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新论文 · v1arXiv:2610.36462

ClusterSplat: Semantic Cluster Selection for 3D Visual Grounding in Gaussian Splatting

Jaesung Lee, Hyeontaek Hwang, Gabriel Manalu, Daeyoung Kim

原文摘要

We study 3D visual grounding in 3D Gaussian Splatting (3DGS), where a referring expression should identify a target object as both a rendered 2D mask and a set of explicit 3D Gaussians. Prior methods typically extract 3D targets by applying heuristic thresholding or top-ratio filtering to dense primitive-level relevance scores. However, these scores often vary substantially across scenes and prompts, making such heuristics sensitive and leading to unstable targeting. ClusterSplat addresses this by reframing 3D target selection as cluster-level selection over scene-adaptive candidates. The method first learns instance-aware Gaussian features, forms feature-aware seed voxels, and merges neighboring seed voxels when a description-length criterion decreases, producing a scene-specific set of cluster candidates. Given a referring expression, a query-conditioned cluster scorer ranks the cluster candidates with a lightweight MLP, and the selected cluster directly defines the explicit 3D target while its cluster score is rendered for the 2D mask. On ScanRefer, ClusterSplat achieves the best rendered 2D segmentation and explicit 3D target metrics among the compared 3DGS baselines. It also obtains the best average Ref-LERF scores, supporting the same trend under fine-grained referring descriptions. On ScanNet v2 class name queries, ClusterSplat achieves the strongest rendered 2D results and the highest 3D matching accuracy, while maintaining competitive 3D IoU. Our project page is available at https://jaesung8.github.io/clustersplat/ .

cs.CV

新论文 · v1arXiv:2610.36458

A Simple Presentation of Robust Membership Inference Attacks

Renaud Gaucher, Ephraim Linder, Adam Smith, Jonathan Ullman, Lydia Zakynthinou

原文摘要

In a membership inference attack, an attacker is given the data of a particular individual, and tries to determine if that individual was included in a particular dataset, given some kind of statistics derived from the dataset or a model trained on the dataset. Roughly, a membership inference attack is robust if it succeeds even when the statistics are highly noisy, regardless of how that noise is introduced. We give a simple presentation of robust membership inference attacks for mean estimation, covering both multivariate Gaussian distributions and binary product distributions. We also give a summary of the literature on robust membership inference, covering history, extensions, and connections to other research areas.

cs.CR · cs.IT · cs.LG · math.ST

版本更新 · v3arXiv:2605.02960

ZeRO-Prefill: Zero Redundancy Overheads in MoE Prefill Serving

Zhaoyuan Su, Olatunji Ruwase, Karthik Ganesan, Aurick Qiao, Samyam Rajbhandari, Juncheng Yang, Yue Cheng, Yuxiong He

原文摘要

Production LLM workloads increasingly serve discriminative tasks, such as classification, recommendation, and verification, whose answers are read from the logits of a single prefill pass with no autoregressive decoding. Serving these prefill-only workloads on mixture-of-experts (MoE) models is bottlenecked not by compute but by the distributed execution required to fit the model: existing parallel strategies (tensor, expert, and pipeline parallelism) trade memory pressure for redundant computation, communication, and synchronization, severely degrading MoE prefill serving efficiency. We observe that these overheads stem from coupling expert placement with synchronous activation routing -- a design inherited from the decoding era. The long, compute-bound forward passes of large-batch prefill open a per-layer window wide enough to stream expert weights in the background, replacing per-layer activation AllToAll with asynchronous weight AllGather fully overlapped with computation. We propose ZeRO-Prefill, a prefill-only serving system built on this idea. Its backend, AsyncEP (Asynchronous Expert Parallelism), gathers experts by weight rather than by activation; its co-designed frontend enforces a physically derived saturation threshold through prefix-aware routing and true-FLOPs load tracking. On Qwen3-235B-A22B across four hardware/precision configurations, ZeRO-Prefill delivers 1.34-1.37x throughput over the strongest distributed baseline on real-world workloads and up to 1.59x on long-context synthetic workloads, sustaining 29.8-36.2% per-GPU model FLOPs utilization.

cs.LG

新论文 · v1arXiv:2610.36456HF 社区推荐

LociArt: A Unified Paradigm for Free-Style Local Video Stylization

Yuxuan Chen, Feng Xie, Jiagao Hu, Fuhao Li, Zepeng Wang, Fei Wang, Daiguo Zhou

原文摘要

Video stylization typically transforms entire scenes, while local artistic editing requires precise region--style association, spatial control, and temporal consistency. We introduce LociArt, a unified paradigm for free-style local video stylization that explicitly specifies where to stylize and what style to apply while preserving non-target content. At its core, GRNStyle builds on Generative Refinement Networks (GRN) and introduces a polar style-aware mask that embeds style identities as equal-norm directions within selected regions. Complementary representation--geometry conditioning combines encoded mask features with raw-mask spatial support, integrating spatiotemporal context with geometric control. To provide paired supervision, we develop an automated pipeline combining global stylization, video object removal, matting, and compositing, and construct the LociArt-100K Dataset with 100K local stylization pairs. We further establish the LociArt Benchmark, comprising 80 source videos and 84 target masks covering 168 foreground/background stylization cases, with a Style Prototype Similarity (SPS) evaluation scheme for regional style quality and complementary measures of non-target preservation and temporal consistency. Experiments show that GRNStyle outperforms existing methods in regional style quality and spatial control while maintaining strong temporal consistency. Qualitative examples further illustrate joint stylization of multiple regions with the same or different learned styles, despite training only on single-region, single-style pairs. Together, these components provide a unified foundation for learning and evaluating controllable local video stylization. Project page: https://higherhu.github.io/lociart/.

