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首次观测 · 记录 #1CVF · CVPR 2026:cvf:a001836e11a46bce57c5948aa452258aCVF · CVPR 2026

Scale Space Diffusion

Mukhopadhyay, Soumik, Udhayanan, Prateksha, Shrivastava, Abhinav

原文摘要

Diffusion models degrade images through noise, and reversing this process reveals an information hierarchy across timesteps. Scale-space theory exhibits a similar hierarchy via low-pass filtering. We formalize this connection and show that highly noisy diffusion states contain no more information than small, downsampled images - raising the question of why they must be processed at full resolution. To address this, we fuse scale spaces into the diffusion process by formulating a family of diffusion models with generalized linear degradations and practical implementations. Using downsampling as the degradation yields our proposed \ours. To support \ours, we introduce \ourmodel , a UNet variant that performs resolution-preserving and resolution-increasing denoising using only the necessary parts of the network. We evaluate our framework on CelebA and ImageNet and analyze its scaling behavior across resolutions and network depths. Our website is available at prateksha.github.io/projects/scale-space-diffusion.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a01dd603727e3a54994b214778f6fa8cCVF · CVPR 2026

VLIC: Vision-Language Models As Perceptual Judges for Human-Aligned Image Compression

Sargent, Kyle, Gao, Ruiqi, Henzler, Philipp, Herrmann, Charles, Holynski, Aleksander, Fei-Fei, Li, Wu, Jiajun, Zhang, Jason Y.

原文摘要

Evaluations of image compression performance which include human preferences have generally found that naive distortion functions such as MSE are insufficiently aligned to human perception.In order to align compression models to human perception, prior work has employed differentiable perceptual losses consisting of neural networks calibrated on large-scale datasets of human psycho-visual judgments. We show that, surprisingly, state-of-the-art vision-language models (VLMs) can replicate binary human two-alternative forced choice (2AFC) judgments zero-shot when asked to reason about the differences between pairs of images. Motivated to exploit the powerful zero-shot visual reasoning capabilities of VLMs, we propose Vision Language Models for Image Compression (VLIC), a diffusion-based image compression system designed to be post-trained with binary VLM judgments. VLIC leverages existing techniques for diffusion model post-training with preferences, rather than distilling the VLM judgments into a separate perceptual loss network. We show that calibrating this system on VLM judgments produces competitive or state-of-the-art performance on human-aligned visual compression depending on the dataset, according to perceptual metrics and large-scale user studies. We additionally conduct an extensive analysis of the VLM-based reward design and training procedure and share important insights.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a01f39e94edda3c9d2f94ec3ac1d117eCVF · CVPR 2026

PixDLM: A Dual-Path Multimodal Language Model for UAV Reasoning Segmentation

Ke, Shuyan, Mei, Yifan, Wu, Changli, Zheng, Yonghan, Ji, Jiayi, Cao, Liujuan, Ji, Rongrong

原文摘要

Reasoning segmentation has recently expanded from ground-level scenes to remote-sensing imagery, yet UAV data poses distinct challenges, including oblique viewpoints, ultra-high resolutions, and extreme scale variations. To address these issues, we formally define the UAV Reasoning Segmentation task and organize its semantic requirements into three dimensions: Spatial, Attribute, and Scene-level reasoning. Based on this formulation, we construct DRSeg, a large-scale benchmark for UAV reasoning segmentation, containing 10k high-resolution aerial images paired with Chain-of-Thought QA supervision across all three reasoning types. As a benchmark companion, we introduce PixDLM, a simple yet effective pixel-level multimodal language model that serves as a unified baseline for this task. Experiments on DRSeg establish strong baseline results and highlight the unique challenges of UAV reasoning segmentation, providing a solid foundation for future research. All datasets, models, and code are available at https://github.com/XIEFOX/PixDLM.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a06cf995835060109474c2b1e4c4dd30CVF · CVPR 2026

When to Think and When to Look: Uncertainty-Guided Lookback

Bi, Jing, Bellos, Filippos, Guo, Junjia, Li, Yayuan, Huang, Chao, Tang, Yunlong, Song, Luchuan, Liang, Susan 等 11 位作者

原文摘要

Test-time "thinking" (i.e., generating explicit intermediate reasoning chains) is known to boost performance in large language models and has recently shown strong gains for large vision-language models (LVLMs). However, despite these promising results, there is still no systematic analysis of how thinking actually affects visual reasoning. We provide the first such analysis with a large-scale, controlled comparison of thinking for LVLMs, evaluating 10 variants from the InternVL3.5 and Qwen3-VL families on MMMUval under generous token budgets and multi-pass decoding. We show that more thinking is not always better: long chains often yield long-wrong trajectories that ignore the image and underperform the same models run in standard instruct mode. A deeper analysis reveals that certain short "lookback" phrases, which explicitly refer back to the image, are strongly enriched in successful trajectories and correlate with better visual grounding. Building on this insight, we propose uncertainty-guided lookback, a training-free decoding strategy that combines an uncertainty signal with adaptive lookback prompts and breadth search. Our method improves overall MMMU performance, delivers the largest gains in categories where standard thinking is weak, and outperforms several strong decoding baselines, setting a new state of the art under fixed model families and token budgets. We further show that this decoding strategy generalizes, yielding consistent improvements on five additional benchmarks, including two broad multimodal suites and math-focused visual reasoning datasets.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a07a9887f3f74ee1e35394e623031374CVF · CVPR 2026

VT-Intrinsic: Physics-Based Decomposition of Reflectance and Shading using a Single Visible-Thermal Image Pair

Yuan, Zeqing, Ramanagopal, Mani, Sankaranarayanan, Aswin C., Narasimhan, Srinivasa G.

