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新论文 · v1arXiv:2611.16678

Edge-Gradient Augmentation under Reinforcement Learning for Temporal Graph

Yongqing Zhou, Jiawei Chen, Wenjun Wang, Xinyu Wang, Wei Yu, Qiyao Peng

原文摘要

Temporal link prediction is critical for understand- ing dynamic interactions in evolving networks, informing appli- cations ranging from social network analysis to recommendation systems. Existing methods typically rely on raw temporal graph data, often neglecting explicit edge-change information that can significantly improve predictive performance. To address this gap, we propose edge-gradient reinforced learning (EG-RL), a framework that explicitly encodes edge-gradient events (edge births and deaths) through dedicated node and link encoding modules. EG-RL uses a policy-driven reinforcement-learning mechanism to dynamically select and augment the most infor- mative edge snapshots, guided by critic-based feedback to opti- mize prediction accuracy. The model comprises distinct modules for node encoding, link encoding, token mixing, and channel mixing, integrated through global pooling and followed by a two-layer multilayer perceptron classifier. Extensive experiments on multiple dynamic graph datasets demonstrate substantial gains in area under the receiver operating characteristic curve and average precision. Ablation studies further confirm the necessity of adaptive edge-gradient augmentation and validate the effectiveness of the proposed encoding and reinforcement- learning mechanisms.

cs.LG · cs.AI

版本更新 · v2arXiv:2611.08335

Discovering Update Rules for Opponent Shaping in General-Sum Games

Hong Jun Lee, Ziyan Wang, Jun Wang, Stefanos Leonardos, Yali Du

原文摘要

In general-sum games, self-interested learners can reach outcomes that are poor for everyone, which has motivated methods that shape the opponent's learning. Methods like Learning with Opponent-Learning Awareness (LOLA), which differentiates through the opponent's learning process, and Model-Free Opponent Shaping (M-FOS), which uses model-free optimisation methods for long-horizon opponent shaping, have enabled mutual cooperation and exploitation of learners. However, these methods require access to the opponent's parameters, policy, rewards or learning rule during deployment. In single-agent reinforcement learning, update rules discovered by meta-learning have achieved state-of-the-art results (e.g. DiscoRL). These rules are separate from the policy they train and read only the agent's own experience. We hereby extend this framework to general-sum settings by introducing Discovered Update Rule for Opponent Shaping (DUOS). To the best of our knowledge, this is the first method to discover an update rule for an agent in general-sum games. DUOS meta-trains the rule to maximise the agent's expected return over its lifetime, and updates an inner network using the agent's own experience. We show that our discovered rule exhibits behaviour consistent with opponent shaping without reading opponent policies or parameters, and ranks 1st in normalised mean score and 1st in self-play among tournament entrants.

cs.LG

新论文 · v1arXiv:2611.09233

Cross-Layer TopK: Dynamically Allocating Sparsity Across Layers in Transcoders

Anyuan Zhuo, Shaohua Zhang, Tianle Li, Yuan Lin, Diandian Gu, Jun Wang, Pinyan Lu

原文摘要

Cross-Layer Transcoders (CLTs) decompose the activations of large language models into human-interpretable features and trace how these features interact across layers to form circuits, making them a key tool for mechanistic interpretability. However, training CLTs effectively and efficiently is hard. Beyond the usual trade-off between sparsity and reconstruction quality, a CLT has to model all layers at once, which adds a further challenge. The common JumpReLU recipe controls sparsity only indirectly through a penalty, while the direct extension of TopK selects a fixed number of latents in every layer. Yet reconstruction difficulty differs widely across layers, and intermediate layers are much harder than others, so giving every layer the same budget is suboptimal. We propose Cross-Layer TopK, which sets a single L0 budget for the whole model and dynamically allocates it across layers during training. In a comparison with JumpReLU and other TopK variants on Qwen3-8B-Base, this gives lower FVU while using 20% fewer active latents than JumpReLU. The better reconstruction carries over to circuit tracing, yielding more complete circuits with higher replacement and completeness scores. The fixed per-token budget of Cross-Layer TopK also makes it easy to pair with sparse decoding, which cuts both computation and communication and gives a 2.9x speedup per training step. We further show that Cross-Layer TopK follows scaling laws in both latent size and sparsity. We have open-sourced the weights of our CLT at https://huggingface.co/ByteDance-Seed/Cross-Layer-TopK-CLT.