cs.CV · cs.AI · cs.MM

版本更新 · v2arXiv:2605.30587

ReGuLaR: Relation-Grounded Latent Reasoning for Large Vision-Language Models

Zihu Wang, Karthik Somayaji N. S, Hejia Geng, Peng Li

原文摘要

Chain-of-thought (CoT) reasoning has significantly improved the reasoning ability of large vision-language models (LVLMs) by verbalizing intermediate reasoning steps in natural language. However, such discrete textual rationales are often insufficient for encoding continuous visual evidence. Recent work addresses this limitation by moving reasoning into continuous latent space. Despite promising progress, existing methods leave latent reasoning insufficiently connected to the compositional and relational structure of visual evidence. To address this gap, we introduce ReGuLaR, a relationgrounded latent reasoning framework that explicitly grounds latent states in this critical yet overlooked visual evidence. ReGuLaR uses a training-time ReGFormer to focus latent reasoning on question-relevant objects and interobject relations, while at inference time the model reasons and generates answers without invoking the ReGFormer. To support training ReGuLaR, we construct RGROUNDING-351K, a vision-language dataset annotated with key object bounding boxes and inter-object relations. Extensive experiments across diverse benchmarks show that ReGuLaR consistently outperforms existing approaches and achieves state-of-the-art performance.

cs.CV

新论文 · v1arXiv:2610.36454

SVIn+: Multi-Modal Framework for Robust Underwater State Estimation using 3D Sonar, Visual-Inertial, Water-Pressure, and DVL

Chinmay Burgul, Xiaoming Zhao, Yewei Huang, Michalis Chatzispyrou, Marios Xanthidis, Ioannis Rekleitis, Alberto Quattrini Li

原文摘要

As expansion and scalability in underwater oper- ations becomes more important and challenging, autonomous underwater vehicles (AUVs) become more relevant and the necessity for reliable autonomy more critical. A fundamental challenge in any autonomous underwater operation, from control to safe navigation and mapping, is state estimation; a notorious hard problem to address, especially in low visibility conditions. In this paper, we tackle this problem, by presenting SVIn+, a multi-sensor framework for robust state estimation of AUVs equipped with an IMU, cameras, a water-pressure sensor, a Doppler Velocity Log (DVL), and a compact 3D sonar. This framework extends an established open-source state-of-the-art visual-inertial SLAM, SVIn, by integrating water-pressure and DVL measurements into a tightly-coupled nonlinear optimiza- tion formulation resulting in improved estimates. To leverage the structural information of recently available 3D acoustic sonars while maintaining computational efficiency, we introduce a hierarchical architecture that incorporates estimates from a decoupled front-end via KISS-ICP, treated as relative pose factors within the factor graph. The proposed framework is validated through field deployments in a shipwreck and coral reef, demonstrating drift mitigation and global consistency. To support further research in underwater multi-modal fusion, the code and the datasets can be found on project website https://cmburgul.github.io/projects/svin+/ https://dartmouthrobotics.github.io/svin-plus

cs.RO

新论文 · v1arXiv:2610.36453

Correction or Manipulation? Measuring Epistemic Vigilance in LLM Agents Under User Pressure

Nardine Basta, Venus Haghighi, Dali Kaafar, Amin Beheshti

原文摘要

LLM agents that answer questions and act on behalf of users must decide when to yield to a user who disagrees. Disagreement may correct a genuine error or may be an attempt at manipulation. Prior work shows that models frequently abandon correct answers when challenged by users, yet it remains unclear whether they distinguish correction from manipulation or merely differ in their propensity to concede. We examine this question across seven LLMs from four vendors in two studies, one on the answers agents give and one on the actions they take as customer-support agents whose policy permits account changes only for verified users. Simulated users push toward correct and incorrect answers with graded pressure. Following research on epistemic vigilance, the pressure either appeals to the source, such as claimed authority, or offers content the agent cannot verify, namely a cited source. Drawing on signal detection theory, we measure on a set of benchmark questions how much more readily each agent concedes to correction than to manipulation, separately from its overall propensity to concede. Citations made five of seven models readier to concede and four worse at discriminating, while stronger wording added little. In the agentic study, five models never violated the verification policy, including models that readily abandoned correct answers, so concession on answers did not predict violations of policy. Ministral 3B violated the policy mainly under claimed authority, and Ministral 8B reported changes it had not made. An instruction to revise only on verifiable evidence chiefly shifted propensity to concede rather than improving discrimination. Concession rates alone are therefore misleading, and agents should be evaluated on both their discrimination and the actions they take.

cs.AI

新论文 · v1arXiv:2610.36452

Whole-Body Humanoid Control via Stochastic Motion Tokenization

Michael Drolet, Oleg Arenz, Jan Peters

原文摘要

While velocity-commanded RL policies are effective for controlling quadrupeds, they are a limited interface for humanoids that need to perform complex whole-body motions. Furthermore, RL tracking policies for whole-body motions typically have limited information about the desired future motion, preventing them from performing controlled deviations to achieve long-term task success; such information is particularly relevant when a controller must prepare for transitions between behaviors. We address these challenges using concise motion representations that can be generated by a high-level controller, given a behavior label or text command. These representations can be fed directly into a tracking policy to provide a detailed motion reference. Our method exhibits a high degree of flexibility in performing real-world robot motions such as dancing, fighting, or walking based on conditional information. At matched capacity, our adopted stochastic motion tokenizer reconstructs motions from the Unitree G1 at a level that exceeds state-of-the-art approaches such as finite scalar quantization (FSQ) and the vector-quantized autoencoder (VQ-VAE). The resulting discrete interface conditions whole-body tracking policies that execute generated dance, fight, and walk motions lasting 16.8 s each and a 35 s fight-to-dance sequence on a physical Unitree G1.

