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版本更新 · v4arXiv:2608.21290

VT-MUSE: Multimodal Unified Sequential Visuotactile Representation Learning for Manipulation

Congsheng Xu, Qiaochu Yang, Fangyuan Shi, Yifan Han, Baijun Chen, Yiming Wang, Haonan Zhao, Zhe Liu 等 12 位作者

原文摘要

We propose VT-MUSE, a Multimodal Unified SEquential representation learning framework for visuotactilemanipulation. Existing approaches often encode visual and tactile observations independently before fusion, limiting their ability to capture fine-grained cross-modal dependencies. Moreover, most methods focus on observations at the current time step and overlook the temporal evolution of contact. VT-MUSE addresses both limitations through a two-stage representation learning framework. In Stage I, modality specific encoders are jointly adapted via cross-modal temporal alignment and masked-view consistency. In Stage II, a conditional variational latent model processes masked visual sequences together with full tactile histories. Auxiliary decoders reconstruct the masked recent visual observations and predict tactile depth changes, encouraging the latent representation to retain both global visual context and local contact dynamics. The learned representation is subsequently integrated into a lightweight Transformer policy through gated cross-attention. On the simulation benchmark, VT-MUSE outperforms the strongest baseline evaluated on all tasks by 11 percentage points and also achieves substantial improvements in real-world experiments.

cs.RO · cs.CV

新论文 · v1arXiv:2611.04711

Cycle WAM: Coupling Action and Video through Cycle Consistency

Qinglin Yang, Jiepeng Wang, Yuxing Huang, Haibin Huang, Kai Xu, Chi Zhang, Ruizhen Hu, Xuelong Li

原文摘要

Recent advances in video modeling have driven substantial progress in world action models (WAMs). Existing approaches exploit pretrained video priors by decoding actions from latent representations or inferring them from generated videos. The underlying link is causal: robot actions produce changes in the scene, and video observations of these changes provide evidence for inferring the actions that produced them. However, existing training formulations do not by themselves ensure that actions and their predicted visual consequences are consistent, potentially limiting the use of pretrained capabilities. We treat video and action as paired modalities linked by this causal relationship and learn their correspondence through a unified training framework designed to better exploit pretrained video priors. Cycle WAM first augments video-action co-training with bidirectional conversion to reinforce cross-modal correspondence and recover forward and inverse dynamics. It then introduces a differentiable cycle-reconstruction objective to further couple the two mappings. The resulting model supports both forward and inverse dynamics, with the potential to improve performance through more effective use of pretrained video priors. Cycle WAM achieves state-of-the-art performance among comparable methods on LIBERO-Pro and substantially improves DreamZero on DROID. Comparisons with UWM characterize its inverse-dynamics performance and show sharper visual detail in the displayed forward-dynamics predictions.

cs.CV · cs.AI · cs.RO

新论文 · v1arXiv:2611.04708

CLARA: A Cognitively-Driven Clarification Framework for Grounding Ambiguous Requests

Dimitrios Bekris, Marios Glytsos, Panagiotis P. Filntisis, Niki Efthymiou, George Retsinas, Petros Maragos

原文摘要

Robotics and AI systems are increasingly deploying large vision-language models (LVLMs) to follow high-level instructions, from routine household chores to more complex organizational tasks. Yet, broad directives like "clean the room" or "organize the desk" frequently omit crucial details about user preferences and specific arrangement of objects that influence the desired outcome. Without any further guidance, such models tend to overestimate their grasp of ambiguous instructions and frequently assume they have sufficient understanding despite missing important details. In this paper, we propose CLARA (Conversational cLArification for Robotic Arrangement), a cognitively-driven clarification framework that proactively elicits key information from users, in a similar fashion as humans' clarification seeking behavior. Through targeted questioning, CLARA refines ambiguous requests into structured, detailed instructions describing precisely how objects should be organized or rearranged, according to the user's preferences. These clarifications then guide a diffusion-based image generation pipeline, producing realistic visual renderings of the final, desired scene. This final rendering also serves as a visual confirmation of the system's understanding from the user. Experimental results and user studies demonstrate that CLARA leads to more accurate and consistent outcomes compared to another State-of-the-Art LVLM system, highlighting the importance of interactive clarification for bridging the gap between vague directives and fully grounded task specifications.

cs.RO · cs.AI

新论文 · v1arXiv:2611.04692

Just Between Us? Exploring a Wearable-Mediated Channel for Discreet Human-Agent Interaction in a Shared Game Setting

Atikkhan Faridkhan Nilgar, Manuel Dietrich, Kristof Van Laerhoven

原文摘要

In shared settings, social robots may need to exchange information with an individual while limiting co-present others' access to or interpretation of that information. Publicly observable speech and gestures may not adequately support such exchanges. We investigate a wearable-mediated channel for discreet interaction that combines in-ear audio messages with deliberate rightward head tilts as responses. To examine its feasibility and participants' experiences, we studied 20 pairs (40 participants) playing a card game with a screen-based conversational agent representing a social robot, controlled by a researcher in a Wizard-of-Oz setup. Each pair played with and without the channel. One participant wore the device (the wearer), while the other (the non-wearer) was informed about the channel after gameplay. The channel conveyed information that could help the wearer or robot character select an opponent they could defeat. The information exchange and subsequent opponent selection occurred as intended in 39 of 40 channel-mediated turns. Wearers reported low perceived pressure/tension in both conditions, with no statistically significant difference between conditions, and favorable usability immediately after use. Retrospective interviews, however, revealed varied accounts of noticing the interaction among non-wearers and contrasting perceptions of teamwork and unfairness. These findings support the feasibility of wearable-mediated exchanges within this game and identify awareness and fairness as considerations for future designs.