cs.LG

新论文 · v1arXiv:2611.07718

Multimodal Information Interactions Bottleneck for Multimodal Self-Supervised Learning

Liangjian Wen, Jiangtao Zheng, Jiang Duan, Qun Dai, Yong Dai, Jianzhuang Liu, Jun Wang, Shu-Dong Huang 等 11 位作者

原文摘要

Multimodal self-supervised learning is challenged by heterogeneity, unequal informativeness, and complex information interactions across multimodal data sources such as images, text, audio, and tabular data. While contrastive methods effectively align shared semantics, they typically rely on strong multi-view redundancy assumptions, overlooking modality-specific and synergistic information, thus leading to suboptimal representations. We propose the Multimodal Information Interactions Bottleneck (MIIB), a principled framework grounded in Partial Information Decomposition that explicitly encodes redundant, unique, and synergistic information within multimodal interactions. MIIB employs a dual-path model architecture for modality-specific encoding and multimodal fusion, optimized using surrogate tractable entropy-based objectives that enforce minimal sufficient representations without requiring explicit mutual information estimation. By leveraging variational bounds and score-based entropy estimation, MIIB efficiently captures complex cross-modal interactions while suppressing superfluous information. Experiments across diverse benchmarks demonstrate consistent improvements over state-of-the-art multimodal self-supervised methods. Code is available at https://github.com/wanglingzaishi/MIIB.

cs.CV · cs.LG

新论文 · v1arXiv:2611.07702

InfMasking: A Unified Variational Framework for Synergistic Multimodal Learning

Liangjian Wen, Qun Dai, Jiang Duan, Yong Dai, Jianzhuang Liu, Dongkai Wang, Jun Wang, Fuyuan Cao 等 10 位作者

原文摘要

Multimodal models are expected to exploit synergistic information, that is, information available only when multiple modalities are observed together. In practice, however, a fusion module can fit the training objective by relying on a dominant modality or on information that modalities share, and the synergy between modalities is often left unused. We propose InfMasking, a unified multimodal learning framework based on Infinite Masking. Before fusion, InfMasking randomly masks the features of each modality; each sampled mask produces a different partial combination of cross-modal evidence and a fused representation of the corresponding modality interactions. All masked fused representations are required to remain consistent with a reference target: the unmasked fused view when training is unsupervised, and the class proxy of the task label when labels are available. Maintaining this consistency across diverse partial combinations discourages reliance on a dominant modality or on shared information alone, and drives the fusion module to learn cross-modal interaction patterns that remain meaningful under partial observations. Since the objective is an expectation over infinitely many masks, we model the masked fused representations as Gaussian and optimize closed-form variational bounds, whose population-moment gaps are controlled by the masking-induced covariance under this model. On the evaluated benchmarks, InfMasking improves predictive performance and yields higher mean PID estimates of task-label synergy in learned modality-specific representations, alongside higher InterSHAP interaction attribution in the trained predictors. Code is available at https://github.com/brightest66/InfMasking.

cs.CV · cs.AI · cs.LG

新论文 · v1arXiv:2611.07025

LowRAM: Low-Rank Keys and Amortised Values for Composable KV Cache Compression at Test-Time

Teresa Delgado, Hugo Hazard, Martin Benfeghoul, Jun Wang, Zafeirios Fountas

原文摘要

Autoregressive decoding relies on the KV cache, whose memory footprint grows linearly with context length and caps batch size and throughput. Existing post-training methods exploit redundancy across tokens, layers, and feature dimensions, or lower numerical precision. We identify a complementary axis: within each attention head, values are largely predictable from their corresponding keys. We exploit this with value cache amortisation, which fits a lightweight per-head predictor at test time and stores residuals only for the tokens it reconstructs worst, giving $4\times$ near-lossless value compression. The predictor can be initialised by meta-learning for substantially reduced prefill overhead, or fitted from scratch in settings that allow a one-off cost, such as multi-query inference. We pair value amortisation with cross-layer low-rank key compression to produce LowRAM, an asymmetric compression pipeline that stays close to lossless across three model families. By reconstructing only a selected subset of KV pairs at each decoding step, LowRAM can keep decoding overhead minimal and achieve up to $5\times$ higher peak decode throughput at $4\times$ compression. LowRAM further composes with quantisation and eviction, reaching $26.9\times$ compression at $94.5\%$ of baseline performance on long contexts. These results show that treating keys and values as structurally distinct enables efficient, aggressive, and composable KV cache compression.