cs.RO · cs.LG

版本更新 · v4arXiv:2508.04236

PIS3R: Very Large Parallax Image Stitching via Deep 3D Reconstruction

Muhua Zhu, Xinhao Jin, Chengbo Wang, Yongcong Zhang, Yifei Xue, Tie Ji, Yizhen Lao

原文摘要

Image stitching aim to align two images taken from different viewpoints into one seamless, wider image. However, when the 3D scene contains depth variations and the camera baseline is significant, noticeable parallax occurs-meaning the relative positions of scene elements differ substantially between views. Most existing stitching methods struggle to handle such images with large parallax effectively. To address this challenge, in this paper, we propose an image stitching solution called PIS3R that is robust to very large parallax based on the novel concept of deep 3D reconstruction. First, we apply visual geometry grounded transformer to two input images with very large parallax to obtain both intrinsic and extrinsic parameters, as well as the dense 3D scene reconstruction. Subsequently, we reproject reconstructed dense point cloud onto a designated reference view using the recovered camera parameters, achieving pixel-wise alignment and generating an initial stitched image. Finally, to further address potential artifacts such as holes or noise in the initial stitching, we propose a point-conditioned image diffusion module to obtain the refined result.Compared with existing methods, our solution is very large parallax tolerant and also provides results that fully preserve the geometric integrity of all pixels in the 3D photogrammetric context, enabling direct applicability to downstream 3D vision tasks such as SfM. Experimental results demonstrate that the proposed algorithm provides accurate stitching results for images with very large parallax, and outperforms the existing methods qualitatively and quantitatively.

cs.CV

新论文 · v1arXiv:2610.36450

Ground Sample Distance Constrained k-Coverage Viewpoint Planning via Set Multi-Cover Formulation

Waleed Bin Khalid, Chul Min Yeum

原文摘要

Drone-based 3D reconstruction and inspection require viewpoints that satisfy image-quality constraints while observing each surface region multiple times, which overlap-based planning heuristics do not guarantee. We study ground sample distance (GSD)-constrained $k$-coverage viewpoint selection for structures represented by surface voxels. Candidate viewpoints are generated along outward surface directions, screened with distance, viewing-angle, field-of-view, and occlusion tests, and augmented for voxels with insufficient visibility. Selection is then posed as set multi-cover with per-voxel coverage demands. We propose a dynamically weighted greedy heuristic that prioritizes remaining coverage deficits and scarce viewing alternatives, and compare it with sequential overlap-based pruning and an integer linear programming (ILP) formulation on the same candidate pools. Across two structures, four voxel resolutions, and three coverage requirements, the proposed approach achieves full or near-full $k$-coverage with compact viewpoint sets, using only 3.00--16.39\% more viewpoints than ILP while offering an interpretable selection process based on coverage deficits and viewpoint availability.

cs.RO

版本更新 · v2arXiv:2610.31895

Knowing When to Stop: The Evidence-Action Gap in Coding Agents

Tianyu Chen, Xinran Zhao, Vijay Viswanathan, Shoubin Yu, Mingyuan Zhou, Tongshuang Wu

原文摘要

Coding agents are trained to complete tasks, and they keep trying even when the environment makes completion impossible. The evidence that only outside help can restore progress usually appears within a few steps, yet agents rarely act on it: they over-persist, attempt undesired workarounds, and claim success the record does not support -- a phenomenon we call evidence-action gap. To measure it, we introduce ImpasseBench, which injects twelve realistic environment blockers into otherwise solvable repair tasks and marks, in each trajectory, the step at which the collected evidence becomes sufficient. Scoring actions relative to that step separates appropriate effort from over-persistence and premature handoff. Across eight frontier models and 19,371 trajectories, we find that nearly every run that needs outside help collects sufficient evidence, yet a third still exhaust their budget, and every unsafe request we detect comes after that point. Fortunately, an escalation tool, or an external monitor for models that ignore the tool, already guards against much of this behavior: the tool cuts budget exhaustion from 34.0% to 6.7%, and the monitor nearly triples task success after environment restoration. Even then, a fired escalation is not yet a useful handoff: tickets reliably name the blocker but often omit the agent's own progress and verification status. Taken together, we argue that knowing when to stop therefore needs explicit support, both in the tool that lets an agent hand off and in the report it leaves behind.

cs.SE · cs.AI · cs.CL

新论文 · v1arXiv:2610.36449

A Heart Means Recursion: Exploring Visual Meaning and Communication in VLMs

Alexa R. Tartaglini, Zhengxuan Wu, Thaddäus Wiedemer, Martin Wattenberg, Been Kim, Yuxuan Li

