Visual Geometry Grounded Transformer (VGGT) recovers dense 3D scene structure from multi-view images in one forward pass, but quadratic cross-frame attention limits its scalability. Existing training-free accelerators exploit token, frame, or attention redundancy; we investigate how layer-wise functional roles can guide compression. Our spectral, probing, and causal analyses reveal three regimes: shallow layers lack cross-view structure, middle layers drive cross-view alignment, and deep layers are redundant for dense geometry yet their cross-frame attention remains essential for pose. RegimeVGGT applies layer-wise U-shaped compression along two axes: Saliency-Guided Banded Merging protects geometry- and edge-salient tokens, while Selectively Protected K/V Downsampling preserves cross-frame spatial coverage and the pose-critical path through a phase-shifted spatial grid, a reference-frame anchor, and uncompressed camera/register tokens. Without any training, RegimeVGGT achieves a 6.7x speedup over the memory-optimized VGGT* at matched reconstruction quality. Project page: https://tracyou07.github.io/regimevggt/
Humanoid motion tracking has scaled to general policies that reproduce diverse human motion, but the resulting behavior is in free-space: the tracker knows where the body should be, not how it should interact with the environment. Other work makes the object part of the objective, yet abstracts that interaction to contact or geometry, which leaves the demanding cases under-explored. We argue that force is a natural command channel between motion imitation and object interaction, one that specifies not just where to make contact but how hard. We present Ctrl-F, a hierarchical motion-force framework that augments motion tracking with an explicit force command, a 3-D force at each designated contact body such as a hand or a foot. The hierarchical framework comprises: (1) A unified motion-force controller tracks the reference motion while applying the commanded force to the world. (2) A high-level force planner that issues a force command online based on object state and proprioception observations. In simulation and on hardware, Ctrl-F completes loco-manipulation that demands large, sustained interaction force and adjusts its command online as the load changes, both out of reach of a force-blind tracker. On hardware, Ctrl-F demonstrates hand-based dragging, pushing, and lifting, as well as foot-based kicking, successfully manipulating boxes weighing up to 20kg in pushing and kicking tasks where the force-blind baseline fails, while adapting online to additional loads introduced mid-task.
DreamX: Video Diffusion Model is a Universal Latent Action Learner
Jisoo Kim, Chaehyun Kim, Junsu Kim, Jiho Park, Seongchan Kim, Eunbeen Hong, Soowon Son, Fu-En Yang 等 9 位作者
AI 速览:作者提出将预训练视频扩散模型改造为通用潜在动作学习器,从视频中提取与外观解耦、可跨具身共享的紧凑潜在动作表示。
Learning a universal action representation from video requires modeling dynamics that are consistent across different executions of the same action yet invariant to changes in embodiment and appearance. Existing latent action models infer actions from visual transitions, but their representations often entangle the underlying action with irrelevant visual variations, limiting transfer across embodiments. We introduce DreamX, which repurposes a pretrained video diffusion model as a universal latent action learner. Our approach extracts compact latent actions from the video model's rich spatiotemporal features, compressing each latent video frame by $\boldsymbol{300\times}$ ($\boldsymbol{1{,}200 \rightarrow 4}$ tokens). In addition, by leveraging the video model's generative prior, these latent actions capture action-relevant dynamics disentangled from visual appearance. The resulting latent space serves as a shared action interface across embodiments (human and robot), environments, and action parameterizations. On LARY-Bench, DreamX achieves state-of-the-art performance among latent action models. Moreover, actions encoded in one setting remain effective in another: the latent space supports any-to-any video transfer and zero-shot action transfer across diverse embodiments and environments. Furthermore, this shared interface also enables policy learning in a compact latent action space, reducing the computational cost of video-diffusion-based policies.
PolicyIK: High-Precision Inverse Kinematics for Robot Arms with Reinforcement Learning
Yuhan Liu, Xinqi Liu, Zixuan Dong, Keith W. Ross, Shenji Wan
AI 速览:作者提出一种目标条件强化学习策略 PolicyIK,用姿态反馈更新关节位置参考,以追求机械臂高精度逆运动学。
Inverse kinematics (IK) converts end-effector pose commands into joint motion, and many vision-language-action (VLA) policies rely on it to act on a given arm and to transfer across embodiments. Precise IK remains laborious: redundancy and singularities complicate the inverse mapping, execution depends on hand-tuned controllers, and training data on physical robots are costly to collect. We present PolicyIK, a goal-conditioned reinforcement learning policy for high-precision IK. It updates joint-position references from pose feedback and observes its accumulated reference relative to the measured joints, so it can retain the offset that the position controller needs at rest. Two-scale pose errors with an error-dependent action gain resolve millimeter residuals while preserving large motions. Progress and dwell rewards teach it to both reach the tolerance and stay within it. In simulation, a single attempt by the trained PPO policy keeps the mean errors over the final second within 1 mm and 0.2° on 93.5% of held-out tasks, and a deployment protocol raises success to 98.9%. When trained directly on a physical arm with an off-policy RL learner, PolicyIK achieves higher reaching and holding success than all four classical IK controllers under the same time budgets. In simulated pick-and-place, PolicyIK executes the end-effector commands of the $π_{0.5}$ VLA policy with 95.7% success. These results show that reinforcement learning can provide high-precision inverse kinematics for robot arms. Code is available at https://github.com/Tinaliu0123/PolicyIK.
