AI 速览:该工作通过专业剪辑师的形成性研究理解细粒度剪辑(micro-edits)的结构,提出数学形式化,并开发基于AI与优化的工具以简化其探索与制作。
In film editing, every frame matters. While macro, content-level edits shape the high-level narrative of a film, small local edits often control timing and direct visual attention. For example, editors can adjust the precise timing of clips to control the length of a meaningful silence, or cut to shots that highlight a specific character's reactions to important moments. These small, detailed edits are slow and tedious to make in standard editing tools because users have to map high-level narrative goals to low-level frame-by-frame adjustments. At the same time, these fine-scale adjustments, which we call micro-edits, can be nuanced and expressive, with different choices serving different creative goals. In this work, we start by conducting a formative study with professional editors to understand the structure of micro-edits and how they are used. We then derive a mathematical formalization for this structure to develop tools that leverage AI and optimization to make exploring micro-edits simpler and more efficient for users. Finally, we validate our tools in multiple user studies and a wide range of video examples.
When to Assist and What to Suggest: Joint Gating and Memory-Grounded Hint Generation in One Compact Decoder
A. J. A. Jubayer Talukder, Mohammad Ariful Haque
AI 速览:在一个紧凑的1B解码器中联合实现主动协助的触发门控与基于记忆的提示生成,并评估其与分离式门控-生成器管线的性能权衡。
Proactive assistants offer short, memory-grounded hints during a conversation, deciding when to assist and what to suggest. Current systems split this between a gate and a larger generator; we evaluate both together on 28,058 decision points. Stage-wise generation scores are oracle-gate ceilings: behind a real gate, end-to-end exact match is 0.2619 against a ceiling of 0.2971, and end-to-end precision is 0.2387, leaving substantial headroom. A gate pays off through precision and compute, whose saving falls from 4.39x with an 8B generator to 1.38x with a 1B one. The memory profile drives hint quality: removing it costs 24.7 exact-match points (rescaled BERTScore 0.57 to 0.35), while retrieval and a larger generator add nothing on exact match. One 1B decoder can do both, gating from an intermediate layer and generating in the same pass. At its final checkpoint it matches or exceeds the two-model pipelines on automatic end-to-end measures with 1.31-1.76x less wall-clock time than the matched 1B pipeline; across three seeds, its deeper exit ties the separate gate. A human evaluation (1,144 ratings over 32 dialogues) supports the memory effect and rates the single model level with the matched 1B pipeline and below the 8B one. Graded metrics and LlamaPIE's native judge track human ratings more closely than exact match, which we report as a strict lower bound.
Improving Human-Robot Teamwork in Urban Search and Rescue Through Episodic Memory of Prior Collaboration
Taewoon Kim, Emma van Zoelen, Mark Neerincx
AI 速览:作者提出用知识图谱情景记忆表示历史协作模式,并在新协作开始前初始化机器人,以提升城市搜救任务中的人机团队表现。
Effective human-robot teamwork requires robots to adapt to partners, situations, and task dynamics from the start of an interaction. In the MATRX Urban Search and Rescue (USAR) environment, people can externalize collaboration patterns (CPs) they discover during teamwork through a chat and reflection interface. We study whether a robot can use such prior team experience to become a better teammate in future interactions. To this end, we represent historical CPs as knowledge-graph episodic memories and use graph representation learning with a node-classification objective to identify a representative and effective memory for reuse. We then initialize the robot with this memory before a new collaboration episode begins. Across 20 participants and 160 round-level observations, initializing the robot with a single automatically selected prior CP increases rescue success from 25.7% to 41.3% and reduces average task time by 283 seconds. The strongest gains appear at the beginning of interaction, suggesting that reusable episodic memory can help robots enter collaboration with more effective task knowledge and support smoother early teamwork.