cs.HC · cs.RO

版本更新 · v2arXiv:2609.36924

Track-and-Complete: Learning Humanoid Skills from a Single Failed Human Video

Sarmad Idrees, Jongeun Choi

原文摘要

Learning humanoid skills from videos typically requires a successful human demonstration, which often demands custom data collection. Although failures have traditionally been treated only as negative examples in robot learning, they can still reveal a usable trajectory prefix before the task fails, as well as the intended outcome. To leverage this information from a failed-attempt video, we propose TRACC, a pipeline that imitates the useful portion of the motion trajectory and then completes the task based on the inferred task outcome. The usable motion prefix serves as prior knowledge until the failure occurs, after which the task-completion reward guides the policy to learn the intended task goal without requiring a successful task trajectory. We evaluate our method on six in-the-wild failed human tasks from the Oops! dataset. Our experimental results demonstrate the effectiveness of the proposed approach for learning from failed attempts when no successful demonstration is available. Thus, these findings establish failed human videos as a viable source of supervision for humanoid skill learning.

cs.RO · cs.CV

版本更新 · v2arXiv:2611.01609

MagPillar: A Soft Magnetopillar Array Tactile Sensor for Robotic Surface Perception

Haotian Guo, Yu Feng, Hao Wu, Jiazhi Tang, Ningbin Zhang, Jianshu Zhou

原文摘要

Robotic surface exploration benefits from tactile interfaces that accommodate contact and capture variations in surface characteristics. Herein, we report MagPillar, a tactile sensor inspired by spider tactile hairs that combines a magnetic pillar array with three-axis Hall sensing. A full-array mechanical and magnetic-field model characterizes how pillar deformation affects the superposed fields measured across the array, providing a physical basis for interpreting its contact responses. The compliant pillar architecture translates contact with surface textures and geometric features into distinct magnetic response patterns. Then, in robotic surface perception experiments, spectral features and logistic regression distinguish six material surfaces with an offline accuracy of 99.34% under within-session temporally blocked cross-validation. Continuous scans over periodic protrusions produce amplitude and peak-spacing variations consistent with changes in surface geometry. These findings connect compliant contact mechanics with distributed magnetic sensing, paving a new path for material recognition and qualitative surface-profile perception.

cs.RO

版本更新 · v2arXiv:2607.08974

CLAP: Direct VLM-to-VLA Adaptation via Language-Action Grounding

Yuri Ishitoya, Jeremy Siburian, Masashi Hamaya, Haruto Suzuki, Kuniaki Saito, Toshihiko Fukushima, Cristian C. Beltran-Hernandez, Mai Nishimura

原文摘要

Vision-language-action models (VLAs) inherit semantic capabilities from pretrained VLMs, yet large-scale post-training on robot data and architectural modifications can reshape the backbone so extensively that it becomes difficult to isolate what the VLM contributes to control. Directly converting pretrained VLMs into VLAs with minimal architectural change offers a more transparent path to understanding how VLM capabilities transfer across model scales. The core obstacle is output-distribution mismatch: predicting actions as bare numeric token sequences moves generation away from the VLM's pretrained language distribution, degrading the capabilities we seek to preserve. To address this, we propose CLAP (Causal Language-Action Prediction), which prepends each numeric action sequence with a natural-language action description, causally conditioning precise action-token prediction on a language-action plan without modifying the backbone architecture. With only 4-5 hours of training, 2B CLAP achieves 90.8% on LIBERO (+14.9 pt over VLA-0) and improves robustness on LIBERO-PRO under language, object, and spatial perturbations. Ablations attribute the gains to action-grounded language semantics, and on a real UR5e robot 2B CLAP reaches 60% success against 15% for matched VLA-0. We release CLAP at 0.8B, 2B, and 4B as an open-weight, multi-scale compact VLA family from a single VLM lineage, enabling controlled analysis of VLM-to-VLA capability transfer.

cs.RO · cs.AI

版本更新 · v4arXiv:2601.08434

Large Multimodal Models for Embodied Intelligent Driving: Enabling the Next Generation of Autonomous Mobility

Long Zhang, Yuchen Xia, Bingqing Wei, Zhen Liu, Shiwen Mao, Zhu Han, Mohsen Guizani

原文摘要

The advent of Large Multimodal Models (LMMs) offers a promising technology to tackle the limitations of modular design in autonomous driving, which often falters in open-world scenarios requiring sustained environmental understanding and logical reasoning. Besides, embodied artificial intelligence facilitates policy optimization through closed-loop interactions to achieve the continuous learning capability, thereby advancing autonomous driving toward embodied intelligent (EI) driving. However, such capability will be constrained by relying solely on LMMs to enhance EI driving without joint decision-making. This article proposes a novel semantics and policy dual-driven hybrid decision framework to tackle this challenge, ensuring continuous learning and joint decision. The framework merges LMMs for semantic understanding and cognitive representation, and deep reinforcement learning for real-time policy optimization. This article particularly details the foundational principles of EI driving and LMMs, and also introduces the emerging opportunities this framework enables, encompassing potential benefits and representative use cases. The proposed framework, evaluated through a lane-change planning case study, achieves at least a 19% performance improvement over the baselines, as verified by simulations. Finally, key open challenges and future research directions are identified to guide subsequent work.

