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新论文 · v1arXiv:2610.39582

Kinematic-Tactile Aligned Dexterous Retargeting with Contact Wrench Space Alignment

Xinyuan He, Ziheng Xu, Yueyuan Chen, Yufan Ye, Yuanshuo Tan, Huiming Pan, Jianjun Meng, Shuo Jiang 等 9 位作者

Human demonstrations provide a natural and scalable source of data for learning dexterous manipulation policies. However, existing retargeting methods primarily transfer human kinematics, while the tactile information underlying physical interaction is rarely preserved across embodiments. To address this limitation, we present a hierarchical three-stage framework for kinematic-tactile aligned dexterous retargeting. We use object-centric contact wrench space as a physical representation for tactile alignment between human and robot hands. The framework first aligns hand kinematics and contact geometry, and then constructs a human wrench support profile from tactile forces and contact geometry. Robot fingertip force targets are subsequently optimized to cover the human wrench support and converted into joint position corrections, yielding directly replayable robot hand trajectories. We evaluate the framework in simulation and real robot experiments across three pouring conditions. In the real robot experiments, our method achieves a 96.7\% replay success rate and higher wrench transfer fidelity than representative retargeting baselines. The framework enables physically grounded transfer of kinematic and tactile information from human demonstrations to robot hands, providing a path toward scalable learning of contact-rich dexterous manipulation.

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cs.RO
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.39560

SimTO-Robust: Automated Design of Soft Grippers Robust to Grasp Pose and Object Geometry

Kurt Enkera, Joshua Pinskier, Marcus Gallagher, David Howard

Robotic grippers operating in unstructured environments must robustly grasp objects of different shapes and sizes despite perception and positioning errors. Soft grippers that can achieve this robustness through intelligent mechanical design rather than sophisticated control software offer a promising solution. However, no existing computational design framework explicitly optimises soft gripper morphology for robustness across object geometries and grasp poses. We introduce SimTO-Robust, a generalisation of simulation-driven topology optimisation (SimTO) that simulates grasps across multiple objects and poses and aggregates their contact forces to guide gripper morphology optimisation. We generate 6,646 designs and physically evaluate 24 of them alongside 10 specialised SimTO designs, two rigid baseline grippers, and a baseline generalist soft gripper produced using conventional topology optimisation. All 37 grippers are tested in a pick-and-place task involving five feature-rich objects and six grasp poses, with external disturbances of increasing magnitude applied during the task. On average, SimTO-Robust designs complete pick-and-place more reliably than specialised SimTO designs and the rigid baselines. The best SimTO-Robust designs also withstood more of the applied disturbances than any other tested gripper. These results show that incorporating diverse grasp conditions into simulation-driven topology optimisation is a simple and effective approach to improving real-world soft gripper robustness. More broadly, they show that robust robotic grasping can be achieved through intelligent mechanical design rather than sophisticated sensing and control.

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cs.RO
arXiv ↗PDF ↗
版本更新 · v2arXiv:2607.13472

EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal

Alex Brandes, Haig Conti Georges Sajelian, Manthan Patel, Dominik Hollidt, Chenhao Li, Matthias Heyrman, Oliver Hausdoerfer, Manuel Kaufmann 等 14 位作者

Deploying humanoid robots in unstructured terrain remains an open problem. While classic reinforcement learning struggles with the sheer complexity of real-world interactions, more promising methods leveraging human priors remain limited to models lacking contextual awareness. The restricted motion synthesis is a direct consequence of existing dataset pipelines failing to capture human-scene sequences in challenging environments. To bridge this gap between humanoid learning and scene reconstruction, we introduce the Egocentric Human-Terrain Reconstruction (EgoHTR) dataset. We develop and open-source a reconstruction pipeline capturing 55 scene-aligned 4D human motion sequences in diverse, complex environments using a multi-sensor setup of egocentric wearables and a portable 3D scanner. The resulting dataset comprises over 150k frames, which we evaluate against motion-capture ground truth, demonstrating state-of-the-art accuracy and establishing a rigorous benchmark for human motion analysis and synthesis. Further, we leverage this data to train perceptive locomotion policies, demonstrating hardware deployment on a Unitree G1 for reconstructed reference motions. Our pipeline enables community-driven dataset extensions and factors the problem to help researchers build foundational, context-aware robots that reliably traverse uneven terrain.

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cs.RO · cs.CV
arXiv ↗PDF ↗
版本更新 · v3arXiv:2510.17150

OmniVIC: A Self-Improving Variable Impedance Controller with Vision-Language In-Context Learning for Safe Robotic Manipulation

Heng Zhang, Wei-Hsing Huang, Gokhan Solak, Arash Ajoudani

We present OmniVIC, a universal variable impedance controller (VIC) enhanced by a vision language model (VLM), which improves safety and adaptation in any contact-rich robotic manipulation task to enhance safe physical interaction. Traditional VIC have shown advantages when the robot physically interacts with the environment, but lack generalization in unseen, complex, and unstructured safe interactions in universal task scenarios involving contact or uncertainty. To this end, the proposed OmniVIC interprets task context derived reasoning from images and natural language and generates adaptive impedance parameters for a VIC controller. Specifically, the core of OmniVIC is a self-improving Retrieval-Augmented Generation(RAG) and in-context learning (ICL), where RAG retrieves relevant prior experiences from a structured memory bank to inform the controller about similar past tasks, and ICL leverages these retrieved examples and the prompt of current task to query the VLM for generating context-aware and adaptive impedance parameters for the current manipulation scenario. Therefore, a self-improved RAG and ICL guarantee OmniVIC works in universal task scenarios. The impedance parameter regulation is further informed by real-time force/torque feedback to ensure interaction forces remain within safe thresholds. We demonstrate that our method outperforms baselines on a suite of complex contact-rich tasks, both in simulation and on real-world robotic tasks, with improved success rates and reduced force violations. OmniVIC takes a step towards bridging high-level semantic reasoning and low-level compliant control, enabling safer and more generalizable manipulation. Overall, the average success rate increases from 27% (baseline) to 61.4% (OmniVIC).