Real-World Evaluation of an AI Agent Drafting Translational Impact Summaries
Mohammad Arvan, Amber E. Osterholt, Bailee Rue, Yuvaneswaren R. Sureshbabu, Krishna R. Patel, Rebecca T. Feinstein, Bethany C. Bray, Niranjan S. Karnik
AI 速览:在一个CTSA中心的真实影响力报告流程中,评估人机协同AI智能体为10位KL2/K12学者起草TSBM影响力摘要的可用性与效率。
Introduction. Clinical and Translational Science Award (CTSA) programs must document their scholars' research impact, but assembling each scholar's record by hand takes staff an estimated 15 hours and does not scale to a full cohort. An artificial intelligence (AI) agent could serve as a tool to gather scholar data across platforms and disciplines. Methods. We built a human-in-the-loop AI agent that assembles a dossier of sourced evidence for each scholar and drafts one-sentence Translational Science Benefits Model (TSBM) impact summaries for staff review. We evaluated it in the impact-reporting workflow of one CTSA hub across 10 career-development (KL2/K12) scholars. Two evaluation staff independently coded all 507 findings as accept, edit, or reject; the primary measure was the unanimous usable rate, defined as the share both accepted or edited. Results. Both reviewers accepted or edited 81.7% of the agent's findings. Reviewers each spent a median of 14 minutes per scholar, replacing an estimated 15 hours of manual assembly. Inter-rater agreement was moderate (Cohen's kappa 0.43 on the usable-versus-reject decision). A profile discovery study found the agent's recall close to human search. The agent's impact evidence spanned all four TSBM domains, and about a third of the reviewed findings fell in non-scholarly categories that routine processes tend to miss. Reviewers rated synthesis accuracy 4.5 and usefulness 4.8 on a 5-point scale. Conclusions. A human-in-the-loop AI agent can serve as the first-pass author of a scholar's impact record, shifting staff from collecting and writing to reviewing, and making cohort-scale impact reporting feasible.
Deep Learning Based Behavioral Drift Modeling for Continuous Biometric Authentication
Suprava Saha Dibya, Minar, Abdulla Al Noman, Md. Zafir Abid Shresto, Ahmed Sayef
AI 速览:提出两级击键动力学认证系统:固定文本登录用TCN+对比学习+PBT,登录后自由文本用四模型集成持续监测行为漂移并触发重认证。
This research proposes a two-level keystroke dynamics authentication system that provides defense-in-depth security through continuous behavioral drift monitoring. Level 1 employs fixed-text password authentication using Temporal Convolutional Networks (TCN) with contrastive learning and population-based training (PBT), achieving 3.77% EER for high-security login verification. Upon successful authentication, Level 2 continuously monitors user typing during natural free-text sessions using a 4-Model Deep Learning Ensemble. If suspicious behavioral drift is detected during monitoring, the system re-authenticates the user by returning to Level 1, providing a feedback loop against session hijacking and behavioral anomalies. The system explicitly models long-term behavioral drift through the fixed-text component's PBT mechanism, which adapts to temporal variations in password typing patterns. This research leverages free-text (Buffalo dataset) and fixed-text (GREYC dataset) keystroke dynamics datasets, extracting temporal and spatial features including hold times, up-down latencies, down-down intervals, and trigram patterns. The final system achieves 96%+ accuracy for fixed-text authentication (3.77% EER) and 83.53% True Acceptance Rate (TAR) at 5% False Acceptance Rate (FAR) for free-text continuous authentication (10.05% EER), demonstrating superior performance and strong resistance to impostor attacks through continuous behavioral monitoring.
Crowds Believe in You: Online Prediction Markets Overestimate How Often People Achieve Their Own Goals
Zihan Chen, Lei Nico Zheng, Di Zhu
AI 速览:基于 Manifold 上 6,150 个自我目标预测市场的订单重建,作者报告自我市场比外部事件市场更常被高估,且纠偏信息主要掌握在当事人手中。
People increasingly share personal goals online and invite others to forecast them. Research on the planning fallacy finds that observers predict a person's behavior less optimistically than the person does, and prediction markets aggregate such judgments, harnessing the wisdom of crowds. We study 6,150 prediction markets on Manifold in which 1,660 users asked about their own futures ("Will I ...?"), reconstruct every order and execution, and compare these self-markets with markets about external events. Self-markets resolved YES 4.4 percentage points less often than their final prices implied, whereas external markets were nearly calibrated (0.9 points); the difference was 2.2 points at the same price level and 1.9 points within creators who made both kinds of market. Absent when markets opened, the overstatement emerged within a day of trading, even where the person never traded, and peaked in the week before close. In a market's first day, observers moved external-market prices down toward the base rate, but moved self-market prices 3.6 points further toward YES, except in markets naming an outcome the person would not want, which were not overpriced. The correction came late and largely from the person, whose orders supplied 38% of the eventual movement toward the outcome in self-markets, against 9% in external markets. Because self-market prices mainly failed to separate successes from failures, a recalibration learned from earlier markets improved later forecasts by only 1.5%. Crowds believe in the futures people pose for themselves, and the information that would correct them lies with the person.
