Large language models (LLMs) are increasingly deployed as autonomous agents that negotiate, coordinate, and make decisions on behalf of human users. Understanding how they cooperate is therefore important for AI governance and machine behaviour research. We examine two factors: payoff magnitude and interaction language. Classical game theory predicts that multiplying all payoffs by a positive constant should not change behaviour because the underlying strategic incentives remain unchanged. We test this prediction using five widely adopted commercial LLMs playing an iterated prisoner's dilemma across ten payoff scales and five languages (English, French, Vietnamese, Chinese and Arabic). Contrary to theoretical expectations, changing only the numerical scale of payoffs substantially alters cooperation. Models respond differently, often in opposite directions, meaning that averages across models can conceal important behavioural heterogeneity. Sensitivity to payoff scale also depends strongly on prompt language. Moreover, payoff scale modifies the effects of persona instructions: at sub-unit stakes, where no payoff shown exceeds 1, all five models cooperate more under a selfish than a cooperative persona, whereas Claude and Gemini reverse this pattern at larger scales. These findings show that cooperation measures depend critically on payoff scale and language and should not be treated as fixed model traits.
Low-rank adaptation (LoRA) has attracted significant attention in the parameter-efficient fine-tuning (PEFT) landscape. However, its design suffers from two fundamental limitations. First, its invariance manifold induces flat directions in the loss landscape, creating an optimization bottleneck for adaptive optimizers. Second, its effective rank scales only linearly with the parameter budget. In this paper, we propose Scalable Morpho Adaptation (SaMA), a PEFT method grounded in a principled generalization of the Kronecker product. By relaxing the shared-block constraint in the perfect-shuffle factorization, SaMA spans from low to full rank and achieves a practical rank that scales quadratically with the parameter budget, up to full-rank. Furthermore, we show that its invariance manifold collapses to a diagonal group, making it structurally more optimizer-friendly. Empirically, SaMA consistently outperforms strong PEFT baselines on commonsense and arithmetic reasoning benchmarks while being more parameter-efficient.
Roger Sala Sisó, Tiago Silvério, Jakob Sand, Tran Nguyen Le
Closing the gap between benchmark performance and reliable real-world operation remains a central challenge for Vision-Language-Action (VLA) humanoid robots, which must handle execution errors, distribution shifts, and environmental variability. This paper presents DEED (Data-Efficient Post-Training and Experience-Driven Learning), a systems-level approach evaluated on a supermarket chip-restocking task using a Unitree G1-Edu humanoid robot and the GR00T N1.6 foundation model. DEED comprises three key components: (1) a data-efficient post-training pipeline with control-frequency alignment, data curation, task-relevant visual highlighting, and reduced VLA dependence; (2) a real-world study of experience-driven refinement, adapted from RECAP via a text-based advantage prefix and a vision-language value function; and (3) a latent-space analysis tool for studying in- and out-of-distribution behavior. Our results suggest that bridging the lab-to-store gap is primarily a systems integration challenge rather than an architectural one: careful data design and targeted post-training can transform a policy that fails under naive fine-tuning into a competent real-world system using only a single GPU.
In virtual environments, choosing appropriate outfits requires contextual harmony with surrounding scenes, yet bridging the visual gap between 3D ambient views and catalog garment assets remains challenging. This paper investigates scene-conditioned outfit retrieval for interactive 3D environments, where a user's egocentric view serves as the retrieval signal. We present GEAR (Generative Editing for Asset Retrieval), a framework that bridges the cross-domain gap by synthesizing intermediate visual queries rather than predicting direct compatibility. GEAR uses a vision-language model to describe suitable clothing from a captured scene, employs an instruction-guided diffusion model to render the concept onto a standardized reference character, and utilizes the cropped clothing region to retrieve existing 2D outfit assets via embedding similarity. An interactive Unity prototype demonstrates real-time scene capture, asset retrieval, and in-engine 3D avatar fitting. We benchmark GEAR against direct visual similarity, aesthetic scoring, and VLM-based reranking on a controlled dataset using automated Swiss-system pairwise judgments, where GEAR achieves competitive top-ranked performance (mean Elo@5 of 1012.75 and top-10 overlap of 0.180) alongside 0.539 pairwise agreement. Furthermore, a user study across 20 virtual travel scenes demonstrates that GEAR achieves the highest overall participant preference in both visual appeal (34.5%) and contextual suitability (34.5%).