原文摘要

Do vision-language models (VLMs) share our ability to communicate visually? We share preliminary findings, starting from a surprising observation: simple visual symbols like a red heart can strongly influence model behavior on seemingly unrelated tasks, such as steering models towards recursive solutions on simple coding problems. Notably, this steering effect is largely implicit, as models' direct interpretations and thinking traces about visual symbols diverge substantially from their observed behavior. In visual communication between models, this leads to a generation--interpretation gap: while models tend to send shape primitives that they (and humans) find intuitive, these visual cues often fail to steer other models. In further communication games involving abstract concepts and stories, models can creatively use visuals to transmit meaning to one another, although some communications remain non-intuitive to humans. These findings reveal that VLMs might be capable of rich, creative, and visually-grounded communication, but their interpretation and production of visual meaning diverges from human conventions in surprising ways. Together this work highlights both the promise and challenges of visual communication between humans and VLMs.

cs.AI · cs.CL · cs.CV

版本更新 · v4arXiv:2506.01393

Improved Regret Bounds for Gaussian Process Upper Confidence Bound in Bayesian Optimization

Shogo Iwazaki

原文摘要

This paper addresses the Bayesian optimization problem (also referred to as the Bayesian setting of the Gaussian process bandit), where the learner seeks to minimize the regret under a function drawn from a known Gaussian process (GP). Under a Matérn kernel with a certain degree of smoothness, we show that the Gaussian process upper confidence bound (GP-UCB) algorithm achieves $\tilde{O}(\sqrt{T})$ cumulative regret with high probability. Furthermore, our analysis yields $O(\sqrt{T \ln^2 T})$ regret under a squared exponential kernel. These results fill the gap between the existing regret upper bound for GP-UCB and the best-known bound provided by Scarlett (2018). The key idea in our proof is to capture the concentration behavior of the input sequence realized by GP-UCB, enabling a more refined analysis of the GP's information gain.

cs.LG · stat.ML

新论文 · v1arXiv:2610.36445

From Solver Trajectories to Teaching Trajectories: Cognition-Aligned Reasoning Distillation

Yashuo Luo, Qianren Mao, Ziqi Qin, Junnan Liu, Haitao Li, Qili Zhang, Yuan Gao, Zhijun Chen 等 9 位作者

原文摘要

Knowledge distillation from large reasoning models (LRMs) often uses raw teacher trajectories as supervision. However, this practice creates a mismatch between the goal of distillation and the nature of teacher trajectories. Advanced LRMs typically improve their reasoning capabilities through reward-driven post-training, such as RLHF. This training optimizes them as strong solvers, rather than as teachers that produce reasoning processes smaller models can easily learn. Since smaller models have different "cognitive capacities" compared to their larger teachers, directly imitating raw teacher trajectories can sometimes be ineffective and often requires a substantial number of high-quality samples. To bridge this mismatch, we propose Cognition-Aligned Reasoning Distillation (CARD), an RL-based framework that transforms solver trajectories into teaching trajectories aligned with the student's cognition. Avoiding expensive resampling, our framework directly transforms existing trajectories. We optimize CARD with two reward signals: (1) a Distribution Alignment Reward that matches the student's predictive distribution, and (2) a Logical Coherence Reward that reduces misleading failed reasoning steps. Comprehensive evaluations across multiple student models and settings demonstrate that CARD outperforms distillation from raw teacher trajectories in in-domain settings while achieving substantial gains in out-of-distribution performance. Code is available at https://github.com/LiteSSLHub/CARD.

cs.AI

版本更新 · v3arXiv:2610.21325

CertEx: Exact Visual Retrieval at Scale by Certified Exclusion

Dongfang Zhao

原文摘要

Exact $k$-nearest-neighbor (kNN) search over image descriptors and embeddings underlies visual retrieval, near-duplicate detection, the evaluation of learned representations, and increasingly the memory of LLM agents. However, exhaustive search computes every distance at full precision, whereas approximate indexes return recall below one. We observe that exact search only needs a proof that each excluded vector cannot be a neighbor. Because such a proof only has to be conservative, it can be checked in low precision, much as the retina examines the whole scene at low resolution. We call this principle certified exclusion and realize it in an exact kNN method for GPUs, which we call CertEx. Specifically, CertEx stores a lower-bounding projection of each vector in half precision and folds a rounding certificate into the same tensor-core dot product, so that only the few vectors that the test keeps need exact distances. We prove that CertEx returns the exact kNN of every query. On sixteen datasets with up to 100M vectors, CertEx is exact for every query at 7.1$\times$ to 18.0$\times$ the throughput of the fastest cuVS search on one H100 (8.8$\times$ to 11.8$\times$ on an A100) and outperforms quantized and graph indexes whenever every query must be exact.

cs.CV

新论文 · v1arXiv:2610.36444

RouteDRAG: Learning to Route and Control Agentic Execution for Multimodal Document RAG

Zekai Chen, Hao Zhu, Yu Liu, Xunkai Li, Zejian Kang, Rui Qian, Quanjiang Li, Rong-Hua Li

原文摘要

Web-based applications increasingly rely on understanding long multimodal documents, where answering questions often requires combining information across pages, tables, and figures. Agentic retrieval-augmented generation addresses these tasks through iterative retrieval and reasoning. However, Agentic execution is not always necessary, introducing additional computation and potentially incorrect answers. Our empirical analysis reveals that Agentic execution provides query-dependent benefits, while additional operations may improve, preserve, or degrade answer accuracy. These findings motivate controlling both Agent invocation and subsequent execution. To address these challenges, we propose RouteDRAG, a learning-based framework comprising four components. Unified Document Index organizes multimodal content into a graph-backed index and derives query representations from initial retrieval. Adaptive Path Routing preserves exact answering and predicts the relative benefit of Agent over shorter execution paths. Dynamic Agent Execution maintains an evolving workspace and refines Planner proposals to control tool use and termination. Sequential Policy Learning first trains operation control from observed outcomes and then trains path routing using the resulting Agent's performance. Across two benchmarks, RouteDRAG achieves an average accuracy improvement of 3.47 percentage points over shorter-path-only execution while assigning only 79.3% of queries to Agent. Notably, it also surpasses uniform Agent execution on both benchmarks while requiring fewer answering calls. Our code is now available at https://github.com/Ereshkigal1/RouteDRAG.