Brain foundation models have transformed medical artificial intelligence and computational neuroscience by reducing the reliance on task-specific data through large-scale pretraining. While they have been successful with non-invasive neuroimaging data, their adoption in functional near-infrared spectroscopy (fNIRS) has lagged due to the limited size and heterogeneity of public datasets, which are collected under varying protocols, devices, and sensor configurations. In addition, no single fNIRS dataset is comparable in size to the largest datasets in functional magnetic resonance imaging (fMRI), electroencephalography (EEG), or magnetoencephalography (MEG). The fNIRS datasets are also spread across different platforms and often have insufficient information, or lack the protocols that would make them easier to use. Given the advances in EEG foundation models that enable flexible modeling across diverse EEG montages, we curated 1,955 hours of fNIRS data from 67 public datasets spanning 2,798 participants, representing the largest fNIRS curation effort to date. The curated data include oxygenated (HbO) and deoxygenated (HbR) hemoglobin signals along with the three-dimensional position of every channel in the standard space of the Montreal Neurological Institute (MNI), which makes positions comparable across datasets. We release dataloaders that handle each dataset automatically, along with the minimal preprocessing pipeline used to prepare the data, at https://github.com/sposso/fnirs-datasets. This work aims to facilitate the future development of foundation models for fNIRS.
Computer-use agents built on large language models (LLMs) work in software that can change while they act: an appointment moves, a policy is revised, a record is updated. Testing agents under such changes is harder than it looks. When an agent fails, the cause may be the agent, but it may also be a change that did not fire as intended, an update the agent never received, or a grader that scored the episode wrongly. We introduce EnvOS, a framework for building and certifying environments that change mid-task. Before any agent runs, EnvOS checks that each change fires correctly, that the task remains solvable, and that the grader separates correct from incorrect behavior; after each run, separate code re-checks the verdict from archived evidence. We apply it to stale information, where a value the agent has already seen changes before the agent acts on it. In clinic booking, Claude Opus 5 succeeds on 0/16 tasks when nothing extra is shown, 2/16 when reminded to re-check the source, and 15/16 when the updated value is shown; the gain over the reminder holds after correcting for all tests (p = 0.00293). In insurance-claim approval, Opus 5 re-checks on its own and succeeds on 10/10, whereas Claude Sonnet 5 rises from 1/10 to 9/10 when the current policy is shown again, a gain significant in its pre-registered test but not after correcting for all tests. Whether an agent caught a change thus varied with the model and the interface. We also stress-test the grading itself: on corrupted episodes designed blind from the rules, the EnvOS pipeline accepted none of 26 as clean, and on an externally generated set it caught 25 of 39, against 4 for simple log checks. Because every EnvOS environment is generated from a seed and graded by an audited automatic verifier, the same environments are natural candidates for training agents with reinforcement learning from verifiable rewards.
Simon W. S. Fischer, Hanna Schraffenberger, Miranda L. van Hooff, Casper Reijnen, Serge Thill, Pim Haselager
Decision support systems (DSS) assist with clinical decision-making. Little is known, however, about the decision-making process with DSS in clinical practice and the extent to which clinicians consider or rely on the predictions. Studies on human-AI decision-making usually focus on laypeople, simplified decision tasks, or one-shot interactions with prototypes that are not integrated into existing workflows. To gain insights from real-world practice, we conducted an online survey (n=12) and semi-structured interviews (n=10) with clinicians from two different medical cohorts each working with a DSS. Findings show, amongst other things, that the interaction with DSS changes as experience increases, the predictions become more important in complex cases, that decisions are discussed with colleagues, and that workflow integration affects decision-making. Our findings on human, technical, contextual, and organisational factors contribute to a socio-technical perspective on DSS reliance behaviour. We conclude by discussing the implications of our findings for the design of DSS.
Santiago Berrezueta-Guzman, Andrei Koshelev, Habiba-Loai Khalil, Stefan Wagner
Apple Vision Pro (AVP), the headset Apple introduced as its first ``spatial computer,'' built by a single, vertically integrated vendor, entered the market in February 2024 and has since accumulated a fast-growing body of primary research spanning surgery, education, accessibility, design, and human-computer interaction. In this paper, we adopt the tripartite structure of Leone's 1966 film to organize a systematic review of this literature: we cataloged the validated, working applications of AVP (the good), the persistent technical and ergonomic limitations of a still-early-generation headset (the bad), and the ethical concerns and structural harms that follow from deliberate design, marketing, and deployment choices (the ugly). The review is built from a Scopus export of 218 records mentioning AVP, which we narrowed to 104 papers (2024--2026) with a primary focus on AVP, using explicit inclusion/exclusion criteria that we report in full, alongside a PRISMA-informed flow diagram of the screening process. We find the corpus heavily skewed toward validating benefits (medicine and surgery, education, and software tooling account for over half of the included papers) and comparatively thin on documented risks or misuse, a pattern we treat as a finding in its own right rather than a limitation to be explained away. We further show that several recurring issues, namely price, simulated social presence, and the gaze-tracking privacy architecture, resist a clean separation into ``bad'' or ``ugly'' using the published evidence alone, since both readings remain compatible with the same data. We close by identifying where the evidence base most needs to grow: independent risk and ethics research, bystander- and equity-focused study designs, and disclosure that would let researchers distinguish an engineering backlog from a structural choice.
