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首次观测 · 记录 #1CVF · CVPR 2026:cvf:6bebf2bda6a6755e331fe39a36ee28a3CVF · CVPR 2026

Hybrid Robust Collaborative Perception with LiDAR-4D Radar Fusion under Adverse Weather Conditions

Yang, Yuquan, Zhang, Hui, Lu, Wenyu, Zhang, Ziyin, Zhang, Chuanming, Xu, Xiaohua

原文摘要

Current collaborative perception systems have significantly improved 3D object detection performance. However, widely used LiDAR and camera systems often suffer performance degradation under adverse weather conditions. The weather-robust 4D radar provides a promising solution to address this challenge. Nevertheless, the effective fusion of sparse 4D radar measurements with degraded LiDAR data remains a significant challenge due to cross-modal corruption and information loss. In this work, we propose a novel hybrid robust collaborative perception framework (HRCP), designed to improve the collaborative perception performance under adverse weather conditions through LiDAR-4D radar fusion. Specifically, we introduce a hybrid collaboration strategy that considers their distinct physical properties and differently processes them during information transmission. Additionally, we propose a bidirectional cross-modal gating (BCMG) module that enables LiDAR and 4D radar to mutually validate feature reliability, ensuring consistent cross-modal representation, and an adaptive feature enhancement (AFE) module that enables comprehensive refinement of degraded and suppressed regions to mitigate information loss. Extensive experimental results demonstrate that our method outperforms previous state-of-the-art approaches under adverse weather conditions.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6beec2cada93faac3ddff81821cf62d5CVF · CVPR 2026

StreamVLO: Streaming Visual-LiDAR Odometry with Cumulative Drift Compensation

Liu, Mengmeng, Liu, Jiuming, Yang, Michael Ying, Jiang, Chaokang, Li, Jiangtao, Zhang, Yunpeng, Wang, Hesheng, Nex, Francesco 等 9 位作者

原文摘要

We propose StreamVLO, a streaming visual-LiDAR odometry framework that performs unified spatio-temporal correlation with Mamba models and tackles the long-standing cumulative drift problem via an online Cumulative Drift Compensation scheme for localization in 4D dynamic environments. Specifically, StreamVLO introduces a unified spatio-temporal correlation module built on Mamba to fuse heterogeneous visual and LiDAR cues across multi-frame clips, overcoming the limited temporal exploration of prior pairwise methods. Furthermore, a Cumulative Drift Compensation module minimizes cumulative drift by iteratively learning residual corrections from multiple historical frames in a causal manner. To strengthen spatial feature representation on salient regions, we adopt a Keypoint-Aware Auxiliary Loss with a winner-takes-all strategy. StreamVLO achieves state-of-the-art performance on two commonly used autonomous driving datasets, reducing errors by 19% t_rel and 22% r_rel on KITTI, and by 18% ATE and 16% RPE on Argoverse, while remaining suitable for real-time deployment.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6bfd585abb0cfe2c26841051c25481fdCVF · CVPR 2026

Detect Any AI-Counterfeited Text Image

Qu, Chenfan, Zhong, Yiwu, Zhu, Xuekang, Li, Junchi, Jiang, Changjiang, liu, Jian, Jin, Lianwen

原文摘要

The rapid advancement of generative AI enables the creation of highly realistic text images, posing significant security risks from fraud and disinformation. However, research into robust detection is critically hampered by existing datasets that lack scale, diversity, and updated counterfeit techniques, as well as by models that fail to generalize. To address these deficiencies, we introduce DanceText, a large-scale, comprehensive dataset for AI-counterfeited text image detection. Constructed using our novel Creative Proposer pipeline, which automates the generation of diverse and realistic counterfeits, DanceText surpasses previous works by over 100-fold in multiple dimensions. It is the first to include counterfeits from multimodal large models, commercial software, and mobile apps, covering all major paradigms, including full-image generation, regional removal, and editing. Building on this dataset, we propose DS-Net, a novel and effective detection model. It features two key components: a Forensic Decoupling Encoder to extract generator-agnostic artifact features, and a Synergy Denoising Decoder that synergizes image-level classification with instance-level localization. Extensive experiments demonstrate that DS-Net achieves state-of-the-art performance, advancing the field toward robust and unified detection of AI-counterfeited text images in real-world scenarios. Both our code and dataset will be released publicly.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6c09aa51c9ff337caf8721dcaee8dcc8CVF · CVPR 2026

DARC: Dual Adjustment Reasoning with Counterfactuals for Trustworthy Chest X-ray Classification

Liao, Zhifang, Li, Junhao, Ding, HaoKang, Song, Yucheng

原文摘要

Despite their impressive performance in multi-label classification of chest X-ray images (CXR), deep learning models are widely plagued by two types of spurious correlations: feature confounding arising from pathological co-occurrence and shortcut learning triggered by non-pathological visual confounders. These non-causal dependencies severely undermine the interpretability and robustness of models in real-world clinical settings. To address these challenges, we propose the Dual Adjustment Reasoning with Counterfactuals for Trustworthy Chest X-ray Classification (DARC) framework, the first to synergistically decouple both types of confounding sources from a causal mechanism perspective. At the data level, we construct CheXconf, the first pixel-level annotation dataset of non-pathological visual confounders in CXR, comprising 40,213 annotated instances across 11 categories. This provides a solid foundation for accurately modeling these confounders. At the methodological level, we design a novel dual-stream causal learning architecture. Its Global Stream leverages the back-door adjustment criterion with CheXconf to explicitly block spurious paths from non-pathological confounders. Concurrently, the Local Stream employs counterfactual reasoning, constrained by anatomical priors, to disentangle the visual coupling of co-occurring pathologies. Experiments on large-scale public benchmarks demonstrate that our method achieves significant improvements in task performance, interpretability, and robustness.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6c1ece32bc53620d32db7974445e7b63CVF · CVPR 2026

IsoCLIP: Decomposing CLIP Projectors for Efficient Intra-modal Alignment

Magistri, Simone, Goswami, Dipam, Mistretta, Marco, Twardowski, Bartłomiej, van de Weijer, Joost, Bagdanov, Andrew D.