原文摘要

Decomposing a scene into its reflectance and shading is a challenge due to the lack of extensive ground-truth data for real-world scenes. We introduce a novel physics-based approach for intrinsic image decomposition using a pair of visible and thermal images. We leverage the principle that light not reflected from an opaque surface is absorbed and detected as heat by a thermal camera. This allows us to relate the ordinalities (or relative magnitudes) between visible and thermal image intensities to the ordinalities of shading and reflectance. The ordinalities enable dense self-supervision of an optimizing neural network to recover shading and reflectance. We perform quantitative evaluations with known reflectance and shading under natural and artificial lighting, and qualitative experiments across diverse scenes. The results demonstrate superior performance over both physics-based and recent learning-based methods, providing a path toward scalable real-world data curation with supervision.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a0a13292e889b487c8f7a136f51c40b9CVF · CVPR 2026

Every Error has Its Magnitude: Asymmetric Mistake Severity Training for Multiclass Multiple Instance Learning

Hong, Sungrae, Jeong, Jiwon, Shin, Jisu, Han, Donghee, Lee, Sol, Kim, Kyungeun, Yi, Mun Yong

原文摘要

Multiple Instance Learning (MIL) has emerged as a promising paradigm for Whole Slide Image (WSI) diagnosis, offering effective learning with limited annotations. However, existing MIL frameworks overlook diagnostic priorities and fail to differentiate the severity of misclassifications in multiclass, leaving clinically critical errors unaddressed. We propose a mistake-severity-aware training strategy that organizes diagnostic classes into a hierarchical structure, with each level optimized using a severity-weighted cross-entropy loss that penalizes high-severity misclassifications more strongly. Additionally, hierarchical consistency is enforced through probabilistic alignment, a semantic feature remix applied to the instance bag to robustly train class priority and accommodate clinical cases involving multiple symptoms. An asymmetric Mikel's Wheel-based metric is also introduced to quantify the severity of errors specific to medical fields. Experiments on challenging public and real-world in-house datasets demonstrate that our approach significantly mitigates critical errors in MIL diagnosis compared to existing methods. We present additional experimental results on natural domain data to demonstrate the generalizability of our proposed method beyond medical contexts.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a0f2926b85411008187b8f3602291a25CVF · CVPR 2026

DSO: Direct Steering Optimization for Bias Mitigation

Paes, Lucas Monteiro, Sivakumar, Nivedha, Wang, Yinong Oliver, Fedzechkina, Masha, Theobald, Barry-John, Zappella, Luca, Apostoloff, Nicholas

原文摘要

Generative models are often deployed to make decisions on behalf of users, such as vision-language models (VLMs) identifying which person in a room is a doctor to help visually impaired individuals. Yet, VLM decisions are influenced by the perceived demographic attributes of people in the input, which can lead to biased outcomes like failing to identify women as doctors. Moreover, when reducing bias leads to performance loss, users may have varying needs for balancing bias mitigation with overall model capabilities, highlighting the demand for methods that enable controllable bias reduction during inference. Activation steering is a popular approach for inference-time controllability that has shown potential in inducing safer behavior in large language models (LLMs). However, we observe that current steering methods struggle to correct biases, where equiprobable outcomes across demographic groups are required. To address this, we propose Direct Steering Optimization (DSO) which uses reinforcement learning to find linear transformations for steering activations, tailored to mitigate bias while maintaining control over model performance. We demonstrate that DSO achieves state-of-the-art trade-off between fairness and capabilities on both VLMs and LLMs, while offering practitioners inference-time control over the trade-off. Overall, our work highlights the benefit of designing steering strategies that are directly optimized to control model behavior, providing more effective bias intervention than methods that rely on pre-defined heuristics for controllability.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a0f83273576ed70f45435f3b613d3aa3CVF · CVPR 2026

Diffusion Probe: Generated Image Result Prediction Using CNN Probes

Huang, Bukun, Cui, Benlei, Ye, Zhizeng, Dong, Xuemei, Chen, Tuo, Xue, Hui, Yang, Dingkang, Huang, Longtao 等 10 位作者

原文摘要

Text-to-image (T2I) diffusion models currently lack an efficient mechanism for early quality assessment, forcing costly random trial-and-error in scenarios requiring multiple generations (e.g., iterating on prompts, agent-based image generation, flow-grpo). To address this, we first reveal a strong correlation between the attention distribution in the early diffusion process and the final image quality. Building upon this insight, we introduce Diffusion Probe, a pioneering framework that leverages the model's internal cross-attention maps as a predictive signal. We propose a lightweight predictor, trained to establish a direct mapping from statistical properties of these nascent cross-attention distributions--extracted from the initial denoising steps--to the final image's comprehensive quality. This allows our probe to accurately forecast various aspects of image quality, regardless of the specific ground-truth quality metric, long before full synthesis is complete. We empirically validate the reliability and generalizability of Diffusion Probe through its consistently strong predictive accuracy across a wide spectrum of conditions. On diverse T2I models (e.g., SDXL, FLUX, Qwen-Image), throughout broad early-denoising windows, across various resolutions, and with different quality metrics, it achieves high correlation (PCC > 0.7) and classification performance (AUC-ROC > 0.9). This intrinsic reliability is further demonstrated in practice by successfully optimizing T2I workflows that benefit from early, quality-guided decisions, such as Prompt Optimization, Seed Selection, and Accelerated RL Training. In these applications, the probe's early signal enables more targeted sampling strategies, preempting costly computations on low-potential paths. This yields a dual benefit: a significant reduction in computational overhead and a simultaneous improvement in final outcome quality, establishing Diffusion Probe as a model-agnostic and broadly applicable tool poised to revolutionize T2I efficiency.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a103931fbce699a31941ef9fdb4c30b5CVF · CVPR 2026

