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新论文 · v1arXiv:2611.01551

TopoDPO: Dense Preference Alignment for Structure-Sensitive Aerial Referring Segmentation

Huaiyuan Peng, Jisheng Dang, Wencan Zhang, Jingwen Zhao, Hong Peng, Wenjun Ma, Bin Hu, Qi Tian 等 9 位作者

原文摘要

Preference optimization for multimodal segmentation faces a granularity mismatch: dense masks contain spatially heterogeneous preference signals, whereas image-level objectives assign one shared nonlinear weight to all spatial margins. We introduce TopoDPO, a topology-aware dense preference alignment framework for structure-sensitive aerial referring segmentation. Topo-Prior mines informative preference pairs using connected-component discrepancy and macro-corner recall, while the dense objective applies the preference penalty to each local margin before spatial aggregation against a frozen supervised reference. On Topo-RS-Hard, a 4590-instance structural stress set, TopoDPO improves intersection over union (IoU) from 50.91% to 51.24% over image-level direct preference optimization (DPO) and reduces Betti-0 error from 1.34 to 0.90; paired image-cluster bootstrap intervals against image-level DPO exclude zero for all five reported metrics. Matched supervised controls and a complete factorial analysis separate the effects of topology-aware pair mining, localized correction, and dense reference-relative preference weighting. An unfiltered stratification over all 39,244 validation records further shows the clearest structural gains on samples with moderate or severe pre-alignment component-count errors. The code is publicly available at: https://github.com/phy709/TopoDPO.

cs.CV · cs.AI

版本更新 · v2arXiv:2610.12830

Cross-Behavior Policy Optimization: Unified Learning from Offline Demonstrations and On- and Off-Policy Rollouts via a Shared Regression Target

Du Cheng, Junyu Lu, Jingfan Zhang, Yuzhuo Zhang, Haoxuan Jia, Shichao Weng

原文摘要

Reasoning post-training draws on offline demonstrations and policy-generated rollouts, yet conventional supervised fine-tuning (SFT) followed by reinforcement learning (RL) separates their objectives and limits continued reuse of collected responses. We propose \textbf{Cross-Behavior Policy Optimization} (CBPO), which makes these sources compatible with one regression loss through a fixed-reference target. Because the generating policy does not enter this target, positive and negative offline completions, reference responses, and current and historical rollouts can share a common reward-labeled record format and replay buffer. As new responses enter the buffer, optimization retains the same regression objective without coordinating separate SFT and RL objectives or requiring stored behavior-policy probabilities, importance weighting, or a learned critic. Restricting the available sources gives offline, on-policy, and off-policy variants, while CBPO-Unified combines them. Across two model scales and four mathematical reasoning benchmarks, CBPO delivers leading \texttt{avg@32} and \texttt{pass@32} performance across benchmarks and data regimes. On Qwen3-1.7B, CBPO-Unified improves benchmark-averaged \texttt{avg@32} and \texttt{pass@32} over SFT DAPO by 2.33 and 4.44 percentage points, respectively. In the replay ablation, retaining historical rollouts improves these metrics by 1.87 and 3.72 percentage points over the no-history configuration.

cs.LG

版本更新 · v2arXiv:2605.30569

Any-ttach: Quick End-effector Swapping Enables Manipulation Dexterity with Simplicity

Weizhe Ni, Jinzhou Li, Xinyu Ma, Haoyu Li, Eva Bonde, Cody Andres Alessio-Bunnell, Wenjing Pan, Xianyi Cheng

原文摘要

Robotic manipulation dexterity is often pursued by building increasingly complex high-DoF multifingered hands. While many robotic hands are designed to replicate the morphology of human hands, the functional role of human hands suggests a different perspective: much of their complexity may exist to enable tool use and tool making. This observation motivates Any-ttach, a tool-centric manipulation system that leverages mechanical modularity and treats autonomous end-effector swapping as a pathway towards dexterity. Any-ttach combines: 1) a low-cost standardized interface with passive self-locking and mechanically triggered release mechanism; 2) a unified object-centric manipulation framework supporting kinesthetic teaching trajectory replay, human demonstration retargeting, and policy learning; and 3) hierarchical planning and execution system for tools and skills for multi-tool long-horizon tasks. We demonstrated 15 heterogeneous end-effector modules supported by our system, spanning different robotic fingers, everyday tools (including articulated tools such as scissors), and unconventional end-effectors through the same interface. Experiments demonstrate reliable autonomous swapping, automatic integration to new tools, and broad manipulation capability across different skill sources. Two multi-tool application demonstrations, comprising seven tool--skill steps across two tasks, further illustrate the autonomous composition of end-effector exchange and heterogeneous manipulation skills. These results show that end-effector swapping can expand manipulation capability without concentrating increasing complexity entirely in a single end-effector. More details and videos are available at https://any-ttach.github.io/.

cs.RO

新论文 · v1arXiv:2611.01377

A Self-Exploring and Self-Evolving Paradigm for Adaptive Edge AI Development

Leming Shen, Qiang Yang, Xinyu Huang, Zijing Ma, Yuanqing Zheng, Chris Xiaoxuan Lu

原文摘要

Large Language Models (LLMs) exhibit powerful code generation abilities, fostering agentic systems to automate edge AI application development. However, existing agents typically operate via fixed agentic workflows and predefined design spaces, struggling to handle rapidly evolving demands of real-world scenarios (e.g., heterogeneous data modalities, diverse task pipelines). Unlike prior systems that treat LLMs mainly as code generators following rigid workflows, we fully exploit their reasoning capabilities to allow agents to determine their own workflows on the fly. To this end, we propose SE2, a self-exploring and self-evolving paradigm for adaptive edge AI development. Inspired by human learning processes, we distill development into four atomic operations (retrieve, reason, code, test), and empower agents to explore workflows by dynamically and adaptively selecting an appropriate next operation based on the current context. Extensive evaluations show that, with adaptive workflows, the synthesized programs achieve up to 26% higher accuracy and consume 28% lower resources than state-of-the-art baselines, while maintaining superior adaptability to unforeseen edge AI scenarios. This highlights the potential of reasoning-driven adaptive agentic workflow in edge AI development.