Dexterous In-Hand Object Pose Reaching with Learned Safety Filters
Ian Chuang, Hiya Shah, Vamsi Chilamkur, Iman Soltani, Claire Tomlin
AI 速览:面向LEAP灵巧手的手内物体位姿到达任务,作者提出无需人类数据的仿真训练方案,使策略零样本迁移到真实手,并叠加可调保守度的学习残差安全滤波器以减少掉落。
Dexterous manipulation with multi-fingered hands is the next frontier of robotics, yet learned hand skills remain limited to simple grasps or basic repeated motions, such as rotating an object. As robots attempt more demanding in-hand maneuvers, safety, such as not dropping the object, becomes critical, yet it is rarely measured. We study in-hand object pose reaching, a task that demands diverse and difficult grasps: moving an object to almost any position and orientation within reach of the fingers, at any wrist orientation, through long sequences of consecutive goals. We present a recipe for training such policies for a LEAP hand in simulation without human data, built on a range of insights, from diverse resets and goals via generated grasp datasets to an adaptive friction curriculum. With careful system identification, the policies transfer zero-shot to the real hand, using either motion capture or a single wrist-mounted depth camera, and prove remarkably capable and robust. On top of the task policy, we add a learned residual safety filter with adjustable conservativeness, letting us tune the balance between performance and safety and greatly reduce object drops. In 13.3 hours of real-robot evaluation over 4,800 unseen goals across 4 objects and diverse wrist orientations, the state-based policy reaches 95.2% of goals within 2 cm and 0.4 rad, and the filter cuts its drops by 75% while still reaching 91.5% of goals. The policies can also spin a lightbulb held in an arbitrary pose, reach out-of-distribution goals, withstand fast arm motion and perturbations, and, needing only a wrist camera, serve as portable skills such as screwing in a lightbulb. We release the full recipe as a platform for studying performance, reliability, and safety in high-dimensional dexterous systems. Videos and more are available at https://ian-chuang.github.io/dexsafe/.
SensorPerch: Sense Wherever and Whenever it Matters
Zhanxin Wu, Ruofei Tong, Tapomayukh Bhattacharjee
AI 速览:提出将传感器视为可被机器人自主拆卸与重新附着于环境的独立物理实体,并实现轻量无线可重构传感器平台与视角选择框架,以按需构建任务相关视角。
Existing robotic perception is constrained by sensors that are either robot-mounted or permanently fixed in the environment, locking perception to a limited set of viewpoints. Yet as robots perform increasingly diverse tasks, the most informative viewpoint shifts from one task to the next-often somewhere onboard sensor and static infrastructure can not readily satisfy. To address this gap, we propose SensorPerch, a novel realization of active perception that decouples sensing from both the robot embodiment and the environment by treating sensors as independent physical entities that the robot can autonomously detach and re-attach within the environment. SensorPerch presents one realization of this paradigm: a lightweight, wireless, reconfigurable sensor platform that can perch on diverse surfaces, paired with a viewpoint-selection framework that determines task-optimal sensor placements. Together, these enable robots to construct task-relevant viewpoints on demand, independent of the robot's current position and available fixed infrastructure. We demonstrate the paradigm on two task classes: (i) object-coupled perception, where SensorPerch enables persistent object-state detection beyond the robot's current position, achieving successful event detection even when the robot is not nearby; and (ii) policy-coupled perception, where SensorPerch allows robots to construct diverse, policy-specific viewpoints for various policies, achieving success rates comparable to those obtained using oracle viewpoints.