When Token Pruning is Worse than Random: Understanding Visual Token Information in VLLMs

Wang, Yahong, Wu, Juncheng, Ni, Zhangkai, Yang, Longzhen, Liu, Yihang, Yang, Chengmei, Wen, Ying, He, Lianghua 等 11 位作者

原文摘要

Vision Large Language Models (VLLMs) incur high computational costs due to their reliance on hundreds of visual tokens to represent images. While token pruning offers a promising solution for accelerating inference, this paper, however, identifies a key observation: in deeper layers (e.g., beyond the 20th), existing training-free pruning methods perform no better than random pruning. We hypothesize that this degradation is caused by "vanishing token information", where visual tokens progressively lose their salience with increasing network depth. To validate this hypothesis, we quantify a token's information content by measuring the change in the model output probabilities upon its removal. Using this proposed metric, our analysis of the information of visual tokens across layers reveals three key findings: (1) As layers deepen, the information of visual tokens gradually becomes uniform and eventually vanishes at an intermediate layer, which we term as "information horizon", beyond which the visual tokens become redundant;(2) The position of this horizon is not static; it extends deeper for visually intensive tasks, such as Optical Character Recognition (OCR), compared to more general tasks like Visual Question Answering (VQA);(3) This horizon is also strongly correlated with model capacity, as stronger VLLMs (e.g., Qwen2.5-VL) employ deeper visual tokens than weaker models (e.g., LLaVA-1.5).Based on our findings, we show that simple random pruning in deep layers efficiently balances performance and efficiency. Moreover, integrating random pruning consistently enhances existing methods. Using DivPrune with random pruning achieves state-of-the-art results, maintaining 96.9% of Qwen-2.5-VL-7B performance while pruning 50% of visual tokens. The code is available at https://github.com/YahongWang1/Information-Horizon.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a10e5b9dac857de746a71643b1c93cb0CVF · CVPR 2026

MeshWeaver: Sparse-Voxel-Guided Surface Weaving for Autoregressive Mesh Generation

Xu, Jiale, Zhao, Wang, Shan, Ying

原文摘要

Autoregressive mesh generation has gained attention by tokenizing meshes into sequences and training models in a language-modeling fashion. However, existing approaches suffer from two fundamental limitations: (i) low tokenization efficiency, which yields long token sequences and prevents scaling to high-poly meshes, and (ii) absence of geometry-aware guidance, as generation is conditioned only on global shape embeddings rather than local surface cues. We introduce MeshWeaver, an autoregressive framework that treats mesh generation as a surface weaving process by directly predicting the next vertex instead of independent coordinates. At its core is a multi-level sparse-voxel encoder that injects geometric context into the generative process in three complementary ways: providing voxel features as vertex representations, guiding token prediction via cross-attention to voxel features, and serving as a structural scaffold that constrains generation around the input surface. Our hierarchical design enables coarse-to-fine vertex prediction in a single decoding step, while tightly coupling the generative model with 3D geometry. Extensive experiments demonstrate that MeshWeaver achieves a state-of-the-art compression ratio of 18%, can generate meshes with up to 16K faces, and significantly improves geometric fidelity over prior approaches.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a16da393a80a4a671a7f205ca0a65085CVF · CVPR 2026

WildPose: A Unified Framework for Robust Pose Estimation in the Wild

Zheng, Jianhao, Zhu, Liyuan, Zhu, Zihan, Armeni, Iro

原文摘要

Estimating camera pose in dynamic environments is a critical challenge, as most visual SLAM and SfM methods assume inputs from static environments. While recent dynamic-aware methods exist, they are often not unified: semantic-based approaches are brittle, per-sequence optimization methods fail on short sequences, and other learned models sometimes perform badly on static-only scenes. We present Wildpose, a unified monocular pose estimation framework that is robust in dynamic environments while maintaining state-of-the-art performance on static and low-ego-motion datasets. Our key insight is to connect the two powerful paradigms in modern 3D vision: the rich perceptual frontend of feed-forward models and the end-to-end optimization of differentiable bundle adjustment (BA). We achieve this by enhancing the differentiable BA pipeline in two ways. First, we introduce a new 3D-aware update operator by integrating a frozen, pre-trained MASt3R feature backbone and training the operator's subsequent layers on a diverse curriculum of static and dynamic data. Second, we propose a high-capacity motion mask detector that leverages rich, multi-level 3D-aware features from the same frozen backbone. Extensive experiments show Wildpose consistently outperforms prior methods across a wide variety of benchmarks, including dynamic (Wild-SLAM, Bonn), static (TUM, 7-Scenes), and low-ego-motion (Sintel) datasets.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a1833cb20f48f001260bc28a749603f5CVF · CVPR 2026