cs.RO · cs.AI

版本更新 · v2arXiv:2610.05818

What the Guard Misses, the Robot Executes: Implied Harm in VLA Instructions

Sripad Karne, Arjun Balaji

原文摘要

Vision-language-action models (VLAs) act on instructions without being able to refuse, so screening harmful requests falls to monitors. We test whether these monitors catch ordinary robot tasks requested for harmful reasons, holding the task fixed while varying only how explicitly the intent is stated. $π_{0.5}$ completes the task at every level of explicitness, as often as for harmless controls. Text guards flag nearly every blunt request but few implied ones: up to 95% of implied-harm runs end with the task done and no flag raised, and most still leak after recalibrating on robot instructions at low false-positive rates. Monitoring the model's activations does not close this gap. Linear probes separate harmful from harmless instructions almost perfectly in the base language and vision-language models, but this separation weakens after robot training in two model families, most for implied harm.

cs.RO

新论文 · v1arXiv:2611.04522

Action Intent as a Bridge: Transferring Manipulation Knowledge from Human-Centric Videos to Robots

Zhiqian Xia, Lianyang Ma, Haifeng Xia, Siyu Xia, Wei Wang, Xiaochun Cao

原文摘要

Vision-Language-Action (VLA) models have achieved promising performance for generalized robotic manipulation, yet their reliance on expensive real-robot data remains a fundamental bottleneck. A scalable alternative is to transfer knowledge from off-the-shelf human-centric videos. However, existing methods extract latent action representations that are entangled with scene-specific noise, diluting the transferred knowledge. Motivated by this limitation, we propose Action-Intent Transfer (AIT), a two-stage method that transfers knowledge through a clean action representation shared across humans and robots. In the first stage, AIT extracts explicit action intents and disentangles the implicit action intent from manipulation videos. In the second stage, AIT aligns the human and robot domains within this shared intent space and decodes the intent into executable robot actions. Extensive experiments in both simulation and real-world environments demonstrate that AIT transfers human knowledge more effectively and consistently outperforms prior baselines.

cs.RO

新论文 · v1arXiv:2611.04518

LLM-Assisted Planning with Distributed Onboard Behaviour Tree Execution for Multi-AUV Missions

Ehsan Khorrambakht, Cristiano Caissutti, Andrea Munafo, Andrea Caiti

原文摘要

Coordinating autonomous underwater vehicles requires translating operator intent into feasible assignments while preserving autonomous execution when communication is limited. We present a hierarchical framework that couples Large Language Model (LLM) interpretation of natural-language mission instructions with Mixed-Integer Linear Programming (MILP) and distributed Behaviour Tree (BT) execution. The LLM extracts assignment and ordering constraints, which the MILP optimizer combines with vehicle capabilities and temporal requirements. A BT-LLM Bridge distributes the resulting allocations to onboard BT Mission Managers. Per-vehicle Robotic Agents assess local faults and request selective replanning, allowing unaffected vehicles to continue their assigned tasks. Evaluation in a ROS-based AUV simulator compares Qwen-3-8B and Llama-3.1-8B on constraint extraction and tests recovery from sensor degradation and critical vehicle faults. Qwen-3-8B provides more accurate constraint extraction, and all tasks are completed in the tested failure scenarios. These simulation results support the feasibility of combining language-based mission specification with structured allocation and distributed execution.

cs.RO

新论文 · v1arXiv:2611.04493

Physical Diffusion Policy via MPM-Guided 3D Gaussian Simulation

Can Wang, Qiyuan Qiao, Lei Liu, Ge Yuan, Xinhui Liu, Dong Xu

原文摘要

Learning robust manipulation policies for diverse everyday objects remains challenging because objects with different materials exhibit distinct deformation and contact dynamics. While diffusion policies provide a powerful framework for modeling multimodal manipulation behaviors, they typically lack explicit physical reasoning and may produce averaged actions when facing heterogeneous objects. We present a physics-aware diffusion policy that augments visual imitation learning with object physical understanding. Our framework recovers material properties from visual demonstrations by coupling 3D Gaussian Splatting with differentiable Material Point Method simulation, where video guidance and particle-level constraints enable accurate physical parameter estimation. The estimated physics conditions are further integrated into a material-aware Mixture-of-Experts diffusion policy, allowing adaptive behavior generation across different physical regimes. For practical deployment, we introduce a physics memory bank that provides efficient physical retrieval without requiring online simulation optimization. Experiments on a wide range of simulated and real-world objects demonstrate improved manipulation success and generalization over existing diffusion-based approaches. These results show that incorporating physical knowledge is critical for scalable robot manipulation in diverse environments.

cs.RO

新论文 · v1arXiv:2611.04492

Hybrid Particle-Voxel Dynamics for Multimodal 3D World Simulation

Jimmy Wang, Yifan Chou, Kaifeng Zhang, Yixuan Wang, Binghao Huang, Tao Yu, Saleh Nabi, Yunzhu Li