GUILD: Guided Iterative Data Collection for Imitation Learning
Shivin Dass, Kevin Nguyen, Rohan Yelandur, Junhong Xu, Roberto Martín-Martín
AI 速览:GUILD 提出一种引导式数据收集方法,利用视觉语言模型的语义先验提出采集任务,并用预测性数据归因评估轨迹对目标部署性能的影响,形成迭代闭环以提升模仿学习的数据效率与部署表现。
Imitation learning policies in robotics are trained on datasets collected through costly real-world teleoperation. Often, the data-collection process is unguided, relying on the teleoperator's intuition, resulting in data that contributes little to overall policy performance. Recent work has shown that curating such unguided datasets can substantially improve policy performance, but these approaches operate by filtering existing datasets after collection and therefore do not prevent the acquisition of uninformative data. In this work, we propose GUILD, a novel Guided Data Collection (GDC) method that actively reasons about which data should be collected to maximize downstream policy performance. We introduce an iterative framework that alternates between 1) task proposal and data collection and 2) data evaluation to close the loop. For task proposal, we leverage semantic priors from vision-language models to identify relevant environments, object configurations, and goals for data collection. However, since semantic relevance does not imply policy improvement, we perform data evaluation. By leveraging predictive data attribution we approximate how the collected trajectories influence policy performance on a target deployment setting. This signal is then used as feedback to guide subsequent data collection, closing the data collection loop. We evaluate our approach in simulation and real robot settings, demonstrating that guided data collection substantially improves sample efficiency and deployment performance compared to passive data collection strategies, multiple baselines and experienced roboticists. More information at https://robin-lab.cs.utexas.edu/guild2026/
Fine-Tuning VLAs with Self-Demonstrated Generative Control for Multi-Task Manipulation
Prachi Garg, Steve Xing, Prahit Yaugand, Saurabh Gupta, Derek Hoiem
AI 速览:提出一种自监督方法,用零样本VLA生成的在线交互轨迹作为额外训练数据来微调VLA,从而在新机器人上获得多任务操作策略。
State-of-the-art vision-language-action (VLA) models such as pi0.5 exhibit strong semantic understanding, instruction following and task behavior. However, when deployed on new robots, even minor mismatches in hardware configuration relative to pretraining can cause severe performance drops. Finetuning the VLA on in-domain expert data from the new embodiment improves performance on the expert task but leads to a loss in its original instruction following and behavioral priors. In this paper, we propose a self-supervised method that generates online interaction rollouts from the zero-shot VLA as additional training data for finetuning. Our experiments show this yields strong multi-task manipulation policies on the target robot that (1) inherit pretrained tasks distilled from the zero-shot VLA without expert demos for them, (2) improve success and generalist instruction following beyond expert-only fine-tuning on expert-teleoperated tasks, and (3) mitigate forgetting of held-out tasks from the pretrained policy, not part of fine-tuning. We demonstrate the success of our approach across test sets probing generalization on a real ALOHA robot and a new simulation benchmark in RoboTwin. Video results are available at https://self-supervised-control.pages.dev/
Visibility-Aware Reference Generation for Benchmarking Visual 3D Reconstruction in Vegetation-Rich Environments
Zhipeng Zhong, Matthew Coombes, Cunjia Liu
AI 速览:提出基于LiDAR的参考生成流程,用LDGVS可见性评分改进HPR滤波,为植被户外场景的视觉深度估计与三维重建提供评测基准。
Reliable evaluation of visual 3D reconstruction and depth estimation in vegetation-rich outdoor environments is limited by the scarcity of geometric ground-truth data and the cost of complete scanner surveys. We present a LiDARbased reference-generation pipeline for evaluating the zero-shot performance of feed-forward visual-geometry models alongside conventional structure-from-motion (SfM) methods. The pipeline reuses camera images, LiDAR scans, and reference poses from existing multi-sensor localization datasets to generate per-view depth maps and visible reference point clouds. To address visibility errors in accumulated LiDAR scans, we introduce the LargeDepth-Gap Visibility Score (LDGVS) for point-wise visibility filtering and automatic scale selection in Hidden Point Removal(HPR). Experiments on TartanAirV2 and TartanGround show that, compared with Poisson surface reconstruction, which is an approach suited to completed scan surveys, the combined HPR and LDGVS filtering retains approximately three times the point density at comparable absolute relative error. We also apply the pipeline to the BotanicGarden dataset to systematically compare depth estimation and 3D reconstruction methods. Feedforward methods produce dense depth predictions efficiently, but their 3D reconstructions can contain duplicated structures. Conventional SfM generally produces more coherent geometry, but its reconstructions remain sparse and more prone to failure in challenging vegetated scenes. The benchmark toolkit and datasets will be released.
TOPPO: Rethinking PPO for Multi-Task Reinforcement Learning with Critic Balancing
Yuanpeng Li, Gefei Lin, Annie Qu, Rui Miao
AI 速览:作者提出TOPPO,通过Critic Balancing改善PPO在多任务强化学习中的critic侧梯度病态问题,并在Meta-World+ MT50上报告了优于SAC族与ARS族方法的表现。
Soft Actor-Critic (SAC) and its variants dominate Multi-Task Reinforcement Learning (MTRL) due to their off-policy sample efficiency, while on-policy methods such as Proximal Policy Optimization (PPO) remain underexplored. We diagnose that PPO in MTRL suffers from a previously overlooked issue: critic-side gradient ill-conditioning, which may cause tail tasks to stall while easy tasks dominate the value function's updates. To address this, we propose TOPPO (Tail-Optimized PPO), a reformulation of PPO via Critic Balancing -- a set of modules that improve gradient conditioning and balance learning dynamics across tasks. Unlike prior approaches that rely on modular architectures or large models, TOPPO targets the optimization bottleneck within PPO itself. Empirically, on the Meta-World+ MT50 benchmark, TOPPO achieves stronger mean and tail-task performance than prior SAC-family and ARS-family methods while using substantially fewer parameters and reaching their final performance in fewer environment steps. Notably, TOPPO matches or surpasses strong SAC baselines early in training and maintains superior performance at full budget. Ablations confirm the effectiveness of each module in TOPPO and provide insights into their interactions. Our results demonstrate that, with proper optimization, on-policy methods can rival or exceed off-policy approaches in MTRL, challenging the prevailing reliance on SAC and highlighting critic-side gradient conditioning as the central bottleneck.