Michela Taufer, Kin Ng, Ian Lumsden, Aashish Pandey, Rajasi Gore, Angelina Ju, Sukanya Moudgalya, Ewa Deelman 等 9 位作者
AI assistants are increasingly embedded in computational notebooks, scientific workflows, software engineering tools, and learning systems, yet human-AI interactions are often treated as transient prompt-response exchanges rather than durable data products, hindering reproducibility, explainability, replay, behavioral analysis, and adaptive AI support. We argue that these interactions form a new data class requiring formal representation and introduce the Human-AI Interaction Description Language (HAIDL), a formal interaction model with a Backus-Naur Form-inspired concrete syntax. HAIDL encodes each interaction as a structured object capturing computational context, user request, prompt payload, AI response, feedback, problem context, provenance, and model metadata. We integrate this vision into HAIDL-X, a middleware for JupyterLab that instantiates HAIDL by capturing user-bot state, building contextualized prompts, interfacing with AI providers, collecting feedback, and storing interactions in a repository. We add a learning layer over HAIDL that maps interaction objects and notebook execution traces into reproducible measures of user behavior, including engagement, performance, help-seeking, error-oriented use, and learning personas. HAIDL-X provides a foundation for treating human-AI collaboration as structured, queryable, replayable, analyzable data.
Subhashini Venugopalan, Jenny Tan, Taylor Roper, Jimmy Tobin, Anton Kast, Alicia Martin, Sam Sepah, Amy Pavel
Audio descriptions (AD) are essential for making visual media accessible to blind and low-vision (BLV) users. While Multimodal Large Language Models (MLLMs) offer a scalable solution for generating audio descriptions on-demand, their performance on ``inline'' audio descriptions -- which must fit within existing silences in a video -- remains under-explored, particularly for diverse user-generated content (UGC). We present a comprehensive investigation into MLLM-generated inline audio descriptions. First, we introduce MTG-AD, a professionally annotated dataset of 36 hours of videos, each averaging $\sim$5 mins. and 8k+ descriptions in total, co-created by paired blind and sighted AD professionals to provide a high-quality benchmark for this task. Second, we propose MTG-AD-Eval, an evaluation framework based on audio description expert guidelines that provides fine-grained, reference-free actionable metrics for model improvement. Crucially, our framework evaluates the end-to-end task: it renders the generated scripts into audio tracks to assess their fit within the original video's natural silences, minimizing disruptive overlaps. Our analysis across frontier MLLMs reveals that while models accurately describe visual events and substantially reduce speech overlaps, gaps persist in narrative pacing and flow. Finally, we empirically validate that our automated and reference-free metrics correlate significantly with human quality ratings from sighted raters and 7 BLV participants, finding that while users narrowly prefer human-authored audio descriptions, they find MLLM-generated audio descriptions highly beneficial for comprehension. We provide actionable system design guidance and release MTG-AD at https://hf.co/datasets/google/mind-the-gap-inline-ad and MTG-AD-Eval at https://github.com/google/mtg-ad.
Liangwei Wang, Nan Chen, Luna K. Qiu, Zilong Wang, Fugee Tsung, Yuyu Luo, Yuqing Yang
Handwriting and sketching help people develop ideas around information. As this work unfolds, users may seek assistance with finding, understanding, and organizing materials. We investigate how ink can initiate and steer agent assistance in this process. An eight-participant formative study explored desired assistance and interaction expectations, informing three connected activities: bringing materials in, thinking with materials, and shaping the space. We present Inkitiate, a spatial workspace for ink-based agent assistance in knowledge work. Through ink, users retrieve external materials, build on accumulated content and results, and reorganize the canvas, while inspecting and guiding agent actions. In a study with eighteen participants, users reported favorable usability and low perceived workload, and used retained ink and materials to develop further ink queries. An ink-query vocabulary and cases reveal how users combine linguistic and graphical expressions to direct agents. These findings inform ink-based agent interaction design for expressive requests and continued work with materials.