原文摘要

Vision-Language Models like CLIP are extensively used for inter-modal tasks which involve both visual and text modalities. However, when the individual modality encoders are applied to inherently intra-modal tasks like image-to-image retrieval, their performance suffers from the intra-modal misalignment. In this paper we study intra-modal misalignment in CLIP with a focus on the role of the projectors that map pre-projection image and text embeddings into the shared embedding space. By analyzing the form of the cosine similarity applied to projected features, and its interaction with the contrastive CLIP loss, we show that there is an inter-modal operator responsible for aligning the two modalities during training, and a second, intra-modal operator that only enforces intra-modal normalization but does nothing to promote intra-modal alignment. Via spectral analysis of the inter-modal operator, we identify an approximately isotropic subspace in which the two modalities are well-aligned, as well as anisotropic directions specific to each modality. We demonstrate that this aligned subspace can be directly obtained from the projector weights and that removing the anisotropic directions improves intra-modal alignment. Our experiments on intra-modal retrieval and classification benchmarks show that our training-free method reduces intra-modal misalignment, greatly lowers latency, and outperforms existing approaches across multiple pre-trained CLIP-like models. The code is publicly available at: https://github.com/simomagi/IsoCLIP.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6c28b811b2955d958682a71750aeb4bcCVF · CVPR 2026

TRIDENT: A Trimodal Cascade Generative Framework for Drug and RNA-Conditioned Cellular Morphology Synthesis

Peng, Rui, Liu, Ziru, Ye, Lingyuan, Lu, Yuxing, Shi, Boxin, Wang, Jinzhuo

原文摘要

Accurately modeling the relationship between perturbations, transcriptional responses, and phenotypic changes is essential for building an AI Virtual Cell (AIVC). However, existing methods typically constrained to modeling direct associations, such as *Perturbation -> RNA* or *Perturbation -> Morphology*, overlook the crucial causal link from RNA to morphology. To bridge this gap, we propose TRIDENT, a cascade generative framework that synthesizes realistic cellular morphology by conditioning on both the perturbation and the corresponding gene expression profile. To train and evaluate this task, we construct MorphoGene, a new dataset pairing L1000 gene expression with Cell Painting images for 98 compounds. TRIDENT significantly outperforms state-of-the-art approaches, achieving up to 7-fold improvement with strong generalization to unseen compounds. In a case study on docetaxel, we validate that RNA-guided synthesis accurately produces the corresponding phenotype. An ablation study further confirms that this RNA conditioning is essential for the model's high fidelity. By explicitly modeling transcriptome-phenome mapping, TRIDENT provides a powerful in silico tool and moves us closer to a predictive virtual cell.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6c2fd947b54f9d31c659cb4f78170280CVF · CVPR 2026

Ego-1K - A Large-Scale Multiview Video Dataset for Egocentric Vision

Lee, Jae Yong, Scharstein, Daniel, Bapat, Akash, Hu, Hao, Fu, Andrew, Zhao, Haoru, Sammut, Paul, Li, Xiang 等 14 位作者

原文摘要

We present Ego-1K, a large-scale, time-synchronized collection of egocentric multiview videos designed to advance neural 3D video synthesis, dynamic scene understanding, and embodied perception. The dataset contains nearly 1,000 short egocentric videos taken with a custom rig with 12 synchronous cameras surrounding a VR headset worn by the user. Scene content focuses on hand motions and hand-object interactions in different settings. We describe rig design, data processing, and calibration. Our dataset enables new ways to benchmark egocentric scene reconstruction methods. We believe this is an important area of research as smart glasses with multiple cameras become omnipresent. Our experiments demonstrate that our dataset presents unique challenges for existing 3D and 4D novel view synthesis methods due to high disparities and image motion caused by close dynamic objects and rig egomotion. Our dataset supports future research in this challenging domain, enabling 4D world creation and sharing.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6c32515ee9d525291f3e09ecb8db5aebCVF · CVPR 2026

Towards Uncertainty-aware Unsupervised Domain Adaptation for Videos and Time-Series with Causal Optimal Transport