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cs.RO
arXiv ↗PDF ↗
版本更新 · v5arXiv:2503.07338

Aligned Delta-Triplane Transformers as Occupancy World Models

Haoran Xu, Peixi Peng, Shijun Guo, Guang Tan, Yiqian Chang, Yisen Zhao, Shuaixian Wang, Yonghong Tian

Occupancy World Models (OWMs) aim to predict future 3D occupancy scenes from historical observations and future ego motions, providing a useful world simulation tool for autonomous driving. Existing methods usually rely on large networks to implicitly align multi-frame historical states and predict future occupancy in a full-state manner, which is costly and redundant because most scene regions remain unchanged over short time intervals. In this paper, we propose Aligned Delta-Triplane Transformer (ADTT), a compact 4D OWM that explicitly aligns historical triplanes with ego-motion compensation and predicts only future scene changes. Based on the aligned triplane prior, a query-conditioned Transformer predicts residual changes, where ego-motion queries guide controllable future motion and learnable external queries capture scene changes beyond ego motion. The predicted changes are added to the aligned prior and decoded into future occupancy scenes. Experiments on Occ3D-nus show that ADTT achieves state-of-the-art forecasting performance with fewer parameters and higher FPS. Our code is publicly available online: https://github.com/kyoran/ADTT.

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cs.RO · cs.AI
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.39547

Assuring Learning-Enabled Cyber-Physical Systems with Foundation Models: A Neuro-Symbolic Agenda for Testing, Verification, and Runtime Assurance

Xi Zheng, Ivan Ruchkin, Hong Jin Kang, Tevfik Bultan, Vijay Ganesh, Taylor T. Johnson, Ziyang Li, Lei Ma 等 14 位作者

Learning-enabled cyber-physical systems (CPS), including autonomous vehicles and UAVs, increasingly incorporate foundation models, yet fragmented assurance practices provide insufficient support for system-level guarantees. We argue that restoring engineering control across stochastic neural, symbolic, and physical boundaries requires a shift from model-centric evaluation to system-level assurance. We introduce the Foundation Model Assurance Stack, connecting three directions: (i) neuro-symbolic architectures that constrain foundation models through explicit symbolic world models, reasoning layers, and interfaces; (ii) semantically grounded, conformance-based testing that combines formal specifications and symbolic world models with foundation-model-assisted specification mining, scenario generation, and test synthesis; and (iii) compositional verification and runtime assurance that target formally tractable components and interfaces through modular contracts, equivalence checking, verified synthesis, uncertainty-aware reasoning, and runtime monitoring and enforcement. Symbolic abstractions establish assurance boundaries between stochastic learning and formal reasoning, connecting testing, verification, and runtime evidence across the system lifecycle. Foundation models serve as constrained assistants whose outputs are independently checked wherever correctness can be formally specified. We identify research challenges in specification engineering, abstraction fidelity, evidence composition, and lifecycle certification, and outline a staged agenda toward trustworthy, deployable, and certifiable learning-enabled CPS.

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cs.RO · eess.SY
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.39543

From Reasoning to Action: Consequence-Grounded Alignment for Vision-Language-Action Models

Yixue Zhang, Wenke Xia, Kun Wu, Wenbo Yu, Pei Ren, Junnan Nie, Di Hu, Zhengping Che 等 9 位作者

Reasoning informs decision-making by connecting intended actions with their expected consequences. Recent vision-language-action (VLA) models incorporate embodied chains of thought (ECoTs) to guide action generation. However, such guidance remains implicit, as actions are conditioned on ECoTs rather than explicitly optimized to align with them. We introduce CoRAct, a consequence-grounded reasoning-to-action alignment framework that explicitly aligns reasoning and action through reward-guided optimization in action noise space. CoRAct formulates two physically grounded ECoT components as verifiable signals: movement specifies intended motion, while waypoints encode expected spatial consequences. A unified Mixture-of-Transformers jointly models ECoT reasoning, action generation, and action-conditioned future prediction. For candidate actions generated from sampled noise, CoRAct computes alignment rewards based on movement consistency and agreement between predicted outcomes and specified waypoints. These rewards guide group-relative optimization of the initial noise distribution, steering action generation toward consistency with intended actions and expected consequences. Experiments across RoboCasa, VLABench, and real-world manipulation tasks demonstrate improvements in task success, generalization, and reasoning-execution alignment over strong ECoT-based VLA baselines. CoRAct also grounds externally provided ECoTs in executable behavior, enabling zero-shot adaptation to novel scenarios by leveraging knowledge from powerful vision-language models. Project page and dataset: https://onlyxingxingzyx.github.io/CoRAct/

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cs.RO
arXiv ↗PDF ↗
版本更新 · v2arXiv:2606.24403

RE4: Transformation-aware Imitation of Object Interactions Using Manipulation Modes