Benjamin Pikus, Daniel Saunders, Mircea Mironenco, Salman Mohammadi, Mathew Mathew, Sirou Zhu, Divya Makkar, Xuhua Huang 等 14 位作者
AI 速览:提出ZAP方法,在仿真中仅用简单任务和模型自身成功经验训练小型开源VLM,使其获得运动控制技能,从而在真实机器人任务上达到与GPT-6 Astra相当的成功率,且更快更便宜。
Frontier models such as GPT-6 Astra now directly control robots and can generalize better than vision-language-action models (VLAs). We argue that this ability could arise from two distinct, composable skills: semantic reasoning, to understand what a task asks for in a scene, and motion control, to move the robot to do it. We show that small open VLMs are already capable of the first and mainly lack the second. We introduce Zero-real Agent Policy (ZAP), a recipe that teaches this missing motion skill, entirely in simulation on simple primitive tasks and from the model's own successes, with no frontier teacher or distillation and no real-world robot data. ZAP reaches 96.7% success on real-world tasks, matching GPT-6 Astra in our harness while running 3x faster and 17x cheaper, and 74.0% on a bimanual adaptation of RoboLab-120, on par with GPT-6 Astra's 72.2%. ZAP also generalizes to new objects, goals, and strategies, and in simulation to a robot embodiment on which it never trained.
AI 速览:作者提出让编码智能体在仿真中重建任务并生成带动作标签的逼真多视角数据,以替代人工遥操作采集机器人示范。
Teleoperation remains the default way to collect robot demonstrations, but every episode costs robot and operator time, and every new task starts from scratch. We ask whether a coding agent can take over the teleoperator's job. In our DataFarm, the agent receives a data request and one calibration episode of the robot in the target scene and rebuilds the task in simulation: it writes the scene, an expert controller, and a success judge. The simulator supplies exact actions, and a video model conditioned on real images renders each rollout as photographic video, generating all camera views together consistently. The output is real-ready data: synchronized camera views labelled with the robot's actions, on which a policy can be trained directly and deployed on the real robot. Independent judges certify the expert and every rendered episode before admission. On five real-robot tasks, policies trained only on farm data match policies trained on as many teleoperated episodes (93 vs. 84 successes in 100 trials), and under an unseen tablecloth and coloured light they keep 87 successes where the teleoperation-trained policies fall to 46. Adapting a task is fully automatic and costs \$21 of API usage on average, paid once per task, plus \$5 for a render contract; every further episode costs \$0.80 on average for simulation, rendering, and review, with no robot or operator. One hour of three-view data for a task costs \$107 on average, these costs included, slightly below a quote of \$117 for teleoperation in China and below \$290 in labour alone in North America.
PACT: Pose-Robust Actuation Co-Design for Tendon-Driven Robotic Hands
Prashant Kumar, Rachael Granberry, Taylor Niehues, Andrew A. Stanley, Gabe Pirie
AI 速览:提出PACT框架,在姿态相关力需求与驱动带宽约束下联合优化腱走线、力臂与绞盘尺寸,用于腱驱动机械手设计。
Humanoid robotic hands must provide sufficient force, speed, and backdrivability within a human-scale envelope. Tendon-driven transmissions address this challenge by relocating actuators to the palm and forearm, but routing paths, moment arms, and capstan dimensions jointly determine both force capability and joint speed, so selecting them sequentially satisfies one requirement at the expense of the other. This paper presents a pose-robust actuation co-design for tendon-driven robot hands (PACT) framework that optimizes tendon routing, moment arms, and capstan dimensions under pose-dependent force requirements and drivetrain-bandwidth constraints. A feasible-force formulation enforces actuator bounds and equilibrium at all joints, while a max-min objective maximizes task-force coverage at the weakest pose. Applied to a four-degree-of-freedom finger, the framework produces an asymmetric N + 1 tendon topology using quasi-direct-drive actuators. Across eight poses, the design achieves task-force coverage of 0.88-1.00 and a predicted 5 Hz minimum isolated-joint flexion/extension bandwidth within a 70th-percentile human-size envelope. Prototype measurements deviate from predictions by up to 24.5%, primarily due to unmodeled transmission losses. These results indicate that co-designing routing with the drivetrain can meet pose-dependent force requirements without relaxing the bandwidth constraint, paving the way for human-sized robotic hands with human-level performance.
AI 速览:作者提出统一测试框架 uni-robot-agent,使开放权重模型可开展机器人使用智能体研究并支持后续训练,报告开箱即用的 Qwen3.8-Flash-Next 在 RoboDojo 上取得 31.39 分。
Robot-use Agents (RUAs) have shown promising zero-shot manipulation capabilities, but reliance on frontier, proprietary models limits research into further training. To democratize RUA research, we introduce uni-robot-agent, a unified harness for competitive open-weight robot use that supports further training. Without privileged inputs, an out-of-the-box Qwen3.8-Flash-Next achieves a RoboDojo Score of 31.39, surpassing the published GPT-6 Astra-RoboProbe result of 28.97 and many VLA/WAM baselines, and performs competitively on 19 real-world tasks. Our analysis across model generations, families, and sizes links effective robot use to four general capabilities, suggesting that future RUA training should develop them jointly.