Mishra, Khushboo, Trivedi, Varun, Dutta, Tanima

原文摘要

Unsupervised domain adaptation (UDA) for videos and 1D time-series data faces significant challenges due to domain shifts in terms of both temporal dynamics and feature distributions. Existing UDA approaches for time-series data often address temporal alignment and uncertainty mitigation as separate objectives, leading to unstable training, noisy pseudo-labels, and incomplete feature transfer. This disjoint treatment fails to capture inter-channel causal dependencies and also overlooks the impact of prediction uncertainty on adaptation quality. This limits the transferability of learned representations and results in suboptimal adaptation. To address the aforementioned limitations, we propose a novel UDA framework, named Causally-Regularized Optimal Transport (in short Causal-OT), that preserves domain-invariant causal mechanisms by embedding causal graph regularization into robust OT alignment process. First we estimate inter-channel causal graphs in both source and target domains and learn a transport plan that not only aligns feature distributions but also improves interpretability and minimizes the discrepancy between causal structures of the Granger graphs. However, pseudo-labeling may still prone to error propagation allowing incorrect target predictions during self-training, degrading the model stability and transfer quality across domains. To mitigate this, we further introduce a causality-aware pseudo-labeling strategy that selects high-confidence target samples based on both entropy and structural consistency with the causal graph of the source domain. This enhances robustness against pseudo-label noise.Extensive experiments on six time-series benchmarks achieving 4.5% gain in accuracy and a 3.8% improvement in F1-score. We conduct experiments on four benchmark video datasets that achieve a 2.5% gain in accuracy.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6c335486df715bef5b851d72507d15d5CVF · CVPR 2026

HandDreamer: Zero-Shot Text to 3D Hand Model Generation using Corrective Hand Shape Guidance

Rosh, Green, Kukreja, Prateek, Vishakha,, H, Pawan Prasad B

原文摘要

The emergence of virtual reality has necessitated the generation of detailed and customizable 3D hand models for interaction in the virtual world. However, the current methods for 3D hand model generation are both expensive and cumbersome, offering very little customizability to the users. While recent advancements in zero-shot text-to-3D synthesis have enabled the generation of diverse and customizable 3D models using Score Distillation Sampling (SDS), they do not generalize very well to 3D hand model generation, resulting in unnatural hand structures, view-inconsistencies and loss of details. To address these limitations, we introduce HandDreamer, the first method for zero-shot 3D hand model generation from text prompts. Our findings suggest that view-inconsistencies in SDS is primarily caused due to the ambiguity in the probability landscape described by the text prompt, resulting in similar views converging to different modes of the distribution. This is particularly aggravated for hands due to the large variations in articulations and poses. To alleviate this, we propose to use MANO hand model based initialization and a hand skeleton guided diffusion process to provide a strong prior for the hand structure and to ensure view and pose consistency. Further, we propose a novel corrective hand shape guidance loss to ensure that all the views of the 3D hand model converges to view-consistent modes, without leading to geometric distortions. Extensive evaluations demonstrate the superiority of our method over the state-of-the-art methods, paving a new way forward in 3D hand model generation.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6c344b722b6dc83fbb6ea5eeeab64fadCVF · CVPR 2026

Bidirectional Multimodal Prompt Learning with Scale-Aware Training for Few-Shot Multi-Class Anomaly Detection

Lee, Yujin, Kim, Sewon, Moon, Daeun, Jang, Seoyoon, Yoon, Hyunsoo

原文摘要

Few-shot multi-class anomaly detection is crucial in real industrial settings, where only a few normal samples are available while numerous object types must be inspected. This setting is challenging as defect patterns vary widely across categories while normal samples remain scarce. Existing vision-language model-based approaches typically depend on class-specific anomaly descriptions or auxiliary modules, limiting both scalability and computational efficiency. In this work, we propose AnoPLe, a lightweight multimodal prompt learning framework that removes reliance on anomaly-type textual descriptions and avoids any external modules. AnoPLe employs bidirectional interactions between textual and visual prompts, allowing class semantics and instance-level cues to refine one another and form class-conditioned representations that capture shared normal patterns across categories. To enhance localization, we design a scale-aware prefix trained on both global and local views, enabling the prompts to capture both global context and fine-grained details. In addition, alignment loss propagates local anomaly evidence to global features, strengthening the consistency between pixel- and image-level predictions. Despite its simplicity, AnoPLe achieves strong performance on MVTec-AD, VisA, and Real-IAD under the few-shot multi-class setting, surpassing prior approaches while remaining efficient and free from expert-crafted anomaly descriptions. Moreover, AnoPLe generalizes well to unseen anomalies and extends effectively to the medical domain.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6c381affd4ea15eb65bee5bfe8fc18afCVF · CVPR 2026

SafeRoPE: Risk-specific Head-wise Embedding Rotation for Safe Generation in Rectified Flow Transformers

Yang, Xiang, Li, Feifei, Zhang, Mi, Hong, Geng, You, Xiaoyu, Yang, Min

原文摘要

Recent Text-to-Image (T2I) models based on rectified-flow transformers (e.g., SD3, FLUX) achieve high generative fidelity but remain vulnerable to unsafe semantics, especially when triggered by multi-token interactions. Existing mitigation methods largely rely on fine-tuning or attention modulation for concept unlearning; however, their expensive computational overhead and design tailored to U-Net-based denoisers hinder direct adaptation to transformer-based diffusion models (e.g., MMDiT). In this paper, we conduct an in-depth analysis of the attention mechanism in MMDiT and find that unsafe semantics concentrate within interpretable, low-dimensional subspaces at head level, where a finite set of safety-critical heads is responsible for unsafe feature extraction. We further observe that perturbing the Rotary Positional Embedding (RoPE) applied to the query and key vectors can effectively modify some specific concepts in the generated images. Motivated by these insights, we propose SafeRoPE, a lightweight and fine-grained safe generation framework for MMDiT. Specifically, SafeRoPE first constructs head-wise unsafe subspaces by decomposing unsafe embeddings within safety-critical heads, and computes a Latent Risk Score (LRS) for each input vector via projection onto these subspaces. We then introduce head-wise RoPE perturbations that can suppress unsafe semantics without degrading benign content or image quality. SafeRoPE combines both head-wise LRS and RoPE perturbations to perform risk-specific head-wise rotation on query and key vector embeddings, enabling precise suppression of unsafe outputs while maintaining generation fidelity. Extensive experiments demonstrate that SafeRoPE achieves SOTA performance in balancing effective harmful content mitigation and utility preservation for safe generation of MMDiT. Codes are available at https://github.com/deng12yx/SafeRoPE.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6c5046a8ddb74fbeb085f75998e857c0CVF · CVPR 2026