Elena C. Cuffari, Marta Pérez-Verdugo, Xabier E. Barandiaran
New concepts based in interactional thinking are required to understand how humans are changed by relating to LLMs. Standard theories of technological impact upon users' autonomy are inadequate here, because this technology is capable of inducing linguistic interactions with humans in an unprecedented manner. Traditional theories of social cognition also fall short, because LLMs have neither autonomy nor minds nor sociality as such. And yet, humans interact, talk, and create with them. We base ourselves on enactive theory, particularly on the theory of Linguistic Bodies and recent developments of enactive accounts of AI, to explore how we make sense with machines. We argue that we incorporate machine-others in two ways: in the tool-like sense of incorporation as enabling particular skills, but also in the more linguistic and identity-tied sense of incorporating (and incarnating) LLMs' ways of languaging. However, LLMs are themselves excorporated and excarnated phantoms of our own languaging; we give a (machinic) body to our language. As such, we are not just incorporating machinic others; we are incorporating excorporated others. These conceptual advances draw a new map of our linguistic relation to LLMs, putting them in continuation with other forms of languaging involving other linguistic artifacts (e.g., religious books). We attend to some particular forms that this relation takes today, and how they may be impacting the autonomy and becoming of LLM-engaged humans. We introduce the idea of "susceptive sense-making" to characterize increased semiotic labour that is carried by the lack of friction that we sometimes encounter within these services.
AI agents no longer act alone: they cooperate, coordinate and compete within and between groups, increasingly alongside humans who are in, on or out of ``the loop''. Whether such mixed groups can govern themselves is an open question about machine behaviour and human-computer interaction that needs a testbed for hybrid institutions. We present Megabike, a multi-agent simulator and serious game with interdependent arenas for common-pool resource management, cooperative survival and constitutional choice. Riders sharing a megabike must agree their arrangements for steering, pedalling and distributing resources, and their political regime, while negotiating with rival bikes and avoiding an existential threat. Every rule is enforced by the simulator, every action is logged, and any seat can be taken by a human or a machine, so governance can be studied under well-defined metrics. We demonstrate Megabike with forty sessions in which language-model riders with cooperative, lazy, subversive or opposing dispositions chose regimes, elected leaders and expelled one another. The results show that different combinations of agent archetypes could produce unexpected and counterproductive outcomes. We conclude with extensions for systematic experiments mixing human and computational agents.
Huanyue Liao, Seok Min Lim, Yan Ling Lim, Shi Min Cheng, Kellin Pelrine, Chen Hui Ong
AI companion chatbots are increasingly used by vulnerable individuals, including adolescents in suicidal crisis, for emotional support. Existing safety evaluations focus on base models, leaving gaps in product-level assessment, crisis-stage sensitivity, and comparisons between companion apps and general-purpose LLMs. We introduce MIRROR-Eval (Multi-turn Interaction Risk Review: Observing suicidal-crisis Responses), a dataset of 960 annotated 20-turn conversations across eight deployed platform configurations, six clinically grounded personas, and two crisis stages: ideation and explicit planning. An LLM-as-a-Judge pipeline applies an expert-reviewed rubric covering user risk severity, chatbot risk awareness, and intervention behavior. We observe a three-tier harm structure: companion apps (Character.AI and Replika) and Grok 4.3 form a high-harm tier; Gemini 3.1 Pro is mid-range; GPT-5.5 and Claude Sonnet 5 show substantially lower harm. At planning, companion apps show increased glorification and normalisation, advancement toward harmful action, and harmful methods and instructions. Crisis recognition and empathetic language do not ensure safe responses. These findings highlight the need for product-level safety evaluation across crisis stages. Dataset and code: https://huggingface.co/datasets/imda-biztech/MIRROR-Eval. Warning: this paper includes examples that may be offensive or harmful.
Recent years have seen a surge in tools that support collaborative ideation through shared canvases. While these canvases offer flexible workspaces, how collaborators leverage them to iteratively develop ideas by externalizing thoughts, organizing artifacts, and coordinating tasks remains underexplored. To address this gap, we conducted an exploratory study with seven triads planning a travel itinerary using an infinite-canvas technology probe. Drawing on participant interviews and video analysis of their canvas interactions, we observed that collaborators contributed in parallel and arranged artifacts freely without a predefined structure. This spatial organization allowed collaborators to coordinate implicitly, made less vocal participants' contributions visible, helped distinguish private exploratory regions from shared working areas, and supported the emergence of distinct roles through repeated patterns of contribution. We discuss design implications for canvas-based ideation tools, including surfacing unnoticed contributions, supporting emergent roles without formalizing assignments, and keeping spatial cues legible for AI integration in collaborative canvases.