GSBR: Geometric Support Behavior Regularization for Online RL
Charles Xu, Jacob Berg, Liyiming Ke, Sergey Levine
AI 速览:提出 GSBR,用动作到基策略支撑集的距离做正则化,在支撑集内不惩罚、支撑集外平滑惩罚,以兼顾在线 RL 的探索改进与稳定性。
Regularizing online reinforcement learning (RL) toward a pretrained base policy can improve sample efficiency and learning stability, but regularization that is too restrictive limits how much the policy can improve. Base policies -- typically diffusion or flow-matching models trained by imitation learning on large, diverse datasets -- capture many behaviors that are reasonable but suboptimal. Existing regularizers using such base policies are too restrictive in one of two ways: behavioral cloning regularizers pull the actor toward the full base-policy distribution, penalizing it for discarding suboptimal modes, while hard support constraints forbid improvements that lie just outside the base policy's support. We propose Geometric Support Behavior Regularization (GSBR), which penalizes actions by their distance from the base policy's support. Actions within the support incur no penalty, so the actor can concentrate on high-value modes; outside the support, where value estimates are less reliable, the penalty grows smoothly with distance while still permitting improvement when the value gained outweighs the penalty. GSBR estimates this distance from a finite set of base-policy samples, so it requires only sample access to the base policy. Across 19 tasks on four robotic benchmarks, GSBR raises the average success rate from 33% for the base policy to 95%, achieving the highest average success rate and throughput among all compared methods, with about 23% higher normalized throughput than the next-best RL method. Project website and open-source code at https://charlesxu0124.github.io/gsbr/ .
Large language models understand passengers' driving commands, but as driving agents they reason in generated text for seconds and must infer each action's consequences implicitly from the scene. We present Jev-AD, which pairs Jev, a typed decision model that answers predefined questions with probabilities, not generated text, with a language world model that predicts for every candidate action how nearby vehicles move over the next two seconds. Code turns these predictions into foreseen consequences, which Jev compares instead of inferring them from coordinates. In simulated highway merging (500 car-episodes), this foresight lowers the same decision model's collision rate from 26.0% to 2.4% at 0.25 seconds per decision, and Jev-AD achieves the passenger's intent in 93% of free-form command trials. In 500 replayed real-world NGSIM episodes, foresight lowers the collision rate from 48.2% to 2.8%, and the world model, learned from this traffic, foresees 93% of dangerous actions. Project page: https://ys-qu.github.io/jev-ad-website.
Should the Action Expert Train the VLM? Action-Token Supervision and Gradient Routing in Mixture-of-Transformer VLAs
Asher James Hancock, Boyi Li, Yuxiao Chen, Shuhan Tan, Wenhao Ding, Thomas Tian, Yan Wang, Boris Ivanovic 等 9 位作者
AI 速览:该研究在自动驾驶与机器人操作中解耦动作Token监督和专家到VLM的梯度耦合,考察梯度隔离是否仍是VLA训练的合理默认。
Vision-language-action (VLA) models increasingly pair a pre-trained vision-language model (VLM) with a flow-matching expert that conditions its action predictions on the VLM's key-value representations. Those representations must carry information useful for control, yet the VLM was never trained for the action expert's flow-matching objective. Two signals can address this: gradients backpropagated from the expert's loss (coupling), or VLM supervision to predict discrete tokens encoding the same target actions. Prominent training recipes forgo the first, blocking expert-to-VLM gradients (insulation) to protect the VLM's existing capabilities, while also supervising it on vision-language data and action tokens. Because vision-language co-training also aims to preserve those capabilities, the additional protection provided by insulation is unclear. At the same time, insulation removes a direct signal about which features continuous action prediction requires. On the other hand, action-token supervision offers an alternative way to learn action-relevant representations, which may explain why insulation succeeds in practice. We disentangle these factors in autonomous driving and manipulation by independently varying action-token supervision and whether the expert's loss updates the VLM. In open-loop driving, insulation is competitive with coupling when action tokens are supervised; without them, coupling reduces trajectory-prediction error by roughly 25%. When both components are trained jointly from the outset, coupling increases closed-loop driving route progress by approximately 17% with action-token supervision and 40% without it, and similarly improves robot manipulation performance under both settings. These findings show that the value of gradient insulation depends on the VLM's action supervision and the evaluation setting, challenging insulation as a default VLA training recipe.
We propose PadLoc, a training-free localization back-end that places a moving sensor within a known floor plan. Floor plans are cheap, persistent, and robust to appearance change, but recent learned-depth methods localize against them by filtering per-frame depth through dense $(x,y,θ)$ pose grids. PadLoc keeps the swappable depth front-end and replaces the dense grid back-end with sparse geometric matching: dominant wall orientations define a small pose-candidate set, masked normalized cross-correlation scores observed free space against the plan, and a moving-pose Gaussian-mixture Bayes filter plus consensus readout decodes the trajectory. Holding each competitor's depth fixed, PadLoc matches or beats UnLoc's forward filter and the F3Loc filter at every Gibson trajectory length, and UnLoc's offline refinement from $T=35$ on; it exceeds Z-FLoc's published results with a shared MapAnything front-end. On Bonn LiLocBench, PadLoc improves pooled SR@1m over UnLoc by 23-32 pp under wheel odometry and 35-43 pp with ground-truth motion; with full-FOV LiDAR plus wheel odometry the same readout reaches 100% SR@1m at 9-10 cm median error on the static sequence. On the Hilti-Trimble Localization Challenge PadLoc localizes a camera-only fisheye rig on construction floors hundreds of metres across at 0.90-0.98 online SR@2m on three of five sessions; adding learned wall isolation, applied to every session, covers all five at 0.67-0.92 with the localizer unchanged throughout. PadLoc thus matches or outperforms dense grid back-ends while preserving sensor modularity and a compact state that does not grow with trajectory length.