Looking Beyond the Window: Global-Local Aligned CLIP for Training-free Open-Vocabulary Semantic Segmentation

Lee, ByeongCheol, Seong, Hyun Seok, Hyun, Sangeek, Park, Gilhan, Moon, WonJun, Heo, Jae-Pil

原文摘要

A sliding-window inference strategy is commonly adopted in recent training-free open-vocabulary semantic segmentation methods to overcome limitation of the CLIP in processing high-resolution images. However, this approach introduces a new challenge: each window is processed independently, leading to semantic discrepancy across windows. To address this issue, we propose Global-Local Aligned CLIP (GLA-CLIP), a framework that facilitates comprehensive information exchange across windows. Rather than limiting attention to tokens within individual windows, GLA-CLIP extends key-value tokens to incorporate contextual cues from all windows. Nevertheless, we observe a window bias: outer-window tokens are less likely to be attended, since query features are produced through interactions within the inner window patches, thereby lacking semantic grounding beyond their local context. To mitigate this, we introduce a proxy anchor, constructed by aggregating tokens highly similar to the given query from all windows, which provides a unified semantic reference for measuring similarity across both inner- and outer-window patches. Furthermore, we propose a dynamic normalization scheme that adjusts attention strength according to object scale by dynamically scaling and thresholding the attention map to cope with small-object scenarios. Moreover, GLA-CLIP can be equipped on existing methods and broad their receptive field. Extensive experiments validate the effectiveness of GLA-CLIP in enhancing training-free open-vocabulary semantic segmentation performance. Codes are available at github.com/2btlFe/GLA-CLIP

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a18902ac4fc76fac7bbd364076b9cd8dCVF · CVPR 2026

LangRef3DGS: Natural Language-Guided 3D Referential Segmentation from Partial Observations via 3D Gaussian Splatting

Ye, Xulun, Zhang, Qin, Zhou, Kun

原文摘要

Language-guided 3D segmentation is crucial for linking 3D perception with semantic understanding, yet it remains vulnerable to the sparse and occluded views common in real-world RGB-D data. To overcome this, we present a real-time framework that leverages 3D Gaussian Splatting (3DGS) to build a semantically continuous and differentiable embedding field from partial observations. Our approach integrates two key components: a Dirichlet Process (DP) for the adaptive discovery of novel object categories, and a gradient low-rank mechanism that enhances class separability by reducing feature redundancy. This combination enables robust open-vocabulary segmentation guided directly by text prompts. Extensive experiments on challenging benchmarks demonstrate that our method achieves strong performance, exhibiting superior accuracy, robustness to partial inputs, and a powerful capacity for novel class discovery.Our code and models are available at https://github.com/Tap12345/LangGS.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a1b5ce775217b75c3c35cfebf4652a01CVF · CVPR 2026

Diagnose, Correct, and Learn from Manipulation Failures via Visual Symbols

Zeng, Xianchao, Zhou, Xinyu, Li, Youcheng, Shi, Jiayou, Li, Tianle, Chen, Liangming, Ren, Lei, Li, Yong-Lu

原文摘要

Vision-Language-Action (VLA) models have recently achieved remarkable progress in robotic manipulation, yet they remain limited in failure diagnosis and learning from failures. Additionally, existing failure datasets are mostly generated programmatically in simulation, which limits their generalization to the real world. In light of these, we introduce ViFailback, a framework designed to diagnose robotic manipulation failures and provide both textual and visual correction guidance. Our framework utilizes explicit visual symbols to enhance annotation efficiency. We further release the ViFailback dataset, a large-scale collection of 58,128 Visual Question Answering (VQA) pairs along with their corresponding 5,202 real-world manipulation trajectories. Based on the dataset, we establish ViFailback-Bench, a benchmark of 11 fine-grained VQA tasks designed to assess the failure diagnosis and correction abilities of Vision-Language Models (VLMs), featuring ViFailback-Bench Lite for closed-ended and ViFailback-Bench Hard for open-ended evaluation. To demonstrate the effectiveness of our framework, we built the ViFailback-8B VLM, which not only achieves significant overall performance improvement on ViFailback-Bench but also generates visual symbols for corrective action guidance. Finally, by integrating ViFailback-8B with a VLA model, we conduct real-world robotic experiments demonstrating its ability to assist the VLA model in recovering from failures. Project page: https://x1nyuzhou.github.io/vifailback.github.io/

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a1cebf23260a346ea656436a77559b78CVF · CVPR 2026

From Weights to Concepts: Data-Free Interpretability of CLIP via Singular Vector Decomposition

Gentile, Francesco, Dall'Asen, Nicola, Tonini, Francesco, Mancini, Massimiliano, Vaquero, Lorenzo, Ricci, Elisa

原文摘要

As vision-language models are deployed at scale, understanding their internal mechanisms becomes increasingly critical. Existing interpretability methods predominantly rely on activations, making them dataset-dependent, vulnerable to data bias, and often restricted to coarse head-level explanations. We introduce SITH (Semantic Inspection of Transformer Heads), a fully data-free, training-free framework that directly analyzes CLIP's vision transformer in weight space. For each attention head, we decompose its value-output matrix into singular vectors and interpret each one via COMP (Coherent Orthogonal Matching Pursuit), a new algorithm that explains them as sparse, semantically coherent combinations of human-interpretable concepts. We show that SITH yields coherent, faithful intra-head explanations, validated through reconstruction fidelity and interpretability experiments. This allows us to use SITH for precise, interpretable weight-space model edits that amplify or suppress specific concepts, improving downstream performance without retraining. Furthermore, we use SITH to study model adaptation, showing how fine-tuning primarily reweights a stable semantic basis rather than learning entirely new features.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a1db2f599654d49002f633422a484438CVF · CVPR 2026