cs.AI · cs.SE

新论文 · v1arXiv:2611.01371

Token-as-a-Utility: A Model-Agnostic Architecture for Metering and Provisioning AI Inference Services

Yichiet Aun, Soung-Yue Liew, Yu Liang Lai, Jing Jie Tan, Dong Chen, Purnomo Husnul Khotimah

原文摘要

Token-based subscriptions are emerging as a commercial model for large language model inference, but extending them into interoperable utility services requires comparable consumption accounting. Raw token counts do not consistently measure inference resource use because demand varies with model architecture, context length, tokenisation, and concurrent serving conditions. This paper presents Token-as-a-Utility, a model-agnostic architecture integrating inference metering, service-level-aware provisioning, and inter-operator settlement. We prove that, under batched serving, no per-request meter can be additive, independent of co-resident traffic, and exactly cost-reflective at once. This motivates separating provisioned capacity, metered consumption, and contracted quality into distinct service products. Consumption is expressed in Reference Inference Units (RIUs) derived from prefill and decode demand, while occupancy-indexed operator ratings recover shared serving costs without altering the common unit. Versioned inference records support auditing and re-rating across operators; software-enforced capacity leases and quality-constrained routing enable provisioning on shared accelerators. The resource model is measured on three NVIDIA RTX 5000 Ada GPUs, and multi-tenant behaviour is evaluated with a trace-driven model calibrated to them. For the reference model, occupancy-indexed rating limits statement energy error to 9% under measured traffic, compared with up to 70.5% under fixed-occupancy rating. In calibrated multi-tenant experiments, tenant mispricing decreases from 7.36 times under flat token counting to 2.39 times with RIUs and 1.06 times after occupancy-based reconciliation. These findings demonstrate how portable inference accounting can be combined with load-dependent cost recovery and contract-based provisioning to support heterogeneous inference services across operators.

cs.DC · cs.NI · cs.PF

新论文 · v1arXiv:2611.01362

"PRISM" Is Not All You Need: Cross-Topic Name Collisions and Scientific Paper Retrieval

Jingjie Ning, Xueqi Li, Yibo Kong

原文摘要

Scientific names increasingly connect papers from different research topics, leaving readers to recover a paper's identity from context. We study this convergence in 564,861 AI-related arXiv records. Cross-topic name collision grows 4.33-fold from a pooled 2020-2022 reference to 2026, compared with 1.12-fold within topics. A second sentence encoder reproduces the pattern, and name-group resampling quantifies its uncertainty. Fixed word-frequency bands locate the main increase in an intermediate-frequency vocabulary shared by many research areas. We then measure the ambiguity that remains after supplying research clues. With the same three-term query construction, shared-name targets retain matched identification deficits of 25.7 percentage points under title-based BM25 and 6.9 points under title-plus-abstract E5. Within fixed same-name candidates, listwise language-model ranking reaches 89.2% using the query and candidate titles. Topic-specific comparisons show that context resolves more cross-topic ambiguity. The evaluation separates candidate competition, document fields, and contextual ranking through lexical, dense, and language-model baselines. Source-linked cases and a portable evaluation collection make the phenomenon inspectable and reusable for scientific retrieval and research assistants.

cs.IR · cs.DL

版本更新 · v2arXiv:2607.06699

RoboSnap: One-Shot Real-to-Sim Scene Generation for Generalizable Robot Learning and Evaluation

Shujie Zhang, Jingkun Yi, Weipeng Zhong, Zirui Zhou, Yangkun Zhu, Hanqing Wang, Xudong Xu, Weinan Zhang 等 9 位作者

原文摘要

Recovering real-world scenes as interactive simulation environments can enable generalizable robot learning and reproducible policy evaluation. However, constructing scenes that are both physically stable and visually faithful remains slow and expensive. In this work, we present RoboSnap, a real-to-sim framework that turns a single RGB image into a simulation-ready scene. The key idea is a layered design that separates the physics-critical interaction area from the surrounding visual context: collision-aware foreground assets are refined for stable robot interaction, while a 3D Gaussian splatting visual layer preserves faithful background appearance under novel views. Experiments on DROID scenes and real-robot tasks show that RoboSnap achieves reliable trajectory replay in the recovered scenes, supports task-specific synthetic data generation for policy training, and yields meaningful sim-real correlation for policy evaluation. To further support real-to-sim research, we introduce DROID-Sim, a real-to-sim companion dataset constructed from 564 real-world scenes in DROID. Extensive experiments suggest that the value of real-to-sim methods lies not only in high-fidelity visual reconstruction, but in turning real environments into reusable infrastructure for robot learning and evaluation.

cs.RO

版本更新 · v2arXiv:2610.27049

VitronEdit:跨图像、视频与3D场景的通用视觉编辑

VitronEdit: Universal Visual Editing across Images, Videos, and 3D Scenes

Jing Wang, Yanlin Li, Mong-Li Lee, Wynne Hsu, Shengqiong Wu, Hao Fei

AI 速读 基于摘要

VitronEdit 提出一个统一框架,用共享序列表示和渐进式多模态训练,把图像与视频编辑知识迁移到数据稀缺的3D场景编辑。

cs.CV

查看原文摘要

Recent advances in unified visual editing have begun to consolidate image and video editing within a single model, while 3D scene editing remains largely separate and constrained by scarce paired training data. Given the rich image and video editing supervision now available and the common editing semantics shared across modalities, a natural question is whether this knowledge can be transferred to data-scarce 3D editing. We present VitronEdit, a universal framework for image, video, and 3D scene editing. VitronEdit adopts a shared sequence representation and progressive multimodal training to transfer editing knowledge across modalities. We further introduce geometry-aware post-training, which leverages a pretrained geometry reconstruction model to provide depth and camera-pose supervision. Surprisingly, applying geometric supervision only to 3D samples yields the best overall performance, while image and video editing also improve despite receiving no direct geometric supervision, suggesting that geometric regularization transfers through the shared backbone. Our analysis further shows that image and video training mainly transfers editing semantics to 3D, whereas 3D supervision primarily improves multi-view consistency. The project page: https://vitron-llm.github.io/VitronEdit/.