This paper introduces the concept of Audience-Driven Real-Time Data Storytelling (ADRDS), a framework that utilizes participatory and social sensing to enable audiences to actively shape the presentation of data stories. At its core, ADRDS employs a pre-authored decision tree, where the presenter defines the data story through a branching three-act arc (setup, conflict, and resolution). Each node contains a question, branching rules, thresholds for coverage, consensus, and confidence intervals, as well as one or more potential calls to action (CTAs). Audience members connect to the ADRDS framework via a URL on their mobile devices and answer questions in real time. ADRDS evaluates responses against the decision tree in real-time, following strong branches when thresholds are satisfied or activating fallback paths when signals are inconclusive. ADRDS then selects the final action consistent with the traversed path and the audience's demonstrated readiness, subject to fairness safeguards. ADRDS transforms presentations of data stories into audience-shaped decision processes, where live data actively drives the narrative. This work paves the way towards a new form of data storytelling, where the final data story depends on the audience's background and interests.
Xiaotian Su, Jan Brasser, David Robert Reich, Lena A. Jäger, April Yi Wang
AI coding interfaces present generated code either all at once or token-by-token. These rendering strategies reflect model generation rather than how programmers actually read code: selectively, non-linearly, and guided by the structure. We argue that code rendering is a first-class interaction primitive that shapes how programmers read and understand code. To explore this design space, we introduce structured rendering, a technique that reveals code in semantically meaningful chunks derived from its syntactic hierarchy, exposing high-level structure before low-level details. To isolate rendering effects on visual attention, we conducted an eye-tracking study with 53 participants comparing static, character-based, and structured rendering. Our findings show that rendering alters visual attention and reading behavior: dynamic rendering induces fewer but longer fixations and more sustained focus, while structured rendering further guides attention toward semantically meaningful units and supports high-level understanding. We release the anonymized dataset with an interactive demo (https://codegaze.vercel.app/) to support future research.
Conversational interfaces may make explainable AI (XAI) more accessible to users without machine learning expertise, but their benefits over dashboards remain insufficiently characterised in healthcare. Existing systems have typically been evaluated in isolation, leaving unclear whether conversational interaction improves interpretability beyond the underlying explanation methods. We report a within-subjects user study comparing the Explainability Assistant, an LLM function-calling conversational XAI system, with a traditional dashboard for explaining a heart disease classification model trained on the Cleveland Heart Disease dataset. Both interfaces expose the same Decision Tree classifier and post-hoc explanation methods: SHAP feature attribution, DiCE counterfactuals, and what-if analysis. This design supports comparison of interaction modalities while holding the model and explanation methods constant. Five participants with healthcare backgrounds, from medical students to practising clinicians and public health researchers, completed parallel task blocks on both interfaces; three participated in follow-up interviews. Task accuracy, Likert ratings, free-text questionnaire responses, and interviews revealed complementary strengths and weaknesses rather than a clear preference for either modality. The assistant offered easier entry and patient-specific explanations, while the dashboard supported simultaneous inspection of global and local information. All three interview participants recommended integrating conversational and dashboard elements within a single clinical workflow.
Oier Mentxaka, Natalia Díaz-Rodríguez, Mark Coeckelbergh, Marcos López de Prado, Emilia Gómez, David Fernández Llorca, Enrique Herrera-Viedma, Francisco Herrera
Artificial Intelligence (AI) can undermine and strengthen democratic governance. This paper introduces the AIRD/AIPD framework, a dual taxonomy and operational framework for analyzing AI's democratic risks and conditional contributions. The AI Risks to Democracy (AIRD) taxonomy identifies threats to autonomy, fairness, public discourse, democratic institutions, and trust, while the AI's Positive Contributions to Democracy (AIPD) taxonomy captures AI's potential to enhance efficiency, accessibility, security, informed citizenry, transparency and accountability, inclusive democratic dialogue, and evidence-based policymaking. Grounded in five democratic principles and the seven Trustworthy AI requirements proposed by the European Commission's High-Level Expert Group on AI, the framework connects democratic goals with governance and design mechanisms. It provides an operational process for identifying affected contexts and actors, classifying primary and secondary AIRD/AIPD effects, mapping them to relevant Trustworthy AI requirements, and defining proportionate governance responses and responsible actors. An operational mapping and two worked examples illustrate its application to electoral misinformation and AI-assisted public service allocation. The analysis highlights the transversal relevance of transparency, accountability, fairness, and societal wellbeing, while recognizing trade-offs, implementation costs, differential impacts, institutional capacity, and contextual variation across democratic settings. The framework is conceptual and has not been empirically validated, but it offers a traceable and adaptable basis for research, policy analysis, institutional oversight, and responsible AI design. By connecting democratic diagnosis with governance action, it bridges the gap between normative principles and the operational requirements of trustworthy and democratically legitimate AI.