Edge-Focused Super-Resolution for Omnidirectional Images with Spherical Geometric Augmentation

Wang, Shaolin, Li, Yuying, Zhong, Lei, Li, Shigang, Li, Jianfeng

原文摘要

Omnidirectional image super-resolution (ODISR) remains challenging due to extreme magnification factors (e.g., 8x, 16x) and projection-specific distortions, which degrade edge integrity and limit model performance. This paper proposes an edge-focused framework combined with spherical geometric augmentation to address these issues. Our approach includes an Edge Focused Block (EFB) that integrates spatial-channel attention via Edge Enhanced and Refined Blocks, strengthening edge feature capture and optimization. We also design an Edge-Aware Multi-Scale (EAM) pipeline, leveraging shallow convolutions for initial feature extraction, local modules for deep mining, and a Global Integration Block for multi-scale aggregation, ensuring coherent edge reconstruction in distorted regions. To mitigate data scarcity, we introduce a rotation-translation augmentation strategy based on spherical projections, expanding datasets while preserving scene continuity. Extensive experiments show our method outperforms state-of-the-art approaches on public datasets.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a1e7096fe50288854a32abef064f993aCVF · CVPR 2026

GraspGen-X: Cross-Embodiment 6-DOF Diffusion-based Grasping

Han, Beining, Chao, Yu-Wei, Coumans, Erwin, Eppner, Clemens, Deng, Jia, Birchfield, Stan, Murali, Adithyavairavan

原文摘要

We study cross-embodiment 6-DOF robot grasping. Unlike prior works, we require the model not only to generalize to novel objects / scenes but also to novel gripper morphologies and physical grasping processes. Our method extends diffusion model based generative 6-DOF grasping models to condition on the additional gripper's representation. We propose a swept-volume heuristic for encoding the gripper. We train our cross-embodiment model with procedural grippers and a large-scale dataset of 395 Million grasps. In simulation experiments, our model has the best zero-shot generalization to novel real-world grippers and objects over baseline methods. Our model also serves as a good initialization for fine-tuning to adapt to novel grippers. In ablations, we demonstrate the efficiency of our sweep-volume gripper representation and our procedural gripper training dataset. Last, we show zero-shot generalization to real-world novel grippers for 6-DOF grasping, surpassing baselines in cross-embodiment generalization.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a1ed6914aef218c6f1bf03d477cd90baCVF · CVPR 2026

Real-Time Dynamic Scene Rendering with Controlled Compressibility and Contact Awareness

Shi, Boya, Guan, Naiyang, Yi, Xiaodong

原文摘要

Existing dynamic scene rendering methods often adopt rigid-body or direction-limited assumptions, yet real-world motion and contact routinely violate these, producing artifacts near occlusion boundaries. To address this, we introduce a unified, source-aware framework for dynamic rendering that enforces the consistency of Gaussian primitives under explicit manifold constraints. We project predicted velocities onto physically grounded priors via efficient, parallel inner solves: (i) a Helmholtz parameterization that separates divergence-free and potential-flow motion components; (ii) an anisotropic, compressible directional prior; and (iii) an affine family that disentangles rotation from isotropic scaling. Experiments on extensive benchmarks show consistent improvements over state-of-the-art methods in reconstruction fidelity and temporal coherence. Our approach ensures physically realistic rendering, especially near contacts, and substantially reduces motion-boundary artifacts.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a23fc4fa8b7c473cc589315f444b0c58CVF · CVPR 2026

From Sketch to Fresco: Efficient Diffusion Transformer with Progressive Resolution

Zheng, Shikang, Chen, Guantao, He, Landis, Liu, Jiacheng, Lin, Yuqi, Zou, Chang, Zhang, Linfeng

原文摘要

Diffusion Transformers achieve impressive generative quality but remain computationally expensive due to iterative sampling. Recently, dynamic resolution sampling has emerged as a promising acceleration technique by reducing the resolution of early sampling steps. However, existing methods rely on heuristic re-noising at every resolution transition, injecting noise that breaks cross-stage consistency and forces the model to relearn global structure. In addition, these methods indiscriminately upsample the entire latent space at once without checking which regions have actually converged, causing accumulated errors, and visible artifacts. Therefore, we propose Fresco, a dynamic resolution framework that unifies re-noise and global structure across stages with progressive upsampling, preserving both the efficiency of low-resolution drafting and the fidelity of high-resolution refinement, with all stages aligned toward the same final target. Fresco achieves near-lossless acceleration across diverse domains and models, including 10 times speedup on FLUX, and 5 times on HunyuanVideo, while remaining orthogonal to distillation, quantization and feature caching, reaching 22 times speedup when combined with distilled models.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a24241605736f82ffe4f0e293f32ea6bCVF · CVPR 2026

Affordance Field Intervention: Enabling VLAs to Escape Memory Traps in Robotic Manipulation