Arsh Chawla, Rahul Shome

Object interaction tasks have been a focus of advances in imitation learning. End-to-end methods, dominated by generative variants have shown leaps in performance but tend to be black boxes. Recent indications hint at demonstration lookup as the operating process underneath generative policy performance. In this paper, we revisit a few modern imitation learning benchmarks for object interactions, with the aim of composing a simple framework from first principles. We repurpose theories of manipulation modes and apply them to retrieve and transform demonstration datasets, creating a minimal strategy that preserves performance and robustness while remaining interpretable. We identify pose estimation as a key module that governs information about the object. This informs a manipulation mode-aware retrieval of a demonstration, a mode-aware transformation, a replan step that connects to the retrieval point while preserving mode constraints, returning a transformed demonstration for rollout. These compose four key steps of the proposed RE4 framework, evaluated over state-based and image-based benchmarks in simulated Push-T, Robomimic, and MimicGen as well as a real robot experiment. Robustness is measured in an adversarial study that evaluates sparse data regimes, a study with visual distractors, and the addition of an obstructing collision geometry. RE4 outperforms baselines, while notably preserving interpretability. The results overwhelmingly motivate the benefits of identifying simple interpretable building blocks to learn manipulation skills for object interactions.

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cs.RO · cs.LG
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.39528

PRIME W0: Physical Priors from World Models for Embodied Manipulation

Huabin Peng, Fagang Jin, Yancong Wei, Tengfei Ma, Chuhang Liu, Chao Yu, Liqing Chen

Vision-Language-Action (VLA) models excel at instruction following, yet most remain feed-forward: they condition actions only on the current observation and discard both long-horizon temporal context and the hierarchical structure of VLM representations. We present PRIME W0, a hierarchical conditional flow-matching framework that closes this gap through three synergistic designs: (1)per-layer KV injection from a pretrained VLM into an Adaptive MoE action expert; (2)dynamics-aware conditioning via asynchronous world-model subgoal-image prediction and a DINOv2 historical-frame semantic bridge; and (3)Action Dynamic Manifold (ADM) flow matching with covariance-structured noise that respects robot kinematic coupling. PRIME W0 is trained in four stages---VLM pre-training, DAT/NTP visuomotor pre-training, DiT flow-matching decoder assembly with WM injection, and end-to-end SFT---and achieves state-of-the-art results on LIBERO and real-robot benchmarks, with systematic ablations validating each architectural component.

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cs.RO
arXiv ↗PDF ↗
版本更新 · v4arXiv:2512.11908

Safe Learning for Contact-Rich Robot Tasks: A Survey from Classical Learning-Based Methods to Safe Foundation Models

Heng Zhang, Rui Dai, Gokhan Solak, Pokuang Zhou, Nikos Tsagarakis, Yu She, Arash Ajoudani

Contact-rich tasks pose significant challenges for robotic systems due to inherent uncertainty, complex dynamics, and the high risk of damage during interaction. Recent advances in learning-based control have shown great potential in enabling robots to acquire and generalize complex manipulation skills in such environments, but ensuring safety, both during exploration and execution, remains a critical bottleneck for reliable real-world deployment. This survey provides a comprehensive overview of safe learning-based methods for robot contact-rich tasks. We categorize existing approaches into two main domains: safe exploration and safe execution. We review key techniques, including constrained reinforcement learning, risk-sensitive optimization, uncertainty-aware modeling, control barrier functions, and model predictive safety shields, and highlight how these methods incorporate prior knowledge, task structure, and online adaptation to balance safety and efficiency. A particular emphasis of this survey is on how these safe learning principles extend to and interact with emerging robotic foundation models, especially vision-language models (VLMs) and vision-language-action models (VLAs), which unify perception, language, and control for contact-rich manipulation. We discuss both the new safety opportunities enabled by VLM/VLA-based methods, such as language-level specification of constraints and multimodal grounding of safety signals, and the amplified risks and evaluation challenges they introduce. Finally, we outline current limitations and promising future directions toward deploying reliable, safety-aligned, and foundation-model-enabled robots in complex contact-rich environments. More details and materials are available at our \href{ https://github.com/jack-sherman01/Awesome-Learning4Safe-Contact-rich-tasks}{Project GitHub Repository}.

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cs.RO
arXiv ↗PDF ↗
版本更新 · v3arXiv:2608.07267

WNM-3D: A World Navigation Model with 3D Scene Conditioning for Closed-Loop VLN

Yuehao Huang, Yunzi Wu, Xiaotao Zhang, Xinhai Li, Jiankun Dong, Sunyao Zhou, Jiajun Lv, Chi Zhang 等 11 位作者

Recent vision-language navigation (VLN) systems increasingly adapt pretrained vision-language models (VLMs) into vision-language-action (VLA) policies that map egocentric observations and language instructions directly to navigation actions. Although semantically capable, such action-centric training does not explicitly model how the agent's visual observations evolve under its predicted motion. Generative world-action models (WAMs) jointly predict future observations and actions, yet existing WAMs for continuous VLN do not condition joint future-view and action generation on geometry-aware representations inferred from the observation history. We present WNM-3D, a generative World Navigation Model with 3D scene conditioning for continuous VLN. A frozen feed-forward geometry encoder extracts cross-view representations from monocular RGB history, and a trainable 3D Scene-to-Token Adapter converts them into a fixed-length scene prefix for the world-action Diffusion Transformer. Through block-causal attention, this prefix remains visible to every future video-action block throughout joint denoising, providing persistent geometric context. We train WNM-3D with supervised world-action learning, DAgger-style adaptation on policy-visited states, and Counterfactual DanceGRPO refinement. Across GN-Bench and VLN-CE, WNM-3D consistently outperforms the backbone-matched WNM-2D counterpart, demonstrating gains from 3D scene conditioning across distinct visual domains. WNM-3D further outperforms strong VLN baselines on GN-Bench and demonstrates closed-loop deployment on a physical robot. Component and stage-wise ablations support the Adapter design and the complementary roles of DAgger-SFT and subsequent reward-guided refinement.