Generative artificial intelligence (GenAI) is increasingly embedded in university learning, yet effective human-GenAI interaction depends not only on access to these tools but also on students' ability to formulate, evaluate, and refine prompts for academic tasks. This study examined university students' perceived GenAI prompting capability and reported prompting strategies. Questionnaire data from 234 students were analyzed using descriptive statistics, measurement modelling, scenario comparisons, structural associations, and qualitative coding of optional comments. Students reported using GenAI across diverse academic activities and generally expressed confidence in their prompting capabilities, particularly in providing relevant context and refining prompts following initial outputs. However, prompting strategies showed limited sensitivity to task types: specifying output format was more strongly endorsed in a creative workshop preparation scenario than in a research-oriented assignment, whereas other matched strategies showed no adjusted differences. Students also commonly endorsed both concise instructions and providing all relevant information at the outset, suggesting that effective brevity may depend more on selecting and organizing task-relevant information than on prompt length alone. By contrast, fixed prompt templates received lower endorsement than other prompting strategies. In the adopted factor model, perceived cognition showed the clearest unique association with perceived prompting capability, while open-ended responses highlighted prompt-intent alignment as a common challenge.
Writing assistants use persistent preferences to personalize responses, but these can conflict with the current request. Responses can meet every requirement yet serve the task poorly, while task failures need not involve following a conflicting preference. We introduce Profile Conflict Arbitration (PCA-Bench), a benchmark of 64 rewriting tasks and 256 task-preference pairs. We construct these pairs by varying the profile preference for each fixed text and request, covering different relations between the preference and the request. We assess whether responses meet requirements, how well they achieve the request's goals, and whether they follow preferences. Across three LLMs, we find that when preferences compete with task goals, a higher success rate in meeting both requirements and preferences does not mean better responses: it can come with a greater quality loss compared with responses without a profile. Similar rates of preference following do not imply the same ability to meet the current task's requirements when preferences conflict with them.
Alexander Loth, Dominique Conceicao Rosario, Peter Ebinger, Martin Kappes, Marc-Oliver Pahl
The proliferation of generative AI poses challenges for information integrity assurance, requiring systems that connect model governance with end-user verification. We present Origin Lens, a privacy-first mobile framework that targets visual disinformation through a layered verification architecture. Unlike server-side detection systems, Origin Lens performs cryptographic image provenance verification and metadata-based AI detection locally on the device via a Rust/Flutter hybrid architecture. Our system integrates multiple signals - including cryptographic provenance, generative-model metadata and watermarks, and optional retrieval-augmented verification - to provide users with graded confidence indicators at the point of consumption. We discuss the framework's alignment with regulatory requirements (EU AI Act, DSA) and its role in verification infrastructure that complements platform-level mechanisms.
Mingyuan Zhong, Mengqi Shi, Davin Win Kyi, Ajit Mallavarapu, Xia Chen, James Fogarty, Jacob O. Wobbrock
Large Language Models (LLMs) have shown potential to expand the coverage of web accessibility evaluation. However, current LLM-based checkers neglect much of the interactive and dynamic web contexts, resulting in limited coverage, high false discovery rates, and inconsistent performance across models. We present InterA11y, an agentic accessibility evaluation system that combines rubrics and interactive tools to support LLM agents in evaluating accessibility effectively. The rubrics decompose WCAG success criteria (SC) into testable aspects and guide agents in collecting and interpreting evidence. The interactive tools inspect or operate a webpage deterministically to collect evidence, such as focus appearances and error messages. We developed these rubrics and tools on 682 curated test cases grounded in established accessibility guidelines that target 10 commonly violated SC. We evaluated InterA11y on 197 expert-annotated cases sampled from 54 real webpages. Results show InterA11y achieves higher recall than the strongest evaluated LLM-driven baseline (79.0% vs. 44.4%), while maintaining comparable precision to best rule-based checkers (93.1% vs. 90.3-97.6%), with little variability between models. Further, when equipped with our interactive tools, general-purpose web agents detect more accessibility errors with fewer false positives and less token usage than without these tools.