Xu, Siyu, Wang, Zijian, Wang, Yunke, Xia, Chenghao, Huang, Tao, Xu, Chang

原文摘要

Vision-Language-Action (VLA) models have shown great performance in robotic manipulation by mapping visual observations and language instructions directly to actions. However, they remain brittle under distribution shifts: when test scenarios change, VLAs often reproduce memorized trajectories instead of adapting to the updated scene, which is a failure mode we refer to as the "Memory Trap". This limitation stems from the end-to-end design, which lacks explicit 3D spatial reasoning and prevents reliable identification of actionable regions in unfamiliar environments. To compensate for this missing spatial understanding, 3D Spatial Affordance Fields (SAFs) can provide a geometric representation that highlights where interactions are physically feasible, offering explicit cues about regions the robot should approach or avoid. We therefore introduce Affordance Field Intervention (AFI), a lightweight hybrid framework that uses SAFs as an on-demand plug-in to guide VLA behavior. Our system detects memory traps through proprioception, repositions the robot to recent high-affordance regions, and proposes affordance-driven waypoints that anchor VLA-generated actions. A SAF-based scorer then selects trajectories with the highest cumulative affordance. Extensive experiments demonstrate that our method achieves an average improvement of 23.5% across different VLA backbones (pi-0 and pi-0.5) under out-of-distribution scenarios on real-world robotic platforms, and 20.2% on the LIBERO-Pro benchmark, validating its effectiveness in enhancing VLA robustness to distribution shifts. Project page: https://vla-afi.github.io/.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a24c33f945b617a5ab2bd132141a14f9CVF · CVPR 2026

FedMOP: Achieving Enhanced Privacy and Performance in Federated Learning via Momentum Orthogonal Projection

Zhao, Yunlong, Deng, Xiaoheng, Xu, Hongyan, Qiu, Zhuohua, Hu, Xiaowen, You, Shan, Chen, Yi, Xu, Chang 等 9 位作者

原文摘要

Federated Learning (FL) faces a fundamental dilemma: existing defenses against gradient leakage attacks (GLAs) invariably sacrifice model performance for privacy protection through noise injection or gradient clip. We introduce Federated Learning with Momentum-Based Orthogonal Projection (FedMOP), a method that simultaneously achieves strong privacy guarantees and superior model performance. The key insight is to leverage initialization-based offset mechanisms that operate on orthogonal dimensions. For performance enhancement, FedMOP employs gradient orthogonal projection to counteract local drift, effectively offsetting each client's round-training initial model using global statistical context. For privacy protection, it introduces momentum-based trajectory offset hiding, which makes the offset vector inherently unrecoverable by constructing information barriers through private initialization and randomized evolution. These two mechanisms are synergistic rather than antagonistic. Theoretically, we prove convergence preservation and characterize the computationally infeasible inverse problem faced by attackers. Extensive experiments on CIFAR-10/100 and Tiny-ImageNet demonstrate that FedMOP not only defends effectively against state-of-the-art GLAs but also surpasses existing FL methods in both accuracy and convergence speed, validating its ability to jointly enhance privacy and performance in FL. Codes are available at https://github.com/zyl123456aB/FedMOP.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a2636df32a1c8027f7cfc921b0616f4cCVF · CVPR 2026

Rethinking Visual Rearrangement from A Diffusion Perspective

Qi, Tianliang, Song, Xinhang, Liu, Yuyi, Jiang, Shuqiang

原文摘要

Rearranging disarrayed objects to their intended goal states requires the agent to comprehend the changes that have occurred in the scene and to reason about the process of these changes. To address this, we propose a novel perspective on the visual rearrangement task, drawing inspiration from the diffusion processes in molecular thermodynamics. We model the room shuffle and unshuffle stages as the forward and reverse processes of diffusion. In contrast to conventional methods that rely on scene modeling and differential comparisons, our approach provides insight into the intrinsic evolution process between the goal and initial states of the scene, which allows for a more reasonable rearrangement of objects through fine-grained and progressive denoising steps with high confidence. By analyzing the task objectives, we represent the scene via spatial distributions of objects and model the visual rearrangement process using a diffusion bridge model. Building upon this, we introduce the Diffusion Rearrangement model, which takes point cloud data as input, fits it into Gaussian mixture distributions to represent the states of objects, and predicts the rearrangement target through an iterative denoising transformer. Experimental results on the RoomR dataset demonstrate the effectiveness of our approach.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a27dea450ca35ccf811e2d7e5606f5caCVF · CVPR 2026

PAI-Bench: A Comprehensive Benchmark For Physical AI

Zhou, Fengzhe, Huang, Jiannan, Li, Jialuo, Ramanan, Deva, Shi, Humphrey

原文摘要

Physical AI aims to develop models that can perceive and predict real-world dynamics; yet, the extent to which current multi-modal large language models and video generative models support these abilities is insufficiently understood. We introduce Physical AI Bench (PAI-Bench), a unified and comprehensive benchmark that evaluates perception and prediction capabilities across video generation, conditional video generation, and video understanding, comprising 2,808 real-world cases with task-aligned metrics designed to capture physical plausibility and domain-specific reasoning. Our study provides a systematic assessment of recent models and shows that video generative models, despite strong visual fidelity, often struggle to maintain physically coherent dynamics, while multi-modal large language models exhibit limited performance in forecasting and causal interpretation. These observations suggest that current systems are still at an early stage in handling the perceptual and predictive demands of Physical AI. In summary, PAI-Bench establishes a realistic foundation for evaluating Physical AI and highlights key gaps that future systems must address.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a296fdb1c7e2732911880b6b2c42eb55CVF · CVPR 2026