cs.LG · cs.CL

新论文 · v1arXiv:2611.06789

Ranking Agreement Does Not Reveal Paragraph-Edit Agreement in Two Released Paper Acceptance Predictors

Shaoliang Yang, Jun Wang

原文摘要

A fast acceptance classifier could select revisions for a slower evaluator. We ask whether agreement on existing papers supports that use. We compare a classifier of word and document features with two released text-only acceptance predictors fine-tuned from the same language model with three billion parameters. For 198 papers from the International Conference on Learning Representations, we compare model rankings of the original papers and of paragraph rewrites screened automatically for unchanged facts, claim strength, and attribution. The classifier ranks original papers closely with one predictor and moderately with the other, but shows no detectable agreement with either on which rewrites raise scores. The tests specified in advance used reduced numerical precision. Rounding error dominated the small score responses. We therefore rescored the released weights in full 32-bit precision as a post hoc check; edit agreement remained near zero. At this precision, when each predictor chooses among five rewrites per paper, its average raw score is under two points out of 100 higher than with random choice. The evidence covers presentation rewrites and two open predictors from one family; transfer to costly evaluators remains untested. Revision selectors should therefore be checked against the intended evaluator on the revisions they rank.

cs.CL · cs.LG

新论文 · v1arXiv:2611.01460

Can Large Language Model Agents Learn by Watching Tutorial Videos?

Haoyu Zhao, Zafeirios Fountas, Jun Wang

原文摘要

Humans continuously acquire knowledge from carefully crafted materials such as books and tutorial videos, carrying that understanding into future tasks. Millions of such instructional videos are uploaded online every day, yet LLM agents remain unable to exploit this ever-expanding wealth of human teaching. Their capabilities are frozen after training, while parameter updates at scale remain prohibitively expensive. This raises the central question: can LLM agents learn from this vast instructional resource without parameter updates? We introduce Tutorial Agentic Learning (TAL), a nonparametric continual-learning paradigm that consolidates tutorial videos into a persistent, structured tutorialbook memory through a two-stage adversarial process that harvests hard, video-grounded questions and uses them to refine the memory. At inference time, TAL retrieves through a Table-of-Contents (TOC) tree, tying retrieval directly to the model's reasoning rather than to embedding similarity. To study this setting, we introduce VidLearn, a multimodal QA benchmark built from 72 chess tutorial videos spanning 12 openings. On VidLearn, TAL outperforms all evaluated baselines and improves monotonically as more videos are consumed, achieving up to 113% and 91% relative gains over the corresponding vanilla MLLMs on the training and test splits, respectively. In actual gameplay, TAL reaches a stronger opening-phase position than its vanilla counterpart in 69% of head-to-head games. Evaluation in a second domain further demonstrates the generality of TAL. Together, these results highlight instructional videos as a scalable resource for parameter-update-free agent continual learning.

cs.LG · cs.AI · cs.CL · cs.CV

新论文 · v1arXiv:2611.01351

MAPLE: A Multimodal Mobile Agent with Playbook-Learned Experience

Jun Wang, Aurora Wei, Lucas Spangher, Ming Zhang, Eugene Ie, Yiannis Kantaros

原文摘要

Autonomous agents powered by vision-language models (VLMs) show great potential in navigating mobile graphical user interfaces (GUIs) to complete complex tasks. However, existing paradigms face fundamental scalability bottlenecks: fine-tuning requires massive high-fidelity datasets or prohibitive training time and compute, while gradient-free approaches rely on custom static heuristics or costly trial-and-error trajectory exploration where feedback is deferred until the end of execution. To address these limitations, we introduce MAPLE (Multimodal Agent with Playbook-Learned Experience), a novel gradient-free multi-agent framework that enables dynamic, step-wise experience sharing and execution-time prompt evolution. Unlike traditional action-reflection architectures that depend on costly, post-hoc self-reflection, MAPLE enables agents to cross-reference and distribute runtime insights in real time at each operational step. This dynamic exchange eliminates blind trial-and-error looping and steers agents along direct, grounded interaction paths. Extensive evaluations on the AndroidWorld and MobileWorld benchmarks demonstrate that MAPLE achieves state-of-the-art performance on complex, long-horizon mobile tasks, while proving scalable and adaptable across novel environments.