原文摘要

Predicting how the world evolves in response to robot actions is central to policy learning, evaluation, and planning. However, many action-conditioned world models predict future observations in 2D image or video space without explicitly modeling the underlying 3D scene, making spatial consistency across viewpoints and over long-horizon interactions challenging. We introduce 3D World Simulator, an action-conditioned multimodal world modeling framework that jointly predicts appearance, geometry, and tactile observations from a unified 3D representation. Our approach combines a hybrid particle-voxel autoencoder that compresses point clouds into compact 3D voxel latents with an action-conditioned latent dynamics model that predicts their evolution. The shared 3D representation supports geometrically consistent rendering from arbitrary viewpoints and flexible integration of spatially aligned tactile signals. Our experiments demonstrate interactive, long-horizon, multimodal prediction at 50 Hz. We then show how our model enables scalable data generation for policy training and evaluation using tactile and multi-view visual observations, including wrist-mounted and novel camera views. Furthermore, we scale our method to large datasets containing diverse objects and demonstrate model-based planning with unseen objects and robot configurations. Together, these results highlight the potential of hybrid particle-voxel dynamics as a foundation for multimodal 3D world simulation.

cs.RO · cs.CV · cs.LG

新论文 · v1arXiv:2611.04485

All-For-One: Distilling Visual Foundation Models to a Fast, Memory-Efficient Visuomotor Policy

Byungkun Lee, Minho Park, Hojoon Lee, Dongyoon Hwang, Donghu Kim, Hyunseung Kim, Kyungmin Lee, Yunho Kim 等 9 位作者

原文摘要

Visual Foundation Models (VFMs) provide semantic cues such as depth and segmentation useful for robotic manipulation, but directly deploying them in closed-loop control is impractical due to high computational cost, temporal inconsistency, and distribution shift between static internet images and egocentric robot observations. We propose All-For-One (AFO), a two-stage distillation framework that leverages VFMs strictly as privileged information during training, using downstream robotic data. Following the privileged learning paradigm, AFO decouples semantic representation learning from inference-time policy execution. In the All stage, a teacher policy fuses RGB observations with outputs from multiple VFMs to learn a semantically enriched representation. In the For-One stage, this knowledge is distilled in-distribution into a lightweight RGB-only student policy. Evaluated on two Adroit tasks and five MetaWorld tasks in simulation, as well as three real-world manipulation tasks, AFO outperforms prior foundation-model-based approaches while using over 30x fewer parameters than VFM-based encoders and 50x lower latency than its own teacher in simulation benchmarks, providing an efficient pathway for transferring foundation-model knowledge to robotic control.

cs.RO

新论文 · v1arXiv:2611.04477

Spectrally Routed Diffusion Policy for Multi-Task Robotic Manipulation

Mingcong Li, Yihan Zhou, Jiayu Qu, Xueyang Guo, Yilin Mo

原文摘要

Diffusion-based policies have achieved strong performance on single-task robotic manipulation. However, a single model trained jointly on multiple tasks consistently underperforms the per-task specialists trained on the same demonstrations. We focus on two challenges. First, the convolutional encoders commonly used in diffusion-based policies produce visual conditions that are not discriminative enough. Second, gradients from incompatible action modes update the shared denoiser's dense parameters along the same directions, causing destructive interference during joint training. To address both, we propose SR-DP (Spectrally Routed Diffusion Policy). A frozen VGGT encoder with a spatial-compression adapter produces compact multi-scale semantic-geometric tokens, a task-discriminative visual condition for tasks that share a workspace. We first train the denoiser as a standard diffusion policy, then decompose selected linear layers by SVD into a frozen basis of orthogonal rank-one experts, adapted through spectral routing and Householder input rotations. On six RoboTwin tasks, SR-DP averages a 68.4% success rate, surpassing multi-task VO-DP by 21.8 points and the strongest per-task baseline by 3.8 points. On four real-world bimanual tasks, Stage 2 reaches a 43.0% average success rate and improves over Stage 1 by 19.0 points.

cs.RO

版本更新 · v2arXiv:2606.08029

IntentNav: Learning Spatial-Visual Object Navigation from Human Demonstrations

Yuxin Cai, Zongtai Li, Maonan Wang, Muyi Bao, Haokun Zhu, Ruofei Bai, Ding Zhao, Zirui Li 等 12 位作者

原文摘要

Object navigation requires a robot to search for an unobserved target in an unknown environment by deciding where to explore next under partial observability. Effective search resembles human-like exploration: selectively probing visually promising frontiers while relying on spatial memory to avoid redundant revisits. We propose IntentNav, a spatial-visual imitation framework that learns human-like ObjectNav policies from human demonstrations. To infer high-level search intent from low-level human actions, we introduce Frontier-based Human-Intent Labeling, which looks ahead in human demonstrations and labels the frontier that best explains the demonstrator's future search direction. We construct a spatial-visual candidate space, where BEV memory tracks explored regions, unexplored frontiers, and trajectory history, while egocentric visual memory provides semantic cues for each candidate. A VLM policy is trained to select among these grounded candidates, using Intent-Aligned Objective to encourage consistent and human-like exploration. IntentNav achieves state-of-the-art performance among learning-based methods on the MP3D, HM3D-v1, and HM3D-v2 ObjectNav benchmarks, attaining the best success rate among all compared methods. The proposed candidate-level navigation interface transfers zero-shot to wheeled, quadruped, and humanoid robots without further VLM fine-tuning. \href{https://wmn7.github.io/IntentNav/}{Project page}.

cs.RO

版本更新 · v3arXiv:2610.09536

MagCilia: A Compact Magnetociliary Tactile Sensor with 3D Force Sensing for Robotic Contact Perception and Grasping Feedback

