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首次观测 · 记录 #1CVF · CVPR 2026:cvf:5c856bdc1f66d8bd8839654071e28a6cCVF · CVPR 2026

LongVT: Incentivizing "Thinking with Long Videos" via Native Tool Calling

Yang, Zuhao, Wang, Sudong, Zhang, Kaichen, Wu, Keming, Leng, Sicong, Zhang, Yifan, Li, Bo, Qin, Chengwei 等 11 位作者

原文摘要

Large multimodal models (LMMs) have shown great potential for video reasoning with textual Chain-of-Thought. However, they remain vulnerable to hallucinations, especially when processing long-form videos where evidence is sparse and temporally dispersed. Inspired by how humans comprehend long videos--by first skimming globally and then examining relevant clips for details--we introduce LongVT, an end-to-end agentic framework that enables "Thinking with Long Videos" via interleaved Multimodal Chain-of-Tool-Thought. Specifically, we exploit LMMs' inherent temporal grounding ability as a native video cropping tool to zoom in on a specific video clip and resample finer-grained video frames. This global-to-local reasoning loop continues until answers are grounded in retrieved visual evidence. Given the scarcity of fine-grained question-answering (QA) data for the long video reasoning task, we curate and release a data suite named VideoSIAH to facilitate both training and evaluation. Specifically, our training dataset consists of 247.9K samples for tool-integrated cold-start supervised fine-tuning, 1.6K samples for agentic reinforcement learning, and 15.4K samples for agentic reinforcement fine-tuning. Our evaluation benchmark consists of 652 QA pairs that are carefully curated through a semi-automatic data pipeline with human-in-the-loop validation. With a meticulously designed three-stage training strategy and extensive empirical validation, LongVT consistently outperforms existing strong baselines across four challenging long-video understanding and reasoning benchmarks. Our code, data, and model weights are publicly available at https://github.com/EvolvingLMMs-Lab/LongVT.

cs.CV · cs.AI

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5c894d5eac9ef746d5d535ee9c0c6fdcCVF · CVPR 2026

GFRRN: Explore the Gaps in Single Image Reflection Removal

Chen, Yu, He, Zewei, Liu, Xingyu, Chen, Zixuan, Lu, Zhe-Ming

原文摘要

Prior dual-stream methods with the feature interaction mechanism have achieved remarkable performance in single image reflection removal (SIRR). However, they often struggle with (1) semantic understanding gap between the features of pre-trained models and those of reflection removal models, and (2) reflection label inconsistencies between synthetic and real-world training data. In this work, we first adopt the parameter efficient fine-tuning (PEFT) strategy by integrating several learnable Mona layers into the pre-trained model to align the training directions. Then, a label generator is designed to unify the reflection labels for both synthetic and real-world data. In addition, a Gaussian-based Adaptive Frequency Learning Block (G-AFLB) is proposed to adaptively learn and fuse the frequency priors, and a Dynamic Agent Attention (DAA) is employed as an alternative to window-based attention by dynamically modeling the significance levels across windows (inter-) and within an individual window (intra-). These components constitute our proposed Gap-Free Reflection Removal Network (GFRRN). Extensive experiments demonstrate the effectiveness of our GFRRN, achieving superior performance against state-of-the-art SIRR methods.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5c94d65c498b9d3ffee5e1ded7cb8ae9CVF · CVPR 2026

LottieGPT: Tokenizing Vector Animation for Autoregressive Generation

Chen, Junhao, Gao, Kejun, Cui, Yuehan, Sun, Mingze, Chen, Mingjin, Wang, Shaohui, Long, Xiaoxiao, Ma, Fei 等 11 位作者

原文摘要

Despite rapid progress in video generation, existing models are incapable of producing vector animation, a dominant and highly expressive form of multimedia on the Internet. Vector animations offer resolution-independence, compactness, semantic structure, and editable parametric motion representations, yet current generative models operate exclusively in raster space and thus cannot synthesize them. Meanwhile, recent advances in large multimodal models demonstrate strong capabilities in generating structured data such as slides , 3D meshes , LEGO sequences , and indoor layouts , suggesting that native vector animation generation may be achievable. In this work, we present the first framework for tokenizing and autoregressively generating vector animations. We adopt Lottie, a widely deployed JSON-based animation standard, and design a tailored Lottie Tokenizer that encodes layered geometric primitives, transforms, and keyframe-based motion into a compact and semantically aligned token sequence. To support large-scale training, we also construct LottieAnimation-660K, the largest and most diverse vector animation dataset to date, consisting of 660k real-world Lottie animation and 15M static Lottie image files curated from broad Internet sources. Building upon these components, we finetune Qwen-VL to create LottieGPT, a native multimodal model capable of generating coherent, editable vector animations directly from natural language or visual prompts. Experiments show that our tokenizer dramatically reduces sequence length while preserving structural fidelity, enabling effective autoregressive learning of dynamic vector content. LottieGPT exhibits strong generalization across diverse animation styles and outperforms previous state-of-the-art models on SVG generation (a special case of single-frame vector animation).