cs.LG · cs.MA

新论文 · v1arXiv:2610.39682

Heterogeneous Co-Evolution Learning for Tool-Efficient Search Agents with Zero Labels

Qin-Wen Luo, Sheng Ren, Xiang Chen, Rui Liu, Jun Fang, Naiqiang Tan, Jun Wang, Hua Chai 等 9 位作者

原文摘要

Deep search agents extend language models by interleaving reasoning with external retrieval. However, effective search-agent training requires addressing two challenges beyond final-answer optimization. First, the capability frontier of agents is largely determined by training questions, whereas fixed or labeled task collections cannot adapt as agents improve. Second, outcome-only reinforcement learning treats all successful trajectories equally, even when some correct answers rely on redundant searches, creating an inherent tension between answer accuracy and tool efficiency. To address these issues, we introduce \textsc{ZEST-Search}, a zero-label and tool-efficient framework for search-agent training via heterogeneous co-evolution. Starting from unlabeled reference questions, \textsc{ZEST-Search} constructs validated search tasks online through an answer-first and evidence-path-guided generation process. A heterogeneous proposer adaptively constructs training tasks around the solver's evolving capability boundary, while the solver learns search-augmented reasoning through reinforcement learning. To jointly optimize task difficulty and search efficiency, \textsc{ZEST-Search} employs an intermediate-difficulty reward for the proposer and a task-local tool-aware reward for the solver, encouraging informative tasks and correct answers with fewer redundant searches. Experiments on seven general-domain and multi-hop question answering benchmarks demonstrate that \textsc{ZEST-Search} consistently improves search-agent performance while achieving higher tool efficiency without labeled search-training data or expert search trajectories. Further analyses show that heterogeneous generation, adaptive difficulty control, and tool-aware optimization enable more effective search-agent training.

cs.LG · cs.AI · cs.IR

版本更新 · v2arXiv:2607.01104

CausalMix: Data Mixture as Causal Inference for Language Model Training

Zinan Tang, Yukun Zhang, Shaomian Zheng, Zhuoshi Pan, Qizhi Pei, Dingnan Jin, Qing Cui, Jun Zhou 等 10 位作者

原文摘要

In Large Language Model (LLM) training, data mixing plays a pivotal role in determining model performance. Recent methods optimize mixture weights via proxy models, but they rely on the assumption of static data distributions. As a result, when the underlying data pool shifts, these methods require costly retraining from scratch. This limitation restricts their ability to scale seamlessly from small settings to larger data pools and model sizes. In this paper, we propose CausalMix to address this limitation by casting data mixture optimization as a causal inference problem. We formulate the statistical features of the data pool as covariates and the domain mixture as the treatment. After fitting a causal model on 512 runs of Qwen2.5-0.5B to estimate the Conditional Average Treatment Effect (CATE), we extrapolate the optimal mixture for an 800K data pool and apply it to train a 7B model. Furthermore, we successfully generalize the framework to long chain-of-thought data on Qwen3-4B-Base. By leveraging causal modeling to isolate confounding biases, CausalMix infers state-dependent data mixtures offline, with the selected mixture fixed during each training run. Extensive experiments show that the mixture guided by CausalMix achieves competitive performance across downstream tasks compared with other baselines. The CATE Interpreter visualizes the learned mixing strategy. Overall, CausalMix offers a causal and interpretable framework for optimizing LLM data mixtures.

cs.LG · cs.AI · cs.CL

新论文 · v1arXiv:2610.22990HF 社区推荐

PersonaCUABench: Benchmarking Computer-Use Agents Serving Diverse Personas

Haoming Li, Defu Cao, Xu Hu, Yingtao Luo, Yiyang Wang, Xianghe Xu, Jiashu He, Wanting Jiang 等 26 位作者

