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版本更新 · v2arXiv:2609.13406

Generalized Agent Iteration: One Formal Framework for Iterative Policy Improvement and Recursive Self-Improvement

Hongyao Tang, Yi Ma, Pengyi Li, Yifu Yuan

原文摘要

When we speak of recursive self-improvement (RSI), are we speaking of a phenomenon, a mechanism, or a prospect? Towards autonomous and evolving intelligence, RSI is being claimed at many scales, while no single framework that formally describes these emerging instances exists. Its counterpart in the classical realm, iterative policy improvement, is characterized by generalized policy iteration (GPI), a framework of broad applicability with well-understood theoretical properties, but only where the update principle and the evaluation base lie outside the agent. In this paper, we propose Generalized Agent Iteration (GAI), a formal framework that describes iterative policy improvement and RSI as two cases of a single learning paradigm. GAI defines the agent as a configuration of modifiable components within a system and models the learning process as a cycle of agent evaluation and agent improvement. Two pivotal dials then distinguish the instances, in particular the systems that self-identify as RSI in recent work: whether the improving mechanism is part of the agent and whether the standard it is measured against is grounded outside it. The former dial delineates the boundary between GPI and RSI, and the latter determines a system's polarity as anchored, goal drift, or fully self-referential. Moreover, we use these coordinates to place existing systems on the same two axes and make the defects of recursive self-improvement statable one condition at a time. We see this paper as a first step toward exploring a formal characterization of RSI that rests on the classical account, makes existing systems comparable, and provides a principled basis for analyzing and designing new ones.

cs.AI · cs.LG

新论文 · v1arXiv:2610.39399

ACD-GS: Asymmetric Curvature-aware Densification for 3D Gaussian Splatting

Houqiang Zhong, Tianchi Zhu, Qiang Hu, Xiaoyun Zhang, Li Song, Wenjun Zhang

原文摘要

3D Gaussian Splatting (3DGS) has emerged as a powerful paradigm for real-time photorealistic novel view synthesis. However, its training-time densification remains largely heuristic, often resulting in redundant Gaussian proliferation and inaccurate geometric reconstruction. Existing methods predominantly rely on first-order screen-space gradients to trigger cloning and splitting, which fail to distinguish true geometric discontinuities from high-frequency textures or noisy residuals. To address this limitation, we propose ACD-GS, an Asymmetric Curvature-aware Densification framework for compact and geometry-aware 3D Gaussian optimization. Our key insight is that second-order depth responses provide a more reliable structural prior for density control, enabling asymmetric regulation of cloning and splitting to better capture geometric discontinuities. Building on this, we introduce a multi-view photometric consistency constraint to suppress transient single-view errors, together with a capacity-aware adaptive regulation strategy that balances densification and pruning during training. Unlike post-hoc compression or quantization-based approaches, ACD-GS directly prevents redundant Gaussian generation during training, yielding inherently compact representations. Extensive experiments demonstrate that our method reduces nearly 60% of Gaussian count and storage while maintaining competitive rendering fidelity, consistently outperforming existing methods across multiple datasets. Our code is available in https://waveviewer.github.io/ACD-GS/.

cs.CV

新论文 · v1arXiv:2610.39398

Robustness of Chatbot LLM Judgments of Presidential Actions and Hypothetical Reforms

Oleg Vasilyev

原文摘要

Chatbots are increasingly consulted about public affairs, and their judgments of policies are useful only if they are robust. We measure this robustness in the setting of an ordinary user, through consumer chat interfaces. For 30 days, five chatbot configurations (Mistral, Gemini Flash, Claude Sonnet, and Claude Opus at two effort settings) were asked twice a day to score the long-term effect on the United States of 40 actions of the last four presidential administrations and of 15 hypothetical reforms, each with a confidence and a short comment. The judgments are robust: all configurations agree on the sign and the ranking of the administrations' mean scores, and two different configurations asked on the same day give opposite signs to the same action in about 4% of cases. Responses from different days differ more than same-day responses, but the difference grows slowly over the month, except where the service itself changed. We identify three such changes, which shifted the judgments while leaving little or no trace in the interface. Treating the comments as a retrieval task, we find them specific to each item and consistent across runs and chatbots, with lexical and embedding similarities agreeing. We release the dataset of 16,500 judgments.

cs.CL · cs.CY

版本更新 · v2arXiv:2602.17940

Tighter Regret Lower Bound for Gaussian Process Bandits with Squared Exponential Kernel in Hypersphere

Shogo Iwazaki

原文摘要

We study an algorithm-independent, worst-case lower bound for the Gaussian process (GP) bandit problem in the frequentist setting, where the reward function is fixed and has a bounded norm in the known reproducing kernel Hilbert space (RKHS). Specifically, we focus on the squared exponential (SE) kernel, one of the most widely used kernel functions in GP bandits. One of the remaining open questions for this problem is the gap in the \emph{dimension-dependent} logarithmic factors between upper and lower bounds. This paper partially resolves this open question under a hyperspherical input domain. We show that any algorithm suffers $Ω(\sqrt{T (\ln T)^{d} (\ln \ln T)^{-d}})$ cumulative regret, where $T$ and $d$ represent the total number of steps and the dimension of the hyperspherical domain, respectively. Regarding the simple regret, we show that any algorithm requires $Ω(ε^{-2}(\ln \frac{1}ε)^d (\ln \ln \frac{1}ε)^{-d})$ time steps to find an $ε$-optimal point. We also provide the improved $O((\ln T)^{d+1}(\ln \ln T)^{-d})$ upper bound on the maximum information gain for the SE kernel. Our results guarantee the optimality of the existing best algorithm up to \emph{dimension-independent} logarithmic factors under a hyperspherical input domain.