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5cabd780893eb704aa88a04e193c9c04CVF · CVPR 2026

WaDi: Weight Direction-aware Distillation for One-step Image Synthesis

Wang, Lei, Cheng, Yang, Li, Senmao, Wu, Ge, Wang, Yaxing, Yang, Jian

原文摘要

Despite the impressive performance of diffusion models such as Stable Diffusion (SD) in image generation, their slow inference limits practical deployment. Recent works accelerate inference by distilling multi-step diffusion into one-step generators. To better understand the distillation mechanism, we analyze U-Net/DiT weight changes between one-step students and their multi-step teacher counterparts. Our analysis reveals that changes in weight direction significantly exceed those in weight norm, highlighting it as the key factor during distillation. Motivated by this insight, we propose the Low-rank Rotation of weight Direction (LoRaD), a parameter-efficient adapter tailored to one-step diffusion distillation. LoRaD is designed to model these structured directional changes using learnable low-rank rotation matrices. We further integrate LoRaD into Variational Score Distillation (VSD), resulting in Weight Direction-aware Distillation (WaDi)--a novel one-step distillation framework. WaDi achieves state-of-the-art FID scores on COCO 2014 and COCO 2017 while using only approximately 10% of the trainable parameters of the U-Net/DiT. Furthermore, the distilled one-step model demonstrates strong versatility and scalability, generalizing well to various downstream tasks such as controllable generation, relation inversion, and high-resolution synthesis.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5cca0f6e8f6dbd74fbdc0e910234b66cCVF · CVPR 2026

OmniZip: Audio-Guided Dynamic Token Compression for Fast Omnimodal Large Language Models

Tao, Keda, Shao, Kele, Yu, Bohan, Wang, Weiqiang, Liu, Jian, Wang, Huan

原文摘要

Omnimodal large language models (OmniLLMs) have attracted increasing research attention of late towards unified audio-video understanding. However, the high computational cost of processing longer joint audio-video token sequences has become a key bottleneck. Existing token compression methods have not addressed the emerging need to jointly compress multimodal tokens. To bridge this gap, we present OmniZip, a training-free, audio-guided audio-visual token-compression framework that optimizes multimodal token representation and accelerates model inference. Specifically, OmniZip first identifies salient audio tokens, then computes an audio retention score for each time group to capture information density, thereby dynamically guiding video token pruning and preserving cues from audio anchors enhanced by cross-modal similarity. For each time window, OmniZip compresses the video tokens using an interleaved spatio-temporal scheme. Extensive results demonstrate the merits of OmniZip: it achieves a 3.42x inference speedup and a 1.4x memory reduction over other top-performing counterparts, while maintaining the performance of OmniLLMs without training.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5cd1e652ed962b982acf560b3b3a57e7CVF · CVPR 2026

The Image as Its Own Reward: Reinforcement Learning with Adversarial Reward for Image Generation

Mao, Weijia, Chen, Hao, Yang, Zhenheng, Shou, Mike Zheng

原文摘要

A reliable reward function is essential for reinforcement learning (RL) in image generation. Most current RL approaches depend on pre-trained preference models that output scalar rewards to approximate human preferences. However, these rewards often fail to capture human perception and are vulnerable to reward hacking, where higher scores do not correspond to better images. To address this, we introduce Adv-GRPO, an RL framework with an adversarial reward that iteratively updates both the reward model and the generator. The reward model is supervised using reference images as positive samples and can largely avoid being hacked. Unlike KL regularization that constrains parameter updates, our learned reward directly guides the generator through its visual outputs, leading to higher-quality images. Moreover, while optimizing existing reward functions can alleviate reward hacking, their inherent biases remain. For instance, PickScore may degrade image quality, whereas OCR-based rewards often reduce aesthetic fidelity. To address this, we take the image itself as a reward, using reference images and vision foundation models (e.g., DINO) to provide rich visual rewards. These dense visual signals, instead of a single scalar, lead to consistent gains across image quality, aesthetics, and task-specific metrics. Finally, we show that combining reference samples with foundation-model rewards enables distribution transfer and flexible style customization. In human evaluation, our method outperforms Flow-GRPO and SD3, achieving 70.0% and 72.4% win rates in image quality and aesthetics, respectively. Code and models has been released in https://github.com/showlab/Adv-GRPO.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5cd98792408b4a2916afd93456bd9330CVF · CVPR 2026

Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfer

Xue, Haoru, He, Tairan, Wang, Zi, Ben, Qingwei, Xiao, Wenli, Luo, Zhengyi, Da, Xingye, Castañeda, Fernando 等 12 位作者

原文摘要

Recent progress in GPU-accelerated, photorealistic simulation has opened a scalable data-generation path for robot learning, where massive physics and visual randomization allow policies to generalize beyond curated environments. Building on these advances, we develop a teacher-student-bootstrap learning framework for vision-based humanoid loco-manipulation, using articulated-object interaction as a representative high-difficulty benchmark. Our approach introduces a staged-reset exploration strategy that stabilizes long-horizon privileged-policy training, and a GRPO-based fine-tuning procedure designed to mitigate partial observability and improve closed-loop consistency in sim-to-real RL. Trained entirely on synthetic simulation data, the resulting policy achieves robust zero-shot performance across diverse articulated objects--including multiple door types--and outperforms human teleoperators by up to 31.7% in task completion time under the same whole-body control stack. This represents the first humanoid sim-to-real policy capable of diverse articulated loco-manipulation from pure RGB perception.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5cdadfaa76f32084c3572d26bbdf23a2CVF · CVPR 2026

Neural Dynamic GI: Random-Access Neural Compression for Temporal Lightmaps in Dynamic Lighting Environments