新论文 · v1arXiv:2610.40492

Agentic University:面向个性化学习的协作智能体

Agentic University: Collaborative Agents for Personalized Learning

Jingru Fan, Tianle Zhou, Yunjie Zhou, Zihao He, Yixuan Zhou, Kezhao Wu, Xinyu Zheng, Xiyuan Wang 等 13 位作者

AI 速读 基于摘要

提出一种以学习者参与为核心的多智能体组织框架,并在 Agentic University 中实现,用可修订的“能力项目”把个人目标、学习活动与分层评估串联起来。

cs.AI · cs.CL

查看原文摘要

Large language models support personalized tutoring, content generation, and adaptive learning paths. However, capability development requires these resources and interactions to form a coherent learning process that evolves with the learner. A central challenge is to align goals, activities, and assessment while using learning evidence to decide what should follow. We introduce Human-Participatory Multi-Agent Organization and instantiate it in Agentic University (AU). In AU, learners participate as organization members and work with specialized agents to maintain a revisable Capability Program. The program connects personal goals, learning activities across modalities, and layered assessment, while learner feedback and performance guide subsequent support. Our evaluation shows advantages in program organization, assessment design, and revision quality. Users achieved larger mean assessment gains (12.19 versus 5.61 points on a 50-point scale) and reported stronger cognitive support. This work contributes an organizational approach to adaptive learning that makes learner participation a continuing basis for multi-agent coordination. The Agentic University project is available at \href{https://github.com/AgenticOrgLab/AgenticUniversity.git}.

新论文 · v1arXiv:2610.40430

通过示范扩展与执行设计改进细粒度操作

Improving Fine-Grained Manipulation through Demonstration Expansion and Execution Design

Jingxu Gu, Dongze Lian

AI 速读 基于摘要

DEED 通过结构化示范扩展与执行设计,将预训练视觉-语言-动作策略适配到五个 MetaFine 细粒度操作任务,作者报告官方 Overall 得分为 85.55%。

cs.RO

查看原文摘要

Fine-grained manipulation requires a robot policy to follow instructions, remain robust to visual variations, and translate predicted actions into precise robot control. We present Demonstration Expansion and Execution Design (DEED), a framework for adapting a pretrained vision-language-action policy to the five MetaFine tasks through structured demonstration expansion and execution design. DEED generates demonstrations for different instructions from the same initial scene and renders each physical trajectory under different camera positions and lighting conditions while preserving its original states and action targets. A hierarchical sampling strategy balances instructions, trajectories, and visual conditions during supervised adaptation. At deployment, DEED converts predicted action chunks into robot commands using inverse kinematics, gripper mappings selected for each task, and closed-loop replanning. DEED achieves an official Overall score of 85.55%. Fixed-policy evaluations show that performance varies with execution horizon, denoising budget, and gripper mapping.

新论文 · v1arXiv:2610.40418

IMPACT:融合逆变器信息的多元学习光伏发电预测

IMPACT: Inverter-Informed Multimodal Learning for Photovoltaic Generation Forecasting

Anushka Katiyar, Cong Feng, Jing Wang, Tristan Liu, Simon Julien, Zachary Jacobs

AI 速读 基于摘要

提出一种物理信息驱动的多分支多模态深度学习框架,用于10至110分钟前光伏功率概率预测,并报告其优于14个基线模型。

cs.LG · cs.AI

查看原文摘要

This work develops a physics-informed multimodal deep learning framework for 10- to 110-minute-ahead probabilistic photovoltaic power forecasting. The forecasting model is built on a four-branch architecture that separately encodes plant-level temporal history and inverter-level spatial cloud dynamics through a graph attention encoder with a learned adjacency, known-future solar geometry, and the current meteorological state, fused through gated cross-attention. The geometry branch adds two forward-looking physical signals, spatial cloud heterogeneity and inverter ramp-down activity, each empirically weighted toward the horizon where it is most predictive. The decoder anchors its prediction to a smart persistence baseline, learning a horizon-conditioned correction, and the resulting quantile forecasts are calibrated online through a kernel-weighted adaptive conformal calibration step. The proposed model outperforms all 14 baselines, achieving a forecast skill score (FSS) of 0.2950, 0.099 above the next-best model. A branch-composition ablation shows that every branch contributes positively and the model retains substantial skill in challenging overcast and variable sky conditions (FSS 0.198 and 0.255).