cs.AI

新论文 · v1arXiv:2610.36442

High-Fidelity Aerostructural Dataset of Transonic Wings in Cruise Conditions

Pavankumar Koratikere, Abhijnan Dikshit, Leifur Leifsson

原文摘要

Recent advances in machine learning (ML) have the potential to substantially accelerate aircraft wing design, a process that has traditionally required extensive high-fidelity simulation and design iteration. Existing public datasets for ML-based wing design have focused primarily on aerodynamic performance, with limited consideration of the multidisciplinary interactions that govern practical aircraft design. In particular, efficient wing design requires simultaneous consideration of aerodynamic performance and structural integrity, yet no publicly available datasets capture this coupled aerostructural behavior at high-fidelity. To address this need, a high-fidelity multidisciplinary dataset for static aerostructural analysis of transonic wings is introduced. The dataset includes 2471 samples, along with three out-of-distribution samples. The wing planform geometry is parameterized by span, sweep, dihedral, tip chord, and tip twist, while the airfoil cross-sections are parameterized using the class-shape transformation method. The analysis is further parameterized by Mach number, angle of attack, altitude, and structural load factor. The utility of the dataset is demonstrated by training state-of-the-art ML models to predict aerodynamic surface quantities, integrated aerodynamic performance quantities, and the failure distribution of the wingbox. ML models achieve at most 0.0309 normalized root mean squared error (NRMSE) in the prediction of aerodynamic quantities and at most 0.1189 NRMSE in the prediction of failure distribution of the wingbox. By providing coupled aerodynamic and structural responses for a diverse set of transonic wings, this dataset establishes a benchmark for developing, evaluating, and comparing multi-physics ML models for wing design. Broadly, it is intended to encourage creation of similar high-fidelity multi-physics benchmark datasets across engineering domains.

cs.LG · cs.CE

新论文 · v1arXiv:2610.36440

Learning atomic interactions for the thermodynamics of liquid mixtures

Marco Hoffmann, Sebastian Schmitt, Hans Hasse, Fabian Jirasek

原文摘要

Predictive models for activity coefficients, which describe the non-ideality of liquid mixtures, are foundational for process design and optimization. Group-contribution methods, such as UNIFAC, are computationally cheap and well established in process simulators. Modern machine learning models, such as HANNA, offer higher accuracy and broader applicability, but their integration into process simulation is expensive or even infeasible. In this work, we introduce COGNAC, a graph neural network that learns atom-level geometry and interaction parameters that depend on the molecular neighborhood and evaluates them in the UNIFAC framework. Trained on about 820,000 experimental data points, COGNAC achieves significantly higher accuracy than UNIFAC and HANNA for binary and multi-component mixtures, reduces error relative to HANNA by 13-63%, reliably predicts multi-phase equilibria and identifies azeotropes, yields interpretable parameters, and is strictly thermodynamically consistent. COGNAC evaluations run at a cost comparable to UNIFAC, thereby unlocking the potential of machine-learning models for process simulations.

cs.LG · cs.CE

版本更新 · v5arXiv:2604.21789

Compliance Moral Hazard and the Backfiring Mandate

Jian Ni, Lecheng Zheng, John R Birge

原文摘要

Competing firms that share a population of risky customers face a decentralized risk detection problem in which each firm holds fragmentary information whose aggregation would generate social value, but private incentives impede truthful sharing. We develop a dynamic mechanism design framework for this setting and identify three strategic frictions that distinguish it from classical mechanism design with decentralized information: compliance moral hazard, adversarial adaptation, and information destruction through intervention. A temporal value assignment (TVA) mechanism credits firms using a strictly proper scoring rule applied to discounted verified outcomes; under stated assumptions, TVA implements truthful posterior reporting as a Bayes--Nash equilibrium (uniquely optimal at each edge in large federations, with $O(1/m)$ shading in finite systems). A network Shapley characterization shows that under edge-additive coalition value, each firm's marginal contribution is proportional to its weighted cross-firm interaction degree, yielding a sharp prescription for coalition design that prioritizes inter-firm volume over firm size. Embedding TVA in a model of competition among firms, we establish a welfare ordering across four regulatory regimes (autarky, voluntary federation, mandated full sharing, TVA) and identify conditions under which information-sharing mandates without compatible incentive design reduce welfare below autarky: a ``backfiring mandate.'' We illustrate the framework on a 1.4M-transaction synthetic anti-money-laundering benchmark; the same machinery extends to platform fraud, cybersecurity threat intelligence, and supply chain risk detection.