Wu, Jianhui, Zhou, Jian, Zhou, Zhi, Huang, Zhangjin, Li, Chao

原文摘要

High-quality global illumination (GI) in real-time rendering is commonly achieved using precomputed lighting techniques, with lightmap as the standard choice. To support GI for static objects in dynamic lighting environments, multiple lightmaps at different lighting conditions need to be precomputed, which incurs substantial storage and memory overhead.To overcome this limitation, we propose Neural Dynamic GI (NDGI), a novel compression technique specifically designed for temporal lightmap sets. Our method utilizes multi-dimensional feature maps and lightweight neural networks to integrate the temporal information instead of storing multiple sets explicitly, which significantly reduces the storage size of lightmaps. Additionally, we introduce a block compression (BC) simulation strategy during the training process, which enables BC compression on the final generated feature maps and further improves the compression ratio. To enable efficient real-time decompression, we also integrate a virtual texturing (VT) system with our neural representation. Compared with prior methods, our approach achieves high-quality dynamic GI while maintaining remarkably low storage and memory requirements, with only modest real-time decompression overhead. To facilitate further research in this direction, we will release our temporal lightmap dataset precomputed in multiple scenes featuring diverse temporal variations.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5ceb38e224e635c85a453c6b4a5ed43dCVF · CVPR 2026

EpiAgent: An Agent-Centric System for Ancient Inscription Restoration

Zhu, Shipeng, Chen, Ang, Nie, Na, Fang, Pengfei, Zhang, Min-Ling, Xue, Hui

原文摘要

Ancient inscriptions, as repositories of cultural memory, have suffered from centuries of environmental and human-induced degradation. Restoring their intertwined visual and textual integrity poses one of the most demanding challenges in digital heritage preservation. However, existing AI-based approaches often rely on rigid pipelines, struggling to generalize across such complex and heterogeneous real-world degradations. Inspired by the skill-coordinated workflow of human epigraphers, we propose EpiAgent, an agent-centric system that formulates inscription restoration as a hierarchical planning problem. Following an Observe-Conceive-Execute-Reevaluate paradigm, an LLM-based central planner orchestrates collaboration among multimodal analysis, historical experience, specialized restoration tools, and iterative self-refinement. This agent-centric coordination enables a flexible and adaptive restoration process beyond conventional single-pass methods. Across real-world degraded inscriptions, EpiAgent achieves superior restoration quality and stronger generalization compared to existing methods. Our work marks an important step toward expert-level agent-driven restoration of cultural heritage. The code is available at https://github.com/blackprotoss/EpiAgent.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5cecb6420f8c9c148f85c4d697bfb852CVF · CVPR 2026

3DrawAgent: Teaching LLM to Draw in 3D with Early Contrastive Experience

Xiao, Hongcan, Xiao, Xinyue, Wang, Yilin, Zhang, Yue, Qi, Yonggang

原文摘要

Sketching in 3D space enables expressive reasoning about shape, structure, and spatial relationships, yet generating 3D sketches through natural language remains a major challenge. In this work, we introduce 3DrawAgent, a training-free, language-driven framework for 3D sketch generation that leverages large language models (LLMs) to sequentially draw 3D Bezier curves under geometric feedback. Unlike prior 2D sketch agents, our method introduces a relative experience optimization strategy that adapts the recently proposed Group Reward Policy Optimization (GRPO) paradigm. Instead of relying on explicit ground-truth supervision, we construct pairwise comparisons among generated sketches, with each pair consisting of a relatively better and a worse result based on CLIP-based perceptual rewards and LLM-based fine-grained qualitative assessment. These experiences are then used to iteratively refine the prior knowledge of 3D drawing, enabling black-box reinforcement of the model's 3D awareness. This design allows our model to self-improve its spatial understanding and drawing quality without parameter updates. Experiments show that 3DrawAgent can generate complex and coherent 3D Bezier sketches from diverse textual prompts, exhibit emergent geometric reasoning, and generalize to novel shapes, establishing a new paradigm for advancing the field of training-free 3D sketch intelligence.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5d09131ddcd3d36922e9c0786755feb9CVF · CVPR 2026

SAGE: Scalable Agentic 3D Scene Generation for Embodied AI

Xia, Hongchi, Li, Xuan, Li, Zhaoshuo, Ma, Qianli, Xu, Jiashu, Liu, Ming-Yu, Cui, Yin, Lin, Tsung-Yi 等 12 位作者

原文摘要

Real-world data collection for embodied agents remains costly and unsafe, calling for scalable, realistic, and simulator-ready 3D environments. However, existing scene-generation systems often rely on rule-based or task-specific pipelines, yielding artifacts and physically invalid scenes. We present SAGE, an agentic framework that, given a user-specified embodied task (e.g., "pick up a bowl and place it on the table"), understands the intent and automatically generates simulation-ready environments at scale. The agent couples multiple generators for layout and object composition with critics that evaluate semantic plausibility, visual realism, and physical stability. Through iterative reasoning and adaptive tool selection, it self-refines the scenes until meeting user intent and physical validity. The resulting environments are realistic, diverse, and directly deployable in modern simulators for policy training. Policies trained purely on this data exhibit clear scaling trends and generalize to unseen objects and layouts, demonstrating the promise of simulation-driven scaling for embodied AI. Code, demos, and the SAGE-10k dataset can be found on the project page: https://research.nvidia.com/labs/dir/sage/.

cs.CV · cs.AI

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5d1364debf09d3c2a62206c2f5d474bcCVF · CVPR 2026

MV2UV: Generating High-quality UV Texture Maps with Multiview Prompts

Zhang, Zheng, Zhang, Qinchuan, Ye, Yuteng, Chen, Zhi, Ji, Penglei, Li, Mengfei, Zhang, Wenxiao, Liu, Yuan