新论文 · v1arXiv:2610.40407

SCARL:序列置信度对齐强化学习

SCARL: Sequence Confidence-Aligned Reinforcement Learning

Zhenghong Ke, Jingbo Zhou, Hua Wu

AI 速读 基于摘要

SCARL 通过按响应组内相对置信度与结果之间的对齐差距重塑优势值,使强化学习策略的置信度与奖励信号对齐,并缓解熵坍缩。

cs.LG · cs.AI

查看原文摘要

Reinforcement learning with verifiable rewards (RLVR) improves language-model reasoning by scoring sampled responses with a rule-based verifier and reinforcing those that pass. Where a classifier's training couples predicted probability to labels, nothing ties an RLVR policy's confidence in a response to its reward: aligned training would drive responses with the same advantage toward equal confidence, yet the advantage is blind to confidence. Under this sequence-confidence misalignment, a success the policy barely found earns the same update as one it produces with near certainty, and a confident error is corrected no harder than an exploratory one. We propose SCARL (Sequence Confidence-Aligned Reinforcement Learning), which reshapes, but never re-signs, each advantage with the alignment gap between the response's group-relative confidence and the outcome its advantage certifies, normalized into shares of each class's advantage budget. Misaligned samples absorb the force, responses with the same advantage are driven toward equal confidence, and repairing the misalignment doubles as a remedy for the entropy collapse that erodes exploration. SCARL provably reduces to its base estimator when a class's confidences agree, adds no extra passes and one hyperparameter. On Qwen3-4B-Base it lifts average Pass@32 by 2.4 points over DAPO and is best among nine compute-matched methods on both coverage and per-draw accuracy; applied unchanged across four estimators and four backbones, it improves 14 of 16 settings while preserving policy entropy and widening the confidence-correctness separation. Our code is available at https://github.com/kezhh163/scarl.

新论文 · v1arXiv:2610.40333

RFW-A:面向500多个类别、40万件铰接资产的智能体程序化生成

RFW-A: Agentic Procedural Generation of 400K Articulated Assets over 500 Categories

Yuanbo Lyu, Changjian Pan, Saining Zhang, Yi Yang, Peishuo Li, Zhiheng Li, Jialu Liu, Junhao Chen 等 22 位作者

AI 速读 基于摘要

RFW-A 将智能体程序合成与程序化生成结合,先由智能体构建并验证类别级可复用生成器,再以程序化执行低成本批量产出铰接资产,并构建了 RFW-A-400K 数据集。

cs.CV

查看原文摘要

High-quality articulated assets are essential for embodied perception, simulation, and manipulation, yet constructing them at scale remains difficult. Manual annotation and procedural modeling require substantial human effort. Recent agentic systems automate asset construction through program synthesis, but repeat costly reasoning and refinement for every new asset. Our key observation is that assets within a category can share construction logic despite variations in structure and appearance. Agentic synthesis and procedural generation are therefore complementary: agents can construct reusable programs, while procedural execution reuses the resulting logic across many samples. We therefore present RFW-A, which combines the two in a new articulated-asset generation paradigm. Starting from existing articulated programs, RFW-A organizes reusable components and their dependencies into category-level generators. Agents test and refine these generators across sampled configurations and motion states. Once constructed and validated, the generators produce diverse assets through procedural execution with no further model calls or token charges. The estimated API cost of generator authoring averages $10.62, amortizing to $0.05 per asset over 200 assets, versus $1.24 for the sampled per-asset agentic synthesis baseline. Using RFW-A, we built RFW-A-400K, containing over 400K sim-ready articulated assets across more than 500 categories. Experiments show high structural and kinematic validity and stable execution across physics simulators. Beyond asset validity, training with RFW-A-400K improves part-level articulation estimation on seen and unseen categories, while policies trained in simulation with retrieved and program-edited assets transfer zero-shot to real articulated objects.

新论文 · v1arXiv:2610.40281

加权 k-路径顶点覆盖的分层与反向扩展算法

Layering and reverse extension for weighted $k$-path vertex cover

Jiajing Wu, An Zhang, Shiming Li, Guohui Lin

AI 速读 基于摘要

作者在分层与反向扩展局部比值框架下设计局部权重函数,为加权 k-路径顶点覆盖问题给出新的近似比。

cs.DS · cs.DM

查看原文摘要

We study the weighted $k$-path vertex cover problem for any fixed integer $k \ge 2$, in which a vertex non-negatively weighted simple graph $G = (V, E)$ is given and one wants to find a minimum-weight vertex subset $C \subseteq V$ such that every simple path on $k$ vertices in $G$ contains at least one vertex of $C$. The problem generalizes the classic weighted vertex cover problem, that is, $k = 2$, and it admits a $k$-approximation algorithm of Hochbaum~[SIAM J. Comput., 1982] and a $(k - \frac 12)$-approximation algorithm of Brüstle et al.~[IWOCA 2021]. In this paper, we carefully design local weight functions in the Layering and Reverse Extension local ratio framework of Bar-Yehuda et al.~[ACM Comput. Surv., 2004], leading to an approximation algorithm of ratio $\frac {3k-1}4$ for odd $k \ge 3$ and of ratio $\frac {3k}4$ for even $k \ge 4$. When $k = 3$ and $k = 4$, these ratios are $2$ and $3$, respectively, matching the state-of-the-art approximation ratios for the corresponding special cases.

新论文 · v1arXiv:2610.39946

ElasticFormer: Detecting Objects in HRW Shots via Elastic Computing Vision Transformer

Wenxi Li, Jingchen Huang, Chenyang Lyu, Moran Liu, Haozhe Lin, Guiguang Ding, Yuchen Guo

原文摘要

Recent advances in gigapixel-level imaging have brought High-Resolution Wide shots to the forefront of research. However, these images present significant challenges: extreme sparsity of foreground, gigapixel-level resolutions and diverse target counts. This makes traditional close-up detectors inaccurate and slow as they are overwhelmed by the background. Although previous research has explored sparse backbones, their fixed sparsity patterns lack the adaptability required to handle diverse target numbers. To address this, we introduce ElasticFormer, a sparse backbone that dynamically allocates computational resources based on foreground proportion. After scoring windows based on variance, proposed ElasticSelector module will predict the foreground proportion for top-k selection. The mechanism guides the model to select target-containing windows, scaling resources in areas where objects are clustered. We introduce a novel loss function combined with the 3-phase training strategy for ElasticSelector, allowing it to function properly when bounding box annotations are missing. A WSOD study is carried on PASCAL VOC 2007 to evaluate its extensibility. Further, ElasticNet is created to verify its backbone-agnostic nature. In experiments on the PANDA gigapixel benchmark, ElasticFormer reduces backbone FLOPs by 80% while achieving a significant improvement in AP50 when compared to fixed-ratio sparse methods.

