VLLMs and three navigation baselines show that agents can reach their goals yet collide with moving obstacles, exposing a gap between success and safe navigation. This gap matters in safety-critical settings, where a single collision can end the task. IndustryNav also supports policy learning through automated oracle trajectories and simulator interaction, with held-out scenes for generalization tests. These experiments show that policies can succeed on new routes in familiar warehouses yet fail to transfer to held-out layouts, making cross-scene generalization an open challenge.

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cs.RO · cs.CV
arXiv ↗PDF ↗
版本更新 · v2arXiv:2603.16063

ViT-AdaLA: Adapting Vision Transformers with Linear Attention

Yifan Li, Seunghyun Yoon, Viet Dac Lai, Franck Dernoncourt, Jason Kuen, Yu Kong, Trung Bui

Vision Transformers (ViTs) based vision foundation models (VFMs) have achieved remarkable performance across diverse vision tasks, but suffer from quadratic complexity that limits scalability to long sequences. Existing linear attention approaches for ViTs are typically trained from scratch, requiring substantial computational resources, while linearization-based methods developed for large language model decoders do not transfer well to ViTs. To address these challenges, we propose ViT-AdaLA, a novel framework for effectively adapting and transferring prior knowledge from VFMs to linear attention ViTs. ViT-AdaLA consists of three stages: attention alignment, feature alignment, and supervised fine-tuning. In the attention alignment stage, we align vanilla linear attention with the original softmax-based attention in each block to approximate the behavior of softmax attention. However, residual approximation errors inevitably accumulate across layers. We mitigate this by fine-tuning the linearized ViT to align its final-layer features with a frozen softmax VFM teacher. Finally, the adapted prior knowledge is transferred to downstream tasks through supervised fine-tuning. Extensive experiments on classification and segmentation tasks demonstrate the effectiveness and generality of ViT-AdaLA over various state-of-the-art linear attention counterpart.

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cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.32177HF 社区推荐

$Ψ$-0.6: Adaptive Streams of Thought in a Unified Vision-Language World Model

Khai Loong Aw, Klemen Kotar, Baihan Zhang, Yifan Liu, Lilian Chen, Atlas Kazemian, Rahul Venkatesh, Daniel Yamins

Humans reason about the physical world by flexibly combining different forms of inference as a problem unfolds. Achieving this flexibility is a major open challenge in AI: capabilities often remain separated across specialized models, limiting how they can be composed and jointly adapted to a task. We introduce $Ψ$-0.6, a unified vision-language world model that adaptively composes perception, language, geometry, and simulation within a shared reasoning process we call streams of thought. These streams interleave images, text, and explicit representations of geometry and motion, all of which the model can generate and interpret through a shared token interface. $Ψ$-0.6 surpasses leading open-weight models zero-shot on multi-view spatial reasoning, with further gains from reasoning through geometric intermediates. It also supports counterfactual simulation: generating and interpreting imagined scenes to determine, for example, whether moving an object would obstruct a pathway. Reinforcement learning from task feedback jointly optimizes the selection, generation, and use of intermediate representations, improving visual question-answering accuracy with gains that transfer to unseen benchmarks. $Ψ$-0.6 offers a path toward adaptive physical reasoning -- not only predicting the physical world but also choosing the representations through which to reason.

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cs.AI · cs.CV · cs.LG
arXiv ↗PDF ↗