cs.LG

新论文 · v1arXiv:2610.39396

CASE: Concept-Aware Segmentation from Positive and Negative Visual Exemplars

Yi-Jen Tsai, Yen-Yu Lin, Chien-Yao Wang

原文摘要

Few-shot semantic segmentation typically identifies target objects based on positive support examples of a single semantic class. In practice, however, positive cues alone are often underspecified: for instance, "red cars" may be confused with cars of all colors, "vehicles" may include cars that should be excluded, and "material-defined objects" may span multiple categories. Fulfilling precise requests requires positive exemplars to provide inclusion evidence and negative exemplars to act as intent-defining constraints for exclusion and disambiguation. We formulate this setting as Specified Visual Prompt Segmentation (SVPS), where the target concept is specified by both positive and negative visual prompts. In this work, visual exemplars refer to support-image regions specified by bounding-box prompts. To study SVPS, we introduce CASE (Concept-Aware Segmentation from Positive and Negative Visual Exemplars), a benchmark built on COCO and PACO. CASE encompasses six category- and attribute-level task families: exclusion, isolation, union, attribute exclusion, attribute isolation, and attribute union. We evaluate SAM 3 under this setting and find that, despite its powerful positive-only few-shot segmentation capability, frozen SAM 3 does not consistently treat negative visual prompts as exclusion evidence. To address this, we present Concept Prompt Adaptation (CPA), a conservative LoRA-based adaptation baseline that improves positive-negative prompt interpretation on CASE while remaining competitive under positive-only few-shot segmentation. Code is available at https://github.com/WongKinYiu/FSS-CASE.

cs.CV

新论文 · v1arXiv:2610.39395

OPERA: OPamp Design by an Expert-Taught Reasoning Agent, from Specifications to Layout

Vishal Saxena, Soumyajit Mandal

原文摘要

Analog flows from specifications to a signed-off layout rarely run without manual iteration. Recent large language model (LLM) agents size circuits with optimizer loops over the device dimensions and stop at the schematic. We present OPERA (OPamp design by an Expert-taught Reasoning Agent), in which a general-purpose LLM agent designs CMOS opamps from specifications to post-layout sign-off with open-source tools. First, the designer teaches the agent the gm/ID method: map the specifications to transconductances and minimum currents, choose gm/ID per device role from characterized lookup tables, and size from equations, leaving a few knobs to search and an explainable design. Second, the agent learns the gLayout framework and taught layout practice, and writes a reusable layout generator that closes the layout and extraction loop at designer-approved gates. In SKY130, the agent designed a shared constant-gm bias and six opamps (5T, folded-cascode and telescopic OTAs; Miller, folded-cascode and telescopic two-stage) for fun >= 50 MHz, PM >= 60 degrees, SR 25 V/μs into 1 pF and a minimum dc gain of 30 to 60 dB. All six layouts are DRC-clean and LVS-matched, and their extracted netlists meet every target at all 15 PVT corners ( fun >= 53.7 MHz, PM >= 62.1 degrees, SR >= 27.9 V/μs). The benchmark netlists are released at https://github.com/AMPICLab/AMPICBench.

cs.AR · cs.AI

版本更新 · v2arXiv:2610.36168

PrinGS: Privacy Preservation in Gaussian Splatting

Gaurav Behera, Abhinav Raundhal, Archisha Panda, Saumya Balina, Gargi Shroff, Ponnurangam Kumaraguru

原文摘要

3D Gaussian Splatting (3DGS) has rapidly become the preferred representation for high-fidelity novel view synthesis and 3D scene reconstruction. However, the learned representation encodes sensitive visual information including human faces, license plates, documents, and computer screens, raising significant privacy concerns when trained splats are shared or deployed. In this work, we address the underexplored problem of privacy preservation in Gaussian Splatting by proposing a representation-level anonymization framework that directly anonymizes a trained splat. Given a trained splat and a user-provided reference view identifying sensitive content, our method localizes the corresponding regions in the underlying 3D representation and directly anonymizes them, ensuring that the sensitive information is absent from all subsequently rendered novel views while preserving the overall scene geometry and visual fidelity. We achieve this post-training anonymization in less than 1 second. Furthermore, we extend our framework with a privacy-by-design training strategy that prevents sensitive content from being embedded into the representation during optimization, enabling the generation of privacy-preserving splats directly from training images. Our method achieves a remarkably low Face Similarity Measure (FSM) of 9.79% at a retained Face Detection Rate (FDR) of 39.47% and makes sensitive text completely unreadable with an OCR Character Error Rate of 1.00. Our work aims to serve as the primary stepping stone towards privacy-aware 3D representations and motivates further research along these directions.

cs.CV

新论文 · v1arXiv:2610.39385

UMI-Live for In-The-Wild Bimanual Robotics Data Collection

Govind Velamoor, Adrian Lin, Sam Jung, Spencer Mateega, Brandon Y. Yang, Amish Sethi

原文摘要

Universal Manipulation Interface (UMI) devices allow human experts to demonstrate tasks for robot learning without teleoperating physical robots. Using these demonstrations as training data still requires a consistent hardware setup, calibration, and data processing. We present UMI-Live, a full-stack open-source bimanual UMI system for in-the-wild data collection. We design our custom UMI-Live hardware to integrate camera and LiDAR--inertial sensing, onboard compute, and power, without external tracking equipment or calibration within the collection environment. We implement a simple user interface for recording data while an asynchronous pipeline performs parallel SLAM reconstruction and publishes training-ready datasets. We also release software that supports dual-YAM teleoperation and VLA policy training and inference. We validate UMI-Live data quality by fine-tuning $π_{0.5}$ and MolmoAct2, achieving success rates of 10/10 and 8/10, respectively on a bimanual pick-and-place task. Furthermore, we release 40 hours of UMI-Live data across three tasks, and complete hardware designs, software, and reproduction guides at our $\href{https://umi-live.github.io/}{\text{project website}}$.