FPS-Bench: A Benchmark for High Frame-Rate Video Understanding

Choudhury, Rohan, Dandurand, Jean-Sebastien, Qiu, Kai, Bhat, Kshitij Madhav, Sharma, Kartik, Dahiya, Liza, Zhao, Yizhou, Kundu, Souraja 等 11 位作者

原文摘要

Modern video-language models are typically trained on videos downsampled to low frames-per-second (FPS), and the most commonly used evaluation benchmarks are designed for low-FPS input as well. To address this shortcoming, we present FPS-Bench, a large video question-answering benchmark designed to evaluate VLMs' capabilities to understand video at high-frame rates. We introduce a new metric, the minimum frames-per-second (minFPS), which measures the minimum frame-rate required to solve a given question. While existing benchmarks require <1 minFPS, we rigorously curate more than 1000 questions from a diverse source of videos and manually verify minFPS for each example, leading to a benchmark that requires watching videos at on average 7 FPS to solve. Our evaluation of several state-of-the-art VLMs shows that they are severely lacking, achieving QA accuracy of 30% in the FPS-Bench multiple-choice task, while humans achieve 72% accuracy.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6c7851ef31fb33152fad62bf1da577a3CVF · CVPR 2026

Agile Deliberation: Concept Deliberation for Subjective Visual Classification

Wang, Leijie, Stretcu, Otilia, Qiao, Wei, Denby, Thomas, Viswanathan, Krishnamurthy, Luo, Enming, Lu, Chun-Ta, Dogra, Tushar 等 10 位作者

原文摘要

From content moderation to content curation, applications requiring vision classifiers for visual concepts are rapidly expanding. Existing human-in-the-loop approaches typically assume users begin with a clear, stable concept understanding to be able to provide high-quality supervision. In reality, users often start with a vague idea and must iteratively refine it through "concept deliberation", a practice we uncovered through structured interviews with content moderation experts. We operationalize the common strategies in deliberation used by real content moderators into a human-in-the-loop framework called Agile Deliberation that explicitly supports evolving and subjective concepts. The system supports users in defining the concept for themselves by exposing them to borderline cases. The system does this with two deliberation stages: (1) concept scoping, which decomposes the initial concept into a structured hierarchy of sub-concepts, and (2) concept iteration, which surfaces semantically borderline examples for user reflection and feedback to iteratively align an image classifier with the user's evolving intent. Since concept deliberation is inherently subjective and interactive, we painstakingly evaluate the framework through 18 user sessions, each 1.5h long, rather than standard benchmarking datasets. We find that Agile Deliberation achieves 7.5% higher F1 scores than automated decomposition baselines and more than 3% higher than manual deliberation, while participants reported clearer conceptual understanding and lower cognitive effort.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6ca0a0ba1f27a81aef63796b61a685d1CVF · CVPR 2026

Training One Model to Master Cross-Level Agentic Actions via Reinforcement Learning

He, Kaichen, Wang, Zihao, Li, Muyao, Liu, Anji, Liang, Yitao

原文摘要

The paradigm of agentic AI is shifting from engineered complex workflows to post-training native models. However, existing agents are typically confined to static, predefined action spaces--such as exclusively using APIs, GUI events, or robotic commands. This rigidity limits their adaptability in dynamic environments where the optimal granularity of interaction varies contextually. To bridge this gap, we propose CrossHA, a unified agentic model that masters heterogeneous action spaces and autonomously selects the most effective interface for each step of a trajectory. We introduce a comprehensive training pipeline that integrates cold-start supervised fine-tuning with a Multi-Turn Group Relative Policy Optimization (GRPO) algorithm. This approach enables the agent to learn adaptive action switching--balancing high-level efficiency with low-level precision--without human-specified rules. Extensive experiments on over 800 tasks in the open-world Minecraft environment demonstrate that CrossHA achieves state-of-the-art performance. By dynamically leveraging the strengths of diverse action spaces, our model significantly outperforms fixed-action baselines, exhibiting superior generalization and efficiency in long-horizon reasoning. All code and models are available at https://github.com/CraftJarvis/OpenHA.

cs.CV · cs.AI

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6ca504c32d2d25ade08120ac50e20346CVF · CVPR 2026

HeSS: Head Sensitivity Score for Sparsity Redistribution in VGGT

Kim, Yongsung, Song, Wooseok, Lew, Jaihyun, Hwangbo, Hun, Lee, Jaehoon, Yoon, Sungroh

