Zhiheng Qian, Junhao Du, Jing Peng, Hanqi Li, Kunyang Peng, Feng Xue, Shuai Wang, Kai Yu
Written transcripts of the same speech can differ in ways that are not uniquely determined by the speech signal. We formulate evaluation-side transcript canonicalization (ETC), which maps multiple surface forms to a single canonical form when their differences are not determined by speech. To our knowledge, ETC-Bench is the first and most comprehensive multilingual benchmark for evaluation-side transcript canonicalization, covering 181 phenomenon types across 12 languages. Each instance is a minimal pair that shares a sentence context and differs only in a target span exhibiting one phenomenon. To evaluate both canonicalization success and semantic preservation, we propose Semantic-preserving Exact-match Normalization Accuracy (SENA), which combines exact agreement between independently canonicalized pair members with a pair-relative BERTScore constraint against information loss. We further introduce the Taxonomy-guided Agent Canonicalization Skill (TACS), which provides LLM agents with phenomenon descriptions and explicit canonicalization contracts. Experiments with five baseline configurations and three TACS-based agents show that the agents outperform the baseline systems on shared languages. ETC-Bench provides a systematic testbed for evaluation-side transcript canonicalization across languages.
Hankun Wang, Bohan Li, Shi Lian, Xiaoyu Gu, Jing Peng, Da Zheng, Yiwei Guo, Colin Zhang 等 10 位作者
Speech editing for content creation requires precise control over both what an edit should do and where it should apply. Free-form natural language provides a flexible interface for expressing edit requests, but its ambiguity may leave the intended operation, parameters, or target region underspecified. We study a semi-formal transcript-grounded edit instruction that specifies operation categories and parameters and binds them to transcript spans or boundaries. This semantic timeline avoids explicit timestamp alignment and provides an externally inspectable contract for compositional edits. We instantiate the interface in dots$.$tts$.$edit, a speech editing model built on a continuous autoregressive speech generation architecture. Four representative speech-creation controls cover lexical content, affective expression, pitch and speaking-rate delivery, and temporal phrasing through text, emotion, prosody, and pause editing. Task-specific data pipelines construct operation- and scope-controlled pairs while retaining source-derived context outside each target region. We further introduce doteBench, a bilingual benchmark that measures precise instruction following, local preservation, and audio quality across the four controls and their composition. Experiments show leading overall instruction following and local preservation across its five editing categories, while audio quality remains comparable to existing open-source systems. Across three Seed-TTS-Eval shards, the model shows negligible differences from the base model in zero-shot TTS recognition error rate and speaker similarity.
Chenglong Shi, Zekai Yuan, Yue Song, Jon Pu, Will Wu
To solve problems in 3D space rather than merely describe images, multimodal large language models (MLLMs) need 3D spatiotemporal reasoning: reconstructing 3D geometry from occluded 2D views, anticipating physical dynamics, and executing precise, closed-loop actions. Prior studies test passive VQA on static images or symbolic planning, requiring no execution or supplying privileged coordinates while ignoring collision, statics, and timing. We introduce SpaceAct, an interactive benchmark evaluating 3D spatiotemporal reasoning via closed-loop physical action and active perception, with SAPA, a Spatiotemporal Active-Probing Agent framework. Built on interlocking bricks and mechanical puzzles, it has 108 verified instances across 36 task families in six categories, without privileged coordinates, and diagnostic modes (+plan, +state, no-camera, blind, L7 levers). In brick-bridging or aperture-threading, models rotate the camera to resolve occlusion, read in-scene rulers, output 6-DoF poses under swept-collision and statics checks, and self-correct via split-screen rollback feedback (dynamic tasks freeze time during deliberation and give five strobe frames). Across 10 frontier MLLMs on the 44 hardest instances, scores span 4.8-79.1 (seven solve at most 27.3% of 6-DoF tasks); for the top three, a reference plan (+plan) closes 44% of the gap while leaving collisions at 5.2 per episode, whereas adding exact 3D state (+state) closes 90% and cuts collisions to 0.5; for four others, +plan lifts the mean score from 10.9 to 35.3 and +state to 81.8; and 46% of failures are collision or observation loops. SpaceAct and SAPA advance evaluation to closed-loop physical interaction, showing that even with a valid plan, MLLMs remain bottlenecked by 3D visual grounding and action refinement, while offering a testbed for active multi-view exploration and explicit 3D grounding.
Automatic speech recognition systems commonly rely on reference transcriptions for evaluation, while reference-free approaches often depend on internal confidence estimation or auxiliary language models. We propose READ (Reference-free Hypothesis Evaluation with Acoustic Discrepancy), a novel metric that evaluates ASR hypotheses directly from the speech signal. READ emphasizes the acoustic grounding of hypotheses. It uses a pretrained auto-regressive TTS model to compute the conditional likelihood of speech tokens given a text hypothesis, to measure fine-grained acoustic discrepancy between speech and text. Without additional training, READ can be applied for hypothesis refinement. Experiments show that READ correlates with specific recognition errors and improves ASR outputs, achieving up to 20\% relative error rate reduction, with particularly strong gains under noisy conditions.
Streaming speech-to-speech translation requires timely decisions about when partial input is sufficient for accurate translation. We present S3-S2ST, a model that learns to translate and speak from semantically aligned streaming supervision. By converting utterance-level speech pairs into incremental training examples, we teach a learned policy when to commit translations. Its adjustable threshold controls the quality--latency tradeoff on a fixed 640\,ms input grid. S3-S2ST delivers competitive English--Chinese translation on FLEURS and leads the evaluated streaming systems in translation quality on the internal 9-pair test set. On RealSI, adapting the threshold to buffered speech further improves quality over a low fixed threshold with little change in first-audio latency. We plan to release the model and code.