原文摘要

Computer-use agents (CUAs) are commonly evaluated against fixed task specifications, but users may omit requirements, add constraints, or require approval before consequential actions. Completing the benchmark instruction does not guarantee serving the person who asked. We introduce PersonaCUABench, which holds 74 tasks across 11 domains fixed and varies only who asks. A persona agent, playing one of 44 personas in four groups, rewrites each instruction in that user's own words and answers the CUA's questions, while the CUA sees only the dialogue, never the profile or the original instruction. Across nine backbones (3,330 runs), mean task completion falls by 36% relative to the original requests. The losses have two sources: in 59.9% of cells that lose points, the agent engages with what the user asked for and still gets it wrong, and 11.2% are stops the user requested that the checker scores as failures. Even when a persona request is fully completed, the user gives the top satisfaction rating in only 62.7% of cells, against 84.1% for the original requests. CUAs should therefore be evaluated not only on task completion but also on whether they meet the requirements and constraints users express. Code: https://github.com/MatrAIx-ai/PersonaCUABench. Project page: https://matraix.ai/research/persona-cua.html

cs.HC · cs.AI · cs.CY · cs.LG

版本更新 · v2arXiv:2505.22657Google Research

3DLLM-Mem: Long-Term Spatial-Temporal Memory for Embodied 3D Large Language Model

Wenbo Hu, Yining Hong, Yanjun Wang, Leison Gao, Zibu Wei, Xingcheng Yao, Nanyun Peng, Yonatan Bitton 等 10 位作者

原文摘要

Humans excel at performing complex tasks by leveraging long-term memory across temporal and spatial experiences. In contrast, current Large Language Models (LLMs) struggle to effectively plan and act in dynamic, multi-room 3D environments. We posit that part of this limitation is due to the lack of proper 3D spatial-temporal memory modeling in LLMs. To address this, we first introduce 3DMem-Bench, a comprehensive benchmark comprising over 26,000 trajectories and 2,892 embodied tasks, question-answering and captioning, designed to evaluate an agent's ability to reason over long-term memory in 3D environments. Second, we propose 3DLLM-Mem, a novel dynamic memory management and fusion model for embodied spatial-temporal reasoning and actions in LLMs. Our model uses working memory tokens, which represents current observations, as queries to selectively attend to and fuse the most useful spatial and temporal features from episodic memory, which stores past observations and interactions. Our approach allows the agent to focus on task-relevant information while maintaining memory efficiency in complex, long-horizon environments. Experimental results demonstrate that 3DLLM-Mem achieves state-of-the-art performance across various tasks, outperforming the strongest baselines by 16.5% in success rate on 3DMem-Bench's most challenging in-the-wild embodied tasks.

cs.CV · cs.AI · cs.CL · cs.LG

版本更新 · v2arXiv:2410.04587Google Research

Hammer:通过函数掩码实现端侧语言模型的鲁棒函数调用

Hammer: Robust Function-Calling for On-Device Language Models via Function Masking

Qiqiang Lin, Muning Wen, Qiuying Peng, Guanyu Nie, Junwei Liao, Jun Wang, Xiaoyun Mo, Jiamu Zhou 等 12 位作者

AI 速读 基于摘要

提出 Hammer 系列端侧函数调用基础模型,通过增强数据集和函数掩码技术提升对无关函数的敏感性和跨基准泛化能力。

cs.LG · cs.AI · cs.SE

查看原文摘要

Large language models have demonstrated impressive value in performing as autonomous agents when equipped with external tools and API calls. Nonetheless, effectively harnessing their potential for executing complex tasks crucially relies on enhancements in their function calling capabilities. This paper identifies a critical gap in existing function calling models, where performance varies significantly across benchmarks, often due to being misled by specific naming conventions. To address such an issue, we introduce Hammer, a novel family of foundation models specifically engineered for on-device function calling. Hammer employs an augmented dataset that enhances models' sensitivity to irrelevant functions and incorporates function masking techniques to minimize misleading. Our empirical evaluations reveal that Hammer not only outperforms larger models but also demonstrates robust generalization across diverse benchmarks, achieving sota results. Our open source contributions include a specialized dataset for irrelevance detection, a tuning framework for enhanced generalization, and the Hammer models, establishing a new standard for function calling performance.