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新论文 · v1arXiv:2611.05666

Revisiting Critic Estimation in Soft Actor-Critic Algorithms

Jan Felix Kleuker, Koen Ponse, Aske Plaat, Thomas M. Moerland

Soft Actor-Critic (SAC) is a widely used deep reinforcement learning algorithm that combines entropy regularization with an actor-critic architecture. Standard implementations rely on one-step temporal-difference learning of Q-functions, yet alternative critic design choices remain underexplored. In this work, we revisit three such choices: learning soft advantages instead of soft Q-values, the use of multi-step return targets, and the training of multi-step critics from replay buffer data. Keeping the policy objective fixed, we compare the six critic variants these choices generate: (i) advantage and (ii) dueling-advantage critics learned from one-step transitions, and $λ$-return and soft Generalized Advantage Estimation (GAE) critics learned either (iii, iv) on-policy or (v, vi) from replayed trajectory segments. Each variant is evaluated across an entire random hyperparameter search on fourteen tasks, treating the hyperparameters as part of the algorithm. Learning soft advantages instead of soft Q-values does not improve performance, and the soft GAE critic adds nothing over the simpler $λ$-return critic. What does improve performance, most clearly on continuous control, is training a $λ$-return critic on replayed trajectory segments, even without importance weighting or trace cutting. This extends earlier evidence that uncorrected multi-step targets work well under replay to the full soft $λ$-return, entropy terms included. By design, the underlying ideas studied here extend beyond SAC, and our empirical findings aim to encourage their application to a broader class of reinforcement learning algorithms.

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cs.LG
arXiv ↗PDF ↗
版本更新 · v2arXiv:2609.15315

Evaluation Metrics for Safe Reinforcement Learning

Lindsay Spoor, Aske Plaat, Thomas Moerland

Safe reinforcement learning (RL) is commonly formalized as a Constrained Markov Decision Process (CMDP), in which an agent maximizes expected reward while keeping its expected cumulative cost below a specified safety bound. Existing safe RL benchmarks predominantly report whether an algorithm is safe on average, following this expectation-based guarantee. We argue that this convention is insufficient to reliably characterize an algorithm's true safety: it fails to capture how often and how severely the safety bound is violated, whether this holds consistently across tasks and safety bounds, and whether training-time behavior is representative of behavior of the final converged policy. Therefore, we introduce (i) evaluation metrics for safe RL that address each of these concerns and in addition allow for aggregation across tasks and safety bounds. We furthermore define (ii) a safety tier system to systematically categorize and compare algorithms in terms of safety and reliability at both training and for a final policy. Using this framework, we provide (iii) an empirical safety evaluation across multiple safety navigation tasks. Our results show that aggregate metrics, distributional reporting, and task- and safety bound-specific results each reveal information the other metrics cannot. We therefore recommend reporting all three jointly, rather than compressing this information into a single value, as is common practice. We provide SafeRLEval, an open-source evaluation suite to support the reliable characterization of safety in future safe RL research.

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cs.AI · cs.LG
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.36075

Jaxnasium: Embracing PyTrees For Any-Agent, Cross-Suite Reinforcement Learning

Koen Ponse, Aske Plaat, Thomas M. Moerland

Hardware-accelerated reinforcement learning in JAX has gained rapid popularity in recent years and has proven to be a successful method of scaling online reinforcement learning. The resulting ecosystem, however, is fragmented: environment suites define their own interfaces, and algorithm implementations are typically written for a single suite, a single type of space, and either JAX-native or host-based environments. Here we present Jaxnasium, a library for JAX-based reinforcement learning, aiming to make the field more accessible. Jaxnasium represents observation and action spaces as PyTrees, and uses this structure to build networks and support multi-agent processing. Through this, its near-single-file implementations run on discrete, continuous, image, and composite spaces, as well as in multi-agent environments, without any changes to the algorithm code. The same files serve as readable, research-friendly algorithms, as well as importable algorithms for more applied workloads. Through a minimal Gymnasium-style interface and wrappers for 11 suites, over 300 environments are available on which a small PPO implementation with default hyperparameters is able to run. Additionally, through a simple wrapper, we can run Gymnasium and EnvPool environments with the same algorithm and training loop, with no performance loss compared to architectures specifically built for training JAX algorithms on host-based environments. Jaxnasium further provides tools for multi-seed evaluation, hyperparameter sweeps, and project scaffolding. Jaxnasium is open-sourced at https://github.com/ponseko/jaxnasium

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cs.LG · cs.DL
arXiv ↗PDF ↗