原文摘要

Generating high-quality textures for 3D assets is a challenging task. Existing multiview texture generation methods suffer from the multiview inconsistency and missing textures on unseen parts, while UV inpainting texture methods do not generalize well due to insufficient UV data and cannot well utilize 2D image diffusion priors. In this paper, we propose a new method called MV2UV that combines 2D generative priors from multiview generation and the inpainting ability of UV refinement to get high-quality texture maps. Our key idea is to adopt a UV space generative model that simultaneously inpaints unseen parts of multiview images while resolving the inconsistency of multiview images. Experiments show that our method enables a better texture generation quality than existing methods, especially in unseen occluded and multiview-inconsistent parts.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5d187afaf76b1784900a1fb6f7951b9eCVF · CVPR 2026

SimScale: Learning to Drive via Real-World Simulation at Scale

Tian, Haochen, Li, Tianyu, Liu, Haochen, Yang, Jiazhi, Qiu, Yihang, Li, Guang, Wang, Junli, Gao, Yinfeng 等 13 位作者

原文摘要

Achieving fully autonomous driving systems requires learning rational decisions in a wide span of scenarios, including safety-critical and out-of-distribution ones. However, such cases are underrepresented in real-world corpus collected by human experts. To complement for the lack of data diversity, we introduce a novel and scalable simulation framework capable of synthesizing massive unseen states upon existing driving logs. Our pipeline utilizes advanced neural rendering with a reactive environment to generate high-fidelity multi-view observations controlled by the perturbed ego trajectory. Furthermore, we develop a pseudo-expert trajectory generation mechanism for these newly simulated states to provide action supervision. Upon the synthesized data, we find that a simple co-training strategy on both real-world and simulated samples can lead to significant improvements in both robustness and generalization for various planning methods on challenging real-world benchmarks, up to +8.6 EPDMS on navhard and +2.9 on navtest. More importantly, such policy improvement scales smoothly by increasing simulation data only, even without extra real-world data streaming in. We further reveal several crucial findings of such a sim-real learning system, which we term SimScale, including the design of pseudo-experts and the scaling properties for different policy architectures. Simulation data and code have been released at https://github.com/OpenDriveLab/SimScale.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5d1b7693343dae65200ebd7c41d00b90CVF · CVPR 2026

Agent4FaceForgery: Multi-Agent LLM Framework for Realistic Face Forgery Detection

Lai, Yingxin, YU, Zitong, Wang, Jun, Shen, Linlin, Xu, Yong, Cao, Xiaochun

原文摘要

Face forgery detection faces a critical challenge: a persistent gap between offline benchmarks and real-world efficacy, which we attribute to the ecological invalidity of training data. This work introduces Agent4FaceForgery to address two fundamental problems: (1) how to capture the diverse intents and iterative processes of human forgery creation, and (2) how to model the complex, often adversarial, text-image interactions that accompany forgeries in social media. To solve this, we propose a multi-agent framework where LLM-powered agents, equipped with profile and memory modules, simulate the forgery creation process. Crucially, these agents interact in a simulated social environment to generate samples labeled for nuanced text-image consistency, moving beyond simple binary classification. An Adaptive Rejection Sampling (ARS) mechanism ensures data quality and diversity. Extensive experiments validate that the data generated by our simulation-driven approach brings significant performance gains to detectors of multiple architectures, fully demonstrating the effectiveness and value of our framework.

cs.CV · cs.CL · cs.MA

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5d2e7c835d71147548112ecdcec46480CVF · CVPR 2026

TokenSplat: Token-aligned 3D Gaussian Splatting for Feed-forward Pose-free Reconstruction

Li, Yihui, Lv, Chengxin, Tang, Zichen, Yang, Hongyu, Huang, Di

原文摘要

We present TokenSplat, a feed-forward framework for joint 3D Gaussian reconstruction and camera pose estimation from unposed multi-view images. At its core, TokenSplat introduces a Token-aligned Gaussian Prediction module that aligns semantically corresponding information across views directly in the feature space.Guided by coarse token positions and fusion confidence, it aggregates multi-scale contextual features to enable long-range cross-view reasoning and reduce redundancy from overlapping Gaussians.To further enhance pose robustness and disentangle viewpoint cues from scene semantics, TokenSplat employs learnable camera tokens and an Asymmetric Dual-Flow Decoder (ADF-Decoder) that enforces directionally constrained communication between camera and image tokens. This maintains clean factorization within a feed-forward architecture, enabling coherent reconstruction and stable pose estimation without iterative refinement.Extensive experiments demonstrate that TokenSplat achieves higher reconstruction fidelity and novel-view synthesis quality in pose-free settings, and significantly improves pose estimation accuracy compared to prior pose-free methods.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5d39067f2a31f0bbd4e09fbb07915a33CVF · CVPR 2026

Envision, Attend, Then Respond: Counterfactual Hallucination Mitigation in Large Vision-Language Models

Liang, Yuxuan, Shi, Fan, Zhu, Rui, Li, Xu, Chen, Xiaolei, Liu, Zhe, Li, Bin, Xue, Xiangyang

