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新论文 · v1arXiv:2611.02737

MoviEdit: Long-form Multi-Shot Video Editing Made Easy

Suhyeon Lee, Zhengang Li, Soo Ye Kim, Peihao Zhu, Jong Chul Ye, Chun-Hao Paul Huang, Duygu Ceylan, Yan Kang 等 9 位作者

Long-form multi-shot video editing requires an intended edit to remain coherent across abrupt changes in scene, viewpoint, and subject appearance, while processing substantially longer visual context than conventional single-shot editors. We introduce MoviEdit, an end-to-end framework for scalable long-form multi-shot video editing that jointly addresses the challenges of data, modeling, and evaluation. To provide cross-shot supervision data at scale, we develop automatic data-generation pipelines spanning synchronized multi-view footage, real-world multi-shot videos, and generated multi-shot content, yielding 87K paired editing videos without manual annotation. Architecturally, MoviEdit employs a cascaded bidirectional-autoregressive design: a lightweight bidirectional stage first establishes a globally coherent editing draft over a spatiotemporally compressed representation, which is then autoregressively propagated and refined over the full video. We further introduce MoviEdit-Bench, a dedicated benchmark for systematic evaluation of long-form multi-shot video editing. Extensive experiments show that MoviEdit substantially outperforms existing open-source models and performs on par with industry frontier models across text-guided and image-guided editing. Visit our project page for complete results and to access the benchmark: https://multi-shot-edit.github.io/

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cs.CV · cs.AI · cs.LG
arXiv ↗PDF ↗
版本更新 · v2arXiv:2604.02686

Fooling Reward Models with Gibberish: Adversarial Examples Beyond the Semantic Regime

Yuheng Zhang, Mingyue Huo, Minghao Zhu, Mengxue Zhang, Nan Jiang

Reward models (RMs) are widely used as optimization targets in reinforcement learning from human feedback (RLHF). We show that leading RMs can assign higher scores to gibberish than to meaningful reference answers. To systematically discover such inputs, we introduce Token Mapping Perturbation Attack (TOMPA), a framework that uses a perturbed token mapping to extend an attack LLM's search beyond natural language. The mapping changes the linguistic meaning of the attack LLM's natural language responses, producing non-linguistic text for the target RM to score. We then use these scalar scores as rewards to train the attack LLM through reinforcement learning to discover non-linguistic adversarial inputs. Experiments against Llama and Qwen RMs demonstrate such attacks using two instantiations: identity token mapping across different tokenizers and random permutation with a shared tokenizer. Against Skywork-Reward-V2-Llama-3.1-8B, ranked first on RewardBench 2, the two mappings achieve mean rewards of +33.64 and +43.78, respectively, compared with +17.48 for GPT-5 reference answers. Their attack success rates are 97.6% and 100%, measured as the percentages of individual responses scoring above their corresponding GPT-5 references. These results show that strong benchmark performance does not ensure robustness to non-linguistic adversarial inputs, exposing a fundamental vulnerability in using RMs as optimization targets.

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cs.LG · cs.AI
arXiv ↗PDF ↗
新论文 · v1arXiv:2611.01735

CacheWeave: Learning to Recompute for Efficient Position-Independent KV Caching

Yueyang Pan, Qianchao Zhu, Yuliang Liu, Teng Ma, Sanidhya Kashyap

Position-independent caching reuses chunk KV caches across positions and requests. Independent encoding, however, omits cross-chunk interactions and can degrade accuracy. In our study, neither PIC training nor rule-based recomputation, alone or combined, consistently recovers full-prefill accuracy. Oracle-guided recomputation on PIC-trained models improves accuracy at the same budget, motivating better selection. We present CacheWeave, which adapts the full backbone to PIC, then freezes it and trains a model-native block selector on the adapted model's oracles. The selector uses compact cached chunk features and question hidden states without extracting backbone attention scores. It selects contiguous token blocks aligned with KV blocks to support efficient recomputation and limit copy-on-write amplification. Its runtime, CacheWeave-Serve, supports private and shared KV caches, keeps selection and recomputation on the GPU, and stages sliding-window KV for hybrid attention models. Across three models and four tasks, CacheWeave outperforms CacheBlend and ProphetKV by 7.2 and 3.5 percentage points on average at a 5% recomputation budget, with a mean relative accuracy loss of 1.6% to full prefill. With 32-token blocks, CacheWeave-Serve cuts single-request TTFT by up to 16.1x over full prefill and 1.7x over ProphetKV, and raises SLO goodput under load by up to 7.8x.