Swarm morphogenesis requires robots to assemble desired shapes through local interactions. We present a modular framework integrating neural cellular automata (NCA) with existing site assignment and collision-aware control. Within this framework, we introduce a decentralized attachment-site discovery mechanism. Robots already in the formation update and share local NCA states to identify new attachment sites, enabling progressive growth without a predefined list of sites during deployment. To bridge the mismatch between conventional NCA growth and gradual physical assembly, we additionally propose offline sparse-retention fine-tuning that simulates partial attachment, together with a false-positive loss that penalizes invalid site activations. Simulations demonstrate formation of diverse lattice morphologies, scaling to several hundred robots, and substantial improvements in morphology accuracy from the proposed fine-tuning. Experiments with Crazyflie quadrotors validate the integrated execution pipeline using robot-relative observations reconstructed from external tracking.
With the rapid advancement of underwater net-working and multi-agent coordination technologies, autonomous underwater vehicle (AUV) ad-hoc networks have emerged as a pivotal framework for executing complex maritime missions, such as multi-target tracking. However, traditional data-centricarchitectures struggle to maintain operational consistency under highly dynamic topological fluctuations and severely constrained acoustic communication bandwidth. This article proposes a scene-adaptive embodied intelligence (EI) architecture for multi-AUV ad-hoc networks, which re-envisions AUVs as embodied entities by integrating perception, decision-making, and physical execution into a unified cognitive loop. To materialize the functional interaction between these layers, we define a beacon-based communication and control model that treats the communication link as a dynamic constraint-aware channel, effectively bridging the gap between high-level policy inference and decentralized physical actuation. Specifically, the proposed architecture employs a three-layer functional framework and introduces a Scene-Adaptive MARL (SA-MARL) algorithm featuring a dual-path critic mechanism. By integrating a scene critic network and a general critic network through a weight-based dynamic fusion process, SA-MARL effectively decouples specialized tracking tasks from global safety constraints, facilitating autonomous policy evolution. Evaluation results demonstrate that the proposedscheme significantly accelerates policy convergence and achieves superior tracking accuracy compared to mainstream MARL approaches, maintaining robust performance even under intense environmental interference and fluid topological shifts.
Scaling vision-language foundation models has significantly advanced generalist robot manipulation, but the increased model scale introduces computational latency that degrades real-time physical reactivity. Existing Vision-Language-Action (VLA) architectures execute high-level semantic reasoning and action ex- ecution sequentially within the primary control loop, creating a fundamental tension between semantic-reasoning capability and robot agility. To address this, we propose Asynchronous Robot Policy (ARP), an architectural framework that decouples semantic reasoning from low-level action generation using asynchronous processes operating at independent frequencies. In ARP, a high-capacity Vision-Language Model (VLM) asynchronously updates a semantic memory at low fre- quency, while a lightweight Vision-Action Expert, conditioned on this semantic memory, generates robot actions at a much higher control frequency. Such a formulation, enables having a fast perception-action loop without compromising on the semantic capability. To overcome asynchronous memory staleness, ARP trains the vision-action expert on the semantic staleness and execution delay, with temporally mismatched observation across processes. On Franka manipulation tasks, ARP achieves an 18% higher success rate and 20% less time need for execution in quasi-static setups, while 3-5 times baseline performance in dynamic simulation environments. Furthermore, ARP enables operating the VLM at 10 times lower than its nominal frequency with no significant performance loss making it much more efficient than the baseline. These results highlight the architectural advantages of modeling robot policies as asynchronous processes, enabling real-world reactive deployment without sacrificing the scale of foundation models.
Action-chunking robot policies predict sequences of future actions, but deployment requires choosing how many actions to execute before replanning. The execution horizon trades off feedback frequency against motion continuity. However, success varies non-monotonically with the execution horizon, and the best-performing horizon differs across tasks. These effects make a single fixed horizon unreliable as a default execution strategy across tasks. We propose PACE (Phase-Aware Chunk Execution), a training-free method that selects execution horizons online from predicted action chunks. PACE uses prominent low-speed valleys in the predicted speed profile as candidate replanning boundaries, exploiting the phase-dependent kinematics of manipulation trajectories. By default, PACE calibrates the valley threshold from each task's existing training demonstrations, without task-specific fixed-horizon tuning. On the 50-task RoboTwin2.0 benchmark, PACE improves average success from 57.8% to 64.2% over the strongest fixed-horizon baseline and outperforms the adaptive execution baselines AAC and AutoHorizon. With GR00T N1.7 on LIBERO, PACE achieves the highest overall success rate among the evaluated strategies, supporting its applicability across base policies, benchmarks, and action representations. On real robots, PACE improves the average task score from 60.7 to 77.7 and success rate from 50.7% to 70.4% over full-chunk execution. Code is available at https://niejunnan25.github.io/pace-project/.