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cs.AI · cs.CV · cs.RO
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.39454

Kairos: Semantics-Aware Orchestration of Planning Engines across Classical, Numeric, Temporal and Hybrid PDDL

Francisco Martín Rico, Esther Aguado González, Francisco Miguel Moreno Olivo, Rodrigo Pérez Rodríguez, José Miguel Guerrero Hernández, Francisco J. Rodríguez Lera

Planning at run time, as in robots that re-plan while they act, needs a planner that reads the PDDL its users write (durative actions, numeric resources, time windows, continuous change), answers quickly, and delivers only validated plans. Specialised planners are strong on individual fragments of PDDL, but they differ in coverage, latency and in what their failures mean. We study whether selecting heterogeneous engines from the semantics of each task can give broad coverage of PDDL, from STRIPS to PDDL+, while remaining competitive with specialised planners and making explicit what each answer guarantees. Kairos profiles each task to decide which of five engines apply (ground heuristic search, compressed and snap-action temporal search, time steps for hybrid dynamics, lifted search) and schedules them under one budget of time and memory. Every candidate plan is checked by a validator independent of the planner's transformations, and "unsolvable" is reported only when a search whose exhaustion is a proof exhausts its space. On 1,756 tasks from nine comparative suites, Kairos solves more tasks at the full limits than the strongest evaluated planner of each suite, with the largest differences on numeric, temporal, PDDL3 and PDDL+ planning, and it also solves the most tasks at 100 ms and 1 s. Resampling over domains, the gain is above zero in six of the nine suites, while on classical planning against LAMA it is within the noise. A further 450 feature-oriented tasks and 26 one-feature probes show that Kairos handles all seventeen features probed, where no other planner evaluated handles more than eight. Ablations identify compressed temporal search and the novelty fallback as major contributors, and a comparison with VAL traces every disagreement to a PDDL+ convention or to a documented VAL defect. Planner and benchmark are open source.

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cs.AI · cs.RO
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.39451

Smooth Action Chunking Via Movement-Primitive Representations for Imitation Learning

Shota Nomura, Takayuki Osa, Yasuhiro Kato, Kazuki Ota, Naoki Shitanda, Tatsuya Harada

Imitation learning has become a widely adopted approach for vision-based robot policies, owing to its conceptual simplicity, scalability, and ability to leverage large-scale datasets. As these policies have grown more capable, action chunking has become their standard interface. At each decision step the policy outputs several future actions at once. Backbones from diffusion policies to large vision-language-action models all share it. Whatever backbone produces the chunk, its temporal structure is learned only implicitly. The commanded trajectory is therefore jerky both within a chunk and between successive chunks. On real hardware this appears as visible vibration and as repeated saturation of the follower's velocity limit. We address this issue by incorporating a movement-primitive-based trajectory representation into action chunking. Specifically, a trajectory segment is represented as a linear combination of smooth basis functions, yielding smooth trajectories by construction while leaving the policy architecture, training objective, and inference procedure unchanged. The same representation also yields a closed-form, inference-time correction for the second source of jerk. We condition the predicted coefficients so that the new chunk passes through a via-point at the previous chunk's last commanded action. This correction needs no retraining and, unlike asynchronous Real-Time Chunking, applies to policies queried in one shot. We instantiate it on a one-shot (ACT) and an iterative (DiT) backbone and evaluate in simulation and on a real bimanual ALOHA platform. The representation lowers within-chunk jerk by an order of magnitude on the one-shot backbone and by 2.4 times on the iterative one, with task success statistically non-inferior. The conditioning then removes 73-84% of the boundary discontinuity, at negligible per-step cost.

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cs.LG · cs.RO
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.39446

Ask to Evolve: A Unified Harness for Lifelong Embodied Navigation with Hybrid Action Space and Persistent Memory

Kai Sheng, Liuyi Wang, Jinlong Li, Haojie Dai, Chengju Liu, Qijun Chen

Giving embodied agents the freedom to act autonomously, initiate interactions, and understand their surroundings through experience is a step toward bringing them to life in the physical world. Realizing this vision requires action, interaction, and memory to work together, so that each encounter can inform current decisions and contribute experience for future tasks. We present EvoLife, a unified navigation harness that enables a multimodal embodied agent to choose how to move, when to ask, and what experience to carry forward. Its hybrid action space supports waypoint navigation, local discrete adjustments, pixel-based navigation, and object-directed navigation. Active interaction allows the agent to seek clarification or assistance when it encounters ambiguity or difficulty, while persistent spatial memory binds observations and dialogue to places, retaining useful experience to guide subsequent visits. We evaluate eight benchmarks across four task families: vision-language navigation, object navigation, interactive instance navigation, and continuous multi-task navigation. With an average of only 1.87 active interactions per episode, our method achieves a first-visit success rate (SR) of 100% across four 100-episode sets spanning vision-language navigation and object navigation. Complete-sequence SR reaches 98% on 50 LHPR-VLN sequences and 94% on 50 GOAT-Bench sequences. In the R2R revisit setting, success weighted by path length (SPL) increases from 82.23% to 93.31% with retained experience. Multi-day physical navigation further demonstrates exploration, proactive help-seeking, and revisiting remembered places. Together, these results advance the vision of bringing embodied agents to life through autonomous action, proactive interaction, and the accumulation and reuse of experience.