cs.CV

版本更新 · v2arXiv:2606.05537

PHKT:Personalized Dynamic Hypergraph-enhanced KAN-Transformer for Multi-behavior Sequential Recommendation

Ruijie Du, Hao Chen, Xin Zhang, Dongjing Wang, Ze Zhang, Xudong Shen, Runze Wu, Dongjin Yu

原文摘要

In multi-behavior recommendation, auxiliary behaviors such as clicks, add-to-cart, and purchases can provide richer supervisory information for predicting target behaviors. Although existing graph and hypergraph methods are capable of modeling high-order relationships among users, items, and behaviors, they still have limitations in heterogeneous semantics, user-specific weighting, and sequence dependency modeling. While standard Transformers excel at sequence modeling, their shared feedforward mapping struggles to accommodate the differentiated requirements of heterogeneous latent patterns in multi-behavior scenarios. To address this, this paper proposes the Personalized Hypergraph-enhanced Kolmogorov-Arnold Network Transformer (PHKT). Specifically, we design a personalized dynamic hypergraph module that performs behavior-aware weighting of item similarities based on users' historical behavior sequences to capture user-specific heterogeneous high-order relationships. Meanwhile, a Transformer is used as the temporal backbone to model the evolution of short- and long-term preferences, and KAN is introduced to replace the traditional MLP in the feedforward network to enhance fine-grained modeling capability for nonlinear responses to different latent patterns. Experiments on three real datasets, Tmall, RetailRocket, and IJCAI, show that PHKT consistently outperforms nine strong baseline models across multiple evaluation metrics, demonstrating its effectiveness in multi-behavior preference modeling and target behavior prediction.

cs.IR

版本更新 · v6arXiv:2502.08005

DiffRatio: Training One-Step Diffusion Models Without Teacher Supervision

Wenlin Chen, Mingtian Zhang, Jiajun He, Zijing Ou, José Miguel Hernández-Lobato, Bernhard Schölkopf, David Barber

原文摘要

Score-based distillation methods train one-step diffusion models in two stages: they first train a teacher score model, then distill it into a one-step student model. However, this distillation process can introduce bias from two sources: errors in the teacher score model and student score estimate. We propose DiffRatio, a new approach for training one-step diffusion models without teacher supervision based on a density-ratio formulation that connects score-based distribution matching and GAN-style adversarial training. Instead of using a teacher score model to provide training targets, DiffRatio directly learns a log density ratio between the student and data distributions across diffusion time steps. As a pre-trained score model is only used to initialize the one-step generator and does not supervise training, this design simplifies the training pipeline, mitigates gradient estimation bias, and reduces the size of auxiliary networks. The learned density ratio can be used as a verifier, enabling a principled inference-time parallel scaling method that further improves sample quality without external rewards or extra sequential computation. DiffRatio achieves strong one-step generation results on CIFAR-10 and ImageNet (64x64 and 512x512), outperforming most teacher-supervised distillation methods.

cs.LG · cs.CV

版本更新 · v2arXiv:2512.08867

From Conversation to Evaluation: Benchmarking LLMs on Development Knowledge via SimpleDevQA

Jing Zhang, Lianghong Guo, Yanlin Wang, Terry Yue Zhuo, Yong Wang, Mingwei Liu, Jiachi Chen, Ensheng Shi 等 11 位作者

原文摘要

The Development Knowledge Question Answering (Dev Knowledge QA) task aims to provide accurate natural language answers to knowledge-seeking questions during software development. To investigate the importance of Dev Knowledge QA in AI-assisted software development and the extent to which it has been explored, we conduct a preliminary analysis of real user-LLM dialogues from WildChat. Our findings indicate that Dev Knowledge QA plays a significant role in real-world software development scenarios, and these raw dialogues cannot be directly used to construct a Dev Knowledge QA benchmark. Existing Dev Knowledge QA benchmarks are limited in development knowledge scope and often not built from real user queries. To bridge this gap, we design a three-phase pipeline that transforms real-world dialogue into simple development knowledge-seeking QA pairs. Through this pipeline, we introduce SimpleDevQA, a multilingual Dev Knowledge QA benchmark inspired by real user dialogues. This dataset covers three languages (English, Chinese, and Russian), and focuses on questions with unique, short, and verifiable answers, making evaluation more accurate and simple. Extensive experiments with 21 mainstream LLMs show that closed-source models generally perform best on SimpleDevQA. We also find that RAG-based knowledge injection improves accuracy, and that Dev Knowledge QA performance correlates with both model confidence and code-generation capability. To facilitate the replication study, we have released our data and code at: https://github.com/DeepSoftwareAnalytics/SimpleDevQA.

cs.SE

新论文 · v1arXiv:2610.39711

Sandman: Building and Operating Sandboxes for Agentic Reinforcement Learning on Shared Kubernetes

Yiming Yan, Hongyang Wang, Wenbo Chen, Xuan Wang, Jingguo Liu, Xian Li, Chen Qi, Leo Fan 等 15 位作者

原文摘要

Agentic reinforcement learning (RL) often requires repeated tool calls in task-specific environments. A training job may create thousands of these environments in bursts while sharing a cluster with other jobs. We present Sandman, a sandbox service built and operated at Amazon for agent tool execution and evaluation. It serves multiple production agentic RL workloads on shared Kubernetes. A training framework supplies a task image and uses commands and file operations in the returned sandbox. Files and processes persist across calls until the framework releases the environment. Sandman manages creation, readiness and cleanup. Each sandbox is a Kubernetes pod with a small daemon mounted into the unmodified image. In a scale test, Sandman held 11,858 concurrent tiny sandboxes. Four production SWE-bench Verified training campaigns created 3.1 million sandboxes in October 2026. We report the design trade-offs and operational lessons from handling creation bursts, preparing task environments, reclaiming abandoned sandboxes, and running evaluation under controlled conditions. We will open-source Sandman's daemon, provider and pool.

cs.DC · cs.AI · cs.LG

新论文 · v1arXiv:2610.39639

Where Do Vision Language Models Fail at 3D Reasoning?