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cs.DC · cs.LG
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.39321

Satisficing Regret Minimization in Bandits with Knapsacks

Qing Feng, Tianyi Ma, Ruihao Zhu

We study satisficing regret minimization in bandits with knapsacks (BwK), where a learner sequentially selects randomized policies, i.e., distributions over arms, to obtain mean rewards above a satisficing threshold as frequently as possible while respecting finite resource budgets. The performance is measured by satisficing regret, the cumulative deficits of the selected policies' mean rewards below this threshold. Resource constraints introduce two difficulties: an algorithm can incur linear satisficing regret even with small standard regret as deficits to the threshold cannot be compensated, and random consumption can cause early resource depletion even when policies are feasible in expectation. To address these challenges, we propose SELECTwK, a general algorithmic template that uses a BwK learning oracle algorithm with sub-linear expected (standard) regret upper bound to search for and test candidate satisficing policies (i.e., policies whose mean rewards exceed satisficing threshold and whose expected resource consumption is feasible over the time horizon). Our regret analysis, supported by an LP-duality argument, establishes that SELECTwK attains constant expected satisficing regret when a satisficing policy exists. We further introduce a stronger regret condition that bounds the expected sum of positive reward deficits to the optimal one at each time step, under which SELECTwK achieves a sharper constant bound together with a sub-linear bound in the time horizon. As a complement, SELECTwK still preserves the oracle's sub-linear expected standard regret bound if the satisficing threshold is unattainable. Finally, we establish the oracle conditions and corresponding satisficing regret bound for existing finite-armed BwK and dynamic pricing algorithms, and conduct numerical experiments on dynamic pricing with limited inventory to demonstrate the empirical performance of SELECTwK.

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stat.ML · cs.LG
arXiv ↗PDF ↗
版本更新 · v4arXiv:2307.13854Google Research

WebArena: A Realistic Web Environment for Building Autonomous Agents

Shuyan Zhou, Frank F. Xu, Hao Zhu, Xuhui Zhou, Robert Lo, Abishek Sridhar, Xianyi Cheng, Tianyue Ou 等 12 位作者

With advances in generative AI, there is now potential for autonomous agents to manage daily tasks via natural language commands. However, current agents are primarily created and tested in simplified synthetic environments, leading to a disconnect with real-world scenarios. In this paper, we build an environment for language-guided agents that is highly realistic and reproducible. Specifically, we focus on agents that perform tasks on the web, and create an environment with fully functional websites from four common domains: e-commerce, social forum discussions, collaborative software development, and content management. Our environment is enriched with tools (e.g., a map) and external knowledge bases (e.g., user manuals) to encourage human-like task-solving. Building upon our environment, we release a set of benchmark tasks focusing on evaluating the functional correctness of task completions. The tasks in our benchmark are diverse, long-horizon, and designed to emulate tasks that humans routinely perform on the internet. We experiment with several baseline agents, integrating recent techniques such as reasoning before acting. The results demonstrate that solving complex tasks is challenging: our best GPT-4-based agent only achieves an end-to-end task success rate of 14.41%, significantly lower than the human performance of 78.24%. These results highlight the need for further development of robust agents, that current state-of-the-art large language models are far from perfect performance in these real-life tasks, and that WebArena can be used to measure such progress.

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cs.AI · cs.CL · cs.LG
arXiv ↗PDF ↗