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cs.RO
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.39429

ScheduleGen: Demonstration Generation via Skill Scheduling for Multi-Arm Imitation Learning

Neel Jawale, Stephan Pleines, Soha Pouya, Yuke Zhu, Ajay Mandlekar, Caelan Garrett

Multi-arm robot platforms, including bimanual and humanoid robots, have the capability to complete tasks with lower cycle times than single-arm systems, but they are more difficult to safely control due to the presence of multi-arm constraints. The paradigm of training generalist robot policies from massive datasets is a promising approach to address general-purpose multi-arm manipulation, but the acquisition of large multi-arm manipulation datasets remains a bottleneck. Automated demonstration generation can alleviate this burden by synthesizing new demonstrations from a handful of source demonstrations, but existing algorithms ignore multi-arm constraints and as a result often induce unsafe and unsuccessful behaviors. We address this limitation by introducing ScheduleGen, an integrated planning & scheduling algorithm for multi-arm demonstration generation. We evaluate ScheduleGen on 28 simulation task variants, including seven externally authored RoboDojo tasks and settings inaccessible to prior systems; it achieves 79.6% mean data-generation success and trains policies with 65.5% mean success. ScheduleGen policies outperform those trained on a state-of-the-art data generation baseline, and achieve 50-80% success across eight real-world variants through zero-shot sim-to-real and real-to-sim-to-real transfer. Videos and more at: https://schedulegen.github.io/

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cs.RO
arXiv ↗PDF ↗
版本更新 · v3arXiv:2603.05296

Latent Policy Steering through One-Step Flow Policies

Hokyun Im, Andrey Kolobov, Jianlong Fu, Youngwoon Lee

Offline reinforcement learning (RL) allows robots to learn from offline datasets without risky exploration. Yet, offline RL's performance often hinges on a brittle trade-off between (1) return maximization, which can push policies outside the dataset support, and (2) behavioral constraints, which typically require sensitive hyperparameter tuning. Latent steering offers a structural way to stay within the dataset support during RL, but existing offline adaptations commonly approximate action values using latent-space critics learned via indirect distillation, which can lose information and hinder convergence. We propose Latent Policy Steering (LPS), which enables high-fidelity latent policy improvement by backpropagating original-action-space Q-gradients through a differentiable one-step MeanFlow policy to update a latent-action-space actor. By eliminating proxy latent critics, LPS allows an original-action-space critic to guide end-to-end latent-space optimization, while the one-step MeanFlow policy serves as a behavior-constrained generative prior. This decoupling yields a robust method that works out-of-the-box with minimal tuning. Across OGBench and real-world robotic tasks, LPS achieves state-of-the-art performance and consistently outperforms behavioral cloning and strong latent steering baselines.

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cs.RO · cs.LG
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.39416

Decoding Geometry, Not Tokens: Efficient VLMs for Robot Affordance and Trajectory Prediction

Akila Ayanthi, Darshana Priyasad, Tharindu Fernando, Dimity Miller, Sridha Sridharan, Clinton Fookes, Peyman Moghadam

Predicting where to grasp and how to move is fundamentally a geometry problem. Vision-language models treat it as language generation instead. They tokenize spatial coordinates into text and decode them autoregressively. This mechanism ignores spatial structure and truncates continuous precision. Errors compound across coordinate tokens during decoding. In this paper, we show that compact off-the-shelf VLMs with 0.5-2B parameters already encode rich spatial information in their intermediate hidden states. Autoregressive decoding is the dominant bottleneck for trajectory prediction, while affordance prediction depends additionally on feature depth and decoder architecture. We expose the latent spatial information with a lightweight, geometry-compatible prediction head that attaches to a frozen backbone. It reads features from an intermediate hidden layer, conditions a learned query on the task instruction and refines it via cross-attention over the visual tokens to regress affordance boxes and trajectory waypoints directly as continuous values, without modifying the backbone. We evaluate on ShareRobot-Bench and AGD20K. Our 2B variant reduces trajectory error by over 60% and improves ShareRobot-Bench affordance mAP by 85% relative to the autoregressive baseline. It approaches RoboBrain on trajectory prediction (0.251 vs 0.191 DFD) at 3.8x higher throughput. These results demonstrate a favorable accuracy-efficiency trade-off for instruction-conditioned 2D geometric prediction.

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cs.RO · cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.39385

UMI-Live for In-The-Wild Bimanual Robotics Data Collection

Govind Velamoor, Adrian Lin, Sam Jung, Spencer Mateega, Brandon Y. Yang, Amish Sethi

Universal Manipulation Interface (UMI) devices allow human experts to demonstrate tasks for robot learning without teleoperating physical robots. Using these demonstrations as training data still requires a consistent hardware setup, calibration, and data processing. We present UMI-Live, a full-stack open-source bimanual UMI system for in-the-wild data collection. We design our custom UMI-Live hardware to integrate camera and LiDAR--inertial sensing, onboard compute, and power, without external tracking equipment or calibration within the collection environment. We implement a simple user interface for recording data while an asynchronous pipeline performs parallel SLAM reconstruction and publishes training-ready datasets. We also release software that supports dual-YAM teleoperation and VLA policy training and inference. We validate UMI-Live data quality by fine-tuning $π_{0.5}$ and MolmoAct2, achieving success rates of 10/10 and 8/10, respectively on a bimanual pick-and-place task. Furthermore, we release 40 hours of UMI-Live data across three tasks, and complete hardware designs, software, and reproduction guides at our $\href{https://umi-live.github.io/}{\text{project website}}$.

