跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

采集已暂停
正在读取账号与研究记录…

全站更新概况

+0新增论文
+0其中 AI 相关
+0已有论文修订
+0新增 AI 导读

arXiv 最近完成扫描:等待完成 · 全站最近入库:2026-11-02 00:39各信源进度 →

统计口径与数据新鲜度

统计 2026-11-03 09:28 — 2026-11-04 09:28(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:尚未完成最近发现新增版本:2026-11-02 00:39库内论文最新更新时间:2026-10-30 01:59

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

8,677 已收录论文7,675 AI 相关1,866 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。

找到 2 篇论文 · 按版本更新时间排序等待首次采集
新论文 · v1arXiv:2610.35980

UnityBench-Mini3D: Evaluating LLM Agents for 3D Game Development in Unity

Yijun Zhou, Minghao Shao, Ke Zhang, Renkai Yuan, Hongbo Yuan, Bin Hu, Bozhao Qian, Hongxia Shen 等 23 位作者

Game development stresses coding agents in ways general software engineering does not: correctness depends on how engine APIs, serialized scene state, and runtime behavior interact, not on source code alone. Existing benchmarks mainly target platforms such as Godot and heavily rely on LLM judges or coarse task-level outcomes. We present UnityBench-Mini3D, a benchmark of 77 project-level Unity tasks organized around seven expert-defined skill categories rather than tutorials or genres, with three difficulty tiers. Each task pairs a complete Unity project with natural-language requirements and is evaluated using 1,178 held-out, human-authored milestone tests covering scene structure, component configuration, and runtime behavior. This in-engine evaluation provides deterministic partial credit, localizes failures, and distinguishes partial implementations from complete solutions without relying on subjective judges. Across 21 models and 9 coding harnesses, the average pass rate reaches 80.9% on easy tasks but falls to 35.2% on hard tasks, with just 57.7% overall. UnityBench-Mini3D provides a reproducible, diagnostic testbed distinguishing systems across difficulty levels.

尚无 AI 解读,展示原文摘要

cs.SE · cs.AI · cs.LG
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.12970Apple ML Research

Minions:构建在闲置 Apple Silicon 设备上的动态分布式虚拟 GPU 云

Minions: A Dynamic and Distributed Virtual GPU Cloud Built on Idle Apple Silicon Devices

Jianhua Li, Yun Xing, Girisha De Silva, Ryan Flint, Kai Yuan, Sean Suchter

AI 速览:Minions 将多台 macOS 设备上闲置的 Apple Silicon GPU 聚合成分布式虚拟 GPU 云,用于执行大规模机器学习推理任务。

The increasing demand for GPU-accelerated machine learning inference has exposed limitations in centralized GPU infrastructures, including high cost, limited elasticity, and long wait times under resource constraints. At the same time, modern Apple Silicon-based macOS devices are equipped with powerful GPUs that remain largely idle during normal usage. This paper presents Minions, a dynamic and distributed virtual GPU cloud that aggregates idle Apple Silicon GPUs across macOS devices to execute large-scale machine learning inference workloads. Minions enables teams to leverage existing hardware without requiring additional GPU procurement. The system provides flexible GPU inference task execution, fault tolerance, and efficient resource utilization. Our experience shows that idle macOS devices can be transformed into a practical distributed GPU inference platform in environments where centralized GPU resources are constrained.

cs.DC · cs.LG
arXiv ↗PDF ↗