原文摘要

Large Vision-Language Models (LVLMs) often hallucinate when visual evidence conflicts with world knowledge, i.e., in counterfactual scenarios. We propose Envision-Attend-Respond (EnAR), a training-free framework that leverages visual priors to steer the model's attention toward counterfactual elements in the image. The Envision stage constructs a visual impression by invoking a diffusion prior to perform latent perturbations, yielding a prior-consistent counterpart of the input image. The Attend stage processes the original image and its visual impression through the LVLM's vision encoder to localize counterfactual elements, forming a corresponding padded input. The Respond stage performs contrastive decoding between the original and padded inputs to suppress bias and enhance visual understanding. Empirically, EnAR consistently mitigates hallucinations and improves response fidelity, achieving a 10.82% gain on VLMBias and an average 6.9% improvement on POPE, demonstrating robustness across both counterfactual and general hallucination settings. Moreover, the framework remains effective across heterogeneous LVLM architectures, offering a new perspective for hallucination governance in multimodal reasoning.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5d3ccb59e21262600539b648da00606aCVF · CVPR 2026

ELITE: Efficient Gaussian Head Avatar from a Monocular Video via Learned Initialization and Test-time Generative Adaptation

Youwang, Kim, Hyoseok, Lee, Subin, Park, Pons-Moll, Gerard, Oh, Tae-Hyun

原文摘要

We introduce ELITE, an Efficient Gaussian head avatar synthesis from a monocular video via Learned Initialization and TEst-time generative adaptation. Prior works rely either on a 3D data prior or a 2D generative prior to compensate for missing visual cues in monocular videos. However, 3D data prior methods often struggle to generalize in-the-wild, while 2D generative prior methods are computationally heavy and prone to identity hallucination. We identify a complementary synergy between these two priors and design an efficient system that achieves high-fidelity animatable avatar synthesis with strong in-the-wild generalization. Specifically, we introduce a feed-forward Mesh2Gaussian Prior Model (MGPM) that enables fast initialization of a Gaussian avatar. To further bridge the domain gap at test time, we design a test-time generative adaptation stage, leveraging both real and synthetic images as supervision. Unlike previous full diffusion denoising strategies that are slow and hallucination-prone, we propose a rendering-guided single-step diffusion enhancer that restores missing visual details, grounded on Gaussian avatar renderings. Our experiments demonstrate that ELITE produces visually superior avatars to prior works, even for challenging expressions, while achieving 60x faster synthesis than the 2D generative prior method.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5d589789c1119ae9645f243f4752e054CVF · CVPR 2026

Data-Centric Meta-Learning for Robust Few-Shot Generalization

Lim, Jongmin, Cha, Soobin, Park, Jaehun, Oh, Inho, Park, Minho, Kim, Kwangsu

原文摘要

Few-shot learning aims to enable rapid adaptation to unseen tasks using limited data. Optimization-based meta-learning addresses this challenge by acquiring shared prior knowledge across diverse tasks. However, its effectiveness degrades in cross-domain scenarios where unseen tasks differ significantly from training tasks. We identify this degradation as a failure to acquire generalizable prior knowledge, which is fundamentally caused by gradient discrepancies--conflicting update directions arising in the meta-training environment with diverse task distributions. To achieve robust few-shot generalization, we propose Data-Centric Meta-Learning (DCML), a novel framework that mitigates gradient discrepancies by aligning task-specific input distributions with shared prior knowledge. DCML accomplishes this alignment through a meta-learnable visual prompt that is integrated into the entire meta-learning process--unlike previous prompt-based methods restricted solely to test-time adaptation. During meta-training, the prompt transforms each task's inputs to induce more consistent gradients, thereby facilitating the learning of generalizable prior knowledge. Leveraging this robust knowledge, DCML enables rapid and parameter-efficient test-time adaptation by updating only the lightweight prompt and classifier while keeping the backbone frozen.Extensive experiments demonstrate that DCML consistently outperforms baselines, particularly in challenging few-shot cross-domain scenarios, establishing a data-centric perspective for robust meta-learning.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5d65765ae0aec2077735d6af5056eefbCVF · CVPR 2026

MoD-DPO: Towards Mitigating Cross-modal Hallucinations in Omni LLMs using Modality Decoupled Preference Optimization

Chaubey, Ashutosh, Pang, Jiacheng, Soleymani, Mohammad

原文摘要

Omni-modal large language models (omni LLMs) have recently achieved strong performance across audiovisual understanding tasks, yet they remain highly susceptible to cross-modal hallucinations arising from spurious correlations and dominant language priors. In this work, we propose Modality-Decoupled Direct Preference Optimization (MoD-DPO), a simple and effective framework for improving modality grounding in omni LLMs. MoD-DPO introduces modality-aware regularization terms that explicitly enforce invariance to corruptions in irrelevant modalities and sensitivity to perturbations in relevant modalities, thereby reducing unintended cross-modal interactions. To further mitigate over-reliance on textual priors, we incorporate a language-prior debiasing penalty that discourages hallucination-prone text-only responses. Extensive experiments across multiple audio-visual hallucination benchmarks demonstrate that MoD-DPO consistently improves perception accuracy and hallucination resistance, outperforming previous preference optimization baselines under similar training budgets. Our findings underscore the importance of modality-faithful alignment and demonstrate a scalable path toward more reliable and resilient multimodal foundation models.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5d6b0fceb8ed14d5a550d380a20b2920CVF · CVPR 2026