In many real-world scenarios, users interact with digital systems while their hands are partially occupied, such as when holding tools or everyday objects. Prior work on busy-hand interaction has focused on microgestures and motion-based techniques, which rely on finger articulation or relative movement. In situations where a stable grasp is required, such as handling fragile, heavy, or precision objects, such motion can be undesirable or impractical. Pressure-based input offers a complementary modality that enables interaction without changing finger pose, yet its use while holding objects has received limited empirical attention. To explore this, we conducted two within-subject experiments examining users' ability to perform controlled pressure selections and analyzing finger-specific performance across different grasps and geometries. Results indicate that participants can reliably perform pressure-based selections in these conditions, achieving high success rates (92.7% on average) with low selection times (1.74s on average). Our findings characterize the potential of pressure input as a complementary microinteraction modality under grasp-constrained, busy-hand scenarios.
Social annotation platforms such as Perusall and Hypothesis are widely used to support student engagement with course readings, often through required commenting. Yet visible participation does not necessarily produce sustained or substantive peer exchange. Analyzing six weeks of Perusall activity from a graduate course (2,873 comments), we found that participation was often fragmented: 53.5% of comments received no reply, 38.3% were posted within the final 12 hours before the deadline, and over one-third of a double-coded sample went no further than repeating or agreeing with the reading or a peer. Interviews pointed to two linked difficulties: locating a discussion worth entering and contributing something that meaningfully advances it. We present Lookover, an AI-assisted annotation system that scaffolds both stages without writing for students. Discussion Overview helps students identify active themes and relevant threads, while Spark Thinking poses questions that encourage them to move beyond reaction and restatement toward questioning, extending, and substantively responding to peers. A preliminary study with five participants found Discussion Overview valuable for those who noticed it, while the usefulness of Spark Thinking depended on how much a participant already knew about the topic.
Sam Agnoli, Brigid Reilly, Lily Barna, Emőke-Ágnes Horvát
Google's AI Overviews (AIOs) are the first result users encounter when searching the web, shifting the work of selecting and evaluating sources from the user to Gemini. This may be especially consequential for health information, given that Google's traditional algorithm was designed to prioritize quality sources, and inaccurate information carries health risks. We evaluated 3,611 benchmark health questions, comparing each AIO against that question's top five traditional results on source selection and quality. We also evaluated the AIOs' statement grounding in their cited sources and how accurate AIOs were against physician-written rubrics. Overviews appeared for 96.4% of questions but drew on substantially different evidence than traditional search: only 44.4% of the top five results were cited by the corresponding AIO, which instead overrepresented commercial health publishers (e.g., WebMD, Healthline) at the expense of academic and government sources (e.g., Cleveland Clinic, National Health Service). AIO-cited pages scored lower than traditional results on four of six well-established credibility criteria. The grounding of AIO statements to their sources was poor: after correcting for classifier error, an estimated 56.7% of cited statements were supported by their cited page, and a further 20.8% of all statements were factual claims with no citation at all. When AIOs were graded against physicians' rubrics, they earned 38.2% of all available points (e.g., accuracy 54.2%, completeness 21.6%), and among the subset of AIOs whose physician rubric anticipated a specific inaccurate or potentially harmful claim, 22.2% of AIOs contained the harmful content. Notably, the accuracy of AIOs was unrelated to the grounding of their statements. We recommend AIO literacy interventions for users and holding AIOs at least to Google's own health-ranking standards.
Postpartum depression (PPD) is the leading cause of maternal mortality in the United States. However, there are significant gaps in PPD screening, detection, and treatment. A main challenge stems from limitations in existing methods for early PPD diagnosis and subsequent monitoring and intervention. Mobile technology that incorporates interactive interfaces and continuous wearable biosensors holds major potential to augment clinical decision-making and enhance PPD care. A number of compelling research directions exist in effectively developing such systems, including user experience design, sensing accuracy during perinatal stages, clinical integration and interoperability, acceptance and adoption, and privacy and ethics. By focusing on wearable devices that center women and their experiences, this paper discusses such challenges and opportunities at the intersections of HCI, inclusive physiological computing, and women's health.
Password-based authentication remains challenging for many users, especially for those who face usability and accessibility issues. The burden of maintaining security can cause user fatigue, frustration and non-engagement. To address these issues, we conducted a pilot study to assess ECG-based biometric authentication as a passwordless alternative and to gather adult participants' perspectives on this approach. The research consisted of a survey study, an authentication prototype and a follow-up usability experience questionnaire. Our approach combined an online survey of 337 adults examining authentication practices and perceptions, with a separate usability evaluation in which 49 participants interacted with a simulated ECG-authentication and password interface in a health-care application prototype, then completed a post-test usability test questionnaire. The survey examined how adults across age groups use and perceive various authentication techniques, their experiences with biometrics, their views on security and convenience, and their willingness to adopt ECG authentication. In parallel, the usability prototype and questionnaire captured participants' responses after hands-on interaction with an ECG authentication prototype.