Yu Feng, Hao Wu, Haotian Guo, Haoming Liu, William Su, Jingxiang Guo, Jiankun Li, Masayoshi Tomizuka 等 10 位作者

原文摘要

Robotic grasping and surface exploration benefit from simultaneous measurement of normal and tangential forces and from surface information obtained through contact. Here, we present a compact magnetociliary tactile sensor (MagCilia) that combines a flexible magnetic-cilia structure with a Hall sensor for 3D force sensing. Quasi-static finite element analysis is used to investigate structural deformation and magnetic responses under multidirectional loading. To reconstruct forces from the coupled magnetic channels, we propose causal history fusion regression (CHFR), which combines current magnetic-field measurements with their recent changes. Five-fold cross-validation grouped by calibration record yields root-mean-square errors of 0.40, 0.57, and 0.69 N for Fx, Fy, and Fz, respectively, with corresponding coefficients of determination of 0.93, 0.90, and 0.92. Robotic experiments demonstrate tangential-force-guided gripper adjustment and multi-axis load monitoring under external perturbations. Frequency-domain features of the reconstructed forces distinguish six surface categories with 99.39% accuracy in three-fold cross-validation grouped by acquisition session. An online robotic demonstration additionally identifies all six tested surfaces. These results demonstrate 3D force reconstruction, grasping feedback, and surface recognition using a single compact tactile unit.

cs.RO

版本更新 · v2arXiv:2611.02629

DexArena: A Unified Benchmark for Long-Horizon Dexterous Manipulation

Haonan Ping, Jianshu Hu, Yimin Wang, Yi Zhu, Pai Liang, Qiyan Jin, Qirui Bao, Ying Qian 等 15 位作者

原文摘要

Long-horizon dexterous manipulation remains a fundamental challenge for robot learning, requiring the composition of multiple skills, precise bimanual coordination, generalizable visual understanding, and robust skill transitions. Yet existing manipulation benchmarks largely emphasize isolated skills or support only a limited range of end-effectors, making these capabilities difficult to evaluate systematically. We introduce DexArena, a benchmark designed to evaluate learning and generalization in long-horizon bimanual dexterous manipulation. DexArena features 10 long-horizon tasks and 30 stage-level tasks spanning diverse household and industrial scenarios. Each long-horizon task is composed of explicitly defined stages with physically grounded success conditions, enabling reliable evaluation of both intermediate progress and end-to-end task completion. A unified benchmark interface and verified human-teleoperated demonstrations enable testing different policy learning algorithms, with standardized simulation configurations, scene randomization, trajectory replay, and task-level evaluation. Through extensive baseline experiments, we identify substantial challenges in precise manipulation, generalization to scene variation, and skill composition. DexArena establishes a challenging and reproducible benchmark for developing robot learning methods that move toward generalizable long-horizon dexterous behavior.

cs.RO

新论文 · v1arXiv:2611.04424

ReflexArc: Bottom-Up Integration of Instantaneous Tactile Reflexes into Whole-Body Humanoid Control

Mingyu Wang, Si Li, Ziqing Chen, He Wang, Li Yi

原文摘要

Humanoid robots operating in cluttered environments must react to unexpected contacts before the first impact peak, which arrives within tens of milliseconds. Learned whole-body policies running at 50 Hz introduce a policy-cycle delay and may suppress a protective withdrawal as a tracking error. To address these challenges, we propose ARC (Ascending Reflex Control), a bottom-up framework that integrates instantaneous tactile reflexes with learned whole-body control. ARC consists of two components: an instantaneous reflex pathway and bottom-up reflex integration. The reflex pathway detects hazardous contacts from full-body tactile sensing, solves a whole-body withdrawal pose, and delivers it directly to the motors within 10 ms. Bottom-up reflex integration combines reflex-in-the-loop policy learning, reflex-transparent policy alignment, and reflex-informed policy adaptation to sustain the withdrawal, maintain balance, and complete longer-horizon recovery. We deploy ARC on a Unitree G1 and evaluate three categories of hazardous contact. Compared with an otherwise identical reflex delayed by 20 ms, ARC reduces the first force peak by 34.1% and reduces the contact impulse from 0.2632 N s to 0.1225 N s (a 2.15x ratio). We further demonstrate protected motion tracking, teleoperation, and vision-free obstacle traversal guided by foot tactile sensing. Project page: https://minusmodulo.github.io/reflexarc-website/

cs.RO

新论文 · v1arXiv:2611.04392

Aero-VPA: Few-Step Flow-Matching Control over Non-Reconstructive JEPA Latents for Agile Flight on Edge Hardware