cs.GT · cs.LG

版本更新 · v2arXiv:2610.27456

NetGuise: Adversarial Traffic Generation for Early-Stage Classifier Evasion

Binghui Wu, Dinil Mon Divakaran, Mohan Gurusamy

原文摘要

Early-stage encrypted traffic classifiers make decisions from only the first few packets of a connection, enabling low-latency classification but raising robustness concerns under realistic traffic morphing. Existing adversarial traffic generation methods often assume complete flows, feature-level perturbations, or iterative runtime feedback, which do not match the constraints of early-stage execution. We present NetGuise, a target-conditioned traffic morphing framework that generates packet-level padding and non-negative delay actions while preserving packet direction, ordering, and packet count and respecting MTU, bandwidth, and latency constraints. We evaluate NetGuise for censorship evasion under two observation interfaces, i) a history-only causal interface for online packet-by-packet execution, ii) and a full-window oracle interface that provides an upper-bound characterization of early-stage morphability. On VANT, NetGuise achieves 33.2% mean targeted evasion under the causal interface versus 82.0% under the oracle interface; on UTMobileNet, the corresponding results are 5.6% and 81.8%. NetGuise outperforms the strongest causal baseline, BAP, on both datasets and, on VANT, reduces bandwidth overhead from 19.80% to 3.02% and generation latency from 37.42 ms/flow to 1.16 ms/flow. Under the oracle interface, it achieves up to 85.7% targeted evasion, retains 43.5% after four rounds of adaptive censor retraining, and maintains 48% under zero-shot cross-environment transfer. Our results show that early-stage classifiers can remain morphable despite high clean accuracy and that robustness evaluation should account for targeted morphability, observation constraints, defender adaptation, and operational network conditions.

cs.NI · cs.CR

新论文 · v1arXiv:2610.36437

CONCUR: Concordant Auxiliary Rewards for Multi-Task, Multi-Reward Reinforcement Learning

Jixuan Leng, Si Si, Fei Wang, Cho-Jui Hsieh, Jiong Zhang, Hsiang-Fu Yu, Inderjit S. Dhillon

原文摘要

When a Large Language Model (LLM) is trained with Reinforcement Learning (RL) on multiple tasks, a task's primary reward can gate auxiliary rewards such as a length reward: on a failing response, an auxiliary cannot exceed the primary. However, group-relative advantage estimators treat a gated auxiliary like any other component, so it can reverse the primary's order, and at the primary's ceiling only auxiliaries order responses. Keeping gated auxiliaries hurts some tasks, while dropping them hurts others. We propose CONCUR, an advantage estimator that replaces the standardized scores of each gated auxiliary with the closest scores that satisfy two conditions: responses with higher primary rewards cannot receive lower scores, and responses at the primary's ceiling receive equal scores. CONCUR-T applies both conditions throughout training, and CONCUR-A lifts the second for an auxiliary that agrees with the primary's order more often than it reverses it among passing responses. On three models from two families and across math, code, instruction following, and writing, both variants score higher on average than all baselines and than when all the gated auxiliaries are dropped.

cs.CL

新论文 · v1arXiv:2610.36436

USB Differentiated Service for Networked Cyber-Physical Systems

Anton Njavro, Rafiuddin Syed, Shriram Raja, Zhiyuan Ruan, Richard West

原文摘要

Cyber-physical systems are increasingly complex, requiring high throughput, low-latency data processing across multiple cores and compute devices. Additional functional safety challenges dictate the need for high system availability in the presence of failures. Together, these requirements are addressed using a network of compute nodes across which data processing, control and functional safety tasks are distributed. A key challenge is how to address the service requirements of independent data flows, spanning a set of hosts and I/O devices. In this paper, we show how to develop connectivity between hosts using a custom xDCI gadget driver that uses USB interrupters to differentiate the processing of separate data flows. Our solution is the first to handle both isochronous and bulk communication at USB 3.0 transfer rates, with predictable bus latencies down to the granularity of a 125 microsecond microframe, which is sufficient for many CPS control operations. We present an end-to-end solution that couples the predictable execution of user-level tasks with interrupt processing and data communication, so that multiple virtual connections are able to share a common bus. This work is not only applicable to host networking but also device I/O, which makes it arguably desirable for CPS scenarios requiring short-range communication, such as in vehicle control area networks or robotics.

cs.OS

新论文 · v1arXiv:2610.36435

Your Agent Acts Differently When You're Around: How User Presence Changes Agent Behavior in Negotiation

Jane Pan, You Lyu, Abe Bohan Hou, Valerie Chen, He He

原文摘要

LLM agents increasingly interact with other agents on behalf of users, yet how users in the loop affect their agents' behavior--for better or worse--remains poorly understood. We study this question through the lens of negotiation, where agents must represent users while strategically bargaining with other agents. To isolate the effect of user presence, we develop PRESENT, a controlled evaluation framework that compares negotiation settings with and without an interactive user, while holding the game, objectives, and user preferences fixed across conditions. Across 11.2k runs spanning 7 games and 8 models, we find that user presence significantly changes both outcomes and behavior. Specifically, negotiation parties with a user obtain higher payouts (+13.7% on average) and their agents negotiate more aggressively. Surprisingly, user presence also induces misaligned behavior, both toward counterparties (where its rate roughly doubles) and toward users (where it emerges in 14.3% of games). These misaligned behaviors are uncorrelated with outcomes and persist even when the user sends only templated, neutral messages. These findings expose two blind spots in current evaluation practice: static instructions miss behaviors that emerge only when users are present, and outcome-level metrics cannot detect them.

cs.AI

新论文 · v1arXiv:2610.36434

JustGoal: With Only a Goal, the AI Baseline Is Above the Expert Kernels

Yaojian Chen, Dazhi Peng, Zhui Zhu, Leshan Li, Haojun Sun, Yiyun Zheng, Qingfeng He, Shangzhan Li 等 16 位作者