cs.RO · cs.AI

版本更新 · v2arXiv:2606.24153

Differential Unfolding: Efficient Reconstruction for Video Snapshot Compressive Imaging

Yin-Ping Zhao, Muyuan Zhang, Jiaxi Li, Jiancheng Zhang, Haijin Zeng, Xuelong Li

原文摘要

Although Deep Unfolding Networks (DUNs) are predominant in Video Snapshot Compressive Imaging (SCI), they are still limited by a uniform design philosophy. The existing approaches stack high-complexity priors with the same structure repeatedly, neglecting the fact that the optimization paths gradually converge to a nearly static state. As a consequence, representation stagnation occurs, and much computational cost is wasted on small feature updates. To solve this inefficiency, we propose Differential Unfolding (DU), a heterogeneous framework that substitutes repeated work with a periodic schedule of heavy and lightweight stages. The core of DU is the Differential Evolutionary Framework (DEF), which divides the unfolding procedure into two complementary roles: structural anchoring and differential evolution. In this method, high-parameter general stages are used sparsely to form high-fidelity feature foundations. On the other hand, lightweight differential stages use a Differential Representation Prior (DRP) to pass on and refine these foundational features by a differential mechanism. By integrating Differential Representation Attention (DRA) for evolving attention maps and a Differential Modulated FFN (DM-FFN) for feature rectification, DRP effectively models cross-stage variations with minimal overhead. By concentrating high-capacity computation on the sparsely-scheduled general stages and delegating incremental refinement to the lightweight differential stages, DU achieves a superior trade-off between accuracy and efficiency. Extensive experiments show that DU-9stg achieves state-of-the-art reconstruction quality, while DU-5stg surpasses all compared methods with the fewest parameters and FLOPs; compared with the unfolding method DADUN, DU-9stg needs about half the parameters and a quarter of the FLOPs. Code: https://github.com/Muyuan-Zhang/DU

cs.CV

新论文 · v1arXiv:2610.39380

Learning to Formulate: Agentic Hardware-Software Co-Design of AI Infrastructure through Progressive Optimization and Verification

Yi Ding, Li Shang

原文摘要

AI infrastructure, the chips and software that train and serve AI models, is designed in layers. Layers make the system manageable, but they also fix which choices an optimizer can consider. Gains that need the chip and its software to change together are excluded before optimization begins: the formulation leaves them out. Language-model agents make it possible to revisit these boundaries, but an agent's proposal cannot show by itself that a design is correct or optimal. We present Formulaic, a flow that divides the work. The agent writes the formulation, a mathematical solver optimizes within it, and verification and measurement check its assumptions and results. The agent refines the problem step by step, from the computation graph toward the chip. Each step is a template: a family of programs with the conditions under which they are correct. Wall relaxation searches the chip by pricing the hardware limits that bind the software. This paper takes a first step, through separate studies rather than one end-to-end run. On NVIDIA GB10, templates the agent wrote run complete Qwen3-8B layers $1.075\times$ faster than SGLang. In a simulated Ventus GPU study, joint design cuts the worst-scenario cycles of Qwen2.5-0.5B to 0.428 of the reference, against 0.934 for software alone. On a five-step GEMM refinement chain, reusing proofs makes checking $2.51\times$ faster.

cs.AR · cs.AI · cs.DC

版本更新 · v2arXiv:2609.02959

The Direction of Ignorance: LLMs Encode and Temper a Unigram Prior

Toni J. B. Liu, Jiajun Bao, Gurbir Arora, Mitchell Ostrow, Yizhou Liu, Raphaël Sarfati, Nicolas Boullé, Christopher J. Earls

原文摘要

What does a language model predict when it has few clues?The answer lies in its unembedding geometry: a single direction of the unembedding matrix encodes the unigram distribution of the training corpus, which serves as the Bayesian prior the model falls back on when uncertain. This structure, termed the direction of ignorance, appears across all model families examined (Llama, Qwen, Gemma, and Pythia), ranging from 0.4B to 405B parameters. Projecting the final prediction state onto this direction yields a per-token prior loading factor $λ$, which declines steadily as the context becomes more informative. Formally, the same projection decomposes the prediction state into two orthogonal vectors interpretable as the two components of a tempered Bayesian update: a unigram prior raised to the exponent $λ$ and a context-driven likelihood. This geometric probabilistic connection makes $λ$ meaningfully comparable across model sizes and families. Larger models generally exhibit lower prior reliance, and reasoning models exhibit lower reliance than their base counterparts. Finally, we show that $λ$ serves as a causal, inference-time control: reducing it can promote context-driven continuations and improve Llama-3.2-3B-Instruct on GSM8K, whereas amplifying it or applying matched perturbations along random directions degrades performance.