Dinh Tan Nguyen, Hien Quang Kha, Minh-Toan Dinh, Xuan-Huy Nguyen, Phu. D Ho, Le Hoang Nguyen, Dang-Manh Ho, Sai Ho Ling
Descriptor-based drug--drug interaction (DDI) models typically apply a single global predictor despite heterogeneous physicochemical evidence and severely long-tailed labels. We introduce \textbf{MoEDDI (Mixture-of-Experts for Drug--Drug Interaction prediction)}, a chemically organized mixture-of-experts that routes overlapping descriptor families using low-dimensional statistics and combines their sparse top-$2$ mixture with a global T-DDI pathway through a residual logit correction. The residual parameterization can exactly preserve a supplied T-DDI checkpoint at initialization, although the evaluated models are trained from scratch. Across complete test partitions with 178, 86, and 92 classes, MoEDDI improves macro-F1 over reproduced seed-2026 T-DDI baselines from 0.8284 to 0.8485, 0.4729 to 0.6536, and 0.1807 to 0.4671. On the 3,780-feature corpus, the lowest-support group (89 classes with fewer than 50 test examples) shows the largest mean classwise gain (+3.30 F1 points). Calibration improves on one corpus but worsens on two. These single-seed results support semantic conditional specialization while motivating matched ablations and distribution-shift evaluation.
Nghia Le, Khang Nguyen, Ba Long Tran, Thi Quynh Nhu Pham, Binh Nguyen, Tuong Do, Erman Tjiputra, Hoan Nguyen 等 12 位作者
Enabling a humanoid to interact naturally with human partners requires preserving not only individual motions but also the spatial, semantic, and contact relationships underlying the interaction (i.e., hugging, dancing, hand-shaking, etc.). Furthermore, a practical solution should generalize across various humanoid embodiments with distinct morphologies and kinematic constraints. To tackle this challenge, we propose HumiTransfer, a mimetic embodiment transfer framework that converts in-the-wild human-human interaction videos into physically plausible human-humanoid interactions. HumiTransfer first reconstructs 3D human motion with consistent foot-ground contact, then transfers one participant to a target humanoid embodiment via interaction modeling, using weighted joint-relative directions and anatomical offsets to prioritize interaction-critical inter-body relationships, while post-retargeting optimization enforces balance, contact, and collision avoidance. Subsequently, we apply HumiTransfer to 1,200 in-the-wild videos, producing approximately 500,000 frames of diverse interactions for the 26-DoF Unitree R1 Edu and the 23-DoF HighTorque Mini-hi humanoid robot, resulting in our HumiMimic dataset. Across both robots, HumiTransfer achieves superior motion fidelity, preserves inter-body relationships, and maintains contact accuracy compared with existing baselines. Moreover, we demonstrate that HumiMimic supports motion generation methods for synthesizing interactive humanoid motions following a human partner. Finally, our real robot deployments confirm the physical executability of the transferred motions in real-world settings. Our project is available at https://aioznetwork.github.io/HumiMimic/
Yin Fang, Qiao Jin, Shubo Tian, Lauren He, Maya Geer, Noor Naffakh, Ryan Huu-Tuan Nguyen, Zifeng Wang 等 27 位作者
Clinical trials are essential for evidence-based medicine and drug development, but many fail because of insufficient patient enrollment. Although there is growing interest in using AI to support patient recruitment, existing systems largely perform eligibility assessment alone and have rarely been evaluated in real-world workflows. Here we present TrialGPT 2.0, an AI-assisted clinical trial recommendation system improved for responsible real-world deployment. Rather than asking only whether a patient may qualify, the system assesses which trials warrant further consideration given the patient's current clinical needs and local workflow priorities, and provides structured, inspectable explanations for expert review. Importantly, we evaluated TrialGPT 2.0 retrospectively and prospectively across government research, patient-advocacy, academic medical center, and community-based radiation-oncology settings. In retrospective multicenter cohorts comprising 288 cases, TrialGPT 2.0 retrieved at least one clinician-recommended trial in its top 10 recommendations for approximately 91% of cases while reducing clinician screening time by 55.0%. In a six-month prospective evaluation embedded in an active precision oncology tumor board, TrialGPT 2.0 contributed additional trial opportunities missed by the routine workflow, increasing the number of patient cases with at least one final trial recommendation by 90.9%. To support scientific reproducibility, we also developed NIH-TrialBench, a clinician-authored benchmark comprising 126 diverse synthetic patient vignettes and matching scenarios from 11 NIH Institutes and Centers. Together, these findings support the value of AI to assist clinical trial matching by improving clinician efficiency and identifying frequently overlooked trial opportunities, ultimately helping to expand and accelerate accrual to cancer trials.