Khai Le-Duc, Nguyen Kim Hai Bui, An Ngo, Nam D. Hoang, Yueqi Song, Jiarui Liu, Thai Quoc Hoang, Fang Wu 等 14 位作者

原文摘要

Vision-language models can get individual judgments right while struggling to recover and consistently use the exact properties of a 3D object. To characterize this gap, we introduce BedBench, a controlled benchmark of thirteen procedurally generated tasks spanning individual judgments and composite answers. Across twelve open-weight and four frontier models, per-color counting exposes a pronounced weakness: humans achieve 93.3% accuracy, compared with 7.2% for the best model. Targeted fine-tuning raises one model's accuracy from 3.0% to 68.6%, but reveals a further difficulty: its answers about the most common colors remain inconsistent with its own per-color counts. Supplying those counts as text improves its judgments, showing that recovering a property does not mean using it consistently. Reasoning, scaling, and added visual cues each improve individual judgments, but none makes exact answers reliable. To locate the difficulty, we probe Qwen3.5-27B: exact per-color counts remain recoverable at the language model's input, yet the model's answers rarely recover them (65.0% for the probe vs. 3.0% for the model). Image-removal controls further show that some apparent successes require no visual evidence. These findings motivate evaluating 3D reasoning by exact correctness, consistent use, and image dependence, rather than accuracy alone. Code and dataset are publicly available: https://github.com/leduckhai/BedBench

cs.CV · cs.AI

新论文 · v1arXiv:2610.39609

DiFuse: Fusing Native Diffusion Representations for Spatial Reasoning in Unified Multimodal Models

Ruixin Fan, Weining Wang, Jiahui Sun, Tailai Chen, Jing Liu

原文摘要

Unified multimodal models (UMMs) jointly support visual understanding and image generation, yet information flow between these two capabilities remains largely asymmetric: understanding representations routinely condition generation, whereas generative representations are rarely reused for multimodal reasoning. In this work, we investigate whether intermediate representations from a UMM's native diffusion branch can enhance spatial reasoning without compromising general multimodal understanding. We propose DiFuse, which selectively incorporates intermediate diffusion representations into the understanding pathway of UMMs. Through systematic layer-wise analysis, we identify which diffusion representations are most informative and where they can be integrated with minimal interference to semantic processing. Guided by these findings, DiFuse spatially aligns diffusion features with visual tokens and injects them into selected multimodal decoder layers via residual fusion. Extensive experiments on UniWorld-V1 show that, DiFuse consistently improves spatial reasoning over a matched SFT baseline while maintaining broadly comparable performance on general multimodal benchmarks. Further analyses show that these gains depend critically on the choice of diffusion representations, injection positions, and the preservation of spatial correspondence between diffusion features and visual tokens. Results on OmniGen2 further demonstrate the transferability of DiFuse across unified multimodal architectures. Overall, our findings show that native diffusion representations can provide complementary spatial cues for multimodal reasoning when selectively integrated in a structure-preserving manner.

cs.CV

版本更新 · v3arXiv:2605.19342

Semantic-Enriched Latent Visual Reasoning

Tianrun Xu, Yue Sun, Qixun Wang, Jingyi Lu, Yuan Wang, Tianren Zhang, Longteng Guo, Fengyun Rao 等 11 位作者

原文摘要

Multimodal latent-space reasoning aims to replace explicit thinking with images by performing visual reasoning directly in a compact latent space. However, existing approaches largely rely on visual supervision and produce latent representations that lack sufficient semantic richness, limiting their ability to support diverse region-level reasoning tasks. In this work, we introduce Semantic-Enriched Latent Visual Reasoning (SLVR), a two-stage learning framework that enriches latent representations with attribute-level visual semantics and aligns them with diverse reasoning objectives. In the first stage, SLVR learns semantically enriched region-centric latents under fine-grained attribute supervision. In the second stage, we design Multi-query Group Relative Policy Optimization (M-GRPO) to align latent representations across multiple queries grounded in the same region. To support this framework, we construct SLV-Set, comprising approximately 400K region-level attribute annotations and 800K multi-query question answering samples, and introduce SV-QA, a benchmark that evaluates latent reasoning under semantic variation. Experiments demonstrate that SLVR improves the robustness and semantic consistency of latent visual reasoning compared to existing baselines.

cs.CV

版本更新 · v2arXiv:2607.27982

ViP-Rig: Visual-Prompted Controllable Rigging

Zihan Qin, Mingze Sun, Yifan Mao, Jialei Xu, Jingfeng Guo, Changrong Hu, Wenbo Zhao, Junjun Jiang 等 9 位作者