Omni-Fake: Benchmarking Unified Multimodal Social Media Deepfake Detection

Li, Tianxiao, Huang, Zhenglin, Wen, Haiquan, He, Yiwei, Li, Xinze, Zhu, Bingyu, Duan, Wuhui, Chen, Congang 等 13 位作者

原文摘要

Multimodal Deepfakes proliferating on social media threaten authenticity, information integrity, and digital forensics. Existing benchmarks are constrained by their single-modality scope, simplified manipulations, or unrealistic distributions, which limit their ability to assess real-world robustness. We present Omni-Fake, a unified omni-dataset for comprehensive multimodal deepfake detection in social-media settings. It comprises Omni-Fake-Set, a large-scale, high-quality dataset with 1M+ samples, and Omni-Fake-OOD, an out-of-distribution benchmark with 100k+ samples intentionally excluded from training to evaluate generalization. Omni-Fake spans four modalities--image, audio, video, and audio-video talking head and supports a joint detection-localization-explanation protocol. For images, audio, and videos, we define a ternary task (real / partially manipulated / fully synthetic) with spatial or temporal localization masks for fine-grained reasoning. Talking heads are formulated as an audio-video fusion binary task targeting speaking digital humans and lip-synced avatar forgeries. On top of Omni-Fake, we further propose Omni-Fake-R1, a reinforcement-learning-driven multimodal detector that adaptively integrates visual and auditory cues and outputs structured decisions, localization, and natural-language explanations. Extensive experiments show significant gains in detection accuracy, cross-modal generalization, and explainability over state-of-the-art baselines. Code will be released.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a2acae2a812237d1a7fcfb290b70ebfcCVF · CVPR 2026

When Numbers Speak: Aligning Textual Numerals and Visual Instances in Text-to-Video Diffusion Models

Sun, Zhengyang, Chen, Yu, Zhou, Xin, Li, Xiaofan, Chen, Xiwu, Liang, Dingkang, Bai, Xiang

原文摘要

Text-to-video diffusion models have enabled open-ended video synthesis, but often struggle with generating the correct number of objects specified in a prompt. We introduce NUMINA, a training-free identify-then-guide framework for improved numerical alignment. NUMINA identifies prompt-layout inconsistencies by selecting discriminative self- and cross-attention heads to derive a countable latent layout. It then refines this layout conservatively and modulates cross-attention to guide regeneration. On the introduced CountBench, NUMINA improves counting accuracy by up to 7.4% on Wan2.1-1.3B, and by 4.9% and 5.5% on 5B and 14B models, respectively. Furthermore, CLIP alignment is improved while maintaining temporal consistency. These results demonstrate that structural guidance complements seed search and prompt enhancement, offering a practical path toward count-accurate text-to-video diffusion. The code is available at https://github.com/H-EmbodVis/NUMINA.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a2b1b24ef3505214ee46a9f8c512d1ecCVF · CVPR 2026

MoCha: End-to-End Video Character Replacement without Structural Guidance

Xu, Zhengbo, Ma, Jie, Wang, Ziheng, Peng, Zhan, Liang, Jun, Li, Jing

原文摘要

Controllable video character replacement with a user-provided identity remains a challenging problem due to the lack of paired video data. Prior works have predominantly relied on a reconstruction-based paradigm that requires per-frame segmentation masks and explicit structural guidance (e.g., skeleton, depth). This reliance, however, severely limits their generalizability in complex scenarios involving occlusions, character-object interactions, unusual poses, or challenging illumination, often leading to visual artifacts and temporal inconsistencies. In this paper, we propose MoCha, a new framework that mitigates these limitations by harnessing the inherent tracking ability of the video diffusion model, therefore requiring only a single arbitrary frame mask and no structural guidance. To effectively adapt the multi-modal input condition and enhance facial identity, we introduce a condition-aware RoPE and employ an RL-based post-training stage. Furthermore, to overcome the scarcity of qualified paired-training data, we propose a comprehensive data construction pipeline. Specifically, we design three specialized datasets: a high-fidelity rendered dataset built with Unreal Engine 5 (UE5), an expression-driven dataset synthesized by current portrait animation techniques, and an augmented dataset derived from existing video-mask pairs. Extensive experiments demonstrate that our method substantially outperforms existing state-of-the-art approaches. We will release the code and dataset to facilitate further research.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a2bc21f6675110d2f2783aa99eb74ab0CVF · CVPR 2026

RHINO: Reconstructing Human Interactions with Novel Objects from Monocular Videos

Xue, Lixin, Zheng, Chengwei, Paschalidis, Georgios, Guo, Chen, Kaufmann, Manuel, Zarate, Juan, Tzionas, Dimitrios