Yeonseok Lee

原文摘要

Vision-Language-Action (VLA) models generalize across tasks, but their autoregressive decoders need sequential forward passes in proportion to the action horizon, each bounded below on embedded aerial platforms by streaming billions of parameters from memory. We present Aero-VPA, a lightweight Vision-Predictor-Action architecture for 3D navigation on edge hardware. A compact RGB-D Vision Transformer and a five-head ensemble predictor, trained without pixel reconstruction, forecast the next latent state; a Conditional Flow Matching solver generates a velocity and yaw-rate chunk in two Euler steps, so each decision takes five sequential network evaluations; and the ensemble dispersion drives an uncertainty fallback. Version 1 specified the architecture, deployment and protocol without results. This version reports the first closed-loop evaluation: PX4 software-in-the-loop simulation of quadrotor missions in procedurally generated forests. Behaviour cloning failed on all 60 missions despite open-loop errors of 0.02-0.04 m/s: the policy copies its last command, a copycat form of causal confusion. DAgger with a privileged, safety-gated supervisor gave the first successes but plateaued at 11.1-21.1% across six checkpoints. A map-free runtime shield with a 15 s depth memory, barrier constraints, a cap on motion outside the 73-degree field of view and backoff along the flown path raised the first DAgger policy's success on 180 paired missions from 21.1% to 52.2% (95% CI [45.0, 59.4]; exact McNemar p = 1.2 x 10^-10) and cut its crashes from 72.2% to 22.2%, while timeouts rose from 2.8% to 23.3%. All six checkpoints gained 30.0-34.4 percentage points, at mean speeds of 1.16-1.36 m/s. The code (https://github.com/ylee-sling/Aero-VPA), the trained policy (72.6 MB, https://huggingface.co/ylee-sling/aero-vpa) and the full benchmark dataset are public.

cs.LO · cs.LG · cs.RO

新论文 · v1arXiv:2611.04368

RAFT: Reasoning-Aligned Fine-Tuning Improves Robustness of VLA Post-Training

Shresth Grover, Andrey Kolobov, Dhruv Shah

原文摘要

Adapting a generalist vision-language-action (VLA) policy to a target task with limited demonstrations can improve nominal task success while reducing robustness to variations in appearance, objects, and instructions. We introduce reasoning-aligned fine-tuning (RAFT), a two-stage post-training procedure: RAFT first trains low-rank adapters on task-relevant reasoning annotations, then freezes them while fine-tuning the policy on action demonstrations. On a physical DROID robot, RAFT achieves $75.0\%$ out-of-distribution success, compared with $27.9\%$ for plain fine-tuning; on a multi-stage bimanual YAM task, it reaches $70.0\%$ mean success, compared with $36.0\%$ for the strongest baseline. RAFT also improves success under visual, object, and instruction shifts in simulated pick-and-place and open-drawer tasks. Compared with plain fine-tuning, RAFT policies place more attention on annotated task regions and yield higher linear-probe accuracy for object identity in later layers. A broader reasoning-data mixture further improves downstream success across demonstration budgets.

cs.RO · cs.CV

版本更新 · v2arXiv:2606.26341

Scaling Nonlinear Optimization: Many Problems One GPU

John Viljoen, Johanna Haffner, Lasse Peters, Masayoshi Tomizuka, Negar Mehr

原文摘要

Modern GPUs and software frameworks have made sampling-based methods, such as reinforcement learning and model predictive path integral control, increasingly popular in robotics. However, the logic these methods can execute per sample is limited to what has been implemented on the GPU. Nonlinear programs (NLPs) are one of the most expressive tools in robotics, reliably minimizing a cost while exactly enforcing general constraints. NLP optimizers were among the field's main workhorses, but were not designed for modern GPU hardware. Embedding NLPs such as trajectory optimization and inverse kinematics directly within each sample would be highly valuable, yet the only current option is to call a CPU solver per sample, possibly in parallel on a multi-core CPU. This bottlenecks the CPU, requires GPU-to-CPU-to-GPU transfers when the rest of the pipeline resides on the GPU, and leaves the GPU intermittently idle. To address this issue, in this work we present jaxipm, the first GPU-batched solver for generally constrained nonlinear optimization problems. Our approach is a JAX implementation of the battle-tested IPOPT algorithm, facilitated by eliminating control flow through heterogeneous iteration fusion, and minimizing GPU idle time through iteration-level batching. Our implementation enables solving hundreds of NLPs in parallel on a single GPU. We validate jaxipm on a range of quadrotor nonlinear model predictive control benchmarks, where on a single GPU we achieve between 30.7% and 69.9% of the throughput of 64 IPOPT instances running in parallel on a 64-core CPU. open-source codebase: https://github.com/johnviljoen/jaxipm

cs.RO

新论文 · v1arXiv:2611.04352

ReSMap: Recasting Satellite Priors for Robust and Accurate Online HD Map Construction

Kyungmin Kim, Sumin Lee, Sungoh Jeong, DoHyun Lim, Seonghyun Park, Soonmin Hwang

原文摘要

Despite recent advances in camera-based online HD map construction, these systems remain susceptible to sensor failures due to their reliance on onboard cameras. In contrast, satellite images remain available independently of real-time sensing conditions as they are cached offline. Existing methods utilizing satellite images, however, primarily leverage them under nominal conditions, without explicitly addressing them as redundancy when a sensor degrades. To address this gap, we propose ReSMap, a redundancy-aware camera-satellite fusion framework for robust online HD map construction. Our framework explicitly leverages satellite images as a complementary source to improve robustness against camera failures. A Predict-then-Fuse (PTF) module fuses camera and satellite BEV features by using each branch's own prediction confidence as a per-pixel reliability weight, with no learned router. An Object-Centric Cooperative Multi-modal Query (OCMQ) decoder then extends this per-modality separation to the query level: each modality cross-attends only to its own BEV, and per-modality updates are merged through a learned per-token gate. Our model achieves state-of-the-art performance on nuScenes across all splits and range settings. More importantly, it also sets the new state-of-the-art under camera-failure scenarios, demonstrating that satellite images serve not only as a strong prior but as practical redundancy for robust online HD mapping.