Zhiheng Qian, Junhao Du, Jing Peng, Hanqi Li, Kunyang Peng, Feng Xue, Lu Chen, Shuai Wang 等 9 位作者
Multilingual automatic speech recognition (ASR) has achieved rapid progress with large-scale pretrained models and multilingual speech corpora. Previous studies have proved the pivotal role of data sampling in multilingual ASR performance. However, existing sampling strategies largely rely on time-consuming manual, heuristic-based designs. To address this, we propose a linguistic-aware agentic data sampling framework that introduces a data sampling LLM agent into the multilingual ASR training loop. The agent is driven by a linguistically grounded rubric that analyzes ASR errors from phonological, morphological, and syntactic perspectives, and uses the resulting feedback together with training statistics, budget constraints, and algorithm profiles to select domain-level, sample-level, and token-level sampling strategies. This design turns evaluation results into adaptive data-selection decisions rather than treating WER/CER as final endpoints only. We conduct experiments on twelve Common Voice languages using Whisper-medium as the ASR backbone. The results show that our method achieves performance better than full-data training while using less training data and lower computational resources, and substantially accelerates training convergence compared to conventional sampling strategies.
Shuai Wang, Zihan Qian, Ke Zhang, Jiangyu Han, Zikai Liu, Xiaoyang Yu, Haoyu Li, Marc Delcroix 等 12 位作者
We introduce the REAL-TSE Challenge, an IEEE SLT 2026 satellite challenge on target speaker extraction~(TSE) from real conversational recordings. Given a multi-speaker mixture and one or more enrollment utterances from a target speaker, participating systems must recover only the target speech. Unlike simulated read-speech benchmarks, REAL-TSE evaluates Mandarin and English recordings that contain natural overlap, reverberation, noise, channel mismatch, and conversational dynamics. The challenge defines two complementary tracks: an Online track for low-latency streaming extraction and an Offline track for full-context processing. Systems are evaluated with Token Error Rate (TER), Speaker Similarity (SpkSim), DNSMOS, and target-speaker activity F1. This overview paper describes the task definition, datasets, baselines, evaluation protocol, submitted systems, condition-wise findings, and lessons for future real-world TSE benchmarks.
Yijun Zhou, Minghao Shao, Ke Zhang, Renkai Yuan, Hongbo Yuan, Bin Hu, Bozhao Qian, Hongxia Shen 等 23 位作者
Game development stresses coding agents in ways general software engineering does not: correctness depends on how engine APIs, serialized scene state, and runtime behavior interact, not on source code alone. Existing benchmarks mainly target platforms such as Godot and heavily rely on LLM judges or coarse task-level outcomes. We present UnityBench-Mini3D, a benchmark of 77 project-level Unity tasks organized around seven expert-defined skill categories rather than tutorials or genres, with three difficulty tiers. Each task pairs a complete Unity project with natural-language requirements and is evaluated using 1,178 held-out, human-authored milestone tests covering scene structure, component configuration, and runtime behavior. This in-engine evaluation provides deterministic partial credit, localizes failures, and distinguishes partial implementations from complete solutions without relying on subjective judges. Across 21 models and 9 coding harnesses, the average pass rate reaches 80.9% on easy tasks but falls to 35.2% on hard tasks, with just 57.7% overall. UnityBench-Mini3D provides a reproducible, diagnostic testbed distinguishing systems across difficulty levels.
Minions: A Dynamic and Distributed Virtual GPU Cloud Built on Idle Apple Silicon Devices
Jianhua Li, Yun Xing, Girisha De Silva, Ryan Flint, Kai Yuan, Sean Suchter
AI 速览:Minions 将多台 macOS 设备上闲置的 Apple Silicon GPU 聚合成分布式虚拟 GPU 云,用于执行大规模机器学习推理任务。
The increasing demand for GPU-accelerated machine learning inference has exposed limitations in centralized GPU infrastructures, including high cost, limited elasticity, and long wait times under resource constraints. At the same time, modern Apple Silicon-based macOS devices are equipped with powerful GPUs that remain largely idle during normal usage. This paper presents Minions, a dynamic and distributed virtual GPU cloud that aggregates idle Apple Silicon GPUs across macOS devices to execute large-scale machine learning inference workloads. Minions enables teams to leverage existing hardware without requiring additional GPU procurement. The system provides flexible GPU inference task execution, fault tolerance, and efficient resource utilization. Our experience shows that idle macOS devices can be transformed into a practical distributed GPU inference platform in environments where centralized GPU resources are constrained.
Mixture-of-Experts (MoE) scales capacity via conditional computation, but Transformers lack a native knowledge lookup primitive. We introduce conditional memory, instantiated via Deep Sparse Embedding (DSE), which indexes a massive embedding table using local n-grams for retrieval. We formalize sparsity allocation problem—how to split a fixed parameter budget between MoE experts and DSE memory—and find a U-shaped scaling law that identifies an optimal balance. Scaling to 27B parameters, DSE outperform an iso-parameter and iso-FLOPs MoE baseline across knowledge and reasoning benchmarks, and achieve markedly stronger long-context performance. Mechanistic analyses show that DSE offloads early-layer static recall into memory, freeing effective depth and attention for higher-level reasoning. DSE is also infrastructure-efficient: its deterministic hashing enables offloading massive parameters into host memory during inference with negligible throughput overhead.
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Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表