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cs.RO · cs.AI
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.39379

Information-Driven Collaborative Autonomy for Heterogeneous UAV/UGV Teams

Joshua Yuriv Pilipovsky

This paper considers coordinating a heterogeneous team of unmanned aerial vehicles (UAVs) and unmanned ground vehicles (UGVs) traversing a domain containing an unknown number of potentially hazardous targets. The UAVs provide aerial sensing using onboard optical cameras, adapting their trajectories to ground routes and target information. We formulate the aerial search problem using ergodic control, which distributes sensing effort according to a spatial information density to balance exploration and target localization. The formulation incorporates dynamic camera field-of-view footprints and pose-dependent probabilistic detection models. Angles-only measurements are processed through Bayesian inference and marginalization over data-association hypotheses to obtain a Poisson multi-Bernoulli (PMB) approximation of the target posterior, representing both detected and undetected targets. This belief directs aerial sensing toward unexplored regions along the ground routes and viewpoints that improve target localization. Ground planning combines chance-constrained target avoidance, enforced through confidence sets, with a void-probability objective that favors routes unlikely to contain threats. We solve each team's optimization problem in a fully decentralized manner using a nested SCvx*--C-ADMM scheme, with outer sequential convex programming iterations and inner distributed consensus optimization, accounting for nonlinearities, nonseparable objectives, and continuous-time inter-agent separation constraints. A closed-loop scheme updates both fleets' trajectories as information becomes available and permits ground motion when the remaining route risk falls below a prescribed threshold. Numerical case studies examine sensing geometry and target uncertainty, compare decentralized and centralized solvers, and demonstrate full closed-loop collaboration between multiple UAVs and UGVs.

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cs.RO · eess.SY · math.OC
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.39378

Limit Theorems and Optimal Policies for Flock Flight through Poisson Forests

Lav R. Varshney

Inspired by birds flying through cluttered environments, Karaman and Frazzoli showed that high-speed flight through an ergodic random forest exhibits an ultimate speed limit: above a critical speed, almost surely no infinite collision-free trajectory exists for a single bird. This paper formulates a corresponding bulk-transport problem for many birds. We construct an explicit directed corridor network in a Poisson disk forest and impose a common temporal headway at its waypoints. The maximum current equals a minimum vertex-cut capacity and is achieved by repeated flight along vertex-disjoint paths. The same schedule maximizes completed traversals at every finite horizon, with constant forward speed and no internal waiting. For a forest belt of fixed depth, exact transverse superadditivity yields an almost-sure deterministic current-density limit. A uniform shape theorem for an asymmetric planar dual identifies the current when depth and width grow together. For diverging depth bounded by a constant times width, this current equals the width-first, depth-second limit and is independent of the positive aspect ratio. When diagonal corridors are available, bulk current is positive at sufficiently low obstacle intensity and zero at sufficiently high intensity. For stochastic demand, an upstream admission queue is stable at every rate below the finite-network capacity.

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eess.SY · cs.RO · math.PR
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.39367

Utility-WAM: Correcting Future-Induced Action Changes

Feihong Zhang, Xi Lin, Yulong Shi, Zuxing Lu, Yanghong Mei, Zhaopeng Gu, Tingyu Yuan, Zihao Liang 等 10 位作者

World Action Models (WAMs) can condition robot actions on generated visual futures, but this additional context is neither cost-free nor uniformly beneficial. We examine what a predicted future actually changes: the action delta $Δa$ between the future-conditioned and future-free execution paths of the same model. Under a shared WAM checkpoint, this delta barely shifts average benchmark success ($+0.8$ points on LIBERO, $-0.8$ on RoboTwin~2.0), while generating visual futures increases inference latency by 1.7--1.9$\times$. These aggregate metrics conceal a concentrated failure mode that we term \emph{future-induced negative transfer}: while predictive deltas benefit long-horizon tasks ($+2.4$ points on LIBERO-Long) and remain negligible on most routine manipulations, they induce severe degradation on precision tasks---with \emph{Press Stapler} and \emph{Place Can Basket} losing 54.0 and 34.0 points, recurring as top failure modes across independently trained WAM variants. We introduce \textbf{Utility-WAM} for in-place correction of future-conditioned control. Its primary learning component is a residual adapter that repairs future-induced velocity deltas under a frozen shared WAM by aligning them with ground-truth dynamic guidance and penalizing excess error beyond the future-free baseline. The adapter selectively eliminates the majority of severe task drops (reducing losses to 6.0 and 14.0 points) while preserving long-horizon foresight. To eliminate superfluous video computation, a lightweight pre-generation gate reuses counterfactual action outcomes to selectively bypass video generation on 75.5\% of RoboTwin queries, cutting latency by 38\% while improving average success to 93.3\% on RoboTwin~2.0 and 98.9\% on LIBERO. On physical bimanual manipulation across three real-world tasks, Utility-WAM succeeds in 53 of 60 trials, compared to 43 for FAST-WAM.

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cs.RO
arXiv ↗PDF ↗
版本更新 · v2arXiv:2609.33595

Beyond One-Step Accuracy: State-Affine Latent Transition for Reliable Visual Planning

Boyuan Zhang, Yingjun Du, Xiantong Zhen, Ling Shao

Joint-embedding world models enable visual planning by learning action-conditioned dynamics in latent space. Yet they are commonly trained for one-step prediction on encoded states, while planning recursively applies the learned transition to its own predictions. One-step accuracy therefore does not capture how prediction errors propagate under recursive rollout. We decompose multi-step rollout error into the errors introduced at individual steps and their propagation through subsequent transitions. We show that state-affine dynamics are precisely the differentiable transitions with state-independent Jacobians, eliminating the nonlinear propagation residual and making the error propagation operators depend only on the action sequence. Guided by this result, we introduce SALT (State-Affine Latent Transition), an action-conditioned state-affine dynamics model in which the action modulates both the state transformation and the additive update. We train SALT through recursive multi-step rollout supervision, feeding each predicted latent state back into the transition so that training matches how the model is used during planning. Across four visual planning environments, SALT exhibits $1.48$--$2.19\times$ higher one-step prediction error than the matched LeWM baseline, yet improves closed-loop success in every environment by $10.0$ percentage points on average. On OGBench-Cube, the fraction of episodes that fail with a sharp rise in model-predicted cost after execution decreases from $23.3%$ to $2.0%$.