Yang P. Liu, Kheeran Naidu, Hoai-An Nguyen, Janani Sundaresan
We prove the first unconditional lower bound tradeoff between the number of passes and the approximation factor of maximum matchings in the semi-streaming model. Specifically, we show that any algorithm that outputs an $(1-\varepsilon)$-approximation to maximum matching requires $Ω(\log(1/\varepsilon))$ passes for constant $\varepsilon \in (0,1)$. Prior to our result, such tradeoffs were proven only conditioned on a certain combinatorial assumption about the density of Ruzsa-Szemerédi graphs. The state-of-the-art unconditional lower bound rules out any approximation factor better than $(8/9)$ in two passes but leaves open the possibility of a $(1-\varepsilon)$-approximation for any $\varepsilon > 0$ even in three passes. We provide two different proofs of our result: the first proof uses the recent hierarchical-embedding framework of Assadi, Konrad, Naidu, and Sundaresan (STOC 2024) along with combinatorial constructions using Ruzsa-Szemerédi graphs. The second extends the two-level Ruzsa-Szemerédi hierarchy of Konrad and Naidu (SODA 2024) beyond two levels and proves the corresponding communication lower bound directly by induction, rather than through a reduction to Index.
Chien Van Nguyen University of Oregon, Huy Huu Nguyen, Ruiyi Zhang, Hanieh Deilamsalehy Adobe Systems, Puneet Mathur Adobe Systems, Viet Dac Lai Adobe Systems, Haoliang Wang Adobe Research, Jayakumar Subramanian Adobe Systems 等 13 位作者
We propose Lizard, a linearization framework that transforms pretrained Transformer-based Large Language Models (LLMs) into subquadratic architectures. Transformers faces severe computational and memory bottlenecks with long sequences due to the quadratic complexity of softmax attention and the growing Key-Value (KV) cache that makes inference memory-bound by context length. Lizard addresses these limitations by introducing a subquadratic attention mechanism that closely approximates softmax attention while preserving model quality. Unlike prior linearization methods constrained by fixed, non-adaptive structures, Lizard augments the architecture with compact, learnable modules that enable adaptive memory control and robust length generalization. Moreover, we introduce a hardware-aware algorithm that solves numerical instability in gated attention to accelerate training. Extensive experiments show that Lizard achieves near-lossless recovery of its teacher model’s performance, significantly outperforming previous methods by up to 9.4 - 24.5 points on the 5-shot MMLU benchmark and demonstrating superior associative recall.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Chien Van Nguyen University of Oregon, Ryan A. Rossi, Linh Ngo Van Hanoi University of Science and Technology, Franck Dernoncourt Adobe Research, Thien Huu Nguyen University of Oregon
Transformer inference becomes increasingly memory-bound as the Key–Value (KV) cache grows linearly with sequence length. While subquadratic architectures offer constant-memory inference, they rely on aggressive state compression that degrades performance on complex reasoning tasks. We propose Octopus, a framework that confers fixed-memory inference onto pretrained Transformers without the information loss of linearization. Octopus retrofits attention layers with Gated Selective Attention, a learnable module that enforces an adaptive sparsity policy over the context history. By dynamically scoring and retaining only high-utility KV states, this mechanism transforms the unbounded cache into a compact, evolving memory budget that filters out uninformative noise. Empirically, on the GSM8K benchmark, it outperforms state-of-the-art linearized baselines by over 36 points under identical memory constraints. Remarkably, Octopus also surpasses its own full-cache teacher, demonstrating that learned sparse retention serves as an effective regularizer for long-horizon reasoning.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Laerdon Kim, Vivian Nguyen, Cristian Danescu-Niculescu-Mizil Cornell University
