Yijun Zhou, Minghao Shao, Ke Zhang, Renkai Yuan, Hongbo Yuan, Bin Hu, Bozhao Qian, Hongxia Shen 等 23 位作者
Game development stresses coding agents in ways general software engineering does not: correctness depends on how engine APIs, serialized scene state, and runtime behavior interact, not on source code alone. Existing benchmarks mainly target platforms such as Godot and heavily rely on LLM judges or coarse task-level outcomes. We present UnityBench-Mini3D, a benchmark of 77 project-level Unity tasks organized around seven expert-defined skill categories rather than tutorials or genres, with three difficulty tiers. Each task pairs a complete Unity project with natural-language requirements and is evaluated using 1,178 held-out, human-authored milestone tests covering scene structure, component configuration, and runtime behavior. This in-engine evaluation provides deterministic partial credit, localizes failures, and distinguishes partial implementations from complete solutions without relying on subjective judges. Across 21 models and 9 coding harnesses, the average pass rate reaches 80.9% on easy tasks but falls to 35.2% on hard tasks, with just 57.7% overall. UnityBench-Mini3D provides a reproducible, diagnostic testbed distinguishing systems across difficulty levels.
Minions: A Dynamic and Distributed Virtual GPU Cloud Built on Idle Apple Silicon Devices
Jianhua Li, Yun Xing, Girisha De Silva, Ryan Flint, Kai Yuan, Sean Suchter
AI 速览:Minions 将多台 macOS 设备上闲置的 Apple Silicon GPU 聚合成分布式虚拟 GPU 云,用于执行大规模机器学习推理任务。
The increasing demand for GPU-accelerated machine learning inference has exposed limitations in centralized GPU infrastructures, including high cost, limited elasticity, and long wait times under resource constraints. At the same time, modern Apple Silicon-based macOS devices are equipped with powerful GPUs that remain largely idle during normal usage. This paper presents Minions, a dynamic and distributed virtual GPU cloud that aggregates idle Apple Silicon GPUs across macOS devices to execute large-scale machine learning inference workloads. Minions enables teams to leverage existing hardware without requiring additional GPU procurement. The system provides flexible GPU inference task execution, fault tolerance, and efficient resource utilization. Our experience shows that idle macOS devices can be transformed into a practical distributed GPU inference platform in environments where centralized GPU resources are constrained.