原文摘要

Reconstructing people, objects, and their interactions in 3D is a long-standing and fundamental goal for intelligent systems. Often the input is RGB video from a moving camera, making the task ill-posed; depth is ambiguous, humans and objects occlude each other, and camera and object motion entangle to create apparent motion. Most prior work addresses humans or objects in isolation, ignoring their interplay, or assumes known 3D shapes or cameras, which is impractical for real-world applications. We develop RHINO (Reconstructing Human Interactions with Novel Objects), a novel three-step framework that recovers in 3D a human, novel (unseen) manipulated object, and static scene in a common world frame from a monocular RGB video. First, we leverage 3D-aware foundation models to obtain cues that stabilize Structure-from-Motion (SfM) even for low-texture regions; this yields a coarse shape and apparent motion of a manipulated object from foreground pixels, and a coarse scene shape and camera motion from background pixels. Second, we estimate a human in the camera frame via an off-the-shelf method, and subtract the camera motion from apparent motion to extract the object motion; this registers the human, object, and coarse scene shapes into a common world frame. Third, we refine shapes using a compositional neural field with per-component signed-distance fields. The latter further enables differentiable contact priors that attract surfaces while penalizing inter-penetration, improving the physical plausibility of the final reconstruction. For evaluation, we capture a new dataset of handheld monocular videos synchronized with a volumetric 4D capture stage, providing ground-truth shape and camera motion. RHINO outperforms state-of-the-art baselines on novel-view synthesis and 4D reconstruction, and ablations show that each stage contributes substantially. Code and data are available at https://lxxue.github.io/RHINO.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a2d5f8c1f6a00d9e1fe3968ad35b8eb9CVF · CVPR 2026

VideoARM: Agentic Reasoning over Hierarchical Memory for Long-Form Video Understanding

Yin, Yufei, Meng, Qianke, Chen, Minghao, Ding, Jiajun, Shao, Zhenwei, Yu, Zhou

原文摘要

Long-form video understanding remains challenging due to the extended temporal structure and dense multimodal cues. Despite recent progress, many existing approaches still rely on hand-crafted reasoning pipelines or employ token-consuming video preprocessing to guide MLLMs in autonomous reasoning. To overcome these limitations, we introduce VideoARM, an agentic reasoning-over-hierarchical-memory paradigm for long-form video understanding. Instead of static, exhaustive preprocessing, VideoARM performs adaptive, on-the-fly agentic reasoning and memory construction. Specifically, VideoARM performs an adaptive and continuous loop of observing, thinking, acting, and memorizing, where a controller autonomously invokes tools to interpret the video in a coarse-to-fine manner, thereby substantially reducing token consumption. In parallel, a hierarchical multimodal memory continuously captures and updates multi-level clues throughout the operation of the agent, providing precise contextual information to support the controller in decision-making. Experiments on prevalent benchmarks demonstrate that VideoARM outperforms the state-of-the-art method, DVD, while significantly reducing token consumption for long-form videos.

cs.CV · cs.AI

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a2d639fe45b948e5f80b9753e1bb2da1CVF · CVPR 2026

MetroGS: Efficient and Stable Reconstruction of Geometrically Accurate High-Fidelity Large-Scale Scenes

Chen, Kehua, Mao, Tianlu, Ma, Xinzhu, Jiang, Hao, Li, Zehao, Liu, Zihan, Gao, Shuqin, Zhao, Honglong 等 11 位作者

原文摘要

Recently, 3D Gaussian Splatting and its derivatives have achieved significant breakthroughs in large-scale scene reconstruction. However, how to efficiently and stably achieve high-quality geometric fidelity remains a core challenge. To address this issue, we introduce MetroGS, a novel Gaussian Splatting framework for efficient and robust reconstruction in complex urban environments. Our method is built upon a distributed 2D Gaussian Splatting representation as the core foundation, serving as a unified backbone for subsequent modules. To handle potential sparse regions in complex scenes, we propose a structured dense enhancement scheme that utilizes SfM priors and a pointmap model to achieve a denser initialization, while incorporating a sparsity compensation mechanism to improve reconstruction completeness. Furthermore, we design a progressive hybrid geometric optimization strategy that organically integrates monocular and multi-view optimization to achieve efficient and accurate geometric refinement. Finally, to address the appearance inconsistency commonly observed in large-scale scenes, we introduce a depth-guided appearance modeling approach that learns spatial features with 3D consistency, facilitating effective decoupling between geometry and appearance and further enhancing reconstruction stability. Experiments on large-scale urban datasets demonstrate that MetroGS achieves superior geometric accuracy, rendering quality, offering a unified solution for high-fidelity large-scale scene reconstruction. Project page: https://m3phist0.github.io/MetroGS.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a2e040ad97e2cb164b9d10a595ce6e27CVF · CVPR 2026

Gaussian Mapping for Evolving Scenes

Yugay, Vladimir, Kersten, Thies, Carlone, Luca, Gevers, Theo, Oswald, Martin R., Schmid, Lukas

原文摘要

Mapping systems with novel view synthesis (NVS) capabilities are widely used in computer vision, as well as in various applications, including augmented reality, robotics, and autonomous driving. Most notably, 3D Gaussian Splatting-based systems show high NVS performance; however, many current approaches are limited to static scenes. While recent works have begun addressing short-term dynamics (motion within the camera's view), long-term dynamics (the scene evolving through changes out of view) remain less explored.To overcome this limitation, we introduce a dynamic scene adaptation mechanism that continuously updates the 3D representation to reflect the latest changes. In addition, since maintaining geometric and semantic consistency remains challenging due to stale observations disrupting the reconstruction process, we propose a novel keyframe management mechanism that discards outdated observations while preserving as much information as possible. We thoroughly evaluate Gaussian Mapping for Evolving Scenes (GaME) on both synthetic and real-world datasets, achieving a 29.7% improvement in PSNR and a 3 times improvement in L1 depth error over the most competitive baseline.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表