cs.LG · cs.AI · cs.CL · stat.ML

新论文 · v1arXiv:2610.39379

Information-Driven Collaborative Autonomy for Heterogeneous UAV/UGV Teams

Joshua Yuriv Pilipovsky

原文摘要

This paper considers coordinating a heterogeneous team of unmanned aerial vehicles (UAVs) and unmanned ground vehicles (UGVs) traversing a domain containing an unknown number of potentially hazardous targets. The UAVs provide aerial sensing using onboard optical cameras, adapting their trajectories to ground routes and target information. We formulate the aerial search problem using ergodic control, which distributes sensing effort according to a spatial information density to balance exploration and target localization. The formulation incorporates dynamic camera field-of-view footprints and pose-dependent probabilistic detection models. Angles-only measurements are processed through Bayesian inference and marginalization over data-association hypotheses to obtain a Poisson multi-Bernoulli (PMB) approximation of the target posterior, representing both detected and undetected targets. This belief directs aerial sensing toward unexplored regions along the ground routes and viewpoints that improve target localization. Ground planning combines chance-constrained target avoidance, enforced through confidence sets, with a void-probability objective that favors routes unlikely to contain threats. We solve each team's optimization problem in a fully decentralized manner using a nested SCvx*--C-ADMM scheme, with outer sequential convex programming iterations and inner distributed consensus optimization, accounting for nonlinearities, nonseparable objectives, and continuous-time inter-agent separation constraints. A closed-loop scheme updates both fleets' trajectories as information becomes available and permits ground motion when the remaining route risk falls below a prescribed threshold. Numerical case studies examine sensing geometry and target uncertainty, compare decentralized and centralized solvers, and demonstrate full closed-loop collaboration between multiple UAVs and UGVs.

cs.RO · eess.SY · math.OC

新论文 · v1arXiv:2610.39378

Limit Theorems and Optimal Policies for Flock Flight through Poisson Forests

Lav R. Varshney

原文摘要

Inspired by birds flying through cluttered environments, Karaman and Frazzoli showed that high-speed flight through an ergodic random forest exhibits an ultimate speed limit: above a critical speed, almost surely no infinite collision-free trajectory exists for a single bird. This paper formulates a corresponding bulk-transport problem for many birds. We construct an explicit directed corridor network in a Poisson disk forest and impose a common temporal headway at its waypoints. The maximum current equals a minimum vertex-cut capacity and is achieved by repeated flight along vertex-disjoint paths. The same schedule maximizes completed traversals at every finite horizon, with constant forward speed and no internal waiting. For a forest belt of fixed depth, exact transverse superadditivity yields an almost-sure deterministic current-density limit. A uniform shape theorem for an asymmetric planar dual identifies the current when depth and width grow together. For diverging depth bounded by a constant times width, this current equals the width-first, depth-second limit and is independent of the positive aspect ratio. When diagonal corridors are available, bulk current is positive at sufficiently low obstacle intensity and zero at sufficiently high intensity. For stochastic demand, an upstream admission queue is stable at every rate below the finite-network capacity.

eess.SY · cs.RO · math.PR

新论文 · v1arXiv:2610.39377

AgentDecept: Benchmarking Deceptive Behavior in Tool-Using LLM Agents under Pressure

Yehan Zhang, Qianqi Yan, Hang Yin, Ching-Chen Kuo, Shan Jiang, Ming Ouyang, Yijie Liu, Xin Eric Wang

原文摘要

LLM agents increasingly carry out multi-turn tasks across everyday applications, yet users often see only the agent's report rather than the observations, API calls, and state changes behind it. Existing deception benchmarks have studied long-horizon interactions and tool-use settings, but whether agents faithfully report their actions across realistic, stateful application workflows remains underexplored. To address this gap, we introduce AgentDecept, an executable benchmark for evaluating behavioral deception under pressure. AgentDecept contains 477 pressure variants derived from 257 source tasks across six pressure sources, each paired with a pressure-free counterpart. Interventions enter through event messages, task context, application state, tool responses, and service quotas, spanning explicit events and implicit task or environment changes. Our evidence-grounded protocol evaluates full trajectories by relating user-facing claims to time-ordered observations and executed outcomes, distinguishing falsification, concealment, and equivocation from honest failure and disclosed limitations. The resulting behavioral labels also provide a setting for testing existing activation-based probes. AgentDecept enables controlled analysis of when multi-turn agents' reports diverge from execution in realistic application interactions.

cs.AI

新论文 · v1arXiv:2610.39373

What Makes Medical Examination Items Difficult? Using Large Language Models to Explore Patterns Associated With Empirical Item Difficulty

Xiaomeng Xiong, Marcus Walker, Yanlin Jiang

原文摘要

Research on medical item difficulty has largely focused on prediction rather than on identifying interpretable patterns associated with empirical difficulty. This study used empirical difficulty labels to guide large language models (LLMs) in inducing difficulty rubrics and examined how rubric guidance affected LLM difficulty judgments. Using training items and their empirical difficulty estimates from the United States Medical Licensing Examination (USMLE) and the Physician Assistant National Certifying Examination (PANCE), Claude Opus 5 induced separate rubrics for absolute and pairwise difficulty judgment. None of the induced rubrics treated surface features, such as stem length, option count, or images, as major sources of difficulty. Several patterns emerged across both examinations, including cue convergence, misleading cues, and option competition, although their specific forms differed. Retrieval of knowledge that could not be derived from the stem was particularly prominent in the PANCE rubrics, whereas the USMLE rubrics placed greater emphasis on integrating multiple clinical cues. We compared commercial and open-weight LLMs on held-out items under unguided and rubric-guided conditions. Rubric guidance changed how models used the difficulty scale but did not consistently improve performance. In absolute judgments, guidance encouraged broader use of the scale and generally improved coarse-grained agreement, without consistently improving rank ordering. In pairwise comparisons, its effects varied across models and examinations, and judgments became more sensitive to presentation order. These findings suggest that the value of label-guided rubric induction may lie more in generating interpretable, testable hypotheses from empirical difficulty data than in reliably improving difficulty judgments.