原文摘要

Rigging is inherently task-dependent because the same mesh may require different skeletons and deformation behaviors across animation tasks. In practice, artists often inspect an initial rig and repeatedly edit its skeletal structure and deformation behavior to meet specific animation requirements. Existing automatic methods primarily generate a plausible rig from geometry, offering limited explicit control over the resulting skeleton and deformation behavior. In this work, we present ViP-Rig, a visual-prompted framework that supports both prompt-first rigging and result-guided editing by injecting features extracted from user-drawn or edited 2D skeletal and rigidity prompts into frozen pretrained backbones. Specifically, ViP-Rig consists of two stages, Skeleton Generation and Skinning Prediction. In the first stage, the skeletal sketch is processed by the Dense-to-Compact Visual Prompt Encoding to produce compact, fixed-length conditioning tokens. The resulting tokens are injected into a frozen pretrained autoregressive generator through gated adapters to control joint placement and branching structure while preserving the generator's geometric prior. In the second stage, the rigidity map is processed using the same visual encoding design, while the pretrained skinning backbone remains frozen. The resulting tokens are symmetrically injected into the point and joint streams to modulate point-joint compatibility and the resulting skinning weights. Experiments on Articulation-XL2.0 and zero-shot evaluation on ModelsResource show that ViP-Rig more accurately recovers target skeletons and skinning weights than geometry-conditioned baselines under prompt-guided evaluation. Qualitative results further demonstrate explicit and localized control in both prompt-first rigging and result-guided editing.

cs.CV

版本更新 · v2arXiv:2610.36527

ETC-Bench: A Multilingual Benchmark for Evaluation-Side Transcript Canonicalization

Zhiheng Qian, Junhao Du, Jing Peng, Hanqi Li, Kunyang Peng, Feng Xue, Shuai Wang, Kai Yu

原文摘要

Written transcripts of the same speech can differ in ways that are not uniquely determined by the speech signal. We formulate evaluation-side transcript canonicalization (ETC), which maps multiple surface forms to a single canonical form when their differences are not determined by speech. To our knowledge, ETC-Bench is the first and most comprehensive multilingual benchmark for evaluation-side transcript canonicalization, covering 181 phenomenon types across 12 languages. Each instance is a minimal pair that shares a sentence context and differs only in a target span exhibiting one phenomenon. To evaluate both canonicalization success and semantic preservation, we propose Semantic-preserving Exact-match Normalization Accuracy (SENA), which combines exact agreement between independently canonicalized pair members with a pair-relative BERTScore constraint against information loss. We further introduce the Taxonomy-guided Agent Canonicalization Skill (TACS), which provides LLM agents with phenomenon descriptions and explicit canonicalization contracts. Experiments with five baseline configurations and three TACS-based agents show that the agents outperform the baseline systems on shared languages. ETC-Bench provides a systematic testbed for evaluation-side transcript canonicalization across languages.

cs.CL

版本更新 · v4arXiv:2605.16679

CHI-Bench: Can AI Agents Automate End-to-End, Long-Horizon, Policy-Rich Healthcare Workflows?

Haolin Chen, Deon Metelski, Leon Qi, Tao Xia, Joonyul Lee, Steve Brown, Kevin Riley, Frank Wang 等 33 位作者

原文摘要

End-to-end automation of realistic healthcare operations stresses three capabilities underrepresented in current benchmarks: policy density, decisions must be grounded in a large library of medical, insurance, and operational rules; Multi-role composition: a single task requires the agent to play multiple roles with handoffs; and multilateral interaction: intermediate workflow steps are multi-turn dialogs, such as peer-to-peer review and patient outreach. We introduce $χ$-Bench, a benchmark of long-horizon healthcare workflows across three domains: provider prior authorization, payer utilization management, and care management. Each task hands the agent a clinical case in a high-fidelity simulator of 20 healthcare apps exposed via 87 MCP tools, which it must drive to a terminal status through tool calls and writing the role's artifacts, guided by a 1,290+ document managed-care operations handbook skill. Across 30 agent harness/models configurations, the best agent resolves only 28.0% of tasks, no agent clears 20% on strict pass^3, and executing all tasks in a single session slumps the performance to 3.8%. These results raise the hypothesis that similar gaps are likely to surface in other policy-dense, role-composed, irreversible enterprise domains.

cs.CL · cs.AI

版本更新 · v3arXiv:2610.35309

Shared Context, Separate Engines: Stateful Streaming Inference for Multimodal LLMs on Edge SoCs

Yilong Li, Chengpo Yan, Yijing Zeng, Hanlei Wu, Mingjun Song, Suman Banerjee

原文摘要

Edge SoCs combine CPUs, GPUs, and NPUs, yet runtimes for multimodal large language models (MLLMs) keep generation on one engine and leave others idle. Streaming workloads allow ingestion and answering to overlap, but backend-local KV state binds queries to the engine that built their history. Stage performance and co-running interference vary, so no single placement wins across SoCs and workloads. \name separates logical history from engine-specific KV state so any language engine can continue a stream. Stateful Streaming Generation overlaps ingestion and answering, while Concurrent Sequence Generation serves ready queries in parallel. Phase-level state continuation lets one engine prefill a query and another decode the answer, freeing the first to resume ingestion. State-Driven Execution Planning (SDEP) chooses paths by predicted completion time and sets each engine's share of queries using arrival rates and measured service times. Across M4 Max, RK3588, and QCS6490, \name beats the strongest single-engine baselines, even when they reuse context. On M4 Max, SDEP cuts live-stream p95 time to first token by $76\%$, with every first token within one second, and raises throughput under backlog by up to $35\%$ over Metal-only execution with context reuse. On two RK3588 streams, SDEP delivers $19.6\%$ higher request throughput than the best single engine with context reuse and $27.2\%$ more than parallel engines without shared state. Stateful Streaming Generation reaches up to $2.48\times$ serial throughput on the same engines. Every answer matches its serial reference.

cs.LG

新论文 · v1arXiv:2610.39426

UGR: Unified Generative Ranking for Heterogeneous E-commerce Recommendation

Zonghe Shao, Huabin Chen, Sitong Lu, Fangmei Zhu, Yingcai Ma, Ge Fan, Jinguo Gao, Wei Shi 等 10 位作者