Forecasting conversational derailment is the task of predicting, as the conversation unfolds, whether it will eventually derail into personal attacks. Since forecasting models operate in an online fashion, they must decide whether to “trigger” an alert after each utterance—for example, to notify participants or a moderator that the conversation is at risk of derailing. Existing approaches make this decision solely based on the estimated likelihood of derailment given the preceding utterances, implicitly assuming that the conversation’s future trajectory is fixed. As a result, they ignore the possibility of future recovery and incur an unnecessarily high rate of false positives.In this work we propose a method for decoupling the decision to trigger from derailment likelihood estimation. Our approach is inspired by the first human baseline on this task, which shows that humans achieve dramatically lower false positive rates by selectively deferring their decision to trigger when they anticipate that tension is likely to subside. We operationalize this insight with a deferral mechanism that uses forward-looking simulations to assess whether a tense moment admits plausible paths to recovery. Incorporating this mechanism into a state-of-the-art forecasting model substantially reduces false positives without sacrificing forecasting accuracy. More broadly, this work highlights the value of treating decision-making as a first-class component of forecasting systems.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
We introduce Consistent Instance Field, a continuous and probabilistic spatio-temporal representation for dynamic scene understanding.Unlike prior methods that rely on discrete tracking or view-dependent features, our approach disentangles visibility from persistent object identity by modeling each space-time point with an occupancy probability and a conditional instance distribution. To realize this, we introduce a novel instance-embedded representation based on deformable 3D Gaussians, which jointly encode radiance and semantic information and are learned directly from input RGB images and instance masks through differentiable rasterization.Furthermore, we introduce new mechanisms to calibrate per-Gaussian identities and resample Gaussians toward semantically active regions, ensuring consistent instance representations across space and time. Experiments on HyperNeRF and Neu3D datasets demonstrate that our method significantly outperforms state-of-the-art methods on novel-view panoptic segmentation and open-vocabulary 4D querying tasks.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Su, Yuhao, Choudhuri, Anwesa, Gao, Zhongpai, Planche, Benjamin, Nguyen, Van Nguyen, Zheng, Meng, Shen, Yuhan, Innanje, Arun 等 11 位作者
Large vision-language models struggle with medical video understanding, where spatial precision, temporal reasoning, and clinical semantics are critical. To address this, we first introduce MedVidBench, a large-scale benchmark of 531,850 video-instruction pairs across 8 medical sources spanning video, segment, and frame-level tasks, curated through a rigorous quality assurance pipeline with expert-guided prompting and dual-model validation. While supervised fine-tuning on MedVidBench yields noticeable gains, standard Reinforcement Learning (RL) fails due to imbalanced reward scales across datasets, which destabilizes optimization and leads to training collapse. To overcome this, we introduce MedGRPO, a novel RL framework for balanced multi-dataset training with two key innovations: (1) cross-dataset reward normalization that maps each dataset's median performance to a common reward value, ensuring fair optimization regardless of difficulty, and (2) a medical LLM judge that evaluates caption quality on five clinical dimensions through comparative similarity scoring. Supervised fine-tuning Qwen2.5-VL-7B on MedVidBench substantially outperforms GPT-4.1 and Gemini-2.5-Flash across all tasks, demonstrating MedVidBench's efficacy, while our MedGRPO framework further improves upon the SFT baseline across grounding and captioning tasks. Our work establishes a foundational benchmark and robust training methodology for advancing vision-language models in medical domains.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表