cs.CL · cs.AI

新论文 · v1arXiv:2610.39372

Cord: Confidence-Anchored Order Residual Decoding for Masked Diffusion Language Models

Chengwei Zhou, Zhaoyan Jia, Massoud Pedram, Gourav Datta

原文摘要

The decoding order of masked diffusion language models (dLLMs) can substantially affect generation quality, yet common decoders typically apply the same reveal rule throughout generation. Confidence provides a strong default, but it measures how decisively a position can be predicted now, not how useful revealing that position will be for subsequent decoding. We propose Cord, a lightweight prompt-conditioned policy that retains confidence decoding as a stable reference and learns when and how to depart from it through geometric residuals over generation direction, proximity to revealed context, and two-sided infilling. The residuals adapt to both the prompt and the evolving partial response. Rather than sampling a new policy action at every decoding step, Cord samples a single low-dimensional coefficient matrix per rollout, which induces an entire state-dependent reveal trajectory. This yields a contextual-bandit formulation trained directly from sequence-level rewards, without step-level credit assignment or backbone updates. Across three dLLMs and five reasoning, code, and constraint-satisfaction benchmarks, Cord improves average task success from 32.0% under confidence decoding to 48.2%, and further improves over the best per-domain fixed residual. Behavioral audits show that the learned residuals induce substantial, task-dependent changes in reveal locality and two-sided infilling. Cord adds only $0.53$M trainable parameters, requires no additional backbone forward passes, and incurs only 5.39% inference latency overhead.

cs.CL · cs.AI

版本更新 · v2arXiv:2610.33005HF 社区推荐

OpenEBFM: Energy-based Foundation Models Are Scalable Architecture

Yuan Pu, Yudong Lu, Ting Wang, Zhicong Hong, Qinuo Li, Xuansheng Wu, Na Zou, Xia Hu 等 9 位作者

原文摘要

Energy-based models have shown promising properties for domain-specific tasks but remain challenging in modeling general-purpose scenarios. To bridge this gap, we design energy-steered models (ESMs) for foundational language modeling. ESMs integrate energy steering and token generation within a single architecture to leverage the energy-guided search to refine token generation. Specifically, ESMs first optimize a latent state over the energy landscape, then leverages the refined latent state for token generation. By performing such energy-guided pre-training on large-scale corpora, ESMs learn generally effective energy landscape where favorable tokens correspond to lower energy values. To explore the scaling behavior of ESMs, we pre-train ESMs on three large-scale corpora, then evaluate across 26 downstream tasks spanning a broad range of domains. Our results demonstrate that ESMs have promising scaling behaviors with increasing model size and training data, and outperform GPTs on most downstream tasks. These findings highlight ESMs as a promising architecture for large-scale pre-training and general purpose problem solving. We fully release the model weights and training infrastructure to enable the community to completely reproduce and extend our results. GitHub: https://github.com/datamllab/openebfm HuggingFace: https://huggingface.co/collections/guan-wang/openebfm

cs.CL · cs.LG

新论文 · v1arXiv:2610.39367

Utility-WAM: Correcting Future-Induced Action Changes

Feihong Zhang, Xi Lin, Yulong Shi, Zuxing Lu, Yanghong Mei, Zhaopeng Gu, Tingyu Yuan, Zihao Liang 等 10 位作者

原文摘要

World Action Models (WAMs) can condition robot actions on generated visual futures, but this additional context is neither cost-free nor uniformly beneficial. We examine what a predicted future actually changes: the action delta $Δa$ between the future-conditioned and future-free execution paths of the same model. Under a shared WAM checkpoint, this delta barely shifts average benchmark success ($+0.8$ points on LIBERO, $-0.8$ on RoboTwin~2.0), while generating visual futures increases inference latency by 1.7--1.9$\times$. These aggregate metrics conceal a concentrated failure mode that we term \emph{future-induced negative transfer}: while predictive deltas benefit long-horizon tasks ($+2.4$ points on LIBERO-Long) and remain negligible on most routine manipulations, they induce severe degradation on precision tasks---with \emph{Press Stapler} and \emph{Place Can Basket} losing 54.0 and 34.0 points, recurring as top failure modes across independently trained WAM variants. We introduce \textbf{Utility-WAM} for in-place correction of future-conditioned control. Its primary learning component is a residual adapter that repairs future-induced velocity deltas under a frozen shared WAM by aligning them with ground-truth dynamic guidance and penalizing excess error beyond the future-free baseline. The adapter selectively eliminates the majority of severe task drops (reducing losses to 6.0 and 14.0 points) while preserving long-horizon foresight. To eliminate superfluous video computation, a lightweight pre-generation gate reuses counterfactual action outcomes to selectively bypass video generation on 75.5\% of RoboTwin queries, cutting latency by 38\% while improving average success to 93.3\% on RoboTwin~2.0 and 98.9\% on LIBERO. On physical bimanual manipulation across three real-world tasks, Utility-WAM succeeds in 53 of 60 trials, compared to 43 for FAST-WAM.