原文摘要

List-wise ranking in e-commerce recommendation must balance user utility and commercial value across organic content, ads, and candidates from other businesses, while modeling candidate interactions and sequential dependencies. Existing generative ranking methods typically learn from logged exposure sequences and operate on truncated candidate sets from a single business. Exposure-sequence learning may not fully exploit post-exposure feedback signals. Meanwhile, generative ranking over heterogeneous, multi-business candidates remains less explored, particularly when recommendation scores and advertising value must be jointly modeled under generalized second-price (GSP) auctions. We propose Unified Generative Ranking (UGR), which performs generative ranking over the full request-level multi-business heterogeneous candidate set, typically comprising around a thousand candidates in production, and directly generates multi-business ranking lists through candidate-aware autoregressive decoding. To go beyond exposure-sequence imitation, UGR introduces complementary feedback supervision through weighted supervised fine-tuning and permutation preference optimization, which respectively leverage observed post-exposure feedback and feedback-derived preferences among permutations. UGR uses a training-time advertising debiasing tower to model historical ad exposure effects and incorporates current ad value during serving while preserving the existing allocation and GSP pricing rules. Multi-value sequence retrieval produces candidate ranking lists, and the existing downstream evaluator selects the final list for exposure. Offline experiments demonstrate consistent gains in ranking quality, while online A/B tests on Taobao's Guess You Like recommendation service yield improvements of 1.76% in Core IPV, 3.29% in Transaction Volume, and 2.10% in GMV over the production baseline.

cs.IR

版本更新 · v2arXiv:2604.21926

IMU4D: 4D Human-Object Understanding from Wearable IMUs

Hao-Yu Hsu, Tianhang Cheng, Jing Wen, Alexander G. Schwing, Shenlong Wang

原文摘要

Understanding human activities and the objects they interact with typically relies on visual perception, yet cameras pose persistent challenges in privacy, safety, energy efficiency, and scalability. We explore an alternative: 4D perception without vision. Its goal is to recover human motion and the objects the person interacts with purely from everyday wearable sensors. For this we introduce IMU4D, a framework that repurposes large language models for non-visual spatiotemporal understanding of human-object dynamics. IMU4D uses data from a few inertial sensors from earbuds, watches, or smartphones and predicts detailed 4D human motion together with surrounding objects the person interacts with. Experiments across diverse human motion datasets and human-object datasets show that IMU4D yields more coherent and temporally stable results than SoTA cascaded pipelines, suggesting wearable motion sensors alone can support 4D understanding of human-object interactions.

cs.CV

新论文 · v1arXiv:2610.39324

MRC-MMAgent: Reinforcement Learning for Multi-Role Collaboration in Multimodal Tool-Using Agents

Shengqin Wang, Jie Jin, Xiaofan Li, Wentao Yan, Yu Cheng, Qingsong HuYihang Chen, Weilin Luo, Jingyu Gong 等 11 位作者

原文摘要

Multimodal tool-using agents augment vision-language models with access to external information and capabilities, enabling them to solve knowledge-intensive and visually complex tasks that cannot be addressed using visual context alone. However, existing reinforcement learning pipelines largely train single-role agents to search and answer using terminal rewards, overlooking how humans inspect retrieved evidence, reformulate queries, and revise conclusions during search. Consequently, they fail to optimize this self-corrective process over complete interaction trajectories. We propose MRC-MMAgent, a multi-role collaborative reinforcement learning framework that incorporates trajectory assessment and continuation directly into the executable agent loop. First, the framework establishes a multi-role collaborative loop that integrates solving, inspection, and continuation, enabling the agent to acquire evidence through tools, evaluate the preceding trajectory, and resume problem solving when the current answer is insufficiently supported. Second, we introduce a role-coupled learning objective that combines task success, interaction validity, and successful correction with full-trajectory policy optimization across the decisions generated by all roles. Extensive experiments show that, using only the original baseline training set without constructing additional datasets, our method consistently outperforms the corresponding base models and achieves leading or highly competitive performance across benchmarks.

cs.CV

新论文 · v1arXiv:2610.39308

Unlimited OCR Works 2

Shu Wei, Jingjing Wu, Qunyi Xie, Lingshu Zhang, Xiangcheng Du, Yannian Fu, Mengjie Wang, Zuyi Wang 等 12 位作者

原文摘要

Unlimited OCR ushers the era of long-horizon parsing, substantially mitigating the growth of working memory as document lengthens. However, as document length scales to hundreds of pages, the visual context grows substantially, sharply increasing the computational cost of each decoding step and limiting the scalability of ultra-long document parsing. Inspired by human book transcription via localized focus without re-scanning preceding pages, we introduce Unlimited OCR 2, a document parsing model that looks only at what it transcribes. Building on Unlimited OCR, we upgrade all the decoder attention modules to Sparse Reference Sliding Window Attention (SR-SWA), bounding active reference tokens to a fixed capacity and thus sustaining constant computational costs across arbitrarily long documents. By combining SR-SWA with Unlimited-Horizon Decoding Paradigm, Unlimited OCR 2 enables document parsing over virtually unlimited lengths without prohibitive memory overhead. At the hundred-page scale, Unlimited OCR 2 achieves 7.0$\times$ and 5.6$\times$ per-step speedups over Full Attention and R-SWA, respectively. Furthermore, it delivers state-of-the-art end-to-end performance on both MPDocBench and MarathonDocBench, our newly proposed benchmark targeting hundred-page document parsing. Ultimately, the capacity for uninterrupted, one-shot document parsing signifies a fundamental paradigm shift into the OCR 3.0 era.

cs.CL · cs.CV