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cs.RO · cs.LG
arXiv ↗PDF ↗
版本更新 · v2arXiv:2610.16959

DiTSG: Context-Aware Air Traffic Scene Generation with Multi-Agent Diffusion Transformers

Seokbin Yoon, Kyungmin Kim, Taejung Kwon, Keumjin Lee, Peng Wei

Understanding how many aircraft, and which traffic configurations, can be safely and efficiently managed by air traffic controllers within a given airspace is fundamental to air traffic management. Air traffic controllers continuously modify aircraft trajectories through interventions such as speed advisories and radar vectoring, and the patterns of these interventions are difficult to capture effectively using existing air traffic simulators. To address this limitation, we propose Diffusion Transformers for Traffic Scene Generation (DiTSG), which learns to generate air traffic scenes from recorded multi-aircraft trajectories. DiTSG employs stacked multi-agent inverted Transformer layers as the denoising backbone of a diffusion transformer, jointly generates the trajectories of multiple aircraft within a traffic scene, and conditions the generation on agent-specific required times of arrival. The resulting trajectories generated by DiTSG preserve realistic inter-aircraft interactions observed in actual air traffic operations. Experiments show that the DiTSG generates diverse traffic scenes that reproduce the statistical properties of recorded traffic while preserving realistic inter-aircraft interactions.

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cs.MA · cs.LG · cs.RO
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.39327

SONIC-K1: Porting a Universal Humanoid Motion Tracker to a Small Humanoid on a Single GPU

Kyrylo Kolesnichenko, Jong-Hoon Kim

We present SONIC-K1, to our knowledge the first open-weights whole-body motion tracker for the Booster K1 humanoid, obtained by adapting the SONIC framework to this smaller robot. The policy is trained from scratch on a single shared GPU with a small fraction of the compute reported for SONIC. In MuJoCo simulation, it tracks nearly all held-out motion clips and performs well on external benchmarks under SONIC's success criterion. On the real K1, it tracks upper-body and slow motions, while stepping and turning remain less reliable, and simulation experiments show a sensitivity to action latency. These results show broad motion-tracking capability on a modest training budget and point to quantitative hardware evaluation as the main next step. Code, policy weights and evaluation tools are publicly available.

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cs.RO
arXiv ↗PDF ↗
版本更新 · v2arXiv:2607.01804

VLA-Corrector: Lightweight Detect-and-Correct Inference for Adaptive Action Horizon

Yi Pan, Miao Pan, Qi Lu, Jiaming Huang, Man Zhang, Siteng Huang, Xin Li, Jie Zhang 等 11 位作者

Vision-Language-Action (VLA) foundation models have recently achieved strong progress in embodied intelligence. To reduce policy-call frequency while preserving temporal coherence, most generative policies adopt an action chunk mechanism, executing multiple future actions in an open-loop manner under a fixed action horizon. However, this "predict-then-blindly-execute" paradigm sacrifices closed-loop reactivity: in contact-rich physical interactions, even small local perturbations can rapidly amplify within the open-loop blind spot, leading to compounding errors and ultimately task failure. To address this limitation, we propose VLA-Corrector, a lightweight corrective inference framework for action-chunked VLA policies. Without modifying the backbone policy weights, VLA-Corrector introduces a lightweight Latent-space Vision Monitor (LVM) that continuously compares predicted and actual visual feature evolution, enabling online detection of visual dynamics deviations. Once persistent deviation is detected, the system triggers a truncation event, discards the remaining stale actions, and invokes corrective replanning via Online Gradient Guidance (OGG). The detect-and-correct mechanism of VLA-Corrector naturally induces an event-triggered adaptive action horizon: it preserves long-horizon execution when the current chunk remains reliable, and invokes short-horizon corrective replanning when execution begins to drift. In doing so, VLA-Corrector mitigates the trade-off imposed by static horizons between execution robustness and policy-call frequency. It can be integrated into different VLA models without further retraining the VLA backbone, interrupting compounding errors while preserving much of the efficiency benefit of action chunking and substantially improving robustness in long-horizon, contact-rich robotic manipulation tasks.

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cs.RO
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.39319

ProLoop: Progress-Aware Closed-Loop Framework via Structured State Relations for Long-Horizon Robotic Task Planning

Runxin Zou, Qingmiao Liang, Jiatao Zhang, Xinyan Lv, Liangyu Qie, Meiyi Bu, Wei Song, Shiqiang Zhu

Long-horizon robotic tasks are commonly decomposed into semantic subgoals to simplify planning. However, subgoal progress in LLM-based planning is typically inferred implicitly from interaction histories. Inaccurate estimates can misguide execution and allow local errors to propagate. To address this, we propose ProLoop, a Progress-Aware Closed-Loop framework that derives explicit subgoal progress from structured relations between desired and execution states. A learned State-Relation Monitor assesses these relations, which are then aggregated into subgoal progress as ongoing, deviated, or completed. The resulting progress guides execution adaptation, enabling reliable progress-aware control throughout execution. Experiments on AgentBoard ALFWorld and a real-world robotic platform show that ProLoop improves success rate by 12.94% overall and by 15.46% on Hard tasks, while reducing environment interactions by 32.3%.