cs.RO

版本更新 · v3arXiv:2605.14736

IsoNet: Face-Guided Speech Extraction for Compact Microphone Arrays

Dinanath Padhya, Sajen Maharjan, Binita Adhikari, Ishwor Raj Pokharel

原文摘要

Listening to one chosen talker in a crowded room is effortless for people but hard for small devices, whose microphone arrays are too compact for classical beamforming to separate nearby voices. We present IsoNet, a select-to-listen system: the user selects a face in the camera view, and a 4-microphone array with a 9.4 cm aperture returns that person's speech. IsoNet fuses multi-channel complex spectra, GCC-PHAT spatial cues, and a face embedding at the bottleneck of a U-Net mask estimator, trained with auxiliary direction-of-arrival supervision and an SNR curriculum on simulated reverberant VoxCeleb mixtures. On a hard test set spanning -1 to 10 dB SNR, IsoNet reaches 9.31 dB SI-SDR, a 4.85 dB improvement over the mixture, and raises PESQ from 1.40 to 2.13 and STOI from 0.72 to 0.84. The gains are largest where the task is hardest (5.71 dB SI-SDR improvement at -1 to 1 dB SNR), and IsoNet outperforms oracle-steered delay-and-sum and MVDR beamformers by 9.7 and 10.9 dB SI-SDR. Ablations show that visual and spatial cues are complementary, and a 4.9M-parameter audio-spatial variant stays within 0.16 dB of the full model while running 26 times faster than real time.

cs.SD · cs.LG

版本更新 · v2arXiv:2509.23122

Stochastic Interpolants via Conditional Dependent Coupling

Chenrui Ma, Xi Xiao, Tianyang Wang, Xiao Wang, Yanning Shen

原文摘要

Existing image generation models face critical challenges regarding the trade-off between computation and fidelity. Specifically, models relying on a pretrained Variational Autoencoder (VAE) suffer from information loss, limited detail, and the inability to support end-to-end training. In contrast, models operating directly in the pixel space incur prohibitive computational cost. Although cascade models can mitigate computational cost, stage-wise separation prevents effective end-to-end optimization, hampers knowledge sharing, and often results in inaccurate distribution learning within each stage. To address these challenges, we introduce a unified multi-stage generative framework formulated under the stochastic interpolant formalism with our Conditional Dependent Coupling strategy as a Flow-Matching variant. It decomposes the generative process into interpolant trajectories at multiple stages, ensuring accurate distribution learning while enabling end-to-end optimization. Importantly, the entire process is modeled as a single unified Diffusion Transformer, eliminating the need for disjoint modules and also enabling knowledge sharing. Under explicitly stated assumptions, we provably reduce both transport cost and asymptotic inference time; we empirically validate the underlying NFE-transport-cost and per-evaluation-cost relations. Extensive experiments demonstrate that our method achieves competitive fidelity and substantially lower wall-clock cost in the low-NFE regime across multiple resolutions.

cs.CV

版本更新 · v3arXiv:2512.03479

Benchmarking and Learning Object-Centric Procedural Understanding in Instructional Videos

Wenliang Guo, Yu Kong

原文摘要

Procedural activities are fundamentally driven by object state transitions, yet existing instructional video benchmarks remain action-centric and cannot evaluate whether models reason about how objects evolve toward task completion. In this work, we introduce ProcObject-10K, the first benchmark that jointly evaluates object-centric reasoning and temporal evidence grounding in instructional videos, across both egocentric and exocentric views. It comprises 10,522 open-ended VideoQA pairs grounded in 1,799 videos, spanning 137 tasks across 9 domains and five reasoning types covering preconditions, state evolution, counterfactuals, mistakes, and readiness. Benchmarking 13 leading MLLMs reveals a substantial answering-grounding gap: models produce plausible answers while failing to localize the supporting evidence (mIoU < 45%), exposing their reliance on linguistic priors rather than recognizing and reasoning about the object dynamics. As a step toward closing this gap, we further provide an object-centric supervised fine-tuning baseline with pseudo object-level supervision and spatial-temporal constraints. Models fine-tuned on ProcObject-10K not only improve on the benchmark itself, but also transfer effectively to other grounded VideoQA and embodied planning tasks. The dataset, annotations, and evaluation toolkit have been publicly released on our project page to support future research on object-centric procedural understanding: https://wenliangguo.github.io/ProcObject-10K-Page.

cs.CV

新论文 · v1arXiv:2610.39362

More Is Better? Exploring Latent Correspondence in Federated Hypergraph Learning

Bo Yan, Siming Zhang, Siqi Li, Hang Yu

原文摘要

Federated hypergraph learning with latent cross-client hyperedge correspondence poses fundamental identifiability and computational challenges, as the same local release can correspond to multiple global hypergraph structures. We characterize the tractability of recovering these latent correspondences, showing tractable pairwise assignment but generally intractable multi-client hyperedge matching. Building on this characterization, we derive a cross-entropy decomposition that reveals when local prediction can outperform predictors fitted with additional cross-client information. Motivated by this principle, we introduce Federated Adaptive Spectral Training with Representation Alignment (FedASTRA), which learns correspondence-invariant diffusion representations through adaptive heat diffusion and masked latent prediction while communicating model parameters only. We establish its asymptotic optimality with respect to the permitted local information and prove global population-risk convergence under explicit conditions on recovery, representation, and update alignment. Experiments on eight real-world datasets demonstrate the effectiveness of FedASTRA against identifier-free federated graph and hypergraph methods. On ogbn-papers100M, FedASTRA reaches the performance-communication Pareto frontier, achieving 50.07 Accuracy and 29.73 Macro-F1 while communicating only 59.60 MiB per round.

cs.LG · cs.DC

版本更新 · v2arXiv:2605.29894

Train the Agent, Not the Expert: Learning to Harness Heterogeneous Experts for Multi-Turn Visual Reasoning