Adaptive Bayesian Early-Exit Networks for Efficient Non-Transferable Learning

Luan, Siyu, Li, Yan, Chen, Zhong, Wang, Zhenyi

原文摘要

Non-transferable learning (NTL) aims to enforce usage restrictions by limiting a model's generalization on target-domain data while maintaining its utility on the source domain. Current approaches face three major challenges: (1) low training efficiency due to retraining of the backbone network, (2) low inference efficiency, and (3) a rigid reliance on a shared, non-adaptive backbone network spanning both source and target domains. This shared setup, which aims to maximize source-domain performance and minimize target-domain performance, often introduces optimization conflicts due to overlapping class categories across source and target domains. In this paper, we propose a novel and efficient NTL approach using a dynamic Early-Exit Network, named ENL-DEE, which leverages Bayesian theory and dynamic neural networks to address these limitations. Our custom loss function guides source-domain data to exit at later stages of the network, maximizing model utility, while target-domain data exits earlier with non-semantic features, ensuring limited transferability. ENL-DEE offers three key advantages: (1) it enhances training efficiency by optimizing only the parameters of dynamic exit classifiers, bypassing the need to retrain the backbone; (2) it improves inference efficiency as data exits at various exit classifiers in the network; and (3) it resolves optimization conflicts by using distinct parameter sets for source and target domains, achieving higher performance on the source domain and lower performance on the target domain, thereby strengthening NTL. Extensive experiments across diverse datasets and model architectures validate the scalability, efficiency, and effectiveness of our approach.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5d75edc74f705796c91720b7fd55a17cCVF · CVPR 2026

Look Before You Fuse: 2D-Guided Cross-Modal Alignment for Robust 3D Detection

Li, Xiang, Hu, Zhangchi, Xiao, Xu, Kong, Bin

原文摘要

Integrating LiDAR and camera inputs into a unified Bird's-Eye-View (BEV) representation is crucial for enhancing 3D perception capabilities of autonomous vehicles. However, existing methods suffer from spatial misalignment between LiDAR and camera features, which causes inaccurate depth supervision in camera branch and erroneous fusion during cross-modal feature aggregation. The root cause of this misalignment lies in projection errors, stemming from calibration inaccuracies and rolling shutter effect.The key insight of this work is that locations of these projection errors are not random but highly predictable, as they are concentrated at object-background boundaries which 2D detectors can reliably identify. Based on this, our main motivation is to utilize 2D object priors to pre-align cross-modal features before fusion. To address local misalignment, we propose Prior Guided Depth Calibration (PGDC), which leverages 2D priors to alleviate misalignment and preserve correct cross-modal feature pairs. To resolve global misalignment, we introduce Discontinuity Aware Geometric Fusion (DAGF) to suppress residual noise from PGDC and explicitly enhance sharp depth transitions at object-background boundaries, yielding a structurally aware representation. To effectively utilize these aligned representations, we incorporate Structural Guidance Depth Modulator (SGDM), using a gated attention mechanism to efficiently fuse aligned depth and image features. Our method achieves SOTA performance on nuScenes validation dataset, with its mAP and NDS reaching 71.5% and 73.6% respectively. Additionally, on the Argoverse 2 validation set, we achieve a competitive mAP of 41.7%.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5d79cbe9c2213ada8795ecb1634025a6CVF · CVPR 2026

Rewis3d: Reconstruction Improves Weakly-Supervised Semantic Segmentation

Ernst, Jonas, Boettcher, Wolfgang, Hoyer, Lukas, Lenssen, Jan Eric, Schiele, Bernt

原文摘要

We present Rewis3d, a framework that leverages recent advances in feed-forward 3D reconstruction to significantly improve weakly supervised semantic segmentation on 2D images. Obtaining dense, pixel-level annotations remains a costly bottleneck for training segmentation models. Alleviating this issue, sparse annotations offer an efficient weakly-supervised alternative. However, they still incur a performance gap. To address this, we introduce a novel approach that leverages 3D scene reconstruction as an auxiliary supervisory signal. Our key insight is that 3D geometric structure recovered from 2D videos provides strong cues that can propagate sparse annotations across entire scenes. Specifically, a dual student-teacher architecture enforces semantic consistency between 2D images and reconstructed 3D point clouds, using state-of-the-art feed-forward reconstruction to generate reliable geometric supervision. Extensive experiments demonstrate that Rewis3d achieves state-of-the-art performance in sparse supervision, outperforming existing approaches by 2-7% without requiring additional labels or inference overhead. Project page: https://rewis3d-mpi.github.io/Rewis3d/

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5d92db16f4f1455f18e9077496ff2084CVF · CVPR 2026

TLMA: Mitigating the Impact of Weakly Labeled Information for Video Anomaly Detection

Xu, Rong, Wang, Runqi, Zhang, Yingjun, Tao, Tao, Li, Xiaomeng, Jing, Liping

原文摘要

Weakly Supervised Video Anomaly Detection (WSVAD) aims to localize abnormal segments using only video-level labels during training.Although the paradigm significantly reduces annotation costs, the coarse-grained labels fail to precisely describe the full videos, resulting in the introduction of substantial Weakly Labeled Information (WLI) during training. The presence of WLI makes it difficult for the model to accurately learn the boundary between normal and abnormal behaviors, leading to misclassifications and compromising the precision of anomaly localization.To tackle the challenges posed by WLI, we propose a triplet learning strategy that selects hard segments from normal videos as anchors. By combining contrastive learning with Multiple Instance Learning (MIL) strategy, we increase the projection distance between abnormal segments and anchor samples, to reduce the interference of WLI in anomaly detection.Moreover, considering that anomalies typically occur in dynamic foreground regions, we further design a motion-aware feature enhancement module that extracts dynamic areas within each video segment to emphasize the representation of critical features.This not only improves the accuracy of anchors in triplets, but also enhances the discriminative power of instance features in MIL. Extensive experiments on UCF-Crime, XD-Violence, and MSAD datasets demonstrate the effectiveness of our approach.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5d99abea171afdcdbc3b51be02b77176CVF · CVPR 2026