原文摘要

Visual Geometry Grounded Transformer (VGGT) has advanced 3D vision, yet its global attention layers suffer from quadratic computational costs that hinder scalability. Several sparsification-based acceleration techniques have been proposed to alleviate this issue, but they often suffer from substantial accuracy degradation. We hypothesize that the accuracy degradation stems from the heterogeneity in head-wise sparsification sensitivity, as the existing methods apply a uniform sparsity pattern across all heads. Motivated by this hypothesis, we present a two-stage sparsification pipeline that effectively quantifies and exploits headwise sparsification sensitivity. In the first stage, we measure head-wise sparsification sensitivity using a novel metric, the Head Sensitivity Score (HeSS), which approximates the Hessian with respect to two distinct error terms on a small calibration set. In the inference stage, we perform HeSS-Guided Sparsification, leveraging the pre-computed HeSS to reallocate the total attention budget-assigning denser attention to sensitive heads and sparser attention to more robust ones. We demonstrate that HeSS effectively captures head-wise sparsification sensitivity and empirically confirm that attention heads in the global attention layers exhibit heterogeneous sensitivity characteristics. Extensive experiments further show that our method effectively mitigates performance degradation under high sparsity, demonstrating strong robustness across varying sparsification levels. Code is available at https://github.com/libary753/HeSS.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6cb5e2a5d3565548dda891ead1d79349CVF · CVPR 2026

Gamba: Mamba-based graph convolutional network with dynamic graph topology learning for action recognition

Zhou, Rouyi, Wu, Yangzhi, Wen, Jiajun, Gao, Can, Liu, Feng, Lai, Zhihui, Shen, Linlin

原文摘要

Existing graph models predominantly utilize self-attention mechanisms to model feature correlations between the joints of each sample, which not only neglects dynamic relation dependencies in temporal dimension but also leads to redundant computation and difficulty in establishing a unified framework for joint relation representation. To address these problems, this paper develops a Mamba-based graph convolution network (Gamba) with dynamic graph topology learning. In order to capture local motion patterns, a node classification module has been developed to categorize motion joints into distinct types. To the best of our knowledge, this is the first work to assign motion joints with label information to facilitate correlation learning. To capture the underlying relation of the joints of different categories, the state space model is introduced to process enhanced temporal features, aiming to learn dynamic adjacency matrices for long-range dependencies of the joints across different categories. The proposed framework not only facilitates an adaptive focus on spatio-temporal feature modeling but also has less computational complexity than traditional self-attention-based approaches. Extensive experiments on the public NTU RGB+D 60/120 and NW-UCLA benchmark datasets demonstrate the superiority of Gamba over state-of-the-art methods in recognition accuracy. The source code of Gamba is available at https://github.com/RCEricZhou/Gamba.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6cd0779ee7f18e29621f4d4a0050c015CVF · CVPR 2026

A Geometric Algebra-Informed 3DGS Framework for Wireless Channel Prediction

Shen, Jingzhou, Zhao, Tianya, Wang, Xuyu

原文摘要

In this paper, we introduce Geometric Algebra-Informed 3D Gaussian Splatting (GAI-GS), a framework for wireless modeling that couples 3D Gaussian splatting with a geometric algebra-based attention mechanism to explicitly model ray-object interactions in complex propagation environments. GAI-GS encodes joint spatial-electromagnetic (EM) relations into token representations, enabling scene-level aggregation within a unified, end-to-end neural architecture. This design grounds wireless ray propagation in electromagnetic principles, allowing token interactions to model key effects such as multipath, attenuation, and reflection/diffraction. Through extensive evaluations on multiple real-world indoor datasets, GAI-GS consistently surpasses current baselines across various wireless tasks.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6cf9d119290bb5b27dd4e7c6714b1ef9CVF · CVPR 2026

3D-IDE: 3D Implicit Depth Emergent

Zhang, Chushan, Lu, Ruihan, Tong, Jinguang, Wang, Yikai, Li, Hongdong

原文摘要

Leveraging 3D information within Multimodal Large Language Models (MLLMs) has recently shown significant advantages for indoor scene understanding. However, existing methods, including those using explicit ground-truth 3D positional encoding and those grafting external 3D foundation models for implicit geometry, struggle with the trade-off in 2D-3D representation fusion, leading to suboptimal deployment. To this end, we propose 3D-Implicit Depth Emergence, a method that reframes 3D perception as an emergent property derived from geometric self-supervision rather than explicit encoding. Our core insight is the Implicit Geometric Emergence Principle: by strategically leveraging privileged geometric supervision through mechanisms like a fine-grained geometry validator and global representation constraints, we construct an information bottleneck. This bottleneck forces the model to maximize the mutual information between visual features and 3D structures, allowing 3D awareness to emerge naturally within a unified visual representation. Unlike existing approaches, our method enables 3D perception to emerge implicitly, disentangling features in dense regions and, crucially, eliminating depth and pose dependencies during inference with zero latency overhead. This paradigm shift from external grafting to implicit emergence represents a fundamental rethinking of 3D knowledge integration in visual-language models. Extensive experiments demonstrate that our method surpasses SOTA on multiple 3D scene understanding benchmarks. Our approach achieves a 55% reduction in inference latency while maintaining strong performance across diverse downstream tasks, underscoring the effectiveness of meticulously designed auxiliary objectives for dependency-free 3D understanding. Source code can be found at \href https://chushanzhang.github.io/3D-IDE/ \textcolor[HTML] E8477A \small\texttt github.com/ChushanZhang/3D-IDE .