Manthan Patel, Jonas Frey, Pascal Roth, Marco Hutter, Cesar Cadena
Web services provide walking directions for nearly every city, but following them reliably over long routes remains challenging for autonomous robots. Point-goal navigation policies rely heavily on accurate GNSS, while most vision-language navigation models struggle to execute even short instructions outdoors. We present WayTrace, a hierarchical system that connects web-map directions to robot motion through language. An off-the-shelf orchestrator vision-language model reads the turn-by-turn directions, a satellite map and recent camera images, and issues one atomic language command at a time, such as "cross the road to the left". An onboard trace predictor, trained on over one million automatically labelled samples from street-level images, draws the path for this command in the image, and a reinforcement learning policy tracks it. In long-range simulated missions, WayTrace remains robust to GNSS noise and rarely leaves crosswalks or sidewalks, while point-goal baselines degrade sharply with about ten times more violations. Deployed on a wheeled-legged robot, WayTrace completes real-world missions of up to 1.37 km at about 1.1 m/s through a busy city centre, rural trails and a university campus, handling crosswalks, staircases and construction sites. Project page: https://way-trace.github.io
Dexterous manipulation involves not only moving objects, but also arranging the hand around them to maintain useful contacts and enable subsequent actions. Yet many learning-based systems specify goals primarily through object poses or trajectories, leaving hand-object configurations to emerge implicitly. We introduce DexHOT, which formulates dexterous manipulation as hand-object configuration transfer: moving between feasible configurations that jointly specify hand articulation and object pose relative to the wrist. DexHOT learns a reusable relation-conditioned transfer primitive from synthetic feasible configuration pairs, without human reference motions, and composes long-horizon behaviors through closed-loop tracking of configuration subgoals. On DexHOTBench with 120 objects, a single policy achieves 80.5% transfer success on seen objects and 69.4% on unseen objects; on a real dexterous hand, it achieves 61.5% success over 200 real-robot transfers and 90% task success across six demonstration-guided tasks. These results show that explicit hand-object goals provide an expressive and composable interface for dexterous manipulation. More details and videos are available at https://dex-hot.github.io/.
Jakob Wolfram, Pascal Roth, Fan Yang, Cesar Cadena, Marco Hutter
Navigating crowded urban environments requires robots to avoid pedestrians while adhering to social norms such as remaining on sidewalks. Existing approaches typically address either crowd avoidance or semantic path planning in isolation. We propose a reinforcement learning (RL) navigation policy that jointly reasons about semantic terrain and dynamic obstacles from a single semantically annotated bird's-eye-view (BEV) map, without relying on explicit human-state estimation. Our policy outperforms established crowd-navigation and semantic-aware baselines and transfers zero-shot to a legged robot, demonstrating socially compliant navigation in highly dynamic real-world scenarios.
Jean-Pierre Sleiman, Bilal Hammoud, He Li, Jonathan Foster, Sylvain Bertrand, Jessica K. Hodgins, Farbod Farshidian
Hierarchical pipelines for humanoid loco-manipulation typically pair a task-agnostic whole-body controller (WBC) with a downstream task policy. Such WBCs are often trained through manual reward shaping, which yields visibly machine-like motions; more consequentially, they are trained without the manipulated object in the scene. Object dynamics are instead approximated through randomized end-effector force disturbances, a proxy that fails to reproduce the distributed multi-contact wrench a real payload applies across the arms and torso, with the gap becoming critical near the platform's payload limit. In this work, we train the low-level (LL) controller itself as an object-aware motion prior: a single policy trained via motion imitation on retargeted motion-capture (MoCap) references that span the core motion primitives of the downstream task, with the manipulated object physically present in the scene. This single stage inherits natural human-like coordination from the references and absorbs the realistic contact wrench at its source, while exposing the same compact task-space command interface used by command-tracking WBCs. A reference-free high-level (HL) policy is then trained on top, with its action channel anchored to the empirical envelope of the low-level training data so that it generalizes the priors to a long-horizon multi-stage task while structurally preventing queries that would push the low level off-distribution. We instantiate the framework on a Unitree G1 for bimanual box pick-and-place: the same deployed policy generalizes across object masses and dimensions, initial and goal poses, and reactively recovers from intentional drops mid-carry. Video: https://youtu.be/viR_ULnRDQQ.
Safe decentralized navigation in heterogeneous robot teams is challenging because robots with different dynamics and control limits cannot satisfy identical collision-avoidance obligations equally well. Existing methods often rely on model-specific safety formulations or allocate avoidance responsibility without considering whether the assigned control is physically realizable, possibly leading to safety-constrained QP infeasibility and safety violations. We propose Capability-Aware Heterogeneous Control Barrier Functions (CA-HCBF), a decentralized framework for consistent safety enforcement and capability-aware responsibility allocation. We derive a unified operational-space second-order control-affine formulation for holonomic and nonholonomic mobile robots through canonical transformation and backstepping, addressing the relative-degree mismatch while preserving forward invariance of the pairwise safe set. Second, we quantify each robot's achievable control authority along the safety-critical direction using a support-function-based capability metric and use it to distribute pairwise avoidance responsibility. A feasibility-aware clipping mechanism further mitigates physically unrealizable responsibility assignments. Simulations with up to 30 heterogeneous robots and hardware experiments demonstrate high task completion with low safety violations and reduction in local QP infeasibility.