原文摘要

A small number of GPU kernels often determines the efficiency of large language model training and inference. High-performance kernel development typically relies on expert knowledge through manual implementation, collaboration with general-purpose models, or specialized agents equipped with domain knowledge, evaluation methods, and search workflows. We investigate how much value this knowledge provides as foundation models become stronger. We introduce JustGoal, a goal-only baseline in which a general-purpose agent receives only the optimization objective and constraints, without kernel-specific infrastructure, knowledge bases, or predefined workflows, and builds its own evaluation loop. On NVIDIA B200 GPUs, JustGoal outperforms open-source libraries on 8 of 10 operators, achieving per-operator geometric mean speedups of 1.14x to 2.34x. It also surpasses the fastest publicly released specialized-agent kernel on 5 of 9 operators with available comparisons. In a controlled same-model comparison using Fable 5.1 on single shapes, the KDA-0.5 harness reaches 0.95x of JustGoal's performance, while single-mechanism ablations show no consistent benefit from domain knowledge or predefined workflows. These results indicate that specialized machinery should be justified by clear gains over a same-model, same-scope goal-only baseline and reevaluated whenever the foundation model changes.

cs.DC

新论文 · v1arXiv:2610.36433

LM-DSB: A Lightweight Multi-agent System for Automated Daily Safety Bulletin Generation in Construction

Xianxiang Zhao, Advik Mehta, Falak Sethi, Brian Gue, Qipei Mei, Lingzi Wu

原文摘要

Construction safety management still struggles to produce daily safety bulletins (DSBs), structured daily communications that identify site-specific hazards, convey safety protocols, and set preventive measures for workers. Manual DSB creation takes 2-3 hours daily and yields inconsistent quality, with 25% of crews never conducting pretask planning (Olson et al., 2016), diverting safety personnel from field supervision. This study proposes the Lightweight Multi-Agent DSB System (LM-DSB), which integrates retrieval-augmented generation (RAG) with a locally deployable Large Language Model (LLM) to automate DSB generation on consumer-grade personal computers. LM-DSB coordinates specialized planner, researcher, and writer agents in a hierarchical architecture, enhanced by domain-specific fine-tuning on construction safety documentation and RAG grounding in 37 health, safety, and environment (HSE) documents. A two-phase validation assessed feasibility. Phase 1 comparative evaluation showed the multi-agent RAG system (Llama 3-8B) outperformed all alternative configurations, with strong lexical alignment and coherence (TF-IDF: 0.70, BLEU: 0.39, ROUGE-1: 0.66) and near-complete document generation (length ratio: 1.01 vs. 0.39 for single-agent RAG). Phase 2 expert evaluation (N=40) confirmed practical acceptability (mean scores 3.50-4.20 on a 5-point scale), particularly in regulatory compliance (4.20) and factual accuracy (4.10). The findings show that architectural design enables lightweight models to handle safety-critical documentation on consumer-grade hardware, advancing technology democratization in construction safety management. Limitations include knowledge base scope, language constraints, and lack of field deployment validation; future work should address multimodal integration and workflow adoption.

cs.AI

版本更新 · v2arXiv:2510.25591

Orlicz-Sobolev with Musielak: An Efficient Regularization Approach for Graph-based IPM

Tam Le, Truyen Nguyen, Hideitsu Hino, Kenji Fukumizu

原文摘要

We study the Sobolev IPM problem for probability measures supported on a graph metric space, where critic function is constrained to lie within the unit ball defined by Sobolev norm. Sobolev IPM is intrinsically coupled with $L^p$ geometric structure within its definition, limiting its ability to incorporate other prior geometry beyond the $L^p$ paradigm. Conversely, the classic optimal transport is flexible, easy to adapt to various geometric structures by simply changing its ground cost. An important example is Orlicz-Wasserstein (OW) which utilizes \emph{Orlicz} geometric structure to generalize the $L^p$ within the standard $p$-order Wasserstein, and remarkably play a vital role to advance machine learning methodologies. Inspired by recent advantages of OW, in this work, we leverage a specific class of convex functions for Orlicz geometry to mitigate such limitation for Sobolev IPM, and propose the generalized Sobolev IPM (GSI). Our GSI approach encompasses Sobolev IPM as a special case while accommodating diverse geometric priors beyond $L^p$. It however brings up significant computational hurdles that compound those already notoriously inherent in Sobolev IPM. To address these challenges, we theoretically establish a novel connection between \emph{Orlicz-Sobolev} norm and \emph{Musielak} norm which facilitates a novel efficient regularization for GSI. By further exploiting the underlying graph structure, we show that the regularized GSI reduces to a simple univariate optimization problem, achieving notably computational efficiency, enabling its usage in practical applications. We empirically illustrate that the regularized GSI is several-order faster than the popular OW in computation, and its performances compare favorably to other transport baselines for comparing graph-based measures in document classification and topological data analysis.

cs.LG · stat.ML

新论文 · v1arXiv:2610.36432

No Tokenizer, Still a Gap: Cross-Lingual Fairness of Homoglyph and Invisible-Character Watermarking