cs.CV · cs.RO

版本更新 · v3arXiv:2510.15786

DexCanvas: Bridging Human Demonstrations and Robot Learning for Dexterous Manipulation

Xinyue Xu, Jieqiang Sun, Jing, Dai, Siyuan Chen, Lanjie Ma, Ke Sun, Bin Zhao 等 12 位作者

原文摘要

A dexterous hand succeeds or fails through contact, yet every scalable record of human manipulation (video, vision-based hand tracking, motion capture) observes how the hand moves and misses how it pushes. We present DexCanvas, a hybrid real-synthetic dataset of 7,000 hours of dexterous hand-object interaction with per-frame contact points and contact forces, grown from 70 hours of optical motion capture that spans 21 manipulation types, from power and precision grasps to in-hand manipulation. The forces come from a real-to-sim pipeline: one reinforcement learning (RL) policy, conditioned on object geometry and manipulation type, drives an actuated MANO hand in physics simulation to reproduce each captured object trajectory, and the simulator measures the contacts that produce the reproduced motion. The policy reproduces 87.5% of the demonstrations and still succeeds on 80.9% of rollouts from perturbed initial object poses; these perturbed rollouts expand the 70 captured hours a hundredfold. On six YCB objects absent from the capture set it succeeds 72.5% of the time. The contact channels make better policies: a Diffusion Policy that observes DexCanvas contact features succeeds 82.2% of the time, against 67.5% without them, over 18,522 trials. Contact-driven retargeting carries the same demonstrations to two dexterous robot hands, where the RL stage again produces stable rollouts. A first release of 111,857 force-annotated trajectories is publicly available on Hugging Face.

cs.RO · cs.LG

新论文 · v1arXiv:2611.04334

RAIPAL: A Powerful and Agile Humanoid Arm for Human Tasks

Donggeon Kim, Hyungho Chris Choi, Donghyuk Choi, Jeongsoo Park, Choongin Lee, Chan Park, Jemin Hwangbo

原文摘要

This paper presents humanoid manipulator hardware designed specifically for human-level performance throughout its broad domain of tasks, from heavy payloads to highly dynamic motions. Unlike conventional designs targeting uniform workspace capability, the proposed approach derives force, speed, and endurance targets from published measurements of task-relevant human upper-limb performance. These targets guide the actuator, mechanism, and thermal design toward torque transparency and sustained operation. The platform integrates force-oriented upper-arm components, speed-oriented forearm components, and a posture-dependent elbow mechanism that shifts its torque-speed behavior. These components are driven by planetary actuators and compact actuator-embedded electronics. Experimental results validate broad task capability, demonstrating a peak payload of 20 kg (2.25x its own mass), an endpoint speed of 20.6 m/s, and continued operation under repeated hammering impacts. Thermal analysis further confirms that the robot's sustained operation capability exceeds the published human load--duration boundary across nearly the entire load spectrum. These findings show that hardware targets derived from human-task measurements narrow the human-to-humanoid capability gap. A supplementary video is available at https://youtu.be/xVUWFICD5G0

cs.RO

新论文 · v1arXiv:2611.04325

Computing Invariant Reachable Sets through Sum-of-Squares Programming

Mohamed Khalid M Jaffar

原文摘要

Funnels, time-varying invariant sets around nominal trajectories, certify that a closed-loop system tracks its plan, and can be composed into verified motion plans. Their computation by sum-of-squares (SOS) programming is well established in formulation but not in practice: the result depends on implementation choices such as the initial guess, Lyapunov function normalization, and termination rule, which the literature documents only briefly. This paper presents a self-contained treatment of SOS-based funnel computation, implemented in the open-source package computeSOSFunnels. We propose a minimum-volume formulation with inlet and outlet constraints under which funnels with coinciding nominal endpoints compose by construction. Numerical experiments on a unicycle, with timing studies on a cart-pole and a 12-state quadrotor, characterize the pipeline: infeasible initial guesses are partly decidable before solving, the certificate shows no violations among 39,000 boundary samples per funnel under the true dynamics, and constructing the semidefinite program, not solving it, dominates computation time.

eess.SY · cs.RO · math.OC

版本更新 · v2arXiv:2605.30350

DynaFLIP: Rethinking Robotics Perception via Tri-Modal-Dynamics Guided Representation

Jusuk Lee, Seungjae Lee, Jonghun Shin, Hoseong Jung, Sungha Kim, Daesol Cho, H. Jin Kim, Jia-Bin Huang 等 9 位作者

原文摘要

Robot manipulation critically depends on perception that preserves the action-relevant aspects of a scene. Yet most robot learning pipelines are built upon visual encoders pre-trained for static recognition or vision-language alignment, leaving motion understanding to downstream policies. We introduce DynaFLIP, a dynamics-aware multimodal pre-training framework that pushes motion understanding upstream into perception. We construct image-language-3D flow triplets from heterogeneous human and robot videos, and use these triplets as training-time supervision to shape an image-only encoder. Our key idea is to encourage the three modalities to span a small simplex volume in the shared hyperspherical space -- a smaller simplex volume indicating stronger alignment. To avoid the geometric ambiguity and trivial collapse of naive volume minimization, we combine simplex-volume minimization with a cosine regularizer and a contrastive objective. Our analyses show that DynaFLIP focuses on control-relevant regions critical for manipulation. The resulting dynamics-aware representations serve as reusable visual backbones and consistently outperform baselines across diverse downstream policies, including VLAs. We validate this across diverse simulation and real-world setups, with gains reaching +22.5% under out-of-distribution scenarios. Our results suggest that robot generalization improves when visual representations are trained to encode not just what is present, but how the world changes under action.