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6d120df8ba2c5f9f6c9254c442a4b8f3CVF · CVPR 2026

LoST: Level of Semantics Tokenization for 3D Shapes

Dutt, Niladri Shekhar, Shi, Zifan, Guerrero, Paul, Huang, Chun-Hao Paul, Ceylan, Duygu, Mitra, Niloy J., Chen, Xuelin

原文摘要

Tokenization is a fundamental technique in the generative modeling of various modalities. In particular, it plays a critical role in autoregressive (AR) models, which have recently emerged as a compelling option for 3D generation.However, optimal tokenization of 3D shapes remains an open question. State-of-the-art (SOTA) methods primarily rely on geometric level-of-detail (LoD) hierarchies, originally designed for rendering and compression. These spatial hierarchies are often token-inefficient and lack semantic coherence for AR modeling. We propose Level-of-Semantics Tokenization (LoST), which orders tokens by semantic salience, such that early prefixes decode into complete, plausible shapes that possess principal semantics, while subsequent tokens refine instance-specific geometric and semantic details. To train LoST, we introduce Relational Inter-Distance Alignment (RIDA), a novel 3D semantic alignment loss, inspired by relational knowledge distillation, that aligns the relational structure of the 3D shape latent space with that of the semantic DINO feature space. Experiments show that LoST achieves SOTA reconstruction, surpassing previous LoD-based 3D shape tokenizers by large margins on both geometric and semantic reconstruction metrics. Moreover, LoST achieves efficient, high-quality AR 3D generation and enables downstream tasks like semantic retrieval, while using only 0.1%-10% of the tokens needed by prior 3D AR models. Code is available via the project website at https://lost3d.github.io/

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6d1a948841608f424381c158f789ed05CVF · CVPR 2026

Geometry-Guided 3D Visual Token Pruning for Video-Language Models

Li, Han, Huang, Zehao, Fu, Jiahui, Wang, Naiyan, Liu, Si

原文摘要

Multimodal large language models have demonstrated remarkable capabilities in 2D vision, motivating their extension to 3D scene understanding. Recent studies represent 3D scenes as 3D spatial videos composed of image sequences with depth and camera pose information, enabling pre-trained video-language models to perform 3D reasoning tasks. However, the large number of visual tokens in spatial videos remains a major bottleneck for efficient inference. Existing pruning methods overlook the view consistency of spatial videos and the spatial diversity of the remaining tokens, which prevents them from effectively removing inter-frame redundancy and preserving scene completeness. In this paper, we propose Geo3DPruner, a Geometry-Guided 3D Visual Token Pruning framework. Geo3DPruner first models cross-frame relevance through geometry-aware global attention, and then performs a two-stage pruning process. The intra-voxel stage selects representative multi-view features within each voxel, while the inter-voxel stage preserves spatial diversity by selecting a globally distributed subset of voxels. Extensive experiments on multiple 3D scene understanding benchmarks demonstrate that Geo3DPruner retains over 90% of the original performance while pruning 90% of visual tokens, significantly outperforming existing text-guided and vision-guided pruning methods.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6d1c4105d7e9e86e5e729af4dd9b4ec4CVF · CVPR 2026

Seeing the Scene Matters: Revealing Forgetting in Video Understanding Models with a Scene-Aware Long-Video Benchmark

Chen, Seng Nam, Chen, Hao, Ho, Chenglam, Mao, Xinyu, Wang, Jinping, Zhang, Yu, Li, Chao

原文摘要

Long video understanding (LVU) remains a core challenge in multimodal learning. Although recent vision-language models (VLMs) have made notable progress, existing benchmarks mainly focus on either fine-grained perception or coarse summarization, offering limited insight into temporal understanding over long contexts. In this work, we define a scene as a coherent segment of a video in which both visual and semantic contexts remain consistent, aligning with human perception. This leads us to a key question: Can current VLMs reason effectively over long, scene-level contexts? To answer this, we introduce a new benchmark, SceneBench, designed to provide scene-level challenges. Our evaluation reveals a sharp drop in accuracy when VLMs attempt to answer scene-level questions, indicating significant forgetting of long-range context. To further validate these findings, we propose Scene Retrieval-Augmented Generation (Scene-RAG), which constructs a dynamic scene memory by retrieving and integrating relevant context across scenes. Scene-RAG improves VLM performance by +2.50%, confirming that current models still struggle with long-context retention. We hope SceneBench will encourage future research toward VLMs with more robust, human-like video comprehension.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6d2e8a2fc1199600f14c65c0db38a770CVF · CVPR 2026

From Manuals to Actions: A Unified VLA Model for Chain-of-Thought Manual Generation and Robotic Manipulation

Gu, Chenyang, Liu, Jiaming, Chen, Hao, Huang, Runzhong, Wuwu, Qingpo, Li, Xiaoqi, Liu, Zhuoyang, Li, Ying 等 12 位作者

原文摘要

Vision-Language-Action (VLA) models have recently emerged, demonstrating strong generalization in robotic scene understanding and manipulation. However, when confronted with long-horizon tasks that require defined goal states, such as LEGO assembly or object rearrangement, existing VLA models still face challenges in coordinating long-horizon planning with precise manipulation.Therefore, we aim to endow a VLA model with the capability to infer the "how" process from the "what" outcomes, transforming goal states into executable procedures. In this paper, we introduce ManualVLA, a unified VLA framework built upon a Mixture-of-Transformers (MoT) architecture, enabling coherent collaboration between multimodal manual generation and action execution. Unlike prior VLA models that directly map sensory inputs to actions, we first equip ManualVLA with a planning expert that generates intermediate manuals consisting of images, visual prompts, and textual instructions. Building upon these multimodal manuals, we design a Manual Chain-of-Thought (ManualCoT) reasoning process that feeds them into the action expert, where each manual step provides explicit control conditions, while its latent representation offers implicit guidance for accurate manipulation. To alleviate the burden of data collection, we develop a high-fidelity digital-twin toolkit based on 3D Gaussian Splatting, which automatically generates manual data for planning expert training. ManualVLA demonstrates strong real-world performance, achieving an average success rate 32% higher than the previous hierarchical SOTA baseline on LEGO assembly and object rearrangement tasks.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6d353b2f3cee830873b3a6338f476cfdCVF · CVPR 2026