Alexander Nemecek, Yuqiao Xu, Joseph Falkenburg, Erman Ayday

原文摘要

Homoglyph and invisible-character watermarks are edit-based watermarks. Instead of changing how a model generates text, they hide a signal in the text after it is written. They swap some characters for homoglyphs, which look the same, or very similar, but have different Unicode code points, or they insert characters that do not display, all without access to the model that wrote the text. Generation-time watermarks work less well for lower-resourced languages due to how tokenizers split their text. Because they work on individual characters, these watermarks never touch a tokenizer, so we ask whether they escape this gap. Across 40 language varieties in 24 scripts, we measure capacity (the hidden bits each character can carry), how much of it survives routine handling and targeted removal, and how much text a keyed detector needs. Capacity varies 3.3-fold and script accounts for 96\% of that variation. Within Latin script, resource level makes no detectable difference ($ρ=+0.095$, $p=0.78$), but across scripts capacity rises with it ($ρ=+0.54$, 95\% CI $[+0.14,+0.83]$), because lower-resourced languages tend to use scripts with few homoglyphs. Ordinary copy-paste, which strips invisible characters, widens the gap: a detector then needs about 2 code points of English or Persian but 93 of Lao. Removing the tokenizer does not remove the inequity, but instead only changes its source.

cs.CL · cs.CR · cs.CY

新论文 · v1arXiv:2610.36430

A Singularity Avoiding Track Model for Race Car Optimization

Adwait Verulkar, Behzad Danaei, Srikanth Sivaramakrishnan, Ryan Trinter

原文摘要

A track fitting pipeline is presented that converts a measured racetrack point cloud into a closed, $C^4$ differentiable, three-dimensional surface model suitable for high-fidelity Modelica race-car optimization. The surface is a Monge patch, parametrised by a curvilinear arc-length coordinate measured along the minimum-curvature line (MCL) and a signed lateral offset, with a height polynomial of user-selectable degree capturing the cross-sectional elevation profile. The choice of MCL as the reference line is deliberate since anchoring the same surface on the geometric centre-line can cause adjacent normals to cross inside the drivable region on tight corners. The resulting non-injective parametrisation assigns multiple curvilinear addresses to the same three-dimensional point and returns invalid road geometry. The MCL is obtained from a quadratic program that minimises integrated curvature subject to track-boundary, periodicity, and jerk-regularisation constraints. By reducing total curvature while remaining within the track bounds, the MCL moves the region of parametrisation breakdown outside the drivable strip on all circuits studied, keeps the normal map injective across the full track width, and yields a more linear time-to-arc-length transformation for minimum lap-time problems. The fitted surface and the associated track widths are exported as periodic piecewise-quintic $C^4$ B-splines, solved as a nonlinear program.

cs.RO · eess.SY

新论文 · v1arXiv:2610.36429

Simulated petrological labels enable probabilistic mineralogy prediction from whole-rock geochemistry

Matthew J. Liu, Aaron D. Kaplan, Michael L. Whittaker, Kristin A. Persson

原文摘要

Modal mineralogy, the mineral identities and abundances in rocks, guides geological studies and industrial resource extraction. While measuring modal mineralogy is time-intensive, whole-rock chemical measurements furnish elemental concentrations at higher throughput. Predicting mineralogy from elemental data, however, poses a one-to-many inverse problem, and labeled mineralogical datasets are too sparse to train on at scale. We address both challenges by simulating petrological labels that express multiple formation conditions per composition and at a scale unattainable by measurements. Nearly one million simulated labels supervise the middle component of a three-part model: a transformer encoder self-supervised on roughly 788,000 whole-rock compositions, the simulation-trained heads that predict distributions over mineral assemblages, and a recalibration layer that aligns the predictions with measured mineralogy. Zero-shot on 640 volcanic rocks, the model discriminates the presence of most mineral categories and predicts which rocks are richer in each mineral. However, the predicted abundances are systematically offset from measured values. Recalibration fit on as few as 25 labeled rocks recovers 76 percent of the likelihood improvement from fitting on the full 368-rock fitting set, while abundance error responds more slowly (11.0% zero-shot and 9.5% with the full fitting set). This work demonstrates how a machine learning model in the geochemical sciences can both leverage an imperfect simulator and mitigate its systematic biases.

cs.LG

新论文 · v1arXiv:2610.36428

FORESEE-MS: Toward Prospective Spatial Forecasting of Future Multiple Sclerosis Lesions from Baseline FLAIR MRI

Maryam Akhavan Aghdam, Sudip Mittal, Noorbakhsh Amiri Golilarz, Shahram Rahimi

原文摘要

Traditional multiple sclerosis (MS) image analysis has primarily focused on retrospectively detecting and segmenting lesions. This study investigates whether baseline FLAIR MRI can identify regions at risk for future lesion formation beyond population-level spatial patterns. We introduce FORESEE-MS, an evaluation protocol that uses a fold-specific population-prior atlas as a baseline and assesses predictions using pooled voxel-level discrimination (AUROC and AUPRC) and within-patient lesion localization (Recall@Top-K%), with patient-level bootstrap confidence intervals. We evaluated five deep learning models (3D U-Net, Attn+ResBlock+VAE, ViT, and two SwinUNETR variants) using 5-fold cross-validation on 39 subjects from the MSSEG-2 dataset. The atlas achieved the highest pooled voxel-level AUROC and AUPRC, with no deep learning model reliably outperforming it on either metric. However, the 3D U-Net and Attn+ResBlock+VAE achieved higher mean voxel-level within-patient Recall@Top-K% than the atlas at all evaluated thresholds, although most paired confidence intervals for the differences included zero. These findings suggest that baseline FLAIR may contain patient-specific predictive information, but in this small cohort, it remains uncertain whether this information improves lesion forecasting beyond a population-prior atlas.

cs.CV