Syed Umer Bukhari, Magnus Almgren, Ahmed Ali-Eldin
Post-training quantization (PTQ) for vision-language-action (VLA) models promises smaller and faster VLA deployments. However, when analyzing existing VLA quantization works, we realised that it is hard to reason about the performance of the suggested quantization method compared to existing, similar, or in many cases, simpler PTQ methods. We present LoopQ, a closed-loop benchmark that compares multiple quantization policies on the same checkpoint, layers and engine, varying only the method and the kernels. We evaluate RTN, AWQ, GPTQ, ActQuant and QuantVLA on four VLAs with more than 180,000 episodes of LIBERO and LIBERO-plus, compare against QVLA's reported results on the same layers, and benchmark whether the four public VLA-quantization releases can be reproduced. We benchmark the methods on an NVIDIA H100, an L4, and a Jetson AGX Thor. Our results show that while quantization reliably saves memory, 2-3x for real low-bit models, VLA-specific PTQ methods underperform compared to simpler generic baselines. At 4 bits, RTN, AWQ and GPTQ match or exceed ActQuant and QuantVLA, plain RTN matches the calibrated methods, and plain AWQ matches the success QVLA reports for itself. Standard LIBERO hides the losses that do exist: configurations with no significant LIBERO loss lose 1.5-4.3 points under paired LIBERO-plus perturbations. Speed is a weaker story. At batch 1 on the H100, no quantized pi0.5 or OpenVLA-OFT configuration is faster than its 16-bit model (1.06-1.58x slower on library kernels); only the L4 with int8 kernels gains (4-14%), the Thor is slower on every 4-bit configuration, and the engine alone changes latency by 2.1x. Profiling explains why: pi0.5's quantized backbone is compute-bound, while its memory-bound action expert, 63% of GPU time and 13% of the parameters, stays in 16 bits.
Nikola Fischer, Harry Robertshaw, S. M. Hadi Sadati, Xingyu Chen, Weiyuan Deng, Benjamin Jackson, Michael Adofo Kwakye, Sara Sciacca 等 19 位作者
Mechanical thrombectomy (MT) is an effective treatment for acute ischemic stroke, yet access remains limited by the availability of neurointerventional expertise. Telerobotic and AI-assisted systems may help address this challenge, but it remains unclear how clinicians interact with different levels of autonomy and how autonomous navigation systems perform in realistic environments. This work introduces Copilot Assistance Modes (CAMs), a framework for clinician-AI collaboration in robotic endovascular navigation spanning the autonomy spectrum from manual operation to full autonomy. In the first in-vitro user study comparing clinician-AI collaboration strategies, 11 experts and two students evaluated six navigation modes in a patient-specific vascular phantom. Objective performance metrics were combined with subjective assessments, including workload and usability. Autonomous performance was additionally evaluated both in silico and in vitro to investigate sim-to-real transfer. Hands-on manual navigation achieved the strongest overall performance (100% success). While fully autonomous navigation achieved 81% success in simulation, performance dropped to 23% in vitro. In contrast, several clinician-AI shared-autonomy modes achieved success rates of 92-97%, approximately four times higher than full autonomy and comparable to direct robotic control (95%), demonstrating mitigation of sim-to-real domain shift through clinician-AI collaboration. Among the evaluated AI-driven approaches, user-directed task delegation and rotational shared control demonstrated the most favorable balance between performance and clinician acceptance. These findings suggest that effective clinician-AI collaboration and allocation of control authority may currently be more important for reliable robotic neurointerventional navigation than increasing autonomy alone.
Yunus Talha Erzurumlu, Niklas Trekel, Saurabh Gupta, Nico Koltermann, Olga Vysotska, Jens Behley, Louis Wiesmann, Cyrill Stachniss
Repeated robotic monitoring requires localization across visits to the same environment, even if the environment changes. Such changes can substantially reduce persistent visual content, and repetitive structures can lead to incorrect cross-session correspondences. In this paper, we address visual multi-session registration of a new data recording (the query session) to a previously reconstructed reference map. Under substantial visual and structural changes, cross-session localization may be possible only for parts of the trajectory. In our approach, we therefore rely on a sparse set of reliable absolute pose constraints and combine them with within-session relative-pose information to register the complete trajectory to the reference map. We first estimate absolute alignment hypotheses through visual place recognition, local feature matching, and geometric verification. We then use sequence consensus to reject hypotheses that are inconsistent with a common query-to-reference alignment and retain the remaining poses as absolute anchors. These anchors are refined through featuremetric alignment against a Gaussian feature field and combined with within-session relative-pose constraints in a robust pose-graph optimization. We evaluate our approach on 15 cross-session experiments from the challenging HILTI26 construction-site dataset, covering substantial scene changes and difficult-to-match environments. Our method achieves 94.4% recall within 1m and 100.0% within 5m, outperforming independent image localization, which peaks at 65.3% and 70.7%, respectively, as well as direct registration of independently reconstructed Structure-from-Motion geometry. Our results show that sparse, reliable absolute anchors can provide accurate and complete trajectory registration even when reliable cross-session correspondences are available only for part of the query session.