cs.RO · cs.LG

新论文 · v1arXiv:2611.04255

ActOR: Ambient AI-Based Agentic Orchestration for Humanoid Autonomy in Operating Rooms

Han Zhang, Sicheng Lu, Aleks Santari, Jeffrey K. Jopling, Masaru Ishii, Mathias Unberath

原文摘要

Operating rooms (ORs) increasingly contain ambient sensing infrastructure to enable AI-based optimization of workflows and utilization. We pursue an alternative path: using ambient AI to guide robot action and optimize utilization. Deploying humanoids in the OR without ambient AI is severely limited by cumbersome de novo orientation and planning due to partial onboard observations. We posit that this can be achieved by coupling an ambient AI-based agentic orchestrator with the humanoid robotic actor, providing shared perception and execution feedback for humanoid autonomy in the OR. ActOR fuses a wall-mounted ambient camera and the robot's head-mounted camera into a shared object-level digital twin (DT). A large language model agent plans over the DT using pre-programmed locomotion and manipulation skills without task-specific training. During execution, DT updates and execution outcomes inform retries, alternative approaches, or replanning. We evaluated ActOR in simulated and physical environments. Across three tasks in two simulated ORs reconstructed from real rooms, ambient perception reduced exploration from 1.05 to 0.12 Explore calls per trial when targets were initially outside the robot's view. Closed-loop feedback increased success from 46.7% to 83.3% under nominal execution and from 8.3% to 51.7% under injected navigation, object-relocation, and grasp perturbations. In a physical mock OR with a humanoid, ActOR completed 14 of 20 single-object disposal trials and demonstrated replanning after scene changes. Ambient AI-based observations provide scene state that improves robot action planning, increasing success and reducing exploration compared with robot-only observations. Feeding skill outcomes and DT updates back to the planner improves multi-step task success. Our results show the feasibility of humanoid task autonomy for multi-step disposal tasks in a mock OR.

cs.RO

版本更新 · v2arXiv:2609.24093

Dexterous Robot Manipulation from Human Demonstrations via Contact-Anchored Retargeting and Residual Policy Learning

Zihao Yang, Chengyuan Liu, Yu Zhou, Runze Lv, Tianyu Cui, Sheng Yi, Haohua Zhu, Irvine Lu 等 9 位作者

原文摘要

Learning dexterous manipulation from demonstrations is bottlenecked by data: the contact forces that determine whether a grasp succeeds are absent from every scalable source of human demonstrations. This paper builds on two observations. First, what survives the change from a human hand to a robot hand is the contact structure of a demonstration - which finger regions touch which object locations, and in what order - rather than its joint motion. Second, physical consistency need not be engineered per task: a single residual reinforcement learning (RL) policy, trained once across diverse demonstrations, can repair kinematic recordings into physically consistent, contact-annotated trajectories, and the same residual formulation restores dynamic feasibility after retargeting. These observations yield a three-stage pipeline that converts human motion-capture recordings into dexterous robot policies with no real-robot training data: physics refinement with a simulated MANO hand recovers contacts and forces, contact-anchored retargeting transfers the demonstrated contact structure through an objective independent of hand morphology, and residual policy learning adapts the result to robot actuation. The pipeline reconstructs 25,454 single-hand trajectories (success 7.3% -> 59.3%) and 25 dual-hand tasks (16.0% -> 62.4%) with one shared policy per setting, transfers one human dataset to four morphologically distinct robot hands (+62.4 pp), and executes four contact-rich bimanual tasks on physical hardware with zero real-robot training data.

cs.RO

版本更新 · v2arXiv:2610.38318

What Should a Navigator Remember? Spatiotemporal Memory for Zero-Shot Vision-Language Navigation

Yuhang Peng, Zhikai Wang, Ziyi Wang, Jiaru Zhong, Xiaoji Zheng, Jingzhi Huang, Yi Wang, Jiangtao Gong

原文摘要

Zero-shot vision-and-language navigation (VLN) requires an agent to use past observations without navigation-specific training. We study what information an 8B-scale navigation system should retain and how it should be organized for subsequent decisions. Our agent combines instruction progress, hierarchically compressed observation history anchored to poses, and accumulated geometry in complementary task, temporal, and spatial memories. An 8B observer summarizes observations, and an 8B reasoner uses the memories to select waypoint intents or request additional views, a geometric controller executes the selected targets. A semantic information perspective motivates the distinction between retaining evidence, making it accessible to the reasoner, and acquiring further observations. On R2R-CE val-unseen, the complete system achieves the highest among the evaluated Qwen3-based zero-shot baselines. Removing temporal memory reduces SR and sharply increases average path length from 16.9 to 39.1m, removing the spatial-map and planning component reduces SR as well. Real-world experiments on a Unitree Go2 show that our zero-shot method achieves higher success rates than the post-trained baseline in both corridor and office environments, suggesting better transfer to the evaluated real-world settings. As a complementary evaluation, LAW2 uses paired instruction interventions to examine behavioral responses, instruction following ability beyond endpoint success. These results support preserving task progress, observation history, and geometry in structured memory for zero-shot navigation with smaller open models.

cs.RO · cs.AI