Yaowu Fan, Tao Han, Dazhao Du, Andy J. Ma, Jia Wan

原文摘要

Recent advances in computer vision have produced powerful specialized models for detection, segmentation, counting, and other visual tasks. However, these models are typically optimized for isolated tasks, limiting their ability to support general-purpose visual intelligence, particularly when complex language understanding and dense small-object perception are required. We propose VisHarness, a trainable visual agent that decouples high-level perception, reasoning, and decision-making from low-level task execution. Rather than training a task-specific model, we train VisHarness to harness a set of carefully designed heterogeneous visual experts. This paradigm preserves the agent's general intelligence while leveraging the precision of specialized visual experts for specific tasks. With only lightweight training, VisHarness learns a generalizable policy for harnessing visual experts, enabling it to solve fundamental vision tasks in diverse complex scenarios through multi-turn interactions with these experts. To enable efficient on-policy reinforcement learning in a live environment, we introduce dynamic visual memory archiving to reduce the visual-token overhead that rapidly accumulates during multi-turn interactions with visual experts. Experiments on four representative benchmarks spanning reasoning segmentation, generalized referring expression segmentation, dense small-object detection, and referring expression counting show that VisHarness substantially outperforms existing general-purpose models and is competitive with or superior to task-specific models. Our code, model weights, and training data are publicly available at https://github.com/fyw1999/VisHarness.

cs.CV

新论文 · v1arXiv:2610.39358

Before the Next Rollout: Diagnosing Skill Utility Shifts from Policy Updates

Yifan Wang, Zhenyi Gai, Yiwen Zhao, Mingxuan Jiang, Keyang Chen, Zeping Li, Hongfeng Chai, Yixin Cao

原文摘要

Skill-evolution methods typically analyze execution trajectories to guide agent skill refinement. However, policy updates can change the behavioral effects and marginal utility of an unchanged skill. Attribution based on earlier trajectories may therefore no longer reflect the skill's contribution under the updated policy. Moreover, trajectory failures can arise from multiple factors, making individual skill contributions difficult to isolate. We evaluate whether policy-update signals contain predictive information about changes in skill marginal utility. At fixed contexts from pre-update training rollouts, we measure how policy updates change the contrast in token preferences between skill and control conditions. Combining these interaction shifts with advantage estimates yields reward-directed readouts for diagnosing utility changes. The readouts reuse existing training rollouts and require only forward passes for single-step action scoring, without additional post-update rollout evaluation. Our experiments show that policy updates can alter skill marginal utility and that policy-update readouts carry diagnostic information for identifying skills with declining utility. Integrating readout-guided prioritization into skill evolution improves downstream performance while reducing policy and editor token consumption.

cs.AI

新论文 · v1arXiv:2610.39356

Semantic Mismapping in Generalized Category Discovery: Evaluation and Mitigation

Zitai Wang, Qianqian Xu, Cong Hua, Xi Chen, Zhiyong Yang, Xiaochun Cao, Qingming Huang

原文摘要

Generalized Category Discovery (GCD) aims to perform old-category recognition and novel-category discovery in the same unlabeled set. Early methods address both objectives through clustering and evaluate the exchangeable predicted indices with global Hungarian (GH) matching. Recent methods adopt trainable parametric heads, using supervision for old-category recognition and discovery-oriented objectives for new categories. In this way, the output space becomes partially exchangeable: old indices are semantically anchored, while new indices remain exchangeable. However, these methods still apply global matching, which can reassign anchored old indices to other categories and hide some prediction errors. Empirically, we are surprised to observe that this reassignment can induce an overestimation of new-category accuracy by up to 25.63 points. We term this phenomenon semantic mismapping and further derive a permutation-cycle condition that characterizes when semantic mismapping can increase the global matching score. To fix this issue, we propose Semantics-Preserving Evaluation (SPE), which preserves the supervised semantics of old indices and restricts Hungarian matching to the new region. Furthermore, we propose Mismapping-Mitigating Optimization (MMO) to alleviate the prediction errors that can give rise to semantic mismapping, combining a region-balance loss (RBL) for old/new routing with a novel-diversity loss (NDL) that encourages orthogonality among new prototypes. Theoretically, we show that minimizing the two losses can tighten an upper bound on spurious accuracy gains from semantic mismapping, with controllable residual terms. Empirical results under both GH and SPE demonstrate the effectiveness of our proposed method.

cs.CV · cs.AI · cs.LG

新论文 · v1arXiv:2610.39353

CoToan: Executable Rules and a Representation Contract for Reproducible Game AI Evaluation

Ha-Thanh Nguyen

原文摘要

Game AI results are comparable only when different implementations expose the same decision problem. Yet seemingly minor representation choices can silently change that problem by altering action probabilities or collapsing states with different outcomes. We study this issue through CoToan, an executable specification and representation contract for Vietnamese Mathematical Chess connecting the Game Description Language (GDL) with OpenSpiel. The game provides a useful case because a single capture may have multiple arithmetic justifications, while outcomes can depend on scoring rules and a finite playing horizon. CoToan therefore represents actions by their state transitions rather than by arithmetic witnesses, and treats time and victory configuration as part of task identity. Cross-representation tests show agreement in legal actions, successor states, and terminal outcomes across hundreds of sampled and constructed positions, complemented by exhaustive checks of all 32 operator masks and 512 opposing-material subsets. Controlled diagnostics further show that uniform witness-level sampling alters endpoint-action probabilities, while omitting remaining time or victory settings can merge states with different terminal behavior. These results show that action semantics, time, and victory configuration are not merely implementation details. They are part of the experimental task itself and must be represented explicitly for reproducible game AI.

cs.AI

新论文 · v1arXiv:2610.39352

Try Before You Evolve: Ranking-Scored Trials for Recursive Self-Improvement of Recommender Systems

