A fundamental dichotomy in the theory of classification sets smoothness against statistical efficiency: smooth surrogate losses such as the logistic loss enable fast $O(1/T)$ optimization but yield slow square-root $H$-consistency bounds, while piecewise-linear losses like the Hinge loss achieve optimal linear $H$-consistency rates but are non-differentiable. We introduce Linear-Core (LC) Surrogates, the first family of explicit convex loss functions that provably resolve this tension. By stitching a linear core to a smooth tail, we construct surrogates that are differentiable everywhere ($C^1$, and even $C^2$ under mild conditions) while retaining strict linear $H$-consistency bounds, the strongest known form of consistency guarantee. We establish these linear bounds across three increasingly complex settings: binary classification, multi-class classification, and structured prediction. To our knowledge, this is the first explicit construction to simultaneously achieve smoothness and linear $H$-consistency in any of these settings. Beyond their theoretical appeal, Linear-Core Surrogates offer practical advantages. In multi-class classification, their constant gradient profile near the decision boundary provides natural robustness to instance-dependent label noise, outperforming Cross-Entropy by 2.6% on corrupted CIFAR-10. In structured prediction, their smoothness enables an unbiased stochastic gradient estimator that bypasses the $O(|Y|^2)$ per-step complexity of exact inference, yielding a 23$\times$ speedup over Structured SVMs on large-vocabulary sequence tagging tasks.
Swap regret is a notion that has proven itself to be central to the study of general-sum normal-form games, with swap-regret minimization leading to convergence to the set of correlated equilibria and guaranteeing non-manipulability against a self-interested opponent. However, the situation for more general classes of games -- such as Bayesian games and extensive-form games -- is less clear-cut, with multiple candidate definitions for swap-regret but no known efficiently minimizable variant of swap regret that implies analogous non-manipulability guarantees. In this paper, we present a new variant of swap regret for polytope games that we call ``profile swap regret'', with the property that obtaining sublinear profile swap regret is both necessary and sufficient for any learning algorithm to be non-manipulable by an opponent (resolving an open problem of Mansour et al., 2022). Although we show profile swap regret is NP-hard to compute given a transcript of play, we show it is nonetheless possible to design efficient learning algorithms that guarantee at most $O(\sqrt{T})$ profile swap regret. Finally, we explore the correlated equilibrium notion induced by low-profile-swap-regret play, and demonstrate a gap between the set of outcomes that can be implemented by this learning process and the set of outcomes that can be implemented by a third-party mediator (in contrast to the situation in normal-form games).
Peter Kairouz, H. Brendan McMahan, Brendan Avent, Aurélien Bellet, Mehdi Bennis, Arjun Nitin Bhagoji, Kallista Bonawitz, Zachary Charles 等 59 位作者
AI 速览:一篇综述性论文,梳理联邦学习的研究进展并系统列出开放问题与挑战。
Federated learning (FL) is a machine learning setting where many clients (e.g. mobile devices or whole organizations) collaboratively train a model under the orchestration of a central server (e.g. service provider), while keeping the training data decentralized. FL embodies the principles of focused data collection and minimization, and can mitigate many of the systemic privacy risks and costs resulting from traditional, centralized machine learning and data science approaches. Motivated by the explosive growth in FL research, this paper discusses recent advances and presents an extensive collection of open problems and challenges.