Flow Matching for Multimodal Distributions

Luo, Gaoxiang, Cole, Frank, Zhang, Sihang, Wan, Yuxiang, Lu, Yulong, Sun, Ju

原文摘要

Recently, vision foundation models have been shown to boost the efficiency of flow-based generative models by revealing the intrinsic union-of-manifold structures and lowering the complexity of the latent/target distribution. In this paper, we exploit the multimodality aspect of the union-of-manifold structures, and aim to further improve the learning and inference efficiency for flow-matching models. To this end, we propose an efficient source and coupling co-design method termed Mixture-Modeling Flow Matching (MM-FM), by integrating a data-adaptive multimodal source distribution (implemented as Gaussian mixture models) and mode-dependent data coupling. The former shortens the distance between the source and the target, and the latter promotes local and straighter flows. We also derive theoretical results to confirm our intuition in a quantitative sense. In our experiments on ImageNet256x256 with multimodal DINOv2-B latents, MM-FM exhibits superior learning efficiency and state-of-the-art unconditional generation quality: FID=2.74 with autoguidance in only 80 epochs.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6d6970ea07aeab5c48b7b64aeb473f62CVF · CVPR 2026

E3AD: An Emotion-Aware Vision-Language-Action Model for Human-Centric End-to-End Autonomous Driving

Tang, Yihong, Liao, Haicheng, Nie, Tong, He, Junlin, Qu, Ao, Chen, Kehua, Ma, Wei, Li, Zhenning 等 10 位作者

原文摘要

End-to-end autonomous driving (AD) systems increasingly adopt vision-language-action (VLA) models, yet they ignore the passenger's emotional state, which is central to comfort and AD acceptance. We introduce Open-Domain End-to-End (OD-E2E) AD, where an autonomous vehicle must interpret free-form natural-language commands, infer the emotion, and plan a physically feasible trajectory. We propose E3AD, an emotion-aware VLA framework that augments semantic understanding with two cognitively inspired components: a continuous Valence-Arousal-Dominance (VAD) emotion model that captures tone and urgency from language, and a dual-pathway spatial reasoning module that fuses egocentric and allocentric views for human-like spatial cognition. A consistency-oriented training scheme, combining modality pretraining with preference-based alignment, further enforces coherence between emotional intent and driving actions. Across real-world datasets, E3AD improves visual grounding and waypoint planning and achieves state-of-the-art (SOTA) VAD correlation for emotion estimation. These results show that injecting emotion into VLA-style driving yields more human-aligned grounding, planning, and feedback.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6d9641507166e17d018845aa95ecf321CVF · CVPR 2026

Towards Stable Self-Supervised Object Representations in Unconstrained Egocentric Video

Tan, Yuting, Cheng, Xilong, Qin, Yunxiao, Li, Zhengnan, Zhang, Jingjing

原文摘要

Humans develop visual intelligence through perceiving and interacting with their environment--a self-supervised learning process grounded in egocentric experience. Inspired by this, we ask how can artificial systems learn stable object representations from continuous, uncurated first-person videos without relying on manual annotations. This setting poses challenges of separating, recognizing, and persistently tracking objects amid clutter, occlusion, and ego-motion. We propose EgoViT, a unified vision Transformer framework designed to learn stable object representations from unlabeled egocentric video. EgoViT bootstraps this learning process by jointly discovering and stabilizing "proto-objects" through three synergistic mechanisms: (1) Proto-object Learning, which uses intra-frame distillation to form discriminative representations; (2) Depth Regularization, which grounds these representations in geometric structure; and (3) Teacher-Filtered Temporal Consistency, which enforces identity over time. This creates a virtuous cycle where initial object hypotheses are progressively refined into stable, persistent representations. The framework is trained end-to-end on unlabeled first-person videos and exhibits robustness to geometric priors of varied origin and quality. On standard benchmarks, EgoViT achieves +8.0% CorLoc improvement in unsupervised object discovery and +4.8% mIoU improvement in semantic segmentation, demonstrating its potential to lay a foundation for robust visual abstraction in embodied intelligence.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6d9c68a2e986029a36920f3e8ba4e7b3CVF · CVPR 2026

MixFlow Training: Alleviating Exposure Bias with Slowed Interpolation Mixture

Li, Hui, Lyu, Jiayue, Wang, Fu-Yun, Cheng, Kaihui, Zhu, Siyu, Wang, Jingdong

原文摘要

This paper studies the training-testing discrepancy (a.k.a. exposure bias) problem for improving the diffusion models. During training, the input of a prediction network at the training timestep is the corresponding ground-truth noisy data that is an interpolation of the noise and the data, and during testing, the input is the generated noisy data. We present a novel training approach, named MixFlow, for improving the training performance. Our approach is motivated by the Slow Flow phenomenon: the ground-truth interpolation that is the nearest to the generated noisy data at a given sampling timestep is observed to correspond to a higher-noise timestep (termed slowed timestep), i.e., the corresponding ground-truth timestep is slower than the sampling timestep. MixFlow leverages the interpolations at the slowed timesteps, named slowed interpolation mixture, for post-training the prediction network at each training timestep. Experiments over class-conditional image generation (including SiT, REPA, and RAE) and text-to-image generation, validate the effectiveness of our approach. Our approach MixFlow over the RAE models achieve strong generation results on ImageNet: 1.43 FID (without guidance) and 1.10 (with guidance) at 256 x256, and 1.55 FID (without guidance) and 1.10 (with guidance) at 512 x512.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6da60ea733481e57ef9115c406291e03CVF · CVPR 2026