Xu Huang, Jiawei Feng, Jiancan Wu

原文摘要

Recommenders on Web platforms such as e-commerce and music streaming need their training recipes re-tuned for each dataset. Large language model (LLM) agents can now rewrite these recipes, enabling recursive self-improvement (RSI) of recommender systems. Existing agents propose one edit per round, fully retrain the recommender, and keep the edit only if its ranking quality improves. Unlike programs or patches that can be scored by execution, a recommender edit changes how the model is trained, which raises two challenges. First, ranking feedback is delayed: an edit's ranking quality is known only after full retraining, so much of the retraining budget goes to edits that are later discarded. Second, the signals available before retraining are unreliable: sampled training losses can look solved while full-ranking performance remains poor, and they are not comparable across edits that change the loss or sampler. We propose RecRSI, which generates diverse candidate edits from a diagnosis of the current model and selects one for full retraining using early ranking feedback: each candidate receives a short trial, the first steps of its full training run, scored by full-ranking NDCG@10 on held-out probe users. With two sequential recommenders on three datasets and the same number of full retrainings, RecRSI significantly outperforms existing self-evolving agents in every setting, and on both Amazon datasets reaches in its first round a ranking quality that none of them reaches in five.

cs.IR

版本更新 · v3arXiv:2608.04565

Breadcrumbing Search Agents: Per-Turn Scheming Over Long-Horizon Trajectories

Xuebin Li, Hanqing Zhao, Siyuan Liang, Kejiang Chen, Weiming Zhang, Dacheng Tao, Nenghai Yu

原文摘要

LLM-based search agents are widely used for information-seeking tasks, but their reliance on external tool returns introduces a critical security risk: web content retrieved during execution is untrusted, exposing agents to prompt injection and goal hijacking. Prior work on search-agent safety primarily focuses on static web-content injection, but modern agents issue follow-up queries and cross-check competing sources, so a single injected page is often diluted or rejected. We show that the channel delivering search and page observations is a fragile security boundary: beyond exposing the agent to a single poisoned page, a mediated search interface can repeatedly steer how the agent gathers evidence and forms its final answer. Under a constrained tool-intermediary threat model, appending only one controlled result per query can substantially increase attack success when the evidence is coordinated across the agent's trajectory. We study this setting with a strategy-driven long-horizon attack system and introduce Authority-Chain Hijack (ACH), an expert-refined strategy that turns isolated search-result and page-content manipulations into a coherent evidence chain across seemingly corroborating sources. ACH achieves the highest Overall ASR among all baselines, reaching 55.9% / 83.3% ASR / MaxN ASR on the full SafeSearch test split. We further introduce Trace-Guided Strategy Evolution (TGSE), which automatically improves attacker strategies from execution traces, replacing manual redesign with trace-driven refinement; its strongest single setting reaches 71.4% / 95.0% in held-out evaluation. Code is available at https://github.com/MBOSSLESS/Breadcrumbing-Search-Agents.

cs.CR · cs.AI · cs.CL

版本更新 · v2arXiv:2609.33595

Beyond One-Step Accuracy: State-Affine Latent Transition for Reliable Visual Planning

Boyuan Zhang, Yingjun Du, Xiantong Zhen, Ling Shao

原文摘要

Joint-embedding world models enable visual planning by learning action-conditioned dynamics in latent space. Yet they are commonly trained for one-step prediction on encoded states, while planning recursively applies the learned transition to its own predictions. One-step accuracy therefore does not capture how prediction errors propagate under recursive rollout. We decompose multi-step rollout error into the errors introduced at individual steps and their propagation through subsequent transitions. We show that state-affine dynamics are precisely the differentiable transitions with state-independent Jacobians, eliminating the nonlinear propagation residual and making the error propagation operators depend only on the action sequence. Guided by this result, we introduce SALT (State-Affine Latent Transition), an action-conditioned state-affine dynamics model in which the action modulates both the state transformation and the additive update. We train SALT through recursive multi-step rollout supervision, feeding each predicted latent state back into the transition so that training matches how the model is used during planning. Across four visual planning environments, SALT exhibits $1.48$--$2.19\times$ higher one-step prediction error than the matched LeWM baseline, yet improves closed-loop success in every environment by $10.0$ percentage points on average. On OGBench-Cube, the fraction of episodes that fail with a sharp rise in model-predicted cost after execution decreases from $23.3%$ to $2.0%$.

cs.RO · cs.LG

版本更新 · v2arXiv:2610.16959

DiTSG: Context-Aware Air Traffic Scene Generation with Multi-Agent Diffusion Transformers

Seokbin Yoon, Kyungmin Kim, Taejung Kwon, Keumjin Lee, Peng Wei

原文摘要

Understanding how many aircraft, and which traffic configurations, can be safely and efficiently managed by air traffic controllers within a given airspace is fundamental to air traffic management. Air traffic controllers continuously modify aircraft trajectories through interventions such as speed advisories and radar vectoring, and the patterns of these interventions are difficult to capture effectively using existing air traffic simulators. To address this limitation, we propose Diffusion Transformers for Traffic Scene Generation (DiTSG), which learns to generate air traffic scenes from recorded multi-aircraft trajectories. DiTSG employs stacked multi-agent inverted Transformer layers as the denoising backbone of a diffusion transformer, jointly generates the trajectories of multiple aircraft within a traffic scene, and conditions the generation on agent-specific required times of arrival. The resulting trajectories generated by DiTSG preserve realistic inter-aircraft interactions observed in actual air traffic operations. Experiments show that the DiTSG generates diverse traffic scenes that reproduce the statistical properties of recorded traffic while preserving realistic inter-aircraft interactions.

cs.MA · cs.LG · cs.RO