Ego2Web: A Web Agent Benchmark Grounded in Egocentric Videos

Yu, Shoubin, Shu, Lei, Yang, Antoine, Fu, Yao, Sunkara, Srinivas, Wang, Maria, Chen, Jindong, Bansal, Mohit 等 9 位作者

原文摘要

Multimodal AI agents are increasingly automating complex real-world workflows that involve online web execution. However, current web-agent benchmarks suffer from a critical limitation: they focus entirely on web-based interaction and perception, lacking grounding in the user's real-world physical surroundings. This limitation prevents evaluation in crucial scenarios, such as when an agent must use egocentric visual perception (e.g., via AR glasses) to recognize an object in the user's surroundings and then complete a related task online (e.g., making a purchase related to that object). To address this gap, we introduce Ego2Web, the first benchmark designed to bridge egocentric video perception and web agent execution. Ego2Web pairs real-world first-person video recordings with web tasks that require visual understanding, web task planning, and interaction in an online environment for successful completion. We utilize an automatic data-generation pipeline combined with human verification and refinement to curate well- constructed, high-quality video-task pairs across diverse task types, including e-commerce, media retrieval, knowledge lookup, etc. To facilitate accurate and scalable evaluation for our benchmark, we also develop a novel LLM-as-a-Judge automatic evaluation method, Ego2WebJudge, which achieves approximately 84% agreement with human judgment, substantially higher than existing evaluation methods. Experiments with diverse SoTA agents on our Ego2Web benchmark show that their performance is still weak, with substantial headroom across all task categories. We also conduct a comprehensive ablation study on task design, highlighting the necessity of accurate video understanding in Ego2Web and the limitations of current agents. We hope Ego2Web can be a critical new resource for developing capable AI assistants that can seamlessly see, understand, and act across the physical and digital worlds.

cs.CV · cs.CL · cs.AI

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5daaf86ac59cfba654d04d28c9578423CVF · CVPR 2026

Drift-Resilient Temporal Priors for Visual Tracking

Huang, Yuqing, Lin, Liting, Zhuang, Weijun, He, Zhenyu, Li, Xin

原文摘要

Temporal information is crucial for visual tracking, but existing multi-frame trackers are vulnerable to model drift caused by naively aggregating noisy historical predictions. In this paper, we introduce DTPTrack, a lightweight and generalizable module designed to be seamlessly integrated into existing trackers to suppress drift. Our framework consists of two core components: (1) a Temporal Reliability Calibrator (TRC) mechanism that learns to assign a per-frame reliability score to historical states, filtering out noise while anchoring on the ground-truth template; and (2) a Temporal Guidance Synthesizer (TGS) module that synthesizes this calibrated history into a compact set of dynamic temporal priors to provide predictive guidance. To demonstrate its versatility, we integrate DTPTrack into three diverse tracking architectures--OSTrack, ODTrack, and LoRAT--and show consistent, significant performance gains across all baselines. Our best-performing model, built upon an extended LoRATv2 backbone, sets a new state-of-the-art on several benchmarks, achieving a 77.5% Success rate on LaSOT and an 80.3% AO on GOT-10k. The source code is available at https://github.com/NorahGreen/DTPTrack.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5daf2ee6cdbc38d68ac110cf43d403c2CVF · CVPR 2026

Unleashing the Power of Chain-of-Prediction for Monocular 3D Object Detection

Zhang, Zhihao, Kumar, Abhinav, Ganesan, Girish Chandar, Liu, Xiaoming

原文摘要

Monocular 3D detection (Mono3D) aims to infer 3D bounding boxes from a single RGB image.Without auxiliary sensors such as LiDAR, this task is inherently ill-posed since the 3D-to-2D projection introduces depth ambiguity.Previous works often predict 3D attributes (e.g., depth, size, and orientation) in parallel, overlooking that these attributes are inherently correlated through the 3D-to-2D projection.However, simply enforcing such correlations through sequential prediction can propagate errors across attributes, especially when objects are occluded or truncated, where inaccurate size or orientation predictions can further amplify depth errors.Therefore, neither parallel nor sequential prediction is optimal.In this paper, we propose MonoCoP, an adaptive framework that learns when and how to leverage inter-attribute correlations with two complementary designs.A Chain-of-Prediction (CoP) explores inter-attribute correlations through feature-level learning, propagation, and aggregation, while an Uncertainty-Guided Selector (GS) dynamically switches between CoP and parallel paradigms for each object based on the predicted uncertainty.By combining their strengths, MonoCoP achieves state-of-the-art (SOTA) performance on KITTI, nuScenes, and Waymo, significantly improving depth accuracy, particularly for distant objects.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5db676bb2c7ee101cda307145a83819eCVF · CVPR 2026