Lynx: Towards High-Fidelity Personalized Video Generation

Sang, Shen, Zhi, Tiancheng, Gu, Tianpei, Liu, Jing, Luo, Linjie

原文摘要

We present Lynx, a high-fidelity model for personalized video synthesis from a single input image. Built on an open-source Diffusion Transformer (DiT) foundation model, Lynx introduces two lightweight adapters to ensure identity fidelity. The ID-adapter employs a Perceiver Resampler to convert ArcFace-derived facial embeddings into compact identity tokens for conditioning, while the Ref-adapter integrates dense VAE features from a frozen reference pathway, injecting fine-grained details across all transformer layers through cross attention. These modules collectively enable robust identity preservation while maintaining temporal coherence and visual realism. Through evaluation on a curated benchmark of 40 subjects and 20 unbiased prompts, which yielded 800 test cases, Lynx has demonstrated superior face resemblance, competitive prompt following, and strong video quality, thereby advancing the state of personalized video generation. Code and models will be released publicly upon publication.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6db2727a96626d950422bdcc2821f79aCVF · CVPR 2026

Nonlinear Color Transfer via Learnable Bezier Flows

Lee, Junhyoung, Jo, Seongwoon, Park, JeongHun, Ryou, Yeonji, Yang, Jeongha, Kim, Jangho

原文摘要

Color transfer aims to match the color distribution of a content image (source) to that of a style image (target) while preserving structure and perceptual realism. Yet modulation-based flow models such as ModFlows often produce trajectory misalignment and artifacts because they rely on strictly linear transport paths. We propose NCT, a nonlinear color transfer framework that replaces linear paths with Bezier trajectories, enabling smooth, nonlinear, and perceptually coherent color transfer. This parameterization lets the transport bend toward plausible intermediate color regimes, improving content-style alignment and reducing chromatic distortion. We further incorporate a Mixture of Experts (MoE) module in the encoder to select trajectory experts for different chromatic regimes, improving generalization to heterogeneous data with complex illumination and materials. Experiments show that NCT reduces artifacts and achieves more stable color transfer than prior flow-based methods, especially on 3D-rendered or highly textured images. The code is provided in supplementary materials.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6dd8075ade4e12d9dbd6ec8351919926CVF · CVPR 2026

Extending Embodied Question Answering from Perception to Decision

Gong, Xicheng, Li, Qiwei, Xu, Peiran, Mu, Yadong

原文摘要

Embodied Question Answering (EQA) connects perception, reasoning, and interaction within embodied environments. However, existing datasets and benchmarks remain fragmented, each focusing on a limited subset of reasoning skills such as spatial understanding or procedural reasoning, without offering a unified large-scale framework for comprehensive evaluation. We present EQA-Decision, a large-scale embodied QA dataset that systematically covers four complementary dimensions of embodied reasoning: static scene construction, spatial understanding, task dynamics reasoning, and instant decision. The dataset contains over four million question-answer pairs with hierarchical annotations across diverse embodied scenarios. In addition, we develop RoboDecision, a strong baseline model aligned with the EQA-Decision Benchmark, providing a unified framework that jointly evaluates perception, reasoning, and action-level decision-making in embodied environments. Results demonstrate that EQA-Decision effectively benchmarks and enhances VLM capabilities in spatial and interaction reasoning, providing a solid foundation for advancing embodied intelligence research.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6ddea019bbd640d58cade0e57468a410CVF · CVPR 2026

Action-Geometry Prediction with 3D Geometric Prior for Bimanual Manipulation

Xu, Chongyang, Li, Haipeng, Cheng, Shen, Fan, Haoqiang, Feng, Ziliang, Liu, Shuaicheng

原文摘要

Bimanual manipulation requires policies that can reason about 3D geometry, anticipate how it evolves under action, and generate smooth, coordinated motions. However, existing methods typically rely on 2D features with limited spatial awareness, or require explicit point clouds that are difficult to obtain reliably in real-world settings. Meanwhile, recent 3D geometric foundation models show that accurate and diverse 3D structure can be reconstructed directly from RGB images in a fast and robust manner. Building on these advances, we propose a framework that builds bimanual manipulation directly on a pre-trained 3D geometric foundation model. Our policy fuses geometry-aware latents, 2D semantic features, and proprioception into a unified state representation, and uses a diffusion model to jointly predict an action chunk and a future 3D latent, which decodes into a dense point map. By explicitly predicting how the 3D scene will evolve together with the action sequence, the policy gains strong spatial understanding and predictive capability using only RGB observations. We evaluate our method both in simulation on the RoboTwin benchmark and in real-world robot executions. Our approach consistently outperforms 2D-based and point-cloud-based baselines, achieving state-of-the-art performance in manipulation success, inter-arm coordination, and 3D spatial prediction accuracy. Code is available at https://github.com/Chongyang-99/GAP.git.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表