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cs.RO
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.39314

Language-Grounded Force/Torque Pretraining for Extrinsic Contact Perception

Kazuki Takahashi, Hiroaki Murakami, Ryota Sakuma, Mitsuhiro Kamezaki, Matthew Ishige, Yoshihiro Kawahara

Fine manipulation requires robots to recognize when a grasped object makes or changes contact with its environment, yet such extrinsic contact is not always directly observable from vision or local contact geometry. Force and torque signals carry this information, but also vary with object weight, grasp configuration, and robot motion, leaving it unclear whether they can provide a reusable representation of physical state. Here we show that bilateral six-axis force/torque histories can be pretrained as a semantically structured physical representation by aligning them with a frozen language space using supervision generated from simulated pick-and-place interactions. On unseen objects in simulation, the learned representation supports text-prototype readout of robot action, object weight, and grasp interaction. In real-world placement, unlabeled calibration enables contact and support-state recognition without updating the encoder, outperforming a vertical-force sign-reversal rule baseline. For connector insertion, an event absent from pretraining, low-rank adaptation improves data-efficient learning over training from scratch. These results show that force/torque histories can support both direct readout of known physical states and efficient adaptation to new extrinsic-contact events.

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cs.RO
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.39287HF 社区推荐

OpenFlyV2: An onboard vision-language-action model for aerial perception and navigation

Junli Liu, Zhongrui You, Chenhui Li, Zhen Li, Yuyang Tian, Qizhen Chen, Delin Qu, Haoming Song 等 12 位作者

Human cognition flexibly draws on a shared perceptual foundation to understand environments, attend to referenced entities, reason about spatial relationships, and act. Endowing aerial robots with an analogous functional organization remains challenging, as existing systems are often specialized for individual capabilities, dependent on offboard computation, or unable to sustain closed-loop operation on resource-constrained platforms. We present OpenFlyV2, a unified onboard vision-language-action architecture that uses a shared vision-language representation to support semantic understanding, language-grounded perception, spatial reasoning, and continuous aerial control within a single model. A compact action expert converts the shared multimodal context into short-horizon flight waypoints, while motion-aware temporal memory and action priors reduce the computational cost of closed-loop execution. We construct \dataset{}, a simulation-based dataset comprising approximately 70,000 navigation trajectories and 60,000 vision-language instruction--response pairs. OpenFlyV2 generates action chunks, each comprising 12 waypoints, entirely onboard at 10 Hz using an NVIDIA Jetson Orin NX. It transfers zero-shot from simulation to physical quadrotor flight, achieving a 48\% navigation success rate across four real-world environments without real-world aerial training data. Extensive results demonstrate that broad vision-language competence and continuous closed-loop flight can coexist within a single model on a resource-constrained aerial platform. Code will be made publicly available at https://github.com/Ideal-ljl/AeroBrain.

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cs.RO
arXiv ↗PDF ↗
版本更新 · v2arXiv:2610.11194

OmniDex: Scaling Dexterous Hand Grasping to Diverse Cluttered Scenes

Naiyu Fang, Zhongjin Luo, Yuxin Mo, Siyuan Huang, Jianbo Liu, Yufei Liu, Zheyuan Zhou, Chenkai Jin 等 10 位作者

Dexterous grasping is the foundational primitive in embodied AI, demanding massive data to train robust models. As real-world data collection is expensive, simulation has become the mainstream paradigm. Yet, while cluttered scenes best reflect real-world applications, learning to grasp within them is bottlenecked by a critical scarcity of large-scale data. To resolve this, we curate high-quality 3D objects and supporting bases, proposing a scalable seed-and-filter strategy that bypasses sluggish scene-level optimization. This yields an unprecedented benchmark comprising over 2.6 million scenes and 0.4B scene-specific grasp ground truths, featuring diverse realistic layouts paired with rich semantic and geometric observations. Furthermore, we introduce the OmniDex model to overcome the grasp multimodality and last-millimeter precision errors plaguing current generative models. By coupling Soft Winner-Takes-All learning with human-inspired physical constraints during training, and utilizing physics-driven ranking, our approach achieves robust dexterous grasping without the latency of post-optimization. Experimental results show that OmniDex model achieves state-of-the-art performance and strong generalization across diverse scenes, views, and unseen objects.

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cs.RO · cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.39283

PriorMaskMap: Robust Online Vectorized Map Construction with Biased Priors

Haoming Xu, Wei Li, Yu Hu

Online vectorized map construction provides autonomous vehicles with essential, real-time semantic and geometric scene understanding. While leveraging prior maps presents an opportunity to improve accuracy, they are often biased due to outdated information or temporary road changes. Existing methods, which typically treat priors as fully reliable or only consider limited noise patterns, suffer severe performance degradation when these priors are imperfect. To address this, we propose PriorMaskMap, a robust framework for prior-guided vectorized map construction. Its first innovation is a Prior-Aware Confidence Estimator (PACE) that evaluates the input rasterized map against current visual observations. It assigns confidence scores to regions classified as reliable, erroneous, or blank, creating a foundational mask that guides two subsequent branches. In one branch, the Dual-Prior Query Generator (DPQG) selectively filters and embeds both rasterized and vectorized priors to initialize informative queries from trustworthy map structures. In the other, the Confidence-Guided Prior Fusion (CGPF) module spatially propagates and refines the mask, using the refined version to govern the fusion of BEV features with the prior map, thereby providing rich contextual representations for the map decoder. Evaluation on the nuScenes dataset shows that PriorMaskMap achieves superior mapping precision over existing approaches and exhibits marked robustness when provided with priors containing apparent errors. Our code is released at https://github.com/healenrens/PriorMaskMap.

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cs.CV · cs.RO
arXiv ↗PDF ↗