Complementary Prototype Mapping for Efficient Multimodal Anomaly Detection

Zhao, Yuan, Zhang, Xiaoqin, Lu, Huchuan, Zhang, Lihe

原文摘要

Multimodal unsupervised anomaly detection has garnered increasing attention for robust defect localization.Recent approaches rely on establishing cross-modal matching relationships under normal conditions without explicit guidance.However, in practice, a single modality may have multiple distinct representations corresponding to another modality, and such unconditional mappings struggle to adaptively capture these variations, resulting in mapping ambiguity and the misclassification of diverse yet normal variations as anomalies.Moreover, existing methods suffer from slow inference speed and high memory overhead, hindering their deployment in real-world production lines.To address these issues, we propose an efficient and effective Complementary Prototype Mapping (CPMAD) framework, which dynamically extracts consensus and supplementary prototypes to serve as complementary priors, thereby guiding and disambiguating cross-modal mappings.The framework comprises three key components:(1) Consensus Extraction Module (CEM) learns a dynamic anchor, transforming multimodal features into anomaly-free consensus prototypes to improve cross-modal consistency and suppress latent anomalies;(2) Supplementary Query Module (SQM) employs a Complementary Residual Attention mechanism to capture the discrepancy between the consensus and modality-specific spaces, thereby exploring the most representative and discriminative cues as supplementary prototypes; and(3) Complementary Mapping Module adaptively integrates both prototypes to perform feature mapping.Extensive experiments demonstrate that CPMAD not only achieves superior performance in both full-data and few-shot settings across diverse industrial and medical scenarios but also maintains faster inference speeds and lower memory consumption compared to existing methods. Code: https://github.com/yuanzhao-CVLAB/CPMAD.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5df71d260d29f82b8a732dbe03073154CVF · CVPR 2026

SceneTok: A Compressed, Diffusable Token Space for 3D Scenes

Asim, Mohammad, Wewer, Christopher, Lenssen, Jan Eric

原文摘要

We present SceneTok, a novel tokenizer for encoding view sets of scenes into a compressed and diffusable set of unstructured tokens. Existing approaches for 3D scene representation and generation commonly use 3D data structures or view-aligned fields. In contrast, we introduce the first method that encodes scene information into a small set of permutation-invariant tokens that is disentangled from the spatial grid. The scene tokens are predicted by a multi-view tokenizer given many context views and rendered into novel views by employing a light-weight rectified flow decoder. We show that the compression is 1-3 orders of magnitude stronger than for other representations while still reaching state-of-the-art reconstruction quality. Further, our representation can be rendered from novel trajectories, including ones deviating from the input trajectory, and we show that the decoder gracefully handles uncertainty. Finally, the highly-compressed set of unstructured latent scene tokens enables simple and efficient scene generation in 5 seconds, achieving a much better quality-speed trade-off than previous paradigms.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5e128139adb8451c2bb18bbac20874a0CVF · CVPR 2026

SRGCD: Stability-Driven Region Growth Framework for 3D Change Detection

Wu, Yue, Peng, Tao, Yuan, Yongzhe, Feng, Kaiyuan, Li, Hao, Gong, Maoguo, Miao, Qiguang, Ma, Wenping

原文摘要

With the growing accessibility of large-scale 3D point clouds from LiDAR and photogrammetric techniques, 3D change detection (3DCD) has become essential for understanding dynamic scenes. Existing methods typically formulate this as segmentation, treating each point independently for binary classification. This leads to isolated misclassified noise points inside regions. Meanwhile, feature similarity at boundaries causes boundary ambiguity. The more severe class imbalance inherent to change detection further exacerbates this issue. To address these challenges, we propose SRGCD, a Stability-Driven Region Growth Framework that redefines 3DCD as region growing rather than segmentation. Our key insight is that progressively expanding from highly confident seeds avoids pitfalls of point-wise classification while elegantly alleviating class imbalance. Specifically, we first apply strict constraints through Mutual Geometric Consistency Prior to identify minimal highly reliable unchanged seeds. From these seeds, Stability-Guided Controlled Attention modules progressively propagate stability from stable regions to neighboring uncertain points, enabling unchanged regions to grow layer-by-layer from interior cores toward boundaries. This coarse-to-fine growing process naturally forms coherent regions, avoiding isolated noise while achieving compact, well-defined boundaries through progressive expansion. Extensive experiments on the synthetic dataset Urb3DCD and the real-world dataset HKCD demonstrate that SRGCD achieves state-of-the-art performance, significantly improving interior completeness and boundary compactness over existing methods.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5e2111e04716621a224ddf3703f5734eCVF · CVPR 2026

ELV-Halluc: Benchmarking Semantic Aggregation Hallucinations in Video Understanding

Lu, Hao, Wang, Jiahao, Zhang, Yaolun, Wang, Ruohui, Zheng, Xuanyu, Tang, Yepeng, Lin, Dahua, Lu, Lewei

原文摘要

We revisit video hallucination in multimodal large language models (Video-MLLMs) from a semantic aggregation perspective. While prior work attributes hallucinations to language priors, missing frames, or visual encoder biases, these explanations overlook errors arising during the aggregation of correct frame-level semantics into event-level interpretations. We term this phenomenon Semantic Aggregation Hallucination (SAH), which becomes increasingly prevalent in complex, multi-event video understanding tasks with rich temporal dependencies. To systematically study SAH, we introduce ELV-Halluc, the first benchmark designed for fine-grained evaluation of semantic aggregation errors. Our experiments reveal that SAH correlates with both semantic complexity and rapid semantic transitions. We further propose mitigation strategies: improved positional encoding preserves temporal structure, and reinforcement learning such as DPO enhances the model's ability to distinguish semantics within and across events. Using a curated 8K adversarial video-text pair dataset, our approach achieves consistent gains across benchmarks, including a 27.7% reduction in SAH rate on ELV-Halluc and Video-MME. Data and code are available at https://github.com/hlsv02/ELV-Halluc.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表